added support for skeleton settings in BD engine to level editor
[rocksndiamonds.git] / src / editor.c
index 092ecac0a95f408d2e826fa488f9c2c780fd22d3..b5bfa2723c141bc2fc5be647352b69db842fdd77 100644 (file)
@@ -11299,6 +11299,8 @@ static void DrawPropertiesInfo(void)
 #define TEXT_REPLICATION_DELAY         "Create delay (BD frames)"
 #define TEXT_HAMMER_BREAK_DELAY                "Delay for breaking walls"
 #define TEXT_HAMMER_REAPPEAR_DELAY     "Delay for reappearing walls"
+#define TEXT_SKELETONS_NEEDED          "Amount needed to use a pot"
+#define TEXT_SKELETONS_WORTH           "Counts as this many diamonds"
 
 static struct
 {
@@ -11439,6 +11441,10 @@ static struct
                                1, 100                                                          },
   { EL_BD_PNEUMATIC_HAMMER,    &level.bd_hammer_walls_reappear_delay,  TEXT_HAMMER_REAPPEAR_DELAY,
                                1, 200                                                          },
+  { EL_BD_SKELETON,            &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
+                               0, 50                                                           },
+  { EL_BD_SKELETON,            &level.bd_skeleton_worth_num_diamonds,  TEXT_SKELETONS_WORTH,
+                               0, 10                                                           },
   { EL_EXTRA_TIME,             &level.extra_time,                      TEXT_TIME_BONUS         },
   { EL_TIME_ORB_FULL,          &level.time_orb_time,                   TEXT_TIME_BONUS         },
   { EL_GAME_OF_LIFE,           &level.game_of_life[0],                 TEXT_GAME_OF_LIFE_1,0,8 },