rnd-20030611-1-src
[rocksndiamonds.git] / src / editor.c
index c7b097240c8052389e92afd7dd0637c985ed26f4..afd0a884d7a8cc126dab49a31ef070cb0a177c90 100644 (file)
@@ -71,6 +71,7 @@
 #define ED_BORDER_SIZE                 3
 #define ED_BORDER2_SIZE                        5
 #define ED_GADGET_DISTANCE             2
+#define ED_GADGET_TEXT_DISTANCE                (2 * ED_GADGET_DISTANCE)
 
 /* values for the setting windows */
 #define ED_SETTINGS_XSTART             (3 * MINI_TILEX / 2)
 #define ED_AREA_ELEM_CONTENT_YPOS      (22 * MINI_TILEY)
 
 #define ED_AREA_ELEM_CONTENT2_XPOS     (20 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT2_YPOS     (ED_SETTINGS_YPOS(1) + \
+#define ED_AREA_ELEM_CONTENT2_YPOS     (ED_SETTINGS_YPOS(2) + \
                                         ED_GADGET_DISTANCE)
 
 #define ED_AREA_ELEM_CONTENT3_XPOS     (24 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT3_YPOS     (ED_SETTINGS_YPOS(2) + \
+#define ED_AREA_ELEM_CONTENT3_YPOS     (ED_SETTINGS_YPOS(1) + \
                                         ED_GADGET_DISTANCE)
 
+#if 1
+#define ED_AREA_ELEM_CONTENT4_XPOS     (29 * MINI_TILEX)
+#define ED_AREA_ELEM_CONTENT4_YPOS     (ED_SETTINGS_YPOS(2) + \
+                                        ED_GADGET_DISTANCE - MINI_TILEY)
+#else
 #define ED_AREA_ELEM_CONTENT4_XPOS     (17 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT4_YPOS     (ED_SETTINGS_YPOS(10) + \
+#define ED_AREA_ELEM_CONTENT4_YPOS     (ED_SETTINGS_YPOS(11) + \
                                         ED_GADGET_DISTANCE - MINI_TILEY)
+#endif
 
 /* values for random placement background drawing area */
 #define ED_AREA_RANDOM_BACKGROUND_XPOS (29 * MINI_TILEX)
 #define GADGET_ID_SELECTBOX_FIRST      (GADGET_ID_TEXT_INPUT_FIRST + 2)
 
 #define GADGET_ID_CUSTOM_WALK_TO_ACTION        (GADGET_ID_SELECTBOX_FIRST + 0)
-#define GADGET_ID_CUSTOM_MOVE_PATTERN  (GADGET_ID_SELECTBOX_FIRST + 1)
-#define GADGET_ID_CUSTOM_WALKABLE_LAYER        (GADGET_ID_SELECTBOX_FIRST + 2)
-#define GADGET_ID_CHANGE_TIME_UNITS    (GADGET_ID_SELECTBOX_FIRST + 3)
-#define GADGET_ID_CHANGE_CAUSE         (GADGET_ID_SELECTBOX_FIRST + 4)
+#define GADGET_ID_CUSTOM_CONSISTENCY   (GADGET_ID_SELECTBOX_FIRST + 1)
+#define GADGET_ID_CUSTOM_DEADLINESS    (GADGET_ID_SELECTBOX_FIRST + 2)
+#define GADGET_ID_CUSTOM_MOVE_PATTERN  (GADGET_ID_SELECTBOX_FIRST + 3)
+#define GADGET_ID_CUSTOM_MOVE_DIRECTION        (GADGET_ID_SELECTBOX_FIRST + 4)
+#define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 5)
+#define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 6)
+#define GADGET_ID_CUSTOM_WALKABLE_LAYER        (GADGET_ID_SELECTBOX_FIRST + 7)
+#define GADGET_ID_CHANGE_TIME_UNITS    (GADGET_ID_SELECTBOX_FIRST + 8)
+#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 9)
+#define GADGET_ID_CHANGE_CAUSE         (GADGET_ID_SELECTBOX_FIRST + 10)
 
 /* textbutton identifiers */
-#define GADGET_ID_TEXTBUTTON_FIRST     (GADGET_ID_SELECTBOX_FIRST + 5)
+#define GADGET_ID_TEXTBUTTON_FIRST     (GADGET_ID_SELECTBOX_FIRST + 11)
 
 #define GADGET_ID_PROPERTIES_INFO      (GADGET_ID_TEXTBUTTON_FIRST + 0)
 #define GADGET_ID_PROPERTIES_CONFIG    (GADGET_ID_TEXTBUTTON_FIRST + 1)
 #define GADGET_ID_GRAVITY              (GADGET_ID_CHECKBUTTON_FIRST + 4)
 #define GADGET_ID_STICK_ELEMENT                (GADGET_ID_CHECKBUTTON_FIRST + 5)
 #define GADGET_ID_EM_SLIPPERY_GEMS     (GADGET_ID_CHECKBUTTON_FIRST + 6)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE        (GADGET_ID_CHECKBUTTON_FIRST + 7)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 8)
-#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 9)
-#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE   (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_CUSTOM_WALKABLE      (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_CUSTOM_CHANGEABLE    (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_CUSTOM_EXPLODE_RESULT        (GADGET_ID_CHECKBUTTON_FIRST + 7)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE  (GADGET_ID_CHECKBUTTON_FIRST + 8)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 9)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT        (GADGET_ID_CHECKBUTTON_FIRST + 10)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT        (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_CUSTOM_DEADLY                (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_CUSTOM_CAN_MOVE      (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_CUSTOM_CAN_FALL      (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_CUSTOM_CAN_SMASH     (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_CUSTOM_SLIPPERY      (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_CUSTOM_WALKABLE      (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC   (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE  (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CUSTOM_CAN_CHANGE    (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_CHANGE_DELAY         (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_CHANGE_BY_PLAYER     (GADGET_ID_CHECKBUTTON_FIRST + 22)
 
 /* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_ELEMENTLIST_FIRST    (GADGET_ID_CHECKBUTTON_FIRST + 23)
 #define GADGET_ID_ELEMENTLIST_LAST     (GADGET_ID_ELEMENTLIST_FIRST +  \
                                        ED_NUM_ELEMENTLIST_BUTTONS - 1)
 
 
 /* values for selectbox gadgets */
 #define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION  0
-#define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN    1
-#define ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER  2
-#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS      3
-#define ED_SELECTBOX_ID_CHANGE_CAUSE           4
-
-#define ED_NUM_SELECTBOX                       5
+#define ED_SELECTBOX_ID_CUSTOM_CONSISTENCY     1
+#define ED_SELECTBOX_ID_CUSTOM_DEADLINESS      2
+#define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN    3
+#define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION  4
+#define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE   5
+#define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS   6
+#define ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER  7
+#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS      8
+#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION   9
+#define ED_SELECTBOX_ID_CHANGE_CAUSE           10
+
+#define ED_NUM_SELECTBOX                       11
 
 #define ED_SELECTBOX_ID_CUSTOM_FIRST   ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
 #define ED_SELECTBOX_ID_CUSTOM_LAST    ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER
 #define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED    2
 #define ED_CHECKBUTTON_ID_STICK_ELEMENT                3
 #define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS     4
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE        5
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        6
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      7
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      8
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     9
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE   10
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      11
-#define ED_CHECKBUTTON_ID_CUSTOM_WALKABLE      12
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   13
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  14
-#define ED_CHECKBUTTON_ID_CUSTOM_CHANGEABLE    15
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY         16
-
-#define ED_NUM_CHECKBUTTONS                    17
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT        5
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE  6
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 7
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT        8
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT        9
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY                10
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE      11
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL      12
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH     13
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY      14
+#define ED_CHECKBUTTON_ID_CUSTOM_WALKABLE      15
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC   16
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE  17
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE    18
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY         19
+#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER     20
+
+#define ED_NUM_CHECKBUTTONS                    21
 
 #define ED_CHECKBUTTON_ID_LEVEL_FIRST  ED_CHECKBUTTON_ID_DOUBLE_SPEED
 #define ED_CHECKBUTTON_ID_LEVEL_LAST   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
 
-#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
-#define ED_CHECKBUTTON_ID_CUSTOM_LAST  ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE
+#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT
+#define ED_CHECKBUTTON_ID_CUSTOM_LAST  ED_CHECKBUTTON_ID_CUSTOM_WALKABLE
 
-#define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CHANGEABLE
-#define ED_CHECKBUTTON_ID_CHANGE_LAST  ED_CHECKBUTTON_ID_CHANGE_DELAY
+#define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
+#define ED_CHECKBUTTON_ID_CHANGE_LAST  ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER
 
 /* values for radiobutton gadgets */
 #define ED_RADIOBUTTON_ID_PERCENTAGE   0
@@ -711,12 +738,12 @@ static struct
     NULL,                              NULL, "number of content areas"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(1),
+    ED_SETTINGS_XPOS(9),               ED_SETTINGS_YPOS(4),
     MIN_SCORE,                         MAX_SCORE,
     GADGET_ID_CUSTOM_SCORE_DOWN,       GADGET_ID_CUSTOM_SCORE_UP,
     GADGET_ID_CUSTOM_SCORE_TEXT,
     &custom_element.score,
-    NULL,                              NULL, "score for certain actions"
+    NULL,                              "score", NULL
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(5),
@@ -735,7 +762,7 @@ static struct
     NULL,                              "+random", NULL
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(7),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(8),
     0,                                 999,
     GADGET_ID_MOVE_DELAY_FIX_DOWN,     GADGET_ID_MOVE_DELAY_FIX_UP,
     GADGET_ID_MOVE_DELAY_FIX_TEXT,
@@ -743,7 +770,7 @@ static struct
     NULL,                              "move delay", NULL
   },
   {
-    ED_COUNT_MOVE_DELAY_RND_XPOS,      ED_SETTINGS_YPOS(7),
+    ED_COUNT_MOVE_DELAY_RND_XPOS,      ED_SETTINGS_YPOS(8),
     0,                                 999,
     GADGET_ID_MOVE_DELAY_RND_DOWN,     GADGET_ID_MOVE_DELAY_RND_UP,
     GADGET_ID_MOVE_DELAY_RND_TEXT,
@@ -751,7 +778,7 @@ static struct
     NULL,                              "+random", NULL
   },
   {
-    ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(2),
+    ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(3),
     0,                                 999,
     GADGET_ID_CHANGE_DELAY_FIX_DOWN,   GADGET_ID_CHANGE_DELAY_FIX_UP,
     GADGET_ID_CHANGE_DELAY_FIX_TEXT,
@@ -759,7 +786,7 @@ static struct
     NULL,                              "delay", NULL,
   },
   {
-    ED_COUNT_CHANGE_DELAY_RND_XPOS,    ED_SETTINGS_YPOS(2),
+    ED_COUNT_CHANGE_DELAY_RND_XPOS,    ED_SETTINGS_YPOS(3),
     0,                                 999,
     GADGET_ID_CHANGE_DELAY_RND_DOWN,   GADGET_ID_CHANGE_DELAY_RND_UP,
     GADGET_ID_CHANGE_DELAY_RND_TEXT,
@@ -795,57 +822,109 @@ static struct
 
 static struct ValueTextInfo options_walk_to_action[] =
 {
-  { EP_DIGGABLE,               "diggable"              },
-  { EP_COLLECTIBLE,            "collectible"           },
-  { EP_PUSHABLE,               "pushable"              },
-  { -1,                                NULL                    }
+  { EP_DIGGABLE,               "diggable"                      },
+  { EP_COLLECTIBLE,            "collectible"                   },
+  { EP_PUSHABLE,               "pushable"                      },
+  { -1,                                NULL                            }
 };
-static int index_walk_to_action = 0;
+static int value_walk_to_action = 0;
 
 static struct ValueTextInfo options_move_pattern[] =
 {
-  { MV_LEFT,                   "left"                  },
-  { MV_RIGHT,                  "right"                 },
-  { MV_UP,                     "up"                    },
-  { MV_DOWN,                   "down"                  },
-  { MV_HORIZONTAL,             "horizontal"            },
-  { MV_VERTICAL,               "vertical"              },
-  { MV_ALL_DIRECTIONS,         "all directions"        },
-  { MV_TOWARDS_PLAYER,         "towards player"        },
-  { MV_AWAY_FROM_PLAYER,       "away from player"      },
-  { MV_ALONG_LEFT_SIDE,                "along left side"       },
-  { MV_ALONG_RIGHT_SIDE,       "along right side"      },
-  { -1,                                NULL                    }
+  { MV_LEFT,                   "left"                          },
+  { MV_RIGHT,                  "right"                         },
+  { MV_UP,                     "up"                            },
+  { MV_DOWN,                   "down"                          },
+  { MV_HORIZONTAL,             "horizontal"                    },
+  { MV_VERTICAL,               "vertical"                      },
+  { MV_ALL_DIRECTIONS,         "all directions"                },
+  { MV_TOWARDS_PLAYER,         "towards player"                },
+  { MV_AWAY_FROM_PLAYER,       "away from player"              },
+  { MV_ALONG_LEFT_SIDE,                "along left side"               },
+  { MV_ALONG_RIGHT_SIDE,       "along right side"              },
+  { -1,                                NULL                            }
+};
+
+static struct ValueTextInfo options_move_direction[] =
+{
+  { MV_NO_MOVING,              "automatic"                     },
+  { MV_LEFT,                   "left"                          },
+  { MV_RIGHT,                  "right"                         },
+  { MV_UP,                     "up"                            },
+  { MV_DOWN,                   "down"                          },
+  { -1,                                NULL                            }
+};
+
+static struct ValueTextInfo options_move_stepsize[] =
+{
+  { 1,                         "very slow"                     },
+  { 2,                         "slow"                          },
+  { 4,                         "normal"                        },
+  { 8,                         "fast"                          },
+  { 16,                                "very fast"                     },
+  { -1,                                NULL                            }
+};
+
+static struct ValueTextInfo options_consistency[] =
+{
+  { EP_CAN_EXPLODE,            "can explode"                   },
+  { EP_INDESTRUCTIBLE,         "indestructible"                },
+  { -1,                                NULL                            }
+};
+static int value_consistency = 0;
+
+static struct ValueTextInfo options_deadliness[] =
+{
+  { EP_DONT_RUN_INTO,          "running into"                  },
+  { EP_DONT_COLLIDE_WITH,      "colliding with"                },
+  { EP_DONT_TOUCH,             "touching"                      },
+  { -1,                                NULL                            }
 };
-static int index_move_pattern = 0;
+static int value_deadliness = 0;
+
+static struct ValueTextInfo options_smash_targets[] =
+{
+  { EP_CAN_SMASH_PLAYER,       "player"                        },
+  { EP_CAN_SMASH_ENEMIES,      "enemies"                       },
+  { EP_CAN_SMASH_EVERYTHING,   "everything"                    },
+  { -1,                                NULL                            }
+};
+static int value_smash_targets = 0;
 
 static struct ValueTextInfo options_walkable_layer[] =
 {
-  { EP_WALKABLE_OVER,          "over"                  },
-  { EP_WALKABLE_INSIDE,                "inside"                },
-  { EP_WALKABLE_UNDER,         "under"                 },
-  { -1,                                NULL                    }
+  { EP_WALKABLE_OVER,          "over"                          },
+  { EP_WALKABLE_INSIDE,                "inside"                        },
+  { EP_WALKABLE_UNDER,         "under"                         },
+  { -1,                                NULL                            }
 };
-static int index_walkable_layer = 0;
+static int value_walkable_layer = 0;
 
 static struct ValueTextInfo options_time_units[] =
 {
-  { 50,                                "seconds"               },
-  { 1,                         "frames"                },
-  { -1,                                NULL                    }
+  { 50,                                "seconds"                       },
+  { 1,                         "frames"                        },
+  { -1,                                NULL                            }
 };
-static int index_time_units = 0;
+
+static struct ValueTextInfo options_change_player_action[] =
+{
+  { CE_PRESSED_BY_PLAYER,      "pressed"                       },
+  { CE_TOUCHED_BY_PLAYER,      "touched"                       },
+  { -1,                                NULL                            }
+};
+static int value_change_player_action = 0;
 
 static struct ValueTextInfo options_change_cause[] =
 {
-  { 1,                         "specified delay"       },
-  { 2,                         "impact (active)"       },
-  { 3,                         "impact (passive)"      },
-  { 4,                         "touched by player"     },
-  { 5,                         "pressed by player"     },
-  { -1,                                NULL                    }
+  { 1,                         "specified delay"               },
+  { 2,                         "impact (active)"               },
+  { 3,                         "impact (passive)"              },
+  { 4,                         "touched by player"             },
+  { 5,                         "pressed by player"             },
+  { -1,                                NULL                            }
 };
-static int index_change_cause = 0, value_change_cause = 0;
+static int value_change_cause = 0;
 
 static struct
 {
@@ -853,49 +932,97 @@ static struct
   int gadget_id;
   int size;    /* char size of selectbox or '-1' (dynamically determined) */
   struct ValueTextInfo *options;
-  int *index, *value;
-  char *text_left, *infotext;
+  int *value;
+  char *text_left, *text_right, *infotext;
 } selectbox_info[ED_NUM_SELECTBOX] =
 {
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(4),
     GADGET_ID_CUSTOM_WALK_TO_ACTION,
     -1,
-    options_walk_to_action, &index_walk_to_action,
-    &custom_element.walk_to_action,
-    NULL, "diggable/collectible/pushable"
+    options_walk_to_action,
+    &value_walk_to_action,
+    NULL, NULL, "diggable/collectible/pushable"
+  },
+  {
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(2),
+    GADGET_ID_CUSTOM_CONSISTENCY,
+    -1,
+    options_consistency,
+    &value_consistency,
+    NULL, "explodes to:", "consistency/destructibility"
+  },
+  {
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(1),
+    GADGET_ID_CUSTOM_DEADLINESS,
+    -1,
+    options_deadliness,
+    &value_deadliness,
+    "deadly when", NULL, "deadliness of element"
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(6),
     GADGET_ID_CUSTOM_MOVE_PATTERN,
     -1,
-    options_move_pattern, &index_move_pattern,
+    options_move_pattern,
     &custom_element.move_pattern,
-    "can move", "element move direction"
+    "can move", NULL, "element move direction"
+  },
+  {
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(7),
+    GADGET_ID_CUSTOM_MOVE_DIRECTION,
+    -1,
+    options_move_direction,
+    &custom_element.move_direction_initial,
+    "starts moving", NULL, "initial element move direction"
+  },
+  {
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(9),
+    GADGET_ID_CUSTOM_MOVE_STEPSIZE,
+    -1,
+    options_move_stepsize,
+    &custom_element.move_stepsize,
+    "move speed", NULL, "speed of element movement"
+  },
+  {
+    ED_SETTINGS_XPOS(7),               ED_SETTINGS_YPOS(10),
+    GADGET_ID_CUSTOM_SMASH_TARGETS,
+    -1,
+    options_smash_targets,
+    &value_smash_targets,
+    "can smash", NULL, "elements that can be smashed"
   },
   {
     ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(12),
     GADGET_ID_CUSTOM_WALKABLE_LAYER,
     -1,
-    options_walkable_layer, &index_walkable_layer,
-    &custom_element.walkable_layer,
-    "player can walk", "layer where player can walk"
+    options_walkable_layer,
+    &value_walkable_layer,
+    "player can walk", NULL, "layer where player can walk"
   },
   {
-    ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(3),
+    ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(4),
     GADGET_ID_CHANGE_TIME_UNITS,
     -1,
-    options_time_units, &index_time_units,
+    options_time_units,
     &custom_element.change.delay_frames,
-    "delay time given in", "delay time units for change"
+    "delay time given in", NULL, "delay time units for change"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_COUNTER_YPOS(8),
+    ED_SETTINGS_XPOS(2),               ED_SETTINGS_YPOS(5),
+    GADGET_ID_CHANGE_PLAYER_ACTION,
+    -1,
+    options_change_player_action,
+    &value_change_player_action,
+    NULL, "by player", "type of player contact"
+  },
+  {
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(10),
     GADGET_ID_CHANGE_CAUSE,
     -1,
-    options_change_cause, &index_change_cause,
+    options_change_cause,
     &value_change_cause,
-    "test:", "test-selectbox entry"
+    "test:", NULL, "test-selectbox entry"
   },
 };
 
@@ -923,7 +1050,7 @@ static struct
     11, "Advanced",                    "Advanced element configuration"
   },
   {
-    ED_SETTINGS_XPOS(0) + 262,         ED_SETTINGS_YPOS(13),
+    ED_SETTINGS_XPOS(0) + 262,         ED_SETTINGS_YPOS(12),
     GADGET_ID_SAVE_AS_TEMPLATE,
     -1, "Save as template",            "Save current settings as new template"
   },
@@ -1076,10 +1203,28 @@ static struct
     "slip down from certain flat walls","use EM style slipping behaviour"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(3),
-    GADGET_ID_CUSTOM_INDESTRUCTIBLE,
-    &custom_element_properties[EP_INDESTRUCTIBLE],
-    "indestructible",                  "element cannot be destroyed"
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(2),
+    GADGET_ID_CUSTOM_EXPLODE_RESULT,
+    &custom_element_properties[EP_EXPLODE_RESULT],
+    NULL,                              "set consistency/destructibility"
+  },
+  {
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(3),
+    GADGET_ID_CUSTOM_EXPLODE_FIRE,
+    &custom_element_properties[EP_CAN_EXPLODE_BY_FIRE],
+    "by fire",                         "element can explode by fire/explosion"
+  },
+  {
+    ED_SETTINGS_XPOS(7),               ED_SETTINGS_YPOS(3),
+    GADGET_ID_CUSTOM_EXPLODE_SMASH,
+    &custom_element_properties[EP_CAN_EXPLODE_SMASHED],
+    "smashed",                         "element can explode when smashed"
+  },
+  {
+    ED_SETTINGS_XPOS(13),              ED_SETTINGS_YPOS(3),
+    GADGET_ID_CUSTOM_EXPLODE_IMPACT,
+    &custom_element_properties[EP_CAN_EXPLODE_IMPACT],
+    "impact",                          "element can explode on impact"
   },
   {
     ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(4),
@@ -1087,6 +1232,12 @@ static struct
     &custom_element_properties[EP_WALK_TO_OBJECT],
     NULL,                              "player can dig/collect/push element"
   },
+  {
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(1),
+    GADGET_ID_CUSTOM_DEADLY,
+    &custom_element_properties[EP_DEADLY],
+    NULL,                              "element can kill the player"
+  },
   {
     ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(6),
     GADGET_ID_CUSTOM_CAN_MOVE,
@@ -1094,22 +1245,16 @@ static struct
     NULL,                              "element can move in some direction"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(8),
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(10),
     GADGET_ID_CUSTOM_CAN_FALL,
     &custom_element_properties[EP_CAN_FALL],
     "can fall",                                "element can fall down"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(9),
+    ED_SETTINGS_XPOS(6),               ED_SETTINGS_YPOS(10),
     GADGET_ID_CUSTOM_CAN_SMASH,
     &custom_element_properties[EP_CAN_SMASH],
-    "can smash",                       "element can smash other elements"
-  },
-  {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(10),
-    GADGET_ID_CUSTOM_CAN_EXPLODE,
-    &custom_element_properties[EP_CAN_EXPLODE],
-    "can explode to:",                 "element can explode to other elements"
+    NULL,                              "element can smash other elements"
   },
   {
     ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(11),
@@ -1124,29 +1269,35 @@ static struct
     NULL,                              "player can walk on the same field"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(2),
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(1),
     GADGET_ID_CUSTOM_USE_GRAPHIC,
     &custom_element.use_gfx_element,
     "use graphic of element:",         "use graphic for custom element"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(13),
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(12),
     GADGET_ID_CUSTOM_USE_TEMPLATE,
     &custom_element.use_template,
     "use template",                    "use template for custom properties"
   },
   {
-    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(1),
-    GADGET_ID_CUSTOM_CHANGEABLE,
-    &custom_element_properties[EP_CHANGEABLE],
-    "element changes to    after:",    "element can change to other element"
+    ED_SETTINGS_XPOS(0),               ED_SETTINGS_YPOS(2),
+    GADGET_ID_CUSTOM_CAN_CHANGE,
+    &custom_element_properties[EP_CAN_CHANGE],
+    "element changes to    after/when:","element can change to other element"
   },
   {
-    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(2),
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(3),
     GADGET_ID_CHANGE_DELAY,
     &custom_element_change_events[CE_DELAY],
     NULL,                              "element changes after delay"
   },
+  {
+    ED_SETTINGS_XPOS(1),               ED_SETTINGS_YPOS(5),
+    GADGET_ID_CHANGE_BY_PLAYER,
+    &custom_element_change_events[CE_BY_PLAYER],
+    NULL,                              "element changes by player contact"
+  },
 };
 
 
@@ -2336,7 +2487,7 @@ static void CreateCounterButtons()
     if (counterbutton_info[i].text_left != NULL)
       xoffset = (getFontWidth(FONT_TEXT_1) *
                 strlen(counterbutton_info[i].text_left) +
-                2 * ED_GADGET_DISTANCE);
+                ED_GADGET_TEXT_DISTANCE);
 
     for (j=0; j<2; j++)
     {
@@ -2704,7 +2855,7 @@ static void CreateSelectboxGadgets()
     if (selectbox_info[i].text_left != NULL)
       xoffset = (getFontWidth(FONT_TEXT_1) *
                 strlen(selectbox_info[i].text_left) +
-                2 * ED_GADGET_DISTANCE);
+                ED_GADGET_TEXT_DISTANCE);
 
     sprintf(infotext, "Select %s", selectbox_info[i].infotext);
     infotext[max_infotext_len] = '\0';
@@ -2716,7 +2867,6 @@ static void CreateSelectboxGadgets()
                      GDI_Y, SY + selectbox_info[i].y,
                      GDI_TYPE, GD_TYPE_SELECTBOX,
                      GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
-                     GDI_SELECTBOX_INDEX, selectbox_info[i].index,
                      GDI_TEXT_SIZE, selectbox_info[i].size,
                      GDI_TEXT_FONT, FONT_INPUT_1,
                      GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
@@ -3075,8 +3225,8 @@ static void MapTextInputGadget(int id)
 
   sprintf(infotext, "%s:", textinput_info[id].infotext);
   infotext[max_infotext_len] = '\0';
-
   DrawTextF(x, y, FONT_TEXT_1, infotext);
+
   ModifyGadget(level_editor_gadget[textinput_info[id].gadget_id],
               GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
 
@@ -3087,10 +3237,23 @@ static void MapSelectboxGadget(int id)
 {
   int xoffset_left = 0;
   int yoffset_left = ED_BORDER_SIZE;
+  int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+  int yoffset_right = ED_BORDER_SIZE;
   int x = selectbox_info[id].x + xoffset_left;
   int y = selectbox_info[id].y + yoffset_left;
 
   DrawTextF(x, y, FONT_TEXT_1, selectbox_info[id].text_left);
+
+  if (selectbox_info[id].text_right)
+  {
+    struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
+
+    x = gi->x + gi->width + xoffset_right;
+    y = SY + selectbox_info[id].y + yoffset_right;
+
+    DrawText(x, y, selectbox_info[id].text_right, FONT_TEXT_1);
+  }
+
   ModifyEditorSelectbox(id, *selectbox_info[id].value);
 
   MapGadget(level_editor_gadget[selectbox_info[id].gadget_id]);
@@ -3252,18 +3415,63 @@ static void CopyCustomElementPropertiesToEditor(int element)
     custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
 
   /* set walk-to-object action selectbox help value */
-  custom_element.walk_to_action =
+  value_walk_to_action =
     (IS_DIGGABLE(element) ? EP_DIGGABLE :
      IS_COLLECTIBLE(element) ? EP_COLLECTIBLE :
      IS_PUSHABLE(element) ? EP_PUSHABLE :
      EP_DIGGABLE);
+  custom_element_properties[EP_WALK_TO_OBJECT] =
+    (IS_DIGGABLE(element) ||
+     IS_COLLECTIBLE(element) ||
+     IS_PUSHABLE(element));
+
+  /* set consistency selectbox help value */
+  value_consistency =
+    (CAN_EXPLODE(element) ? EP_CAN_EXPLODE :
+     IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
+     EP_CAN_EXPLODE);
+  custom_element_properties[EP_EXPLODE_RESULT] =
+    (CAN_EXPLODE(element) ||
+     IS_INDESTRUCTIBLE(element));
+
+  /* set deadliness selectbox help value */
+  value_deadliness =
+    (DONT_TOUCH(element) ? EP_DONT_TOUCH :
+     DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
+     DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
+     EP_DONT_RUN_INTO);
+  custom_element_properties[EP_DEADLY] =
+    (DONT_TOUCH(element) ||
+     DONT_COLLIDE_WITH(element) ||
+     DONT_RUN_INTO(element));
+
+  /* set smash targets selectbox help value */
+  value_smash_targets =
+    (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
+     CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
+     CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
+     EP_CAN_SMASH_PLAYER);
+  custom_element_properties[EP_CAN_SMASH] =
+    (CAN_SMASH_EVERYTHING(element) ||
+     CAN_SMASH_ENEMIES(element) ||
+     CAN_SMASH_PLAYER(element));
 
   /* set walkable layer selectbox help value */
-  custom_element.walkable_layer =
+  value_walkable_layer =
     (IS_WALKABLE_OVER(element) ? EP_WALKABLE_OVER :
      IS_WALKABLE_INSIDE(element) ? EP_WALKABLE_INSIDE :
      IS_WALKABLE_UNDER(element) ? EP_WALKABLE_UNDER :
      EP_WALKABLE_OVER);
+  custom_element_properties[EP_WALKABLE] =
+    (IS_WALKABLE_OVER(element) ||
+     IS_WALKABLE_INSIDE(element) ||
+     IS_WALKABLE_UNDER(element));
+
+  /* set change by player selectbox help value */
+  value_change_player_action =
+    (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
+     HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
+     CE_PRESSED_BY_PLAYER);
 }
 
 static void CopyCustomElementPropertiesToGame(int element)
@@ -3276,16 +3484,41 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_properties[EP_DIGGABLE] = FALSE;
   custom_element_properties[EP_COLLECTIBLE] = FALSE;
   custom_element_properties[EP_PUSHABLE] = FALSE;
-  custom_element_properties[custom_element.walk_to_action] =
+  custom_element_properties[value_walk_to_action] =
     custom_element_properties[EP_WALK_TO_OBJECT];
 
+  /* set consistency property from checkbox and selectbox */
+  custom_element_properties[EP_CAN_EXPLODE] = FALSE;
+  custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
+  custom_element_properties[value_consistency] =
+    custom_element_properties[EP_EXPLODE_RESULT];
+
+  /* set deadliness property from checkbox and selectbox */
+  custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
+  custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
+  custom_element_properties[EP_DONT_TOUCH] = FALSE;
+  custom_element_properties[value_deadliness] =
+    custom_element_properties[EP_DEADLY];
+
+  /* set smash property from checkbox and selectbox */
+  custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
+  custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
+  custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
+  custom_element_properties[value_smash_targets] =
+    custom_element_properties[EP_CAN_SMASH];
+
   /* set walkable property from checkbox and selectbox */
   custom_element_properties[EP_WALKABLE_OVER] = FALSE;
   custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
   custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
-  custom_element_properties[custom_element.walkable_layer] =
+  custom_element_properties[value_walkable_layer] =
     custom_element_properties[EP_WALKABLE];
 
+  /* set player change event from checkbox and selectbox */
+  custom_element.change.events &= ~CE_PRESSED_BY_PLAYER;
+  custom_element.change.events &= ~CE_TOUCHED_BY_PLAYER;
+  custom_element.change.events |= value_change_player_action;
+
   for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
     SET_PROPERTY(element, i, custom_element_properties[i]);
 
@@ -3802,7 +4035,7 @@ static boolean PrintInfoText(char *text, int font_nr, int screen_line)
 {
   int font_height = getFontHeight(font_nr);
   int pad_x = ED_SETTINGS_XPOS(0);
-  int pad_y = ED_SETTINGS_YPOS(0);
+  int pad_y = ED_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
   int sx = SX + pad_x;
   int sy = SY + pad_y;
   int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
@@ -3956,12 +4189,18 @@ static void DrawPropertiesTabulatorGadgets()
   int gd_y = gd->y + gd_gi->height - 1;
   Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
   int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
+#if 1
+  int id_last  = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
+#else
   int id_last  = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
+#endif
   int i;
 
+#if 0
   /* draw additional "configure" tabulator for configurable elements */
   if (checkPropertiesConfig())
     id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
+#endif
 
   /* draw additional "advanced" tabulator for custom elements */
   if (IS_CUSTOM_ELEMENT(properties_element))
@@ -4002,14 +4241,30 @@ static void DrawPropertiesInfo()
   {
     /* configurable properties */
     { EP_INDESTRUCTIBLE,       "- undestructible"                      },
+    { EP_SLIPPERY,             "- slippery for falling objects"        },
+    { EP_EM_SLIPPERY_WALL,     "- slippery for some gems (EM style)"   },
+
     { EP_DIGGABLE,             "- diggable"                            },
     { EP_COLLECTIBLE,          "- collectible"                         },
     { EP_PUSHABLE,             "- pushable"                            },
-    { EP_CAN_FALL,             "- can fall"                            },
-    { EP_CAN_SMASH,            "- can smash other objects"             },
+
     { EP_CAN_MOVE,             "- can move"                            },
-    { EP_SLIPPERY,             "- slippery for falling objects"        },
-    { EP_EM_SLIPPERY_WALL,     "- slippery for some gems (EM style)"   },
+    { EP_CAN_FALL,             "- can fall"                            },
+#if 0
+    { EP_CAN_SMASH,            "- can smash"                           },
+#endif
+    { EP_CAN_SMASH_PLAYER,     "- can smash player"                    },
+    { EP_CAN_SMASH_ENEMIES,    "- can smash good and bad guys"         },
+    { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable"      },
+    { EP_CAN_EXPLODE,          "- can explode"                         },
+    { EP_CAN_EXPLODE_BY_FIRE,  "  - by fire or explosions"             },
+    { EP_CAN_EXPLODE_SMASHED,  "  - when smashed"                      },
+    { EP_CAN_EXPLODE_IMPACT,   "  - on impact"                         },
+
+    { EP_DONT_RUN_INTO,                "- deadly when running into"            },
+    { EP_DONT_COLLIDE_WITH,    "- deadly when colliding with"          },
+    { EP_DONT_TOUCH,           "- deadly when touching"                },
+
     { EP_WALKABLE_OVER,                "- player can walk over it"             },
     { EP_WALKABLE_INSIDE,      "- player can walk inside it"           },
     { EP_WALKABLE_UNDER,       "- player can walk under it"            },
@@ -4019,10 +4274,6 @@ static void DrawPropertiesInfo()
 
     /* pre-defined properties */
     { EP_CAN_PASS_MAGIC_WALL,  "- can pass magic walls"                },
-    { EP_DONT_TOUCH,           "- deadly when touched"                 },
-    { EP_ENEMY,                        "- can kill the player"                 },
-    { EP_DONT_GO_TO,           "- deadly when walked to"               },
-    { EP_CAN_EXPLODE,          "- can explode"                         },
     { EP_HAS_CONTENT,          "- can contain other elements"          },
 
     { -1,                      NULL                                    }
@@ -4038,7 +4289,7 @@ static void DrawPropertiesInfo()
   int font1_width = getFontWidth(font1_nr);
   int font2_height = getFontHeight(font2_nr);
   int pad_x = ED_SETTINGS_XPOS(0);
-  int pad_y = ED_SETTINGS_YPOS(0);
+  int pad_y = ED_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
   int screen_line = 0;
   int i, x, y;
 
@@ -4179,6 +4430,13 @@ static void DrawPropertiesConfig()
 {
   int i;
 
+  if (!checkPropertiesConfig())
+  {
+    PrintInfoText("No configuration options available.", FONT_TEXT_1, 0);
+
+    return;
+  }
+
   /* check if there are elements where a score can be chosen for */
   for (i=0; elements_with_counter[i].element != -1; i++)
   {
@@ -4230,11 +4488,7 @@ static void DrawPropertiesConfig()
     for (i=ED_SELECTBOX_ID_CUSTOM_FIRST; i <= ED_SELECTBOX_ID_CUSTOM_LAST; i++)
       MapSelectboxGadget(i);
 
-    /* draw textbutton gadgets */
-    MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
-
     /* draw drawing area gadgets */
-    DrawCustomGraphicElementArea();
     DrawCustomContentArea();
   }
 }
@@ -4261,10 +4515,59 @@ static void DrawPropertiesAdvanced()
   for (i=ED_SELECTBOX_ID_CHANGE_FIRST; i<=ED_SELECTBOX_ID_CHANGE_LAST; i++)
     MapSelectboxGadget(i);
 
+  /* draw textbutton gadgets */
+  MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
+
   /* draw drawing area gadgets */
+  DrawCustomGraphicElementArea();
   DrawCustomChangedArea();
 }
 
+static void DrawElementName(int x, int y, int element)
+{
+  char *element_name = getElementInfoText(element);
+  int font_nr = FONT_TEXT_1;
+  int font_width = getFontWidth(font_nr);
+  int font_height = getFontHeight(font_nr);
+  int max_text_width = SXSIZE - x - ED_SETTINGS_XPOS(0);
+  int max_chars_per_line = max_text_width / font_width;
+  char buffer[max_chars_per_line + 1];
+
+  if (strlen(element_name) <= max_chars_per_line)
+    DrawTextF(x, y, font_nr, element_name);
+  else
+  {
+    int next_pos = max_chars_per_line;
+
+    strncpy(buffer, element_name, max_chars_per_line);
+    buffer[max_chars_per_line] = '\0';
+
+    if (element_name[max_chars_per_line] == ' ')
+      next_pos++;
+    else
+    {
+      int i;
+
+      for (i = max_chars_per_line - 1; i >= 0; i--)
+       if (buffer[i] == ' ')
+         break;
+
+      if (strlen(&element_name[i + 1]) <= max_chars_per_line)
+      {
+       buffer[i] = '\0';
+       next_pos = i + 1;
+      }
+    }
+
+    DrawTextF(x, y - font_height / 2, font_nr, buffer);
+
+    strncpy(buffer, &element_name[next_pos], max_chars_per_line);
+    buffer[max_chars_per_line] = '\0';
+
+    DrawTextF(x, y + font_height / 2, font_nr, buffer);
+  }
+}
+
 static void DrawPropertiesWindow()
 {
   int xstart = 2;
@@ -4277,9 +4580,11 @@ static void DrawPropertiesWindow()
       !IS_CUSTOM_ELEMENT(properties_element))
     edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
 
+#if 0
   if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
       !checkPropertiesConfig())
     edit_mode_properties = ED_MODE_PROPERTIES_INFO;
+#endif
 
   if (IS_CUSTOM_ELEMENT(properties_element))
     CopyCustomElementPropertiesToEditor(properties_element);
@@ -4302,8 +4607,8 @@ static void DrawPropertiesWindow()
 
   FrameCounter = 0;    /* restart animation frame counter */
 
-  DrawTextF((xstart + 3) * MINI_TILEX, (ystart + 1) * MINI_TILEY,
-           FONT_TEXT_1, getElementInfoText(properties_element));
+  DrawElementName((xstart + 3) * MINI_TILEX, (ystart + 1) * MINI_TILEY,
+                 properties_element);
 
   DrawPropertiesTabulatorGadgets();
 
@@ -5262,7 +5567,6 @@ static void HandleSelectboxGadgets(struct GadgetInfo *gi)
 {
   int type_id = gi->custom_type_id;
 
-  *selectbox_info[type_id].index = gi->selectbox.index;
   *selectbox_info[type_id].value =
     selectbox_info[type_id].options[gi->selectbox.index].value;
 
@@ -5497,6 +5801,12 @@ static void HandleControlButtons(struct GadgetInfo *gi)
        break;
       }
 
+      if (edit_mode != ED_MODE_DRAWING)
+      {
+       DrawDrawingWindow();
+       edit_mode = ED_MODE_DRAWING;
+      }
+
       undo_buffer_position =
        (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
       undo_buffer_steps--;
@@ -5521,6 +5831,12 @@ static void HandleControlButtons(struct GadgetInfo *gi)
       break;
 
     case GADGET_ID_CLEAR:
+      if (edit_mode != ED_MODE_DRAWING)
+      {
+       DrawDrawingWindow();
+       edit_mode = ED_MODE_DRAWING;
+      }
+
       for(x=0; x<MAX_LEV_FIELDX; x++) 
        for(y=0; y<MAX_LEV_FIELDY; y++) 
          Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);