rnd-20040424-1-src
[rocksndiamonds.git] / src / editor.c
index 98b8375c478d79cce2130c2ea7a5fc7a69934f87..c4392072282e37d0f8eec97c5b231a9dd7233ccd 100644 (file)
@@ -1221,6 +1221,7 @@ static struct ValueTextInfo options_walk_to_action[] =
   { EP_DIGGABLE,               "diggable"                      },
   { EP_COLLECTIBLE_ONLY,       "collectible"                   },
   { EP_DROPPABLE,              "collectible & droppable"       },
+  { EP_THROWABLE,              "collectible & throwable"       },
   { EP_PUSHABLE,               "pushable"                      },
 
   { -1,                                NULL                            }
@@ -1244,10 +1245,10 @@ static struct ValueTextInfo options_move_pattern[] =
   { MV_TURNING_LEFT_RIGHT,     "turning left, right"           },
   { MV_TURNING_RIGHT_LEFT,     "turning right, left"           },
   { MV_TURNING_RANDOM,         "turning random"                },
-  { MV_WHEN_PUSHED,            "when pushed"                   },
-  { MV_WHEN_DROPPED,           "when dropped"                  },
   { MV_MAZE_RUNNER,            "maze runner style"             },
   { MV_MAZE_HUNTER,            "maze hunter style"             },
+  { MV_WHEN_PUSHED,            "when pushed"                   },
+  { MV_WHEN_DROPPED,           "when dropped/thrown"           },
 
   { -1,                                NULL                            }
 };
@@ -1338,18 +1339,21 @@ static struct ValueTextInfo options_time_units[] =
 
 static struct ValueTextInfo options_change_direct_action[] =
 {
-  { CE_TOUCHED_BY_PLAYER,      "touched by player ..."         },
-  { CE_PRESSED_BY_PLAYER,      "pressed by player ..."         },
-  { CE_PUSHED_BY_PLAYER,       "pushed by player ..."          },
-  { CE_ENTERED_BY_PLAYER,      "entered by player ..."         },
-  { CE_LEFT_BY_PLAYER,         "left by player ..."            },
-  { CE_DROPPED_BY_PLAYER,      "dropped by player"             },
-  { CE_SWITCHED,               "switched ..."                  },
+  { CE_TOUCHED_BY_PLAYER,      "touched by player"             },
+  { CE_PRESSED_BY_PLAYER,      "pressed by player"             },
+  { CE_PUSHED_BY_PLAYER,       "pushed by player"              },
+  { CE_ENTERED_BY_PLAYER,      "entered by player"             },
+  { CE_LEFT_BY_PLAYER,         "left by player"                },
+  { CE_DROPPED_BY_PLAYER,      "dropped/thrown by player"      },
+  { CE_SWITCHED,               "switched"                      },
 #if 1
-  { CE_HITTING_SOMETHING,      "hitting something ..."         },
-  { CE_HIT_BY_SOMETHING,       "hit by something ..."          },
+  { CE_HITTING_SOMETHING,      "hitting something"             },
+  { CE_HIT_BY_SOMETHING,       "hit by something"              },
 #else
-  { CE_HITTING_SOMETHING,      "collision ..."                 },
+  { CE_HITTING_SOMETHING,      "collision"                     },
+#endif
+#if 1
+  { CE_BLOCKED,                        "blocked"                       },
 #endif
   { CE_IMPACT,                 "impact (on something)"         },
   { CE_SMASHED,                        "smashed (from above)"          },
@@ -1359,20 +1363,20 @@ static struct ValueTextInfo options_change_direct_action[] =
 
 static struct ValueTextInfo options_change_other_action[] =
 {
-  { CE_OTHER_GETS_TOUCHED,     "player touches ..."            },
-  { CE_OTHER_GETS_PRESSED,     "player presses ..."            },
-  { CE_OTHER_GETS_PUSHED,      "player pushes ..."             },
-  { CE_OTHER_GETS_ENTERED,     "player enters ..."             },
-  { CE_OTHER_GETS_LEFT,                "player leaves ..."             },
+  { CE_OTHER_GETS_TOUCHED,     "player touches"                },
+  { CE_OTHER_GETS_PRESSED,     "player presses"                },
+  { CE_OTHER_GETS_PUSHED,      "player pushes"                 },
+  { CE_OTHER_GETS_ENTERED,     "player enters"                 },
+  { CE_OTHER_GETS_LEFT,                "player leaves"                 },
   { CE_OTHER_GETS_DIGGED,      "player digs"                   },
   { CE_OTHER_GETS_COLLECTED,   "player collects"               },
-  { CE_OTHER_GETS_DROPPED,     "player drops"                  },
-  { CE_OTHER_IS_TOUCHING,      "touching ..."                  },
+  { CE_OTHER_GETS_DROPPED,     "player drops/throws"           },
+  { CE_OTHER_IS_TOUCHING,      "touching"                      },
 #if 1
-  { CE_OTHER_IS_HITTING,       "hitting ..."                   },
-  { CE_OTHER_GETS_HIT,         "hit by ..."                    },
+  { CE_OTHER_IS_HITTING,       "hitting"                       },
+  { CE_OTHER_GETS_HIT,         "hit by"                        },
 #endif
-  { CE_OTHER_IS_SWITCHING,     "switch of ..."                 },
+  { CE_OTHER_IS_SWITCHING,     "switch of"                     },
   { CE_OTHER_IS_CHANGING,      "change by page of"             },
   { CE_OTHER_IS_EXPLODING,     "explosion of"                  },
 
@@ -1445,7 +1449,10 @@ static struct ValueTextInfo options_change_trigger_page[] =
 static struct ValueTextInfo options_change_replace_when[] =
 {
   { CP_WHEN_EMPTY,             "empty"                         },
+  { CP_WHEN_WALKABLE,          "walkable"                      },
   { CP_WHEN_DIGGABLE,          "diggable"                      },
+  { CP_WHEN_COLLECTIBLE,       "collectible"                   },
+  { CP_WHEN_REMOVABLE,         "removable"                     },
   { CP_WHEN_DESTRUCTIBLE,      "destructible"                  },
 
   { -1,                                NULL                            }
@@ -1632,7 +1639,7 @@ static struct
     -1,
     options_change_trigger_side,
     &custom_element_change.trigger_side,
-    "... at", "side",                  "element side that causes change"
+    "at", "side",                      "element side that causes change"
   },
   {
     ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(7),
@@ -5806,12 +5813,14 @@ static void CopyCustomElementPropertiesToEditor(int element)
     (IS_DIGGABLE(element) ? EP_DIGGABLE :
      IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
      IS_DROPPABLE(element) ? EP_DROPPABLE :
+     IS_THROWABLE(element) ? EP_THROWABLE :
      IS_PUSHABLE(element) ? EP_PUSHABLE :
      custom_element.walk_to_action);
   custom_element_properties[EP_WALK_TO_OBJECT] =
     (IS_DIGGABLE(element) ||
      IS_COLLECTIBLE_ONLY(element) ||
      IS_DROPPABLE(element) ||
+     IS_THROWABLE(element) ||
      IS_PUSHABLE(element));
 
   /* set smash targets selectbox help value */
@@ -5850,12 +5859,18 @@ static void CopyCustomElementPropertiesToEditor(int element)
      CAN_EXPLODE_CROSS(element));
 
   /* special case: sub-settings dependent from main setting */
+#if 0
+  custom_element.can_explode_by_fire = CAN_EXPLODE_BY_FIRE(element);
+  custom_element.can_explode_smashed = CAN_EXPLODE_SMASHED(element);
+  custom_element.can_explode_impact  = CAN_EXPLODE_IMPACT(element);
+#else
   if (CAN_EXPLODE_BY_FIRE(element))
     custom_element.can_explode_by_fire = TRUE;
   if (CAN_EXPLODE_SMASHED(element))
     custom_element.can_explode_smashed = TRUE;
   if (CAN_EXPLODE_IMPACT(element))
     custom_element.can_explode_impact  = TRUE;
+#endif
 
   /* ---------- element settings: advanced (custom elements) --------------- */
 
@@ -5870,6 +5885,7 @@ static void CopyCustomElementPropertiesToEditor(int element)
      HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
      HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
      HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
+     HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
      HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
      HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
      custom_element_change.direct_action);
@@ -5936,6 +5952,7 @@ static void CopyCustomElementPropertiesToGame(int element)
 {
   int i;
   int access_type_and_layer;
+  boolean can_explode;
 
   /* mark that this custom element has been modified */
   custom_element.modified_settings = TRUE;
@@ -5981,6 +5998,7 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_properties[EP_DIGGABLE] = FALSE;
   custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
   custom_element_properties[EP_DROPPABLE] = FALSE;
+  custom_element_properties[EP_THROWABLE] = FALSE;
   custom_element_properties[EP_PUSHABLE] = FALSE;
   custom_element_properties[custom_element.walk_to_action] =
     custom_element_properties[EP_WALK_TO_OBJECT];
@@ -6011,6 +6029,17 @@ static void CopyCustomElementPropertiesToGame(int element)
     custom_element_properties[EP_EXPLODE_RESULT];
 
   /* special case: sub-settings dependent from main setting */
+#if 0
+  can_explode = (custom_element_properties[EP_CAN_EXPLODE_1X1] ||
+                custom_element_properties[EP_CAN_EXPLODE_3X3] ||
+                custom_element_properties[EP_CAN_EXPLODE_CROSS]);
+  custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] =
+    (can_explode && custom_element.can_explode_by_fire);
+  custom_element_properties[EP_CAN_EXPLODE_SMASHED] =
+    (can_explode && custom_element.can_explode_smashed);
+  custom_element_properties[EP_CAN_EXPLODE_IMPACT] =
+    (can_explode && custom_element.can_explode_impact);
+#else
   if (custom_element_properties[EP_CAN_EXPLODE_1X1] ||
       custom_element_properties[EP_CAN_EXPLODE_3X3] ||
       custom_element_properties[EP_CAN_EXPLODE_CROSS])
@@ -6022,6 +6051,7 @@ static void CopyCustomElementPropertiesToGame(int element)
     custom_element_properties[EP_CAN_EXPLODE_IMPACT] =
       custom_element.can_explode_impact;
   }
+#endif
 
   /* ---------- element settings: advanced (custom elements) --------------- */
 
@@ -6035,6 +6065,7 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_change_events[CE_SWITCHED] = FALSE;
   custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
   custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
+  custom_element_change_events[CE_BLOCKED] = FALSE;
   custom_element_change_events[CE_IMPACT] = FALSE;
   custom_element_change_events[CE_SMASHED] = FALSE;
   custom_element_change_events[custom_element_change.direct_action] =
@@ -6156,7 +6187,7 @@ void DrawLevelEd()
 
   redraw_mask |= REDRAW_ALL;
 
-  ReinitializeElementListButtons();    /* only needed after setup changes */
+  ReinitializeElementListButtons();    /* custom element may look different */
 #if 0
   ModifyEditorElementList();           /* may be needed for custom elements */
 #endif
@@ -6748,14 +6779,16 @@ static void DrawPropertiesInfo()
     { EP_PASSABLE_OVER,                "- player can pass over it"             },
     { EP_PASSABLE_INSIDE,      "- player can pass through it"          },
     { EP_PASSABLE_UNDER,       "- player can pass under it"            },
+    { EP_PROTECTED,            "- player is protected by it"           },
 
     { EP_DIGGABLE,             "- can be digged away"                  },
     { EP_COLLECTIBLE,          "- can be collected"                    },
     { EP_DROPPABLE,            "- can be dropped after collecting"     },
+    { EP_THROWABLE,            "- can be thrown after collecting"      },
     { EP_PUSHABLE,             "- can be pushed"                       },
 
-    { EP_CAN_MOVE,             "- can move"                            },
     { EP_CAN_FALL,             "- can fall"                            },
+    { EP_CAN_MOVE,             "- can move"                            },
 
     { EP_CAN_SMASH_PLAYER,     "- can smash player"                    },
 #if 0
@@ -6763,7 +6796,7 @@ static void DrawPropertiesInfo()
 #endif
     { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable"      },
 
-    { EP_SLIPPERY,             "- slippery for falling objects"        },
+    { EP_SLIPPERY,             "- slippery for falling elements"       },
     { EP_EM_SLIPPERY_WALL,     "- slippery for some gems (EM style)"   },
 
     { EP_DONT_RUN_INTO,                "- deadly when running into"            },
@@ -6780,6 +6813,7 @@ static void DrawPropertiesInfo()
 
     /* pre-defined properties */
     { EP_CAN_PASS_MAGIC_WALL,  "- can pass magic walls"                },
+    { EP_SWITCHABLE,           "- can be switched"                     },
     { EP_HAS_CONTENT,          "- can contain other elements"          },
 
     { -1,                      NULL                                    }