removed unused image file for native Boulder Dash graphics
[rocksndiamonds.git] / src / editor.c
index 078204481eca56814bac3a1e41b3a9aef8c13e37..b3304f7befcbc15ad8ba4f598b80937dcee33189 100644 (file)
 
 #define ED_SETTINGS_LEVEL_TABS_X       (editor.settings.tabs.x)
 #define ED_SETTINGS_LEVEL_TABS_Y       (editor.settings.tabs.y)
+#define ED_SETTINGS_ENGINE_TABS_X      (editor.settings.tabs.x)
+#define ED_SETTINGS_ENGINE_TABS_Y      (editor.settings.tabs.y +       \
+                                        ED_TABBUTTON_YSIZE +           \
+                                        ED_GADGET_TINY_DISTANCE +      \
+                                        ED_TAB_BAR_HEIGHT +            \
+                                        ED_GADGET_TEXT_DISTANCE)
 #define ED_SETTINGS_ELEMENT_TABS_X     (editor.settings.tabs.x)
 #define ED_SETTINGS_ELEMENT_TABS_Y     (editor.settings.tabs.y +       \
                                         editor.settings.tabs.yoffset2)
                                         ED_SETTINGS_TABS_YOFFSET +     \
                                         getFontHeight(FONT_TEXT_1) +   \
                                         ED_GADGET_TEXT_DISTANCE)
+#define ED_ENGINE_TABS_XSTART          (ED_SETTINGS_ENGINE_TABS_X)
+#define ED_ENGINE_TABS_YSTART          (ED_SETTINGS_ENGINE_TABS_Y)
+#define ED_ENGINE_SETTINGS_XSTART      (ED_SETTINGS_ENGINE_TABS_X +    \
+                                        ED_SETTINGS_TABS_XOFFSET)
+#define ED_ENGINE_SETTINGS_YSTART      (ED_SETTINGS_ENGINE_TABS_Y +    \
+                                        ED_TABBUTTON_YSIZE +           \
+                                        ED_GADGET_TINY_DISTANCE +      \
+                                        ED_TAB_BAR_HEIGHT +            \
+                                        ED_SETTINGS_TABS_YOFFSET +     \
+                                        getFontHeight(FONT_TEXT_1) +   \
+                                        ED_GADGET_TEXT_DISTANCE)
 #define ED_ELEMENT_TABS_XSTART         (ED_SETTINGS_ELEMENT_TABS_X)
 #define ED_ELEMENT_TABS_YSTART         (ED_SETTINGS_ELEMENT_TABS_Y)
 #define ED_ELEMENT_SETTINGS_XSTART     (ED_SETTINGS_ELEMENT_TABS_X +   \
 #define ED_POS_LEVEL_TABS_LAST         (2 * ED_POS_RANGE - 1)
 #define ED_POS_LEVEL_SETTINGS_FIRST    (2 * ED_POS_RANGE)
 #define ED_POS_LEVEL_SETTINGS_LAST     (3 * ED_POS_RANGE - 1)
-#define ED_POS_ELEMENT_TABS_FIRST      (3 * ED_POS_RANGE)
-#define ED_POS_ELEMENT_TABS_LAST       (4 * ED_POS_RANGE - 1)
-#define ED_POS_ELEMENT_SETTINGS_FIRST  (4 * ED_POS_RANGE)
-#define ED_POS_ELEMENT_SETTINGS_LAST   (5 * ED_POS_RANGE - 1)
+#define ED_POS_ENGINE_TABS_FIRST       (3 * ED_POS_RANGE)
+#define ED_POS_ENGINE_TABS_LAST                (4 * ED_POS_RANGE - 1)
+#define ED_POS_ENGINE_SETTINGS_FIRST   (4 * ED_POS_RANGE)
+#define ED_POS_ENGINE_SETTINGS_LAST    (5 * ED_POS_RANGE - 1)
+#define ED_POS_ELEMENT_TABS_FIRST      (5 * ED_POS_RANGE)
+#define ED_POS_ELEMENT_TABS_LAST       (6 * ED_POS_RANGE - 1)
+#define ED_POS_ELEMENT_SETTINGS_FIRST  (6 * ED_POS_RANGE)
+#define ED_POS_ELEMENT_SETTINGS_LAST   (7 * ED_POS_RANGE - 1)
 
 #define ED_LEVEL_TABS_XPOS(n)          (ED_POS_LEVEL_TABS_FIRST + (n))
 #define ED_LEVEL_TABS_YPOS(n)          (ED_POS_LEVEL_TABS_FIRST + (n))
 #define ED_LEVEL_SETTINGS_XPOS(n)      (ED_POS_LEVEL_SETTINGS_FIRST + (n))
 #define ED_LEVEL_SETTINGS_YPOS(n)      (ED_POS_LEVEL_SETTINGS_FIRST + (n))
 
+#define ED_ENGINE_TABS_XPOS(n)         (ED_POS_ENGINE_TABS_FIRST + (n))
+#define ED_ENGINE_TABS_YPOS(n)         (ED_POS_ENGINE_TABS_FIRST + (n))
+
+#define ED_ENGINE_SETTINGS_XPOS(n)     (ED_POS_ENGINE_SETTINGS_FIRST + (n))
+#define ED_ENGINE_SETTINGS_YPOS(n)     (ED_POS_ENGINE_SETTINGS_FIRST + (n))
+
 #define ED_ELEMENT_TABS_XPOS(n)                (ED_POS_ELEMENT_TABS_FIRST + (n))
 #define ED_ELEMENT_TABS_YPOS(n)                (ED_POS_ELEMENT_TABS_FIRST + (n))
 
                                       (n) <= ED_POS_LEVEL_TABS_LAST)
 #define IS_POS_LEVEL_SETTINGS(n)      ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
                                       (n) <= ED_POS_LEVEL_SETTINGS_LAST)
+#define IS_POS_ENGINE_TABS(n)        ((n) >= ED_POS_ENGINE_TABS_FIRST && \
+                                      (n) <= ED_POS_ENGINE_TABS_LAST)
+#define IS_POS_ENGINE_SETTINGS(n)     ((n) >= ED_POS_ENGINE_SETTINGS_FIRST && \
+                                      (n) <= ED_POS_ENGINE_SETTINGS_LAST)
 #define IS_POS_ELEMENT_TABS(n)       ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
                                       (n) <= ED_POS_ELEMENT_TABS_LAST)
 #define IS_POS_ELEMENT_SETTINGS(n)    ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
 
 #define ED_LEVEL_TABS_LINE(n)          ((n) - ED_POS_LEVEL_TABS_FIRST)
 #define ED_LEVEL_SETTINGS_LINE(n)      ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
+#define ED_ENGINE_TABS_LINE(n)         ((n) - ED_POS_ENGINE_TABS_FIRST)
+#define ED_ENGINE_SETTINGS_LINE(n)     ((n) - ED_POS_ENGINE_SETTINGS_FIRST)
 #define ED_ELEMENT_TABS_LINE(n)                ((n) - ED_POS_ELEMENT_TABS_FIRST)
 #define ED_ELEMENT_SETTINGS_LINE(n)    ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
 
 #define ED_LEVEL_SETTINGS_Y(n)         (ED_LEVEL_SETTINGS_YSTART +     \
                                         (n) * ED_SETTINGS_YOFFSET)
 
+#define ED_ENGINE_TABS_X(n)            (ED_ENGINE_TABS_XSTART +        \
+                                        (n) * ED_SETTINGS_TABS_XOFFSET)
+#define ED_ENGINE_TABS_Y(n)            (ED_ENGINE_TABS_YSTART +        \
+                                        (n) * ED_SETTINGS_TABS_YOFFSET)
+
+#define ED_ENGINE_SETTINGS_X(n)                (ED_ENGINE_SETTINGS_XSTART +    \
+                                        (n) * ED_SETTINGS_XOFFSET)
+#define ED_ENGINE_SETTINGS_Y(n)                (ED_ENGINE_SETTINGS_YSTART +    \
+                                        (n) * ED_SETTINGS_YOFFSET)
+
 #define ED_ELEMENT_TABS_X(n)           (ED_ELEMENT_TABS_XSTART +       \
                                         (n) * ED_SETTINGS_TABS_XOFFSET)
 #define ED_ELEMENT_TABS_Y(n)           (ED_ELEMENT_TABS_YSTART +       \
 #define ED_POS_TO_LEVEL_SETTINGS_Y(n)  \
   (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
 
+#define ED_POS_TO_ENGINE_TABS_X(n)     \
+  (ED_ENGINE_TABS_X(ED_ENGINE_TABS_LINE(n)))
+#define ED_POS_TO_ENGINE_TABS_Y(n)     \
+  (ED_ENGINE_TABS_Y(ED_ENGINE_TABS_LINE(n)))
+
+#define ED_POS_TO_ENGINE_SETTINGS_X(n) \
+  (ED_ENGINE_SETTINGS_X(ED_ENGINE_SETTINGS_LINE(n)))
+#define ED_POS_TO_ENGINE_SETTINGS_Y(n) \
+  (ED_ENGINE_SETTINGS_Y(ED_ENGINE_SETTINGS_LINE(n)))
+
 #define ED_POS_TO_ELEMENT_TABS_X(n)    \
   (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
 #define ED_POS_TO_ELEMENT_TABS_Y(n)    \
                                         ED_POS_TO_LEVEL_TABS_X(n) : \
                                         IS_POS_LEVEL_SETTINGS(n) ?     \
                                         ED_POS_TO_LEVEL_SETTINGS_X(n) : \
+                                        IS_POS_ENGINE_TABS(n) ?        \
+                                        ED_POS_TO_ENGINE_TABS_X(n) : \
+                                        IS_POS_ENGINE_SETTINGS(n) ?    \
+                                        ED_POS_TO_ENGINE_SETTINGS_X(n) : \
                                         IS_POS_ELEMENT_TABS(n) ?       \
                                         ED_POS_TO_ELEMENT_TABS_X(n) : \
                                         IS_POS_ELEMENT_SETTINGS(n) ?   \
                                         ED_POS_TO_LEVEL_TABS_Y(n) : \
                                         IS_POS_LEVEL_SETTINGS(n) ?     \
                                         ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
+                                        IS_POS_ENGINE_TABS(n) ?        \
+                                        ED_POS_TO_ENGINE_TABS_Y(n) : \
+                                        IS_POS_ENGINE_SETTINGS(n) ?    \
+                                        ED_POS_TO_ENGINE_SETTINGS_Y(n) : \
                                         IS_POS_ELEMENT_TABS(n) ?       \
                                         ED_POS_TO_ELEMENT_TABS_Y(n) : \
                                         IS_POS_ELEMENT_SETTINGS(n) ?   \
@@ -583,6 +644,20 @@ enum
   GADGET_ID_BD_NUT_CONTENT,
   GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
   GADGET_ID_BD_SAND_LOOKS_LIKE,
+  GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,
+  GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
+  GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
+  GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
+  GADGET_ID_BD_FIREFLY_EXPLODES_TO,
+  GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,
+  GADGET_ID_BD_BUTTERFLY_EXPLODES_TO,
+  GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,
+  GADGET_ID_BD_STONEFLY_EXPLODES_TO,
+  GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,
+  GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO,
+  GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO,
+  GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO,
+  GADGET_ID_BD_EXPLOSION_TURNS_TO,
   GADGET_ID_START_ELEMENT,
   GADGET_ID_ARTWORK_ELEMENT,
   GADGET_ID_EXPLOSION_ELEMENT,
@@ -605,6 +680,13 @@ enum
   GADGET_ID_LEVEL_AUTHOR,
   GADGET_ID_LEVELSET_NAME,
   GADGET_ID_LEVELSET_AUTHOR,
+  GADGET_ID_BD_COLOR_TEXT_B,
+  GADGET_ID_BD_COLOR_TEXT_0,
+  GADGET_ID_BD_COLOR_TEXT_1,
+  GADGET_ID_BD_COLOR_TEXT_2,
+  GADGET_ID_BD_COLOR_TEXT_3,
+  GADGET_ID_BD_COLOR_TEXT_4,
+  GADGET_ID_BD_COLOR_TEXT_5,
   GADGET_ID_ELEMENT_NAME,
 
   // text area identifiers
@@ -616,10 +698,19 @@ enum
   GADGET_ID_TIME_OR_STEPS,
   GADGET_ID_TIME_SCORE_BASE,
   GADGET_ID_GAME_ENGINE_TYPE,
-  GADGET_ID_BD_SCHEDULING_TYPE,
   GADGET_ID_LEVELSET_SAVE_MODE,
+  GADGET_ID_BD_SCHEDULING_TYPE,
+  GADGET_ID_BD_COLOR_TYPE,
+  GADGET_ID_BD_COLOR_C64_B,
+  GADGET_ID_BD_COLOR_C64_0,
+  GADGET_ID_BD_COLOR_C64_1,
+  GADGET_ID_BD_COLOR_C64_2,
+  GADGET_ID_BD_COLOR_C64_3,
+  GADGET_ID_BD_COLOR_C64_4,
+  GADGET_ID_BD_COLOR_C64_5,
   GADGET_ID_WIND_DIRECTION,
   GADGET_ID_PLAYER_SPEED,
+  GADGET_ID_BD_GRAVITY_DIRECTION,
   GADGET_ID_MM_BALL_CHOICE_MODE,
   GADGET_ID_CUSTOM_WALK_TO_ACTION,
   GADGET_ID_CUSTOM_EXPLOSION_TYPE,
@@ -653,6 +744,8 @@ enum
   GADGET_ID_LEVELCONFIG_LEVELSET,
   GADGET_ID_LEVELCONFIG_EDITOR,
   GADGET_ID_LEVELCONFIG_ENGINE,
+  GADGET_ID_ENGINECONFIG_CONFIG,
+  GADGET_ID_ENGINECONFIG_COLORS,
   GADGET_ID_PROPERTIES_INFO,
   GADGET_ID_PROPERTIES_CONFIG,
   GADGET_ID_PROPERTIES_CONFIG_1,
@@ -663,6 +756,7 @@ enum
   GADGET_ID_SAVE_LEVELSET,
   GADGET_ID_ADD_CHANGE_PAGE,
   GADGET_ID_DEL_CHANGE_PAGE,
+  GADGET_ID_BD_SET_RANDOM_COLORS,
 
   // graphicbutton identifiers
 
@@ -700,7 +794,6 @@ enum
   GADGET_ID_BD_LINE_SHIFTING_BORDERS,
   GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
   GADGET_ID_BD_SHORT_EXPLOSIONS,
-  GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
   GADGET_ID_STICK_ELEMENT,
   GADGET_ID_EM_SLIPPERY_GEMS,
   GADGET_ID_EM_EXPLODES_BY_FIRE,
@@ -735,8 +828,10 @@ enum
   GADGET_ID_BD_DIAGONAL_MOVEMENTS,
   GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
   GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
+  GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE,
   GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
   GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
+  GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN,
   GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
   GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
   GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
@@ -751,8 +846,11 @@ enum
   GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
   GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
   GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
+  GADGET_ID_BD_INFINITE_ROCKETS,
   GADGET_ID_BD_CREATURES_START_BACKWARDS,
   GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
+  GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
+  GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
   GADGET_ID_ENVELOPE_AUTOWRAP,
   GADGET_ID_ENVELOPE_CENTERED,
   GADGET_ID_MM_LASER_RED,
@@ -913,6 +1011,13 @@ enum
   ED_TEXTINPUT_ID_LEVEL_AUTHOR,
   ED_TEXTINPUT_ID_LEVELSET_NAME,
   ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
+  ED_TEXTINPUT_ID_BD_COLOR_TEXT_B,
+  ED_TEXTINPUT_ID_BD_COLOR_TEXT_0,
+  ED_TEXTINPUT_ID_BD_COLOR_TEXT_1,
+  ED_TEXTINPUT_ID_BD_COLOR_TEXT_2,
+  ED_TEXTINPUT_ID_BD_COLOR_TEXT_3,
+  ED_TEXTINPUT_ID_BD_COLOR_TEXT_4,
+  ED_TEXTINPUT_ID_BD_COLOR_TEXT_5,
   ED_TEXTINPUT_ID_ELEMENT_NAME,
 
   ED_NUM_TEXTINPUT
@@ -924,6 +1029,9 @@ enum
 #define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
 #define ED_TEXTINPUT_ID_LEVELSET_LAST  ED_TEXTINPUT_ID_LEVELSET_AUTHOR
 
+#define ED_TEXTINPUT_ID_COLORS_FIRST   ED_TEXTINPUT_ID_BD_COLOR_TEXT_B
+#define ED_TEXTINPUT_ID_COLORS_LAST    ED_TEXTINPUT_ID_BD_COLOR_TEXT_5
+
 // values for text area gadgets
 enum
 {
@@ -941,10 +1049,19 @@ enum
   ED_SELECTBOX_ID_TIME_OR_STEPS,
   ED_SELECTBOX_ID_TIME_SCORE_BASE,
   ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
-  ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
   ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
+  ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
+  ED_SELECTBOX_ID_BD_COLOR_TYPE,
+  ED_SELECTBOX_ID_BD_COLOR_C64_B,
+  ED_SELECTBOX_ID_BD_COLOR_C64_0,
+  ED_SELECTBOX_ID_BD_COLOR_C64_1,
+  ED_SELECTBOX_ID_BD_COLOR_C64_2,
+  ED_SELECTBOX_ID_BD_COLOR_C64_3,
+  ED_SELECTBOX_ID_BD_COLOR_C64_4,
+  ED_SELECTBOX_ID_BD_COLOR_C64_5,
   ED_SELECTBOX_ID_WIND_DIRECTION,
   ED_SELECTBOX_ID_PLAYER_SPEED,
+  ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
   ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
   ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
   ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
@@ -984,6 +1101,9 @@ enum
 #define ED_SELECTBOX_ID_ENGINE_FIRST   ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
 #define ED_SELECTBOX_ID_ENGINE_LAST    ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
 
+#define ED_SELECTBOX_ID_COLORS_FIRST   ED_SELECTBOX_ID_BD_COLOR_C64_B
+#define ED_SELECTBOX_ID_COLORS_LAST    ED_SELECTBOX_ID_BD_COLOR_C64_5
+
 #define ED_SELECTBOX_ID_CUSTOM1_FIRST  ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
 #define ED_SELECTBOX_ID_CUSTOM1_LAST   ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
 #define ED_SELECTBOX_ID_CUSTOM2_FIRST  ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
@@ -1001,6 +1121,8 @@ enum
   ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
   ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
   ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
+  ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG,
+  ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS,
   ED_TEXTBUTTON_ID_PROPERTIES_INFO,
   ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
   ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
@@ -1011,6 +1133,7 @@ enum
   ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
   ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
   ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
+  ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS,
 
   ED_NUM_TEXTBUTTONS
 };
@@ -1018,6 +1141,9 @@ enum
 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
 #define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST  ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
 
+#define ED_TAB_BUTTON_ID_ENGINECONFIG_FIRST ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG
+#define ED_TAB_BUTTON_ID_ENGINECONFIG_LAST  ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS
+
 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST  ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
 
@@ -1053,7 +1179,6 @@ enum
   ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
   ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
   ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
-  ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
   ED_CHECKBUTTON_ID_STICK_ELEMENT,
   ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
   ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
@@ -1088,8 +1213,10 @@ enum
   ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
   ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
   ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
+  ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
   ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
   ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
+  ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
   ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
   ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
   ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
@@ -1104,8 +1231,11 @@ enum
   ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
   ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
   ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
+  ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
   ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
   ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
+  ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
+  ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
   ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
   ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
   ED_CHECKBUTTON_ID_MM_LASER_RED,
@@ -1155,7 +1285,7 @@ enum
 #define ED_CHECKBUTTON_ID_EDITOR_LAST  ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
 
 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
-#define ED_CHECKBUTTON_ID_ENGINE_LAST  ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
+#define ED_CHECKBUTTON_ID_ENGINE_LAST  ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
 
 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST        ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
@@ -1228,6 +1358,20 @@ enum
   ED_DRAWING_ID_BD_NUT_CONTENT,
   ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
   ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
+  ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
+  ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
+  ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
+  ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
+  ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
+  ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
+  ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
+  ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
+  ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
+  ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
+  ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
+  ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
+  ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
+  ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
   ED_DRAWING_ID_START_ELEMENT,
   ED_DRAWING_ID_ARTWORK_ELEMENT,
   ED_DRAWING_ID_EXPLOSION_ELEMENT,
@@ -1278,6 +1422,10 @@ enum
 #define ED_MODE_LEVELCONFIG_EDITOR     ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
 #define ED_MODE_LEVELCONFIG_ENGINE     ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
 
+// sub-screens in the engine settings section
+#define ED_MODE_ENGINECONFIG_CONFIG    ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG
+#define ED_MODE_ENGINECONFIG_COLORS    ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS
+
 // sub-screens in the element properties section
 #define ED_MODE_PROPERTIES_INFO                ED_TEXTBUTTON_ID_PROPERTIES_INFO
 #define ED_MODE_PROPERTIES_CONFIG      ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
@@ -1517,6 +1665,25 @@ static boolean levelset_use_levelset_artwork = FALSE;
 static boolean levelset_copy_level_template = FALSE;
 static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
 
+#define MAX_BD_COLORS                  7
+#define MAX_BD_COLOR_TEXT_LEN          10
+
+static boolean bd_color_type_changed = FALSE;
+static int bd_color_type_default = GD_COLOR_TYPE_RGB;
+static int bd_color_c64[MAX_BD_COLORS];
+static char bd_color_text[MAX_BD_COLORS][MAX_BD_COLOR_TEXT_LEN + 1];
+static int bd_color_default[MAX_BD_COLORS];
+static int *bd_color[MAX_BD_COLORS] =
+{
+  &level.bd_color_b,
+  &level.bd_color_0,
+  &level.bd_color_1,
+  &level.bd_color_2,
+  &level.bd_color_3,
+  &level.bd_color_4,
+  &level.bd_color_5,
+};
+
 static struct
 {
   int gadget_type_id;
@@ -1617,7 +1784,7 @@ static struct
   },
   {
     ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
-    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(3),
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(3),
     50,                                                500,
     GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,          GADGET_ID_BD_CYCLE_DELAY_MS_UP,
     GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,          GADGET_ID_NONE,
@@ -1626,7 +1793,7 @@ static struct
   },
   {
     ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
-    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(3),
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(3),
     0,                                         32,
     GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,         GADGET_ID_BD_CYCLE_DELAY_C64_UP,
     GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,         GADGET_ID_NONE,
@@ -1635,7 +1802,7 @@ static struct
   },
   {
     ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
-    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(4),
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(4),
     1,                                         40,
     GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,   GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
     GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,   GADGET_ID_NONE,
@@ -1644,7 +1811,7 @@ static struct
   },
   {
     ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
-    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(4),
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(4),
     1,                                         40,
     GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,  GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
     GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,  GADGET_ID_NONE,
@@ -1954,16 +2121,18 @@ static struct
   int gadget_id;
   int size;
   char *value;
-  char *text_above, *infotext;
+  char *text_above, *text_left, *text_right, *infotext;
 } textinput_info[ED_NUM_TEXTINPUT] =
 {
+  // ---------- level and editor settings -------------------------------------
+
   {
     ED_TEXTINPUT_ID_LEVEL_NAME,
     ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(0),
     GADGET_ID_LEVEL_NAME,
     MAX_LEVEL_NAME_LEN,
     level.name,
-    "Title:", "Title for this level"
+    "Title:", NULL, NULL,                      "Enter title for this level"
   },
   {
     ED_TEXTINPUT_ID_LEVEL_AUTHOR,
@@ -1971,7 +2140,7 @@ static struct
     GADGET_ID_LEVEL_AUTHOR,
     MAX_LEVEL_AUTHOR_LEN,
     level.author,
-    "Author:", "Author for this level"
+    "Author:", NULL, NULL,                     "Enter author for this level"
   },
   {
     ED_TEXTINPUT_ID_LEVELSET_NAME,
@@ -1979,7 +2148,7 @@ static struct
     GADGET_ID_LEVELSET_NAME,
     MAX_LEVEL_NAME_LEN,
     levelset_name,
-    "Title:", "Title for this or new level set"
+    "Title:", NULL, NULL,                      "Enter title for this or new level set"
   },
   {
     ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
@@ -1987,15 +2156,77 @@ static struct
     GADGET_ID_LEVELSET_AUTHOR,
     MAX_LEVEL_AUTHOR_LEN,
     levelset_author,
-    "Author:", "Author for this or new level set"
+    "Author:", NULL, NULL,                     "Enter author for this or new level set"
+  },
+
+  // ---------- engine settings: colors ---------------------------------------
+
+  {
+    ED_TEXTINPUT_ID_BD_COLOR_TEXT_B,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(1),
+    GADGET_ID_BD_COLOR_TEXT_B,
+    MAX_BD_COLOR_TEXT_LEN,
+    bd_color_text[0],
+    NULL, "Border color:      ", NULL,         "Enter border color (not used)"
+  },
+  {
+    ED_TEXTINPUT_ID_BD_COLOR_TEXT_0,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(2),
+    GADGET_ID_BD_COLOR_TEXT_0,
+    MAX_BD_COLOR_TEXT_LEN,
+    bd_color_text[1],
+    NULL, "Background color:  ", NULL,         "Enter background color (C64 graphics)"
+  },
+  {
+    ED_TEXTINPUT_ID_BD_COLOR_TEXT_1,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(3),
+    GADGET_ID_BD_COLOR_TEXT_1,
+    MAX_BD_COLOR_TEXT_LEN,
+    bd_color_text[2],
+    NULL, "Sand color:        ", NULL,         "Enter sand color (C64 graphics)"
+  },
+  {
+    ED_TEXTINPUT_ID_BD_COLOR_TEXT_2,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(4),
+    GADGET_ID_BD_COLOR_TEXT_2,
+    MAX_BD_COLOR_TEXT_LEN,
+    bd_color_text[3],
+    NULL, "Steel wall color:  ", NULL,         "Enter steel wall color (C64 graphics)"
+  },
+  {
+    ED_TEXTINPUT_ID_BD_COLOR_TEXT_3,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(5),
+    GADGET_ID_BD_COLOR_TEXT_3,
+    MAX_BD_COLOR_TEXT_LEN,
+    bd_color_text[4],
+    NULL, "Wall color:        ", NULL,         "Enter wall color (C64 graphics)"
+  },
+  {
+    ED_TEXTINPUT_ID_BD_COLOR_TEXT_4,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(6),
+    GADGET_ID_BD_COLOR_TEXT_4,
+    MAX_BD_COLOR_TEXT_LEN,
+    bd_color_text[5],
+    NULL, "Amoeba color:      ", NULL,         "Enter amoeba color (C64 graphics)"
   },
+  {
+    ED_TEXTINPUT_ID_BD_COLOR_TEXT_5,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(7),
+    GADGET_ID_BD_COLOR_TEXT_5,
+    MAX_BD_COLOR_TEXT_LEN,
+    bd_color_text[6],
+    NULL, "Slime color:       ", NULL,         "Enter slime color (C64 graphics)"
+  },
+
+  // ---------- element settings: configure (several elements) ----------------
+
   {
     ED_TEXTINPUT_ID_ELEMENT_NAME,
     -1, -1,    // these values are not constant, but can change at runtime
     GADGET_ID_ELEMENT_NAME,
     MAX_ELEMENT_NAME_LEN - 2,                  // currently 2 chars less editable
     custom_element.description,
-    NULL, "Element name"
+    NULL, NULL, NULL,                          "Enter element name"
   }
 };
 
@@ -2054,6 +2285,16 @@ static struct ValueTextInfo options_levelset_save_mode[] =
   { -1,                                        NULL                            }
 };
 
+static struct ValueTextInfo options_bd_gravity_direction[] =
+{
+  { GD_MV_DOWN,                                "down"                          },
+  { GD_MV_UP,                          "up"                            },
+  { GD_MV_LEFT,                                "left"                          },
+  { GD_MV_RIGHT,                       "right"                         },
+
+  { -1,                                        NULL                            }
+};
+
 static struct ValueTextInfo options_wind_direction[] =
 {
   { MV_START_NONE,                     "none"                          },
@@ -2728,6 +2969,38 @@ static struct ValueTextInfo options_bd_scheduling_type[] =
   { -1,                                          NULL                          }
 };
 
+static struct ValueTextInfo options_bd_color_type[] =
+{
+  { GD_COLOR_TYPE_RGB,                 "RGB colors"                    },
+  { GD_COLOR_TYPE_C64,                 "C64 colors"                    },
+  { GD_COLOR_TYPE_C64DTV,              "C64DTV colors"                 },
+  { GD_COLOR_TYPE_ATARI,               "Atari colors"                  },
+
+  { -1,                                          NULL                          }
+};
+
+static struct ValueTextInfo options_bd_color_c64_name[] =
+{
+  { GD_COLOR_INDEX_BLACK,              "Black"                         },
+  { GD_COLOR_INDEX_WHITE,              "White"                         },
+  { GD_COLOR_INDEX_RED,                        "Red"                           },
+  { GD_COLOR_INDEX_CYAN,               "Cyan"                          },
+  { GD_COLOR_INDEX_PURPLE,             "Purple"                        },
+  { GD_COLOR_INDEX_GREEN,              "Green"                         },
+  { GD_COLOR_INDEX_BLUE,               "Blue"                          },
+  { GD_COLOR_INDEX_YELLOW,             "Yellow"                        },
+  { GD_COLOR_INDEX_ORANGE,             "Orange"                        },
+  { GD_COLOR_INDEX_BROWN,              "Brown"                         },
+  { GD_COLOR_INDEX_LIGHTRED,           "Light red"                     },
+  { GD_COLOR_INDEX_GRAY1,              "Dark gray"                     },
+  { GD_COLOR_INDEX_GRAY2,              "Gray"                          },
+  { GD_COLOR_INDEX_LIGHTGREEN,         "Light green"                   },
+  { GD_COLOR_INDEX_LIGHTBLUE,          "Light blue"                    },
+  { GD_COLOR_INDEX_GRAY3,              "Light gray"                    },
+
+  { -1,                                          NULL                          }
+};
+
 static struct ValueTextInfo *action_arg_modes[] =
 {
   options_action_mode_none,
@@ -2811,23 +3084,102 @@ static struct
     &level.game_engine_type,
     NULL, "Game engine:", NULL,                        "Select game engine"
   },
+  {
+    ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(10),
+    GADGET_ID_LEVELSET_SAVE_MODE,              GADGET_ID_NONE,
+    -1,
+    options_levelset_save_mode,
+    &levelset_save_mode,
+    "Action:", NULL, NULL,                     "Select action when saving level set"
+  },
+
+  // ---------- engine settings: config ---------------------------------------
+
   {
     ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
-    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(1),
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(1),
     GADGET_ID_BD_SCHEDULING_TYPE,              GADGET_ID_NONE,
     -1,
     options_bd_scheduling_type,
     &level.bd_scheduling_type,
     NULL, "Scheduling type:", NULL,            "Select level timing"
   },
+
+  // ---------- engine settings: colors ---------------------------------------
+
   {
-    ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
-    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(10),
-    GADGET_ID_LEVELSET_SAVE_MODE,              GADGET_ID_NONE,
+    ED_SELECTBOX_ID_BD_COLOR_TYPE,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(0),
+    GADGET_ID_BD_COLOR_TYPE,                   GADGET_ID_NONE,
     -1,
-    options_levelset_save_mode,
-    &levelset_save_mode,
-    "Action:", NULL, NULL,                     "Select action when saving level set"
+    options_bd_color_type,
+    &level.bd_color_type,
+    "Boulder Dash level colors:",
+    "Color palette type:", NULL,               "Select color palette type"
+  },
+  {
+    ED_SELECTBOX_ID_BD_COLOR_C64_B,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(1),
+    GADGET_ID_BD_COLOR_C64_B,                  GADGET_ID_NONE,
+    -1,
+    options_bd_color_c64_name,
+    &bd_color_c64[0],
+    NULL, "Border color:      ", NULL,         "Select border color (not used)"
+  },
+  {
+    ED_SELECTBOX_ID_BD_COLOR_C64_0,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(2),
+    GADGET_ID_BD_COLOR_C64_0,                  GADGET_ID_NONE,
+    -1,
+    options_bd_color_c64_name,
+    &bd_color_c64[1],
+    NULL, "Background color:  ", NULL,         "Select background color (C64 graphics)"
+  },
+  {
+    ED_SELECTBOX_ID_BD_COLOR_C64_1,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(3),
+    GADGET_ID_BD_COLOR_C64_1,                  GADGET_ID_NONE,
+    -1,
+    options_bd_color_c64_name,
+    &bd_color_c64[2],
+    NULL, "Sand color:        ", NULL,         "Select sand color (C64 graphics)"
+  },
+  {
+    ED_SELECTBOX_ID_BD_COLOR_C64_2,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(4),
+    GADGET_ID_BD_COLOR_C64_2,                  GADGET_ID_NONE,
+    -1,
+    options_bd_color_c64_name,
+    &bd_color_c64[3],
+    NULL, "Steel wall color:  ", NULL,         "Select steel wall color (C64 graphics)"
+  },
+  {
+    ED_SELECTBOX_ID_BD_COLOR_C64_3,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(5),
+    GADGET_ID_BD_COLOR_C64_3,                  GADGET_ID_NONE,
+    -1,
+    options_bd_color_c64_name,
+    &bd_color_c64[4],
+    NULL, "Wall color:        ", NULL,         "Select wall color (C64 graphics)"
+  },
+  {
+    ED_SELECTBOX_ID_BD_COLOR_C64_4,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(6),
+    GADGET_ID_BD_COLOR_C64_4,                  GADGET_ID_NONE,
+    -1,
+    options_bd_color_c64_name,
+    &bd_color_c64[5],
+    NULL, "Amoeba color:      ", NULL,         "Select amoeba color (C64 graphics)"
+  },
+  {
+    ED_SELECTBOX_ID_BD_COLOR_C64_5,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(7),
+    GADGET_ID_BD_COLOR_C64_5,                  GADGET_ID_NONE,
+    -1,
+    options_bd_color_c64_name,
+    &bd_color_c64[6],
+    NULL, "Slime color:       ", NULL,         "Select slime color (C64 graphics)"
   },
 
   // ---------- element settings: configure (several elements) ----------------
@@ -2850,6 +3202,15 @@ static struct
     &level.initial_player_stepsize[0],
     NULL, "Initial player speed:", NULL,       "Select initial player speed"
   },
+  {
+    ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(0),
+    GADGET_ID_BD_GRAVITY_DIRECTION,            GADGET_ID_NONE,
+    -1,
+    options_bd_gravity_direction,
+    &level.bd_gravity_direction,
+    NULL, "Gravity direction:", NULL,          "Select initial gravity direction"
+  },
   {
     ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
     ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(4),
@@ -3140,7 +3501,24 @@ static struct
     -1,                                                -1,
     GADGET_ID_LEVELCONFIG_ENGINE,              GADGET_ID_LEVELCONFIG_EDITOR,
     8,                                         "Engine",
-    NULL, NULL, NULL,                          "Configure engine settings"
+    NULL, NULL, NULL,                          "Configure game engine settings"
+  },
+
+  // ---------- engine settings (tabs) ----------------------------------------
+
+  {
+    ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG,
+    ED_ENGINE_TABS_XPOS(0),                    ED_ENGINE_TABS_YPOS(0),
+    GADGET_ID_ENGINECONFIG_CONFIG,             GADGET_ID_NONE,
+    8,                                         "Config",
+    NULL, NULL, NULL,                          "Configure game engine settings"
+  },
+  {
+    ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS,
+    -1,                                                -1,
+    GADGET_ID_ENGINECONFIG_COLORS,             GADGET_ID_ENGINECONFIG_CONFIG,
+    8,                                         "Colors",
+    NULL, NULL, NULL,                          "Configure level colors"
   },
 
   // ---------- element settings (tabs) ---------------------------------------
@@ -3223,6 +3601,16 @@ static struct
     -1,                                                "Delete",
     NULL, NULL, NULL,                          "Delete current change page"
   },
+
+  // ---------- engine settings (buttons) -------------------------------------
+
+  {
+    ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS,
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(8),
+    GADGET_ID_BD_SET_RANDOM_COLORS,            GADGET_ID_NONE,
+    -1,                                                "Set random colors",
+    NULL, NULL, NULL,                          "Create and set random level colors"
+  },
 };
 
 static struct
@@ -3457,7 +3845,7 @@ static struct
   },
   {
     ED_CHECKBUTTON_ID_BD_INTERMISSION,
-    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(0),
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(0),
     GADGET_ID_BD_INTERMISSION,                 GADGET_ID_NONE,
     &level.bd_intermission,
     "Boulder Dash game engine settings:", NULL,
@@ -3465,7 +3853,7 @@ static struct
   },
   {
     ED_CHECKBUTTON_ID_BD_PAL_TIMING,
-    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(2),
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(2),
     GADGET_ID_BD_PAL_TIMING,                   GADGET_ID_NONE,
     &level.bd_pal_timing,
     NULL, NULL,
@@ -3473,7 +3861,7 @@ static struct
   },
   {
     ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
-    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(6),
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(6),
     GADGET_ID_BD_LINE_SHIFTING_BORDERS,                GADGET_ID_NONE,
     &level.bd_line_shifting_borders,
     "Compatibility settings:", NULL,
@@ -3481,7 +3869,7 @@ static struct
   },
   {
     ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
-    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(7),
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(7),
     GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,      GADGET_ID_NONE,
     &level.bd_scan_first_and_last_row,
     NULL, NULL,
@@ -3489,20 +3877,12 @@ static struct
   },
   {
     ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
-    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(8),
+    ED_ENGINE_SETTINGS_XPOS(0),                        ED_ENGINE_SETTINGS_YPOS(8),
     GADGET_ID_BD_SHORT_EXPLOSIONS,             GADGET_ID_NONE,
     &level.bd_short_explosions,
     NULL, NULL,
     "Short explosions",                                "Use four game cycles for explosions"
   },
-  {
-    ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
-    ED_LEVEL_SETTINGS_XPOS(0),                 ED_LEVEL_SETTINGS_YPOS(9),
-    GADGET_ID_BD_GRAVITY_AFFECTS_ALL,          GADGET_ID_NONE,
-    &level.bd_gravity_affects_all,
-    NULL, NULL,
-    "Gravity change affects everything",       "Gravity affects all falling objects"
-  },
 
   // ---------- element settings: configure (various elements) ----------------
 
@@ -3779,8 +4159,16 @@ static struct
     "Mega rocks pushable with sweet",          "Push mega rocks after eating sweet"
   },
   {
-    ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
+    ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE,
     ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(2),
+    GADGET_ID_BD_MAGIC_WALL_ZERO_INFINITE,     GADGET_ID_NONE,
+    &level.bd_magic_wall_zero_infinite,
+    NULL, NULL,
+    "Run forever if duration is zero",         "Run infinitely if timer is zero"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(3),
     GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,     GADGET_ID_NONE,
     &level.bd_magic_wall_wait_hatching,
     NULL, NULL,
@@ -3788,11 +4176,19 @@ static struct
   },
   {
     ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
-    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(3),
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(4),
     GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,      GADGET_ID_NONE,
     &level.bd_magic_wall_stops_amoeba,
     NULL, NULL,
-    "Turn amoeba to diamonds",                 "Activation changes amoeba to diamonds"
+    "Stop amoeba and turn to diamonds",                "Activation changes amoeba to diamonds"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(5),
+    GADGET_ID_BD_MAGIC_WALL_BREAK_SCAN,                GADGET_ID_NONE,
+    &level.bd_magic_wall_break_scan,
+    NULL, NULL,
+    "Emulate amoeba bug in BD1",               "Use buggy BD1 behavior"
   },
   {
     ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
@@ -3906,6 +4302,14 @@ static struct
     NULL, NULL,
     "Hammered walls reappear",                 "Hammered walls reappear after delay"
   },
+  {
+    ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(0),
+    GADGET_ID_BD_INFINITE_ROCKETS,             GADGET_ID_NONE,
+    &level.bd_infinite_rockets,
+    NULL, NULL,
+    "Infinite rockets",                                "Rocket launcher has infinite rockets"
+  },
   {
     ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
     ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(0),
@@ -3916,11 +4320,27 @@ static struct
   },
   {
     ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
-    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(1),
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(2),
     GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,   GADGET_ID_NONE,
     &level.bd_creatures_turn_on_hatching,
     NULL, NULL,
-    "Creatures turn on hatching",              "Creatures change direction on hatching"
+    "Creatures auto turn on hatching",         "Creatures change direction on hatching"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
+    ED_ELEMENT_SETTINGS_XPOS(0),               ED_ELEMENT_SETTINGS_YPOS(1),
+    GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,                GADGET_ID_NONE,
+    &level.bd_gravity_switch_active,
+    NULL, NULL,
+    "Gravity switch active at start",          "Gravity switch starts in active state"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
+    ED_LEVEL_SETTINGS_XPOS(0),                 ED_ELEMENT_SETTINGS_YPOS(3),
+    GADGET_ID_BD_GRAVITY_AFFECTS_ALL,          GADGET_ID_NONE,
+    &level.bd_gravity_affects_all,
+    NULL, NULL,
+    "Gravity change affects everything",       "Gravity affects all falling objects"
   },
   {
     ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
@@ -4408,7 +4828,7 @@ static struct
 
   {
     ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
-    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(4),
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(6),
     ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,                GADGET_ID_NONE,
     &level.bd_magic_wall_diamond_to,           1, 1,
@@ -4416,7 +4836,7 @@ static struct
   },
   {
     ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
-    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(5),
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(7),
     ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_BD_MAGIC_WALL_ROCK_TO,           GADGET_ID_NONE,
     &level.bd_magic_wall_rock_to,              1, 1,
@@ -4424,7 +4844,7 @@ static struct
   },
   {
     ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
-    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(6),
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(8),
     ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,      GADGET_ID_NONE,
     &level.bd_magic_wall_mega_rock_to,         1, 1,
@@ -4432,7 +4852,7 @@ static struct
   },
   {
     ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
-    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(7),
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(9),
     ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_BD_MAGIC_WALL_NUT_TO,            GADGET_ID_NONE,
     &level.bd_magic_wall_nut_to,               1, 1,
@@ -4440,7 +4860,7 @@ static struct
   },
   {
     ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
-    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(8),
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(10),
     ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,     GADGET_ID_NONE,
     &level.bd_magic_wall_nitro_pack_to,                1, 1,
@@ -4448,7 +4868,7 @@ static struct
   },
   {
     ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
-    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(9),
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(11),
     ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
     &level.bd_magic_wall_flying_diamond_to,    1, 1,
@@ -4456,7 +4876,7 @@ static struct
   },
   {
     ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
-    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(10),
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(12),
     ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,    GADGET_ID_NONE,
     &level.bd_magic_wall_flying_rock_to,       1, 1,
@@ -4620,6 +5040,118 @@ static struct
     &level.bd_sand_looks_like,                 1, 1,
     "Use graphic of element:", NULL, NULL, NULL, "Sand looks like this element"
   },
+  {
+    ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(2),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_ROCK_TURNS_TO_ON_FALLING,     GADGET_ID_NONE,
+    &level.bd_rock_turns_to_on_falling,                1, 1,
+    "Turns to when falling:", NULL, NULL, NULL,        "Changes to this when falling starts"
+  },
+  {
+    ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(3),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_ROCK_TURNS_TO_ON_IMPACT,      GADGET_ID_NONE,
+    &level.bd_rock_turns_to_on_impact,         1, 1,
+    "Turns to on impact:", NULL, NULL, NULL,   "Changes to this when falling stops"
+  },
+  {
+    ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(2),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_DIAMOND_TURNS_TO_ON_FALLING,  GADGET_ID_NONE,
+    &level.bd_diamond_turns_to_on_falling,     1, 1,
+    "Turns to when falling:", NULL, NULL, NULL,        "Changes to this when falling starts"
+  },
+  {
+    ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(3),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT,   GADGET_ID_NONE,
+    &level.bd_diamond_turns_to_on_impact,      1, 1,
+    "Turns to on impact:", NULL, NULL, NULL,   "Changes to this when falling stops"
+  },
+  {
+    ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(0),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_FIREFLY_EXPLODES_TO,          GADGET_ID_NONE,
+    &level.bd_firefly_explodes_to,             1, 1,
+    "Explodes to:", NULL, NULL, NULL,          "Changes to this when exploding"
+  },
+  {
+    ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(0),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_FIREFLY_2_EXPLODES_TO,                GADGET_ID_NONE,
+    &level.bd_firefly_2_explodes_to,           1, 1,
+    "Explodes to:", NULL, NULL, NULL,          "Changes to this when exploding"
+  },
+  {
+    ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(0),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_BUTTERFLY_EXPLODES_TO,                GADGET_ID_NONE,
+    &level.bd_butterfly_explodes_to,           1, 1,
+    "Explodes to:", NULL, NULL, NULL,          "Changes to this when exploding"
+  },
+  {
+    ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(0),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_BUTTERFLY_2_EXPLODES_TO,      GADGET_ID_NONE,
+    &level.bd_butterfly_2_explodes_to,         1, 1,
+    "Explodes to:", NULL, NULL, NULL,          "Changes to this when exploding"
+  },
+  {
+    ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(0),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_STONEFLY_EXPLODES_TO,         GADGET_ID_NONE,
+    &level.bd_stonefly_explodes_to,            1, 1,
+    "Explodes to:", NULL, NULL, NULL,          "Changes to this when exploding"
+  },
+  {
+    ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(0),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_DRAGONFLY_EXPLODES_TO,                GADGET_ID_NONE,
+    &level.bd_dragonfly_explodes_to,           1, 1,
+    "Explodes to:", NULL, NULL, NULL,          "Changes to this when exploding"
+  },
+  {
+    ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(1),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_DIAMOND_BIRTH_TURNS_TO,       GADGET_ID_NONE,
+    &level.bd_diamond_birth_turns_to,          1, 1,
+    "Explosion ends in:", NULL, NULL, NULL,    "Changes to this after explosion"
+  },
+  {
+    ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(0),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_BOMB_EXPLOSION_TURNS_TO,      GADGET_ID_NONE,
+    &level.bd_bomb_explosion_turns_to,         1, 1,
+    "Explosion ends in:", NULL, NULL, NULL,    "Changes to this after explosion"
+  },
+  {
+    ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(0),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_NITRO_EXPLOSION_TURNS_TO,     GADGET_ID_NONE,
+    &level.bd_nitro_explosion_turns_to,                1, 1,
+    "Explosion ends in:", NULL, NULL, NULL,    "Changes to this after explosion"
+  },
+  {
+    ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),              ED_AREA_1X1_SETTINGS_YPOS(1),
+    ED_AREA_1X1_SETTINGS_XOFF,                 ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_EXPLOSION_TURNS_TO,           GADGET_ID_NONE,
+    &level.bd_explosion_turns_to,              1, 1,
+    "Explosion ends in:", NULL, NULL, NULL,    "Changes to this after explosion"
+  },
 
   // ---------- level start element -------------------------------------------
 
@@ -4889,6 +5421,7 @@ static int redo_buffer_steps = 0;
 
 static int edit_mode;
 static int edit_mode_levelconfig;
+static int edit_mode_engineconfig;
 static int edit_mode_properties;
 
 static int element_shift = 0;
@@ -4958,9 +5491,9 @@ static int editor_el_boulderdash_native[] =
   EL_BD_ROCK,
   EL_BD_DIAMOND,
 
+  EL_BD_INBOX,
   EL_BD_STEELWALL,
   EL_BD_WALL,
-  EL_BD_SAND_2,
   EL_BD_MAGIC_WALL,
 
   EL_BD_AMOEBA,
@@ -4973,7 +5506,7 @@ static int editor_el_boulderdash_native[] =
   EL_BD_BUTTERFLY_RIGHT,
   EL_BD_FIREFLY_RIGHT,
 
-  EL_BD_INBOX,
+  EL_BD_SAND_2,
   EL_BD_BUTTERFLY_DOWN,
   EL_BD_FIREFLY_DOWN,
   EL_BD_EXIT_OPEN,
@@ -5110,8 +5643,13 @@ static int editor_el_boulderdash_native[] =
 
   EL_BD_PLAYER,
   EL_BD_PLAYER_WITH_BOMB,
+  EL_BD_PLAYER_WITH_ROCKET_LAUNCHER,
+  EL_BD_ROCKET_LAUNCHER,
+
   EL_BD_PLAYER_GLUED,
   EL_BD_PLAYER_STIRRING,
+  EL_EMPTY,
+  EL_EMPTY,
 };
 static int *editor_hl_boulderdash_native_ptr = editor_hl_boulderdash_native;
 static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
@@ -8118,7 +8656,11 @@ static void CreateTextInputGadgets(void)
       y = ED_SETTINGS_Y(textinput_info[i].y);
     }
 
-    sprintf(infotext, "Enter %s", textinput_info[i].infotext);
+    // determine horizontal offset for leading text
+    if (textinput_info[i].text_left != NULL)
+      x += getTextWidthForGadget(textinput_info[i].text_left);
+
+    sprintf(infotext, "%s", textinput_info[i].infotext);
     infotext[max_infotext_len] = '\0';
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
@@ -8293,6 +8835,7 @@ static void CreateTextbuttonGadgets(void)
     int type_id = textbutton_info[i].gadget_type_id;
     int is_tab_button =
       ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
+       (id >= GADGET_ID_ENGINECONFIG_CONFIG && id <= GADGET_ID_ENGINECONFIG_COLORS) ||
        (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
     int graphic =
       (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
@@ -8868,12 +9411,23 @@ static void MapTextInputGadget(int id)
   int font_nr = FONT_TEXT_1;
   int font_height = getFontHeight(font_nr);
   struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
+  int xoffset_left = getTextWidthForGadget(textinput_info[id].text_left);
+  int xoffset_right = ED_GADGET_TEXT_DISTANCE;
   int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
-  int x_above = ED_SETTINGS_X(textinput_info[id].x);
-  int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
+  int yoffset = (gi->height - font_height) / 2;
+  int x_left = gi->x - xoffset_left;
+  int x_right = gi->x + gi->width + xoffset_right;
+  int y_above = gi->y - yoffset_above;
+  int y = gi->y + yoffset;
 
   if (textinput_info[id].text_above)
-    DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
+    DrawText(x_left, y_above, textinput_info[id].text_above, font_nr);
+
+  if (textinput_info[id].text_left)
+    DrawText(x_left, y, textinput_info[id].text_left, font_nr);
+
+  if (textinput_info[id].text_right)
+    DrawText(x_right, y, textinput_info[id].text_right, font_nr);
 
   ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
 
@@ -8913,11 +9467,10 @@ static void MapSelectboxGadget(int id)
   int x_left = gi->x - xoffset_left;
   int x_right = gi->x + gi->width + xoffset_right;
   int y_above = gi->y - yoffset_above;
-  int x = gi->x;
   int y = gi->y + yoffset;
 
   if (selectbox_info[id].text_above)
-    DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
+    DrawText(x_left, y_above, selectbox_info[id].text_above, font_nr);
 
   if (selectbox_info[id].text_left)
     DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
@@ -10049,30 +10602,10 @@ static void InitDrawingElements(void)
   if (level.game_engine_type == game_engine_type_last)
     return;
 
-  if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
-  {
-    new_element1 = EL_BD_WALL;
-    new_element2 = EL_EMPTY;
-    new_element3 = EL_BD_SAND;
-  }
-  else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
-  {
-    new_element1 = EL_SP_CHIP_SINGLE;
-    new_element2 = EL_EMPTY;
-    new_element3 = EL_SP_BASE;
-  }
-  else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
-  {
-    new_element1 = EL_MM_MIRROR_START;
-    new_element2 = EL_EMPTY;
-    new_element3 = EL_MM_WOODEN_WALL;
-  }
-  else
-  {
-    new_element1 = EL_WALL;
-    new_element2 = EL_EMPTY;
-    new_element3 = EL_SAND;
-  }
+  // select drawing elements according to game engine type
+  new_element1 = getDrawingElement(EL_WALL);
+  new_element2 = getDrawingElement(EL_EMPTY);
+  new_element3 = getDrawingElement(EL_SAND);
 
   game_engine_type_last = level.game_engine_type;
 }
@@ -10210,6 +10743,7 @@ void DrawLevelEd(void)
   {
     edit_mode = ED_MODE_DRAWING;
     edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
+    edit_mode_engineconfig = ED_MODE_ENGINECONFIG_CONFIG;
     edit_mode_properties = ED_MODE_PROPERTIES_INFO;
 
     ResetUndoBuffer();
@@ -10600,6 +11134,39 @@ static Pixel getTabulatorBarColor(void)
   return GetPixel(gd->bitmap, gd_x, gd_y);
 }
 
+static void DrawEngineConfigTabulatorGadgets(void)
+{
+  struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_ENGINECONFIG_CONFIG];
+  Pixel tab_color = getTabulatorBarColor();
+  int id_first = ED_TEXTBUTTON_ID_ENGINECONFIG_CONFIG;
+  int id_last  = ED_TEXTBUTTON_ID_ENGINECONFIG_COLORS;
+  int i;
+
+  for (i = id_first; i <= id_last; i++)
+  {
+    int gadget_id = textbutton_info[i].gadget_id;
+    struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+    boolean active = (i != edit_mode_engineconfig);
+
+    // draw background line below tabulator button
+    ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
+
+    // draw solid line below inactive tabulator buttons
+    if (!active && tab_color != BLACK_PIXEL)   // black => transparent
+      FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
+                   ED_GADGET_TINY_DISTANCE, tab_color);
+
+    ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
+    MapTextbuttonGadget(i);
+  }
+
+  // draw little border line below tabulator buttons
+  if (tab_color != BLACK_PIXEL)                        // black => transparent
+    FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
+                 ED_GADGET_TINY_DISTANCE,
+                 getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
+}
+
 static void DrawLevelConfigTabulatorGadgets(void)
 {
   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
@@ -10635,6 +11202,10 @@ static void DrawLevelConfigTabulatorGadgets(void)
     FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
                  ED_GADGET_TINY_DISTANCE,
                  getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
+
+  // draw second row of engine related tabulators when using native BD engine
+  if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
+    DrawEngineConfigTabulatorGadgets();
 }
 
 static void DrawPropertiesTabulatorGadgets(void)
@@ -10808,7 +11379,7 @@ static void DrawLevelConfigEditor(void)
   MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
 }
 
-static void DrawLevelConfigEngine(void)
+static void DrawEngineConfigConfig(void)
 {
   int i;
 
@@ -10833,6 +11404,145 @@ static void DrawLevelConfigEngine(void)
     MapSelectboxGadget(i);
 }
 
+static int GetCommonColorType_BD(void)
+{
+  int bd_color_type = *bd_color[0] >> 24;
+  int i;
+
+  // check if all colors have the same color type
+  for (i = 1; i < MAX_BD_COLORS; i++)
+    if ((*bd_color[i] >> 24) != bd_color_type)
+      return GD_COLOR_TYPE_RGB;
+
+  return bd_color_type;
+}
+
+void SetDefaultLevelColorType_BD(void)
+{
+  bd_color_type_default = GetCommonColorType_BD();
+
+  level.bd_color_type = bd_color_type_default;
+}
+
+void SetDefaultLevelColors_BD(void)
+{
+  int i;
+
+  for (i = 0; i < MAX_BD_COLORS; i++)
+    bd_color_default[i] = *bd_color[i];
+}
+
+void SetRandomLevelColors_BD(int bd_color_type)
+{
+  struct LevelInfo_BD *level_bd = level.native_bd_level;
+  GdCave *cave = level_bd->cave;
+
+  // create random cave colors
+  gd_cave_set_random_colors(cave, bd_color_type);
+
+  // copy colors to level editor
+  level.bd_color_b = cave->colorb;
+  level.bd_color_0 = cave->color0;
+  level.bd_color_1 = cave->color1;
+  level.bd_color_2 = cave->color2;
+  level.bd_color_3 = cave->color3;
+  level.bd_color_4 = cave->color4;
+  level.bd_color_5 = cave->color5;
+}
+
+static void DrawColorBox_BD(int nr)
+{
+  int id = ED_SELECTBOX_ID_COLORS_FIRST + nr;
+  struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
+  int graphic = IMG_EDITOR_CHECKBOX;
+  struct GraphicInfo *gd = &graphic_info[graphic];
+  int offset = ED_GADGET_TEXT_DISTANCE;
+  int x1 = gi->x - offset - gd->width;
+  int y1 = gi->y;
+  int x2 = x1 + offset;
+  int y2 = y1 + offset;
+  int xsize1 = gd->width;
+  int ysize1 = gd->height;
+  int xsize2 = xsize1 - 2 * offset;
+  int ysize2 = ysize1 - 2 * offset;
+  int bd_color_x = *bd_color[nr];
+  int r = gd_color_get_r(bd_color_x);
+  int g = gd_color_get_g(bd_color_x);
+  int b = gd_color_get_b(bd_color_x);
+  Pixel color = SDL_MapRGB(drawto->surface->format, r, g, b);
+
+  BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y, xsize1, ysize1, x1, y1);
+  FillRectangle(drawto, x2, y2, xsize2, ysize2, color);
+}
+
+static void DrawEngineConfigColors(void)
+{
+  int i;
+
+  if (bd_color_type_changed)
+  {
+    if (level.bd_color_type != GD_COLOR_TYPE_RGB && level.bd_color_type != GetCommonColorType_BD())
+    {
+      // color type switched to non-RGB colors, but using different color type => reset colors
+
+      if (level.bd_color_type == bd_color_type_default)
+      {
+       // color type switched to same color type as default colors => reset to defaults
+       for (i = 0; i < MAX_BD_COLORS; i++)
+         *bd_color[i] = bd_color_default[i];
+      }
+      else
+      {
+       // color type switched to different color type as default colors => use random colors
+       SetRandomLevelColors_BD(level.bd_color_type);
+      }
+    }
+
+    bd_color_type_changed = FALSE;
+  }
+
+  // copy level colors to either C64-style color index or color text
+  for (i = 0; i < MAX_BD_COLORS; i++)
+  {
+    int bd_color_x = (level.bd_color_type == GD_COLOR_TYPE_C64 ? *bd_color[i] & 0x0f :
+                     level.bd_color_type == GD_COLOR_TYPE_RGB ? gd_color_get_rgb(*bd_color[i]) :
+                     *bd_color[i]);
+
+    if (level.bd_color_type == GD_COLOR_TYPE_C64)
+      bd_color_c64[i] = bd_color_x;
+    else
+      snprintf(bd_color_text[i], sizeof(bd_color_text[i]), "%s", gd_color_get_string(bd_color_x));
+  }
+
+  MapSelectboxGadget(ED_SELECTBOX_ID_BD_COLOR_TYPE);
+
+  if (level.bd_color_type == GD_COLOR_TYPE_C64)
+  {
+    // draw selectbox gadgets
+    for (i = ED_SELECTBOX_ID_COLORS_FIRST; i <= ED_SELECTBOX_ID_COLORS_LAST; i++)
+      MapSelectboxGadget(i);
+  }
+  else
+  {
+    // draw text input gadgets
+    for (i = ED_TEXTINPUT_ID_COLORS_FIRST; i <= ED_TEXTINPUT_ID_COLORS_LAST; i++)
+      MapTextInputGadget(i);
+  }
+
+  for (i = 0; i < MAX_BD_COLORS; i++)
+    DrawColorBox_BD(i);
+
+  MapTextbuttonGadget(ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS);
+}
+
+static void DrawLevelConfigEngine(void)
+{
+  if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_CONFIG)
+    DrawEngineConfigConfig();
+  else if (edit_mode_engineconfig == ED_MODE_ENGINECONFIG_COLORS)
+    DrawEngineConfigColors();
+}
+
 static void DrawLevelConfigWindow(void)
 {
   char *text = "Global Settings";
@@ -10843,6 +11553,11 @@ static void DrawLevelConfigWindow(void)
 
   stick_element_properties_window = FALSE;
 
+  // make sure that previous level config edit mode exists for this level
+  if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE &&
+      level.game_engine_type != GAME_ENGINE_TYPE_BD)
+    edit_mode_levelconfig = ED_MODE_LEVELCONFIG_LEVEL;
+
   SetAutomaticNumberOfGemsNeeded();
 
   UnmapLevelEditorFieldGadgets();
@@ -11342,6 +12057,7 @@ static void DrawPropertiesInfo(void)
 #define TEXT_SKELETONS_NEEDED          "Skeletons needed to use pot"
 #define TEXT_SKELETONS_WORTH           "Counts as this many diamonds"
 #define TEXT_AUTO_TURN_DELAY           "Creatures auto turn delay"
+#define TEXT_GRAVITY_DELAY             "Gravity switch change delay"
 
 static struct
 {
@@ -11489,6 +12205,8 @@ static struct
   { EL_BD_SKELETON,            &level.bd_skeleton_worth_num_diamonds,  TEXT_SKELETONS_WORTH,
                                0, 10                                                           },
   { EL_BD_CREATURE_SWITCH,     &level.bd_creatures_auto_turn_delay,    TEXT_AUTO_TURN_DELAY    },
+  { EL_BD_GRAVITY_SWITCH,      &level.bd_gravity_switch_delay,         TEXT_GRAVITY_DELAY,
+                               1, 60                                                           },
   { EL_EXTRA_TIME,             &level.extra_time,                      TEXT_TIME_BONUS         },
   { EL_TIME_ORB_FULL,          &level.time_orb_time,                   TEXT_TIME_BONUS         },
   { EL_GAME_OF_LIFE,           &level.game_of_life[0],                 TEXT_GAME_OF_LIFE_1,0,8 },
@@ -11541,6 +12259,12 @@ static boolean checkPropertiesConfig(int element)
       IS_DF_LASER(element) ||
       IS_PLAYER_ELEMENT(element) ||
       IS_BD_PLAYER_ELEMENT(element) ||
+      IS_BD_FIREFLY(properties_element) ||
+      IS_BD_FIREFLY_2(properties_element) ||
+      IS_BD_BUTTERFLY(properties_element) ||
+      IS_BD_BUTTERFLY_2(properties_element) ||
+      IS_BD_STONEFLY(properties_element) ||
+      IS_BD_DRAGONFLY(properties_element) ||
       IS_BD_EXPANDABLE_WALL(properties_element) ||
       IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
       IS_BD_CONVEYOR_BELT(properties_element) ||
@@ -11553,9 +12277,13 @@ static boolean checkPropertiesConfig(int element)
       element == EL_BD_SAND ||
       element == EL_BD_ROCK ||
       element == EL_BD_MEGA_ROCK ||
+      element == EL_BD_BOMB ||
+      element == EL_BD_ROCKET_LAUNCHER ||
+      element == EL_BD_NITRO_PACK ||
       element == EL_BD_SWEET ||
       element == EL_BD_VOODOO_DOLL ||
-      element == EL_BD_WATER)
+      element == EL_BD_WATER ||
+      element == EL_BD_GRAVITY_SWITCH)
   {
     return TRUE;
   }
@@ -11662,6 +12390,14 @@ static void DrawPropertiesConfig(void)
        level.game_engine_type != GAME_ENGINE_TYPE_BD)
       continue;
 
+    // special case: score for smashing only available in R'n'D game engine
+    if ((IS_BD_FIREFLY(elements_with_counter[i].element) ||
+        IS_BD_BUTTERFLY(elements_with_counter[i].element)) &&
+       (elements_with_counter[i].value == &level.score[SC_BUG] ||
+        elements_with_counter[i].value == &level.score[SC_SPACESHIP]) &&
+       level.game_engine_type == GAME_ENGINE_TYPE_BD)
+      continue;
+
     // special case: some amoeba counters only available in R'n'D game engine
     if (elements_with_counter[i].element == EL_BD_AMOEBA &&
        elements_with_counter[i].value == &level.amoeba_speed &&
@@ -11679,7 +12415,8 @@ static void DrawPropertiesConfig(void)
                               (properties_element == EL_BD_SLIME           ? 1 : 0) +
                               (properties_element == EL_BD_ACID            ? 1 : 0) +
                               (properties_element == EL_BD_REPLICATOR      ? 1 : 0) +
-                              (properties_element == EL_BD_CREATURE_SWITCH ? 2 : 0) +
+                              (properties_element == EL_BD_CREATURE_SWITCH ? 1 : 0) +
+                              (properties_element == EL_BD_GRAVITY_SWITCH  ? 2 : 0) +
                               (properties_element == EL_EMC_MAGIC_BALL     ? 2 : 0) +
                               num_element_counters);
 
@@ -11717,8 +12454,10 @@ static void DrawPropertiesConfig(void)
     // draw stickybutton gadget
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
 
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_ZERO_INFINITE);
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_BREAK_SCAN);
 
     MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
     MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
@@ -11754,7 +12493,9 @@ static void DrawPropertiesConfig(void)
       MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
     }
     else if (IS_AMOEBOID(properties_element))
+    {
       MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
+    }
     else if (properties_element == EL_BD_ACID)
     {
       MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
@@ -11773,7 +12514,9 @@ static void DrawPropertiesConfig(void)
             properties_element == EL_YAMYAM_RIGHT ||
             properties_element == EL_YAMYAM_UP ||
             properties_element == EL_YAMYAM_DOWN)
+    {
       DrawYamYamContentAreas();
+    }
     else if (properties_element == EL_EMC_MAGIC_BALL)
     {
       DrawMagicBallContentAreas();
@@ -11782,7 +12525,9 @@ static void DrawPropertiesConfig(void)
       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
     }
     else if (properties_element == EL_EMC_ANDROID)
+    {
       DrawAndroidElementArea();
+    }
     else if (properties_element == EL_MM_GRAY_BALL)
     {
       MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
@@ -11903,6 +12648,56 @@ static void DrawPropertiesConfig(void)
 
     MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
     MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
+
+    MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_FALLING);
+    MapDrawingArea(ED_DRAWING_ID_BD_ROCK_TURNS_TO_ON_IMPACT);
+  }
+
+  if (properties_element == EL_BD_DIAMOND && level.game_engine_type == GAME_ENGINE_TYPE_BD)
+  {
+    MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_FALLING);
+    MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_TURNS_TO_ON_IMPACT);
+  }
+
+  if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+  {
+    if (IS_BD_FIREFLY(properties_element))
+    {
+      MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_EXPLODES_TO);
+      MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
+    }
+    else if (IS_BD_FIREFLY_2(properties_element))
+    {
+      MapDrawingArea(ED_DRAWING_ID_BD_FIREFLY_2_EXPLODES_TO);
+      MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
+    }
+    else if (IS_BD_BUTTERFLY(properties_element))
+    {
+      MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_EXPLODES_TO);
+      MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
+    }
+    else if (IS_BD_BUTTERFLY_2(properties_element))
+    {
+      MapDrawingArea(ED_DRAWING_ID_BD_BUTTERFLY_2_EXPLODES_TO);
+      MapDrawingArea(ED_DRAWING_ID_BD_DIAMOND_BIRTH_TURNS_TO);
+    }
+    else if (IS_BD_STONEFLY(properties_element))
+    {
+      MapDrawingArea(ED_DRAWING_ID_BD_STONEFLY_EXPLODES_TO);
+    }
+    else if (IS_BD_DRAGONFLY(properties_element))
+    {
+      MapDrawingArea(ED_DRAWING_ID_BD_DRAGONFLY_EXPLODES_TO);
+      MapDrawingArea(ED_DRAWING_ID_BD_EXPLOSION_TURNS_TO);
+    }
+    else if (properties_element == EL_BD_BOMB)
+    {
+      MapDrawingArea(ED_DRAWING_ID_BD_BOMB_EXPLOSION_TURNS_TO);
+    }
+    else if (properties_element == EL_BD_NITRO_PACK)
+    {
+      MapDrawingArea(ED_DRAWING_ID_BD_NITRO_EXPLOSION_TURNS_TO);
+    }
   }
 
   if (properties_element == EL_BD_MEGA_ROCK ||
@@ -11968,12 +12763,25 @@ static void DrawPropertiesConfig(void)
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
   }
 
+  if (properties_element == EL_BD_ROCKET_LAUNCHER)
+  {
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_INFINITE_ROCKETS);
+  }
+
   if (properties_element == EL_BD_CREATURE_SWITCH)
   {
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS);
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING);
   }
 
+  if (properties_element == EL_BD_GRAVITY_SWITCH)
+  {
+    MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
+
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
+  }
+
   if (properties_element == EL_BD_NUT)
   {
     MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
@@ -11986,7 +12794,8 @@ static void DrawPropertiesConfig(void)
   if (properties_element == EL_EM_DYNAMITE)
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
 
-  if (COULD_MOVE_INTO_ACID(properties_element) &&
+  if (level.game_engine_type == GAME_ENGINE_TYPE_RND &&
+      COULD_MOVE_INTO_ACID(properties_element) &&
       !IS_PLAYER_ELEMENT(properties_element) &&
       (!IS_CUSTOM_ELEMENT(properties_element) ||
        edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
@@ -15539,6 +16348,15 @@ static void HandleTextInputGadgets(struct GadgetInfo *gi)
 
     ModifyEditorElementList(); // update changed button info text
   }
+  else if (type_id >= ED_TEXTINPUT_ID_COLORS_FIRST &&
+          type_id <= ED_TEXTINPUT_ID_COLORS_LAST)
+  {
+    int pos = type_id - ED_TEXTINPUT_ID_COLORS_FIRST;
+
+    *bd_color[pos] = gd_color_get_from_string(bd_color_text[pos]);
+
+    DrawColorBox_BD(pos);
+  }
 
   // do not mark level as modified for certain non-level-changing gadgets
   if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
@@ -15608,6 +16426,37 @@ static void HandleSelectboxGadgets(struct GadgetInfo *gi)
     // update BD cycle delay counter gadgets depending on BD scheduling type
     DrawLevelConfigWindow();
   }
+  else if (type_id == ED_SELECTBOX_ID_BD_COLOR_TYPE)
+  {
+    bd_color_type_changed = TRUE;
+
+    if (level.bd_color_type != GD_COLOR_TYPE_RGB && level.bd_color_type != GetCommonColorType_BD())
+    {
+      // color type switched to non-RGB colors, but using different color type => reset colors
+      char *message = (level.bd_color_type == bd_color_type_default ?
+                      "This will reset colors to defaults! Continue?" :
+                      "This will reset colors to random colors! Continue?");
+
+      if (!Request(message, REQ_ASK))
+      {
+       // keep current RGB colors
+       level.bd_color_type = GD_COLOR_TYPE_RGB;
+       bd_color_type_changed = FALSE;
+      }
+    }
+
+    // update BD color palette gadgets depending on BD color type
+    DrawLevelConfigWindow();
+  }
+  else if (type_id >= ED_SELECTBOX_ID_COLORS_FIRST &&
+          type_id <= ED_SELECTBOX_ID_COLORS_LAST)
+  {
+    int pos = type_id - ED_SELECTBOX_ID_COLORS_FIRST;
+
+    *bd_color[pos] = gd_c64_color(bd_color_c64[pos]);
+
+    DrawColorBox_BD(pos);
+  }
 
   // do not mark level as modified for certain non-level-changing gadgets
   if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
@@ -15629,6 +16478,13 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
 
     DrawLevelConfigWindow();
   }
+  else if (type_id >= ED_TAB_BUTTON_ID_ENGINECONFIG_FIRST &&
+          type_id <= ED_TAB_BUTTON_ID_ENGINECONFIG_LAST)
+  {
+    edit_mode_engineconfig = gi->custom_type_id;
+
+    DrawLevelConfigWindow();
+  }
   else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
           type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
   {
@@ -15763,6 +16619,13 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
 
     level.changed = TRUE;
   }
+  else if (type_id == ED_TEXTBUTTON_ID_BD_SET_RANDOM_COLORS)
+  {
+    SetRandomLevelColors_BD(level.bd_color_type);
+
+    // update BD color palette gadgets after setting random colors
+    DrawLevelConfigWindow();
+  }
 }
 
 static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)