GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
+ GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
GADGET_ID_ENVELOPE_AUTOWRAP,
GADGET_ID_ENVELOPE_CENTERED,
GADGET_ID_MM_LASER_RED,
ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
+ ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
ED_CHECKBUTTON_ID_MM_LASER_RED,
NULL, NULL,
"Does not flow downwards", "Water can only flow up, left and right"
},
+ {
+ ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
+ &level.bd_hammer_walls_reappear,
+ NULL, NULL,
+ "Hammered walls reappear", "Hammered walls reappear after delay"
+ },
{
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
}
-#define TEXT_COLLECTING "Score for collecting"
-#define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
-#define TEXT_SMASHING "Score for smashing"
-#define TEXT_SLURPING "Score for slurping robot"
-#define TEXT_CRACKING "Score for cracking"
-#define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
-#define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
-#define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
-#define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
-#define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
-#define TEXT_DURATION "Duration when activated"
-#define TEXT_DELAY_ON "Delay before activating"
-#define TEXT_DELAY_OFF "Delay before deactivating"
-#define TEXT_DELAY_CHANGING "Delay before changing"
-#define TEXT_DELAY_EXPLODING "Delay before exploding"
-#define TEXT_DELAY_MOVING "Delay before moving"
-#define TEXT_BALL_DELAY "Element generation delay"
-#define TEXT_MOVE_SPEED "Speed of android moving"
-#define TEXT_CLONE_SPEED "Speed of android cloning"
-#define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
-#define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
-#define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
-#define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
-#define TEXT_TIME_BONUS "Extra time to solve level"
-#define TEXT_TIME_PENALTY "Time penalty if destroyed"
-#define TEXT_PERMEABILITY_RATE "slime permeability rate"
-#define TEXT_PERMEABILITY_BITS "slime permeability bits"
-#define TEXT_RANDOM_SEED "slime random number seed"
-#define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
-#define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
-#define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
+#define TEXT_COLLECTING "Score for collecting"
+#define TEXT_COLLECTING_EXTRA "Score for extra diamonds"
+#define TEXT_SMASHING "Score for smashing"
+#define TEXT_SLURPING "Score for slurping robot"
+#define TEXT_CRACKING "Score for cracking"
+#define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
+#define TEXT_AMOEBA_THRESHOED "Size for turning to rocks"
+#define TEXT_AMOEBA_SLOW_TIME "Slow growth time (seconds)"
+#define TEXT_AMOEBA_SLOW_RATE "Slow growth rate (percent)"
+#define TEXT_AMOEBA_FAST_RATE "Fast growth rate (percent)"
+#define TEXT_DURATION "Duration when activated"
+#define TEXT_DELAY_ON "Delay before activating"
+#define TEXT_DELAY_OFF "Delay before deactivating"
+#define TEXT_DELAY_CHANGING "Delay before changing"
+#define TEXT_DELAY_EXPLODING "Delay before exploding"
+#define TEXT_DELAY_MOVING "Delay before moving"
+#define TEXT_BALL_DELAY "Element generation delay"
+#define TEXT_MOVE_SPEED "Speed of android moving"
+#define TEXT_CLONE_SPEED "Speed of android cloning"
+#define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
+#define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
+#define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
+#define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
+#define TEXT_TIME_BONUS "Extra time to solve level"
+#define TEXT_TIME_PENALTY "Time penalty if destroyed"
+#define TEXT_PERMEABILITY_RATE "slime permeability rate"
+#define TEXT_PERMEABILITY_BITS "slime permeability bits"
+#define TEXT_RANDOM_SEED "slime random number seed"
+#define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
+#define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
+#define TEXT_REPLICATION_DELAY "Create delay (BD frames)"
+#define TEXT_HAMMER_BREAK_DELAY "Delay for breaking walls"
+#define TEXT_HAMMER_REAPPEAR_DELAY "Delay for reappearing walls"
+#define TEXT_SKELETONS_NEEDED "Amount needed to use a pot"
+#define TEXT_SKELETONS_WORTH "Counts as this many diamonds"
static struct
{
0, 3 },
{ EL_BD_REPLICATOR, &level.bd_replicator_create_delay, TEXT_REPLICATION_DELAY,
0, 100 },
+ { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_break_delay, TEXT_HAMMER_BREAK_DELAY,
+ 1, 100 },
+ { EL_BD_PNEUMATIC_HAMMER, &level.bd_hammer_walls_reappear_delay, TEXT_HAMMER_REAPPEAR_DELAY,
+ 1, 200 },
+ { EL_BD_SKELETON, &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
+ 0, 50 },
+ { EL_BD_SKELETON, &level.bd_skeleton_worth_num_diamonds, TEXT_SKELETONS_WORTH,
+ 0, 10 },
{ EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
{ EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
{ EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
(properties_element == EL_BD_AMOEBA_2))
counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
+ // special case: set position for delay counter for reappearing hammered walls
+ if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
+ counterbutton_info[counter_id].y += 1;
+
counterbutton_info[counter_id].value = elements_with_counter[i].value;
counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
}
+ if (properties_element == EL_BD_PNEUMATIC_HAMMER)
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
+ }
+
if (properties_element == EL_BD_NUT)
{
MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);