#define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
#define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
-#define ED_LEVEL_SETTINGS_TABS_X (editor.settings.tabs.x)
-#define ED_LEVEL_SETTINGS_TABS_Y (editor.settings.tabs.y)
-#define ED_ELEMENT_SETTINGS_TABS_X (editor.settings.tabs.x)
-#define ED_ELEMENT_SETTINGS_TABS_Y (editor.settings.tabs.y + \
+#define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
+#define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
+#define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
+#define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
editor.settings.tabs.yoffset2)
#define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
#define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
-#define ED_LEVEL_SETTINGS_XSTART (ED_LEVEL_SETTINGS_TABS_X + \
+#define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
+#define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
+#define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
ED_SETTINGS_TABS_XOFFSET)
-#define ED_LEVEL_SETTINGS_YSTART (ED_LEVEL_SETTINGS_TABS_Y + \
+#define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
ED_TABBUTTON_YSIZE + \
ED_GADGET_TINY_DISTANCE + \
ED_TAB_BAR_HEIGHT + \
ED_SETTINGS_TABS_YOFFSET + \
getFontHeight(FONT_TEXT_1) + \
ED_GADGET_TEXT_DISTANCE)
-#define ED_ELEMENT_SETTINGS_XSTART (ED_ELEMENT_SETTINGS_TABS_X + \
+#define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
+#define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
+#define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
ED_SETTINGS_TABS_XOFFSET)
-#define ED_ELEMENT_SETTINGS_YSTART (ED_ELEMENT_SETTINGS_TABS_Y + \
+#define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
ED_TABBUTTON_YSIZE + \
ED_GADGET_TINY_DISTANCE + \
ED_TAB_BAR_HEIGHT + \
#define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
ED_GADGET_LINE_DISTANCE)
-#define ED_POS_LEVEL_SETTINGS_RANGE (10000)
-#define ED_POS_LEVEL_SETTINGS_FIRST (1 * ED_POS_LEVEL_SETTINGS_RANGE)
-#define ED_POS_LEVEL_SETTINGS_LAST (2 * ED_POS_LEVEL_SETTINGS_RANGE - 1)
-#define ED_POS_ELEMENT_SETTINGS_FIRST (2 * ED_POS_LEVEL_SETTINGS_RANGE)
-#define ED_POS_ELEMENT_SETTINGS_LAST (3 * ED_POS_LEVEL_SETTINGS_RANGE - 1)
+#define ED_POS_RANGE (10000)
+#define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
+#define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
+#define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
+#define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
+#define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
+#define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
+#define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
+#define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
+
+#define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
+#define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
#define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
#define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
+#define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
+#define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
+
#define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
#define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
+#define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
+ (n) <= ED_POS_LEVEL_TABS_LAST)
#define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
(n) <= ED_POS_LEVEL_SETTINGS_LAST)
+#define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
+ (n) <= ED_POS_ELEMENT_TABS_LAST)
#define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
(n) <= ED_POS_ELEMENT_SETTINGS_LAST)
+#define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
#define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
+#define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
#define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
+#define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
+ (n) * ED_SETTINGS_TABS_XOFFSET)
+#define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
+ (n) * ED_SETTINGS_TABS_YOFFSET)
+
#define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
(n) * ED_SETTINGS_XOFFSET)
#define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
(n) * ED_SETTINGS_YOFFSET)
+#define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
+ (n) * ED_SETTINGS_TABS_XOFFSET)
+#define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
+ (n) * ED_SETTINGS_TABS_YOFFSET)
+
#define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
(n) * ED_SETTINGS_XOFFSET)
#define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
(n) * ED_SETTINGS_YOFFSET)
+#define ED_POS_TO_LEVEL_TABS_X(n) \
+ (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
+#define ED_POS_TO_LEVEL_TABS_Y(n) \
+ (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
+
#define ED_POS_TO_LEVEL_SETTINGS_X(n) \
(ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
#define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
(ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
+#define ED_POS_TO_ELEMENT_TABS_X(n) \
+ (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
+#define ED_POS_TO_ELEMENT_TABS_Y(n) \
+ (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
+
#define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
(ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
#define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
(ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
-#define ED_SETTINGS_X(n) (IS_POS_LEVEL_SETTINGS(n) ? \
+#define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
+ ED_POS_TO_LEVEL_TABS_X(n) : \
+ IS_POS_LEVEL_SETTINGS(n) ? \
ED_POS_TO_LEVEL_SETTINGS_X(n) : \
+ IS_POS_ELEMENT_TABS(n) ? \
+ ED_POS_TO_ELEMENT_TABS_X(n) : \
IS_POS_ELEMENT_SETTINGS(n) ? \
ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
-#define ED_SETTINGS_Y(n) (IS_POS_LEVEL_SETTINGS(n) ? \
+#define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
+ ED_POS_TO_LEVEL_TABS_Y(n) : \
+ IS_POS_LEVEL_SETTINGS(n) ? \
ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
+ IS_POS_ELEMENT_TABS(n) ? \
+ ED_POS_TO_ELEMENT_TABS_Y(n) : \
IS_POS_ELEMENT_SETTINGS(n) ? \
ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
-#define ED_TAB_SETTINGS_X(n) (IS_POS_LEVEL_SETTINGS(n) ? \
- ED_LEVEL_SETTINGS_TABS_X : \
- ED_ELEMENT_SETTINGS_TABS_X)
-#define ED_TAB_SETTINGS_Y(n) (IS_POS_LEVEL_SETTINGS(n) ? \
- ED_LEVEL_SETTINGS_TABS_Y : \
- ED_ELEMENT_SETTINGS_TABS_Y)
-
#define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
ED_DRAWINGAREA_TILE_SIZE)
#define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
#define GADGET_ID_PROPERTIES_CONFIG_1 (GADGET_ID_TEXTBUTTON_FIRST + 4)
#define GADGET_ID_PROPERTIES_CONFIG_2 (GADGET_ID_TEXTBUTTON_FIRST + 5)
#define GADGET_ID_PROPERTIES_CHANGE (GADGET_ID_TEXTBUTTON_FIRST + 6)
-#define GADGET_ID_SAVE_AS_TEMPLATE (GADGET_ID_TEXTBUTTON_FIRST + 7)
-#define GADGET_ID_ADD_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 8)
-#define GADGET_ID_DEL_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 9)
+#define GADGET_ID_SAVE_AS_TEMPLATE_1 (GADGET_ID_TEXTBUTTON_FIRST + 7)
+#define GADGET_ID_SAVE_AS_TEMPLATE_2 (GADGET_ID_TEXTBUTTON_FIRST + 8)
+#define GADGET_ID_ADD_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 9)
+#define GADGET_ID_DEL_CHANGE_PAGE (GADGET_ID_TEXTBUTTON_FIRST + 10)
/* graphicbutton identifiers */
-#define GADGET_ID_GRAPHICBUTTON_FIRST (GADGET_ID_TEXTBUTTON_FIRST + 10)
+#define GADGET_ID_GRAPHICBUTTON_FIRST (GADGET_ID_TEXTBUTTON_FIRST + 11)
#define GADGET_ID_PREV_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 0)
#define GADGET_ID_NEXT_CHANGE_PAGE (GADGET_ID_GRAPHICBUTTON_FIRST + 1)
#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 42)
#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 43)
#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 47)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 48)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 49)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 50)
-#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 51)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 52)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 53)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 54)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE_1 (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE_2 (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE_3 (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 49)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 50)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 51)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 52)
+#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 53)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 54)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 55)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 56)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 55)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 57)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1 4
#define ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2 5
#define ED_TEXTBUTTON_ID_PROPERTIES_CHANGE 6
-#define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE 7
-#define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE 8
-#define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE 9
+#define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2 7
+#define ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 8
+#define ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE 9
+#define ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE 10
-#define ED_NUM_TEXTBUTTONS 10
+#define ED_NUM_TEXTBUTTONS 11
-#define ED_TEXTBUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
-#define ED_TEXTBUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
+#define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
+#define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
-#define ED_TEXTBUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
-#define ED_TEXTBUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
+#define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
+#define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
#define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
#define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
/* values for checkbutton gadgets */
#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 0
-#define ED_CHECKBUTTON_ID_STICK_ELEMENT 1
-#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 2
-#define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE 3
-#define ED_CHECKBUTTON_ID_USE_SPRING_BUG 4
-#define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG 5
-#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 6
-#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 7
-#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 8
-#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN 9
-#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 10
-#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 11
-#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 12
-#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 13
-#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 14
-#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 15
-#define ED_CHECKBUTTON_ID_LAZY_RELOCATION 16
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 17
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 18
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 19
-#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 20
-#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 21
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 22
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 23
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 24
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 25
-#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 26
-#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 27
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 28
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 29
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 30
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 31
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 32
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 33
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 34
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 35
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 36
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 37
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 38
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 39
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 40
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 41
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 42
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 43
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 44
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 45
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 46
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 47
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 48
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 49
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 50
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 51
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 52
-
-#define ED_NUM_CHECKBUTTONS 53
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3 1
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2 2
+#define ED_CHECKBUTTON_ID_STICK_ELEMENT 3
+#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 4
+#define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE 5
+#define ED_CHECKBUTTON_ID_USE_SPRING_BUG 6
+#define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG 7
+#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 8
+#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 9
+#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 10
+#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN 11
+#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 12
+#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 13
+#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 14
+#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 15
+#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 16
+#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 17
+#define ED_CHECKBUTTON_ID_LAZY_RELOCATION 18
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 19
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 20
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 21
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 22
+#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 23
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 24
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 25
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 26
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 27
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 28
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 29
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 30
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 31
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 32
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 33
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 34
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 35
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 36
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 37
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 38
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 39
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 40
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 41
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 42
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 43
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 44
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 45
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 46
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 47
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 48
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 49
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 50
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 51
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 52
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 53
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 54
+
+#define ED_NUM_CHECKBUTTONS 55
#define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
-#define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
+#define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
#define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
#define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
#define ED_NUM_DRAWING_AREAS 33
+#define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
+#define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
+
/*
-----------------------------------------------------------------------------
{ GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
{ GAME_ENGINE_TYPE_EM, "Emerald Mine" },
{ GAME_ENGINE_TYPE_SP, "Supaplex" },
+ { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
{ -1, NULL }
};
int gadget_id_align;
int size;
char *text;
- char *text_left, *text_right, *infotext;
+ char *text_above, *text_left, *text_right, *infotext;
} textbutton_info[ED_NUM_TEXTBUTTONS] =
{
+ /* ---------- level and editor settings (tabs) --------------------------- */
+
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
+ ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
8, "Level",
- NULL, NULL, "Configure level properties"
+ NULL, NULL, NULL, "Configure level properties"
},
{
-1, -1,
GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVEL,
8, "Editor",
- NULL, NULL, "Configure editor properties"
+ NULL, NULL, NULL, "Configure editor properties"
},
+
+ /* ---------- element settings (tabs) ------------------------------------ */
+
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
8, "Info",
- NULL, NULL, "Show information about element"
+ NULL, NULL, NULL, "Show information about element"
},
{
-1, -1,
GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
8, "Config",
- NULL, NULL, "Configure element properties"
+ NULL, NULL, NULL, "Configure element properties"
},
{
-1, -1,
GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
8, "Config 1",
- NULL, NULL, "Configure element properties, part 1"
+ NULL, NULL, NULL, "Configure element properties, part 1"
},
{
-1, -1,
GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
8, "Config 2",
- NULL, NULL, "Configure element properties, part 2"
+ NULL, NULL, NULL, "Configure element properties, part 2"
},
{
-1, -1,
GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
8, "Change",
- NULL, NULL, "Configure custom element change pages"
+ NULL, NULL, NULL, "Configure custom element change pages"
+ },
+
+ /* ---------- level and editor settings (buttons) ------------------------ */
+
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
+ GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
+ -1, "Save",
+ NULL, NULL, "this level as level template",
+ "Save current settings as new template"
},
+
+ /* ---------- element settings (buttons) --------------------------------- */
+
{
-1, -1,
- GADGET_ID_SAVE_AS_TEMPLATE, GADGET_ID_CUSTOM_USE_TEMPLATE,
+ GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
-1, "Save",
- " ", "As Template", "Save current settings as new template"
+ NULL, " ", "As Template",
+ "Save current settings as new template"
},
{
-1, -1,
GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
-1, "New",
- NULL, NULL, "Add new change page"
+ NULL, NULL, NULL, "Add new change page"
},
{
-1, -1,
GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
-1, "Delete",
- NULL, NULL, "Delete current change page"
+ NULL, NULL, NULL, "Delete current change page"
},
};
int gadget_id;
int gadget_id_align;
boolean *value;
- char *text_left, *text_right, *infotext;
+ char *text_above, *text_left, *text_right, *infotext;
} checkbutton_info[ED_NUM_CHECKBUTTONS] =
{
/* ---------- level and editor settings ---------------------------------- */
ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
&random_placement_background_restricted,
- NULL,
+ NULL, NULL,
"restrict random placement to:", "set random placement restriction"
},
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
+ GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
+ &setup.editor.use_template_for_new_levels,
+ "Template for new levels and CE/GE:", NULL,
+ "use template for new levels", "use template for level properties"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
+ GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
+ &level.use_custom_template,
+ NULL, NULL,
+ "use template for custom elements", "use template for custom properties"
+ },
/* ---------- element settings: configure (various elements) ------------- */
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
&stick_element_properties_window,
- NULL,
+ NULL, NULL,
"stick this screen to edit content","stick this screen to edit content"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
&level.em_slippery_gems,
- NULL,
+ NULL, NULL,
"slip down from certain flat walls","use EM/DC style slipping behaviour"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
&level.em_explodes_by_fire,
- NULL,
+ NULL, NULL,
"explodes with chain reaction", "use R'n'D style explosion behaviour"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
&level.use_spring_bug,
- NULL,
+ NULL, NULL,
"use spring pushing bug", "use odd spring pushing behaviour"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
&level.use_time_orb_bug,
- NULL,
+ NULL, NULL,
"use time orb bug", "use odd time orb behaviour"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
&level.ball_random,
- NULL,
+ NULL, NULL,
"create single random element", "only create one element from content"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_INITIAL_BALL_STATE, GADGET_ID_NONE,
&level.ball_state_initial,
- NULL,
+ NULL, NULL,
"magic ball initially activated", "activate magic ball after level start"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
&level.grow_into_diggable,
- NULL,
+ NULL, NULL,
"can grow into anything diggable", "grow into more than just sand"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
&level.auto_exit_sokoban,
- NULL,
+ NULL, NULL,
"exit level if all fields solved", "automatically finish Sokoban levels"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
&level.continuous_snapping,
- NULL,
+ NULL, NULL,
"continuous snapping", "use snapping without releasing key"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
&level.block_snap_field,
- NULL,
+ NULL, NULL,
"block snapped field when snapping", "use snapping delay to show animation"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
&level.block_last_field,
- NULL,
+ NULL, NULL,
"block last field when moving", "player blocks last field when moving"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
&level.sp_block_last_field,
- NULL,
+ NULL, NULL,
"block last field when moving", "player blocks last field when moving"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
&level.instant_relocation,
- NULL,
+ NULL, NULL,
"no scrolling when relocating", "player gets relocated without delay"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
&level.shifted_relocation,
- NULL,
+ NULL, NULL,
"no centering when relocating", "level not centered after relocation"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
&level.lazy_relocation,
- NULL,
+ NULL, NULL,
"only redraw off-screen relocation","no redraw if relocation target visible"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
&level.use_start_element[0],
- NULL,
+ NULL, NULL,
"use level start element:", "start level at this element's position"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
&level.use_artwork_element[0],
- NULL,
+ NULL, NULL,
"use artwork from element:", "use player artwork from other element"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
&level.use_explosion_element[0],
- NULL,
+ NULL, NULL,
"use explosion from element:", "use explosion properties from element"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
&level.initial_player_gravity[0],
- NULL,
+ NULL, NULL,
"use initial gravity", "set initial player gravity"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
&level.use_initial_inventory[0],
- NULL,
+ NULL, NULL,
"use initial inventory:", "use collected elements on level start"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
&level.can_pass_to_walkable,
- NULL,
+ NULL, NULL,
"can pass to walkable element", "player can pass to empty or walkable"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_MOVE_INTO_ACID],
- NULL,
+ NULL, NULL,
"can fall into acid (with gravity)","player can fall into acid pool"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_MOVE_INTO_ACID],
- NULL,
+ NULL, NULL,
"can move into acid", "element can move into acid pool"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
&custom_element_properties[EP_DONT_COLLIDE_WITH],
- NULL,
+ NULL, NULL,
"deadly when colliding with", "element is deadly when hitting player"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
&level.envelope[0].autowrap,
- NULL,
+ NULL, NULL,
"auto-wrap", "automatically wrap envelope text"
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
&level.envelope[0].centered,
- " ",
+ NULL, " ",
"centered", "automatically center envelope text"
},
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
&custom_element.use_gfx_element,
- NULL,
+ NULL, NULL,
"use graphic of element:", "use existing element graphic"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
- GADGET_ID_CUSTOM_USE_TEMPLATE, GADGET_ID_NONE,
+ GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
&level.use_custom_template,
- NULL,
+ NULL, NULL,
"use template", "use template for custom properties"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
&custom_element_properties[EP_ACCESSIBLE],
- NULL,
+ NULL, NULL,
NULL, "player can walk to or pass this field"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
&custom_element_properties[EP_GRAVITY_REACHABLE],
- NULL,
+ NULL, NULL,
"reachable despite gravity", "player can walk/dig despite gravity"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
&custom_element.use_last_ce_value,
- NULL,
+ NULL, NULL,
"use last CE value after change", "use last CE value after change"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
&custom_element_properties[EP_WALK_TO_OBJECT],
- NULL,
+ NULL, NULL,
NULL, "player can dig/collect/push element"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
&custom_element_properties[EP_INDESTRUCTIBLE],
- NULL,
+ NULL, NULL,
"indestructible", "element is indestructible"
},
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_MOVE],
- NULL,
+ NULL, NULL,
NULL, "element can move with some pattern"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_FALL],
- NULL,
+ NULL, NULL,
"can fall", "element can fall down"
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
&custom_element_properties[EP_CAN_SMASH],
- " ",
+ NULL, " ",
NULL, "element can smash other elements"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
&custom_element_properties[EP_SLIPPERY],
- NULL,
+ NULL, NULL,
NULL, "other elements can fall down from it"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
&custom_element_properties[EP_DEADLY],
- NULL,
+ NULL, NULL,
NULL, "element can kill the player"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_EXPLODE],
- NULL,
+ NULL, NULL,
NULL, "element can explode"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
&custom_element_properties[EP_EXPLODES_BY_FIRE],
- NULL,
+ NULL, NULL,
"by fire", "element can explode by fire/explosion"
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
&custom_element_properties[EP_EXPLODES_SMASHED],
- " ",
+ NULL, " ",
"smashed", "element can explode when smashed"
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
&custom_element_properties[EP_EXPLODES_IMPACT],
- " ",
+ NULL, " ",
"impact", "element can explode on impact"
},
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
&custom_element_change.can_change,
- NULL,
+ NULL, NULL,
"element changes to:", "change element on specified condition"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
&custom_element_change_events[CE_DELAY],
- NULL,
+ NULL, NULL,
NULL, "element changes after delay"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
&custom_element_change_events[CE_BY_DIRECT_ACTION],
- NULL,
+ NULL, NULL,
NULL, "element changes by direct action"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
&custom_element_change_events[CE_BY_OTHER_ACTION],
- NULL,
+ NULL, NULL,
NULL, "element changes by other element"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
&custom_element_change.explode,
- NULL,
+ NULL, NULL,
"explode instead of change", "element explodes instead of change"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
&custom_element_change.use_target_content,
- NULL,
+ NULL, NULL,
"use extended change target:", "element changes to more elements"
},
{
ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
&custom_element_change.only_if_complete,
- NULL,
+ NULL, NULL,
"replace all or nothing", "only replace when all can be changed"
},
{
ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
&custom_element_change.use_random_replace,
- NULL,
+ NULL, NULL,
NULL, "use percentage for random replace"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
&custom_element_change.has_action,
- NULL,
+ NULL, NULL,
NULL, "execute action on specified condition"
},
};
static void HandleControlButtons(struct GadgetInfo *);
static void HandleDrawingAreaInfo(struct GadgetInfo *);
static void PrintEditorGadgetInfoText(struct GadgetInfo *);
+static boolean AskToCopyAndModifyLevelTemplate();
static int num_editor_gadgets = 0; /* dynamically determined */
static int num_editor_hl_dx_boulderdash = SIZEOF_ARRAY_INT(editor_hl_dx_boulderdash);
static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash);
+static int editor_hl_mirror_magic[] =
+{
+ EL_INTERNAL_CASCADE_MM_ACTIVE,
+ EL_CHAR('M'),
+ EL_CHAR('M'),
+ EL_EMPTY,
+};
+
+static int editor_el_mirror_magic[] =
+{
+ EL_MM_MCDUFFIN_RIGHT,
+ EL_MM_MCDUFFIN_UP,
+ EL_MM_MCDUFFIN_LEFT,
+ EL_MM_MCDUFFIN_DOWN,
+
+ EL_MM_MIRROR_START,
+ EL_MM_MIRROR_FIXED_START,
+ EL_MM_POLARISATOR_START,
+ EL_MM_POLARISATOR_CROSS_START,
+
+ EL_MM_BEAMER_RED_START,
+ EL_MM_BEAMER_YELLOW_START,
+ EL_MM_BEAMER_GREEN_START,
+ EL_MM_BEAMER_BLUE_START,
+
+ EL_MM_PRISM,
+ EL_MM_FUSE_ACTIVE,
+ EL_MM_PACMAN_RIGHT,
+ EL_MM_EXIT_CLOSED,
+
+ EL_MM_KETTLE,
+ EL_MM_BOMB,
+ EL_MM_KEY,
+ EL_MM_FUEL_FULL,
+
+ EL_MM_LIGHTBULB,
+ EL_MM_LIGHTBULB_ACTIVE,
+ EL_MM_GRAY_BALL,
+ EL_MM_LIGHTBALL,
+
+ EL_MM_STEEL_WALL,
+ EL_MM_WOODEN_WALL,
+ EL_MM_ICE_WALL,
+ EL_MM_AMOEBA_WALL,
+
+ EL_MM_STEEL_LOCK,
+ EL_MM_WOODEN_LOCK,
+ EL_MM_STEEL_BLOCK,
+ EL_MM_WOODEN_BLOCK,
+
+ EL_MM_STEEL_GRID_FIXED_1,
+ EL_MM_STEEL_GRID_FIXED_2,
+ EL_MM_STEEL_GRID_FIXED_3,
+ EL_MM_STEEL_GRID_FIXED_4,
+
+ EL_MM_WOODEN_GRID_FIXED_1,
+ EL_MM_WOODEN_GRID_FIXED_2,
+ EL_MM_WOODEN_GRID_FIXED_3,
+ EL_MM_WOODEN_GRID_FIXED_4
+};
+static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
+static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
+static int num_editor_hl_mirror_magic = SIZEOF_ARRAY_INT(editor_hl_mirror_magic);
+static int num_editor_el_mirror_magic = SIZEOF_ARRAY_INT(editor_el_mirror_magic);
+
+static int editor_hl_deflektor[] =
+{
+ EL_INTERNAL_CASCADE_DF_ACTIVE,
+ EL_CHAR('D'),
+ EL_CHAR('F'),
+ EL_EMPTY,
+};
+
+static int editor_el_deflektor[] =
+{
+ EL_DF_LASER_RIGHT,
+ EL_DF_LASER_UP,
+ EL_DF_LASER_LEFT,
+ EL_DF_LASER_DOWN,
+
+ EL_DF_RECEIVER_RIGHT,
+ EL_DF_RECEIVER_UP,
+ EL_DF_RECEIVER_LEFT,
+ EL_DF_RECEIVER_DOWN,
+
+ EL_DF_MIRROR_START,
+ EL_DF_MIRROR_ROTATING_START,
+ EL_DF_CELL,
+ EL_DF_MINE,
+
+ EL_DF_FIBRE_OPTIC_RED_1,
+ EL_DF_FIBRE_OPTIC_YELLOW_1,
+ EL_DF_FIBRE_OPTIC_GREEN_1,
+ EL_DF_FIBRE_OPTIC_BLUE_1,
+
+ EL_DF_STEEL_GRID_FIXED_START,
+ EL_DF_STEEL_GRID_ROTATING_START,
+ EL_DF_WOODEN_GRID_FIXED_START,
+ EL_DF_WOODEN_GRID_ROTATING_START,
+
+ EL_DF_STEEL_WALL,
+ EL_DF_WOODEN_WALL,
+ EL_DF_REFRACTOR,
+ EL_EMPTY
+};
+static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
+static int *editor_el_deflektor_ptr = editor_el_deflektor;
+static int num_editor_hl_deflektor = SIZEOF_ARRAY_INT(editor_hl_deflektor);
+static int num_editor_el_deflektor = SIZEOF_ARRAY_INT(editor_el_deflektor);
+
static int editor_hl_chars[] =
{
EL_INTERNAL_CASCADE_CHARS_ACTIVE,
static int *editor_elements = NULL; /* dynamically allocated */
static int num_editor_elements = 0; /* dynamically determined */
-static boolean setup_editor_show_always = TRUE;
static boolean setup_editor_cascade_never = FALSE;
+static boolean setup_editor_el_players = TRUE;
+static boolean setup_editor_el_boulderdash = TRUE;
+static boolean setup_editor_el_emerald_mine = TRUE;
+static boolean setup_editor_el_emerald_mine_club = TRUE;
+static boolean setup_editor_el_more = TRUE;
+static boolean setup_editor_el_sokoban = TRUE;
+static boolean setup_editor_el_supaplex = TRUE;
+static boolean setup_editor_el_diamond_caves = TRUE;
+static boolean setup_editor_el_dx_boulderdash = TRUE;
+static boolean setup_editor_el_mirror_magic = TRUE;
+static boolean setup_editor_el_deflektor = TRUE;
+static boolean setup_editor_el_chars = TRUE;
+static boolean setup_editor_el_steel_chars = TRUE;
+static boolean setup_editor_el_custom = TRUE;
+static boolean setup_editor_el_user_defined = TRUE;
+static boolean setup_editor_el_dynamic = TRUE;
+
static int editor_hl_unused[] = { EL_EMPTY };
static int *editor_hl_unused_ptr = editor_hl_unused;
static int num_editor_hl_unused = 0;
editor_elements_info[] =
{
{
- &setup_editor_show_always,
+ &setup_editor_el_players,
&setup_editor_cascade_never,
&editor_hl_unused_ptr, &num_editor_hl_unused,
&editor_el_players_ptr, &num_editor_el_players
},
{
- &setup.editor.el_boulderdash,
+ &setup_editor_el_boulderdash,
&setup.editor_cascade.el_bd,
&editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
&editor_el_boulderdash_ptr, &num_editor_el_boulderdash
},
{
- &setup.editor.el_emerald_mine,
+ &setup_editor_el_emerald_mine,
&setup.editor_cascade.el_em,
&editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
&editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
},
{
- &setup.editor.el_emerald_mine_club,
+ &setup_editor_el_emerald_mine_club,
&setup.editor_cascade.el_emc,
&editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
&editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
},
{
- &setup.editor.el_more,
+ &setup_editor_el_more,
&setup.editor_cascade.el_rnd,
&editor_hl_rnd_ptr, &num_editor_hl_rnd,
&editor_el_rnd_ptr, &num_editor_el_rnd
},
{
- &setup.editor.el_sokoban,
+ &setup_editor_el_sokoban,
&setup.editor_cascade.el_sb,
&editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
&editor_el_sokoban_ptr, &num_editor_el_sokoban
},
{
- &setup.editor.el_supaplex,
+ &setup_editor_el_supaplex,
&setup.editor_cascade.el_sp,
&editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
&editor_el_supaplex_ptr, &num_editor_el_supaplex
},
{
- &setup.editor.el_diamond_caves,
+ &setup_editor_el_diamond_caves,
&setup.editor_cascade.el_dc,
&editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
&editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
},
{
- &setup.editor.el_dx_boulderdash,
+ &setup_editor_el_dx_boulderdash,
&setup.editor_cascade.el_dx,
&editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
&editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
},
{
- &setup.editor.el_chars,
+ &setup_editor_el_mirror_magic,
+ &setup.editor_cascade.el_mm,
+ &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
+ &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
+ },
+ {
+ &setup_editor_el_deflektor,
+ &setup.editor_cascade.el_df,
+ &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
+ &editor_el_deflektor_ptr, &num_editor_el_deflektor
+ },
+ {
+ &setup_editor_el_chars,
&setup.editor_cascade.el_chars,
&editor_hl_chars_ptr, &num_editor_hl_chars,
&editor_el_chars_ptr, &num_editor_el_chars
},
{
- &setup.editor.el_steel_chars,
+ &setup_editor_el_steel_chars,
&setup.editor_cascade.el_steel_chars,
&editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
&editor_el_steel_chars_ptr, &num_editor_el_steel_chars
},
{
- &setup.editor.el_custom,
+ &setup_editor_el_custom,
&setup.editor_cascade.el_ce,
&editor_hl_custom_ptr, &num_editor_hl_custom,
&editor_el_custom_ptr, &num_editor_el_custom
},
{
- &setup.editor.el_custom,
+ &setup_editor_el_custom,
&setup.editor_cascade.el_ge,
&editor_hl_group_ptr, &num_editor_hl_group,
&editor_el_group_ptr, &num_editor_el_group
},
{
- &setup.editor.el_custom,
+ &setup_editor_el_custom,
&setup.editor_cascade.el_ref,
&editor_hl_reference_ptr, &num_editor_hl_reference,
&editor_el_reference_ptr, &num_editor_el_reference
},
{
- &setup.editor.el_user_defined,
+ &setup_editor_el_user_defined,
&setup.editor_cascade.el_user,
&editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
&editor_el_user_defined_ptr, &num_editor_el_user_defined
},
{
- &setup.editor.el_dynamic,
+ &setup_editor_el_dynamic,
&setup.editor_cascade.el_dynamic,
&editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
&editor_el_dynamic_ptr, &num_editor_el_dynamic,
(*elements)[(*num_elements)++] = EL_EMPTY;
}
+static void ReinitializeElementList_EnableSections()
+{
+ /* default: enable all element sections */
+
+ setup_editor_el_players = TRUE;
+ setup_editor_el_boulderdash = TRUE;
+ setup_editor_el_emerald_mine = TRUE;
+ setup_editor_el_emerald_mine_club = TRUE;
+ setup_editor_el_more = TRUE;
+ setup_editor_el_sokoban = TRUE;
+ setup_editor_el_supaplex = TRUE;
+ setup_editor_el_diamond_caves = TRUE;
+ setup_editor_el_dx_boulderdash = TRUE;
+ setup_editor_el_mirror_magic = TRUE;
+ setup_editor_el_deflektor = TRUE;
+ setup_editor_el_chars = TRUE;
+ setup_editor_el_steel_chars = TRUE;
+
+ setup_editor_el_custom = TRUE;
+ setup_editor_el_user_defined = TRUE;
+ setup_editor_el_dynamic = TRUE;
+
+ /* now disable all element sections not to be displayed */
+
+ if (!setup.editor.el_classic)
+ {
+ setup_editor_el_players = FALSE;
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_emerald_mine = FALSE;
+ setup_editor_el_emerald_mine_club = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_supaplex = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ setup_editor_el_chars = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+ }
+
+ if (!setup.editor.el_custom)
+ {
+ setup_editor_el_custom = FALSE;
+ }
+
+ if (!setup.editor.el_user_defined)
+ {
+ setup_editor_el_user_defined = FALSE;
+ }
+
+ if (!setup.editor.el_dynamic)
+ {
+ setup_editor_el_dynamic = FALSE;
+ }
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ {
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_supaplex = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+
+ setup_editor_el_custom = FALSE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ setup_editor_el_players = FALSE;
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_emerald_mine = FALSE;
+ setup_editor_el_emerald_mine_club = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ setup_editor_el_chars = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+
+ setup_editor_el_custom = FALSE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ setup_editor_el_players = FALSE;
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_emerald_mine = FALSE;
+ setup_editor_el_emerald_mine_club = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_supaplex = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+
+ setup_editor_el_custom = FALSE;
+ }
+}
+
static void ReinitializeElementList()
{
static boolean initialization_needed = TRUE;
int pos = 0;
int i, j;
+ ReinitializeElementList_EnableSections();
+
if (initialization_needed)
{
LoadSetup_EditorCascade(); /* load last editor cascade state */
Error(ERR_WARN, "editor element %d is runtime element", element);
if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
- Error(ERR_WARN, "no element description for element %d", element);
+ Error(ERR_WARN, "no element description text for element %d", element);
}
}
DrawSizedElement(x, y, element, ed_tilesize);
}
+static void DrawEditorElementThruMask(int x, int y, int element)
+{
+ DrawSizedElementThruMask(x, y, element, ed_tilesize);
+}
+
static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
{
DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
event_mask =
GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
- GD_EVENT_OFF_BORDERS;
+ GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
/* determine horizontal position to the right of specified gadget */
if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
struct GadgetInfo *gi;
unsigned int event_mask;
char infotext[MAX_OUTPUT_LINESIZE + 1];
- int x = SX + ED_TAB_SETTINGS_X(textbutton_info[i].x);
- int y = SY + ED_TAB_SETTINGS_Y(textbutton_info[i].y);
+ int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
+ int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
if (textbutton_info[i].size == -1) /* dynamically determine size */
textbutton_info[i].size = strlen(textbutton_info[i].text);
struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+ int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
int yoffset = (gi->height - font_height) / 2;
int x_left = gi->x - xoffset_left;
int x_right = gi->x + gi->width + xoffset_right;
+ int y_above = gi->y - yoffset_above;
+ int x = gi->x;
int y = gi->y + yoffset;
/* only show button to delete change pages when more than minimum pages */
custom_element.num_change_pages == MIN_CHANGE_PAGES)
return;
+ if (textbutton_info[id].text_above)
+ DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
+
if (textbutton_info[id].text_left)
DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+ int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
int yoffset = (gi->height - font_height) / 2;
+ int y_above = gi->y - yoffset_above;
+ int x = gi->x;
int x_left, x_right, y; /* set after gadget position was modified */
/* set position for gadgets with dynamically determined position */
x_right = gi->x + gi->width + xoffset_right;
y = gi->y + yoffset;
+ if (checkbutton_info[id].text_above)
+ DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
+
if (checkbutton_info[id].text_left)
DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
static boolean CopyCustomElement(int element_old, int element_new,
int copy_mode)
{
+ int copy_mode_orig = copy_mode;
+
if (copy_mode == GADGET_ID_CUSTOM_COPY)
{
element_new = (IS_CUSTOM_ELEMENT(element_old) ?
level.changed = TRUE;
}
+ /* when modifying custom/group element, ask for copying level template */
+ if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
+ {
+ if (!AskToCopyAndModifyLevelTemplate())
+ return FALSE;
+ }
+
if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
{
copy_custom_element_settings(element_new, element_old);
CopyClassicElementPropertiesToEditor(element);
}
-static void AskToCopyAndModifyLevelTemplate()
+static boolean AskToCopyAndModifyLevelTemplate()
{
- if (Request("Copy and modify level template?", REQ_ASK))
+ if (Request("Copy and modify settings from level template?", REQ_ASK))
{
level.use_custom_template = FALSE;
- ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE],
+ ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
+ GDI_CHECKED, FALSE, GDI_END);
+ ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
GDI_CHECKED, FALSE, GDI_END);
+
+ return TRUE;
}
else
{
LoadLevelTemplate(-1); /* this resets all element modifications ... */
DrawEditModeWindow(); /* ... and copies them to 'custom_element' */
+
+ return FALSE;
}
}
for (i = 0; i < NUM_FILE_ELEMENTS; i++)
if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
- Error(ERR_WARN, "no element description for element '%s'", EL_NAME(i));
+ Error(ERR_WARN, "no element description file for element '%s'",
+ EL_NAME(i));
}
static int getMaxEdFieldX(boolean has_scrollbar)
if (button < 1 || button > 3)
return;
+ if (IS_MM_WALL(element))
+ element = map_mm_wall_element(element);
+
de = drawing_elements[button - 1];
*de.new_element = element; // update global drawing element variable
int gd_x = gd->x + gd_gi1->border.width / 2;
int gd_y = gd->y + gd_gi1->height - 1;
Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
- int id_first = ED_TEXTBUTTON_ID_LEVELINFO_LEVEL;
- int id_last = ED_TEXTBUTTON_ID_LEVELINFO_EDITOR;
+ int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
+ int id_last = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
int i;
for (i = id_first; i <= id_last; i++)
/* draw drawing area */
MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
+
+ /* draw textbutton gadgets */
+ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
}
static void DrawLevelInfoWindow()
MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
}
-static boolean PrintInfoText(char *text, int font_nr, int start_line)
+static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
{
- int font_height = getFontHeight(font_nr);
- int pad_x = ED_ELEMENT_SETTINGS_X(0);
- int pad_y = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
- int sx = SX + pad_x;
- int sy = SY + pad_y;
- int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
-
- if (start_line >= max_lines_per_screen)
- return FALSE;
-
- DrawText(sx, sy + start_line * font_height, text, font_nr);
-
- return TRUE;
+ DrawText(SX + xpos, SY + ypos, text, font_nr);
}
-static int PrintElementDescriptionFromFile(char *filename, int start_line)
+static int PrintElementDescriptionFromFile(char *filename, int font_nr,
+ int xpos, int ypos)
{
- int font_nr = FONT_TEXT_2;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
- int pad_x = ED_ELEMENT_SETTINGS_X(0);
- int pad_y = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
- int sx = SX + pad_x;
- int sy = SY + pad_y + start_line * font_height;
- int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
- int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
- int max_lines_drawable = max_lines_per_screen - start_line;
-
- if (start_line >= max_lines_per_screen)
- return FALSE;
+ int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
+ int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
- return DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
- max_lines_drawable, 0, -1, TRUE, FALSE, FALSE);
+ return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
+ max_chars_per_line, -1, max_lines_drawable, 0, -1,
+ TRUE, FALSE, FALSE);
}
static void DrawPropertiesInfo()
char *filename = getElementDescriptionFilename(properties_element);
char *percentage_text = "In this level: ";
char *properties_text = "Standard properties: ";
+ char *description_text = "Description:";
+ char *no_description_text = "No description available.";
+ char *none_text = "None";
float percentage;
int num_elements_in_level;
int num_standard_properties = 0;
int font1_nr = FONT_TEXT_1;
int font2_nr = FONT_TEXT_2;
int font1_width = getFontWidth(font1_nr);
+ int font1_height = getFontHeight(font1_nr);
int font2_height = getFontHeight(font2_nr);
- int pad_x = ED_ELEMENT_SETTINGS_X(0);
- int pad_y = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
- int screen_line = 0;
+ int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
+ int font2_yoffset = (font1_height - font2_height) / 2;
+ int percentage_text_len = strlen(percentage_text) * font1_width;
+ int properties_text_len = strlen(properties_text) * font1_width;
+ int xpos = ED_ELEMENT_SETTINGS_X(0);
+ int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
int i, x, y;
if (setup.editor.show_element_token)
{
- DrawTextF(pad_x, pad_y + screen_line++ * font2_height, FONT_TEXT_3,
+ int font3_nr = FONT_TEXT_3;
+ int font3_height = getFontHeight(font3_nr);
+
+ DrawTextF(xpos, ypos, font3_nr,
"[%s]", element_info[properties_element].token_name);
- screen_line++;
+
+ ypos += 2 * font3_height;
}
/* ----- print number of elements / percentage of this element in level */
num_elements_in_level++;
percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
- DrawTextS(pad_x, pad_y + screen_line * font2_height, font1_nr,
- percentage_text);
- DrawTextF(pad_x + strlen(percentage_text) * font1_width,
- pad_y + screen_line++ * font2_height, font2_nr,
- "%d (%.2f%%)", num_elements_in_level, percentage);
+ DrawTextS(xpos, ypos, font1_nr, percentage_text);
- screen_line++;
+ if (num_elements_in_level > 0)
+ DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
+ "%d (%.2f %%)", num_elements_in_level, percentage);
+ else
+ DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
+ none_text);
+
+ ypos += 2 * MAX(font1_height, font2_height);
/* ----- print standard properties of this element */
- DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font1_nr,
- properties_text);
+ DrawTextS(xpos, ypos, font1_nr, properties_text);
+
+ ypos += line1_height;
for (i = 0; properties[i].value != -1; i++)
{
if (!HAS_PROPERTY(properties_element, properties[i].value))
continue;
- DrawTextS(pad_x, pad_y + screen_line++ * font2_height, font2_nr,
- properties[i].text);
+ DrawTextS(xpos, ypos, font2_nr, properties[i].text);
+
+ ypos += font2_height;
+
num_standard_properties++;
}
if (num_standard_properties == 0)
- DrawTextS(pad_x + strlen(properties_text) * font1_width,
- pad_y + (screen_line - 1) * font2_height, font2_nr, "none");
+ {
+ DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
+ font2_nr, none_text);
+
+ ypos -= (line1_height - font1_height);
+ }
- screen_line++;
+ ypos += MAX(font1_height, font2_height);
/* ----- print special description of this element */
- PrintInfoText("Description:", FONT_TEXT_1, screen_line);
- if (PrintElementDescriptionFromFile(filename, screen_line + 1) == 0)
- PrintInfoText("No description available.", FONT_TEXT_1, screen_line);
+ PrintInfoText(description_text, font1_nr, xpos, ypos);
+
+ ypos += line1_height;
+
+ if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
+ PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
}
#define TEXT_COLLECTING "Score for collecting"
if (!checkPropertiesConfig(properties_element))
{
- PrintInfoText("No configuration options available.", FONT_TEXT_1, 0);
+ int xpos = ED_ELEMENT_SETTINGS_X(0);
+ int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
+
+ PrintInfoText("No configuration options available.",
+ FONT_TEXT_1, xpos, ypos);
return;
}
MapSelectboxGadget(i);
/* draw textbutton gadgets */
- MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
+ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
/* draw text input gadgets */
MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
/* draw checkbutton gadgets */
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
- MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
/* draw counter gadgets */
MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
/* draw textbutton gadgets */
- MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
+ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
/* draw drawing area gadgets */
DrawGroupElementArea(properties_element);
return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
}
-static void SetElementSimple(int x, int y, int element, boolean change_level)
+static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
+ boolean change_level)
{
int sx = x - level_xpos;
int sy = y - level_ypos;
+ int old_element = Feld[x][y];
+ unsigned int new_bitmask = (dx + 1) << (dy * 2);
+ boolean draw_masked = FALSE;
+
+ if (IS_MM_WALL_EDITOR(element))
+ {
+ element = map_mm_wall_element_editor(element) | new_bitmask;
+
+ if (IS_MM_WALL(old_element))
+ element |= MM_WALL_BITS(old_element);
+
+ if (!change_level)
+ draw_masked = TRUE;
+ }
+ else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
+ {
+ int element_changed = old_element & ~new_bitmask;
+
+ if (MM_WALL_BITS(element_changed) != 0)
+ element = element_changed;
+ }
IntelliDrawBuffer[x][y] = element;
Feld[x][y] = element;
if (IN_ED_FIELD(sx, sy))
- DrawEditorElement(sx, sy, element);
+ {
+ if (draw_masked)
+ DrawEditorElementThruMask(sx, sy, element);
+ else
+ DrawEditorElement(sx, sy, element);
+ }
+}
+
+static void SetElementSimple(int x, int y, int element, boolean change_level)
+{
+ SetElementSimpleExt(x, y, 0, 0, element, change_level);
}
static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
}
-static void SetElementExt(int x, int y, int element, boolean change_level,
- int button)
+static void SetElementExt(int x, int y, int dx, int dy, int element,
+ boolean change_level, int button)
{
if (element < 0)
SetElementSimple(x, y, Feld[x][y], change_level);
- else if (GetKeyModState() & KMOD_Shift)
+ else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
SetElementIntelliDraw(x, y, element, change_level, button);
else
- SetElementSimple(x, y, element, change_level);
+ SetElementSimpleExt(x, y, dx, dy, element, change_level);
}
static void SetElement(int x, int y, int element)
{
- SetElementExt(x, y, element, TRUE, -1);
+ SetElementExt(x, y, 0, 0, element, TRUE, -1);
}
-static void SetElementButton(int x, int y, int element, int button)
+static void SetElementButton(int x, int y, int dx, int dy, int element,
+ int button)
{
- SetElementExt(x, y, element, TRUE, button);
+ SetElementExt(x, y, dx, dy, element, TRUE, button);
}
-static void DrawLineElement(int sx, int sy, int element, boolean change_level)
+static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
{
- int lx = sx + level_xpos;
- int ly = sy + level_ypos;
+ int lx = sx2 / 2 + level_xpos;
+ int ly = sy2 / 2 + level_ypos;
+ int dx = sx2 % 2;
+ int dy = sy2 % 2;
+
+ SetElementExt(lx, ly, dx, dy, element, change_level, -1);
+}
+
+static void SetLevelElementHiRes(int lx2, int ly2, int element)
+{
+ int lx = lx2 / 2;
+ int ly = ly2 / 2;
+ int dx = lx2 % 2;
+ int dy = ly2 % 2;
+
+ SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
+}
+
+static int getLevelElementHiRes(int lx2, int ly2)
+{
+ int lx = lx2 / 2;
+ int ly = ly2 / 2;
+ int dx = lx2 % 2;
+ int dy = ly2 % 2;
+ int element = Feld[lx][ly];
+ unsigned int bitmask = (dx + 1) << (dy * 2);
+
+ if (IS_MM_WALL(element))
+ {
+ if (element & bitmask)
+ return map_mm_wall_element(element);
+ else
+ return EL_EMPTY;
+ }
+
+ return element;
+}
- SetElementExt(lx, ly, element, change_level, -1);
+static void DrawLineElement(int sx2, int sy2, int element, boolean change_level)
+{
+ SetElementHiRes(sx2, sy2, element, change_level);
}
static void DrawLine(int from_x, int from_y, int to_x, int to_y,
for (x = 0; x <= radius; x++)
{
- int sx, sy, lx, ly;
+ int sx2, sy2, lx, ly;
y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
- sx = from_x + x * (from_x < to_x2 ? +1 : -1);
- sy = from_y + y * (from_y < to_y2 ? +1 : -1);
- lx = sx + level_xpos;
- ly = sy + level_ypos;
+ sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
+ sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
+ lx = sx2 / 2 + level_xpos;
+ ly = sy2 / 2 + level_ypos;
- if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
- DrawLineElement(sx, sy, element, change_level);
+ if (IN_ED_FIELD(sx2 / 2, sy2 / 2) && IN_LEV_FIELD(lx, ly))
+ DrawLineElement(sx2, sy2, element, change_level);
}
for (y = 0; y <= radius; y++)
{
- int sx, sy, lx, ly;
+ int sx2, sy2, lx, ly;
x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
- sx = from_x + x * (from_x < to_x2 ? +1 : -1);
- sy = from_y + y * (from_y < to_y2 ? +1 : -1);
- lx = sx + level_xpos;
- ly = sy + level_ypos;
+ sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
+ sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
+ lx = sx2 / 2 + level_xpos;
+ ly = sy2 / 2 + level_ypos;
- if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
- DrawLineElement(sx, sy, element, change_level);
+ if (IN_ED_FIELD(sx2 / 2, sy2 / 2) && IN_LEV_FIELD(lx, ly))
+ DrawLineElement(sx2, sy2, element, change_level);
}
}
redraw_mask |= REDRAW_FIELD;
}
+static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ DrawBox(from_x * 2, from_y * 2, to_x * 2, to_y * 2, element, change_level);
+}
+
static void SelectArea(int from_x, int from_y, int to_x, int to_y,
int element, boolean change_level)
{
if (element == -1 || change_level)
- DrawBox(from_x, from_y, to_x, to_y, -1, FALSE);
+ DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
else
DrawAreaBorder(from_x, from_y, to_x, to_y);
}
#define CB_DUMP_BRUSH 4
#define CB_DUMP_BRUSH_SMALL 5
+static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
+{
+ DrawLineElement(sx * 2, sy * 2, element, change_level);
+}
+
static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
int button, int mode)
{
brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
if (button != 1)
- DrawLineElement(from_x + x, from_y + y, new_element, TRUE);
+ DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
}
}
else if (sy > border_to_y)
border_to_y = sy;
- DrawLineElement(sx, sy, element, change_level);
+ DrawBrushElement(sx, sy, element, change_level);
}
}
}
FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
}
+static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
+{
+ int from_x = from_sx2 + 2 * level_xpos;
+ int from_y = from_sy2 + 2 * level_ypos;
+ int max_fillx = lev_fieldx * 2;
+ int max_filly = lev_fieldy * 2;
+ short FillFeld[max_fillx][max_filly];
+ int x, y;
+
+ for (x = 0; x < max_fillx; x++)
+ for (y = 0; y < max_filly; y++)
+ FillFeld[x][y] = getLevelElementHiRes(x, y);
+
+ FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
+ FillFeld, max_fillx, max_filly);
+
+ for (x = 0; x < max_fillx; x++)
+ for (y = 0; y < max_filly; y++)
+ if (FillFeld[x][y] == fill_element)
+ SetLevelElementHiRes(x, y, FillFeld[x][y]);
+}
+
/* values for DrawLevelText() modes */
#define TEXT_INIT 0
#define TEXT_SETCURSOR 1
static void HandleDrawingAreas(struct GadgetInfo *gi)
{
static boolean started_inside_drawing_area = FALSE;
+ static int last_sx = -1, last_sy = -1;
+ static int last_sx2 = -1, last_sy2 = -1;
int id = gi->custom_id;
+ int type_id = gi->custom_type_id;
boolean button_press_event;
boolean button_release_event;
boolean inside_drawing_area = !gi->event.off_borders;
int min_sx = 0, min_sy = 0;
int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
+ int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
+ int sx2 = gi->event.mx / mini_item_xsize;
+ int sy2 = gi->event.my / mini_item_ysize;
+ int dx = sx2 % 2;
+ int dy = sy2 % 2;
int lx = 0, ly = 0;
int min_lx = 0, min_ly = 0;
int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
int x, y;
- /* handle info callback for each invocation of action callback */
- gi->callback_info(gi);
-
button_press_event = (gi->event.type == GD_EVENT_PRESSED);
button_release_event = (gi->event.type == GD_EVENT_RELEASED);
sy = ly - level_ypos;
}
+ /* also correct MM wall-sized (double) drawing area positions accordingly */
+ if (sx2 / 2 < sx || sx2 / 2 > sx)
+ {
+ sx2 = sx * 2;
+ dx = (sx2 / 2 < sx ? 0 : 1);
+ }
+ if (sy2 / 2 < sy || sy2 / 2 > sy)
+ {
+ sy2 = sy * 2;
+ dy = (sy2 / 2 < sy ? 0 : 1);
+ }
+
+ if (button_release_event)
+ {
+ last_sx = -1;
+ last_sy = -1;
+ last_sx2 = -1;
+ last_sy2 = -1;
+ }
+ else if (!button_press_event)
+ {
+ /* prevent handling events for every pixel position when moving mouse */
+ if ((sx == last_sx && sy == last_sy &&
+ !IS_MM_WALL_EDITOR(new_element) && new_element != EL_EMPTY) ||
+ (sx2 == last_sx2 && sy2 == last_sy2))
+ return;
+ }
+
+ last_sx = sx;
+ last_sy = sy;
+ last_sx2 = sx2;
+ last_sy2 = sy2;
+
if (button_press_event)
started_inside_drawing_area = inside_drawing_area;
if (!button && !button_release_event)
return;
+ /* handle info callback for each invocation of action callback */
+ gi->callback_info(gi);
+
/* automatically switch to 'single item' drawing mode, if needed */
actual_drawing_function =
(draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
SetElement(x, y, EL_EMPTY);
}
- SetElementButton(lx, ly, new_element, button);
+ SetElementButton(lx, ly, dx, dy, new_element, button);
}
}
- else
+ else if (!button_release_event)
{
- int type_id = gi->custom_type_id;
int pos = sx * drawingarea_info[type_id].area_ysize + sy;
if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
if (button)
{
+ sx = sx2;
+ sy = sy2;
+
if (!button_press_event)
DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
case GADGET_ID_ARC:
case GADGET_ID_RECTANGLE:
case GADGET_ID_FILLED_BOX:
+ sx = sx2;
+ sy = sy2;
+ /* FALLTHROUGH */
case GADGET_ID_GRAB_BRUSH:
case GADGET_ID_TEXT:
{
else if (last_sx != sx || last_sy != sy)
{
draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
+ if (IS_MM_WALL_EDITOR(new_element)) /* clear wall background */
+ draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
last_sx = sx;
last_sy = sy;
case GADGET_ID_FLOOD_FILL:
if (button_press_event && Feld[lx][ly] != new_element)
{
- FloodFill(lx, ly, new_element);
+ if (IS_MM_WALL_EDITOR(new_element))
+ FloodFillWall_MM(sx2, sy2, new_element);
+ else
+ FloodFill(lx, ly, new_element);
+
DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
}
PickDrawingElement(button, Feld[lx][ly]);
else
{
- int type_id = gi->custom_type_id;
int pos = sx * drawingarea_info[type_id].area_ysize + sy;
PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
}
- break;
-
default:
break;
}
+
+ /* do not mark level as modified for certain non-level-changing gadgets */
+ if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
+ type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
+ actual_drawing_function == GADGET_ID_PICK_ELEMENT)
+ return;
+
+ level.changed = TRUE;
}
static void HandleCounterButtons(struct GadgetInfo *gi)
LoadLevel(level_nr);
LoadScore(level_nr);
+ SaveLevelSetup_SeriesInfo();
+
TapeErase();
ResetUndoBuffer();
counter_id <= ED_COUNTER_ID_CHANGE_LAST))
CopyElementPropertiesToGame(properties_element);
+ /* do not mark level as modified for certain non-level-changing gadgets */
+ if (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
+ counter_id <= ED_COUNTER_ID_EDITOR_LAST)
+ return;
+
level.changed = TRUE;
}
level.changed = TRUE;
}
+ else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
+ {
+ /* update element selection list */
+ ReinitializeElementList();
+ ModifyEditorElementList();
+ }
}
static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
int type_id = gi->custom_type_id;
int i;
- if (type_id >= ED_TEXTBUTTON_ID_LEVELINFO_FIRST &&
- type_id <= ED_TEXTBUTTON_ID_LEVELINFO_LAST)
+ if (type_id >= ED_TAB_BUTTON_ID_LEVELINFO_FIRST &&
+ type_id <= ED_TAB_BUTTON_ID_LEVELINFO_LAST)
{
edit_mode_levelinfo = gi->custom_type_id;
DrawLevelInfoWindow();
}
- else if (type_id >= ED_TEXTBUTTON_ID_PROPERTIES_FIRST &&
- type_id <= ED_TEXTBUTTON_ID_PROPERTIES_LAST)
+ else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
+ type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
{
edit_mode_properties = gi->custom_type_id;
DrawPropertiesWindow();
}
- else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE)
+ else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
+ type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
{
boolean new_template = !fileExists(getLocalLevelTemplateFilename());
{
struct ElementInfo *ei = &element_info[properties_element];
+ /* when modifying custom element, ask for copying level template */
+ if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
+ return;
+
setElementChangePages(ei, ei->num_change_pages + 1);
/* set new change page to be new current change page */
{
struct ElementInfo *ei = &element_info[properties_element];
+ /* when modifying custom element, ask for copying level template */
+ if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
+ return;
+
/* copy all change pages after change page to be deleted */
for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
ei->change_page[i] = ei->change_page[i + 1];
int current_change_page = ei->current_change_page;
if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
+ {
element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
ei->change_page[current_change_page];
+ }
else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
{
+ /* when modifying custom element, ask for copying level template */
+ if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
+ return;
+
ei->change_page[current_change_page] =
element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
static void HandleRadiobuttons(struct GadgetInfo *gi)
{
- *radiobutton_info[gi->custom_type_id].value =
- radiobutton_info[gi->custom_type_id].checked_value;
+ int type_id = gi->custom_type_id;
+
+ *radiobutton_info[type_id].value =
+ radiobutton_info[type_id].checked_value;
+
+ /* do not mark level as modified for certain non-level-changing gadgets */
+ if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
+ type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
+ return;
level.changed = TRUE;
}
type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
(type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
- type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE))
+ type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
{
CopyElementPropertiesToGame(properties_element);
}
{
UpdateCustomElementGraphicGadgets();
}
- else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE)
+ else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
+ type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
{
+ boolean template_related_changes_found = FALSE;
+ int i;
+
+ /* check if any custom or group elements have been changed */
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ if ((IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)) &&
+ element_info[i].modified_settings)
+ template_related_changes_found = TRUE;
+
if (level.use_custom_template &&
!fileExists(getGlobalLevelTemplateFilename()))
{
}
if (level.use_custom_template &&
+ template_related_changes_found &&
!Request("Discard changes and use level template?", REQ_ASK))
{
level.use_custom_template = FALSE;
return;
}
+ if (!level.use_custom_template &&
+ Request("Copy settings from level template?", REQ_ASK))
+ {
+ return;
+ }
+
LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
DrawEditModeWindow();
}
+ else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
+ {
+ if (setup.editor.use_template_for_new_levels &&
+ !fileExists(getGlobalLevelTemplateFilename()))
+ {
+ Request("No level template found!", REQ_CONFIRM);
+
+ return;
+ }
+
+ if (setup.editor.use_template_for_new_levels &&
+ level.changed &&
+ !Request("Discard level and load template?", REQ_ASK))
+ {
+ return;
+ }
+
+ if (!setup.editor.use_template_for_new_levels &&
+ level.changed &&
+ !Request("Discard level and use empty level?", REQ_ASK))
+ {
+ return;
+ }
+
+ LoadLevel(level_nr);
+ LoadScore(level_nr);
+
+ TapeErase();
+
+ ResetUndoBuffer();
+ DrawEditModeWindow();
+ }
+
+ /* do not mark level as modified for certain non-level-changing gadgets */
+ if ((type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
+ type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST) ||
+ type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
+ return;
level.changed = TRUE;
}