#define GADGET_ID_CHANGE_PLAYER (GADGET_ID_SELECTBOX_FIRST + 19)
#define GADGET_ID_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 20)
#define GADGET_ID_CHANGE_REPLACE_WHEN (GADGET_ID_SELECTBOX_FIRST + 21)
-#define GADGET_ID_ACTION_TYPE (GADGET_ID_SELECTBOX_FIRST + 22)
-#define GADGET_ID_ACTION_MODE (GADGET_ID_SELECTBOX_FIRST + 23)
-#define GADGET_ID_ACTION_ARG (GADGET_ID_SELECTBOX_FIRST + 24)
-#define GADGET_ID_SELECT_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 25)
-#define GADGET_ID_GROUP_CHOICE_MODE (GADGET_ID_SELECTBOX_FIRST + 26)
+#define GADGET_ID_SELECT_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 22)
+#define GADGET_ID_GROUP_CHOICE_MODE (GADGET_ID_SELECTBOX_FIRST + 23)
/* textbutton identifiers */
-#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 27)
+#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 24)
#define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 0)
#define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 1)
#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 33)
#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 34)
#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 38)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 39)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_SELECTBOX_ID_CHANGE_PLAYER 19
#define ED_SELECTBOX_ID_CHANGE_PAGE 20
#define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN 21
-#define ED_SELECTBOX_ID_ACTION_TYPE 22
-#define ED_SELECTBOX_ID_ACTION_MODE 23
-#define ED_SELECTBOX_ID_ACTION_ARG 24
-#define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE 25
-#define ED_SELECTBOX_ID_GROUP_CHOICE_MODE 26
+#define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE 22
+#define ED_SELECTBOX_ID_GROUP_CHOICE_MODE 23
-#define ED_NUM_SELECTBOX 27
+#define ED_NUM_SELECTBOX 24
#define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
#define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 34
#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 35
#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 36
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 37
-#define ED_NUM_CHECKBUTTONS 38
+#define ED_NUM_CHECKBUTTONS 37
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_INITIAL_GRAVITY
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
#define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
-#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
+#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM
/* values for radiobutton gadgets */
#define ED_RADIOBUTTON_ID_PERCENTAGE 0
/* values for elements with count for collecting */
#define MIN_COLLECT_COUNT 0
-#define MAX_COLLECT_COUNT 255
+#define MAX_COLLECT_COUNT 100
/* values for random placement */
#define RANDOM_USE_PERCENTAGE 0
MIN_SCORE, MAX_SCORE,
GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
- &custom_element.collect_score_initial,
+ &custom_element.collect_score,
NULL, "score", " "
},
{
MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
- &custom_element.collect_count_initial,
+ &custom_element.collect_count,
NULL, "count", NULL
},
{
{ 4, "normal" },
{ 8, "fast" },
{ 16, "very fast" },
+#if 1
{ 32, "even faster" },
+#endif
{ -1, NULL }
};
{ EXPLODES_3X3, "3x3" },
{ EXPLODES_CROSS, "3+3" },
{ EXPLODES_1X1, "1x1" },
+#if 0
+ { EP_INDESTRUCTIBLE, "indestructible" },
+#endif
{ -1, NULL }
};
{ CE_LEFT_BY_PLAYER, "left by player" },
{ CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
{ CE_SWITCHED, "switched" },
+#if 1
{ CE_HITTING_SOMETHING, "hitting something" },
{ CE_HIT_BY_SOMETHING, "hit by something" },
+#else
+ { CE_HITTING_SOMETHING, "collision" },
+#endif
+
#if 0
{ CE_BLOCKED, "blocked" },
#endif
+
{ CE_IMPACT, "impact (on something)" },
{ CE_SMASHED, "smashed (from above)" },
- { CE_COUNT_AT_ZERO, "CE count at zero" },
{ -1, NULL }
};
{ CE_PLAYER_COLLECTS_X, "player collects" },
{ CE_PLAYER_DROPS_X, "player drops/throws" },
{ CE_TOUCHING_X, "touching" },
+#if 1
{ CE_HITTING_X, "hitting" },
{ CE_HIT_BY_X, "hit by" },
+#endif
{ CE_SWITCH_OF_X, "switch of" },
{ CE_CHANGE_OF_X, "change by page of" },
{ CE_EXPLOSION_OF_X, "explosion of" },
- { CE_COUNT_AT_ZERO_OF_X, "CE count at zero of" },
{ -1, NULL }
};
{ -1, NULL }
};
-static struct ValueTextInfo options_action_type[] =
-{
- { CA_NO_ACTION, "no action" },
- { CA_EXIT_PLAYER, "exit player" },
- { CA_KILL_PLAYER, "kill player" },
- { CA_RESTART_LEVEL, "restart level" },
- { CA_SHOW_ENVELOPE, "show envelope" },
- { CA_ADD_KEY, "add key" },
- { CA_DEL_KEY, "remove key" },
- { CA_SET_PLAYER_SPEED, "set player speed" },
- { CA_SET_GEMS, "set gems" },
- { CA_SET_TIME, "set time" },
- { CA_SET_SCORE, "set score" },
- { CA_SET_CE_SCORE, "set CE score" },
- { CA_SET_CE_COUNT, "set CE count" },
- { CA_SET_DYNABOMB_NUMBER, "set bomb number" },
- { CA_SET_DYNABOMB_SIZE, "set bomb size" },
- { CA_SET_DYNABOMB_POWER, "set bomb power" },
- { CA_TOGGLE_PLAYER_GRAVITY, "toggle gravity" },
- { CA_ENABLE_PLAYER_GRAVITY, "enable gravity" },
- { CA_DISABLE_PLAYER_GRAVITY, "disable gravity" },
-
- { -1, NULL }
-};
-
-static struct ValueTextInfo options_action_mode[] =
-{
- { CA_MODE_UNDEFINED, " " },
- { CA_MODE_ADD, "+" },
- { CA_MODE_SUBTRACT, "-" },
- { CA_MODE_MULTIPLY, "*" },
- { CA_MODE_DIVIDE, "/" },
- { CA_MODE_SET, "=" },
-
- { -1, NULL }
-};
-
-static struct ValueTextInfo options_action_arg[] =
-{
- { CA_ARG_PLAYER_HEADLINE, "[player]" },
- { CA_ARG_PLAYER_1, "1" },
- { CA_ARG_PLAYER_2, "2" },
- { CA_ARG_PLAYER_3, "3" },
- { CA_ARG_PLAYER_4, "4" },
- { CA_ARG_PLAYER_ANY, "any" },
- { CA_ARG_PLAYER_TRIGGER, "trigger" },
- { CA_ARG_UNDEFINED, " " },
- { CA_ARG_NUMBER_HEADLINE, "[number]" },
- { CA_ARG_0, "0" },
- { CA_ARG_1, "1" },
- { CA_ARG_2, "2" },
- { CA_ARG_3, "3" },
- { CA_ARG_4, "4" },
- { CA_ARG_5, "5" },
- { CA_ARG_10, "10" },
- { CA_ARG_100, "100" },
- { CA_ARG_1000, "1000" },
- { CA_ARG_UNDEFINED, " " },
- { CA_ARG_NUMBER_MIN, "min" },
- { CA_ARG_NUMBER_MAX, "max" },
- { CA_ARG_NUMBER_NORMAL, "normal" },
- { CA_ARG_NUMBER_RESET, "reset" },
- { CA_ARG_NUMBER_CE_SCORE, "CE score" },
- { CA_ARG_NUMBER_CE_COUNT, "CE count" },
- { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
- { CA_ARG_UNDEFINED, " " },
- { CA_ARG_ELEMENT_HEADLINE, "[element]" },
- { CA_ARG_ELEMENT_TARGET, "target" },
- { CA_ARG_ELEMENT_TRIGGER, "trigger" },
-
- { -1, NULL }
-};
-
static char options_change_page_strings[MAX_CHANGE_PAGES][10];
static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
{
&custom_element_change.replace_when,
"replace when", NULL, "which elements can be replaced"
},
- {
- ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
- GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
- -1,
- options_action_type,
- &custom_element_change.action_type,
- NULL, NULL, "action on specified condition"
- },
- {
- -1, ED_ELEMENT_SETTINGS_YPOS(13),
- GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
- -1,
- options_action_mode,
- &custom_element_change.action_mode,
- NULL, NULL, "action operator"
- },
- {
- -1, ED_ELEMENT_SETTINGS_YPOS(13),
- GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
- -1,
- options_action_arg,
- &custom_element_change.action_arg,
- NULL, NULL, "action parameter"
- },
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
char *text_left, *text_right, *infotext;
} textbutton_info[ED_NUM_TEXTBUTTONS] =
{
+#if 1
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_COUNTER_YPOS(1),
GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
8, "Change",
NULL, NULL, "Custom element change configuration"
},
+#else
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_COUNTER_YPOS(1),
+ GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
+ 11, "Information",
+ NULL, NULL, "Show information about element"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0) + 166, ED_COUNTER_YPOS(1),
+ GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_NONE,
+ 11, "Configure",
+ NULL, NULL, "Configure element properties"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0) + 332, ED_COUNTER_YPOS(1),
+ GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_NONE,
+ 11, "Advanced",
+ NULL, NULL, "Advanced element configuration"
+ },
+#endif
{
-1, ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_SAVE_AS_TEMPLATE, GADGET_ID_CUSTOM_USE_TEMPLATE,
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
&custom_element_change.can_change,
- NULL, "element changes to:", "change element on specified condition"
+ NULL, "element changes to:", "element can change to other element"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
&custom_element_change.use_random_replace,
NULL, NULL, "use percentage for random replace"
},
- {
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
- GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
- &custom_element_change.has_action,
- NULL, NULL, "execute action on specified condition"
- },
};
static struct
static int new_element2 = EL_EMPTY;
static int new_element3 = EL_SAND;
-#define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
#define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
(button) == 2 ? new_element2 : \
(button) == 3 ? new_element3 : EL_EMPTY)
EL_AMOEBA_WET,
EL_AMOEBA_DRY,
+#if 1
EL_EM_KEY_1,
EL_EM_KEY_2,
EL_EM_KEY_3,
EL_EM_KEY_4,
+#else
+ EL_EM_KEY_1_FILE,
+ EL_EM_KEY_2_FILE,
+ EL_EM_KEY_3_FILE,
+ EL_EM_KEY_4_FILE,
+#endif
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EMC_WALL_11,
EL_EMC_WALL_12,
-#if RELEASE_311
+#if RELEASE_312
EL_EMPTY,
#else
EL_EMC_ANDROID,
#endif
EL_BALLOON,
EL_BALLOON_SWITCH_ANY,
-#if RELEASE_311
+#if RELEASE_312
EL_EMPTY,
#else
EL_BALLOON_SWITCH_NONE,
EL_EMC_GRASS,
EL_EMC_PLANT,
-#if RELEASE_311
+#if RELEASE_312
EL_EMPTY,
EL_EMPTY,
#else
EL_EMC_MAGNIFIER,
#endif
-#if RELEASE_311
+#if RELEASE_312
EL_EMPTY,
EL_EMPTY,
#else
EL_EMC_MAGIC_BALL_SWITCH,
#endif
EL_SPRING,
-#if RELEASE_311
+#if RELEASE_312
EL_EMPTY,
#else
EL_EMC_SPRING_BUMPER,
#endif
-#if RELEASE_311
+#if RELEASE_312
EL_EMPTY,
#else
EL_EMC_DRIPPER,
}
};
+#if 0
+
+static struct
+{
+ short element;
+ short element_mapped;
+}
+forum_sketch_element_mapping[] =
+{
+ { EL_WALL_SLIPPERY, EL_WALL },
+ { EL_EXPANDABLE_WALL, EL_WALL },
+ { EL_EXPANDABLE_WALL_HORIZONTAL, EL_WALL },
+ { EL_EXPANDABLE_WALL_VERTICAL, EL_WALL },
+ { EL_EXPANDABLE_WALL_ANY, EL_WALL },
+ { EL_WALL_EMERALD, EL_WALL },
+ { EL_WALL_DIAMOND, EL_WALL },
+ { EL_WALL_BD_DIAMOND, EL_WALL },
+ { EL_WALL_EMERALD_YELLOW, EL_WALL },
+ { EL_WALL_EMERALD_RED, EL_WALL },
+ { EL_WALL_EMERALD_PURPLE, EL_WALL },
+ { EL_ACID_POOL_TOPLEFT, EL_WALL },
+ { EL_ACID_POOL_TOPRIGHT, EL_WALL },
+ { EL_ACID_POOL_BOTTOMLEFT, EL_WALL },
+ { EL_ACID_POOL_BOTTOM, EL_WALL },
+ { EL_ACID_POOL_BOTTOMRIGHT, EL_WALL },
+ { EL_BD_WALL, EL_WALL },
+
+ { EL_BD_ROCK, EL_ROCK },
+
+ { EL_SP_ZONK, EL_ROCK },
+ { EL_SP_BASE, EL_SAND },
+ { EL_SP_MURPHY, EL_PLAYER_1 },
+ { EL_SP_INFOTRON, EL_EMERALD },
+ { EL_SP_HARDWARE_GRAY, EL_STEELWALL },
+ { EL_SP_EXIT_CLOSED, EL_EXIT_OPEN },
+ { EL_SP_DISK_ORANGE, EL_BOMB },
+ { EL_SP_DISK_RED, EL_BOMB },
+ { EL_SP_DISK_YELLOW, EL_BOMB },
+ { EL_SP_PORT_RIGHT, EL_GATE_1_GRAY },
+ { EL_SP_PORT_DOWN, EL_GATE_1_GRAY },
+ { EL_SP_PORT_LEFT, EL_GATE_1_GRAY },
+ { EL_SP_PORT_UP, EL_GATE_1_GRAY },
+ { EL_SP_GRAVITY_PORT_RIGHT, EL_GATE_1_GRAY },
+ { EL_SP_GRAVITY_PORT_DOWN, EL_GATE_1_GRAY },
+ { EL_SP_GRAVITY_PORT_LEFT, EL_GATE_1_GRAY },
+ { EL_SP_GRAVITY_PORT_UP, EL_GATE_1_GRAY },
+ { EL_SP_PORT_VERTICAL, EL_GATE_1_GRAY },
+ { EL_SP_PORT_HORIZONTAL, EL_GATE_1_GRAY },
+ { EL_SP_PORT_ANY, EL_GATE_1_GRAY },
+ { EL_SP_SNIKSNAK, EL_BUG },
+ { EL_SP_ELECTRON, EL_SPACESHIP },
+ { EL_SP_CHIP_SINGLE, EL_WALL },
+ { EL_SP_CHIP_LEFT, EL_WALL },
+ { EL_SP_CHIP_RIGHT, EL_WALL },
+ { EL_SP_CHIP_TOP, EL_WALL },
+ { EL_SP_CHIP_BOTTOM, EL_WALL },
+ { EL_SP_HARDWARE_BASE_1, EL_STEELWALL },
+ { EL_SP_HARDWARE_GREEN, EL_STEELWALL },
+ { EL_SP_HARDWARE_BLUE, EL_STEELWALL },
+ { EL_SP_HARDWARE_RED, EL_STEELWALL },
+ { EL_SP_HARDWARE_YELLOW, EL_STEELWALL },
+ { EL_SP_HARDWARE_BASE_2, EL_STEELWALL },
+ { EL_SP_HARDWARE_BASE_3, EL_STEELWALL },
+ { EL_SP_HARDWARE_BASE_3, EL_STEELWALL },
+ { EL_SP_HARDWARE_BASE_4, EL_STEELWALL },
+ { EL_SP_HARDWARE_BASE_5, EL_STEELWALL },
+ { EL_SP_HARDWARE_BASE_6, EL_STEELWALL },
+
+ { EL_STEELWALL_SLIPPERY, EL_STEELWALL },
+
+ { EL_EXIT_CLOSED, EL_EXIT_OPEN },
+
+ { EL_DIAMOND, EL_EMERALD },
+ { EL_BD_DIAMOND, EL_EMERALD },
+ { EL_EMERALD_YELLOW, EL_EMERALD },
+ { EL_EMERALD_RED, EL_EMERALD },
+ { EL_EMERALD_PURPLE, EL_EMERALD },
+
+ { EL_AMOEBA_DEAD, EL_AMOEBA },
+ { EL_AMOEBA_DROP, EL_AMOEBA },
+ { EL_AMOEBA_WET, EL_AMOEBA },
+ { EL_AMOEBA_DRY, EL_AMOEBA },
+ { EL_AMOEBA_FULL, EL_AMOEBA },
+ { EL_BD_AMOEBA, EL_AMOEBA },
+ { EL_AMOEBA_TO_DIAMOND, EL_AMOEBA },
+
+ { EL_DYNAMITE_ACTIVE, EL_DYNAMITE },
+
+ { EL_GATE_2_GRAY, EL_GATE_1_GRAY },
+ { EL_GATE_3_GRAY, EL_GATE_1_GRAY },
+ { EL_GATE_4_GRAY, EL_GATE_1_GRAY },
+
+ { EL_EM_KEY_1, EL_KEY_1 },
+ { EL_EM_KEY_2, EL_KEY_2 },
+ { EL_EM_KEY_3, EL_KEY_3 },
+ { EL_EM_KEY_4, EL_KEY_4 },
+
+ { EL_EM_GATE_1, EL_GATE_1 },
+ { EL_EM_GATE_2, EL_GATE_2 },
+ { EL_EM_GATE_3, EL_GATE_3 },
+ { EL_EM_GATE_4, EL_GATE_4 },
+
+ { EL_EM_GATE_1_GRAY, EL_GATE_1_GRAY },
+ { EL_EM_GATE_2_GRAY, EL_GATE_1_GRAY },
+ { EL_EM_GATE_3_GRAY, EL_GATE_1_GRAY },
+ { EL_EM_GATE_4_GRAY, EL_GATE_1_GRAY },
+
+ { EL_INVISIBLE_SAND, EL_EMPTY },
+ { EL_INVISIBLE_WALL, EL_EMPTY },
+ { EL_INVISIBLE_STEELWALL, EL_EMPTY },
+
+ { EL_PACMAN, EL_YAMYAM },
+ { EL_DARK_YAMYAM, EL_YAMYAM },
+
+ { EL_BD_MAGIC_WALL, EL_MAGIC_WALL },
+
+ { EL_DYNABOMB_INCREASE_NUMBER, EL_BOMB },
+ { EL_DYNABOMB_INCREASE_SIZE, EL_BOMB },
+ { EL_DYNABOMB_INCREASE_POWER, EL_BOMB },
+ { EL_BLACK_ORB, EL_BOMB },
+ { EL_DX_SUPABOMB, EL_BOMB },
+
+ { EL_SOKOBAN_OBJECT, EL_KEY_1 },
+ { EL_SOKOBAN_FIELD_EMPTY, EL_GATE_1_GRAY },
+ { EL_SOKOBAN_FIELD_FULL, EL_GATE_1 },
+ { EL_SOKOBAN_FIELD_PLAYER, EL_PLAYER_1 },
+
+ { EL_BD_BUTTERFLY_RIGHT, EL_BD_BUTTERFLY },
+ { EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY },
+ { EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY },
+ { EL_BD_BUTTERFLY_DOWN, EL_BD_BUTTERFLY },
+
+ { EL_BD_FIREFLY_RIGHT, EL_BD_FIREFLY },
+ { EL_BD_FIREFLY_UP, EL_BD_FIREFLY },
+ { EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY },
+ { EL_BD_FIREFLY_DOWN, EL_BD_FIREFLY },
+
+ { EL_PLAYER_2, EL_PLAYER_1 },
+ { EL_PLAYER_3, EL_PLAYER_1 },
+ { EL_PLAYER_4, EL_PLAYER_1 },
+
+ { EL_BUG_RIGHT, EL_BUG },
+ { EL_BUG_UP, EL_BUG },
+ { EL_BUG_LEFT, EL_BUG },
+ { EL_BUG_DOWN, EL_BUG },
+
+ { EL_SPACESHIP_RIGHT, EL_SPACESHIP },
+ { EL_SPACESHIP_UP, EL_SPACESHIP },
+ { EL_SPACESHIP_LEFT, EL_SPACESHIP },
+ { EL_SPACESHIP_DOWN, EL_SPACESHIP },
+
+ { EL_PACMAN_RIGHT, EL_YAMYAM },
+ { EL_PACMAN_UP, EL_YAMYAM },
+ { EL_PACMAN_LEFT, EL_YAMYAM },
+ { EL_PACMAN_DOWN, EL_YAMYAM },
+
+ { -1, -1 }
+};
+
+static struct
+{
+ short element;
+ char *element_string;
+}
+forum_sketch_element_strings[] =
+{
+ { EL_PLAYER_1, "p" },
+ { EL_EMPTY, "_" },
+ { EL_SAND, "s" },
+ { EL_ROCK, "b" },
+ { EL_EMERALD, "e" },
+ { EL_BUG, "u" },
+ { EL_SPACESHIP, "h" },
+ { EL_BD_FIREFLY, "f" },
+ { EL_BD_BUTTERFLY, "b" },
+ { EL_AMOEBA, "a" },
+ { EL_YAMYAM, "y" },
+ { EL_WALL, "w" },
+ { EL_STEELWALL, "t" },
+ { EL_MAGIC_WALL, "m" },
+ { EL_EXIT_OPEN, "x" },
+ { EL_DYNAMITE, "d" },
+ { EL_KEY_1, "1" },
+ { EL_KEY_2, "2" },
+ { EL_KEY_3, "3" },
+ { EL_KEY_4, "4" },
+ { EL_GATE_1, "5" },
+ { EL_GATE_2, "6" },
+ { EL_GATE_3, "7" },
+ { EL_GATE_4, "8" },
+ { EL_GATE_1_GRAY, "9" },
+ { EL_BOMB, "@" },
+ { EL_ROBOT, "r" },
+ { EL_ROBOT_WHEEL, "0" },
+ { EL_NUT, "n" },
+ { EL_CUSTOM_1, "c" },
+ { EL_CHAR_QUESTION, "?" },
+
+ { -1, NULL }
+};
+
+#endif
+
/*
-----------------------------------------------------------------------------
static void ReinitializeElementList()
{
+ static boolean initialized = FALSE;
int pos = 0;
int i, j;
checked_free(editor_elements);
- /* reload optional user defined element list for each invocation of editor */
- LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
- &num_editor_el_user_defined);
+#if 0
+ if (!initialized)
+#else
+ /* reload user defined element list for each invocation of level editor */
+#endif
+ {
+ /* initialize optional user defined element list */
+ LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
+ &num_editor_el_user_defined);
- /* initialize list of empty elements (used for padding, if needed) */
- for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
- editor_el_empty[i] = EL_EMPTY;
+ /* initialize list of empty elements (used for padding, if needed) */
+ for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
+ editor_el_empty[i] = EL_EMPTY;
- /* do some sanity checks for each element from element list */
- for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
- {
- for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
+ /* do some sanity checks for each element from element list */
+ for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
{
- int element = (*editor_elements_info[i].element_list)[j];
+ for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
+ {
+ int element = (*editor_elements_info[i].element_list)[j];
- if (element >= NUM_FILE_ELEMENTS)
- Error(ERR_WARN, "editor element %d is runtime element", element);
+ if (element >= NUM_FILE_ELEMENTS)
+ Error(ERR_WARN, "editor element %d is runtime element", element);
- if (strcmp(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT) == 0)
- Error(ERR_WARN, "no element description for element %d", element);
+ if (strcmp(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT) == 0)
+ Error(ERR_WARN, "no element description for element %d", element);
+ }
}
+
+ initialized = TRUE;
}
num_editor_elements = 0;
struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
+#if 0
+ char infotext[MAX_OUTPUT_LINESIZE + 1];
+ int max_infotext_len = getMaxInfoTextLength();
+ int xoffset_left = 0;
+ int yoffset_left = ED_BORDER_SIZE;
+ int xoffset_right = getCounterGadgetWidth();
+ int yoffset_right = ED_BORDER_SIZE;
+#else
int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
int xoffset_right = ED_GADGET_TEXT_DISTANCE;
int yoffset_above = MINI_TILEX + ED_GADGET_DISTANCE;
int y_above = gi_down->y - yoffset_above;
int x = gi_down->x;
int y; /* set after gadget position was modified */
+#endif
/* set position for "value1/value2" counter gadgets (score in most cases) */
if (id == ED_COUNTER_ID_ELEMENT_VALUE1 ||
static void copy_custom_element_settings(int element_from, int element_to)
{
+#if 0
+ struct ElementInfo ei_to_old = element_info[element_to];
+ struct ElementInfo *ei_from = &element_info[element_from];
+ struct ElementInfo *ei_to = &element_info[element_to];
+ int i;
+
+ /* ---------- copy whole element structure ---------- */
+ *ei_to = *ei_from;
+
+ /* ---------- restore structure pointers which cannot be copied ---------- */
+ ei_to->token_name = ei_to_old.token_name;
+ ei_to->class_name = ei_to_old.class_name;
+ ei_to->editor_description = ei_to_old.editor_description;
+ ei_to->custom_description = ei_to_old.custom_description;
+ ei_to->change_page = ei_to_old.change_page;
+ ei_to->change = ei_to_old.change;
+ ei_to->group = ei_to_old.group;
+
+ /* ---------- copy element base properties ---------- */
+ Properties[element_to][EP_BITFIELD_BASE] =
+ Properties[element_from][EP_BITFIELD_BASE];
+
+ /* ---------- reinitialize and copy change pages ---------- */
+ setElementChangePages(ei_to, ei_to->num_change_pages);
+
+ for (i=0; i < ei_to->num_change_pages; i++)
+ ei_to->change_page[i] = ei_from->change_page[i];
+
+ /* ---------- copy group element info ---------- */
+ if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
+ *ei_to->group = *ei_from->group;
+
+#else
+
struct ElementInfo *ei_from = &element_info[element_from];
struct ElementInfo *ei_to = &element_info[element_to];
int i, x, y;
ei_to->access_direction = ei_from->access_direction;
- ei_to->collect_score_initial = ei_from->collect_score_initial;
- ei_to->collect_count_initial = ei_from->collect_count_initial;
+ ei_to->collect_score = ei_from->collect_score;
+ ei_to->collect_count = ei_from->collect_count;
ei_to->push_delay_fixed = ei_from->push_delay_fixed;
ei_to->push_delay_random = ei_from->push_delay_random;
if (ei_from->group != NULL && ei_to->group != NULL) /* group or internal */
*ei_to->group = *ei_from->group;
+#endif
+
/* mark this custom element as modified */
ei_to->modified_settings = TRUE;
}
DONT_COLLIDE_WITH(element) ||
DONT_RUN_INTO(element));
+#if 0
+ /* set explosion type selectbox help value */
+ custom_element.explosion_type =
+ (
+#if 0
+ IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
+#endif
+ CAN_EXPLODE_1X1(element) ? EP_CAN_EXPLODE_1X1 :
+ CAN_EXPLODE_3X3(element) ? EP_CAN_EXPLODE_3X3 :
+ CAN_EXPLODE_CROSS(element) ? EP_CAN_EXPLODE_CROSS :
+ custom_element.explosion_type);
+ custom_element_properties[EP_CAN_EXPLODE_AT_ALL] =
+ (
+#if 0
+ IS_INDESTRUCTIBLE(element) ||
+#endif
+ CAN_EXPLODE_1X1(element) ||
+ CAN_EXPLODE_3X3(element) ||
+ CAN_EXPLODE_CROSS(element));
+#endif
+
+#if 0
+ /* special case: sub-settings dependent from main setting */
+#if 0
+ custom_element.can_explode_by_fire = CAN_EXPLODE_BY_FIRE(element);
+ custom_element.can_explode_smashed = CAN_EXPLODE_SMASHED(element);
+ custom_element.can_explode_impact = CAN_EXPLODE_IMPACT(element);
+#else
+ if (CAN_EXPLODE_BY_FIRE(element))
+ custom_element.can_explode_by_fire = TRUE;
+ if (CAN_EXPLODE_SMASHED(element))
+ custom_element.can_explode_smashed = TRUE;
+ if (CAN_EXPLODE_IMPACT(element))
+ custom_element.can_explode_impact = TRUE;
+#endif
+#endif
+
/* ---------- element settings: advanced (custom elements) --------------- */
/* set "change by direct action" selectbox help value */
HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
- HAS_CHANGE_EVENT(element, CE_COUNT_AT_ZERO) ? CE_COUNT_AT_ZERO :
custom_element_change.direct_action);
/* set "change by other element action" selectbox help value */
HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
- HAS_CHANGE_EVENT(element, CE_COUNT_AT_ZERO_OF_X) ? CE_COUNT_AT_ZERO_OF_X :
custom_element_change.other_action);
}
static void CopyClassicElementPropertiesToEditor(int element)
{
+#if 1
if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
getMoveIntoAcidProperty(&level, element);
if (MAYBE_DONT_COLLIDE_WITH(element))
custom_element_properties[EP_DONT_COLLIDE_WITH] =
getDontCollideWithProperty(&level, element);
+#else
+
+ if (COULD_MOVE_INTO_ACID(element))
+ {
+ int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
+
+ if (bit_nr > -1)
+ custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
+ ((level.can_move_into_acid_bits & (1 << bit_nr)) != 0);
+ }
+#endif
}
static void CopyElementPropertiesToEditor(int element)
{
int i;
int access_type_and_layer;
+#if 0
+ boolean can_explode;
+#endif
/* mark that this custom element has been modified */
custom_element.modified_settings = TRUE;
custom_element_properties[custom_element.deadliness] =
custom_element_properties[EP_DEADLY];
+#if 0
+ /* set explosion type property from checkbox and selectbox */
+#if 0
+ custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
+#endif
+ custom_element_properties[EP_CAN_EXPLODE_1X1] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_3X3] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_CROSS] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_SMASHED] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_IMPACT] = FALSE;
+ custom_element_properties[custom_element.explosion_type] =
+ custom_element_properties[EP_CAN_EXPLODE_AT_ALL];
+#endif
+
+#if 0
+ /* special case: sub-settings dependent from main setting */
+#if 0
+ can_explode = (custom_element_properties[EP_CAN_EXPLODE_1X1] ||
+ custom_element_properties[EP_CAN_EXPLODE_3X3] ||
+ custom_element_properties[EP_CAN_EXPLODE_CROSS]);
+ custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] =
+ (can_explode && custom_element.can_explode_by_fire);
+ custom_element_properties[EP_CAN_EXPLODE_SMASHED] =
+ (can_explode && custom_element.can_explode_smashed);
+ custom_element_properties[EP_CAN_EXPLODE_IMPACT] =
+ (can_explode && custom_element.can_explode_impact);
+#else
+ if (custom_element_properties[EP_CAN_EXPLODE_1X1] ||
+ custom_element_properties[EP_CAN_EXPLODE_3X3] ||
+ custom_element_properties[EP_CAN_EXPLODE_CROSS])
+ {
+ custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] =
+ custom_element.can_explode_by_fire;
+ custom_element_properties[EP_CAN_EXPLODE_SMASHED] =
+ custom_element.can_explode_smashed;
+ custom_element_properties[EP_CAN_EXPLODE_IMPACT] =
+ custom_element.can_explode_impact;
+ }
+#endif
+#endif
+
/* ---------- element settings: advanced (custom elements) --------------- */
/* set player change event from checkbox and selectbox */
custom_element_change_events[CE_BLOCKED] = FALSE;
custom_element_change_events[CE_IMPACT] = FALSE;
custom_element_change_events[CE_SMASHED] = FALSE;
- custom_element_change_events[CE_COUNT_AT_ZERO] = FALSE;
custom_element_change_events[custom_element_change.direct_action] =
custom_element_change_events[CE_BY_DIRECT_ACTION];
custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
- custom_element_change_events[CE_COUNT_AT_ZERO_OF_X] = FALSE;
custom_element_change_events[custom_element_change.other_action] =
custom_element_change_events[CE_BY_OTHER_ACTION];
static void CopyClassicElementPropertiesToGame(int element)
{
+#if 1
if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
setMoveIntoAcidProperty(&level, element,
custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
if (MAYBE_DONT_COLLIDE_WITH(element))
setDontCollideWithProperty(&level, element,
custom_element_properties[EP_DONT_COLLIDE_WITH]);
+#else
+
+ if (COULD_MOVE_INTO_ACID(element))
+ {
+ int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
+
+ if (bit_nr > -1)
+ {
+ level.can_move_into_acid_bits &= ~(1 << bit_nr);
+
+ if (custom_element_properties[EP_CAN_MOVE_INTO_ACID])
+ level.can_move_into_acid_bits |= (1 << bit_nr);
+ }
+ }
+#endif
}
static void CopyElementPropertiesToGame(int element)
BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+#if 0
+ /* draw mouse button brush elements */
+ RedrawDrawingElements();
+#endif
+
/* draw bigger door */
DrawSpecialEditorDoor();
redraw_mask |= REDRAW_ALL;
ReinitializeElementListButtons(); /* custom element may look different */
+#if 0
+ ModifyEditorElementList(); /* may be needed for custom elements */
+#endif
UnmapTapeButtons();
MapControlButtons();
return TRUE;
}
+#if 1
+
static int PrintElementDescriptionFromFile(char *filename, int start_line)
{
int font_nr = FONT_TEXT_2;
max_lines_per_screen);
}
+#else
+
+static int PrintElementDescriptionFromFile(char *filename, int start_line)
+{
+ int font_nr = FONT_TEXT_2;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
+ int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
+ int sx = SX + pad_x;
+ int sy = SY + pad_y;
+ int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
+ int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+ int current_line = start_line;
+ char line[MAX_LINE_LEN];
+ char buffer[max_chars_per_line + 1];
+ int buffer_len;
+ FILE *file;
+
+ if (current_line >= max_lines_per_screen)
+ return 0;
+
+ if (filename == NULL)
+ return 0;
+
+ if (!(file = fopen(filename, MODE_READ)))
+ return 0;
+
+ buffer[0] = '\0';
+ buffer_len = 0;
+
+ while (!feof(file) && current_line < max_lines_per_screen)
+ {
+ char *line_ptr;
+ boolean last_line_was_empty = TRUE;
+
+ /* read next line of input file */
+ if (!fgets(line, MAX_LINE_LEN, file))
+ break;
+
+ /* skip comments (lines directly beginning with '#') */
+ if (line[0] == '#')
+ continue;
+
+ /* cut trailing newline from input line */
+ for (line_ptr = line; *line_ptr; line_ptr++)
+ {
+ if (*line_ptr == '\n' || *line_ptr == '\r')
+ {
+ *line_ptr = '\0';
+ break;
+ }
+ }
+
+ if (strlen(line) == 0) /* special case: force empty line */
+ strcpy(line, "\n");
+
+ line_ptr = line;
+
+ while (*line_ptr && current_line < max_lines_per_screen)
+ {
+ boolean buffer_filled = RenderLineToBuffer(&line_ptr,
+ buffer, &buffer_len,
+ last_line_was_empty,
+ max_chars_per_line);
+ if (buffer_filled)
+ {
+ DrawText(sx, sy + current_line * font_height, buffer, font_nr);
+ current_line++;
+
+ last_line_was_empty = (buffer_len == 0);
+
+ buffer[0] = '\0';
+ buffer_len = 0;
+ }
+ }
+ }
+
+ fclose(file);
+
+ if (buffer_len > 0 && current_line < max_lines_per_screen)
+ {
+ DrawText(sx, sy + current_line * font_height, buffer, font_nr);
+ current_line++;
+ }
+
+ return (current_line - start_line);
+}
+
+#endif
+
static void DrawPropertiesTabulatorGadgets()
{
struct GadgetInfo *gd_gi = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
{ EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
{ EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
{ EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
+#if 1
{ EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
{ EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
{ EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
{ EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
+#else
+ { EL_EM_KEY_1_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_2_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_3_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_4_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
+#endif
{ EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
{ EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
{ EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
}
#define DRAW_CIRCLES_BUTTON_AVAILABLE 0
-
#if DRAW_CIRCLES_BUTTON_AVAILABLE
static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
int element, boolean change_level)
int element = brush_buffer[x][y];
int element_mapped = element;
+#if 0
+ char *element_string = "?";
+ int k;
+
+ for (k = 0; forum_sketch_element_mapping[k].element != -1; k++)
+ {
+ if (forum_sketch_element_mapping[k].element == element)
+ {
+ element_mapped = forum_sketch_element_mapping[k].element_mapped;
+ break;
+ }
+ }
+
+ if (IS_CUSTOM_ELEMENT(element))
+ element_mapped = EL_CUSTOM_1;
+
+ for (k = 0; forum_sketch_element_strings[k].element != -1; k++)
+ {
+ if (forum_sketch_element_strings[k].element == element_mapped)
+ {
+ element_string = forum_sketch_element_strings[k].element_string;
+ break;
+ }
+ }
+
+ printf("`%s", element_string);
+
+#else
+
if (IS_CUSTOM_ELEMENT(element))
element_mapped = EL_CUSTOM_START;
else if (IS_GROUP_ELEMENT(element))
element_mapped = EL_UNKNOWN;
printf("%c%03d", (mode == CB_DUMP_BRUSH ? '`' : 'ΒΈ'), element_mapped);
+#endif
}
printf("\n");
if (!started_inside_drawing_area)
return;
-#if 1
- if (!IS_VALID_BUTTON(button))
- return;
-#endif
-
if (!button && !button_release_event)
return;
int new_element = BUTTON_ELEMENT(button);
int x, y;
-#if 0
- /* MAKES PROBLEMS WITH ELEMENT LIST SCROLLBAR AND IS PROBABLY NOT NEEDED */
- /* !!! CHECK WHAT HAPPENS WHEN MOUSE WHEEL IS USED OVER ELEMENT LIST !!! */
-
- if (!IS_VALID_BUTTON(button))
- return;
-#endif
-
if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
DrawLevelText(0, 0, 0, TEXT_END);
DrawCompleteVideoDisplay();
+ if (setup.autorecord)
+ TapeStartRecording();
+
level_editor_test_game = TRUE;
+ game_status = GAME_MODE_PLAYING;
- StartGameActions(FALSE, setup.autorecord, NEW_RANDOMIZE);
+ InitGame();
}
break;
break;
}
+#if 1
if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
sprintf(infotext, "%s: %d, %d", text, lx, ly);
else
sprintf(infotext, "%s: %d, %d", text,
ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
+#else
+ if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
+ "%s: %d, %d", infotext, lx, ly);
+ else
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
+ "%s: %d, %d", infotext,
+ ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
+#endif
}
+#if 1
else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
strncpy(infotext, getElementInfoText(Feld[lx][ly]), max_infotext_len);
else
sprintf(infotext, "Level position: %d, %d", lx, ly);
+#else
+ else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
+ "%s", getElementInfoText(Feld[lx][ly]));
+ else
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
+ "Level position: %d, %d", lx, ly);
+#endif
}
/* misuse this function to draw brush cursor, if needed */