EL_DF_STEEL_WALL,
EL_DF_WOODEN_WALL,
EL_DF_REFRACTOR,
- EL_DF_MINE
+ EL_DF_MINE,
+
+ EL_DF_SLOPE_1,
+ EL_DF_SLOPE_2,
+ EL_DF_SLOPE_3,
+ EL_DF_SLOPE_4
};
static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
static int *editor_el_deflektor_ptr = editor_el_deflektor;
EL_DF_RECEIVER_DOWN,
EL_DF_RECEIVER_LEFT
},
+ {
+ EL_DF_SLOPE_1,
+ EL_DF_SLOPE_4,
+ EL_DF_SLOPE_3,
+ EL_DF_SLOPE_2
+ },
{
-1,
static int numHiresTiles(int element)
{
- if (!IS_MM_WALL(element))
- return 1;
-
- int bits = MM_WALL_BITS(element);
- int num_bits = 0;
-
- while (bits)
- {
- bits &= bits - 1;
- num_bits++;
- }
+ if (IS_MM_WALL(element))
+ return get_number_of_bits(MM_WALL_BITS(element));
- return num_bits;
+ return 1;
}
static void SetDrawModeHiRes(int element)
CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
}
-static void DrawAreaElementHighlight(boolean highlighted)
+static void DrawAreaElementHighlight(boolean highlighted,
+ boolean highlighted_similar)
{
DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
if (!IN_LEV_FIELD(lx, ly))
continue;
- if (Tile[lx][ly] != new_element1)
+ if (Tile[lx][ly] != new_element1 &&
+ (!highlighted_similar ||
+ !strEqual(element_info[Tile[lx][ly]].class_name,
+ element_info[new_element1].class_name)))
continue;
int sx = SX + x * ed_tilesize;
static void HandleLevelEditorIdle_Drawing(void)
{
static boolean last_highlighted = FALSE;
+ static boolean last_highlighted_similar = FALSE;
boolean highlighted = (GetKeyModState() & KMOD_Alt);
+ boolean highlighted_similar = (GetKeyModState() & KMOD_Shift);
- if (highlighted != last_highlighted)
+ if (highlighted != last_highlighted ||
+ (highlighted && highlighted_similar != last_highlighted_similar))
{
- DrawAreaElementHighlight(highlighted);
-
- last_highlighted = highlighted;
+ DrawAreaElementHighlight(highlighted, highlighted_similar);
redraw_mask |= REDRAW_FIELD;
}
+
+ last_highlighted = highlighted;
+ last_highlighted_similar = highlighted_similar;
}
void HandleLevelEditorIdle(void)