#include "tape.h"
/* positions in the level editor */
-#define ED_WIN_MB_LEFT_XPOS 7
-#define ED_WIN_MB_LEFT_YPOS 6
-#define ED_WIN_LEVELNR_XPOS 77
-#define ED_WIN_LEVELNR_YPOS 7
-#define ED_WIN_MB_MIDDLE_XPOS 7
-#define ED_WIN_MB_MIDDLE_YPOS 258
-#define ED_WIN_MB_RIGHT_XPOS 77
-#define ED_WIN_MB_RIGHT_YPOS 258
+#define ED_WIN_MB_LEFT_XPOS 6
+#define ED_WIN_MB_LEFT_YPOS 258
+#define ED_WIN_MB_MIDDLE_XPOS 42
+#define ED_WIN_MB_MIDDLE_YPOS ED_WIN_MB_LEFT_YPOS
+#define ED_WIN_MB_RIGHT_XPOS 78
+#define ED_WIN_MB_RIGHT_YPOS ED_WIN_MB_LEFT_YPOS
/* other constants for the editor */
#define ED_SCROLL_NO 0
#define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
/* values for the element list */
-#define ED_ELEMENTLIST_UP_XPOS 35
-#define ED_ELEMENTLIST_UP_YPOS 5
-#define ED_ELEMENTLIST_UP_ALT_YPOS 140
-#define ED_ELEMENTLIST_DOWN_XPOS 35
-#define ED_ELEMENTLIST_DOWN_YPOS 250
-#define ED_ELEMENTLIST_DOWN_ALT_YPOS 165
-#define ED_ELEMENTLIST_UPDOWN_XSIZE 30
-#define ED_ELEMENTLIST_UPDOWN_YSIZE 25
-#define ED_ELEMENTLIST_XPOS 6
+#define ED_ELEMENTLIST_XPOS 5
#define ED_ELEMENTLIST_YPOS 30
-#define ED_ELEMENTLIST_ALT_YPOS 190
-#define ED_ELEMENTLIST_XSIZE 22
-#define ED_ELEMENTLIST_YSIZE 22
+#define ED_ELEMENTLIST_XSIZE 20
+#define ED_ELEMENTLIST_YSIZE 20
#define ED_ELEMENTLIST_BUTTONS_HORIZ 4
-#define ED_ELEMENTLIST_BUTTONS_VERT 10
+#define ED_ELEMENTLIST_BUTTONS_VERT 11
#define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
ED_ELEMENTLIST_BUTTONS_VERT)
#define ED_AREA_RANDOM_BACKGROUND_XPOS (29 * MINI_TILEX)
#define ED_AREA_RANDOM_BACKGROUND_YPOS (31 * MINI_TILEY)
-/* values for scrolling gadgets */
+/* values for scrolling gadgets for drawing area */
#define ED_SCROLLBUTTON_XPOS 24
#define ED_SCROLLBUTTON_YPOS 0
#define ED_SCROLLBAR_XPOS 24
#define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
#define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
+/* values for scrolling gadgets for element list */
+#define ED_SCROLLBUTTON2_XPOS 50
+#define ED_SCROLLBUTTON2_YPOS 0
+#define ED_SCROLLBAR2_XPOS 50
+#define ED_SCROLLBAR2_YPOS 20
+
+#define ED_SCROLLBUTTON2_XSIZE 10
+#define ED_SCROLLBUTTON2_YSIZE 10
+
+#define ED_SCROLL2_UP_XPOS 85
+#define ED_SCROLL2_UP_YPOS 30
+#define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
+#define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
+ ED_ELEMENTLIST_BUTTONS_VERT * \
+ ED_ELEMENTLIST_YSIZE - \
+ ED_SCROLLBUTTON2_YSIZE)
+#define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
+#define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
+ ED_SCROLLBUTTON2_YSIZE)
+#define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
+#define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
+ ED_ELEMENTLIST_YSIZE - \
+ 2 * ED_SCROLLBUTTON2_YSIZE)
+
/* values for checkbutton gadgets */
#define ED_CHECKBUTTON_XSIZE ED_BUTTON_COUNT_XSIZE
#define ED_CHECKBUTTON_YSIZE ED_BUTTON_COUNT_YSIZE
#define ED_CHECKBUTTON_UNCHECKED_XPOS ED_BUTTON_MINUS_XPOS
#define ED_CHECKBUTTON_CHECKED_XPOS ED_BUTTON_PLUS_XPOS
#define ED_CHECKBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 22)
-#define ED_STICKYBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 88)
+#define ED_RADIOBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 44)
+#define ED_STICKYBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 66)
/* some positions in the editor control window */
#define ED_BUTTON_ELEM_XPOS 6
#define ED_BUTTON_ELEM_XSIZE 22
#define ED_BUTTON_ELEM_YSIZE 22
+/* some values for text input and counter gadgets */
+#define ED_BUTTON_COUNT_YPOS 60
+#define ED_BUTTON_COUNT_XSIZE 20
+#define ED_BUTTON_COUNT_YSIZE 20
+#define ED_WIN_COUNT_XPOS (2 + ED_BUTTON_COUNT_XSIZE + 2)
+#define ED_WIN_COUNT_YPOS ED_BUTTON_COUNT_YPOS
+#define ED_WIN_COUNT_XSIZE 52
+#define ED_WIN_COUNT_YSIZE ED_BUTTON_COUNT_YSIZE
+#define ED_WIN_COUNT2_XPOS 27
+#define ED_WIN_COUNT2_YPOS 3
+#define ED_WIN_COUNT2_XSIZE 46
+#define ED_WIN_COUNT2_YSIZE ED_BUTTON_COUNT_YSIZE
+
#define ED_BUTTON_MINUS_XPOS 2
#define ED_BUTTON_MINUS_YPOS ED_BUTTON_COUNT_YPOS
#define ED_BUTTON_MINUS_XSIZE ED_BUTTON_COUNT_XSIZE
#define GADGET_ID_LEVEL_TIMESCORE_DOWN 43
#define GADGET_ID_LEVEL_TIMESCORE_TEXT 44
#define GADGET_ID_LEVEL_TIMESCORE_UP 45
+#define GADGET_ID_SELECT_LEVEL_DOWN 46
+#define GADGET_ID_SELECT_LEVEL_TEXT 47
+#define GADGET_ID_SELECT_LEVEL_UP 48
/* drawing area identifiers */
-#define GADGET_ID_DRAWING_LEVEL 46
-#define GADGET_ID_ELEM_CONTENT_0 47
-#define GADGET_ID_ELEM_CONTENT_1 48
-#define GADGET_ID_ELEM_CONTENT_2 49
-#define GADGET_ID_ELEM_CONTENT_3 50
-#define GADGET_ID_ELEM_CONTENT_4 51
-#define GADGET_ID_ELEM_CONTENT_5 52
-#define GADGET_ID_ELEM_CONTENT_6 53
-#define GADGET_ID_ELEM_CONTENT_7 54
-#define GADGET_ID_AMOEBA_CONTENT 55
+#define GADGET_ID_DRAWING_LEVEL 49
+#define GADGET_ID_ELEM_CONTENT_0 50
+#define GADGET_ID_ELEM_CONTENT_1 51
+#define GADGET_ID_ELEM_CONTENT_2 52
+#define GADGET_ID_ELEM_CONTENT_3 53
+#define GADGET_ID_ELEM_CONTENT_4 54
+#define GADGET_ID_ELEM_CONTENT_5 55
+#define GADGET_ID_ELEM_CONTENT_6 56
+#define GADGET_ID_ELEM_CONTENT_7 57
+#define GADGET_ID_AMOEBA_CONTENT 58
/* text input identifiers */
-#define GADGET_ID_LEVEL_NAME 56
-#define GADGET_ID_LEVEL_AUTHOR 57
+#define GADGET_ID_LEVEL_NAME 59
+#define GADGET_ID_LEVEL_AUTHOR 60
/* gadgets for scrolling of drawing area */
-#define GADGET_ID_SCROLL_UP 58
-#define GADGET_ID_SCROLL_DOWN 59
-#define GADGET_ID_SCROLL_LEFT 60
-#define GADGET_ID_SCROLL_RIGHT 61
-#define GADGET_ID_SCROLL_HORIZONTAL 62
-#define GADGET_ID_SCROLL_VERTICAL 63
+#define GADGET_ID_SCROLL_UP 61
+#define GADGET_ID_SCROLL_DOWN 62
+#define GADGET_ID_SCROLL_LEFT 63
+#define GADGET_ID_SCROLL_RIGHT 64
+#define GADGET_ID_SCROLL_HORIZONTAL 65
+#define GADGET_ID_SCROLL_VERTICAL 66
/* gadgets for scrolling element list */
-#define GADGET_ID_ELEMENTLIST_UP 64
-#define GADGET_ID_ELEMENTLIST_DOWN 65
-
-/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST 66
-#define GADGET_ID_ELEMENTLIST_LAST 105
+#define GADGET_ID_SCROLL_LIST_UP 67
+#define GADGET_ID_SCROLL_LIST_DOWN 68
+#define GADGET_ID_SCROLL_LIST_VERTICAL 69
/* buttons for level settings */
-#define GADGET_ID_RANDOM_PERCENTAGE 106
-#define GADGET_ID_RANDOM_QUANTITY 107
-#define GADGET_ID_RANDOM_RESTRICTED 108
-#define GADGET_ID_DOUBLE_SPEED 109
-#define GADGET_ID_GRAVITY 110
-#define GADGET_ID_STICK_ELEMENT 111
+#define GADGET_ID_RANDOM_PERCENTAGE 70
+#define GADGET_ID_RANDOM_QUANTITY 71
+#define GADGET_ID_RANDOM_RESTRICTED 72
+#define GADGET_ID_DOUBLE_SPEED 73
+#define GADGET_ID_GRAVITY 74
+#define GADGET_ID_STICK_ELEMENT 75
/* another drawing area for random placement */
-#define GADGET_ID_RANDOM_BACKGROUND 112
+#define GADGET_ID_RANDOM_BACKGROUND 76
-#define NUM_EDITOR_GADGETS 113
+/* gadgets for buttons in element list */
+#define GADGET_ID_ELEMENTLIST_FIRST 77
+#define GADGET_ID_ELEMENTLIST_LAST (77 + ED_NUM_ELEMENTLIST_BUTTONS - 1)
+
+#define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
/* radio button numbers */
#define RADIO_NR_NONE 0
#define ED_COUNTER_ID_LEVEL_TIMELIMIT 5
#define ED_COUNTER_ID_LEVEL_TIMESCORE 6
#define ED_COUNTER_ID_LEVEL_RANDOM 7
+#define ED_COUNTER_ID_SELECT_LEVEL 8
-#define ED_NUM_COUNTERBUTTONS 8
+#define ED_NUM_COUNTERBUTTONS 9
#define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
#define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM
#define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
/* values for scrollbar gadgets */
-#define ED_SCROLLBAR_ID_HORIZONTAL 0
-#define ED_SCROLLBAR_ID_VERTICAL 1
+#define ED_SCROLLBAR_ID_AREA_HORIZONTAL 0
+#define ED_SCROLLBAR_ID_AREA_VERTICAL 1
+#define ED_SCROLLBAR_ID_LIST_VERTICAL 2
+
+#define ED_NUM_SCROLLBARS 3
-#define ED_NUM_SCROLLBARS 2
+#define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
+#define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
/* values for text input gadgets */
#define ED_TEXTINPUT_ID_LEVEL_NAME 0
GADGET_ID_LEVEL_RANDOM_TEXT,
&random_placement_value,
"random element placement", "in"
+ },
+ {
+ DX + 5 - SX, DY + 3 - SY,
+ 1, 100,
+ GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
+ GADGET_ID_SELECT_LEVEL_TEXT,
+ &level_nr,
+ NULL, NULL
}
};
"scroll level editing area right"
},
{
- ED_ELEMENTLIST_UP_XPOS, ED_ELEMENTLIST_UP_ALT_YPOS,
- ED_ELEMENTLIST_UP_XPOS, ED_ELEMENTLIST_UP_YPOS,
- GADGET_ID_ELEMENTLIST_UP,
+ ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 0 * ED_SCROLLBUTTON2_YSIZE,
+ ED_SCROLL2_UP_XPOS, ED_SCROLL2_UP_YPOS,
+ GADGET_ID_SCROLL_LIST_UP,
"scroll element list up ('Page Up')"
},
{
- ED_ELEMENTLIST_DOWN_XPOS, ED_ELEMENTLIST_DOWN_ALT_YPOS,
- ED_ELEMENTLIST_DOWN_XPOS, ED_ELEMENTLIST_DOWN_YPOS,
- GADGET_ID_ELEMENTLIST_DOWN,
+ ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 1 * ED_SCROLLBUTTON2_YSIZE,
+ ED_SCROLL2_DOWN_XPOS, ED_SCROLL2_DOWN_YPOS,
+ GADGET_ID_SCROLL_LIST_DOWN,
"scroll element list down ('Page Down')"
}
};
} scrollbar_info[ED_NUM_SCROLLBARS] =
{
{
- ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
- ED_SCROLL_HORIZONTAL_XPOS, ED_SCROLL_HORIZONTAL_YPOS,
- ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE,
+ ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
+ SX + ED_SCROLL_HORIZONTAL_XPOS, SY + ED_SCROLL_HORIZONTAL_YPOS,
+ ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE,
GD_TYPE_SCROLLBAR_HORIZONTAL,
GADGET_ID_SCROLL_HORIZONTAL,
"scroll level editing area horizontally"
},
{
- ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
- ED_SCROLL_VERTICAL_XPOS, ED_SCROLL_VERTICAL_YPOS,
- ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE,
+ ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
+ SX + ED_SCROLL_VERTICAL_XPOS, SY + ED_SCROLL_VERTICAL_YPOS,
+ ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE,
GD_TYPE_SCROLLBAR_VERTICAL,
GADGET_ID_SCROLL_VERTICAL,
"scroll level editing area vertically"
+ },
+ {
+ ED_SCROLLBAR2_XPOS, ED_SCROLLBAR2_YPOS,
+ DX + ED_SCROLL2_VERTICAL_XPOS, DY + ED_SCROLL2_VERTICAL_YPOS,
+ ED_SCROLL2_VERTICAL_XSIZE, ED_SCROLL2_VERTICAL_YSIZE,
+ GD_TYPE_SCROLLBAR_VERTICAL,
+ GADGET_ID_SCROLL_LIST_VERTICAL,
+ "scroll element list vertically"
}
};
/* actual position of level editor drawing area in level playfield */
static int level_xpos = -1, level_ypos = -1;
-#define IN_ED_FIELD(x,y) ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldx)
+#define IN_ED_FIELD(x,y) ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
/* drawing elements on the three mouse buttons */
static int new_element1 = EL_MAUERWERK;
#define BUTTON_STEPSIZE(button) (button == 1 ? 1 : button == 2 ? 5 : 10)
/* forward declaration for internal use */
+static void ModifyEditorCounter(int, int);
+static void ModifyEditorCounterLimits(int, int, int);
static void DrawDrawingWindow();
static void DrawLevelInfoWindow();
static void DrawPropertiesWindow();
EL_MORAST_LEER,
EL_MORAST_VOLL,
- EL_DYNAMIT_AUS,
- EL_DYNAMIT,
+ EL_DYNAMITE_INACTIVE,
+ EL_DYNAMITE_ACTIVE,
EL_AUSGANG_ZU,
EL_AUSGANG_AUF,
event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
- if (id == GADGET_ID_ELEMENTLIST_UP ||
- id == GADGET_ID_ELEMENTLIST_DOWN)
+ if (id == GADGET_ID_SCROLL_LIST_UP ||
+ id == GADGET_ID_SCROLL_LIST_DOWN)
{
x += DX;
y += DY;
- width = ED_ELEMENTLIST_UPDOWN_XSIZE;
- height = ED_ELEMENTLIST_UPDOWN_YSIZE;
- gd_x1 = DOOR_GFX_PAGEX6 + scrollbutton_info[i].xpos;
- gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].y;
- gd_x2 = gd_x1;
- gd_y2 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].ypos;
+ width = ED_SCROLLBUTTON2_XSIZE;
+ height = ED_SCROLLBUTTON2_YSIZE;
+ gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[i].xpos;
+ gd_y1 = DOOR_GFX_PAGEY1 + scrollbutton_info[i].ypos;
+ gd_x2 = gd_x1 - ED_SCROLLBUTTON2_XSIZE;
+ gd_y2 = gd_y1;
}
else
{
Pixmap deco_pixmap;
int deco_x, deco_y, deco_xpos, deco_ypos;
int gd_xoffset, gd_yoffset;
- int gd_x, gd_y1, gd_y2;
+ int gd_x1, gd_x2, gd_y;
int x = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
int y = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
int id = GADGET_ID_ELEMENTLIST_FIRST + i;
gd_xoffset = ED_ELEMENTLIST_XPOS + x * ED_ELEMENTLIST_XSIZE;
gd_yoffset = ED_ELEMENTLIST_YPOS + y * ED_ELEMENTLIST_YSIZE;
- gd_x = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS;
- gd_y1 = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS;
- gd_y2 = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_ALT_YPOS;
+ gd_x1 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS + ED_ELEMENTLIST_XSIZE;
+ gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS;
+ gd_y = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS;
getMiniGraphicSource(el2gfx(editor_element[i]),
&deco_pixmap, &deco_x, &deco_y);
GDI_HEIGHT, ED_ELEMENTLIST_YSIZE,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x, gd_y1,
- GDI_DESIGN_PRESSED, gd_pixmap, gd_x, gd_y2,
+ GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
+ GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y,
GDI_DECORATION_DESIGN, deco_pixmap, deco_x, deco_y,
GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
GDI_DECORATION_SIZE, MINI_TILEX, MINI_TILEY,
counterbutton_info[i].gadget_id_up);
int gd_xoffset;
int gd_x, gd_x1, gd_x2, gd_y;
+ int x_size, y_size;
unsigned long event_mask;
char infotext[MAX_INFOTEXT_LEN + 1];
event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
- gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
- gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
- gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
- gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
+ if (i == ED_COUNTER_ID_SELECT_LEVEL)
+ {
+ int sid = (j == 0 ?
+ ED_SCROLLBUTTON_ID_AREA_LEFT :
+ ED_SCROLLBUTTON_ID_AREA_RIGHT);
+
+ event_mask |= GD_EVENT_RELEASED;
+
+ if (j == 1)
+ xpos += 2 * ED_GADGET_DISTANCE;
+ ypos += ED_GADGET_DISTANCE;
+
+ gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[sid].xpos;
+ gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
+ gd_y = DOOR_GFX_PAGEY1 + scrollbutton_info[sid].ypos;
+ x_size = ED_SCROLLBUTTON_XSIZE;
+ y_size = ED_SCROLLBUTTON_YSIZE;
+ }
+ else
+ {
+ gd_xoffset = (j == 0 ? ED_BUTTON_MINUS_XPOS : ED_BUTTON_PLUS_XPOS);
+ gd_x1 = DOOR_GFX_PAGEX4 + gd_xoffset;
+ gd_x2 = DOOR_GFX_PAGEX3 + gd_xoffset;
+ gd_y = DOOR_GFX_PAGEY1 + ED_BUTTON_COUNT_YPOS;
+ x_size = ED_BUTTON_COUNT_XSIZE;
+ y_size = ED_BUTTON_COUNT_YSIZE;
+ }
sprintf(infotext, "%s counter value by 1, 5 or 10",
(j == 0 ? "decrease" : "increase"));
GDI_INFO_TEXT, infotext,
GDI_X, xpos,
GDI_Y, ypos,
- GDI_WIDTH, ED_BUTTON_COUNT_XSIZE,
- GDI_HEIGHT, ED_BUTTON_COUNT_YSIZE,
+ GDI_WIDTH, x_size,
+ GDI_HEIGHT, y_size,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y,
if (j == 0)
{
+ int font_type = FC_YELLOW;
+ int gd_width = ED_WIN_COUNT_XSIZE;
+
id = counterbutton_info[i].gadget_id_text;
event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
- gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
- gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
+ if (i == ED_COUNTER_ID_SELECT_LEVEL)
+ {
+ font_type = FC_SPECIAL3;
+
+ xpos += 2 * ED_GADGET_DISTANCE;
+ ypos -= ED_GADGET_DISTANCE;
+
+ gd_x = DOOR_GFX_PAGEX6 + ED_WIN_COUNT2_XPOS;
+ gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT2_YPOS;
+ gd_width = ED_WIN_COUNT2_XSIZE;
+ }
+ else
+ {
+ gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS;
+ gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS;
+ }
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_NUMBER_MIN, counterbutton_info[i].min_value,
GDI_NUMBER_MAX, counterbutton_info[i].max_value,
GDI_TEXT_SIZE, 3,
+ GDI_TEXT_FONT, font_type,
GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x, gd_y,
GDI_DESIGN_PRESSED, gd_pixmap, gd_x, gd_y,
- GDI_DESIGN_BORDER, ED_BORDER_SIZE,
+ GDI_BORDER_SIZE, ED_BORDER_SIZE,
+ GDI_TEXTINPUT_DESIGN_WIDTH, gd_width,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleCounterButtons,
GDI_END);
GDI_TYPE, GD_TYPE_TEXTINPUT_ALPHANUMERIC,
GDI_TEXT_VALUE, textinput_info[i].value,
GDI_TEXT_SIZE, textinput_info[i].size,
+ GDI_TEXT_FONT, FC_YELLOW,
GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x, gd_y,
GDI_DESIGN_PRESSED, gd_pixmap, gd_x, gd_y,
- GDI_DESIGN_BORDER, ED_BORDER_SIZE,
+ GDI_BORDER_SIZE, ED_BORDER_SIZE,
+ GDI_TEXTINPUT_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleTextInputGadgets,
GDI_END);
int items_max, items_visible, item_position;
unsigned long event_mask;
- if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
+ if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
{
- items_max = MAX(lev_fieldx + 2, ed_fieldx);
- items_visible = ed_fieldx;
+ items_max = elements_in_list / ED_ELEMENTLIST_BUTTONS_HORIZ;
+ items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
item_position = 0;
}
- else
+ else /* drawing area scrollbars */
{
- items_max = MAX(lev_fieldy + 2, ed_fieldy);
- items_visible = ed_fieldy;
- item_position = 0;
+ if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
+ {
+ items_max = MAX(lev_fieldx + 2, ed_fieldx);
+ items_visible = ed_fieldx;
+ item_position = 0;
+ }
+ else
+ {
+ items_max = MAX(lev_fieldy + 2, ed_fieldy);
+ items_visible = ed_fieldy;
+ item_position = 0;
+ }
}
event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
gd_x1 = DOOR_GFX_PAGEX8 + scrollbar_info[i].xpos;
- gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
+ gd_x2 = (gd_x1 - (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL ?
+ scrollbar_info[i].height : scrollbar_info[i].width));
gd_y1 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
gd_y2 = DOOR_GFX_PAGEY1 + scrollbar_info[i].ypos;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, scrollbar_info[i].infotext,
- GDI_X, SX + scrollbar_info[i].x,
- GDI_Y, SY + scrollbar_info[i].y,
+ GDI_X, scrollbar_info[i].x,
+ GDI_Y, scrollbar_info[i].y,
GDI_WIDTH, scrollbar_info[i].width,
GDI_HEIGHT, scrollbar_info[i].height,
GDI_TYPE, scrollbar_info[i].type,
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_DESIGN_UNPRESSED, gd_pixmap, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_pixmap, gd_x2, gd_y2,
- GDI_DESIGN_BORDER, ED_BORDER_SIZE,
+ GDI_BORDER_SIZE, ED_BORDER_SIZE,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_ACTION, HandleControlButtons,
GDI_END);
gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS;
gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS;
gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
- gd_y = DOOR_GFX_PAGEY1 + ED_CHECKBUTTON_YPOS;
+ gd_y = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
for (i=0; i<ED_NUM_RADIOBUTTONS; i++)
{
CreateCheckbuttonGadgets();
}
+static void MapCounterButtons(int id)
+{
+ MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_down]);
+ MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_text]);
+ MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_up]);
+}
+
static void MapControlButtons()
{
+ int counter_id;
int i;
+ /* map toolbox buttons */
for (i=0; i<ED_NUM_CTRL_BUTTONS; i++)
MapGadget(level_editor_gadget[i]);
+
+ /* map buttons to select elements */
for (i=0; i<ED_NUM_ELEMENTLIST_BUTTONS; i++)
MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
- MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_UP]);
- MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_DOWN]);
-}
-
-static void MapCounterButtons(int id)
-{
- MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_down]);
- MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_text]);
- MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_up]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
+
+ /* map buttons to select level */
+ counter_id = ED_COUNTER_ID_SELECT_LEVEL;
+ ModifyEditorCounterLimits(counter_id,
+ leveldir[leveldir_nr].first_level,
+ leveldir[leveldir_nr].last_level);
+ ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
+ MapCounterButtons(counter_id);
}
static void MapDrawingArea(int id)
MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
}
- for (i=0; i<ED_NUM_SCROLLBARS; i++)
+ for (i=ED_SCROLLBAR_ID_AREA_FIRST; i<=ED_SCROLLBAR_ID_AREA_LAST; i++)
{
- if ((i == ED_SCROLLBAR_ID_HORIZONTAL && no_horizontal_scrollbar) ||
- (i == ED_SCROLLBAR_ID_VERTICAL && no_vertical_scrollbar))
+ if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
+ (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
continue;
MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
int i;
for (i=0; i<NUM_EDITOR_GADGETS; i++)
- if (level_editor_gadget[i]->x < DX)
+ if (level_editor_gadget[i]->x < SX + SXSIZE)
UnmapGadget(level_editor_gadget[i]);
}
UnmapGadget(level_editor_gadget[i]);
}
-void DrawLevelEd()
+static void ResetUndoBuffer()
{
- edit_mode = ED_MODE_DRAWING;
+ undo_buffer_position = -1;
+ undo_buffer_steps = -1;
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+}
+static void DrawEditModeWindow()
+{
+ if (edit_mode == ED_MODE_INFO)
+ DrawLevelInfoWindow();
+ else if (edit_mode == ED_MODE_PROPERTIES)
+ DrawPropertiesWindow();
+ else /* edit_mode == ED_MODE_DRAWING */
+ DrawDrawingWindow();
+}
+
+static boolean LevelChanged()
+{
+ boolean level_changed = FALSE;
+ int x, y;
+
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] != Ur[x][y])
+ level_changed = TRUE;
+
+ return level_changed;
+}
+
+static boolean LevelContainsPlayer()
+{
+ boolean player_found = FALSE;
+ int x, y;
+
+ for(y=0; y<lev_fieldy; y++)
+ for(x=0; x<lev_fieldx; x++)
+ if (Feld[x][y] == EL_SPIELFIGUR ||
+ Feld[x][y] == EL_SPIELER1 ||
+ Feld[x][y] == EL_SP_MURPHY)
+ player_found = TRUE;
+
+ return player_found;
+}
+
+void DrawLevelEd()
+{
CloseDoor(DOOR_CLOSE_ALL);
OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
}
else
{
+ edit_mode = ED_MODE_DRAWING;
+
+ ResetUndoBuffer();
level_xpos = -1;
level_ypos = -1;
- undo_buffer_position = -1;
- undo_buffer_steps = -1;
- CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
}
/* copy default editor door content to main double buffer */
DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
el2gfx(new_element3));
- /* draw level number */
- DrawTextExt(pix[PIX_DB_DOOR], gc,
- DOOR_GFX_PAGEX2 + ED_WIN_LEVELNR_XPOS,
- DOOR_GFX_PAGEY1 + ED_WIN_LEVELNR_YPOS,
- int2str(level_nr, 2), FS_SMALL, FC_SPECIAL1);
- /* copy level number to fit into level number field */
- XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
- DOOR_GFX_PAGEX2 + ED_WIN_LEVELNR_XPOS + 3,
- DOOR_GFX_PAGEY1 + ED_WIN_LEVELNR_YPOS,
- 7, FONT3_YSIZE,
- DX + ED_WIN_LEVELNR_XPOS,
- DY + ED_WIN_LEVELNR_YPOS);
- XCopyArea(display, pix[PIX_DB_DOOR], drawto, gc,
- DOOR_GFX_PAGEX2 + ED_WIN_LEVELNR_XPOS + 14,
- DOOR_GFX_PAGEY1 + ED_WIN_LEVELNR_YPOS,
- 7, FONT3_YSIZE,
- DX + ED_WIN_LEVELNR_XPOS + 9,
- DY + ED_WIN_LEVELNR_YPOS);
-
/* draw bigger door */
- XCopyArea(display, pix[PIX_DOOR], drawto, gc,
- DOOR_GFX_PAGEX7, 0,
- 108, 64,
- EX - 4, EY - 12);
+ DrawSpecialEditorDoor();
/* draw new control window */
XCopyArea(display, pix[PIX_DOOR], drawto, gc,
XCopyArea(display, drawto, pix[PIX_DB_DOOR], gc,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- DrawDrawingWindow();
+ DrawEditModeWindow();
+
+ /*
FadeToFront();
+ */
+
OpenDoor(DOOR_OPEN_1);
ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT], GDI_X, x, GDI_END);
ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN], GDI_Y, y, GDI_END);
- width = scrollbar_info[ED_SCROLLBAR_ID_HORIZONTAL].width + xoffset;
- height = scrollbar_info[ED_SCROLLBAR_ID_VERTICAL].height + yoffset;
+ width = scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width + xoffset;
+ height = scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].height + yoffset;
ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
GDI_WIDTH, width,
*counter_value = gi->text.number_value;
}
+static void ModifyEditorCounterLimits(int counter_id, int min, int max)
+{
+ int gadget_id = counterbutton_info[counter_id].gadget_id_text;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+
+ ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
+}
+
static void PickDrawingElement(int button, int element)
{
if (button < 1 || button > 3)
{
new_element1 = element;
DrawMiniGraphicExt(drawto, gc,
- DX + ED_WIN_MB_LEFT_XPOS,
- DY + ED_WIN_MB_LEFT_YPOS,
+ DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
el2gfx(new_element1));
}
else if (button == 2)
{
new_element2 = element;
DrawMiniGraphicExt(drawto, gc,
- DX + ED_WIN_MB_MIDDLE_XPOS,
- DY + ED_WIN_MB_MIDDLE_YPOS,
+ DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
el2gfx(new_element2));
}
else
{
new_element3 = element;
DrawMiniGraphicExt(drawto, gc,
- DX + ED_WIN_MB_RIGHT_XPOS,
- DY + ED_WIN_MB_RIGHT_YPOS,
+ DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
el2gfx(new_element3));
}
{ EL_PACMAN_L, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_PACMAN_U, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_KOKOSNUSS, &level.score[SC_KOKOSNUSS], TEXT_CRACKING },
- { EL_DYNAMIT_AUS, &level.score[SC_DYNAMIT], TEXT_COLLECTING },
+ { EL_DYNAMITE_INACTIVE,&level.score[SC_DYNAMIT], TEXT_COLLECTING },
{ EL_SCHLUESSEL1, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
{ EL_SCHLUESSEL2, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
{ EL_SCHLUESSEL3, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
for(y=0; y<lev_fieldy; y++)
UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
- /* check if change of border style was forced by drawing operation */
+ /* check if drawing operation forces change of border style */
last_border_element = BorderElement;
SetBorderElement();
if (BorderElement != last_border_element)
int step = BUTTON_STEPSIZE(button) *
(gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
+ if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
+ {
+ boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
+ boolean released = (gi->event.type == GD_EVENT_RELEASED);
+ boolean level_changed = LevelChanged();
+
+ if ((level_changed && pressed) || (!level_changed && released))
+ return;
+
+ if (level_changed && !Request("Level has changed! Discard changes ?",
+ REQ_ASK))
+ {
+ if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
+ ModifyEditorCounter(counter_id, *counter_value);
+ return;
+ }
+ }
+
if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
*counter_value = gi->text.number_value;
else
ModifyEditorCounter(counter_id, *counter_value + step);
- if (counter_id == ED_COUNTER_ID_ELEM_CONTENT)
- DrawElementContentAreas();
- else if (counter_id == ED_COUNTER_ID_LEVEL_XSIZE)
- lev_fieldx = level.fieldx;
- else if (counter_id == ED_COUNTER_ID_LEVEL_YSIZE)
- lev_fieldy = level.fieldy;
+ switch (counter_id)
+ {
+ case ED_COUNTER_ID_ELEM_CONTENT:
+ DrawElementContentAreas();
+ break;
+
+ case ED_COUNTER_ID_LEVEL_XSIZE:
+ case ED_COUNTER_ID_LEVEL_YSIZE:
+ lev_fieldx = level.fieldx;
+ lev_fieldy = level.fieldy;
+ break;
+
+ case ED_COUNTER_ID_SELECT_LEVEL:
+ LoadLevel(level_nr);
+ ResetUndoBuffer();
+ DrawEditModeWindow();
+ break;
+
+ default:
+ break;
+ }
}
static void HandleTextInputGadgets(struct GadgetInfo *gi)
int button = gi->event.button;
int step = BUTTON_STEPSIZE(button);
int new_element = BUTTON_ELEMENT(button);
- int player_present = FALSE;
- int level_changed = FALSE;
int i, x, y;
if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
case GADGET_ID_SCROLL_LEFT:
if (level_xpos >= 0)
{
- int gadget_id = GADGET_ID_SCROLL_HORIZONTAL;
- struct GadgetInfo *gi = level_editor_gadget[gadget_id];
-
if (lev_fieldx < ed_fieldx - 2)
break;
else
DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
- ModifyGadget(gi, GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
+ GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
}
break;
case GADGET_ID_SCROLL_RIGHT:
if (level_xpos <= lev_fieldx - ed_fieldx)
{
- int gadget_id = GADGET_ID_SCROLL_HORIZONTAL;
- struct GadgetInfo *gi = level_editor_gadget[gadget_id];
-
if (lev_fieldx < ed_fieldx - 2)
break;
else
DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
- ModifyGadget(gi, GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
+ GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
}
break;
case GADGET_ID_SCROLL_UP:
if (level_ypos >= 0)
{
- int gadget_id = GADGET_ID_SCROLL_VERTICAL;
- struct GadgetInfo *gi = level_editor_gadget[gadget_id];
-
if (lev_fieldy < ed_fieldy - 2)
break;
else
DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
- ModifyGadget(gi, GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
+ GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
}
break;
case GADGET_ID_SCROLL_DOWN:
if (level_ypos <= lev_fieldy - ed_fieldy)
{
- int gadget_id = GADGET_ID_SCROLL_VERTICAL;
- struct GadgetInfo *gi = level_editor_gadget[gadget_id];
-
if (lev_fieldy < ed_fieldy - 2)
break;
else
DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
- ModifyGadget(gi, GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
+ GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
}
break;
DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
break;
- case GADGET_ID_ELEMENTLIST_UP:
- case GADGET_ID_ELEMENTLIST_DOWN:
- step *= (id == GADGET_ID_ELEMENTLIST_UP ? -1 : +1);
- element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
+ case GADGET_ID_SCROLL_LIST_UP:
+ case GADGET_ID_SCROLL_LIST_DOWN:
+ case GADGET_ID_SCROLL_LIST_VERTICAL:
+ if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
+ element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
+ else
+ {
+ step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
+ element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
- if (element_shift < 0)
- element_shift = 0;
- if (element_shift > elements_in_list - ED_NUM_ELEMENTLIST_BUTTONS)
- element_shift = elements_in_list - ED_NUM_ELEMENTLIST_BUTTONS;
+ if (element_shift < 0)
+ element_shift = 0;
+ if (element_shift > elements_in_list - ED_NUM_ELEMENTLIST_BUTTONS)
+ element_shift = elements_in_list - ED_NUM_ELEMENTLIST_BUTTONS;
+
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
+ GDI_SCROLLBAR_ITEM_POSITION,
+ element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
+ }
for (i=0; i<ED_NUM_ELEMENTLIST_BUTTONS; i++)
{
break;
}
- for(y=0; y<lev_fieldy; y++)
- for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] != Ur[x][y])
- level_changed = TRUE;
-
- for(y=0; y<lev_fieldy; y++)
- for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] == EL_SPIELFIGUR ||
- Feld[x][y] == EL_SPIELER1 ||
- Feld[x][y] == EL_SP_MURPHY)
- player_present = TRUE;
-
- if (!player_present)
+ if (!LevelContainsPlayer)
Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
else
{
break;
case GADGET_ID_TEST:
- for(y=0; y<lev_fieldy; y++)
- for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] == EL_SPIELFIGUR ||
- Feld[x][y] == EL_SPIELER1 ||
- Feld[x][y] == EL_SP_MURPHY)
- player_present = TRUE;
-
- if (!player_present)
+ if (!LevelContainsPlayer)
Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
else
{
Ur[x][y] = Feld[x][y];
UnmapLevelEditorGadgets();
-
- /* draw smaller door */
- XCopyArea(display, pix[PIX_DOOR], drawto, gc,
- DOOR_GFX_PAGEX7, 64,
- 108, 64,
- EX - 4, EY - 12);
- redraw_mask |= REDRAW_ALL;
+ UndrawSpecialEditorDoor();
CloseDoor(DOOR_CLOSE_ALL);
break;
case GADGET_ID_EXIT:
- for(y=0; y<lev_fieldy; y++)
- for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] != Ur[x][y])
- level_changed = TRUE;
-
- if (!level_changed ||
+ if (!LevelChanged() ||
Request("Level has changed! Exit without saving ?",
REQ_ASK | REQ_STAY_OPEN))
{
CloseDoor(DOOR_CLOSE_ALL);
*/
- /* draw smaller door */
- XCopyArea(display, pix[PIX_DOOR], drawto, gc,
- DOOR_GFX_PAGEX7, 64,
- 108, 64,
- EX - 4, EY - 12);
- redraw_mask |= REDRAW_ALL;
-
game_status = MAINMENU;
DrawMainMenu();
}
id = GADGET_ID_SCROLL_DOWN;
break;
case XK_Page_Up:
- id = GADGET_ID_ELEMENTLIST_UP;
+ id = GADGET_ID_SCROLL_LIST_UP;
button = 3;
break;
case XK_Page_Down:
- id = GADGET_ID_ELEMENTLIST_DOWN;
+ id = GADGET_ID_SCROLL_LIST_DOWN;
button = 3;
break;