reordered and commented BD level properties
[rocksndiamonds.git] / src / editor.c
index f02252c5cc98a1aef3d3a48a7bf84d2c6b62760f..a9ef7e5e57aee657b2de8d3acb5c485b89e8cde3 100644 (file)
@@ -429,6 +429,18 @@ enum
   GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
   GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
   GADGET_ID_LEVELSET_NUM_LEVELS_UP,
+  GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,
+  GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,
+  GADGET_ID_BD_CYCLE_DELAY_MS_UP,
+  GADGET_ID_BD_CYCLE_DELAY_C64_DOWN,
+  GADGET_ID_BD_CYCLE_DELAY_C64_TEXT,
+  GADGET_ID_BD_CYCLE_DELAY_C64_UP,
+  GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,
+  GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,
+  GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
+  GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
+  GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
+  GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
   GADGET_ID_ELEMENT_VALUE1_DOWN,
   GADGET_ID_ELEMENT_VALUE1_TEXT,
   GADGET_ID_ELEMENT_VALUE1_UP,
@@ -571,6 +583,7 @@ enum
   GADGET_ID_TIME_OR_STEPS,
   GADGET_ID_TIME_SCORE_BASE,
   GADGET_ID_GAME_ENGINE_TYPE,
+  GADGET_ID_BD_SCHEDULING_TYPE,
   GADGET_ID_LEVELSET_SAVE_MODE,
   GADGET_ID_WIND_DIRECTION,
   GADGET_ID_PLAYER_SPEED,
@@ -606,6 +619,7 @@ enum
   GADGET_ID_LEVELCONFIG_LEVEL,
   GADGET_ID_LEVELCONFIG_LEVELSET,
   GADGET_ID_LEVELCONFIG_EDITOR,
+  GADGET_ID_LEVELCONFIG_ENGINE,
   GADGET_ID_PROPERTIES_INFO,
   GADGET_ID_PROPERTIES_CONFIG,
   GADGET_ID_PROPERTIES_CONFIG_1,
@@ -648,6 +662,12 @@ enum
   GADGET_ID_RANDOM_PERCENTAGE,
   GADGET_ID_RANDOM_QUANTITY,
   GADGET_ID_RANDOM_RESTRICTED,
+  GADGET_ID_BD_INTERMISSION,
+  GADGET_ID_BD_PAL_TIMING,
+  GADGET_ID_BD_LINE_SHIFTING_BORDERS,
+  GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
+  GADGET_ID_BD_SHORT_EXPLOSIONS,
+  GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
   GADGET_ID_STICK_ELEMENT,
   GADGET_ID_EM_SLIPPERY_GEMS,
   GADGET_ID_EM_EXPLODES_BY_FIRE,
@@ -680,6 +700,7 @@ enum
   GADGET_ID_CAN_MOVE_INTO_ACID,
   GADGET_ID_DONT_COLLIDE_WITH,
   GADGET_ID_BD_DIAGONAL_MOVEMENTS,
+  GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
   GADGET_ID_ENVELOPE_AUTOWRAP,
   GADGET_ID_ENVELOPE_CENTERED,
   GADGET_ID_MM_LASER_RED,
@@ -748,6 +769,10 @@ enum
   ED_COUNTER_ID_LEVEL_RANDOM_SEED,
   ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
   ED_COUNTER_ID_LEVEL_RANDOM,
+  ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
+  ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
+  ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
+  ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
   ED_COUNTER_ID_ELEMENT_VALUE1,
   ED_COUNTER_ID_ELEMENT_VALUE2,
   ED_COUNTER_ID_ELEMENT_VALUE3,
@@ -862,6 +887,7 @@ enum
   ED_SELECTBOX_ID_TIME_OR_STEPS,
   ED_SELECTBOX_ID_TIME_SCORE_BASE,
   ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
+  ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
   ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
   ED_SELECTBOX_ID_WIND_DIRECTION,
   ED_SELECTBOX_ID_PLAYER_SPEED,
@@ -901,6 +927,9 @@ enum
 #define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
 #define ED_SELECTBOX_ID_LEVELSET_LAST  ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
 
+#define ED_SELECTBOX_ID_ENGINE_FIRST   ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
+#define ED_SELECTBOX_ID_ENGINE_LAST    ED_SELECTBOX_ID_BD_SCHEDULING_TYPE
+
 #define ED_SELECTBOX_ID_CUSTOM1_FIRST  ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
 #define ED_SELECTBOX_ID_CUSTOM1_LAST   ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
 #define ED_SELECTBOX_ID_CUSTOM2_FIRST  ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
@@ -917,6 +946,7 @@ enum
   ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL,
   ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET,
   ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR,
+  ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
   ED_TEXTBUTTON_ID_PROPERTIES_INFO,
   ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
   ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
@@ -932,7 +962,7 @@ enum
 };
 
 #define ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
-#define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST  ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
+#define ED_TAB_BUTTON_ID_LEVELCONFIG_LAST  ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
 
 #define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
 #define ED_TAB_BUTTON_ID_PROPERTIES_LAST  ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
@@ -964,6 +994,12 @@ enum
   ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
   ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
   ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
+  ED_CHECKBUTTON_ID_BD_INTERMISSION,
+  ED_CHECKBUTTON_ID_BD_PAL_TIMING,
+  ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
+  ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
+  ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
+  ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
   ED_CHECKBUTTON_ID_STICK_ELEMENT,
   ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
   ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
@@ -996,6 +1032,7 @@ enum
   ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
   ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
   ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
+  ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
   ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
   ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
   ED_CHECKBUTTON_ID_MM_LASER_RED,
@@ -1044,6 +1081,9 @@ enum
 #define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
 #define ED_CHECKBUTTON_ID_EDITOR_LAST  ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
 
+#define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
+#define ED_CHECKBUTTON_ID_ENGINE_LAST  ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
+
 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST        ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
 #define ED_CHECKBUTTON_ID_CUSTOM2_FIRST        ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
@@ -1136,6 +1176,7 @@ enum
 #define ED_MODE_LEVELCONFIG_LEVEL      ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL
 #define ED_MODE_LEVELCONFIG_LEVELSET   ED_TEXTBUTTON_ID_LEVELCONFIG_LEVELSET
 #define ED_MODE_LEVELCONFIG_EDITOR     ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR
+#define ED_MODE_LEVELCONFIG_ENGINE     ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE
 
 // sub-screens in the element properties section
 #define ED_MODE_PROPERTIES_INFO                ED_TEXTBUTTON_ID_PROPERTIES_INFO
@@ -1474,6 +1515,42 @@ static struct
     &random_placement_value,
     "random element placement:",       NULL, "in"
   },
+  {
+    ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(3),
+    50,                                        500,
+    GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,  GADGET_ID_BD_CYCLE_DELAY_MS_UP,
+    GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,  GADGET_ID_NONE,
+    &level.bd_cycle_delay_ms,
+    NULL,                              NULL, "game cycle delay (ms)"
+  },
+  {
+    ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(3),
+    0,                                 32,
+    GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
+    GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
+    &level.bd_cycle_delay_c64,
+    NULL,                              NULL, "game cycle delay (C64-style)"
+  },
+  {
+    ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(4),
+    1,                                 40,
+    GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,   GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
+    GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,   GADGET_ID_NONE,
+    &level.bd_hatching_delay_cycles,
+    NULL,                              NULL, "hatching delay (cycles)"
+  },
+  {
+    ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(4),
+    1,                                 40,
+    GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,  GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
+    GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,  GADGET_ID_NONE,
+    &level.bd_hatching_delay_seconds,
+    NULL,                              NULL, "hatching delay (seconds)"
+  },
 
   // ---------- element settings: configure (various elements) ----------------
 
@@ -2520,6 +2597,19 @@ static struct ValueTextInfo options_group_choice_mode[] =
   { -1,                                NULL                            }
 };
 
+static struct ValueTextInfo options_bd_scheduling_type[] =
+{
+  { GD_SCHEDULING_MILLISECONDS,          "Milliseconds"                },
+  { GD_SCHEDULING_BD1,           "BD1"                         },
+  { GD_SCHEDULING_BD2,           "BD2"                         },
+  { GD_SCHEDULING_PLCK,                  "Construction Kit"            },
+  { GD_SCHEDULING_CRDR,                  "Crazy Dream 7"               },
+  { GD_SCHEDULING_BD1_ATARI,     "Atari BD1"                   },
+  { GD_SCHEDULING_BD2_PLCK_ATARI, "Atari BD2 / PLCK"           },
+
+  { -1,                                  NULL                          }
+};
+
 static struct ValueTextInfo *action_arg_modes[] =
 {
   options_action_mode_none,
@@ -2603,6 +2693,15 @@ static struct
     &level.game_engine_type,
     NULL, "game engine:", NULL,                "game engine"
   },
+  {
+    ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(1),
+    GADGET_ID_BD_SCHEDULING_TYPE,      GADGET_ID_NONE,
+    -1,
+    options_bd_scheduling_type,
+    &level.bd_scheduling_type,
+    NULL, "scheduling type:", NULL,    "level timing"
+  },
   {
     ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
     ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(10),
@@ -2918,6 +3017,13 @@ static struct
     8,                                 "Editor",
     NULL, NULL, NULL,                  "Configure editor settings"
   },
+  {
+    ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE,
+    -1,                                        -1,
+    GADGET_ID_LEVELCONFIG_ENGINE,      GADGET_ID_LEVELCONFIG_EDITOR,
+    8,                                 "Engine",
+    NULL, NULL, NULL,                  "Configure engine settings"
+  },
 
   // ---------- element settings (tabs) ---------------------------------------
 
@@ -3231,6 +3337,54 @@ static struct
     NULL, NULL,
     "use template for custom elements",        "use template for custom properties"
   },
+  {
+    ED_CHECKBUTTON_ID_BD_INTERMISSION,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(0),
+    GADGET_ID_BD_INTERMISSION,         GADGET_ID_NONE,
+    &level.bd_intermission,
+    "Boulder Dash game engine settings:", NULL,
+    "intermission",                    "level is an intermission level"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_PAL_TIMING,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(2),
+    GADGET_ID_BD_PAL_TIMING,           GADGET_ID_NONE,
+    &level.bd_pal_timing,
+    NULL, NULL,
+    "PAL timing",                      "use slower timer (like PAL C64)"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(6),
+    GADGET_ID_BD_LINE_SHIFTING_BORDERS,        GADGET_ID_NONE,
+    &level.bd_line_shifting_borders,
+    "Compatibility settings:", NULL,
+    "line-shifting borders",           "use line-shifting wrap-around"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(7),
+    GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
+    &level.bd_scan_first_and_last_row,
+    NULL, NULL,
+    "scan first and last row",         "also process top/bottom border rows"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(8),
+    GADGET_ID_BD_SHORT_EXPLOSIONS,     GADGET_ID_NONE,
+    &level.bd_short_explosions,
+    NULL, NULL,
+    "short explosions",                        "use four game cycles for explosions"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(9),
+    GADGET_ID_BD_GRAVITY_AFFECTS_ALL,  GADGET_ID_NONE,
+    &level.bd_gravity_affects_all,
+    NULL, NULL,
+    "gravity change affects everything", "gravity affects all falling objects"
+  },
 
   // ---------- element settings: configure (various elements) ----------------
 
@@ -3490,6 +3644,14 @@ static struct
     NULL, NULL,
     "can move diagonally",             "player can move diagonally"
   },
+  {
+    ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
+    GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,        GADGET_ID_NONE,
+    &level.bd_topmost_player_active,
+    NULL, NULL,
+    "topmost player is active",                "use first player found on playfield"
+  },
   {
     ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
@@ -4305,7 +4467,7 @@ static int editor_el_boulderdash_native[] =
   EL_BD_AMOEBA,
   EL_BD_BUTTERFLY_UP,
   EL_BD_FIREFLY_UP,
-  EL_EXIT_CLOSED,
+  EL_BD_EXIT_CLOSED,
 
   EL_BD_BUTTERFLY_LEFT,
   EL_BD_FIREFLY_LEFT,
@@ -4315,7 +4477,7 @@ static int editor_el_boulderdash_native[] =
   EL_BD_INBOX,
   EL_BD_BUTTERFLY_DOWN,
   EL_BD_FIREFLY_DOWN,
-  EL_EXIT_OPEN,
+  EL_BD_EXIT_OPEN,
 
   EL_BD_AMOEBA_2,
   EL_BD_BUTTERFLY_2_UP,
@@ -7460,7 +7622,7 @@ static void CreateTextbuttonGadgets(void)
     int id = textbutton_info[i].gadget_id;
     int type_id = textbutton_info[i].gadget_type_id;
     int is_tab_button =
-      ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_EDITOR) ||
+      ((id >= GADGET_ID_LEVELCONFIG_LEVEL && id <= GADGET_ID_LEVELCONFIG_ENGINE) ||
        (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
     int graphic =
       (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
@@ -8228,7 +8390,7 @@ static void MapMainDrawingArea(void)
     no_vertical_scrollbar   = (lev_fieldy <= ed_fieldy);
   }
 
-  for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
+  for (i = ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
   {
     if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
          i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
@@ -9776,10 +9938,14 @@ static void DrawLevelConfigTabulatorGadgets(void)
 {
   struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELCONFIG_LEVEL];
   Pixel tab_color = getTabulatorBarColor();
-  int id_first = ED_TAB_BUTTON_ID_LEVELCONFIG_FIRST;
-  int id_last  = ED_TAB_BUTTON_ID_LEVELCONFIG_LAST;
+  int id_first = ED_TEXTBUTTON_ID_LEVELCONFIG_LEVEL;
+  int id_last  = ED_TEXTBUTTON_ID_LEVELCONFIG_EDITOR;
   int i;
 
+  // draw additional "engine" tabulator when using native BD engine
+  if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
+    id_last = ED_TEXTBUTTON_ID_LEVELCONFIG_ENGINE;
+
   for (i = id_first; i <= id_last; i++)
   {
     int gadget_id = textbutton_info[i].gadget_id;
@@ -9962,11 +10128,11 @@ static void DrawLevelConfigEditor(void)
     MapCounterButtons(i);
 
   // draw checkbutton gadgets
-  for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
+  for (i = ED_CHECKBUTTON_ID_EDITOR_FIRST; i <= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
     MapCheckbuttonGadget(i);
 
   // draw radiobutton gadgets
-  for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
+  for (i = ED_RADIOBUTTON_ID_EDITOR_FIRST; i <= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
     MapRadiobuttonGadget(i);
 
   // draw drawing area
@@ -9976,6 +10142,31 @@ static void DrawLevelConfigEditor(void)
   MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
 }
 
+static void DrawLevelConfigEngine(void)
+{
+  int i;
+
+  // draw counter gadgets
+  if (level.bd_scheduling_type == GD_SCHEDULING_MILLISECONDS)
+  {
+    MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_MS);
+    MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES);
+  }
+  else
+  {
+    MapCounterButtons(ED_COUNTER_ID_BD_CYCLE_DELAY_C64);
+    MapCounterButtons(ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS);
+  }
+
+  // draw checkbutton gadgets
+  for (i = ED_CHECKBUTTON_ID_ENGINE_FIRST; i <= ED_CHECKBUTTON_ID_ENGINE_LAST; i++)
+    MapCheckbuttonGadget(i);
+
+  // draw selectbox gadgets
+  for (i = ED_SELECTBOX_ID_ENGINE_FIRST; i <= ED_SELECTBOX_ID_ENGINE_LAST; i++)
+    MapSelectboxGadget(i);
+}
+
 static void DrawLevelConfigWindow(void)
 {
   char *text = "Global Settings";
@@ -10003,6 +10194,8 @@ static void DrawLevelConfigWindow(void)
     DrawLevelConfigLevelSet();
   else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_EDITOR)
     DrawLevelConfigEditor();
+  else if (edit_mode_levelconfig == ED_MODE_LEVELCONFIG_ENGINE)
+    DrawLevelConfigEngine();
 }
 
 static void DrawCustomContentArea(void)
@@ -10448,6 +10641,7 @@ static void DrawPropertiesInfo(void)
 }
 
 #define TEXT_COLLECTING                "Score for collecting"
+#define TEXT_COLLECTING_EXTRA  "Score for extra diamonds"
 #define TEXT_SMASHING          "Score for smashing"
 #define TEXT_SLURPING          "Score for slurping robot"
 #define TEXT_CRACKING          "Score for cracking"
@@ -10474,130 +10668,133 @@ static struct
   char *text;
 } elements_with_counter[] =
 {
-  { EL_EMERALD,                &level.score[SC_EMERALD],       TEXT_COLLECTING },
-  { EL_BD_DIAMOND,     &level.score[SC_EMERALD],       TEXT_COLLECTING },
-  { EL_EMERALD_YELLOW, &level.score[SC_EMERALD],       TEXT_COLLECTING },
-  { EL_EMERALD_RED,    &level.score[SC_EMERALD],       TEXT_COLLECTING },
-  { EL_EMERALD_PURPLE, &level.score[SC_EMERALD],       TEXT_COLLECTING },
-  { EL_SP_INFOTRON,    &level.score[SC_EMERALD],       TEXT_COLLECTING },
-  { EL_DIAMOND,                &level.score[SC_DIAMOND],       TEXT_COLLECTING },
-  { EL_CRYSTAL,                &level.score[SC_CRYSTAL],       TEXT_COLLECTING },
-  { EL_PEARL,          &level.score[SC_PEARL],         TEXT_COLLECTING },
-  { EL_BUG,            &level.score[SC_BUG],           TEXT_SMASHING   },
-  { EL_BUG_RIGHT,      &level.score[SC_BUG],           TEXT_SMASHING   },
-  { EL_BUG_UP,         &level.score[SC_BUG],           TEXT_SMASHING   },
-  { EL_BUG_LEFT,       &level.score[SC_BUG],           TEXT_SMASHING   },
-  { EL_BUG_DOWN,       &level.score[SC_BUG],           TEXT_SMASHING   },
-  { EL_BD_BUTTERFLY,   &level.score[SC_BUG],           TEXT_SMASHING   },
-  { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG],                TEXT_SMASHING   },
-  { EL_BD_BUTTERFLY_UP,   &level.score[SC_BUG],                TEXT_SMASHING   },
-  { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG],                TEXT_SMASHING   },
-  { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG],                TEXT_SMASHING   },
-  { EL_SP_ELECTRON,    &level.score[SC_BUG],           TEXT_SMASHING   },
-  { EL_SPACESHIP,      &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
-  { EL_SPACESHIP_RIGHT,        &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
-  { EL_SPACESHIP_UP,   &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
-  { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
-  { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
-  { EL_BD_FIREFLY,     &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
-  { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP],    TEXT_SMASHING   },
-  { EL_BD_FIREFLY_UP,  &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
-  { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP],    TEXT_SMASHING   },
-  { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP],    TEXT_SMASHING   },
-  { EL_SP_SNIKSNAK,    &level.score[SC_SPACESHIP],     TEXT_SMASHING   },
-  { EL_YAMYAM,         &level.score[SC_YAMYAM],        TEXT_SMASHING   },
-  { EL_YAMYAM_LEFT,    &level.score[SC_YAMYAM],        TEXT_SMASHING   },
-  { EL_YAMYAM_RIGHT,   &level.score[SC_YAMYAM],        TEXT_SMASHING   },
-  { EL_YAMYAM_UP,      &level.score[SC_YAMYAM],        TEXT_SMASHING   },
-  { EL_YAMYAM_DOWN,    &level.score[SC_YAMYAM],        TEXT_SMASHING   },
-  { EL_DARK_YAMYAM,    &level.score[SC_YAMYAM],        TEXT_SMASHING   },
-  { EL_ROBOT,          &level.score[SC_ROBOT],         TEXT_SMASHING   },
-  { EL_PACMAN,         &level.score[SC_PACMAN],        TEXT_SMASHING   },
-  { EL_PACMAN_RIGHT,   &level.score[SC_PACMAN],        TEXT_SMASHING   },
-  { EL_PACMAN_UP,      &level.score[SC_PACMAN],        TEXT_SMASHING   },
-  { EL_PACMAN_LEFT,    &level.score[SC_PACMAN],        TEXT_SMASHING   },
-  { EL_PACMAN_DOWN,    &level.score[SC_PACMAN],        TEXT_SMASHING   },
-  { EL_NUT,            &level.score[SC_NUT],           TEXT_CRACKING   },
-  { EL_DYNAMITE,       &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
-  { EL_EM_DYNAMITE,    &level.score[SC_DYNAMITE],      TEXT_COLLECTING },
-  { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE], TEXT_COLLECTING },
-  { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
-  { EL_DYNABOMB_INCREASE_POWER,        &level.score[SC_DYNAMITE], TEXT_COLLECTING },
-  { EL_SHIELD_NORMAL,  &level.score[SC_SHIELD],        TEXT_COLLECTING },
-  { EL_SHIELD_DEADLY,  &level.score[SC_SHIELD],        TEXT_COLLECTING },
-  { EL_EXTRA_TIME,     &level.extra_time_score,        TEXT_COLLECTING },
-  { EL_KEY_1,          &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_KEY_2,          &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_KEY_3,          &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_KEY_4,          &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_EM_KEY_1,       &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_EM_KEY_2,       &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_EM_KEY_3,       &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_EM_KEY_4,       &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_EMC_KEY_5,      &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_EMC_KEY_6,      &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_EMC_KEY_7,      &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_EMC_KEY_8,      &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_DC_KEY_WHITE,   &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_MM_KETTLE,      &level.score[SC_EMERALD],       TEXT_COLLECTING },
-  { EL_DF_CELL,                &level.score[SC_EMERALD],       TEXT_COLLECTING },
-  { EL_MM_KEY,         &level.score[SC_KEY],           TEXT_COLLECTING },
-  { EL_MM_LIGHTBALL,   &level.score[SC_ELEM_BONUS],    TEXT_COLLECTING },
-  { EL_MM_PACMAN,      &level.score[SC_PACMAN],        TEXT_SMASHING   },
-  { EL_MM_PACMAN_RIGHT,        &level.score[SC_PACMAN],        TEXT_SMASHING   },
-  { EL_MM_PACMAN_UP,   &level.score[SC_PACMAN],        TEXT_SMASHING   },
-  { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN],        TEXT_SMASHING   },
-  { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN],        TEXT_SMASHING   },
-  { EL_AMOEBA_WET,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
-  { EL_AMOEBA_DRY,     &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
-  { EL_AMOEBA_FULL,    &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
-  { EL_BD_AMOEBA,      &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
-  { EL_EMC_DRIPPER,    &level.amoeba_speed,            TEXT_AMOEBA_SPEED },
-  { EL_MAGIC_WALL,     &level.time_magic_wall,         TEXT_DURATION   },
-  { EL_BD_MAGIC_WALL,  &level.time_magic_wall,         TEXT_DURATION   },
-  { EL_DC_MAGIC_WALL,  &level.time_magic_wall,         TEXT_DURATION   },
-  { EL_ROBOT_WHEEL,    &level.time_wheel,              TEXT_DURATION   },
-
-  { EL_TIMEGATE_SWITCH,          &level.time_timegate,         TEXT_DURATION   },
-  { EL_DC_TIMEGATE_SWITCH,&level.time_timegate,                TEXT_DURATION   },
-  { EL_LIGHT_SWITCH,   &level.time_light,              TEXT_DURATION   },
-  { EL_LIGHT_SWITCH_ACTIVE, &level.time_light,         TEXT_DURATION   },
-  { EL_SHIELD_NORMAL,  &level.shield_normal_time,      TEXT_DURATION   },
-  { EL_SHIELD_DEADLY,  &level.shield_deadly_time,      TEXT_DURATION   },
-  { EL_EXTRA_TIME,     &level.extra_time,              TEXT_TIME_BONUS },
-  { EL_TIME_ORB_FULL,  &level.time_orb_time,           TEXT_TIME_BONUS },
-  { EL_GAME_OF_LIFE,   &level.game_of_life[0],         TEXT_GAME_OF_LIFE_1 },
-  { EL_GAME_OF_LIFE,   &level.game_of_life[1],         TEXT_GAME_OF_LIFE_2 },
-  { EL_GAME_OF_LIFE,   &level.game_of_life[2],         TEXT_GAME_OF_LIFE_3 },
-  { EL_GAME_OF_LIFE,   &level.game_of_life[3],         TEXT_GAME_OF_LIFE_4 },
-  { EL_BIOMAZE,                &level.biomaze[0],              TEXT_GAME_OF_LIFE_1 },
-  { EL_BIOMAZE,                &level.biomaze[1],              TEXT_GAME_OF_LIFE_2 },
-  { EL_BIOMAZE,                &level.biomaze[2],              TEXT_GAME_OF_LIFE_3 },
-  { EL_BIOMAZE,                &level.biomaze[3],              TEXT_GAME_OF_LIFE_4 },
-
-  { EL_EMC_ANDROID,    &level.android_move_time,       TEXT_MOVE_SPEED },
-  { EL_EMC_ANDROID,    &level.android_clone_time,      TEXT_CLONE_SPEED },
-  { EL_EMC_MAGIC_BALL, &level.ball_time,               TEXT_BALL_DELAY },
-  { EL_EMC_LENSES,     &level.lenses_score,            TEXT_COLLECTING },
-  { EL_EMC_MAGNIFIER,  &level.magnify_score,           TEXT_COLLECTING },
-  { EL_SPRING,         &level.slurp_score,             TEXT_SLURPING   },
-  { EL_SPRING_LEFT,    &level.slurp_score,             TEXT_SLURPING   },
-  { EL_SPRING_RIGHT,   &level.slurp_score,             TEXT_SLURPING   },
-  { EL_EMC_LENSES,     &level.lenses_time,             TEXT_DURATION   },
-  { EL_EMC_MAGNIFIER,  &level.magnify_time,            TEXT_DURATION   },
-  { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse,            TEXT_DELAY_OFF  },
-  { EL_MM_BOMB,                &level.mm_time_bomb,            TEXT_DELAY_EXPLODING },
-  { EL_MM_GRAY_BALL,   &level.mm_time_ball,            TEXT_DELAY_CHANGING },
-  { EL_MM_STEEL_BLOCK, &level.mm_time_block,           TEXT_DELAY_MOVING },
-  { EL_MM_WOODEN_BLOCK,        &level.mm_time_block,           TEXT_DELAY_MOVING },
-
-  { -1,                        NULL,                           NULL            }
+  { EL_EMERALD,                        &level.score[SC_EMERALD],       TEXT_COLLECTING         },
+  { EL_BD_DIAMOND,             &level.score[SC_EMERALD],       TEXT_COLLECTING         },
+  { EL_BD_DIAMOND,             &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA   },
+  { EL_EMERALD_YELLOW,         &level.score[SC_EMERALD],       TEXT_COLLECTING         },
+  { EL_EMERALD_RED,            &level.score[SC_EMERALD],       TEXT_COLLECTING         },
+  { EL_EMERALD_PURPLE,         &level.score[SC_EMERALD],       TEXT_COLLECTING         },
+  { EL_SP_INFOTRON,            &level.score[SC_EMERALD],       TEXT_COLLECTING         },
+  { EL_DIAMOND,                        &level.score[SC_DIAMOND],       TEXT_COLLECTING         },
+  { EL_CRYSTAL,                        &level.score[SC_CRYSTAL],       TEXT_COLLECTING         },
+  { EL_PEARL,                  &level.score[SC_PEARL],         TEXT_COLLECTING         },
+  { EL_BUG,                    &level.score[SC_BUG],           TEXT_SMASHING           },
+  { EL_BUG_RIGHT,              &level.score[SC_BUG],           TEXT_SMASHING           },
+  { EL_BUG_UP,                 &level.score[SC_BUG],           TEXT_SMASHING           },
+  { EL_BUG_LEFT,               &level.score[SC_BUG],           TEXT_SMASHING           },
+  { EL_BUG_DOWN,               &level.score[SC_BUG],           TEXT_SMASHING           },
+  { EL_BD_BUTTERFLY,           &level.score[SC_BUG],           TEXT_SMASHING           },
+  { EL_BD_BUTTERFLY_RIGHT,     &level.score[SC_BUG],           TEXT_SMASHING           },
+  { EL_BD_BUTTERFLY_UP,                &level.score[SC_BUG],           TEXT_SMASHING           },
+  { EL_BD_BUTTERFLY_LEFT,      &level.score[SC_BUG],           TEXT_SMASHING           },
+  { EL_BD_BUTTERFLY_DOWN,      &level.score[SC_BUG],           TEXT_SMASHING           },
+  { EL_SP_ELECTRON,            &level.score[SC_BUG],           TEXT_SMASHING           },
+  { EL_SPACESHIP,              &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
+  { EL_SPACESHIP_RIGHT,                &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
+  { EL_SPACESHIP_UP,           &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
+  { EL_SPACESHIP_LEFT,         &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
+  { EL_SPACESHIP_DOWN,         &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
+  { EL_BD_FIREFLY,             &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
+  { EL_BD_FIREFLY_RIGHT,       &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
+  { EL_BD_FIREFLY_UP,          &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
+  { EL_BD_FIREFLY_LEFT,                &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
+  { EL_BD_FIREFLY_DOWN,                &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
+  { EL_SP_SNIKSNAK,            &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
+  { EL_YAMYAM,                 &level.score[SC_YAMYAM],        TEXT_SMASHING           },
+  { EL_YAMYAM_LEFT,            &level.score[SC_YAMYAM],        TEXT_SMASHING           },
+  { EL_YAMYAM_RIGHT,           &level.score[SC_YAMYAM],        TEXT_SMASHING           },
+  { EL_YAMYAM_UP,              &level.score[SC_YAMYAM],        TEXT_SMASHING           },
+  { EL_YAMYAM_DOWN,            &level.score[SC_YAMYAM],        TEXT_SMASHING           },
+  { EL_DARK_YAMYAM,            &level.score[SC_YAMYAM],        TEXT_SMASHING           },
+  { EL_ROBOT,                  &level.score[SC_ROBOT],         TEXT_SMASHING           },
+  { EL_PACMAN,                 &level.score[SC_PACMAN],        TEXT_SMASHING           },
+  { EL_PACMAN_RIGHT,           &level.score[SC_PACMAN],        TEXT_SMASHING           },
+  { EL_PACMAN_UP,              &level.score[SC_PACMAN],        TEXT_SMASHING           },
+  { EL_PACMAN_LEFT,            &level.score[SC_PACMAN],        TEXT_SMASHING           },
+  { EL_PACMAN_DOWN,            &level.score[SC_PACMAN],        TEXT_SMASHING           },
+  { EL_NUT,                    &level.score[SC_NUT],           TEXT_CRACKING           },
+  { EL_DYNAMITE,               &level.score[SC_DYNAMITE],      TEXT_COLLECTING         },
+  { EL_EM_DYNAMITE,            &level.score[SC_DYNAMITE],      TEXT_COLLECTING         },
+  { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],     TEXT_COLLECTING         },
+  { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],      TEXT_COLLECTING         },
+  { EL_DYNABOMB_INCREASE_POWER,        &level.score[SC_DYNAMITE],      TEXT_COLLECTING         },
+  { EL_SHIELD_NORMAL,          &level.score[SC_SHIELD],        TEXT_COLLECTING         },
+  { EL_SHIELD_DEADLY,          &level.score[SC_SHIELD],        TEXT_COLLECTING         },
+  { EL_EXTRA_TIME,             &level.extra_time_score,        TEXT_COLLECTING         },
+  { EL_KEY_1,                  &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_KEY_2,                  &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_KEY_3,                  &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_KEY_4,                  &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_EM_KEY_1,               &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_EM_KEY_2,               &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_EM_KEY_3,               &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_EM_KEY_4,               &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_EMC_KEY_5,              &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_EMC_KEY_6,              &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_EMC_KEY_7,              &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_EMC_KEY_8,              &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_DC_KEY_WHITE,           &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_MM_KETTLE,              &level.score[SC_EMERALD],       TEXT_COLLECTING         },
+  { EL_DF_CELL,                        &level.score[SC_EMERALD],       TEXT_COLLECTING         },
+  { EL_MM_KEY,                 &level.score[SC_KEY],           TEXT_COLLECTING         },
+  { EL_MM_LIGHTBALL,           &level.score[SC_ELEM_BONUS],    TEXT_COLLECTING         },
+  { EL_MM_PACMAN,              &level.score[SC_PACMAN],        TEXT_SMASHING           },
+  { EL_MM_PACMAN_RIGHT,                &level.score[SC_PACMAN],        TEXT_SMASHING           },
+  { EL_MM_PACMAN_UP,           &level.score[SC_PACMAN],        TEXT_SMASHING           },
+  { EL_MM_PACMAN_LEFT,         &level.score[SC_PACMAN],        TEXT_SMASHING           },
+  { EL_MM_PACMAN_DOWN,         &level.score[SC_PACMAN],        TEXT_SMASHING           },
+  { EL_AMOEBA_WET,             &level.amoeba_speed,            TEXT_AMOEBA_SPEED       },
+  { EL_AMOEBA_DRY,             &level.amoeba_speed,            TEXT_AMOEBA_SPEED       },
+  { EL_AMOEBA_FULL,            &level.amoeba_speed,            TEXT_AMOEBA_SPEED       },
+  { EL_BD_AMOEBA,              &level.amoeba_speed,            TEXT_AMOEBA_SPEED       },
+  { EL_EMC_DRIPPER,            &level.amoeba_speed,            TEXT_AMOEBA_SPEED       },
+  { EL_MAGIC_WALL,             &level.time_magic_wall,         TEXT_DURATION           },
+  { EL_BD_MAGIC_WALL,          &level.time_magic_wall,         TEXT_DURATION           },
+  { EL_DC_MAGIC_WALL,          &level.time_magic_wall,         TEXT_DURATION           },
+  { EL_ROBOT_WHEEL,            &level.time_wheel,              TEXT_DURATION           },
+  { EL_TIMEGATE_SWITCH,                &level.time_timegate,           TEXT_DURATION           },
+  { EL_DC_TIMEGATE_SWITCH,     &level.time_timegate,           TEXT_DURATION           },
+  { EL_LIGHT_SWITCH,           &level.time_light,              TEXT_DURATION           },
+  { EL_LIGHT_SWITCH_ACTIVE,    &level.time_light,              TEXT_DURATION           },
+  { EL_SHIELD_NORMAL,          &level.shield_normal_time,      TEXT_DURATION           },
+  { EL_SHIELD_DEADLY,          &level.shield_deadly_time,      TEXT_DURATION           },
+  { EL_EXTRA_TIME,             &level.extra_time,              TEXT_TIME_BONUS         },
+  { EL_TIME_ORB_FULL,          &level.time_orb_time,           TEXT_TIME_BONUS         },
+  { EL_GAME_OF_LIFE,           &level.game_of_life[0],         TEXT_GAME_OF_LIFE_1     },
+  { EL_GAME_OF_LIFE,           &level.game_of_life[1],         TEXT_GAME_OF_LIFE_2     },
+  { EL_GAME_OF_LIFE,           &level.game_of_life[2],         TEXT_GAME_OF_LIFE_3     },
+  { EL_GAME_OF_LIFE,           &level.game_of_life[3],         TEXT_GAME_OF_LIFE_4     },
+  { EL_BIOMAZE,                        &level.biomaze[0],              TEXT_GAME_OF_LIFE_1     },
+  { EL_BIOMAZE,                        &level.biomaze[1],              TEXT_GAME_OF_LIFE_2     },
+  { EL_BIOMAZE,                        &level.biomaze[2],              TEXT_GAME_OF_LIFE_3     },
+  { EL_BIOMAZE,                        &level.biomaze[3],              TEXT_GAME_OF_LIFE_4     },
+  { EL_EMC_ANDROID,            &level.android_move_time,       TEXT_MOVE_SPEED         },
+  { EL_EMC_ANDROID,            &level.android_clone_time,      TEXT_CLONE_SPEED        },
+  { EL_EMC_MAGIC_BALL,         &level.ball_time,               TEXT_BALL_DELAY         },
+  { EL_EMC_LENSES,             &level.lenses_score,            TEXT_COLLECTING         },
+  { EL_EMC_MAGNIFIER,          &level.magnify_score,           TEXT_COLLECTING         },
+  { EL_SPRING,                 &level.slurp_score,             TEXT_SLURPING           },
+  { EL_SPRING_LEFT,            &level.slurp_score,             TEXT_SLURPING           },
+  { EL_SPRING_RIGHT,           &level.slurp_score,             TEXT_SLURPING           },
+  { EL_EMC_LENSES,             &level.lenses_time,             TEXT_DURATION           },
+  { EL_EMC_MAGNIFIER,          &level.magnify_time,            TEXT_DURATION           },
+  { EL_MM_FUSE_ACTIVE,         &level.mm_time_fuse,            TEXT_DELAY_OFF          },
+  { EL_MM_BOMB,                        &level.mm_time_bomb,            TEXT_DELAY_EXPLODING    },
+  { EL_MM_GRAY_BALL,           &level.mm_time_ball,            TEXT_DELAY_CHANGING     },
+  { EL_MM_STEEL_BLOCK,         &level.mm_time_block,           TEXT_DELAY_MOVING       },
+  { EL_MM_WOODEN_BLOCK,                &level.mm_time_block,           TEXT_DELAY_MOVING       },
+
+  { -1,                                NULL,                           NULL                    }
 };
 
 static boolean checkPropertiesConfig(int element)
 {
   int i;
 
+  // special case: empty space customization only available in R'n'D game engine
+  if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
+    return FALSE;
+
   if (IS_GEM(element) ||
       IS_CUSTOM_ELEMENT(element) ||
       IS_GROUP_ELEMENT(element) ||
@@ -10846,10 +11043,19 @@ static void DrawPropertiesConfig(void)
   }
 
   if (IS_BD_PLAYER_ELEMENT(properties_element))
+  {
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
+  }
+
+  // special case: slippery walls option for gems only available in R'n'D game engine
+  if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
+  {
+    checkbutton_info[ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS].y =
+      ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_BD_DIAMOND ? 2 : 1);
 
-  if (IS_GEM(properties_element))
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
+  }
 
   if (properties_element == EL_EM_DYNAMITE)
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
@@ -14465,10 +14671,18 @@ static void HandleSelectboxGadgets(struct GadgetInfo *gi)
   }
   else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
   {
-    // update element selection list
+    // show or hide "engine" tabulator depending on game engine type
+    DrawLevelConfigWindow();
+
+    // update element selection list depending on game engine type
     ReinitializeElementList();
     ModifyEditorElementList();
   }
+  else if (type_id == ED_SELECTBOX_ID_BD_SCHEDULING_TYPE)
+  {
+    // update BD cycle delay counter gadgets depending on BD scheduling type
+    DrawLevelConfigWindow();
+  }
 
   // do not mark level as modified for certain non-level-changing gadgets
   if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||