EL_BD_WALL_KEY_3,
EL_BD_WALL_DIAMOND,
+ EL_BD_POT,
EL_BD_GRAVITY_SWITCH,
EL_BD_PNEUMATIC_HAMMER,
EL_BD_TELEPORTER,
- EL_BD_POT,
EL_BD_PLAYER,
EL_BD_PLAYER_WITH_BOMB,
#define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
#define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
#define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
+#define TEXT_SKELETONS_NEEDED "Skeletons needed to use pot"
+#define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
static struct
{
1, 100 },
{ EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
1, 200 },
+ { EL_BD_POT, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
+ 0, 50 },
+ { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
+ 0, 50 },
+ { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
+ 0, 10 },
{ EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
{ EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
{ EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },