#include "buttons.h"
#include "files.h"
+#define CHOICE_DELAY_VALUE 100
+
static int level_xpos,level_ypos;
static BOOL edit_mode;
static BOOL name_typing;
EL_CHAR_A + ('N' - 'A'),
EL_CHAR_A + ('E' - 'A'),
+ EL_SPIELER1,
+ EL_SPIELER2,
+ EL_SPIELER3,
+ EL_SPIELER4,
+
EL_SPIELFIGUR,
EL_LEERRAUM,
EL_ERDREICH,
if (((choice == ED_BUTTON_EUP && element_shift>0) ||
(choice == ED_BUTTON_EDOWN &&
element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
- DelayReached(&choice_delay,10))
+ DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
{
int i, step;
case ED_BUTTON_LEFT:
if (level_xpos>=0)
{
- if (!DelayReached(&choice_delay,10))
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
break;
if (lev_fieldx<2*SCR_FIELDX-2)
break;
case ED_BUTTON_RIGHT:
if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
{
- if (!DelayReached(&choice_delay,10))
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
break;
if (lev_fieldx<2*SCR_FIELDX-2)
break;
case ED_BUTTON_UP:
if (level_ypos>=0)
{
- if (!DelayReached(&choice_delay,10))
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
break;
if (lev_fieldy<2*SCR_FIELDY-2)
break;
case ED_BUTTON_DOWN:
if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
{
- if (!DelayReached(&choice_delay,10))
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
break;
if (lev_fieldy<2*SCR_FIELDY-2)
break;
int choice = CheckCountButtons(mx,my,button);
int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
- if (choice>=0 && choice<36 && DelayReached(&choice_delay,10))
+ if (choice >= 0 && choice < 36 &&
+ DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
{
if (!(choice % 2))
step = -step;