char *text;
} control_info[ED_NUM_CTRL_BUTTONS] =
{
+ /* note: some additional characters are already reserved for "cheat mode"
+ shortcuts (":XYZ" style) -- for details, see "events.c" */
+
{ 's', "draw single items" },
{ 'd', "draw connected items" },
{ 'l', "draw lines" },
static struct ValueTextInfo options_access_direction[] =
{
+ { MV_NO_DIRECTIONS, "no direction" },
{ MV_LEFT, "left" },
{ MV_RIGHT, "right" },
{ MV_UP, "up" },
static struct ValueTextInfo options_move_stepsize[] =
{
+ { 0, "not moving" },
{ 1, "very slow" },
{ 2, "slow" },
{ 4, "normal" },
static struct ValueTextInfo options_change_other_action[] =
{
- { CE_OTHER_GETS_TOUCHED, "player touches" },
- { CE_OTHER_GETS_PRESSED, "player presses" },
- { CE_OTHER_GETS_PUSHED, "player pushes" },
- { CE_OTHER_GETS_ENTERED, "player enters" },
- { CE_OTHER_GETS_LEFT, "player leaves" },
- { CE_OTHER_GETS_DIGGED, "player digs" },
- { CE_OTHER_GETS_COLLECTED, "player collects" },
- { CE_OTHER_GETS_DROPPED, "player drops/throws" },
- { CE_OTHER_IS_TOUCHING, "touching" },
+ { CE_PLAYER_TOUCHES_X, "player touches" },
+ { CE_PLAYER_PRESSES_X, "player presses" },
+ { CE_PLAYER_PUSHES_X, "player pushes" },
+ { CE_PLAYER_ENTERS_X, "player enters" },
+ { CE_PLAYER_LEAVES_X, "player leaves" },
+ { CE_PLAYER_DIGS_X, "player digs" },
+ { CE_PLAYER_COLLECTS_X, "player collects" },
+ { CE_PLAYER_DROPS_X, "player drops/throws" },
+ { CE_TOUCHING_X, "touching" },
#if 1
- { CE_OTHER_IS_HITTING, "hitting" },
- { CE_OTHER_GETS_HIT, "hit by" },
+ { CE_HITTING_X, "hitting" },
+ { CE_HIT_BY_X, "hit by" },
#endif
- { CE_OTHER_IS_SWITCHING, "switch of" },
- { CE_OTHER_IS_CHANGING, "change by page of" },
- { CE_OTHER_IS_EXPLODING, "explosion of" },
+ { CE_SWITCH_OF_X, "switch of" },
+ { CE_CHANGE_OF_X, "change by page of" },
+ { CE_EXPLOSION_OF_X, "explosion of" },
{ -1, NULL }
};
static int editor_el_emerald_mine_club[] =
{
- EL_EM_KEY_5,
- EL_EM_KEY_6,
- EL_EM_KEY_7,
- EL_EM_KEY_8,
+ EL_EMC_KEY_5,
+ EL_EMC_KEY_6,
+ EL_EMC_KEY_7,
+ EL_EMC_KEY_8,
- EL_EM_GATE_5,
- EL_EM_GATE_6,
- EL_EM_GATE_7,
- EL_EM_GATE_8,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
- EL_EM_GATE_5_GRAY,
- EL_EM_GATE_6_GRAY,
- EL_EM_GATE_7_GRAY,
- EL_EM_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
EL_EMC_STEELWALL_1,
EL_EMC_STEELWALL_2,
EL_EMC_WALL_11,
EL_EMC_WALL_12,
+#if RELEASE_312
+ EL_EMPTY,
+#else
EL_EMC_ANDROID,
+#endif
EL_BALLOON,
EL_BALLOON_SWITCH_ANY,
+#if RELEASE_312
+ EL_EMPTY,
+#else
EL_BALLOON_SWITCH_NONE,
+#endif
EL_BALLOON_SWITCH_LEFT,
EL_BALLOON_SWITCH_RIGHT,
EL_EMC_GRASS,
EL_EMC_PLANT,
+#if RELEASE_312
+ EL_EMPTY,
+ EL_EMPTY,
+#else
EL_EMC_LENSES,
EL_EMC_MAGNIFIER,
+#endif
+#if RELEASE_312
+ EL_EMPTY,
+ EL_EMPTY,
+#else
EL_EMC_MAGIC_BALL,
EL_EMC_MAGIC_BALL_SWITCH,
+#endif
EL_SPRING,
+#if RELEASE_312
+ EL_EMPTY,
+#else
EL_EMC_SPRING_BUMPER,
+#endif
+#if RELEASE_312
+ EL_EMPTY,
+#else
EL_EMC_DRIPPER,
+#endif
EL_EMC_FAKE_GRASS,
EL_EMPTY,
EL_EMPTY,
/* set "change by other element action" selectbox help value */
custom_element_change.other_action =
- (HAS_CHANGE_EVENT(element, CE_OTHER_GETS_TOUCHED) ? CE_OTHER_GETS_TOUCHED :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PRESSED) ? CE_OTHER_GETS_PRESSED :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PUSHED) ? CE_OTHER_GETS_PUSHED :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_ENTERED) ? CE_OTHER_GETS_ENTERED :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_LEFT) ? CE_OTHER_GETS_LEFT :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_DIGGED) ? CE_OTHER_GETS_DIGGED :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_COLLECTED) ? CE_OTHER_GETS_COLLECTED :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_DROPPED) ? CE_OTHER_GETS_DROPPED :
- HAS_CHANGE_EVENT(element, CE_OTHER_IS_TOUCHING) ? CE_OTHER_IS_TOUCHING :
- HAS_CHANGE_EVENT(element, CE_OTHER_IS_HITTING) ? CE_OTHER_IS_HITTING :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_HIT) ? CE_OTHER_GETS_HIT :
- HAS_CHANGE_EVENT(element, CE_OTHER_IS_SWITCHING) ? CE_OTHER_IS_SWITCHING :
- HAS_CHANGE_EVENT(element, CE_OTHER_IS_CHANGING) ? CE_OTHER_IS_CHANGING :
- HAS_CHANGE_EVENT(element, CE_OTHER_IS_EXPLODING) ? CE_OTHER_IS_EXPLODING :
+ (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
+ HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
+ HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
+ HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
+ HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
+ HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
+ HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
custom_element_change.other_action);
}
custom_element_change_events[CE_BY_DIRECT_ACTION];
/* set other element action change event from checkbox and selectbox */
- custom_element_change_events[CE_OTHER_GETS_TOUCHED] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_PRESSED] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_PUSHED] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_ENTERED] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_LEFT] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_DIGGED] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_COLLECTED] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_DROPPED] = FALSE;
- custom_element_change_events[CE_OTHER_IS_TOUCHING] = FALSE;
- custom_element_change_events[CE_OTHER_IS_HITTING] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_HIT] = FALSE;
- custom_element_change_events[CE_OTHER_IS_SWITCHING] = FALSE;
- custom_element_change_events[CE_OTHER_IS_CHANGING] = FALSE;
- custom_element_change_events[CE_OTHER_IS_EXPLODING] = FALSE;
+ custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
+ custom_element_change_events[CE_TOUCHING_X] = FALSE;
+ custom_element_change_events[CE_HITTING_X] = FALSE;
+ custom_element_change_events[CE_HIT_BY_X] = FALSE;
+ custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
+ custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
+ custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
custom_element_change_events[custom_element_change.other_action] =
custom_element_change_events[CE_BY_OTHER_ACTION];
{ EL_EM_KEY_3_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
{ EL_EM_KEY_4_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
#endif
- { EL_EM_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
- { EL_EM_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
- { EL_EM_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
- { EL_EM_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
{ EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
{ EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
{ EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
#define CB_BRUSH_TO_LEVEL 2
#define CB_DELETE_OLD_CURSOR 3
#define CB_DUMP_BRUSH 4
+#define CB_DUMP_BRUSH_SMALL 5
static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
int button, int mode)
int new_element = BUTTON_ELEMENT(button);
int x, y;
- if (mode == CB_DUMP_BRUSH)
+ if (mode == CB_DUMP_BRUSH ||
+ mode == CB_DUMP_BRUSH_SMALL)
{
if (!draw_with_brush)
{
if (IS_CUSTOM_ELEMENT(element))
element_mapped = EL_CUSTOM_START;
- else if (element > EL_ENVELOPE_4)
- element_mapped = EL_CHAR_QUESTION; /* change to EL_UNKNOWN ... */
+ else if (IS_GROUP_ELEMENT(element))
+ element_mapped = EL_GROUP_START;
+ else if (element >= NUM_FILE_ELEMENTS)
+ element_mapped = EL_UNKNOWN;
- printf("`%03d", element_mapped);
+ printf("%c%03d", (mode == CB_DUMP_BRUSH ? '`' : 'ΒΈ'), element_mapped);
#endif
}
CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
}
+void DumpBrush_Small()
+{
+ CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
+}
+
static void FloodFill(int from_x, int from_y, int fill_element)
{
int i,x,y;
if ((level_changed && pressed) || (!level_changed && released))
return;
- if (level_changed && !Request("Level has changed! Discard changes ?",
+ if (level_changed && !Request("Level has changed ! Discard changes ?",
REQ_ASK))
{
if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
{
if (!ask_if_level_has_changed ||
!LevelChanged() ||
- Request("Level has changed! Exit without saving ?",
+ Request("Level has changed ! Exit without saving ?",
REQ_ASK | REQ_STAY_OPEN))
{
#if 1