int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
int x = editor.settings.element_graphic.x + element_border;
int y = editor.settings.element_graphic.y + element_border;
- static unsigned int action_delay = 0;
- unsigned int action_delay_value = GameFrameDelay;
+ static DelayCounter action_delay = { 0 };
int i;
- if (!DelayReached(&action_delay, action_delay_value))
+ action_delay.value = GameFrameDelay;
+
+ if (!DelayReached(&action_delay))
return;
for (i = 0; i < ED_NUM_SELECTBOX; i++)