#include "tools.h"
#include "files.h"
#include "game.h"
+#include "init.h"
#include "tape.h"
ED_GADGET_DISTANCE)
/* custom element content */
#define ED_AREA_ELEM_CONTENT4_XPOS (29 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT4_YPOS (ED_SETTINGS_YPOS(2) + \
+#define ED_AREA_ELEM_CONTENT4_YPOS (ED_SETTINGS_YPOS(12) + \
ED_GADGET_DISTANCE - MINI_TILEY)
/* custom change trigger element */
-#define ED_AREA_ELEM_CONTENT5_XPOS (29 * MINI_TILEX)
+#define ED_AREA_ELEM_CONTENT5_XPOS (28 * MINI_TILEX)
#define ED_AREA_ELEM_CONTENT5_YPOS (ED_SETTINGS_YPOS(7) + \
ED_GADGET_DISTANCE)
+/* extended custom change target */
+#define ED_AREA_ELEM_CONTENT6_XPOS (29 * MINI_TILEX)
+#define ED_AREA_ELEM_CONTENT6_YPOS (ED_SETTINGS_YPOS(10) + \
+ ED_GADGET_DISTANCE - MINI_TILEY)
/* values for random placement background drawing area */
#define ED_AREA_RANDOM_BACKGROUND_XPOS (29 * MINI_TILEX)
#define GADGET_ID_LEVEL_RANDOM_DOWN (GADGET_ID_COUNTER_FIRST + 9)
#define GADGET_ID_LEVEL_RANDOM_TEXT (GADGET_ID_COUNTER_FIRST + 10)
#define GADGET_ID_LEVEL_RANDOM_UP (GADGET_ID_COUNTER_FIRST + 11)
-#define GADGET_ID_LEVEL_COLLECT_DOWN (GADGET_ID_COUNTER_FIRST + 12)
-#define GADGET_ID_LEVEL_COLLECT_TEXT (GADGET_ID_COUNTER_FIRST + 13)
-#define GADGET_ID_LEVEL_COLLECT_UP (GADGET_ID_COUNTER_FIRST + 14)
+#define GADGET_ID_LEVEL_GEMSLIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 12)
+#define GADGET_ID_LEVEL_GEMSLIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 13)
+#define GADGET_ID_LEVEL_GEMSLIMIT_UP (GADGET_ID_COUNTER_FIRST + 14)
#define GADGET_ID_LEVEL_TIMELIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 15)
#define GADGET_ID_LEVEL_TIMELIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 16)
#define GADGET_ID_LEVEL_TIMELIMIT_UP (GADGET_ID_COUNTER_FIRST + 17)
#define GADGET_ID_CUSTOM_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 27)
#define GADGET_ID_CUSTOM_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 28)
#define GADGET_ID_CUSTOM_SCORE_UP (GADGET_ID_COUNTER_FIRST + 29)
-#define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 30)
-#define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 31)
-#define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 32)
-#define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 33)
-#define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 34)
-#define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 35)
-#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 36)
-#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 37)
-#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 38)
-#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 39)
-#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 40)
-#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 41)
-#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 42)
-#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 43)
-#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 44)
-#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 45)
-#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 46)
-#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 47)
+#define GADGET_ID_CUSTOM_GEMCOUNT_DOWN (GADGET_ID_COUNTER_FIRST + 30)
+#define GADGET_ID_CUSTOM_GEMCOUNT_TEXT (GADGET_ID_COUNTER_FIRST + 31)
+#define GADGET_ID_CUSTOM_GEMCOUNT_UP (GADGET_ID_COUNTER_FIRST + 32)
+#define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 33)
+#define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 34)
+#define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 35)
+#define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 36)
+#define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 37)
+#define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 38)
+#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 39)
+#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 40)
+#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 41)
+#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 42)
+#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 43)
+#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 44)
+#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 45)
+#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 46)
+#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 47)
+#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 48)
+#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 49)
+#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 50)
+#define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 51)
+#define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 52)
+#define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 53)
/* drawing area identifiers */
-#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 48)
+#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 54)
#define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0)
#define GADGET_ID_ELEMENT_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1)
#define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 10)
#define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 11)
#define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 12)
-#define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 13)
-#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 14)
+#define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 13)
+#define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 14)
+#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 15)
/* text input identifiers */
-#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 15)
+#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 16)
#define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0)
#define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1)
+#define GADGET_ID_ELEMENT_NAME (GADGET_ID_TEXT_INPUT_FIRST + 2)
/* selectbox identifiers */
-#define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 2)
+#define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 3)
#define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 0)
#define GADGET_ID_CUSTOM_CONSISTENCY (GADGET_ID_SELECTBOX_FIRST + 1)
#define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 4)
#define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 5)
#define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 6)
-#define GADGET_ID_CUSTOM_WALKABLE_LAYER (GADGET_ID_SELECTBOX_FIRST + 7)
-#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 8)
-#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 9)
-#define GADGET_ID_CHANGE_IMPACT_ACTION (GADGET_ID_SELECTBOX_FIRST + 10)
-#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
+#define GADGET_ID_CUSTOM_SLIPPERY_TYPE (GADGET_ID_SELECTBOX_FIRST + 7)
+#define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 8)
+#define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 9)
+#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 10)
+#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
+#define GADGET_ID_CHANGE_COLLIDE_ACTION (GADGET_ID_SELECTBOX_FIRST + 12)
+#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 13)
+#define GADGET_ID_CHANGE_POWER (GADGET_ID_SELECTBOX_FIRST + 14)
/* textbutton identifiers */
-#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 12)
+#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 15)
#define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 0)
#define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 1)
#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 14)
#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 15)
#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_CUSTOM_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 17)
#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 18)
#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 19)
#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_CHANGE_BY_PLAYER (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CHANGE_IMPACT_SMASHED (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CHANGE_BY_OTHER (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CHANGE_BY_PLAYER (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CHANGE_BY_COLLISION (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CHANGE_BY_OTHER (GADGET_ID_CHECKBUTTON_FIRST + 28)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 29)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_COUNTER_ID_SELECT_LEVEL 0
#define ED_COUNTER_ID_LEVEL_XSIZE 1
#define ED_COUNTER_ID_LEVEL_YSIZE 2
-#define ED_COUNTER_ID_LEVEL_COLLECT 3
+#define ED_COUNTER_ID_LEVEL_GEMSLIMIT 3
#define ED_COUNTER_ID_LEVEL_TIMELIMIT 4
#define ED_COUNTER_ID_LEVEL_TIMESCORE 5
#define ED_COUNTER_ID_LEVEL_RANDOM 6
#define ED_COUNTER_ID_ELEMENT_SCORE 7
#define ED_COUNTER_ID_ELEMENT_CONTENT 8
#define ED_COUNTER_ID_CUSTOM_SCORE 9
-#define ED_COUNTER_ID_PUSH_DELAY_FIX 10
-#define ED_COUNTER_ID_PUSH_DELAY_RND 11
-#define ED_COUNTER_ID_MOVE_DELAY_FIX 12
-#define ED_COUNTER_ID_MOVE_DELAY_RND 13
-#define ED_COUNTER_ID_CHANGE_DELAY_FIX 14
-#define ED_COUNTER_ID_CHANGE_DELAY_RND 15
+#define ED_COUNTER_ID_CUSTOM_GEMCOUNT 10
+#define ED_COUNTER_ID_PUSH_DELAY_FIX 11
+#define ED_COUNTER_ID_PUSH_DELAY_RND 12
+#define ED_COUNTER_ID_MOVE_DELAY_FIX 13
+#define ED_COUNTER_ID_MOVE_DELAY_RND 14
+#define ED_COUNTER_ID_CHANGE_DELAY_FIX 15
+#define ED_COUNTER_ID_CHANGE_DELAY_RND 16
+#define ED_COUNTER_ID_CHANGE_CONT_RND 17
-#define ED_NUM_COUNTERBUTTONS 16
+#define ED_NUM_COUNTERBUTTONS 18
#define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
#define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM
#define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_MOVE_DELAY_RND
#define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
-#define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_DELAY_RND
+#define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
/* values for scrollbutton gadgets */
#define ED_SCROLLBUTTON_ID_AREA_UP 0
/* values for text input gadgets */
#define ED_TEXTINPUT_ID_LEVEL_NAME 0
#define ED_TEXTINPUT_ID_LEVEL_AUTHOR 1
+#define ED_TEXTINPUT_ID_ELEMENT_NAME 2
-#define ED_NUM_TEXTINPUT 2
+#define ED_NUM_TEXTINPUT 3
#define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
#define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
/* values for selectbox gadgets */
-#define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION 0
-#define ED_SELECTBOX_ID_CUSTOM_CONSISTENCY 1
-#define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 2
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 0
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 1
+#define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION 2
#define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN 3
#define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 4
#define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 5
#define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 6
-#define ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER 7
-#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 8
-#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION 9
-#define ED_SELECTBOX_ID_CHANGE_IMPACT_ACTION 10
-#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 11
+#define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE 7
+#define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 8
+#define ED_SELECTBOX_ID_CUSTOM_CONSISTENCY 9
+#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 10
+#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION 11
+#define ED_SELECTBOX_ID_CHANGE_COLLIDE_ACTION 12
+#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 13
+#define ED_SELECTBOX_ID_CHANGE_POWER 14
-#define ED_NUM_SELECTBOX 12
+#define ED_NUM_SELECTBOX 15
-#define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
-#define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER
+#define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
+#define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM_CONSISTENCY
#define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
-#define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_CHANGE_OTHER_ACTION
+#define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_CHANGE_POWER
/* values for textbutton gadgets */
#define ED_TEXTBUTTON_ID_PROPERTIES_INFO 0
#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 2
#define ED_CHECKBUTTON_ID_STICK_ELEMENT 3
#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 4
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT 5
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 6
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 7
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 8
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 9
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 10
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 11
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 12
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 13
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 14
-#define ED_CHECKBUTTON_ID_CUSTOM_WALKABLE 15
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 5
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 6
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 7
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 8
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 9
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 10
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 11
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT 12
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 13
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 14
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 15
#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 16
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 17
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 18
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 19
-#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER 20
-#define ED_CHECKBUTTON_ID_CHANGE_IMPACT_SMASHED 21
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER 22
-
-#define ED_NUM_CHECKBUTTONS 23
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 17
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 18
+#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER 19
+#define ED_CHECKBUTTON_ID_CHANGE_BY_COLLISION 20
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER 21
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 22
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 23
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 24
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 25
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 26
+
+#define ED_NUM_CHECKBUTTONS 27
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
-#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT
-#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM_WALKABLE
+#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE
+#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
#define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
-#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_BY_OTHER
+#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE
/* values for radiobutton gadgets */
#define ED_RADIOBUTTON_ID_PERCENTAGE 0
#define MIN_SCORE 0
#define MAX_SCORE 255
+/* values for elements with gem count */
+#define MIN_GEM_COUNT 0
+#define MAX_GEM_COUNT 100
+
/* values for random placement */
#define RANDOM_USE_PERCENTAGE 0
#define RANDOM_USE_QUANTITY 1
char *text_above, *text_left, *text_right;
} counterbutton_info[ED_NUM_COUNTERBUTTONS] =
{
+ /* ---------- level and editor settings ---------------------------------- */
+
{
DX + 5 - SX, DY + 3 - SY,
1, 100,
{
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(3),
0, 999,
- GADGET_ID_LEVEL_COLLECT_DOWN, GADGET_ID_LEVEL_COLLECT_UP,
- GADGET_ID_LEVEL_COLLECT_TEXT,
+ GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
+ GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
&level.gems_needed,
"number of emeralds to collect", NULL, NULL
},
&random_placement_value,
"random element placement", NULL, "in"
},
+
+ /* ---------- element settings: configure (various elements) ------------- */
+
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0),
MIN_SCORE, MAX_SCORE,
&level.num_yamyam_contents,
NULL, NULL, "number of content areas"
},
+
+ /* ---------- element settings: configure (custom elements) ------------- */
+
{
- ED_SETTINGS_XPOS(9), ED_SETTINGS_YPOS(4),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
MIN_SCORE, MAX_SCORE,
GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
GADGET_ID_CUSTOM_SCORE_TEXT,
&custom_element.score,
- NULL, "score", NULL
+ NULL, "collect score", NULL
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
+ ED_SETTINGS_XPOS(13) + 10, ED_SETTINGS_YPOS(3),
+ MIN_GEM_COUNT, MAX_GEM_COUNT,
+ GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
+ GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
+ &custom_element.gem_count,
+ NULL, "gems", NULL
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4),
0, 999,
GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
GADGET_ID_PUSH_DELAY_FIX_TEXT,
NULL, "push delay", NULL
},
{
- ED_COUNT_PUSH_DELAY_RND_XPOS, ED_SETTINGS_YPOS(5),
+ ED_COUNT_PUSH_DELAY_RND_XPOS, ED_SETTINGS_YPOS(4),
0, 999,
GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
GADGET_ID_PUSH_DELAY_RND_TEXT,
NULL, "+random", NULL
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7),
0, 999,
GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
GADGET_ID_MOVE_DELAY_FIX_TEXT,
NULL, "move delay", NULL
},
{
- ED_COUNT_MOVE_DELAY_RND_XPOS, ED_SETTINGS_YPOS(8),
+ ED_COUNT_MOVE_DELAY_RND_XPOS, ED_SETTINGS_YPOS(7),
0, 999,
GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
GADGET_ID_MOVE_DELAY_RND_TEXT,
&custom_element.move_delay_random,
NULL, "+random", NULL
},
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
+
{
ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(3),
0, 999,
GADGET_ID_CHANGE_DELAY_RND_TEXT,
&custom_element.change.delay_random,
NULL, "+random", NULL
- }
+ },
+ {
+ ED_SETTINGS_XPOS(3), ED_SETTINGS_YPOS(12),
+ 0, 100,
+ GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
+ GADGET_ID_CHANGE_CONT_RND_TEXT,
+ &custom_element.change.random,
+ NULL, "use random change:", NULL
+ },
};
static struct
MAX_LEVEL_AUTHOR_LEN,
level.author,
"Author"
+ },
+ {
+ 5 * MINI_TILEX, 5 * MINI_TILEY - ED_BORDER_SIZE,
+ GADGET_ID_ELEMENT_NAME,
+ MAX_ELEMENT_NAME_LEN - 2, /* currently 2 chars less editable */
+ custom_element.description,
+ NULL
}
};
+static struct ValueTextInfo options_access_type[] =
+{
+ { EP_WALKABLE, "walk" },
+ { EP_PASSABLE, "pass" },
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_access_layer[] =
+{
+ { EP_ACCESSIBLE_OVER, "over" },
+ { EP_ACCESSIBLE_INSIDE, "inside" },
+ { EP_ACCESSIBLE_UNDER, "under" },
+ { -1, NULL }
+};
+
static struct ValueTextInfo options_walk_to_action[] =
{
{ EP_DIGGABLE, "diggable" },
{ EP_PUSHABLE, "pushable" },
{ -1, NULL }
};
-static int value_walk_to_action = 0;
static struct ValueTextInfo options_move_pattern[] =
{
{ MV_AWAY_FROM_PLAYER, "away from player" },
{ MV_ALONG_LEFT_SIDE, "along left side" },
{ MV_ALONG_RIGHT_SIDE, "along right side" },
+ { MV_TURNING_LEFT, "turning left" },
+ { MV_TURNING_RIGHT, "turning right" },
{ -1, NULL }
};
{ -1, NULL }
};
-static struct ValueTextInfo options_consistency[] =
+static struct ValueTextInfo options_smash_targets[] =
{
- { EP_CAN_EXPLODE, "can explode" },
- { EP_INDESTRUCTIBLE, "indestructible" },
+ { EP_CAN_SMASH_PLAYER, "player" },
+#if 0
+ { EP_CAN_SMASH_ENEMIES, "enemies" },
+#endif
+ { EP_CAN_SMASH_EVERYTHING, "everything" },
{ -1, NULL }
};
-static int value_consistency = 0;
-static struct ValueTextInfo options_deadliness[] =
+static struct ValueTextInfo options_slippery_type[] =
{
- { EP_DONT_RUN_INTO, "running into" },
- { EP_DONT_COLLIDE_WITH, "colliding with" },
- { EP_DONT_TOUCH, "touching" },
+ { SLIPPERY_ANY_RANDOM, "random" },
+ { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
+ { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
+ { SLIPPERY_ONLY_LEFT, "only left" },
+ { SLIPPERY_ONLY_RIGHT, "only right" },
{ -1, NULL }
};
-static int value_deadliness = 0;
-static struct ValueTextInfo options_smash_targets[] =
+static struct ValueTextInfo options_deadliness[] =
{
- { EP_CAN_SMASH_PLAYER, "player" },
- { EP_CAN_SMASH_ENEMIES, "enemies" },
- { EP_CAN_SMASH_EVERYTHING, "everything" },
+ { EP_DONT_RUN_INTO, "running into" },
+ { EP_DONT_COLLIDE_WITH, "colliding with" },
+ { EP_DONT_TOUCH, "touching" },
{ -1, NULL }
};
-static int value_smash_targets = 0;
-static struct ValueTextInfo options_walkable_layer[] =
+static struct ValueTextInfo options_consistency[] =
{
- { EP_WALKABLE_OVER, "over" },
- { EP_WALKABLE_INSIDE, "inside" },
- { EP_WALKABLE_UNDER, "under" },
+ { EP_CAN_EXPLODE, "can explode" },
+ { EP_INDESTRUCTIBLE, "indestructible" },
{ -1, NULL }
};
-static int value_walkable_layer = 0;
static struct ValueTextInfo options_time_units[] =
{
{ CE_PUSHED_BY_PLAYER, "pushed" },
{ -1, NULL }
};
-static int value_change_player_action = 0;
-static struct ValueTextInfo options_change_impact_action[] =
+static struct ValueTextInfo options_change_collide_action[] =
{
+ { CE_COLLISION, "on collision" },
{ CE_IMPACT, "on impact" },
{ CE_SMASHED, "when smashed" },
{ -1, NULL }
};
-static int value_change_impact_action = 0;
static struct ValueTextInfo options_change_other_action[] =
{
- { CE_OTHER_COLLECTING, "collecting" },
- { CE_OTHER_PUSHING, "pushing" },
- { CE_OTHER_CHANGING, "change of" },
+ { CE_OTHER_IS_TOUCHING, "touching" },
+ { CE_OTHER_IS_CHANGING, "change of" },
+ { CE_OTHER_IS_EXPLODING, "explosion of" },
+ { CE_OTHER_GETS_TOUCHED, "player touches" },
+ { CE_OTHER_GETS_PRESSED, "player presses" },
+ { CE_OTHER_GETS_PUSHED, "player pushes" },
+ { CE_OTHER_GETS_COLLECTED, "player collects" },
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_change_power[] =
+{
+ { CP_NON_DESTRUCTIVE, "non-destructive" },
+ { CP_HALF_DESTRUCTIVE, "half-destructive" },
+ { CP_FULL_DESTRUCTIVE, "full-destructive" },
{ -1, NULL }
};
-static int value_change_other_action = 0;
static struct
{
char *text_left, *text_right, *infotext;
} selectbox_info[ED_NUM_SELECTBOX] =
{
+ /* ---------- element settings: configure (custom elements) ------------- */
+
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4),
- GADGET_ID_CUSTOM_WALK_TO_ACTION,
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_ACCESS_TYPE,
-1,
- options_walk_to_action,
- &value_walk_to_action,
- NULL, NULL, "diggable/collectible/pushable"
+ options_access_type,
+ &custom_element.access_type,
+ "player can", NULL, "type of access to this field"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2),
- GADGET_ID_CUSTOM_CONSISTENCY,
+ ED_SETTINGS_XPOS(11), ED_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_ACCESS_LAYER,
-1,
- options_consistency,
- &value_consistency,
- NULL, "explodes to:", "consistency/destructibility"
+ options_access_layer,
+ &custom_element.access_layer,
+ NULL, NULL, "layer of access for this field"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(1),
- GADGET_ID_CUSTOM_DEADLINESS,
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2),
+ GADGET_ID_CUSTOM_WALK_TO_ACTION,
-1,
- options_deadliness,
- &value_deadliness,
- "deadly when", NULL, "deadliness of element"
+ options_walk_to_action,
+ &custom_element.walk_to_action,
+ NULL, NULL, "diggable/collectible/pushable"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
GADGET_ID_CUSTOM_MOVE_PATTERN,
-1,
options_move_pattern,
"can move", NULL, "element move direction"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
GADGET_ID_CUSTOM_MOVE_DIRECTION,
-1,
options_move_direction,
"starts moving", NULL, "initial element move direction"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_MOVE_STEPSIZE,
-1,
options_move_stepsize,
&custom_element.move_stepsize,
- "move speed", NULL, "speed of element movement"
+ "move/fall speed", NULL, "speed of element movement"
},
{
- ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(10),
+ ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_SMASH_TARGETS,
-1,
options_smash_targets,
- &value_smash_targets,
+ &custom_element.smash_targets,
"can smash", NULL, "elements that can be smashed"
},
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(10),
+ GADGET_ID_CUSTOM_SLIPPERY_TYPE,
+ -1,
+ options_slippery_type,
+ &custom_element.slippery_type,
+ "slippery", NULL, "where other elements fall down"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(11),
+ GADGET_ID_CUSTOM_DEADLINESS,
+ -1,
+ options_deadliness,
+ &custom_element.deadliness,
+ "deadly when", NULL, "deadliness of element"
+ },
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(12),
- GADGET_ID_CUSTOM_WALKABLE_LAYER,
+ GADGET_ID_CUSTOM_CONSISTENCY,
-1,
- options_walkable_layer,
- &value_walkable_layer,
- "player can walk", NULL, "layer where player can walk"
+ options_consistency,
+ &custom_element.consistency,
+ NULL, "explodes to:", "consistency/destructibility"
},
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
+
{
ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(4),
GADGET_ID_CHANGE_TIME_UNITS,
GADGET_ID_CHANGE_PLAYER_ACTION,
-1,
options_change_player_action,
- &value_change_player_action,
+ &custom_element.change_player_action,
NULL, "by player", "type of player contact"
},
{
ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(6),
- GADGET_ID_CHANGE_IMPACT_ACTION,
+ GADGET_ID_CHANGE_COLLIDE_ACTION,
-1,
- options_change_impact_action,
- &value_change_impact_action,
+ options_change_collide_action,
+ &custom_element.change_collide_action,
NULL, NULL, "change after impact or smash"
},
{
GADGET_ID_CHANGE_OTHER_ACTION,
-1,
options_change_other_action,
- &value_change_other_action,
- NULL, "other element:", "type of other element action"
+ &custom_element.change_other_action,
+ NULL, "element:", "type of other element action"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(10),
+ GADGET_ID_CHANGE_POWER,
+ -1,
+ options_change_power,
+ &custom_element.change.power,
+ "power:", NULL, "power of extended change"
},
};
11, "Advanced", "Advanced element configuration"
},
{
- ED_SETTINGS_XPOS(0) + 262, ED_SETTINGS_YPOS(12),
+ ED_SETTINGS_XPOS(0) + 262, ED_SETTINGS_YPOS(13),
GADGET_ID_SAVE_AS_TEMPLATE,
-1, "Save as template", "Save current settings as new template"
},
char *text_right, *infotext;
} checkbutton_info[ED_NUM_CHECKBUTTONS] =
{
+ /* ---------- level and editor settings ---------------------------------- */
+
{
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(6) - MINI_TILEY,
GADGET_ID_DOUBLE_SPEED,
&random_placement_background_restricted,
"restrict random placement to", "set random placement restriction"
},
+
+ /* ---------- element settings: configure (various elements) ------------- */
+
{
ED_SETTINGS_XPOS(0), 0, /* set at runtime */
GADGET_ID_STICK_ELEMENT,
&level.em_slippery_gems,
"slip down from certain flat walls","use EM style slipping behaviour"
},
+
+ /* ---------- element settings: configure (custom elements) ------------- */
+
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
- GADGET_ID_CUSTOM_EXPLODE_RESULT,
- &custom_element_properties[EP_EXPLODE_RESULT],
- NULL, "set consistency/destructibility"
- },
- {
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
- GADGET_ID_CUSTOM_EXPLODE_FIRE,
- &custom_element_properties[EP_CAN_EXPLODE_BY_FIRE],
- "by fire", "element can explode by fire/explosion"
- },
- {
- ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(3),
- GADGET_ID_CUSTOM_EXPLODE_SMASH,
- &custom_element_properties[EP_CAN_EXPLODE_SMASHED],
- "smashed", "element can explode when smashed"
- },
- {
- ED_SETTINGS_XPOS(13), ED_SETTINGS_YPOS(3),
- GADGET_ID_CUSTOM_EXPLODE_IMPACT,
- &custom_element_properties[EP_CAN_EXPLODE_IMPACT],
- "impact", "element can explode on impact"
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_ACCESSIBLE,
+ &custom_element_properties[EP_ACCESSIBLE],
+ NULL, "player can walk to or pass this field"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(4),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_WALK_TO_OBJECT,
&custom_element_properties[EP_WALK_TO_OBJECT],
NULL, "player can dig/collect/push element"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
- GADGET_ID_CUSTOM_DEADLY,
- &custom_element_properties[EP_DEADLY],
- NULL, "element can kill the player"
- },
- {
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(6),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(5),
GADGET_ID_CUSTOM_CAN_MOVE,
&custom_element_properties[EP_CAN_MOVE],
NULL, "element can move in some direction"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_CAN_FALL,
&custom_element_properties[EP_CAN_FALL],
"can fall", "element can fall down"
},
{
- ED_SETTINGS_XPOS(6), ED_SETTINGS_YPOS(10),
+ ED_SETTINGS_XPOS(6), ED_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_CAN_SMASH,
&custom_element_properties[EP_CAN_SMASH],
NULL, "element can smash other elements"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(11),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_SLIPPERY,
&custom_element_properties[EP_SLIPPERY],
- "slippery", "other elements can fall down from it"
+ NULL, "other elements can fall down from it"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(11),
+ GADGET_ID_CUSTOM_DEADLY,
+ &custom_element_properties[EP_DEADLY],
+ NULL, "element can kill the player"
},
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(12),
- GADGET_ID_CUSTOM_WALKABLE,
- &custom_element_properties[EP_WALKABLE],
- NULL, "player can walk on the same field"
+ GADGET_ID_CUSTOM_EXPLODE_RESULT,
+ &custom_element_properties[EP_EXPLODE_RESULT],
+ NULL, "set consistency/destructibility"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_EXPLODE_FIRE,
+ &custom_element.can_explode_by_fire,
+ "by fire", "element can explode by fire/explosion"
+ },
+ {
+ ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_EXPLODE_SMASH,
+ &custom_element.can_explode_smashed,
+ "smashed", "element can explode when smashed"
},
+ {
+ ED_SETTINGS_XPOS(13), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_EXPLODE_IMPACT,
+ &custom_element.can_explode_impact,
+ "impact", "element can explode on impact"
+ },
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
+
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_USE_GRAPHIC,
&custom_element.use_gfx_element,
"use graphic of element:", "use graphic for custom element"
},
- {
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(12),
- GADGET_ID_CUSTOM_USE_TEMPLATE,
- &custom_element.use_template,
- "use template", "use template for custom properties"
- },
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_CAN_CHANGE,
},
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
- GADGET_ID_CHANGE_IMPACT_SMASHED,
- &custom_element_change_events[CE_IMPACT_SMASHED],
+ GADGET_ID_CHANGE_BY_COLLISION,
+ &custom_element_change_events[CE_BY_COLLISION],
NULL, "element changes by impact or smash"
},
{
&custom_element_change_events[CE_BY_OTHER],
NULL, "element changes by other element"
},
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ GADGET_ID_CHANGE_USE_EXPLOSION,
+ &custom_element.change.explode,
+ "explode instead of change", "element explodes instead of change"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9),
+ GADGET_ID_CHANGE_USE_CONTENT,
+ &custom_element.change.use_content,
+ "use extended change target:", "element changes to more elements"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(11),
+ GADGET_ID_CHANGE_ONLY_COMPLETE,
+ &custom_element.change.only_complete,
+ "only use complete change", "only use complete extended content"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(12),
+ GADGET_ID_CHANGE_USE_RANDOM,
+ &custom_element.change.use_random_change,
+ NULL, "use random value for new content"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_USE_TEMPLATE,
+ &level.use_custom_template,
+ "use template", "use template for custom properties"
+ },
};
static void ModifyEditorCounterLimits(int, int, int);
static void ModifyEditorSelectbox(int, int);
static void ModifyEditorElementList();
+static void RedrawDrawingElements();
static void DrawDrawingWindow();
static void DrawLevelInfoWindow();
static void DrawPropertiesWindow();
if (element < NUM_FILE_ELEMENTS)
{
- if (element_info[element].custom_description != NULL)
+ if (strlen(element_info[element].description) > 0)
+ info_text = element_info[element].description;
+ else if (element_info[element].custom_description != NULL)
info_text = element_info[element].custom_description;
else if (element_info[element].editor_description != NULL)
info_text = element_info[element].editor_description;
level_editor_gadget[id] = gi;
- /* ... one areas for custom element explosion content ... */
+ /* ... one area for custom element explosion content ... */
id = GADGET_ID_CUSTOM_CONTENT;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
level_editor_gadget[id] = gi;
+ /* ... one area for extended custom element change target content ... */
+ id = GADGET_ID_CUSTOM_CHANGE_CONTENT;
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_X, SX + ED_AREA_ELEM_CONTENT6_XPOS,
+ GDI_Y, SX + ED_AREA_ELEM_CONTENT6_YPOS,
+ GDI_WIDTH, 3 * MINI_TILEX,
+ GDI_HEIGHT, 3 * MINI_TILEY,
+ GDI_TYPE, GD_TYPE_DRAWING_AREA,
+ GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
+ GDI_CALLBACK_ACTION, HandleDrawingAreas,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+
/* ... one for each custom element change trigger element ... */
id = GADGET_ID_CUSTOM_CHANGE_TRIGGER;
gi = CreateGadget(GDI_CUSTOM_ID, id,
int x = textinput_info[id].x + xoffset_above;
int y = textinput_info[id].y + yoffset_above;
- sprintf(infotext, "%s:", textinput_info[id].infotext);
- infotext[max_infotext_len] = '\0';
- DrawTextF(x, y, FONT_TEXT_1, infotext);
+ if (textinput_info[id].infotext)
+ {
+ sprintf(infotext, "%s:", textinput_info[id].infotext);
+ infotext[max_infotext_len] = '\0';
+ DrawTextF(x, y, FONT_TEXT_1, infotext);
+ }
ModifyGadget(level_editor_gadget[textinput_info[id].gadget_id],
GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
int x = selectbox_info[id].x + xoffset_left;
int y = selectbox_info[id].y + yoffset_left;
- DrawTextF(x, y, FONT_TEXT_1, selectbox_info[id].text_left);
+ if (selectbox_info[id].text_left)
+ DrawTextF(x, y, FONT_TEXT_1, selectbox_info[id].text_left);
if (selectbox_info[id].text_right)
{
boolean checked =
(*radiobutton_info[id].value == radiobutton_info[id].checked_value);
- DrawTextF(x, y, FONT_TEXT_1, radiobutton_info[id].text_right);
+ if (radiobutton_info[id].text_right)
+ DrawTextF(x, y, FONT_TEXT_1, radiobutton_info[id].text_right);
+
ModifyGadget(level_editor_gadget[radiobutton_info[id].gadget_id],
GDI_CHECKED, checked, GDI_END);
int x = checkbutton_info[id].x + xoffset_right;
int y = checkbutton_info[id].y + yoffset_right;
- DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[id].text_right);
+ if (checkbutton_info[id].text_right)
+ DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[id].text_right);
+
ModifyGadget(level_editor_gadget[checkbutton_info[id].gadget_id],
GDI_CHECKED, *checkbutton_info[id].value,
GDI_Y, SY + checkbutton_info[id].y, GDI_END);
static void DrawEditModeWindow()
{
+ ModifyEditorElementList();
+ RedrawDrawingElements();
+
if (edit_mode == ED_MODE_INFO)
DrawLevelInfoWindow();
else if (edit_mode == ED_MODE_PROPERTIES)
for(y=0; y<lev_fieldy; y++)
for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] != Ur[x][y])
+ if (Feld[x][y] != level.field[x][y])
level_changed = TRUE;
return level_changed;
{
int i;
- custom_element = element_info[properties_element];
+ /* needed here to initialize combined element properties */
+ InitElementPropertiesEngine(level.game_version);
+
+ custom_element = element_info[element];
for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
custom_element_properties[i] = HAS_PROPERTY(element, i);
for (i=0; i < NUM_CHANGE_EVENTS; i++)
custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
+ /* ---------- element settings: configure (custom elements) ------------- */
+
+ /* set accessible layer selectbox help value */
+ custom_element.access_type =
+ (IS_WALKABLE(element) ? EP_WALKABLE :
+ IS_PASSABLE(element) ? EP_PASSABLE :
+ custom_element.access_type);
+ custom_element.access_layer =
+ (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
+ IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
+ IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
+ custom_element.access_layer);
+ custom_element_properties[EP_ACCESSIBLE] =
+ (IS_ACCESSIBLE_OVER(element) ||
+ IS_ACCESSIBLE_INSIDE(element) ||
+ IS_ACCESSIBLE_UNDER(element));
+
/* set walk-to-object action selectbox help value */
- value_walk_to_action =
+ custom_element.walk_to_action =
(IS_DIGGABLE(element) ? EP_DIGGABLE :
IS_COLLECTIBLE(element) ? EP_COLLECTIBLE :
IS_PUSHABLE(element) ? EP_PUSHABLE :
- EP_DIGGABLE);
+ custom_element.walk_to_action);
custom_element_properties[EP_WALK_TO_OBJECT] =
(IS_DIGGABLE(element) ||
IS_COLLECTIBLE(element) ||
IS_PUSHABLE(element));
- /* set consistency selectbox help value */
- value_consistency =
- (CAN_EXPLODE(element) ? EP_CAN_EXPLODE :
- IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
- EP_CAN_EXPLODE);
- custom_element_properties[EP_EXPLODE_RESULT] =
- (CAN_EXPLODE(element) ||
- IS_INDESTRUCTIBLE(element));
+ /* set smash targets selectbox help value */
+ custom_element.smash_targets =
+ (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
+ CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
+ CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
+ custom_element.smash_targets);
+ custom_element_properties[EP_CAN_SMASH] =
+ (CAN_SMASH_EVERYTHING(element) ||
+ CAN_SMASH_ENEMIES(element) ||
+ CAN_SMASH_PLAYER(element));
/* set deadliness selectbox help value */
- value_deadliness =
+ custom_element.deadliness =
(DONT_TOUCH(element) ? EP_DONT_TOUCH :
DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
- EP_DONT_RUN_INTO);
+ custom_element.deadliness);
custom_element_properties[EP_DEADLY] =
(DONT_TOUCH(element) ||
DONT_COLLIDE_WITH(element) ||
DONT_RUN_INTO(element));
- /* set smash targets selectbox help value */
- value_smash_targets =
- (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
- CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
- CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
- EP_CAN_SMASH_PLAYER);
- custom_element_properties[EP_CAN_SMASH] =
- (CAN_SMASH_EVERYTHING(element) ||
- CAN_SMASH_ENEMIES(element) ||
- CAN_SMASH_PLAYER(element));
+ /* set consistency selectbox help value */
+ custom_element.consistency =
+ (IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
+ CAN_EXPLODE(element) ? EP_CAN_EXPLODE :
+ custom_element.consistency);
+ custom_element_properties[EP_EXPLODE_RESULT] =
+ (IS_INDESTRUCTIBLE(element) ||
+ CAN_EXPLODE(element));
+
+ /* special case: sub-settings dependent from main setting */
+ if (CAN_EXPLODE_BY_FIRE(element))
+ custom_element.can_explode_by_fire = TRUE;
+ if (CAN_EXPLODE_SMASHED(element))
+ custom_element.can_explode_smashed = TRUE;
+ if (CAN_EXPLODE_IMPACT(element))
+ custom_element.can_explode_impact = TRUE;
- /* set walkable layer selectbox help value */
- value_walkable_layer =
- (IS_WALKABLE_OVER(element) ? EP_WALKABLE_OVER :
- IS_WALKABLE_INSIDE(element) ? EP_WALKABLE_INSIDE :
- IS_WALKABLE_UNDER(element) ? EP_WALKABLE_UNDER :
- EP_WALKABLE_OVER);
- custom_element_properties[EP_WALKABLE] =
- (IS_WALKABLE_OVER(element) ||
- IS_WALKABLE_INSIDE(element) ||
- IS_WALKABLE_UNDER(element));
+ /* ---------- element settings: advanced (custom elements) --------------- */
/* set change by player selectbox help value */
- value_change_player_action =
+ custom_element.change_player_action =
(HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
- CE_PRESSED_BY_PLAYER);
+ custom_element.change_player_action);
- /* set change by impact/smash selectbox help value */
- value_change_impact_action =
+ /* set change by collision selectbox help value */
+ custom_element.change_collide_action =
(HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
- CE_IMPACT);
+ HAS_CHANGE_EVENT(element, CE_COLLISION) ? CE_COLLISION :
+ custom_element.change_collide_action);
+
+ /* set change by other element action selectbox help value */
+ custom_element.change_other_action =
+ (HAS_CHANGE_EVENT(element, CE_OTHER_GETS_COLLECTED) ? CE_OTHER_GETS_COLLECTED :
+ HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PUSHED) ? CE_OTHER_GETS_PUSHED :
+ HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PRESSED) ? CE_OTHER_GETS_PRESSED :
+ HAS_CHANGE_EVENT(element, CE_OTHER_GETS_TOUCHED) ? CE_OTHER_GETS_TOUCHED :
+ HAS_CHANGE_EVENT(element, CE_OTHER_IS_EXPLODING) ? CE_OTHER_IS_EXPLODING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_IS_CHANGING) ? CE_OTHER_IS_CHANGING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_IS_TOUCHING) ? CE_OTHER_IS_TOUCHING :
+ custom_element.change_other_action);
}
static void CopyCustomElementPropertiesToGame(int element)
{
int i;
+ int access_type_and_layer;
- element_info[properties_element] = custom_element;
+ if (level.use_custom_template)
+ {
+ if (Request("Copy and modify level tem- plate ?", REQ_ASK))
+ {
+ level.use_custom_template = FALSE;
+ ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE],
+ GDI_CHECKED, FALSE, GDI_END);
+ }
+ else
+ {
+ LoadLevelTemplate(-1);
+
+ DrawEditModeWindow();
+ }
+ }
+
+ element_info[element] = custom_element;
+
+ /* ---------- element settings: configure (custom elements) ------------- */
+
+ /* set accessible property from checkbox and selectbox */
+ custom_element_properties[EP_WALKABLE_OVER] = FALSE;
+ custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
+ custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
+ custom_element_properties[EP_PASSABLE_OVER] = FALSE;
+ custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
+ custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
+ access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
+ EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
+ (custom_element.access_layer - EP_ACCESSIBLE_OVER));
+ custom_element_properties[access_type_and_layer] =
+ custom_element_properties[EP_ACCESSIBLE];
/* set walk-to-object property from checkbox and selectbox */
custom_element_properties[EP_DIGGABLE] = FALSE;
custom_element_properties[EP_COLLECTIBLE] = FALSE;
custom_element_properties[EP_PUSHABLE] = FALSE;
- custom_element_properties[value_walk_to_action] =
+ custom_element_properties[custom_element.walk_to_action] =
custom_element_properties[EP_WALK_TO_OBJECT];
- /* set consistency property from checkbox and selectbox */
- custom_element_properties[EP_CAN_EXPLODE] = FALSE;
- custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
- custom_element_properties[value_consistency] =
- custom_element_properties[EP_EXPLODE_RESULT];
+ /* set smash property from checkbox and selectbox */
+ custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
+ custom_element_properties[custom_element.smash_targets] =
+ custom_element_properties[EP_CAN_SMASH];
/* set deadliness property from checkbox and selectbox */
custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
custom_element_properties[EP_DONT_TOUCH] = FALSE;
- custom_element_properties[value_deadliness] =
+ custom_element_properties[custom_element.deadliness] =
custom_element_properties[EP_DEADLY];
- /* set smash property from checkbox and selectbox */
- custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
- custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
- custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
- custom_element_properties[value_smash_targets] =
- custom_element_properties[EP_CAN_SMASH];
+ /* set consistency property from checkbox and selectbox */
+ custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_SMASHED] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_IMPACT] = FALSE;
+ custom_element_properties[custom_element.consistency] =
+ custom_element_properties[EP_EXPLODE_RESULT];
- /* set walkable property from checkbox and selectbox */
- custom_element_properties[EP_WALKABLE_OVER] = FALSE;
- custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
- custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
- custom_element_properties[value_walkable_layer] =
- custom_element_properties[EP_WALKABLE];
+ /* special case: sub-settings dependent from main setting */
+ if (custom_element_properties[EP_CAN_EXPLODE])
+ {
+ custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] =
+ custom_element.can_explode_by_fire;
+ custom_element_properties[EP_CAN_EXPLODE_SMASHED] =
+ custom_element.can_explode_smashed;
+ custom_element_properties[EP_CAN_EXPLODE_IMPACT] =
+ custom_element.can_explode_impact;
+ }
- /* set player change event from checkbox and selectbox */
- custom_element.change.events &= ~CE_TOUCHED_BY_PLAYER;
- custom_element.change.events &= ~CE_PRESSED_BY_PLAYER;
- custom_element.change.events &= ~CE_PUSHED_BY_PLAYER;
- custom_element.change.events |= value_change_player_action;
+ /* ---------- element settings: advanced (custom elements) --------------- */
/* set player change event from checkbox and selectbox */
- custom_element.change.events &= ~CE_IMPACT;
- custom_element.change.events &= ~CE_SMASHED;
- custom_element.change.events |= value_change_impact_action;
+ custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
+ custom_element_change_events[custom_element.change_player_action] =
+ custom_element_change_events[CE_BY_PLAYER];
+
+ /* set collision change event from checkbox and selectbox */
+ custom_element_change_events[CE_COLLISION] = FALSE;
+ custom_element_change_events[CE_IMPACT] = FALSE;
+ custom_element_change_events[CE_SMASHED] = FALSE;
+ custom_element_change_events[custom_element.change_collide_action] =
+ custom_element_change_events[CE_BY_COLLISION];
+
+ /* set other element action change event from checkbox and selectbox */
+ custom_element_change_events[CE_OTHER_IS_TOUCHING] = FALSE;
+ custom_element_change_events[CE_OTHER_IS_CHANGING] = FALSE;
+ custom_element_change_events[CE_OTHER_IS_EXPLODING] = FALSE;
+ custom_element_change_events[CE_OTHER_GETS_TOUCHED] = FALSE;
+ custom_element_change_events[CE_OTHER_GETS_PRESSED] = FALSE;
+ custom_element_change_events[CE_OTHER_GETS_PUSHED] = FALSE;
+ custom_element_change_events[CE_OTHER_GETS_COLLECTED] = FALSE;
+ custom_element_change_events[custom_element.change_other_action] =
+ custom_element_change_events[CE_BY_OTHER];
for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
SET_PROPERTY(element, i, custom_element_properties[i]);
SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
/* copy change events also to special level editor variable */
- custom_element = element_info[properties_element];
+ custom_element = element_info[element];
}
void DrawLevelEd()
if (level_editor_test_game)
{
- CopyPlayfield(Ur, Feld);
- CopyPlayfield(FieldBackup, Ur);
+ CopyPlayfield(level.field, Feld);
+ CopyPlayfield(FieldBackup, level.field);
level_editor_test_game = FALSE;
}
BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+#if 0
/* draw mouse button brush elements */
- DrawMiniGraphicExt(drawto,
- DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
- el2edimg(new_element1));
- DrawMiniGraphicExt(drawto,
- DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
- el2edimg(new_element2));
- DrawMiniGraphicExt(drawto,
- DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
- el2edimg(new_element3));
+ RedrawDrawingElements();
+#endif
/* draw bigger door */
DrawSpecialEditorDoor();
redraw_mask |= REDRAW_ALL;
ReinitializeElementListButtons(); /* only needed after setup changes */
+#if 0
+ ModifyEditorElementList(); /* may be needed for custom elements */
+#endif
UnmapTapeButtons();
MapControlButtons();
+ DrawEditModeWindow();
+
/* copy actual editor door content to door double buffer for OpenDoor() */
BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- DrawEditModeWindow();
-
OpenDoor(DOOR_OPEN_1);
}
DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY, TRUE);
DrawMiniGraphicExt(drawto, gi->x, gi->y,
- el2edimg(custom_element.change.successor));
+ el2edimg(custom_element.change.target_element));
MapDrawingArea(GADGET_ID_CUSTOM_CHANGE_TARGET);
}
+static void DrawCustomChangeContentArea()
+{
+ struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGE_CONTENT];
+ int area_sx = SX + ED_AREA_ELEM_CONTENT6_XPOS;
+ int area_sy = SY + ED_AREA_ELEM_CONTENT6_YPOS;
+ int x, y;
+
+ if (!IS_CUSTOM_ELEMENT(properties_element))
+ {
+ /* this should never happen */
+ Error(ERR_WARN, "element %d is no custom element", properties_element);
+
+ return;
+ }
+
+ DrawElementBorder(area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY, TRUE);
+
+ for (y=0; y<3; y++)
+ for (x=0; x<3; x++)
+ DrawMiniGraphicExt(drawto, gi->x + x * MINI_TILEX,gi->y + y * MINI_TILEY,
+ el2edimg(custom_element.change.content[x][y]));
+
+ MapDrawingArea(GADGET_ID_CUSTOM_CHANGE_CONTENT);
+}
+
static void DrawCustomChangeTriggerArea()
{
struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGE_TRIGGER];
DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY, TRUE);
DrawMiniGraphicExt(drawto, gi->x, gi->y,
- el2edimg(custom_element.change.trigger));
+ el2edimg(custom_element.change.trigger_element));
MapDrawingArea(GADGET_ID_CUSTOM_CHANGE_TRIGGER);
}
int gd_y = gd->y + gd_gi->height - 1;
Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
-#if 1
int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
-#else
- int id_last = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
-#endif
int i;
-#if 0
- /* draw additional "configure" tabulator for configurable elements */
- if (checkPropertiesConfig())
- id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
-#endif
-
/* draw additional "advanced" tabulator for custom elements */
if (IS_CUSTOM_ELEMENT(properties_element))
id_last = ED_TEXTBUTTON_ID_PROPERTIES_ADVANCED;
/* draw drawing area gadgets */
DrawCustomContentArea();
+
+ /* draw text input gadgets */
+ MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
}
}
+static void DrawPropertiesAdvancedDrawingAreas()
+{
+ DrawCustomGraphicElementArea();
+ DrawCustomChangeTargetArea();
+ DrawCustomChangeTriggerArea();
+ DrawCustomChangeContentArea();
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
static void DrawPropertiesAdvanced()
{
int i;
MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
/* draw drawing area gadgets */
- DrawCustomGraphicElementArea();
- DrawCustomChangeTargetArea();
- DrawCustomChangeTriggerArea();
+ DrawPropertiesAdvancedDrawingAreas();
}
static void DrawElementName(int x, int y, int element)
!IS_CUSTOM_ELEMENT(properties_element))
edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
-#if 0
- if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
- !checkPropertiesConfig())
- edit_mode_properties = ED_MODE_PROPERTIES_INFO;
-#endif
-
if (IS_CUSTOM_ELEMENT(properties_element))
CopyCustomElementPropertiesToEditor(properties_element);
DrawPropertiesAdvanced();
}
+static void UpdateCustomElementGraphicGadgets()
+{
+ ModifyEditorElementList();
+ RedrawDrawingElements();
+
+ if (edit_mode == ED_MODE_PROPERTIES &&
+ edit_mode_properties == ED_MODE_PROPERTIES_ADVANCED)
+ DrawPropertiesAdvancedDrawingAreas();
+}
+
static void DrawLineElement(int sx, int sy, int element, boolean change_level)
{
int lx = sx + level_xpos;
(draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
drawing_function : GADGET_ID_SINGLE_ITEMS);
+ /* clicking into drawing area with pressed Control key picks element */
+ if (GetKeyModState() & KMOD_Control)
+ actual_drawing_function = GADGET_ID_PICK_ELEMENT;
+
switch (actual_drawing_function)
{
case GADGET_ID_SINGLE_ITEMS:
{
new_element = GFX_ELEMENT(new_element);
custom_element.gfx_element = new_element;
- element_info[properties_element] = custom_element;
- ModifyEditorElementList();
- RedrawDrawingElements();
+ CopyCustomElementPropertiesToGame(properties_element);
+
+ UpdateCustomElementGraphicGadgets();
FrameCounter = 0; /* restart animation frame counter */
}
else if (id == GADGET_ID_CUSTOM_CONTENT)
{
custom_element.content[sx][sy] = new_element;
- element_info[properties_element] = custom_element;
+
+ CopyCustomElementPropertiesToGame(properties_element);
}
else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
{
- custom_element.change.successor = new_element;
- element_info[properties_element] = custom_element;
+ custom_element.change.target_element = new_element;
+
+ CopyCustomElementPropertiesToGame(properties_element);
+ }
+ else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
+ {
+ custom_element.change.content[sx][sy] = new_element;
+
+ CopyCustomElementPropertiesToGame(properties_element);
}
else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
{
- custom_element.change.trigger = new_element;
- element_info[properties_element] = custom_element;
+ custom_element.change.trigger_element = new_element;
+
+ CopyCustomElementPropertiesToGame(properties_element);
}
else if (id == GADGET_ID_RANDOM_BACKGROUND)
random_placement_background_element = new_element;
else if (id == GADGET_ID_CUSTOM_CONTENT)
PickDrawingElement(button, custom_element.content[sx][sy]);
else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
- PickDrawingElement(button, custom_element.change.successor);
+ PickDrawingElement(button, custom_element.change.target_element);
+ else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
+ PickDrawingElement(button, custom_element.change.content[sx][sy]);
else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
- PickDrawingElement(button, custom_element.change.trigger);
+ PickDrawingElement(button, custom_element.change.trigger_element);
else if (id == GADGET_ID_RANDOM_BACKGROUND)
PickDrawingElement(button, random_placement_background_element);
else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
static void HandleTextInputGadgets(struct GadgetInfo *gi)
{
- strcpy(textinput_info[gi->custom_type_id].value, gi->text.value);
+ int type_id = gi->custom_type_id;
+
+ strcpy(textinput_info[type_id].value, gi->text.value);
+
+ if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
+ {
+ CopyCustomElementPropertiesToGame(properties_element);
+
+ ModifyEditorElementList(); /* update changed button info text */
+ }
}
static void HandleSelectboxGadgets(struct GadgetInfo *gi)
static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
{
- if (gi->custom_type_id >= ED_TEXTBUTTON_ID_PROPERTIES_INFO &&
- gi->custom_type_id <= ED_TEXTBUTTON_ID_PROPERTIES_ADVANCED)
+ int type_id = gi->custom_type_id;
+
+ if (type_id >= ED_TEXTBUTTON_ID_PROPERTIES_INFO &&
+ type_id <= ED_TEXTBUTTON_ID_PROPERTIES_ADVANCED)
{
edit_mode_properties = gi->custom_type_id;
DrawPropertiesWindow();
}
+ else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE)
+ {
+ boolean new_template = (!LevelFileExists(-1));
+
+ if (new_template ||
+ Request("Save this tem- plate and kill the old ?", REQ_ASK))
+ SaveLevelTemplate();
+
+ if (new_template)
+ Request("Tem- plate saved !", REQ_CONFIRM);
+ }
}
static void HandleRadiobuttons(struct GadgetInfo *gi)
if ((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
(type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
- type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST))
+ type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST &&
+ type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE))
+ {
CopyCustomElementPropertiesToGame(properties_element);
+ }
if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
{
- ModifyEditorElementList();
- RedrawDrawingElements();
+ UpdateCustomElementGraphicGadgets();
+ }
+ else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE)
+ {
+ if (level.use_custom_template && !LevelFileExists(-1))
+ {
+ Request("No level tem- plate found !", REQ_CONFIRM);
+
+ level.use_custom_template = FALSE;
+ ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
+
+ return;
+ }
+
+ LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
+
+ DrawEditModeWindow();
}
}
if (id < ED_NUM_CTRL1_BUTTONS && id != GADGET_ID_PROPERTIES &&
id != GADGET_ID_PICK_ELEMENT && edit_mode != ED_MODE_DRAWING &&
- drawing_function != GADGET_ID_PICK_ELEMENT)
+ drawing_function != GADGET_ID_PICK_ELEMENT &&
+ !(GetKeyModState() & KMOD_Control))
{
DrawDrawingWindow();
edit_mode = ED_MODE_DRAWING;
Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
else
{
- if (Request("Save this level and kill the old ?", REQ_ASK))
+ boolean new_level = (!LevelFileExists(level_nr));
+
+ if (new_level ||
+ Request("Save this level and kill the old ?", REQ_ASK))
{
- CopyPlayfield(Feld, Ur);
+ CopyPlayfield(Feld, level.field);
SaveLevel(level_nr);
}
+
+ if (new_level)
+ Request("Level saved !", REQ_CONFIRM);
}
break;
if (LevelChanged())
level.game_version = GAME_VERSION_ACTUAL;
- CopyPlayfield(Ur, FieldBackup);
- CopyPlayfield(Feld, Ur);
+ CopyPlayfield(level.field, FieldBackup);
+ CopyPlayfield(Feld, level.field);
UnmapLevelEditorGadgets();
UndrawSpecialEditorDoor();
PickDrawingElement(button, new_element);
if (!stick_element_properties_window &&
- drawing_function != GADGET_ID_PICK_ELEMENT)
+ drawing_function != GADGET_ID_PICK_ELEMENT &&
+ !(GetKeyModState() & KMOD_Control))
{
properties_element = new_element;
if (edit_mode == ED_MODE_PROPERTIES)
{
if (gi->custom_id == GADGET_ID_SINGLE_ITEMS) /* special case 1 */
sprintf(shortcut, " ('.' or '%c')", key);
- else if (gi->custom_id == GADGET_ID_TEST) /* special case 2 */
+ else if (gi->custom_id == GADGET_ID_PICK_ELEMENT) /* special case 2 */
+ sprintf(shortcut, " ('%c' or 'Ctrl')", key);
+ else if (gi->custom_id == GADGET_ID_TEST) /* special case 3 */
sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
else /* normal case */
sprintf(shortcut, " ('%s%c')",
int min_sx = 0, min_sy = 0;
int max_sx = gi->drawing.area_xsize - 1;
int max_sy = gi->drawing.area_ysize - 1;
+ int actual_drawing_function = drawing_function;
+
+ /* pressed Control key: simulate picking element */
+ if (GetKeyModState() & KMOD_Control)
+ actual_drawing_function = GADGET_ID_PICK_ELEMENT;
ClearEditorGadgetInfoText();
start_ly = ly;
}
- switch (drawing_function)
+ switch (actual_drawing_function)
{
case GADGET_ID_SINGLE_ITEMS:
infotext = "Drawing single items";
break;
}
- if (drawing_function == GADGET_ID_PICK_ELEMENT)
+ if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"%s: %d, %d", infotext, lx, ly);
else
"%s: %d, %d", infotext,
ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
}
- else if (drawing_function == GADGET_ID_PICK_ELEMENT)
+ else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"%s", getElementInfoText(Feld[lx][ly]));
else
DeleteBrushFromCursor();
}
}
- else if (drawing_function == GADGET_ID_PICK_ELEMENT)
+ else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
{
if (id == GADGET_ID_AMOEBA_CONTENT)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(level.amoeba_content));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(level.amoeba_content));
else if (id == GADGET_ID_CUSTOM_GRAPHIC)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(custom_element.use_gfx_element));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.gfx_element));
else if (id == GADGET_ID_CUSTOM_CONTENT)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(custom_element.content[sx][sy]));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.content[sx][sy]));
else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(custom_element.change.successor));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.change.target_element));
+ else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.change.content[sx][sy]));
else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(custom_element.change.trigger));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.change.trigger_element));
else if (id == GADGET_ID_RANDOM_BACKGROUND)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(random_placement_background_element));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(random_placement_background_element));
else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
id <= GADGET_ID_ELEMENT_CONTENT_7)
{
int i = id - GADGET_ID_ELEMENT_CONTENT_0;
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(level.yamyam_content[i][sx][sy]));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(level.yamyam_content[i][sx][sy]));
}
}
else
else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"New element after change");
+ else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
+ "New extended elements after change");
else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"Other element triggering change");