#include "tools.h"
#include "files.h"
#include "game.h"
+#include "init.h"
#include "tape.h"
#define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0)
#define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1)
+#define GADGET_ID_ELEMENT_NAME (GADGET_ID_TEXT_INPUT_FIRST + 2)
/* selectbox identifiers */
-#define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 2)
+#define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 3)
#define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 0)
#define GADGET_ID_CUSTOM_CONSISTENCY (GADGET_ID_SELECTBOX_FIRST + 1)
#define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 4)
#define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 5)
#define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 6)
-#define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 7)
-#define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 8)
-#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 9)
-#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 10)
-#define GADGET_ID_CHANGE_COLLIDE_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
-#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 12)
-#define GADGET_ID_CHANGE_POWER (GADGET_ID_SELECTBOX_FIRST + 13)
+#define GADGET_ID_CUSTOM_SLIPPERY_TYPE (GADGET_ID_SELECTBOX_FIRST + 7)
+#define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 8)
+#define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 9)
+#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 10)
+#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
+#define GADGET_ID_CHANGE_COLLIDE_ACTION (GADGET_ID_SELECTBOX_FIRST + 12)
+#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 13)
+#define GADGET_ID_CHANGE_POWER (GADGET_ID_SELECTBOX_FIRST + 14)
/* textbutton identifiers */
-#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 14)
+#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 15)
#define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 0)
#define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 1)
/* values for text input gadgets */
#define ED_TEXTINPUT_ID_LEVEL_NAME 0
#define ED_TEXTINPUT_ID_LEVEL_AUTHOR 1
+#define ED_TEXTINPUT_ID_ELEMENT_NAME 2
-#define ED_NUM_TEXTINPUT 2
+#define ED_NUM_TEXTINPUT 3
#define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
#define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
#define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 4
#define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 5
#define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 6
-#define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 7
-#define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 8
-#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 9
-#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION 10
-#define ED_SELECTBOX_ID_CHANGE_COLLIDE_ACTION 11
-#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 12
-#define ED_SELECTBOX_ID_CHANGE_POWER 13
+#define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE 7
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 8
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 9
+#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 10
+#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION 11
+#define ED_SELECTBOX_ID_CHANGE_COLLIDE_ACTION 12
+#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 13
+#define ED_SELECTBOX_ID_CHANGE_POWER 14
-#define ED_NUM_SELECTBOX 14
+#define ED_NUM_SELECTBOX 15
#define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
#define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER
MAX_LEVEL_AUTHOR_LEN,
level.author,
"Author"
+ },
+ {
+ 5 * MINI_TILEX, 5 * MINI_TILEY - ED_BORDER_SIZE,
+ GADGET_ID_ELEMENT_NAME,
+ MAX_ELEMENT_NAME_LEN - 2, /* currently 2 chars less editable */
+ custom_element.description,
+ NULL
}
};
{ EP_PASSABLE, "pass" },
{ -1, NULL }
};
-static int value_access_type = 0;
static struct ValueTextInfo options_access_layer[] =
{
{ EP_ACCESSIBLE_UNDER, "under" },
{ -1, NULL }
};
-static int value_access_layer = 0;
static struct ValueTextInfo options_walk_to_action[] =
{
{ EP_PUSHABLE, "pushable" },
{ -1, NULL }
};
-static int value_walk_to_action = 0;
static struct ValueTextInfo options_move_pattern[] =
{
{ EP_CAN_SMASH_EVERYTHING, "everything" },
{ -1, NULL }
};
-static int value_smash_targets = 0;
+
+static struct ValueTextInfo options_slippery_type[] =
+{
+ { SLIPPERY_ANY_RANDOM, "random" },
+ { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
+ { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
+ { SLIPPERY_ONLY_LEFT, "only left" },
+ { SLIPPERY_ONLY_RIGHT, "only right" },
+ { -1, NULL }
+};
static struct ValueTextInfo options_deadliness[] =
{
{ EP_DONT_TOUCH, "touching" },
{ -1, NULL }
};
-static int value_deadliness = 0;
static struct ValueTextInfo options_consistency[] =
{
{ EP_INDESTRUCTIBLE, "indestructible" },
{ -1, NULL }
};
-static int value_consistency = 0;
static struct ValueTextInfo options_time_units[] =
{
{ CE_PUSHED_BY_PLAYER, "pushed" },
{ -1, NULL }
};
-static int value_change_player_action = 0;
static struct ValueTextInfo options_change_collide_action[] =
{
{ CE_SMASHED, "when smashed" },
{ -1, NULL }
};
-static int value_change_collide_action = 0;
static struct ValueTextInfo options_change_other_action[] =
{
{ CE_OTHER_GETS_COLLECTED, "player collects" },
{ -1, NULL }
};
-static int value_change_other_action = 0;
static struct ValueTextInfo options_change_power[] =
{
GADGET_ID_CUSTOM_ACCESS_TYPE,
-1,
options_access_type,
- &value_access_type,
+ &custom_element.access_type,
"player can", NULL, "type of access to this field"
},
{
GADGET_ID_CUSTOM_ACCESS_LAYER,
-1,
options_access_layer,
- &value_access_layer,
+ &custom_element.access_layer,
NULL, NULL, "layer of access for this field"
},
{
GADGET_ID_CUSTOM_WALK_TO_ACTION,
-1,
options_walk_to_action,
- &value_walk_to_action,
+ &custom_element.walk_to_action,
NULL, NULL, "diggable/collectible/pushable"
},
{
GADGET_ID_CUSTOM_SMASH_TARGETS,
-1,
options_smash_targets,
- &value_smash_targets,
+ &custom_element.smash_targets,
"can smash", NULL, "elements that can be smashed"
},
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(10),
+ GADGET_ID_CUSTOM_SLIPPERY_TYPE,
+ -1,
+ options_slippery_type,
+ &custom_element.slippery_type,
+ "slippery", NULL, "where other elements fall down"
+ },
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_DEADLINESS,
-1,
options_deadliness,
- &value_deadliness,
+ &custom_element.deadliness,
"deadly when", NULL, "deadliness of element"
},
{
GADGET_ID_CUSTOM_CONSISTENCY,
-1,
options_consistency,
- &value_consistency,
+ &custom_element.consistency,
NULL, "explodes to:", "consistency/destructibility"
},
GADGET_ID_CHANGE_PLAYER_ACTION,
-1,
options_change_player_action,
- &value_change_player_action,
+ &custom_element.change_player_action,
NULL, "by player", "type of player contact"
},
{
GADGET_ID_CHANGE_COLLIDE_ACTION,
-1,
options_change_collide_action,
- &value_change_collide_action,
+ &custom_element.change_collide_action,
NULL, NULL, "change after impact or smash"
},
{
GADGET_ID_CHANGE_OTHER_ACTION,
-1,
options_change_other_action,
- &value_change_other_action,
+ &custom_element.change_other_action,
NULL, "element:", "type of other element action"
},
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_SLIPPERY,
&custom_element_properties[EP_SLIPPERY],
- "slippery", "other elements can fall down from it"
+ NULL, "other elements can fall down from it"
},
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(11),
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(13),
GADGET_ID_CUSTOM_EXPLODE_FIRE,
- &custom_element_properties[EP_CAN_EXPLODE_BY_FIRE],
+ &custom_element.can_explode_by_fire,
"by fire", "element can explode by fire/explosion"
},
{
ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(13),
GADGET_ID_CUSTOM_EXPLODE_SMASH,
- &custom_element_properties[EP_CAN_EXPLODE_SMASHED],
+ &custom_element.can_explode_smashed,
"smashed", "element can explode when smashed"
},
{
ED_SETTINGS_XPOS(13), ED_SETTINGS_YPOS(13),
GADGET_ID_CUSTOM_EXPLODE_IMPACT,
- &custom_element_properties[EP_CAN_EXPLODE_IMPACT],
+ &custom_element.can_explode_impact,
"impact", "element can explode on impact"
},
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(13),
GADGET_ID_CUSTOM_USE_TEMPLATE,
- &custom_element.use_template,
+ &level.use_custom_template,
"use template", "use template for custom properties"
},
};
if (element < NUM_FILE_ELEMENTS)
{
- if (element_info[element].custom_description != NULL)
+ if (strlen(element_info[element].description) > 0)
+ info_text = element_info[element].description;
+ else if (element_info[element].custom_description != NULL)
info_text = element_info[element].custom_description;
else if (element_info[element].editor_description != NULL)
info_text = element_info[element].editor_description;
int x = textinput_info[id].x + xoffset_above;
int y = textinput_info[id].y + yoffset_above;
- sprintf(infotext, "%s:", textinput_info[id].infotext);
- infotext[max_infotext_len] = '\0';
- DrawTextF(x, y, FONT_TEXT_1, infotext);
+ if (textinput_info[id].infotext)
+ {
+ sprintf(infotext, "%s:", textinput_info[id].infotext);
+ infotext[max_infotext_len] = '\0';
+ DrawTextF(x, y, FONT_TEXT_1, infotext);
+ }
ModifyGadget(level_editor_gadget[textinput_info[id].gadget_id],
GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
{
int i;
+ /* needed here to initialize combined element properties */
+ InitElementPropertiesEngine(level.game_version);
+
custom_element = element_info[properties_element];
for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
for (i=0; i < NUM_CHANGE_EVENTS; i++)
custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
+ /* ---------- element settings: configure (custom elements) ------------- */
+
+ /* set accessible layer selectbox help value */
+ custom_element.access_type =
+ (IS_WALKABLE(element) ? EP_WALKABLE :
+ IS_PASSABLE(element) ? EP_PASSABLE :
+ custom_element.access_type);
+ custom_element.access_layer =
+ (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
+ IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
+ IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
+ custom_element.access_layer);
+ custom_element_properties[EP_ACCESSIBLE] =
+ (IS_ACCESSIBLE_OVER(element) ||
+ IS_ACCESSIBLE_INSIDE(element) ||
+ IS_ACCESSIBLE_UNDER(element));
+
/* set walk-to-object action selectbox help value */
- value_walk_to_action =
+ custom_element.walk_to_action =
(IS_DIGGABLE(element) ? EP_DIGGABLE :
IS_COLLECTIBLE(element) ? EP_COLLECTIBLE :
IS_PUSHABLE(element) ? EP_PUSHABLE :
- EP_DIGGABLE);
+ custom_element.walk_to_action);
custom_element_properties[EP_WALK_TO_OBJECT] =
(IS_DIGGABLE(element) ||
IS_COLLECTIBLE(element) ||
IS_PUSHABLE(element));
- /* set consistency selectbox help value */
- value_consistency =
- (CAN_EXPLODE(element) ? EP_CAN_EXPLODE :
- IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
- EP_CAN_EXPLODE);
- custom_element_properties[EP_EXPLODE_RESULT] =
- (CAN_EXPLODE(element) ||
- IS_INDESTRUCTIBLE(element));
+ /* set smash targets selectbox help value */
+ custom_element.smash_targets =
+ (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
+ CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
+ CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
+ custom_element.smash_targets);
+ custom_element_properties[EP_CAN_SMASH] =
+ (CAN_SMASH_EVERYTHING(element) ||
+ CAN_SMASH_ENEMIES(element) ||
+ CAN_SMASH_PLAYER(element));
/* set deadliness selectbox help value */
- value_deadliness =
+ custom_element.deadliness =
(DONT_TOUCH(element) ? EP_DONT_TOUCH :
DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
- EP_DONT_RUN_INTO);
+ custom_element.deadliness);
custom_element_properties[EP_DEADLY] =
(DONT_TOUCH(element) ||
DONT_COLLIDE_WITH(element) ||
DONT_RUN_INTO(element));
- /* set smash targets selectbox help value */
- value_smash_targets =
- (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
- CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
- CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
- EP_CAN_SMASH_PLAYER);
- custom_element_properties[EP_CAN_SMASH] =
- (CAN_SMASH_EVERYTHING(element) ||
- CAN_SMASH_ENEMIES(element) ||
- CAN_SMASH_PLAYER(element));
+ /* set consistency selectbox help value */
+ custom_element.consistency =
+ (IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
+ CAN_EXPLODE(element) ? EP_CAN_EXPLODE :
+ custom_element.consistency);
+ custom_element_properties[EP_EXPLODE_RESULT] =
+ (IS_INDESTRUCTIBLE(element) ||
+ CAN_EXPLODE(element));
- /* set accessible layer selectbox help value */
- value_access_type =
- (IS_WALKABLE(element) ? EP_WALKABLE :
- IS_PASSABLE(element) ? EP_PASSABLE :
- EP_WALKABLE);
- value_access_layer =
- (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
- IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
- IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
- EP_ACCESSIBLE_OVER);
- custom_element_properties[EP_ACCESSIBLE] =
- (IS_ACCESSIBLE_OVER(element) ||
- IS_ACCESSIBLE_INSIDE(element) ||
- IS_ACCESSIBLE_UNDER(element));
+ /* special case: sub-settings dependent from main setting */
+ if (CAN_EXPLODE_BY_FIRE(element))
+ custom_element.can_explode_by_fire = TRUE;
+ if (CAN_EXPLODE_SMASHED(element))
+ custom_element.can_explode_smashed = TRUE;
+ if (CAN_EXPLODE_IMPACT(element))
+ custom_element.can_explode_impact = TRUE;
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
/* set change by player selectbox help value */
- value_change_player_action =
+ custom_element.change_player_action =
(HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
- CE_TOUCHED_BY_PLAYER);
+ custom_element.change_player_action);
- /* set change by impact/smash selectbox help value */
- value_change_collide_action =
+ /* set change by collision selectbox help value */
+ custom_element.change_collide_action =
(HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
HAS_CHANGE_EVENT(element, CE_COLLISION) ? CE_COLLISION :
- CE_COLLISION);
+ custom_element.change_collide_action);
/* set change by other element action selectbox help value */
- value_change_other_action =
+ custom_element.change_other_action =
(HAS_CHANGE_EVENT(element, CE_OTHER_GETS_COLLECTED) ? CE_OTHER_GETS_COLLECTED :
HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PUSHED) ? CE_OTHER_GETS_PUSHED :
HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PRESSED) ? CE_OTHER_GETS_PRESSED :
HAS_CHANGE_EVENT(element, CE_OTHER_IS_EXPLODING) ? CE_OTHER_IS_EXPLODING :
HAS_CHANGE_EVENT(element, CE_OTHER_IS_CHANGING) ? CE_OTHER_IS_CHANGING :
HAS_CHANGE_EVENT(element, CE_OTHER_IS_TOUCHING) ? CE_OTHER_IS_TOUCHING :
- CE_OTHER_IS_TOUCHING);
+ custom_element.change_other_action);
}
static void CopyCustomElementPropertiesToGame(int element)
{
int i;
+ int access_type_and_layer;
element_info[properties_element] = custom_element;
+ /* ---------- element settings: configure (custom elements) ------------- */
+
+ /* set accessible property from checkbox and selectbox */
+ custom_element_properties[EP_WALKABLE_OVER] = FALSE;
+ custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
+ custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
+ custom_element_properties[EP_PASSABLE_OVER] = FALSE;
+ custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
+ custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
+ access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
+ EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
+ (custom_element.access_layer - EP_ACCESSIBLE_OVER));
+ custom_element_properties[access_type_and_layer] =
+ custom_element_properties[EP_ACCESSIBLE];
+
/* set walk-to-object property from checkbox and selectbox */
custom_element_properties[EP_DIGGABLE] = FALSE;
custom_element_properties[EP_COLLECTIBLE] = FALSE;
custom_element_properties[EP_PUSHABLE] = FALSE;
- custom_element_properties[value_walk_to_action] =
+ custom_element_properties[custom_element.walk_to_action] =
custom_element_properties[EP_WALK_TO_OBJECT];
- /* set consistency property from checkbox and selectbox */
- custom_element_properties[EP_CAN_EXPLODE] = FALSE;
- custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
- custom_element_properties[value_consistency] =
- custom_element_properties[EP_EXPLODE_RESULT];
+ /* set smash property from checkbox and selectbox */
+ custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
+ custom_element_properties[custom_element.smash_targets] =
+ custom_element_properties[EP_CAN_SMASH];
/* set deadliness property from checkbox and selectbox */
custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
custom_element_properties[EP_DONT_TOUCH] = FALSE;
- custom_element_properties[value_deadliness] =
+ custom_element_properties[custom_element.deadliness] =
custom_element_properties[EP_DEADLY];
- /* set smash property from checkbox and selectbox */
- custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
- custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
- custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
- custom_element_properties[value_smash_targets] =
- custom_element_properties[EP_CAN_SMASH];
+ /* set consistency property from checkbox and selectbox */
+ custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_SMASHED] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_IMPACT] = FALSE;
+ custom_element_properties[custom_element.consistency] =
+ custom_element_properties[EP_EXPLODE_RESULT];
- /* set accessible property from checkbox and selectbox */
- custom_element_properties[EP_WALKABLE_OVER] = FALSE;
- custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
- custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
- custom_element_properties[EP_PASSABLE_OVER] = FALSE;
- custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
- custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
- custom_element_properties[((value_access_type == EP_WALKABLE ?
- EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
- (value_access_layer - EP_ACCESSIBLE_OVER))] =
- custom_element_properties[EP_ACCESSIBLE];
+ /* special case: sub-settings dependent from main setting */
+ if (custom_element_properties[EP_CAN_EXPLODE])
+ {
+ custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] =
+ custom_element.can_explode_by_fire;
+ custom_element_properties[EP_CAN_EXPLODE_SMASHED] =
+ custom_element.can_explode_smashed;
+ custom_element_properties[EP_CAN_EXPLODE_IMPACT] =
+ custom_element.can_explode_impact;
+ }
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
/* set player change event from checkbox and selectbox */
custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
- custom_element_change_events[value_change_player_action] =
+ custom_element_change_events[custom_element.change_player_action] =
custom_element_change_events[CE_BY_PLAYER];
- /* set player change event from checkbox and selectbox */
+ /* set collision change event from checkbox and selectbox */
custom_element_change_events[CE_COLLISION] = FALSE;
custom_element_change_events[CE_IMPACT] = FALSE;
custom_element_change_events[CE_SMASHED] = FALSE;
- custom_element_change_events[value_change_collide_action] =
+ custom_element_change_events[custom_element.change_collide_action] =
custom_element_change_events[CE_BY_COLLISION];
/* set other element action change event from checkbox and selectbox */
custom_element_change_events[CE_OTHER_GETS_PRESSED] = FALSE;
custom_element_change_events[CE_OTHER_GETS_PUSHED] = FALSE;
custom_element_change_events[CE_OTHER_GETS_COLLECTED] = FALSE;
- custom_element_change_events[value_change_other_action] =
+ custom_element_change_events[custom_element.change_other_action] =
custom_element_change_events[CE_BY_OTHER];
for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
redraw_mask |= REDRAW_ALL;
ReinitializeElementListButtons(); /* only needed after setup changes */
+ ModifyEditorElementList(); /* may be needed for custom elements */
UnmapTapeButtons();
MapControlButtons();
DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY, TRUE);
DrawMiniGraphicExt(drawto, gi->x, gi->y,
- el2edimg(custom_element.change.trigger));
+ el2edimg(custom_element.change.trigger_element));
MapDrawingArea(GADGET_ID_CUSTOM_CHANGE_TRIGGER);
}
int gd_y = gd->y + gd_gi->height - 1;
Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
-#if 1
int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
-#else
- int id_last = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
-#endif
int i;
-#if 0
- /* draw additional "configure" tabulator for configurable elements */
- if (checkPropertiesConfig())
- id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
-#endif
-
/* draw additional "advanced" tabulator for custom elements */
if (IS_CUSTOM_ELEMENT(properties_element))
id_last = ED_TEXTBUTTON_ID_PROPERTIES_ADVANCED;
/* draw drawing area gadgets */
DrawCustomContentArea();
+
+ /* draw text input gadgets */
+ MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
}
}
+static void DrawPropertiesAdvancedDrawingAreas()
+{
+ DrawCustomGraphicElementArea();
+ DrawCustomChangeTargetArea();
+ DrawCustomChangeTriggerArea();
+ DrawCustomChangeContentArea();
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
static void DrawPropertiesAdvanced()
{
int i;
MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
/* draw drawing area gadgets */
- DrawCustomGraphicElementArea();
- DrawCustomChangeTargetArea();
- DrawCustomChangeContentArea();
- DrawCustomChangeTriggerArea();
+ DrawPropertiesAdvancedDrawingAreas();
}
static void DrawElementName(int x, int y, int element)
!IS_CUSTOM_ELEMENT(properties_element))
edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
-#if 0
- if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
- !checkPropertiesConfig())
- edit_mode_properties = ED_MODE_PROPERTIES_INFO;
-#endif
-
if (IS_CUSTOM_ELEMENT(properties_element))
CopyCustomElementPropertiesToEditor(properties_element);
ModifyEditorElementList();
RedrawDrawingElements();
+ DrawPropertiesAdvancedDrawingAreas();
+
FrameCounter = 0; /* restart animation frame counter */
}
else if (id == GADGET_ID_CUSTOM_CONTENT)
}
else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
{
- custom_element.change.trigger = new_element;
+ custom_element.change.trigger_element = new_element;
element_info[properties_element] = custom_element;
}
else if (id == GADGET_ID_RANDOM_BACKGROUND)
else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
PickDrawingElement(button, custom_element.change.content[sx][sy]);
else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
- PickDrawingElement(button, custom_element.change.trigger);
+ PickDrawingElement(button, custom_element.change.trigger_element);
else if (id == GADGET_ID_RANDOM_BACKGROUND)
PickDrawingElement(button, random_placement_background_element);
else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
static void HandleTextInputGadgets(struct GadgetInfo *gi)
{
- strcpy(textinput_info[gi->custom_type_id].value, gi->text.value);
+ int type_id = gi->custom_type_id;
+
+ strcpy(textinput_info[type_id].value, gi->text.value);
+
+ if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
+ {
+ CopyCustomElementPropertiesToGame(properties_element);
+
+ ModifyEditorElementList(); /* update changed button info text */
+ }
}
static void HandleSelectboxGadgets(struct GadgetInfo *gi)
{
ModifyEditorElementList();
RedrawDrawingElements();
+
+ DrawPropertiesAdvancedDrawingAreas();
}
}
getElementInfoText(custom_element.change.content[sx][sy]));
else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
- getElementInfoText(custom_element.change.trigger));
+ getElementInfoText(custom_element.change.trigger_element));
else if (id == GADGET_ID_RANDOM_BACKGROUND)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
getElementInfoText(random_placement_background_element));