int element;
int *value;
char *text;
+ int min_value;
+ int max_value;
} elements_with_counter[] =
{
{ EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
{ EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
{ EL_BD_AMOEBA, &level.bd_amoeba_threshold_too_big, TEXT_AMOEBA_THRESHOED },
{ EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
- { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE },
- { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE },
+ { EL_BD_AMOEBA, &level.bd_amoeba_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
+ 0, 100 },
+ { EL_BD_AMOEBA, &level.bd_amoeba_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
+ 0, 100 },
{ EL_BD_AMOEBA_2, &level.bd_amoeba_2_threshold_too_big, TEXT_AMOEBA_THRESHOED },
{ EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_time, TEXT_AMOEBA_SLOW_TIME },
- { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE },
- { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE },
+ { EL_BD_AMOEBA_2, &level.bd_amoeba_2_slow_growth_rate, TEXT_AMOEBA_SLOW_RATE,
+ 0, 100 },
+ { EL_BD_AMOEBA_2, &level.bd_amoeba_2_fast_growth_rate, TEXT_AMOEBA_FAST_RATE,
+ 0, 100 },
{ EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
{ EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
{ EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
- { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS },
+ { EL_BD_CLOCK, &level.bd_clock_extra_time, TEXT_TIME_BONUS,
+ -100, 100 },
{ EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
{ EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
- { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
- { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
- { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
- { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
- { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
- { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
- { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
- { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2,0,8 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3,0,8 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4,0,8 },
+ { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1,0,8 },
+ { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2,0,8 },
+ { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3,0,8 },
+ { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4,0,8 },
{ EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
{ EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
{ EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
int xpos = ED_ELEMENT_SETTINGS_X(0);
int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
- PrintInfoText("No configuration options available.",
- FONT_TEXT_1, xpos, ypos);
+ PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
return;
}
// check if there are elements where a value can be chosen for
for (i = 0; elements_with_counter[i].element != -1; i++)
{
- if (elements_with_counter[i].element == properties_element)
- {
- // special case: score for extra diamonds only available in BD game engine
- if (elements_with_counter[i].element == EL_BD_DIAMOND &&
- elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
- level.game_engine_type != GAME_ENGINE_TYPE_BD)
- continue;
+ if (elements_with_counter[i].element != properties_element)
+ continue;
- // special case: some amoeba counters only available in BD game engine
- if (elements_with_counter[i].element == EL_BD_AMOEBA &&
- elements_with_counter[i].value != &level.amoeba_speed &&
- level.game_engine_type != GAME_ENGINE_TYPE_BD)
- continue;
+ // special case: score for extra diamonds only available in BD game engine
+ if (elements_with_counter[i].element == EL_BD_DIAMOND &&
+ elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
+ level.game_engine_type != GAME_ENGINE_TYPE_BD)
+ continue;
- // special case: some amoeba counters only available in R'n'D game engine
- if (elements_with_counter[i].element == EL_BD_AMOEBA &&
- elements_with_counter[i].value == &level.amoeba_speed &&
- level.game_engine_type == GAME_ENGINE_TYPE_BD)
- continue;
+ // special case: some amoeba counters only available in BD game engine
+ if (elements_with_counter[i].element == EL_BD_AMOEBA &&
+ elements_with_counter[i].value != &level.amoeba_speed &&
+ level.game_engine_type != GAME_ENGINE_TYPE_BD)
+ continue;
- int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
+ // special case: some amoeba counters only available in R'n'D game engine
+ if (elements_with_counter[i].element == EL_BD_AMOEBA &&
+ elements_with_counter[i].value == &level.amoeba_speed &&
+ level.game_engine_type == GAME_ENGINE_TYPE_BD)
+ continue;
- counterbutton_info[counter_id].y =
- ED_ELEMENT_SETTINGS_YPOS(
- (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
- (CAN_GROW(properties_element) ? 1 : 0) +
- (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
- (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
- (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
- num_element_counters);
+ int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
- // special case: set amoeba counters for BD game engine separately
- if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
- (properties_element == EL_BD_AMOEBA_2))
- counterbutton_info[counter_id].y =
- ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
+ counterbutton_info[counter_id].y =
+ ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
+ (CAN_GROW(properties_element) ? 1 : 0) +
+ (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
+ (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
+ (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
+ num_element_counters);
- counterbutton_info[counter_id].value = elements_with_counter[i].value;
- counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
+ // special case: set amoeba counters for BD game engine separately
+ if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
+ (properties_element == EL_BD_AMOEBA_2))
+ counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
- if (properties_element == EL_GAME_OF_LIFE ||
- properties_element == EL_BIOMAZE)
- {
- counterbutton_info[counter_id].min_value = 0; // min neighbours
- counterbutton_info[counter_id].max_value = 8; // max neighbours
- }
- else if (strEqual(elements_with_counter[i].text, TEXT_AMOEBA_SLOW_RATE) ||
- strEqual(elements_with_counter[i].text, TEXT_AMOEBA_FAST_RATE))
- {
- counterbutton_info[counter_id].min_value = 0; // min percent
- counterbutton_info[counter_id].max_value = 100; // max percent
- }
- else
- {
- // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
- counterbutton_info[counter_id].min_value = MIN_SCORE;
- counterbutton_info[counter_id].max_value = MAX_SCORE;
- }
+ counterbutton_info[counter_id].value = elements_with_counter[i].value;
+ counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
+ counterbutton_info[counter_id].min_value = elements_with_counter[i].min_value;
+ counterbutton_info[counter_id].max_value = elements_with_counter[i].max_value;
- MapCounterButtons(counter_id);
+ // default: counter values between 0 and 999
+ if (counterbutton_info[counter_id].max_value == 0)
+ counterbutton_info[counter_id].max_value = 999;
- num_element_counters++;
- if (num_element_counters >= max_num_element_counters)
- break;
- }
+ MapCounterButtons(counter_id);
+
+ num_element_counters++;
+ if (num_element_counters >= max_num_element_counters)
+ break;
}
if (HAS_EDITOR_CONTENT(properties_element))