GADGET_ID_BD_LINE_SHIFTING_BORDERS,
GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
GADGET_ID_BD_SHORT_EXPLOSIONS,
- GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
GADGET_ID_STICK_ELEMENT,
GADGET_ID_EM_SLIPPERY_GEMS,
GADGET_ID_EM_EXPLODES_BY_FIRE,
GADGET_ID_BD_CREATURES_START_BACKWARDS,
GADGET_ID_BD_CREATURES_TURN_ON_HATCHING,
GADGET_ID_BD_GRAVITY_SWITCH_ACTIVE,
+ GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
GADGET_ID_ENVELOPE_AUTOWRAP,
GADGET_ID_ENVELOPE_CENTERED,
GADGET_ID_MM_LASER_RED,
ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
- ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
ED_CHECKBUTTON_ID_STICK_ELEMENT,
ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
ED_CHECKBUTTON_ID_BD_CREATURES_START_BACKWARDS,
ED_CHECKBUTTON_ID_BD_CREATURES_TURN_ON_HATCHING,
ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE,
+ ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
ED_CHECKBUTTON_ID_MM_LASER_RED,
#define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
#define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
-#define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
+#define ED_CHECKBUTTON_ID_ENGINE_LAST ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS
#define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
#define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
NULL, NULL,
"Short explosions", "Use four game cycles for explosions"
},
- {
- ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
- GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
- &level.bd_gravity_affects_all,
- NULL, NULL,
- "Gravity change affects everything", "Gravity affects all falling objects"
- },
// ---------- element settings: configure (various elements) ----------------
NULL, NULL,
"Gravity switch active at start", "Gravity switch starts in active state"
},
+ {
+ ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
+ ED_LEVEL_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_BD_GRAVITY_AFFECTS_ALL, GADGET_ID_NONE,
+ &level.bd_gravity_affects_all,
+ NULL, NULL,
+ "Gravity change affects everything", "Gravity affects all falling objects"
+ },
{
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
MapSelectboxGadget(ED_SELECTBOX_ID_BD_GRAVITY_DIRECTION);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_SWITCH_ACTIVE);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL);
}
if (properties_element == EL_BD_NUT)