/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
+* (c) 1995-98 Artsoft Entertainment *
+* Holger Schemel *
+* Oststrasse 11a *
+* 33604 Bielefeld *
+* phone: ++49 +521 290471 *
+* email: aeglos@valinor.owl.de *
*----------------------------------------------------------*
* editor.c *
-* *
-* Letzte Aenderung: 15.06.1995 *
***********************************************************/
#include "editor.h"
#include "screens.h"
-#include "game.h"
#include "tools.h"
#include "misc.h"
+#include "buttons.h"
+#include "files.h"
+
+/* positions in the level editor */
+#define ED_WIN_MB_LEFT_XPOS 7
+#define ED_WIN_MB_LEFT_YPOS 6
+#define ED_WIN_LEVELNR_XPOS 77
+#define ED_WIN_LEVELNR_YPOS 7
+#define ED_WIN_MB_MIDDLE_XPOS 7
+#define ED_WIN_MB_MIDDLE_YPOS 258
+#define ED_WIN_MB_RIGHT_XPOS 77
+#define ED_WIN_MB_RIGHT_YPOS 258
+
+/* other constants for the editor */
+#define ED_SCROLL_NO 0
+#define ED_SCROLL_LEFT 1
+#define ED_SCROLL_RIGHT 2
+#define ED_SCROLL_UP 4
+#define ED_SCROLL_DOWN 8
+
+/* delay value to avoid too fast scrolling etc. */
+#define CHOICE_DELAY_VALUE 100
static int level_xpos,level_ypos;
-static BOOL edit_mode;
-static BOOL name_typing;
-static int element_shift;
+static boolean edit_mode;
+static boolean name_typing;
static int new_element1 = EL_MAUERWERK;
static int new_element2 = EL_LEERRAUM;
static int new_element3 = EL_ERDREICH;
-static int editor_element[] =
+
+int element_shift;
+int editor_element[] =
{
+ EL_CHAR_A + ('B' - 'A'),
+ EL_CHAR_A + ('O' - 'A'),
+ EL_CHAR_A + ('U' - 'A'),
+ EL_CHAR_A + ('L' - 'A'),
+
+ EL_CHAR_MINUS,
+ EL_CHAR_A + ('D' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
+ EL_CHAR_A + ('R' - 'A'),
+
+ EL_CHAR_A + ('D' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+ EL_CHAR_A + ('S' - 'A'),
+ EL_CHAR_A + ('H' - 'A'),
+
+ EL_SPIELFIGUR,
+ EL_LEERRAUM,
+ EL_ERDREICH,
+ EL_BETON,
+
+ EL_FELSBODEN,
+ EL_SIEB2_LEER,
+ EL_AUSGANG_ZU,
+ EL_AUSGANG_AUF,
+
+ EL_EDELSTEIN_BD,
+ EL_BUTTERFLY_O,
+ EL_FIREFLY_O,
+ EL_FELSBROCKEN,
+
+ EL_BUTTERFLY_L,
+ EL_FIREFLY_L,
+ EL_BUTTERFLY_R,
+ EL_FIREFLY_R,
+
+ EL_AMOEBE_BD,
+ EL_BUTTERFLY_U,
+ EL_FIREFLY_U,
+ EL_LEERRAUM,
+
+ EL_CHAR_A + ('E' - 'A'),
+ EL_CHAR_A + ('M' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
+ EL_CHAR_MINUS,
+
+ EL_CHAR_A + ('R' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+ EL_CHAR_A + ('L' - 'A'),
+ EL_CHAR_A + ('D' - 'A'),
+
+ EL_CHAR_A + ('M' - 'A'),
+ EL_CHAR_A + ('I' - 'A'),
+ EL_CHAR_A + ('N' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
+
+ EL_SPIELER1,
+ EL_SPIELER2,
+ EL_SPIELER3,
+ EL_SPIELER4,
+
EL_SPIELFIGUR,
EL_LEERRAUM,
EL_ERDREICH,
EL_KOKOSNUSS,
EL_BOMBE,
+ EL_ERZ_EDEL,
+ EL_ERZ_DIAM,
EL_MORAST_LEER,
EL_MORAST_VOLL,
+
+ EL_DYNAMIT_AUS,
+ EL_DYNAMIT,
EL_AUSGANG_ZU,
EL_AUSGANG_AUF,
- EL_KAEFER,
- EL_FLIEGER,
EL_MAMPFER,
- EL_ZOMBIE,
+ EL_KAEFER_O,
+ EL_FLIEGER_O,
+ EL_ROBOT,
+
+ EL_KAEFER_L,
+ EL_FLIEGER_L,
+ EL_KAEFER_R,
+ EL_FLIEGER_R,
- EL_PACMAN,
- EL_DYNAMIT_AUS,
- EL_DYNAMIT,
EL_ABLENK_AUS,
+ EL_KAEFER_U,
+ EL_FLIEGER_U,
+ EL_UNSICHTBAR,
EL_BADEWANNE1,
EL_SALZSAEURE,
EL_BADEWANNE2,
- EL_BADEWANNE,
+ EL_LEERRAUM,
EL_BADEWANNE3,
EL_BADEWANNE4,
EL_BADEWANNE5,
- EL_UNSICHTBAR,
+ EL_LEERRAUM,
EL_TROPFEN,
- EL_AMOEBE1,
- EL_AMOEBE2,
- EL_AMOEBE3,
-
- EL_LIFE,
- EL_LIFE_ASYNC,
-
- EL_ERZ_1,
- EL_ERZ_2,
-
-/*
- EL_BIRNE_AUS,
- EL_BIRNE_EIN,
-*/
+ EL_AMOEBE_TOT,
+ EL_AMOEBE_NASS,
+ EL_AMOEBE_NORM,
EL_SCHLUESSEL1,
EL_SCHLUESSEL2,
EL_PFORTE3X,
EL_PFORTE4X,
- EL_KAEFER_R,
- EL_KAEFER_O,
- EL_KAEFER_L,
- EL_KAEFER_U,
+ EL_CHAR_A + ('M' - 'A'),
+ EL_CHAR_A + ('O' - 'A'),
+ EL_CHAR_A + ('R' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
- EL_FLIEGER_R,
- EL_FLIEGER_O,
- EL_FLIEGER_L,
- EL_FLIEGER_U,
+ EL_PFEIL_L,
+ EL_PFEIL_R,
+ EL_PFEIL_O,
+ EL_PFEIL_U,
- EL_PACMAN_R,
+ EL_AMOEBE_VOLL,
+ EL_EDELSTEIN_GELB,
+ EL_EDELSTEIN_ROT,
+ EL_EDELSTEIN_LILA,
+
+ EL_ERZ_EDEL_BD,
+ EL_ERZ_EDEL_GELB,
+ EL_ERZ_EDEL_ROT,
+ EL_ERZ_EDEL_LILA,
+
+ EL_LIFE,
EL_PACMAN_O,
+ EL_ZEIT_VOLL,
+ EL_ZEIT_LEER,
+
EL_PACMAN_L,
+ EL_MAMPFER2,
+ EL_PACMAN_R,
+ EL_MAUER_LEBT,
+
+ EL_LIFE_ASYNC,
EL_PACMAN_U,
+ EL_BIRNE_AUS,
+ EL_BIRNE_EIN,
+
+ EL_DYNABOMB_NR,
+ EL_DYNABOMB_SZ,
+ EL_DYNABOMB_XL,
+ EL_BADEWANNE,
+
+ EL_MAULWURF,
+ EL_PINGUIN,
+ EL_SCHWEIN,
+ EL_DRACHE,
+
+ EL_SONDE,
+ EL_MAUER_X,
+ EL_MAUER_Y,
+ EL_MAUER_XY,
+
+ EL_CHAR_A + ('S' - 'A'),
+ EL_CHAR_A + ('O' - 'A'),
+ EL_CHAR_A + ('K' - 'A'),
+ EL_CHAR_A + ('O' - 'A'),
+
+ EL_CHAR_MINUS,
+ EL_CHAR_A + ('B' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+ EL_CHAR_A + ('N' - 'A'),
+
+ EL_SOKOBAN_OBJEKT,
+ EL_SOKOBAN_FELD_LEER,
+ EL_SOKOBAN_FELD_VOLL,
+ EL_BETON,
+
+/*
+ EL_CHAR_A + ('D' - 'A'),
+ EL_CHAR_A + ('Y' - 'A'),
+ EL_CHAR_A + ('N' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+
+ EL_CHAR_A + ('B' - 'A'),
+ EL_CHAR_A + ('L' - 'A'),
+ EL_CHAR_A + ('A' - 'A'),
+ EL_CHAR_A + ('S' - 'A'),
+
+ EL_CHAR_MINUS,
+ EL_CHAR_A + ('T' - 'A'),
+ EL_CHAR_A + ('E' - 'A'),
+ EL_CHAR_A + ('R' - 'A'),
+*/
+
+ EL_LEERRAUM,
+ EL_LEERRAUM,
+ EL_LEERRAUM,
+ EL_LEERRAUM,
EL_CHAR_AUSRUF,
EL_CHAR_ZOLL,
EL_CHAR_UE,
EL_CHAR_COPY
};
-static int elements_in_list = sizeof(editor_element)/sizeof(int);
+int elements_in_list = sizeof(editor_element)/sizeof(int);
void DrawLevelEd()
{
else
graphic = GFX_LEERRAUM;
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
- (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
- DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
- (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
- graphic);
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
+ (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
+ DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
+ (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
+ graphic);
}
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
- el2gfx(new_element1));
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
- el2gfx(new_element2));
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
- el2gfx(new_element3));
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
+ DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
+ el2gfx(new_element1));
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
+ DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
+ el2gfx(new_element2));
+ DrawMiniGraphicExt(pix[PIX_DB_DOOR],gc,
+ DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
+ DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
+ el2gfx(new_element3));
DrawTextExt(pix[PIX_DB_DOOR],gc,
DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
ClearWindow();
+ /* Inhalt der Mampfer */
DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
"Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
{
DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
XFillRectangle(display,drawto,gc,
- SX+(2+5*i)*MINI_TILEX-MINI_TILEX/2-1,
- SY+(3)*MINI_TILEY-MINI_TILEY/2-1,
+ SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
+ SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
3*MINI_TILEX+2,3*MINI_TILEY+2);
}
XCopyArea(display,drawto,drawto,gc,
- SX+MINI_TILEX,SY+2*MINI_TILEY,
+ SX+1*MINI_TILEX,SY+2*MINI_TILEY,
4*5*MINI_TILEX,5*MINI_TILEY,
- SX+MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
+ SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
for(i=0;i<4;i++)
{
for(y=0;y<3;y++) for(x=0;x<3;x++)
int2str(i+1,1),FS_SMALL,FC_YELLOW);
}
+ /* Inhalt der Amöbe */
+ for(y=0;y<2;y++) for(x=0;x<2;x++)
+ {
+ DrawMiniElement(29+x,26+y,EL_ERDREICH);
+ XFillRectangle(display,drawto,gc,
+ SX+29*MINI_TILEX+MINI_TILEX/2-1,
+ SY+26*MINI_TILEY+MINI_TILEY/2-1,
+ MINI_TILEX+2,MINI_TILEY+2);
+ }
+ XCopyArea(display,drawto,drawto,gc,
+ SX+29*MINI_TILEX,SY+26*MINI_TILEY,
+ 3*MINI_TILEX,3*MINI_TILEY,
+ SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
+ DrawMiniElement(29,26,level.amoebe_inhalt);
+
for(i=0;i<11+3+2;i++)
{
XCopyArea(display,pix[PIX_DOOR],drawto,gc,
DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
"Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
- "Speed of the amoeba",FS_SMALL,FC_YELLOW);
+ "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
"Time for magic wall",FS_SMALL,FC_YELLOW);
DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
{
int i,x,y;
int old_element;
- static int check[4][2] = { -1,0, 0,-1, 1,0, 0,1 };
+ static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
static int safety = 0;
+ /* check if starting field still has the desired content */
+ if (Feld[from_x][from_y] == fill_element)
+ return;
+
safety++;
- if (safety>lev_fieldx*lev_fieldy)
- {
- fprintf(stderr,"Something went wrong in 'FloodFill()'. Please debug.\n");
- exit(-1);
- }
+ if (safety > lev_fieldx*lev_fieldy)
+ Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
old_element = Feld[from_x][from_y];
Feld[from_x][from_y] = fill_element;
for(i=0;i<4;i++)
{
- x = from_x+check[i][0];
- y = from_y+check[i][1];
+ x = from_x + check[i][0];
+ y = from_y + check[i][1];
- if (IN_LEV_FIELD(x,y) && Feld[x][y]==old_element)
- FloodFill(x,y,fill_element);
+ if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
+ FloodFill(x, y, fill_element);
}
safety--;
{
static int last_button = 0;
static int in_field_pressed = FALSE;
- static BOOL use_floodfill = FALSE;
+ static boolean use_floodfill = FALSE;
int x = (mx-SX)/MINI_TILEX;
int y = (my-SY)/MINI_TILEY;
}
else /********** EDIT/CTRL-FENSTER **********/
{
+ static long choice_delay = 0;
int choice = CheckElemButtons(mx,my,button);
int elem_pos = choice-ED_BUTTON_ELEM;
- switch(choice)
+ if (((choice == ED_BUTTON_EUP && element_shift>0) ||
+ (choice == ED_BUTTON_EDOWN &&
+ element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)) &&
+ DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
{
- case ED_BUTTON_EUP:
- case ED_BUTTON_EDOWN:
- if ((choice==ED_BUTTON_EUP && element_shift>0) ||
- (choice==ED_BUTTON_EDOWN &&
- element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y))
- {
- int i, step;
-
- step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
- elements_in_list);
- element_shift += (choice==ED_BUTTON_EUP ? -step : step);
- if (element_shift<0)
- element_shift = 0;
- if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
- element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
- if (element_shift % MAX_ELEM_X)
- element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
-
- for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
- DrawElemButton(i+2,ED_BUTTON_RELEASED);
- BackToFront();
- Delay(100000);
- }
- break;
- default:
- if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
- {
- int new_element;
-
- if (elem_pos+element_shift < elements_in_list)
- new_element = editor_element[elem_pos+element_shift];
- else
- new_element = EL_LEERRAUM;
-
- if (last_button==1)
- new_element1 = new_element;
- else if (last_button==2)
- new_element2 = new_element;
- else if (last_button==3)
- new_element3 = new_element;
-
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_LEFT_XPOS,
- DY+ED_WIN_MB_LEFT_YPOS,
- el2gfx(new_element1));
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_MIDDLE_XPOS,
- DY+ED_WIN_MB_MIDDLE_YPOS,
- el2gfx(new_element2));
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_RIGHT_XPOS,
- DY+ED_WIN_MB_RIGHT_YPOS,
- el2gfx(new_element3));
- redraw_mask |= REDRAW_DOOR_1;
- }
- break;
+ int i, step;
+
+ step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
+ elements_in_list);
+ element_shift += (choice==ED_BUTTON_EUP ? -step : step);
+ if (element_shift<0)
+ element_shift = 0;
+ if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
+ element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
+ if (element_shift % MAX_ELEM_X)
+ element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
+
+ for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
+ DrawElemButton(i+2,ED_BUTTON_RELEASED);
}
+ else if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
+ {
+ int new_element;
+ if (elem_pos+element_shift < elements_in_list)
+ new_element = editor_element[elem_pos+element_shift];
+ else
+ new_element = EL_LEERRAUM;
+
+ if (last_button==1)
+ new_element1 = new_element;
+ else if (last_button==2)
+ new_element2 = new_element;
+ else if (last_button==3)
+ new_element3 = new_element;
+
+ DrawMiniGraphicExt(drawto,gc,
+ DX+ED_WIN_MB_LEFT_XPOS,
+ DY+ED_WIN_MB_LEFT_YPOS,
+ el2gfx(new_element1));
+ DrawMiniGraphicExt(drawto,gc,
+ DX+ED_WIN_MB_MIDDLE_XPOS,
+ DY+ED_WIN_MB_MIDDLE_YPOS,
+ el2gfx(new_element2));
+ DrawMiniGraphicExt(drawto,gc,
+ DX+ED_WIN_MB_RIGHT_XPOS,
+ DY+ED_WIN_MB_RIGHT_YPOS,
+ el2gfx(new_element3));
+ redraw_mask |= REDRAW_DOOR_1;
+ }
+
if (edit_mode) /********** EDIT-FENSTER **********/
{
switch(CheckEditButtons(mx,my,button))
edit_mode = FALSE;
break;
case ED_BUTTON_FILL:
- AreYouSure("Caution ! Flood fill mode ! Choose area !",AYS_OPEN);
+ Request("Caution ! Flood fill mode ! Choose area !",REQ_OPEN);
use_floodfill = TRUE;
return;
break;
case ED_BUTTON_LEFT:
if (level_xpos>=0)
{
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ break;
if (lev_fieldx<2*SCR_FIELDX-2)
break;
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
else
DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
}
break;
case ED_BUTTON_RIGHT:
if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
{
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ break;
if (lev_fieldx<2*SCR_FIELDX-2)
break;
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
else
DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
}
break;
case ED_BUTTON_UP:
if (level_ypos>=0)
{
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ break;
if (lev_fieldy<2*SCR_FIELDY-2)
break;
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
else
DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
}
break;
case ED_BUTTON_DOWN:
if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
{
+ if (!DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
+ break;
if (lev_fieldy<2*SCR_FIELDY-2)
break;
ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
else
DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
}
break;
default:
}
else /********** KONTROLL-FENSTER **********/
{
- static long choice_delay = 0;
int choice = CheckCountButtons(mx,my,button);
int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
- if (choice>=0 && choice<36 && DelayReached(&choice_delay,10))
+ if (choice >= 0 && choice < 36 &&
+ DelayReached(&choice_delay, CHOICE_DELAY_VALUE))
{
if (!(choice % 2))
step = -step;
edit_mode = TRUE;
break;
case ED_BUTTON_CLEAR:
- if (AreYouSure("Are you sure to clear this level ?",AYS_ASK))
+ if (Request("Are you sure to clear this level ?",REQ_ASK))
{
for(x=0;x<MAX_LEV_FIELDX;x++)
for(y=0;y<MAX_LEV_FIELDY;y++)
}
break;
case ED_BUTTON_UNDO:
- if (AreYouSure("Exit without saving ?",AYS_ASK | AYS_STAY_OPEN))
+ if (leveldir[leveldir_nr].readonly ||
+ Request("Exit without saving ?",REQ_ASK | REQ_STAY_OPEN))
{
CloseDoor(DOOR_CLOSE_BOTH);
game_status=MAINMENU;
case ED_BUTTON_EXIT:
{
int figur_vorhanden = FALSE;
+
+ if (leveldir[leveldir_nr].readonly)
+ {
+ Request("This level is read only !",REQ_CONFIRM);
+ break;
+ }
+
for(y=0;y<lev_fieldy;y++)
for(x=0;x<lev_fieldx;x++)
if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
figur_vorhanden = TRUE;
if (!figur_vorhanden)
- AreYouSure("No Level without Gregor Mc Duffin please !",
- AYS_CONFIRM);
+ Request("No Level without Gregor Mc Duffin please !",
+ REQ_CONFIRM);
else
{
- if (AreYouSure("Save this level and kill the old ?",
- AYS_ASK | AYS_STAY_OPEN))
+ if (Request("Save this level and kill the old ?",
+ REQ_ASK | REQ_STAY_OPEN))
{
for(x=0;x<lev_fieldx;x++)
for(y=0;y<lev_fieldy;y++)
}
}
+ if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
+ my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
+ {
+ int new_element;
+
+ if (!button || button<1 || button>3)
+ return;
+
+ new_element = (button==1 ? new_element1 :
+ button==2 ? new_element2 :
+ button==3 ? new_element3 : 0);
+
+ if (new_element != level.amoebe_inhalt)
+ {
+ level.amoebe_inhalt = new_element;
+ DrawMiniElement(29,26,new_element);
+ }
+ }
+
if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
{
if (new_element != level.mampfer_inhalt[i][x][y])
{
level.mampfer_inhalt[i][x][y] = new_element;
- DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
+ DrawMiniElement(1+5*i+x,2+y,new_element);
}
}
else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
"<",FS_SMALL,FC_RED);
}
- else if (key==XK_Delete && len>0)
+ else if ((key==XK_Delete || key==XK_BackSpace) && len>0)
{
level.name[len-1] = 0;
len--;
name_typing = FALSE;
}
}
-
-void DrawEditButton(unsigned long state)
-{
- int i;
- int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
- int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY2;
- static int edit_pos[6][4] =
- {
- ED_BUTTON_CTRL_XPOS,ED_BUTTON_CTRL_YPOS,
- ED_BUTTON_CTRL_XSIZE,ED_BUTTON_CTRL_YSIZE,
-
- ED_BUTTON_FILL_XPOS,ED_BUTTON_FILL_YPOS,
- ED_BUTTON_FILL_XSIZE,ED_BUTTON_FILL_YSIZE,
-
- ED_BUTTON_LEFT_XPOS,ED_BUTTON_LEFT_YPOS,
- ED_BUTTON_LEFT_XSIZE,ED_BUTTON_LEFT_YSIZE,
-
- ED_BUTTON_UP_XPOS,ED_BUTTON_UP_YPOS,
- ED_BUTTON_UP_XSIZE,ED_BUTTON_UP_YSIZE,
-
- ED_BUTTON_DOWN_XPOS,ED_BUTTON_DOWN_YPOS,
- ED_BUTTON_DOWN_XSIZE,ED_BUTTON_DOWN_YSIZE,
-
- ED_BUTTON_RIGHT_XPOS,ED_BUTTON_RIGHT_YPOS,
- ED_BUTTON_RIGHT_XSIZE,ED_BUTTON_RIGHT_YSIZE
- };
-
- if (state & ED_BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX5;
-
- for(i=0;i<6;i++)
- {
- if (state & (1<<i))
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + edit_pos[i][xpos],
- cy + edit_pos[i][ypos],
- edit_pos[i][xsize],
- edit_pos[i][ysize],
- VX + edit_pos[i][xpos],
- VY + edit_pos[i][ypos]);
- }
-
- redraw_mask |= REDRAW_DOOR_2;
-}
-
-void DrawCtrlButton(unsigned long state)
-{
- int i;
- int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
- int cx = DOOR_GFX_PAGEX4, cy = DOOR_GFX_PAGEY1+80;
- static int edit_pos[4][4] =
- {
- ED_BUTTON_EDIT_XPOS,ED_BUTTON_EDIT_YPOS,
- ED_BUTTON_EDIT_XSIZE,ED_BUTTON_EDIT_YSIZE,
-
- ED_BUTTON_CLEAR_XPOS,ED_BUTTON_CLEAR_YPOS,
- ED_BUTTON_CLEAR_XSIZE,ED_BUTTON_CLEAR_YSIZE,
-
- ED_BUTTON_UNDO_XPOS,ED_BUTTON_UNDO_YPOS,
- ED_BUTTON_UNDO_XSIZE,ED_BUTTON_UNDO_YSIZE,
-
- ED_BUTTON_EXIT_XPOS,ED_BUTTON_EXIT_YPOS,
- ED_BUTTON_EXIT_XSIZE,ED_BUTTON_EXIT_YSIZE
- };
-
- if (state & ED_BUTTON_PRESSED)
- cx = DOOR_GFX_PAGEX3;
-
- for(i=0;i<4;i++)
- {
- if (state & (1<<(i+6)))
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- cx + edit_pos[i][xpos],
- cy + edit_pos[i][ypos],
- edit_pos[i][xsize],
- edit_pos[i][ysize],
- VX + edit_pos[i][xpos],
- VY + edit_pos[i][ypos]);
- }
-
- redraw_mask |= REDRAW_DOOR_2;
-}
-
-void DrawElemButton(int button_nr, int button_state)
-{
- int xpos = 0, ypos = 1, xsize = 2, ysize = 3;
- int cx = DOOR_GFX_PAGEX6, cy = DOOR_GFX_PAGEY1;
- int from_x, from_y, to_x,to_y, size_x, size_y;
- static int edit_pos[3][4] =
- {
- ED_BUTTON_EUP_XPOS,ED_BUTTON_EUP_YPOS,
- ED_BUTTON_EUP_XSIZE,ED_BUTTON_EUP_YSIZE,
-
- ED_BUTTON_EDOWN_XPOS,ED_BUTTON_EDOWN_YPOS,
- ED_BUTTON_EDOWN_XSIZE,ED_BUTTON_EDOWN_YSIZE,
-
- ED_BUTTON_ELEM_XPOS,ED_BUTTON_ELEM_YPOS,
- ED_BUTTON_ELEM_XSIZE,ED_BUTTON_ELEM_YSIZE
- };
-
- if (button_nr<ED_BUTTON_ELEM)
- {
- int pos = button_nr;
-
- from_x = cx + edit_pos[pos][xpos];
- from_y = cy + edit_pos[pos][ypos];
- size_x = edit_pos[pos][xsize];
- size_y = edit_pos[pos][ysize];
- to_x = DX + edit_pos[pos][xpos];
- to_y = DY + edit_pos[pos][ypos];
-
- if (button_state & ED_BUTTON_PRESSED)
- {
- if (button_nr==ED_BUTTON_EUP)
- from_y = cy + ED_BUTTON_EUP_Y2POS;
- else
- from_y = cy + ED_BUTTON_EDOWN_Y2POS;
- }
-
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
- }
- else
- {
- int pos = ED_BUTTON_ELEM;
- int elem_pos = button_nr-ED_BUTTON_ELEM;
- int x = elem_pos % MAX_ELEM_X;
- int y = elem_pos / MAX_ELEM_X;
- int graphic;
- int shift = 0;
-
- if (elem_pos+element_shift < elements_in_list)
- graphic = el2gfx(editor_element[elem_pos+element_shift]);
- else
- graphic = GFX_LEERRAUM;
-
- from_x = cx + edit_pos[pos][xpos];
- from_y = cy + edit_pos[pos][ypos];
- size_x = edit_pos[pos][xsize];
- size_y = edit_pos[pos][ysize];
- to_x = DX + edit_pos[pos][xpos] + x * ED_BUTTON_ELEM_XSIZE;
- to_y = DY + edit_pos[pos][ypos] + y * ED_BUTTON_ELEM_YSIZE;
-
- if (button_state & ED_BUTTON_PRESSED)
- {
- from_y = ED_BUTTON_ELEM_Y2POS;
- shift = 1;
- }
-
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
-
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_BUTTON_ELEM_XPOS+3+shift +
- (elem_pos % MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
- DY+ED_BUTTON_ELEM_YPOS+3-shift +
- (elem_pos / MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
- graphic);
- }
-
- redraw_mask |= REDRAW_DOOR_1;
-}
-
-void DrawCountButton(int button_nr, int button_state)
-{
- int from_x, from_y, to_x,to_y, size_x, size_y;
-
- from_x =
- DOOR_GFX_PAGEX4+(button_nr%2 ? ED_BUTTON_PLUS_XPOS : ED_BUTTON_MINUS_XPOS);
- from_y = DOOR_GFX_PAGEY1 + ED_BUTTON_MINUS_YPOS;
- size_x = ED_BUTTON_MINUS_XSIZE;
- size_y = ED_BUTTON_MINUS_YSIZE;
- to_x = (button_nr<32 ? ED_COUNT_GADGET_XPOS : ED_SIZE_GADGET_XPOS);
- if (button_nr % 2)
- to_x += (ED_BUTTON_PLUS_XPOS - ED_BUTTON_MINUS_XPOS);
- to_y = (button_nr<32 ? ED_COUNT_GADGET_YPOS : ED_SIZE_GADGET_YPOS) +
- ((button_nr<32 ? button_nr : button_nr-32)/2)*ED_COUNT_GADGET_YSIZE;
-
- if (button_state & ED_BUTTON_PRESSED)
- from_x -= DXSIZE;
-
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
- XCopyArea(display,pix[PIX_DOOR],window,gc,
- from_x,from_y, size_x,size_y, to_x,to_y);
-}
-
-int CheckEditButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- static int edit_button[6] =
- {
- ED_BUTTON_CTRL,
- ED_BUTTON_FILL,
- ED_BUTTON_LEFT,
- ED_BUTTON_UP,
- ED_BUTTON_DOWN,
- ED_BUTTON_RIGHT
- };
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_EDIT_BUTTON(mx,my))
- {
- choice = EDIT_BUTTON(mx,my);
- pressed = TRUE;
- DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED);
- if (edit_button[choice]!=ED_BUTTON_CTRL &&
- edit_button[choice]!=ED_BUTTON_FILL)
- return_code = 1<<choice;
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_EDIT_BUTTON(mx,my) || EDIT_BUTTON(mx,my)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawEditButton(edit_button[choice] | ED_BUTTON_RELEASED);
- }
- else if (ON_EDIT_BUTTON(mx,my) && EDIT_BUTTON(mx,my)==choice)
- {
- if (!pressed)
- DrawEditButton(edit_button[choice] | ED_BUTTON_PRESSED);
- pressed = TRUE;
- if (edit_button[choice]!=ED_BUTTON_CTRL &&
- edit_button[choice]!=ED_BUTTON_FILL)
- return_code = 1<<choice;
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_EDIT_BUTTON(mx,my) && EDIT_BUTTON(mx,my)==choice && pressed)
- {
- DrawEditButton(edit_button[choice] | ED_BUTTON_RELEASED);
- if (edit_button[choice]==ED_BUTTON_CTRL ||
- edit_button[choice]==ED_BUTTON_FILL)
- return_code = 1<<choice;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
-
- BackToFront();
- return(return_code);
-}
-
-int CheckCtrlButtons(int mx, int my, int button)
-{
- int return_code = 0;
- static int choice = -1;
- static BOOL pressed = FALSE;
- static int ctrl_button[4] =
- {
- ED_BUTTON_EDIT,
- ED_BUTTON_CLEAR,
- ED_BUTTON_UNDO,
- ED_BUTTON_EXIT
- };
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_CTRL_BUTTON(mx,my))
- {
- choice = CTRL_BUTTON(mx,my);
- pressed = TRUE;
- DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_PRESSED);
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_CTRL_BUTTON(mx,my) || CTRL_BUTTON(mx,my)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED);
- }
- else if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && !pressed)
- {
- pressed = TRUE;
- DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_PRESSED);
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_CTRL_BUTTON(mx,my) && CTRL_BUTTON(mx,my)==choice && pressed)
- {
- DrawCtrlButton(ctrl_button[choice] | ED_BUTTON_RELEASED);
- return_code = 1<<(choice+6);
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
-
- BackToFront();
- return(return_code);
-}
-
-int CheckElemButtons(int mx, int my, int button)
-{
- int return_code = -1;
- static int choice = -1;
- static BOOL pressed = FALSE;
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_ELEM_BUTTON(mx,my))
- {
- choice = ELEM_BUTTON(mx,my);
- pressed = TRUE;
- DrawElemButton(choice,ED_BUTTON_PRESSED);
- if (choice==ED_BUTTON_EUP ||
- choice==ED_BUTTON_EDOWN)
- return_code = choice;
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_ELEM_BUTTON(mx,my) || ELEM_BUTTON(mx,my)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawElemButton(choice,ED_BUTTON_RELEASED);
- }
- else if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice)
- {
- if (!pressed)
- DrawElemButton(choice,ED_BUTTON_PRESSED);
- pressed = TRUE;
- if (choice==ED_BUTTON_EUP ||
- choice==ED_BUTTON_EDOWN)
- return_code = choice;
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_ELEM_BUTTON(mx,my) && ELEM_BUTTON(mx,my)==choice && pressed)
- {
- DrawElemButton(choice,ED_BUTTON_RELEASED);
- if (choice!=ED_BUTTON_EUP &&
- choice!=ED_BUTTON_EDOWN)
- return_code = choice;
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
-
- BackToFront();
- return(return_code);
-}
-
-int CheckCountButtons(int mx, int my, int button)
-{
- int return_code = -1;
- static int choice = -1;
- static BOOL pressed = FALSE;
-
- if (button)
- {
- if (!motion_status) /* Maustaste neu gedrückt */
- {
- if (ON_COUNT_BUTTON(mx,my))
- {
- choice = COUNT_BUTTON(mx,my);
- pressed = TRUE;
- DrawCountButton(choice,ED_BUTTON_PRESSED);
- return_code = choice;
- }
- }
- else /* Mausbewegung bei gedrückter Maustaste */
- {
- if ((!ON_COUNT_BUTTON(mx,my) || COUNT_BUTTON(mx,my)!=choice) &&
- choice>=0 && pressed)
- {
- pressed = FALSE;
- DrawCountButton(choice,ED_BUTTON_RELEASED);
- }
- else if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice)
- {
- if (!pressed)
- DrawCountButton(choice,ED_BUTTON_PRESSED);
- pressed = TRUE;
- return_code = choice;
- }
- }
- }
- else /* Maustaste wieder losgelassen */
- {
- if (ON_COUNT_BUTTON(mx,my) && COUNT_BUTTON(mx,my)==choice && pressed)
- {
- DrawCountButton(choice,ED_BUTTON_RELEASED);
- choice = -1;
- pressed = FALSE;
- }
- else
- {
- choice = -1;
- pressed = FALSE;
- }
- }
-
- BackToFront();
- return(return_code);
-}