static int random_placement_background_element = EL_SAND;
static boolean random_placement_background_restricted = FALSE;
static boolean stick_element_properties_window = FALSE;
-
-#if 1
-boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
-#else
-static struct
-{
- boolean indestructible;
- boolean can_fall;
- boolean can_smash;
- boolean pushable;
- boolean slippery;
-} custom_element_properties[NUM_CUSTOM_ELEMENTS];
-#endif
+static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
static struct
{
0, 255,
GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
GADGET_ID_LEVEL_TIMESCORE_TEXT,
- &level.score[SC_ZEITBONUS],
+ &level.score[SC_TIME_BONUS],
"score for each 10 seconds left", NULL
},
{
int old_game_status = game_status;
/* setting 'game_status' is needed to get the right fonts for the editor */
- game_status = LEVELED;
+ game_status = GAME_MODE_EDITOR;
ReinitializeElementList();
dst[x][y] = src[x][y];
}
-#if 1
static void CopyCustomElementPropertiesToEditor(int element)
{
int i;
for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
- custom_element_properties[i] = PROPERTY_VALUE(element, i);
+ custom_element_properties[i] = HAS_PROPERTY(element, i);
}
static void CopyCustomElementPropertiesToGame(int element)
SET_PROPERTY(element, i, custom_element_properties[i]);
}
-#else
-
-static void CopyCustomElementPropertiesToEditor()
-{
- int i;
-
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
- int properties = Properties1[element];
-
- custom_element_properties[i].indestructible =
- ((properties & EP_BIT_INDESTRUCTIBLE) != 0 ? TRUE : FALSE);
-
- custom_element_properties[i].can_fall =
- ((properties & EP_BIT_CAN_FALL) != 0 ? TRUE : FALSE);
-
- custom_element_properties[i].can_smash =
- ((properties & EP_BIT_CAN_SMASH) != 0 ? TRUE : FALSE);
-
- custom_element_properties[i].pushable =
- ((properties & EP_BIT_PUSHABLE) != 0 ? TRUE : FALSE);
-
- custom_element_properties[i].slippery =
- ((properties & EP_BIT_SLIPPERY) != 0 ? TRUE : FALSE);
- }
-}
-
-static void CopyCustomElementPropertiesToGame()
-{
- int i;
-
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
-
- Properties1[element] = EP_BITMASK_DEFAULT;
-
- if (custom_element_properties[i].indestructible)
- Properties1[element] |= EP_BIT_INDESTRUCTIBLE;
- else
- Properties1[element] &= ~EP_BIT_INDESTRUCTIBLE;
-
- if (custom_element_properties[i].can_fall)
- Properties1[element] |= EP_BIT_CAN_FALL;
- else
- Properties1[element] &= ~EP_BIT_CAN_FALL;
-
- if (custom_element_properties[i].can_smash)
- Properties1[element] |= EP_BIT_CAN_SMASH;
- else
- Properties1[element] &= ~EP_BIT_CAN_SMASH;
-
- if (custom_element_properties[i].pushable)
- Properties1[element] |= EP_BIT_PUSHABLE;
- else
- Properties1[element] &= ~EP_BIT_PUSHABLE;
-
- if (custom_element_properties[i].slippery)
- Properties1[element] |= EP_BIT_SLIPPERY;
- else
- Properties1[element] &= ~EP_BIT_SLIPPERY;
- }
-}
-#endif
-
void DrawLevelEd()
{
CloseDoor(DOOR_CLOSE_ALL);
char *text;
} elements_with_counter[] =
{
- { EL_EMERALD, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_BD_DIAMOND, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_EMERALD_YELLOW, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_EMERALD_RED, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_EMERALD_PURPLE, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_DIAMOND, &level.score[SC_DIAMANT], TEXT_COLLECTING },
- { EL_BUG_RIGHT, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_BUG_UP, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_BUG_LEFT, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_BUG_DOWN, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_BD_BUTTERFLY_UP, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_BD_BUTTERFLY_LEFT, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_BD_BUTTERFLY_DOWN, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_SPACESHIP_RIGHT, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_SPACESHIP_UP, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_SPACESHIP_LEFT, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_SPACESHIP_DOWN, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_BD_FIREFLY_RIGHT,&level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_BD_FIREFLY_UP, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_BD_FIREFLY_LEFT, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_BD_FIREFLY_DOWN, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_YAMYAM, &level.score[SC_MAMPFER], TEXT_SMASHING },
- { EL_DARK_YAMYAM, &level.score[SC_MAMPFER], TEXT_SMASHING },
+ { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
+ { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
{ EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
{ EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
- { EL_NUT, &level.score[SC_KOKOSNUSS], TEXT_CRACKING },
- { EL_DYNAMITE, &level.score[SC_DYNAMIT], TEXT_COLLECTING },
- { EL_KEY_1, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_KEY_2, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_KEY_3, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_KEY_4, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_EM_KEY_1_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_EM_KEY_2_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_EM_KEY_3_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_EM_KEY_4_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
+ { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
+ { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_1_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_2_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_3_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_4_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
{ EL_AMOEBA_WET, &level.amoeba_speed, TEXT_SPEED },
{ EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_SPEED },
{ EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_SPEED },
else
DrawElementContentAreas();
}
+#if 1
else if (IS_CUSTOM_ELEMENT(properties_element))
DrawCustomChangedArea();
+#endif
}
if (IS_GEM(properties_element))
if (IS_CUSTOM_ELEMENT(properties_element))
{
-#if 0
- int nr = properties_element - EL_CUSTOM_START;
-#endif
-
CopyCustomElementPropertiesToEditor(properties_element);
- /* draw checkbutton gadget */
- i = ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE;
- x = checkbutton_info[i].x + xoffset_right2;
- y = checkbutton_info[i].y + yoffset_right2;
-
-#if 0
- checkbutton_info[i].value = &custom_element_properties[nr].indestructible;
-#endif
-
- DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
- ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
- GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
- MapCheckbuttonGadget(i);
-
- /* draw checkbutton gadget */
- i = ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL;
- x = checkbutton_info[i].x + xoffset_right2;
- y = checkbutton_info[i].y + yoffset_right2;
-
-#if 0
- checkbutton_info[i].value = &custom_element_properties[nr].can_fall;
-#endif
-
- DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
- ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
- GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
- MapCheckbuttonGadget(i);
-
- /* draw checkbutton gadget */
- i = ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH;
- x = checkbutton_info[i].x + xoffset_right2;
- y = checkbutton_info[i].y + yoffset_right2;
-
-#if 0
- checkbutton_info[i].value = &custom_element_properties[nr].can_smash;
-#endif
-
- DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
- ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
- GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
- MapCheckbuttonGadget(i);
-
- /* draw checkbutton gadget */
- i = ED_CHECKBUTTON_ID_CUSTOM_PUSHABLE;
- x = checkbutton_info[i].x + xoffset_right2;
- y = checkbutton_info[i].y + yoffset_right2;
-
-#if 0
- checkbutton_info[i].value = &custom_element_properties[nr].pushable;
-#endif
-
- DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
- ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
- GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
- MapCheckbuttonGadget(i);
-
- /* draw checkbutton gadget */
- i = ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY;
- x = checkbutton_info[i].x + xoffset_right2;
- y = checkbutton_info[i].y + yoffset_right2;
-
-#if 0
- checkbutton_info[i].value = &custom_element_properties[nr].slippery;
-#endif
-
- DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
- ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
- GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
- MapCheckbuttonGadget(i);
+ for (i = ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE;
+ i <= ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY; i++)
+ {
+ /* draw checkbutton gadget */
+ x = checkbutton_info[i].x + xoffset_right2;
+ y = checkbutton_info[i].y + yoffset_right2;
+
+ DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
+ ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+ GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+ MapCheckbuttonGadget(i);
+ }
+#if 1
/* draw selectbox gadget */
i = ED_SELECTBOX_ID_CUSTOM_CHANGE_CAUSE;
x = selectbox_info[i].x + xoffset_right2;
ModifyGadget(level_editor_gadget[selectbox_info[i].gadget_id],
GDI_SELECTBOX_INDEX, *selectbox_info[i].index, GDI_END);
MapSelectboxGadget(i);
+#endif
}
}
struct GadgetDesign *gd = &gd_gi->alt_design[GD_BUTTON_UNPRESSED];
int gd_x = gd->x + gd_gi->border.width / 2;
int gd_y = gd->y + gd_gi->height - 1;
- Pixel line_color = GetPixel(gd->bitmap, gd_x, gd_y);
+ Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
int id_last = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
int i;
int gadget_id = textbutton_info[i].gadget_id;
struct GadgetInfo *gi = level_editor_gadget[gadget_id];
boolean active = (i != edit_mode_properties);
- Pixel color = (active ? BLACK_PIXEL : line_color);
- /* draw solid or black line below tabulator button */
- FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, color);
+ /* draw background line below tabulator button */
+ ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width,1);
+
+ /* draw solid line below inactive tabulator buttons */
+ if (!active && tab_color != BLACK_PIXEL) /* black => transparent */
+ FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,1, tab_color);
ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
MapTextbuttonGadget(i);
}
/* draw little border line below tabulator buttons */
- FillRectangle(drawto, gd_gi->x, gd_gi->y + gd_gi->height + 1,
- 3 * gd_gi->width + 2 * ED_GADGET_DISTANCE, ED_GADGET_DISTANCE,
- line_color);
+ if (tab_color != BLACK_PIXEL) /* black => transparent */
+ FillRectangle(drawto, gd_gi->x, gd_gi->y + gd_gi->height + 1,
+ 3 * gd_gi->width + 2 * ED_GADGET_DISTANCE,
+ ED_GADGET_DISTANCE, tab_color);
}
static void DrawPropertiesInfo()
{
+ static struct
+ {
+ int value;
+ char *text;
+ }
+ properties[] =
+ {
+ /* configurable properties */
+ { EP_INDESTRUCTIBLE, "- undestructible" },
+ { EP_DIGGABLE, "- diggable" },
+ { EP_COLLECTIBLE, "- collectible" },
+ { EP_PUSHABLE, "- pushable" },
+ { EP_CAN_FALL, "- can fall" },
+ { EP_CAN_SMASH, "- can smash other objects" },
+ { EP_CAN_MOVE, "- can move" },
+ { EP_SLIPPERY, "- slippery for falling objects" },
+ { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
+ { EP_WALKABLE_OVER, "- player can walk over it" },
+ { EP_WALKABLE_INSIDE, "- player can walk inside it" },
+ { EP_WALKABLE_UNDER, "- player can walk under it" },
+ { EP_PASSABLE_OVER, "- player can pass over it" },
+ { EP_PASSABLE_INSIDE, "- player can pass through it" },
+ { EP_PASSABLE_UNDER, "- player can pass under it" },
+
+ /* pre-defined properties */
+ { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
+ { EP_DONT_TOUCH, "- deadly when touched" },
+ { EP_ENEMY, "- can kill the player" },
+ { EP_DONT_GO_TO, "- deadly when walked to" },
+ { EP_CAN_EXPLODE, "- can explode" },
+ { EP_HAS_CONTENT, "- can contain other elements" },
+
+ { -1, NULL }
+ };
char *filename = getElementDescriptionFilename(properties_element);
- int num_elements_in_level;
+ char *percentage_text = "In this level:";
+ char *properties_text = "Standard properties:";
float percentage;
+ int num_elements_in_level;
+ int num_standard_properties = 0;
+ int font1_nr = FONT_TEXT_1;
+ int font2_nr = FONT_TEXT_2;
+ int font1_width = getFontWidth(font1_nr);
+ int font2_height = getFontHeight(font2_nr);
+ int pad_x = ED_SETTINGS_XPOS;
+ int pad_y = 5 * TILEY;
int screen_line = 2;
- int x, y;
+ int i, x, y;
num_elements_in_level = 0;
for (y=0; y<lev_fieldy; y++)
num_elements_in_level++;
percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
- DrawTextF(ED_SETTINGS_XPOS, 5 * TILEY, FONT_TEXT_1, "In this level:");
- DrawTextF(ED_SETTINGS_XPOS + 15 * getFontWidth(FONT_TEXT_1), 5 * TILEY,
- FONT_TEXT_2, "%d (%.2f%%)", num_elements_in_level, percentage);
+ DrawTextF(pad_x, pad_y, font1_nr, percentage_text);
+ DrawTextF(pad_x + strlen(percentage_text) * font1_width, pad_y,
+ font2_nr, "%d (%.2f%%)", num_elements_in_level, percentage);
+
+ for (i=0; properties[i].value != -1; i++)
+ if (HAS_PROPERTY(properties_element, properties[i].value))
+ num_standard_properties++;
+
+#if 1
+ if (num_standard_properties > 0)
+ {
+ DrawTextF(pad_x, pad_y + screen_line * font2_height, font1_nr,
+ properties_text);
+ screen_line++;
+
+ for (i=0; properties[i].value != -1; i++)
+ {
+ if (!HAS_PROPERTY(properties_element, properties[i].value))
+ continue;
+
+ DrawTextF(pad_x, pad_y + screen_line * font2_height, font2_nr,
+ properties[i].text);
+ screen_line++;
+ }
+
+ screen_line++;
+ }
+#endif
PrintInfoText("Description:", FONT_TEXT_1, screen_line);
if (PrintElementDescriptionFromFile(filename, screen_line + 1) == 0)
static void DrawPropertiesAdvanced()
{
- DrawText(SX + ED_SETTINGS_XPOS, SY + 5 * TILEY, "Coming soon!", FONT_TEXT_1);
+ DrawText(SX + ED_SETTINGS_XPOS, SY + 5 * TILEY,
+ "Under construction! :-)", FONT_TEXT_1);
}
static void DrawPropertiesWindow()
TapeStartRecording();
level_editor_test_game = TRUE;
- game_status = PLAYING;
+ game_status = GAME_MODE_PLAYING;
InitGame();
}
char shortcut[MAX_OUTPUT_LINESIZE + 1];
int max_infotext_len = getMaxInfoTextLength();
- if (game_status != LEVELED)
+ if (game_status != GAME_MODE_EDITOR)
return;
ClearEditorGadgetInfoText();
/*
CloseDoor(DOOR_CLOSE_ALL);
*/
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
else