fixed wrong variable type
[rocksndiamonds.git] / src / editor.c
index 092ecac0a95f408d2e826fa488f9c2c780fd22d3..c3a951165d0e16c4f6b95d45b0fcaea625df0bdb 100644 (file)
@@ -5063,10 +5063,10 @@ static int editor_el_boulderdash_native[] =
   EL_BD_WALL_KEY_3,
   EL_BD_WALL_DIAMOND,
 
+  EL_BD_POT,
   EL_BD_GRAVITY_SWITCH,
   EL_BD_PNEUMATIC_HAMMER,
   EL_BD_TELEPORTER,
-  EL_BD_POT,
 
   EL_BD_PLAYER,
   EL_BD_PLAYER_WITH_BOMB,
@@ -11299,6 +11299,8 @@ static void DrawPropertiesInfo(void)
 #define TEXT_REPLICATION_DELAY         "Create delay (BD frames)"
 #define TEXT_HAMMER_BREAK_DELAY                "Delay for breaking walls"
 #define TEXT_HAMMER_REAPPEAR_DELAY     "Delay for reappearing walls"
+#define TEXT_SKELETONS_NEEDED          "Skeletons needed to use pot"
+#define TEXT_SKELETONS_WORTH           "Counts as this many diamonds"
 
 static struct
 {
@@ -11439,6 +11441,12 @@ static struct
                                1, 100                                                          },
   { EL_BD_PNEUMATIC_HAMMER,    &level.bd_hammer_walls_reappear_delay,  TEXT_HAMMER_REAPPEAR_DELAY,
                                1, 200                                                          },
+  { EL_BD_POT,                 &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
+                               0, 50                                                           },
+  { EL_BD_SKELETON,            &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
+                               0, 50                                                           },
+  { EL_BD_SKELETON,            &level.bd_skeleton_worth_num_diamonds,  TEXT_SKELETONS_WORTH,
+                               0, 10                                                           },
   { EL_EXTRA_TIME,             &level.extra_time,                      TEXT_TIME_BONUS         },
   { EL_TIME_ORB_FULL,          &level.time_orb_time,                   TEXT_TIME_BONUS         },
   { EL_GAME_OF_LIFE,           &level.game_of_life[0],                 TEXT_GAME_OF_LIFE_1,0,8 },