MINI_TILEX / 2)
/* values for the settings windows */
-#define ED_SETTINGS_XSTART (3 * MINI_TILEX / 2)
-#define ED_SETTINGS_YSTART (MINI_TILEY * 10)
+#define ED_LEVEL_SETTINGS_XSTART (3 * MINI_TILEX / 2)
+#define ED_LEVEL_SETTINGS_YSTART (5 * MINI_TILEY)
+
+#define ED_ELEMENT_SETTINGS_XSTART (3 * MINI_TILEX / 2)
+#define ED_ELEMENT_SETTINGS_YSTART (10 * MINI_TILEY)
#define ED_XOFFSET_CHECKBOX (ED_CHECKBUTTON_XSIZE + \
2 * ED_GADGET_DISTANCE)
#define ED_SETTINGS_XOFFSET ED_XOFFSET_CHECKBOX
#define ED_SETTINGS_YOFFSET (3 * MINI_TILEY / 2)
-#define ED_SETTINGS_XPOS(n) (ED_SETTINGS_XSTART + \
+#define ED_LEVEL_SETTINGS_XPOS(n) (ED_LEVEL_SETTINGS_XSTART + \
+ (n) * ED_SETTINGS_XOFFSET)
+#define ED_LEVEL_SETTINGS_YPOS(n) (ED_LEVEL_SETTINGS_YSTART + \
+ (n) * ED_SETTINGS_YOFFSET)
+
+#define ED_ELEMENT_SETTINGS_XPOS(n) (ED_ELEMENT_SETTINGS_XSTART + \
(n) * ED_SETTINGS_XOFFSET)
-#define ED_SETTINGS_YPOS(n) (ED_SETTINGS_YSTART + \
+#define ED_ELEMENT_SETTINGS_YPOS(n) (ED_ELEMENT_SETTINGS_YSTART + \
(n) * ED_SETTINGS_YOFFSET)
#define ED_SETTINGS1_YPOS MINI_TILEY
(n) * ED_COUNTER_YDISTANCE - 2)
/* values for element content drawing areas */
-#define ED_AREA_1X1_SETTINGS_XPOS(n) (ED_SETTINGS_XPOS(n))
-#define ED_AREA_1X1_SETTINGS_YPOS(n) (ED_SETTINGS_YPOS(n) + \
+#define ED_AREA_1X1_SETTINGS_XPOS(n) (ED_ELEMENT_SETTINGS_XPOS(n))
+#define ED_AREA_1X1_SETTINGS_YPOS(n) (ED_ELEMENT_SETTINGS_YPOS(n) + \
ED_GADGET_DISTANCE)
-#define ED_AREA_3X3_SETTINGS_XPOS(n) (ED_SETTINGS_XPOS(n))
-#define ED_AREA_3X3_SETTINGS_YPOS(n) (ED_SETTINGS_YPOS(n) + \
+#define ED_AREA_3X3_SETTINGS_XPOS(n) (ED_ELEMENT_SETTINGS_XPOS(n))
+#define ED_AREA_3X3_SETTINGS_YPOS(n) (ED_ELEMENT_SETTINGS_YPOS(n) + \
ED_GADGET_DISTANCE - MINI_TILEY)
/* yamyam content */
#define ED_AREA_YAMYAM_CONTENT_YPOS(n) (17 * MINI_TILEY + \
6 * ((n) / 4) * MINI_TILEY)
+/* magic ball content */
+#define ED_AREA_MAGIC_BALL_CONTENT_XPOS(n) (2 * MINI_TILEX + \
+ 5 * ((n) % 4) * MINI_TILEX)
+#define ED_AREA_MAGIC_BALL_CONTENT_YPOS(n) (17 * MINI_TILEY + \
+ 6 * ((n) / 4) * MINI_TILEY)
+
/* values for scrolling gadgets for drawing area */
#define ED_SCROLLBUTTON_XPOS 24
#define ED_SCROLLBUTTON_YPOS 0
#define GADGET_ID_LEVEL_TIMESCORE_DOWN (GADGET_ID_COUNTER_FIRST + 18)
#define GADGET_ID_LEVEL_TIMESCORE_TEXT (GADGET_ID_COUNTER_FIRST + 19)
#define GADGET_ID_LEVEL_TIMESCORE_UP (GADGET_ID_COUNTER_FIRST + 20)
-#define GADGET_ID_ELEMENT_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 21)
-#define GADGET_ID_ELEMENT_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 22)
-#define GADGET_ID_ELEMENT_SCORE_UP (GADGET_ID_COUNTER_FIRST + 23)
-#define GADGET_ID_ELEMENT_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 24)
-#define GADGET_ID_ELEMENT_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 25)
-#define GADGET_ID_ELEMENT_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 26)
-#define GADGET_ID_ENVELOPE_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 27)
-#define GADGET_ID_ENVELOPE_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 28)
-#define GADGET_ID_ENVELOPE_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 29)
-#define GADGET_ID_ENVELOPE_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 30)
-#define GADGET_ID_ENVELOPE_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 31)
-#define GADGET_ID_ENVELOPE_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 32)
-#define GADGET_ID_CUSTOM_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 33)
-#define GADGET_ID_CUSTOM_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 34)
-#define GADGET_ID_CUSTOM_SCORE_UP (GADGET_ID_COUNTER_FIRST + 35)
-#define GADGET_ID_CUSTOM_GEMCOUNT_DOWN (GADGET_ID_COUNTER_FIRST + 36)
-#define GADGET_ID_CUSTOM_GEMCOUNT_TEXT (GADGET_ID_COUNTER_FIRST + 37)
-#define GADGET_ID_CUSTOM_GEMCOUNT_UP (GADGET_ID_COUNTER_FIRST + 38)
-#define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 39)
-#define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 40)
-#define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 41)
-#define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 42)
-#define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 43)
-#define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 44)
-#define GADGET_ID_DROP_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 45)
-#define GADGET_ID_DROP_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 46)
-#define GADGET_ID_DROP_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 47)
-#define GADGET_ID_DROP_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 48)
-#define GADGET_ID_DROP_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 49)
-#define GADGET_ID_DROP_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 50)
-#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 51)
-#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 52)
-#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 53)
-#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 54)
-#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 55)
-#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 56)
-#define GADGET_ID_EXPLOSION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 57)
-#define GADGET_ID_EXPLOSION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 58)
-#define GADGET_ID_EXPLOSION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 59)
-#define GADGET_ID_IGNITION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 60)
-#define GADGET_ID_IGNITION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 61)
-#define GADGET_ID_IGNITION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 62)
-#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 63)
-#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 64)
-#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 65)
-#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 66)
-#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 67)
-#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 68)
-#define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 69)
-#define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 70)
-#define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 71)
-#define GADGET_ID_GROUP_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 72)
-#define GADGET_ID_GROUP_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 73)
-#define GADGET_ID_GROUP_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 74)
+#define GADGET_ID_ELEMENT_VALUE1_DOWN (GADGET_ID_COUNTER_FIRST + 21)
+#define GADGET_ID_ELEMENT_VALUE1_TEXT (GADGET_ID_COUNTER_FIRST + 22)
+#define GADGET_ID_ELEMENT_VALUE1_UP (GADGET_ID_COUNTER_FIRST + 23)
+#define GADGET_ID_ELEMENT_VALUE2_DOWN (GADGET_ID_COUNTER_FIRST + 24)
+#define GADGET_ID_ELEMENT_VALUE2_TEXT (GADGET_ID_COUNTER_FIRST + 25)
+#define GADGET_ID_ELEMENT_VALUE2_UP (GADGET_ID_COUNTER_FIRST + 26)
+#define GADGET_ID_YAMYAM_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 27)
+#define GADGET_ID_YAMYAM_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 28)
+#define GADGET_ID_YAMYAM_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 29)
+#define GADGET_ID_ENVELOPE_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 30)
+#define GADGET_ID_ENVELOPE_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 31)
+#define GADGET_ID_ENVELOPE_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 32)
+#define GADGET_ID_ENVELOPE_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 33)
+#define GADGET_ID_ENVELOPE_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 34)
+#define GADGET_ID_ENVELOPE_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 35)
+#define GADGET_ID_CUSTOM_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 36)
+#define GADGET_ID_CUSTOM_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 37)
+#define GADGET_ID_CUSTOM_SCORE_UP (GADGET_ID_COUNTER_FIRST + 38)
+#define GADGET_ID_CUSTOM_GEMCOUNT_DOWN (GADGET_ID_COUNTER_FIRST + 39)
+#define GADGET_ID_CUSTOM_GEMCOUNT_TEXT (GADGET_ID_COUNTER_FIRST + 40)
+#define GADGET_ID_CUSTOM_GEMCOUNT_UP (GADGET_ID_COUNTER_FIRST + 41)
+#define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 42)
+#define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 43)
+#define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 44)
+#define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 45)
+#define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 46)
+#define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 47)
+#define GADGET_ID_DROP_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 48)
+#define GADGET_ID_DROP_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 49)
+#define GADGET_ID_DROP_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 50)
+#define GADGET_ID_DROP_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 51)
+#define GADGET_ID_DROP_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 52)
+#define GADGET_ID_DROP_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 53)
+#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 54)
+#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 55)
+#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 56)
+#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 57)
+#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 58)
+#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 59)
+#define GADGET_ID_EXPLOSION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 60)
+#define GADGET_ID_EXPLOSION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 61)
+#define GADGET_ID_EXPLOSION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 62)
+#define GADGET_ID_IGNITION_DELAY_DOWN (GADGET_ID_COUNTER_FIRST + 63)
+#define GADGET_ID_IGNITION_DELAY_TEXT (GADGET_ID_COUNTER_FIRST + 64)
+#define GADGET_ID_IGNITION_DELAY_UP (GADGET_ID_COUNTER_FIRST + 65)
+#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 66)
+#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 67)
+#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 68)
+#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 69)
+#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 70)
+#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 71)
+#define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 72)
+#define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 73)
+#define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 74)
+#define GADGET_ID_GROUP_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 75)
+#define GADGET_ID_GROUP_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 76)
+#define GADGET_ID_GROUP_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 77)
/* drawing area identifiers */
-#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 75)
+#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 78)
#define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0)
-#define GADGET_ID_ELEMENT_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1)
-#define GADGET_ID_ELEMENT_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 2)
-#define GADGET_ID_ELEMENT_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 3)
-#define GADGET_ID_ELEMENT_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 4)
-#define GADGET_ID_ELEMENT_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 5)
-#define GADGET_ID_ELEMENT_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 6)
-#define GADGET_ID_ELEMENT_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 7)
-#define GADGET_ID_ELEMENT_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 8)
-#define GADGET_ID_AMOEBA_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 9)
-#define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 10)
-#define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 11)
-#define GADGET_ID_CUSTOM_MOVE_ENTER (GADGET_ID_DRAWING_AREA_FIRST + 12)
-#define GADGET_ID_CUSTOM_MOVE_LEAVE (GADGET_ID_DRAWING_AREA_FIRST + 13)
-#define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 14)
-#define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 15)
-#define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 16)
-#define GADGET_ID_GROUP_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 17)
-#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 18)
+#define GADGET_ID_YAMYAM_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1)
+#define GADGET_ID_YAMYAM_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 2)
+#define GADGET_ID_YAMYAM_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 3)
+#define GADGET_ID_YAMYAM_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 4)
+#define GADGET_ID_YAMYAM_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 5)
+#define GADGET_ID_YAMYAM_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 6)
+#define GADGET_ID_YAMYAM_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 7)
+#define GADGET_ID_YAMYAM_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 8)
+#define GADGET_ID_MAGIC_BALL_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 9)
+#define GADGET_ID_MAGIC_BALL_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 10)
+#define GADGET_ID_MAGIC_BALL_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 11)
+#define GADGET_ID_MAGIC_BALL_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 12)
+#define GADGET_ID_MAGIC_BALL_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 13)
+#define GADGET_ID_MAGIC_BALL_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 14)
+#define GADGET_ID_MAGIC_BALL_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 15)
+#define GADGET_ID_MAGIC_BALL_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 16)
+#define GADGET_ID_AMOEBA_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 17)
+#define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 18)
+#define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 19)
+#define GADGET_ID_CUSTOM_MOVE_ENTER (GADGET_ID_DRAWING_AREA_FIRST + 20)
+#define GADGET_ID_CUSTOM_MOVE_LEAVE (GADGET_ID_DRAWING_AREA_FIRST + 21)
+#define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 22)
+#define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 23)
+#define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 24)
+#define GADGET_ID_GROUP_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 25)
+#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 26)
/* text input identifiers */
-#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 19)
+#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 27)
#define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0)
#define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1)
#define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_AREA_FIRST + 1)
#define GADGET_ID_TIME_OR_STEPS (GADGET_ID_SELECTBOX_FIRST + 0)
-#define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 1)
-#define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 2)
-#define GADGET_ID_CUSTOM_DEADLINESS (GADGET_ID_SELECTBOX_FIRST + 3)
-#define GADGET_ID_CUSTOM_MOVE_PATTERN (GADGET_ID_SELECTBOX_FIRST + 4)
-#define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 5)
-#define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 6)
-#define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 7)
-#define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 8)
-#define GADGET_ID_CUSTOM_SLIPPERY_TYPE (GADGET_ID_SELECTBOX_FIRST + 9)
-#define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 10)
-#define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 11)
-#define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 12)
-#define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 13)
-#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 14)
-#define GADGET_ID_CHANGE_DIRECT_ACTION (GADGET_ID_SELECTBOX_FIRST + 15)
-#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 16)
-#define GADGET_ID_CHANGE_SIDE (GADGET_ID_SELECTBOX_FIRST + 17)
-#define GADGET_ID_CHANGE_PLAYER (GADGET_ID_SELECTBOX_FIRST + 18)
-#define GADGET_ID_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 19)
-#define GADGET_ID_CHANGE_REPLACE_WHEN (GADGET_ID_SELECTBOX_FIRST + 20)
-#define GADGET_ID_SELECT_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 21)
-#define GADGET_ID_GROUP_CHOICE_MODE (GADGET_ID_SELECTBOX_FIRST + 22)
+#define GADGET_ID_GAME_ENGINE_TYPE (GADGET_ID_SELECTBOX_FIRST + 1)
+#define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 2)
+#define GADGET_ID_CUSTOM_EXPLOSION_TYPE (GADGET_ID_SELECTBOX_FIRST + 3)
+#define GADGET_ID_CUSTOM_DEADLINESS (GADGET_ID_SELECTBOX_FIRST + 4)
+#define GADGET_ID_CUSTOM_MOVE_PATTERN (GADGET_ID_SELECTBOX_FIRST + 5)
+#define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 6)
+#define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 7)
+#define GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE (GADGET_ID_SELECTBOX_FIRST + 8)
+#define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 9)
+#define GADGET_ID_CUSTOM_SLIPPERY_TYPE (GADGET_ID_SELECTBOX_FIRST + 10)
+#define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 11)
+#define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 12)
+#define GADGET_ID_CUSTOM_ACCESS_PROTECTED (GADGET_ID_SELECTBOX_FIRST + 13)
+#define GADGET_ID_CUSTOM_ACCESS_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 14)
+#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 15)
+#define GADGET_ID_CHANGE_DIRECT_ACTION (GADGET_ID_SELECTBOX_FIRST + 16)
+#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 17)
+#define GADGET_ID_CHANGE_SIDE (GADGET_ID_SELECTBOX_FIRST + 18)
+#define GADGET_ID_CHANGE_PLAYER (GADGET_ID_SELECTBOX_FIRST + 19)
+#define GADGET_ID_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 20)
+#define GADGET_ID_CHANGE_REPLACE_WHEN (GADGET_ID_SELECTBOX_FIRST + 21)
+#define GADGET_ID_SELECT_CHANGE_PAGE (GADGET_ID_SELECTBOX_FIRST + 22)
+#define GADGET_ID_GROUP_CHOICE_MODE (GADGET_ID_SELECTBOX_FIRST + 23)
/* textbutton identifiers */
-#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 23)
+#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 24)
#define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 0)
#define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 1)
#define GADGET_ID_RANDOM_PERCENTAGE (GADGET_ID_CHECKBUTTON_FIRST + 0)
#define GADGET_ID_RANDOM_QUANTITY (GADGET_ID_CHECKBUTTON_FIRST + 1)
#define GADGET_ID_RANDOM_RESTRICTED (GADGET_ID_CHECKBUTTON_FIRST + 2)
-#define GADGET_ID_DOUBLE_SPEED (GADGET_ID_CHECKBUTTON_FIRST + 3)
-#define GADGET_ID_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 4)
-#define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 5)
-#define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 6)
-#define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 7)
-#define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 8)
+#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 3)
+#define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 4)
+#define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 5)
+#define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 6)
+#define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 7)
+#define GADGET_ID_DOUBLE_SPEED (GADGET_ID_CHECKBUTTON_FIRST + 8)
#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 9)
#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 10)
#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 11)
#define ED_COUNTER_ID_LEVEL_TIMELIMIT 4
#define ED_COUNTER_ID_LEVEL_TIMESCORE 5
#define ED_COUNTER_ID_LEVEL_RANDOM 6
-#define ED_COUNTER_ID_ELEMENT_SCORE 7
-#define ED_COUNTER_ID_ELEMENT_CONTENT 8
-#define ED_COUNTER_ID_ENVELOPE_XSIZE 9
-#define ED_COUNTER_ID_ENVELOPE_YSIZE 10
-#define ED_COUNTER_ID_CUSTOM_SCORE 11
-#define ED_COUNTER_ID_CUSTOM_GEMCOUNT 12
-#define ED_COUNTER_ID_PUSH_DELAY_FIX 13
-#define ED_COUNTER_ID_PUSH_DELAY_RND 14
-#define ED_COUNTER_ID_DROP_DELAY_FIX 15
-#define ED_COUNTER_ID_DROP_DELAY_RND 16
-#define ED_COUNTER_ID_MOVE_DELAY_FIX 17
-#define ED_COUNTER_ID_MOVE_DELAY_RND 18
-#define ED_COUNTER_ID_EXPLOSION_DELAY 19
-#define ED_COUNTER_ID_IGNITION_DELAY 20
-#define ED_COUNTER_ID_GROUP_CONTENT 21
-#define ED_COUNTER_ID_CHANGE_DELAY_FIX 22
-#define ED_COUNTER_ID_CHANGE_DELAY_RND 23
-#define ED_COUNTER_ID_CHANGE_CONT_RND 24
-
-#define ED_NUM_COUNTERBUTTONS 25
+#define ED_COUNTER_ID_ELEMENT_VALUE1 7
+#define ED_COUNTER_ID_ELEMENT_VALUE2 8
+#define ED_COUNTER_ID_YAMYAM_CONTENT 9
+#define ED_COUNTER_ID_ENVELOPE_XSIZE 10
+#define ED_COUNTER_ID_ENVELOPE_YSIZE 11
+#define ED_COUNTER_ID_CUSTOM_SCORE 12
+#define ED_COUNTER_ID_CUSTOM_GEMCOUNT 13
+#define ED_COUNTER_ID_PUSH_DELAY_FIX 14
+#define ED_COUNTER_ID_PUSH_DELAY_RND 15
+#define ED_COUNTER_ID_DROP_DELAY_FIX 16
+#define ED_COUNTER_ID_DROP_DELAY_RND 17
+#define ED_COUNTER_ID_MOVE_DELAY_FIX 18
+#define ED_COUNTER_ID_MOVE_DELAY_RND 19
+#define ED_COUNTER_ID_EXPLOSION_DELAY 20
+#define ED_COUNTER_ID_IGNITION_DELAY 21
+#define ED_COUNTER_ID_GROUP_CONTENT 22
+#define ED_COUNTER_ID_CHANGE_DELAY_FIX 23
+#define ED_COUNTER_ID_CHANGE_DELAY_RND 24
+#define ED_COUNTER_ID_CHANGE_CONT_RND 25
+
+#define ED_NUM_COUNTERBUTTONS 26
#define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
#define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM
/* values for selectbox gadgets */
#define ED_SELECTBOX_ID_TIME_OR_STEPS 0
-#define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 1
-#define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 2
-#define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 3
-#define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 4
-#define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION 5
-#define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN 6
-#define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 7
-#define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 8
-#define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE 9
-#define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 10
-#define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE 11
-#define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 12
-#define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE 13
-#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 14
-#define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION 15
-#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 16
-#define ED_SELECTBOX_ID_CHANGE_SIDE 17
-#define ED_SELECTBOX_ID_CHANGE_PLAYER 18
-#define ED_SELECTBOX_ID_CHANGE_PAGE 19
-#define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN 20
-#define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE 21
-#define ED_SELECTBOX_ID_GROUP_CHOICE_MODE 22
-
-#define ED_NUM_SELECTBOX 23
+#define ED_SELECTBOX_ID_GAME_ENGINE_TYPE 1
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 2
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 3
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED 4
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION 5
+#define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION 6
+#define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN 7
+#define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 8
+#define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 9
+#define ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE 10
+#define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 11
+#define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE 12
+#define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 13
+#define ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE 14
+#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 15
+#define ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION 16
+#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 17
+#define ED_SELECTBOX_ID_CHANGE_SIDE 18
+#define ED_SELECTBOX_ID_CHANGE_PLAYER 19
+#define ED_SELECTBOX_ID_CHANGE_PAGE 20
+#define ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN 21
+#define ED_SELECTBOX_ID_SELECT_CHANGE_PAGE 22
+#define ED_SELECTBOX_ID_GROUP_CHOICE_MODE 23
+
+#define ED_NUM_SELECTBOX 24
#define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
-#define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_TIME_OR_STEPS
+#define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
#define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
#define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
#define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
/* values for checkbutton gadgets */
-#define ED_CHECKBUTTON_ID_DOUBLE_SPEED 0
-#define ED_CHECKBUTTON_ID_GRAVITY 1
-#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 2
-#define ED_CHECKBUTTON_ID_STICK_ELEMENT 3
-#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 4
-#define ED_CHECKBUTTON_ID_USE_SPRING_BUG 5
-#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 6
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 0
+#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 1
+#define ED_CHECKBUTTON_ID_STICK_ELEMENT 2
+#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 3
+#define ED_CHECKBUTTON_ID_USE_SPRING_BUG 4
+#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 5
+#define ED_CHECKBUTTON_ID_DOUBLE_SPEED 6
#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 7
#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 8
#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 9
#define ED_NUM_CHECKBUTTONS 37
-#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED
+#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_INITIAL_GRAVITY
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
/* values for drawing area gadgets */
#define ED_DRAWING_ID_DRAWING_LEVEL 0
-#define ED_DRAWING_ID_ELEMENT_CONTENT_0 1
-#define ED_DRAWING_ID_ELEMENT_CONTENT_1 2
-#define ED_DRAWING_ID_ELEMENT_CONTENT_2 3
-#define ED_DRAWING_ID_ELEMENT_CONTENT_3 4
-#define ED_DRAWING_ID_ELEMENT_CONTENT_4 5
-#define ED_DRAWING_ID_ELEMENT_CONTENT_5 6
-#define ED_DRAWING_ID_ELEMENT_CONTENT_6 7
-#define ED_DRAWING_ID_ELEMENT_CONTENT_7 8
-#define ED_DRAWING_ID_AMOEBA_CONTENT 9
-#define ED_DRAWING_ID_CUSTOM_GRAPHIC 10
-#define ED_DRAWING_ID_CUSTOM_CONTENT 11
-#define ED_DRAWING_ID_CUSTOM_MOVE_ENTER 12
-#define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE 13
-#define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET 14
-#define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT 15
-#define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER 16
-#define ED_DRAWING_ID_GROUP_CONTENT 17
-#define ED_DRAWING_ID_RANDOM_BACKGROUND 18
-
-#define ED_NUM_DRAWING_AREAS 19
+#define ED_DRAWING_ID_YAMYAM_CONTENT_0 1
+#define ED_DRAWING_ID_YAMYAM_CONTENT_1 2
+#define ED_DRAWING_ID_YAMYAM_CONTENT_2 3
+#define ED_DRAWING_ID_YAMYAM_CONTENT_3 4
+#define ED_DRAWING_ID_YAMYAM_CONTENT_4 5
+#define ED_DRAWING_ID_YAMYAM_CONTENT_5 6
+#define ED_DRAWING_ID_YAMYAM_CONTENT_6 7
+#define ED_DRAWING_ID_YAMYAM_CONTENT_7 8
+#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 9
+#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_1 10
+#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_2 11
+#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_3 12
+#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_4 13
+#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_5 14
+#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_6 15
+#define ED_DRAWING_ID_MAGIC_BALL_CONTENT_7 16
+#define ED_DRAWING_ID_AMOEBA_CONTENT 17
+#define ED_DRAWING_ID_CUSTOM_GRAPHIC 18
+#define ED_DRAWING_ID_CUSTOM_CONTENT 19
+#define ED_DRAWING_ID_CUSTOM_MOVE_ENTER 20
+#define ED_DRAWING_ID_CUSTOM_MOVE_LEAVE 21
+#define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET 22
+#define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT 23
+#define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER 24
+#define ED_DRAWING_ID_GROUP_CONTENT 25
+#define ED_DRAWING_ID_RANDOM_BACKGROUND 26
+
+#define ED_NUM_DRAWING_AREAS 27
/*
char *text;
} control_info[ED_NUM_CTRL_BUTTONS] =
{
+ /* note: some additional characters are already reserved for "cheat mode"
+ shortcuts (":XYZ" style) -- for details, see "events.c" */
+
{ 's', "draw single items" },
{ 'd', "draw connected items" },
{ 'l', "draw lines" },
char *text_above, *text_left, *text_right;
} counterbutton_info[ED_NUM_COUNTERBUTTONS] =
{
- /* ---------- level and editor settings ---------------------------------- */
+ /* ---------- current level number --------------------------------------- */
{
DX + 5 - SX, DY + 3 - SY,
&level_nr,
NULL, NULL, NULL
},
+
+ /* ---------- level and editor settings ---------------------------------- */
+
{
- ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(2),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
MIN_LEV_FIELDX, MAX_LEV_FIELDX,
GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
"playfield size:", NULL, "width",
},
{
- -1, ED_COUNTER_YPOS(2),
+ -1, ED_LEVEL_SETTINGS_YPOS(4),
MIN_LEV_FIELDY, MAX_LEV_FIELDY,
GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
NULL, " ", "height",
},
{
- ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(3),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
0, 999,
GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
&level.gems_needed,
- "number of gems to collect:", NULL, NULL
+ NULL, "number of gems to collect:", NULL
},
{
- ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(4),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
0, 9999,
GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
"time or step limit to solve level:", NULL, NULL
},
{
- ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(5),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
0, 255,
GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
"score for each 10 sec/steps left:", NULL, NULL
},
{
- ED_SETTINGS_XPOS(0), ED_COUNTER2_YPOS(8),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_COUNTER2_YPOS(8),
1, 100,
GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
/* ---------- element settings: configure (various elements) ------------- */
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ MIN_SCORE, MAX_SCORE,
+ GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
+ GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
+ NULL, /* will be set when used */
+ NULL, NULL, NULL
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
MIN_SCORE, MAX_SCORE,
- GADGET_ID_ELEMENT_SCORE_DOWN, GADGET_ID_ELEMENT_SCORE_UP,
- GADGET_ID_ELEMENT_SCORE_TEXT, GADGET_ID_NONE,
+ GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
+ GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
NULL, /* will be set when used */
NULL, NULL, NULL
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(3),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
- GADGET_ID_ELEMENT_CONTENT_DOWN, GADGET_ID_ELEMENT_CONTENT_UP,
- GADGET_ID_ELEMENT_CONTENT_TEXT, GADGET_ID_NONE,
+ GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
+ GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
&level.num_yamyam_contents,
NULL, NULL, "number of content areas"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
NULL, NULL, "width",
},
{
- -1, ED_SETTINGS_YPOS(0),
+ -1, ED_ELEMENT_SETTINGS_YPOS(0),
MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
/* ---------- element settings: configure 1 (custom elements) ------------ */
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
MIN_SCORE, MAX_SCORE,
GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
NULL, "score", " "
},
{
- -1, ED_SETTINGS_YPOS(6),
+ -1, ED_ELEMENT_SETTINGS_YPOS(6),
MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
NULL, "count", NULL
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
0, 255,
GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
NULL, "push delay", NULL
},
{
- -1, ED_SETTINGS_YPOS(7),
+ -1, ED_ELEMENT_SETTINGS_YPOS(7),
0, 255,
GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
NULL, "+random", NULL
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
0, 255,
GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
NULL, "drop delay", NULL
},
{
- -1, ED_SETTINGS_YPOS(8),
+ -1, ED_ELEMENT_SETTINGS_YPOS(8),
0, 255,
GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
/* ---------- element settings: configure 2 (custom elements) ------------ */
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
0, 999,
GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
NULL, "move delay", NULL
},
{
- -1, ED_SETTINGS_YPOS(5),
+ -1, ED_ELEMENT_SETTINGS_YPOS(5),
0, 999,
GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
NULL, "+random", NULL
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(12),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
0, 255,
GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
NULL, "explosion delay", NULL
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(13),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
0, 255,
GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
/* ---------- element settings: configure (group elements) --------------- */
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(5),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
/* ---------- element settings: advanced (custom elements) --------------- */
{
- ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(2),
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
0, 999,
GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
NULL, "delay", NULL,
},
{
- -1, ED_SETTINGS_YPOS(2),
+ -1, ED_ELEMENT_SETTINGS_YPOS(2),
0, 999,
GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
NULL, "+random", NULL
},
{
- ED_SETTINGS_XPOS(3), ED_SETTINGS_YPOS(12),
+ ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
0, 100,
GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
} textinput_info[ED_NUM_TEXTINPUT] =
{
{
- ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(0),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
GADGET_ID_LEVEL_NAME,
MAX_LEVEL_NAME_LEN,
level.name,
"Title:", "Title"
},
{
- ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(1),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
GADGET_ID_LEVEL_AUTHOR,
MAX_LEVEL_AUTHOR_LEN,
level.author,
} textarea_info[ED_NUM_TEXTAREAS] =
{
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_ENVELOPE_INFO,
MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
NULL,
{ -1, NULL }
};
+static struct ValueTextInfo options_game_engine_type[] =
+{
+ { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
+ { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
+
+ { -1, NULL }
+};
+
static struct ValueTextInfo options_access_type[] =
{
{ EP_WALKABLE, "walkable" },
static struct ValueTextInfo options_access_direction[] =
{
+ { MV_NO_DIRECTIONS, "no direction" },
{ MV_LEFT, "left" },
{ MV_RIGHT, "right" },
{ MV_UP, "up" },
static struct ValueTextInfo options_move_stepsize[] =
{
+ { 0, "not moving" },
{ 1, "very slow" },
{ 2, "slow" },
{ 4, "normal" },
static struct ValueTextInfo options_change_other_action[] =
{
- { CE_OTHER_GETS_TOUCHED, "player touches" },
- { CE_OTHER_GETS_PRESSED, "player presses" },
- { CE_OTHER_GETS_PUSHED, "player pushes" },
- { CE_OTHER_GETS_ENTERED, "player enters" },
- { CE_OTHER_GETS_LEFT, "player leaves" },
- { CE_OTHER_GETS_DIGGED, "player digs" },
- { CE_OTHER_GETS_COLLECTED, "player collects" },
- { CE_OTHER_GETS_DROPPED, "player drops/throws" },
- { CE_OTHER_IS_TOUCHING, "touching" },
+ { CE_PLAYER_TOUCHES_X, "player touches" },
+ { CE_PLAYER_PRESSES_X, "player presses" },
+ { CE_PLAYER_PUSHES_X, "player pushes" },
+ { CE_PLAYER_ENTERS_X, "player enters" },
+ { CE_PLAYER_LEAVES_X, "player leaves" },
+ { CE_PLAYER_DIGS_X, "player digs" },
+ { CE_PLAYER_COLLECTS_X, "player collects" },
+ { CE_PLAYER_DROPS_X, "player drops/throws" },
+ { CE_TOUCHING_X, "touching" },
#if 1
- { CE_OTHER_IS_HITTING, "hitting" },
- { CE_OTHER_GETS_HIT, "hit by" },
+ { CE_HITTING_X, "hitting" },
+ { CE_HIT_BY_X, "hit by" },
#endif
- { CE_OTHER_IS_SWITCHING, "switch of" },
- { CE_OTHER_IS_CHANGING, "change by page of" },
- { CE_OTHER_IS_EXPLODING, "explosion of" },
+ { CE_SWITCH_OF_X, "switch of" },
+ { CE_CHANGE_OF_X, "change by page of" },
+ { CE_EXPLOSION_OF_X, "explosion of" },
{ -1, NULL }
};
/* ---------- level and editor settings ---------------------------------- */
{
- -1, ED_COUNTER_YPOS(4),
+ -1, ED_LEVEL_SETTINGS_YPOS(8),
GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
-1,
options_time_or_steps,
&level.use_step_counter,
NULL, "(0 => no limit)", "time or step limit"
},
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
+ GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
+ -1,
+ options_game_engine_type,
+ &level.game_engine_type,
+ "game engine:", NULL, "game engine"
+ },
/* ---------- element settings: configure 1 (custom elements) ----------- */
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
-1,
options_access_type,
NULL, NULL, "type of access to this field"
},
{
- -1, ED_SETTINGS_YPOS(3),
+ -1, ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
-1,
options_access_layer,
NULL, NULL, "layer of access for this field"
},
{
- -1, ED_SETTINGS_YPOS(3),
+ -1, ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
-1,
options_access_protected,
NULL, NULL, "protected access for this field"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
-1,
options_access_direction,
"from", NULL, "access direction for this field"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
-1,
options_walk_to_action,
/* ---------- element settings: configure 2 (custom elements) ----------- */
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
-1,
options_move_pattern,
"can move", NULL, "element move pattern"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
-1,
options_move_direction,
"starts moving", NULL, "initial element move direction"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
-1,
options_move_stepsize,
"move/fall speed", NULL, "speed of element movement"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
-1,
options_move_leave_type,
"can dig: can", ":", "leave behind or change element"
},
{
- -1, ED_SETTINGS_YPOS(7),
+ -1, ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
-1,
options_smash_targets,
"can smash", NULL, "elements that can be smashed"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
-1,
options_slippery_type,
"slippery", NULL, "where other elements fall down"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
-1,
options_deadliness,
"deadly when", NULL, "deadliness of element"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(10),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
-1,
options_explosion_type,
/* ---------- element settings: advanced (custom elements) --------------- */
{
- ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(3),
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
-1,
options_time_units,
"delay time given in", NULL, "delay time units for change"
},
{
- ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(4),
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
-1,
options_change_direct_action,
NULL, NULL, "type of direct action"
},
{
- ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(5),
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
-1,
options_change_other_action,
NULL, "element:", "type of other element action"
},
{
- ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(6),
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
-1,
options_change_trigger_side,
"at", "side", "element side that causes change"
},
{
- ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(7),
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
-1,
options_change_trigger_player,
"player:", " ", "player that causes change"
},
{
- ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(7),
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
-1,
options_change_trigger_page,
"page:", NULL, "change page that causes change"
},
{
- ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(10),
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
-1,
options_change_replace_when,
"replace when", NULL, "which elements can be replaced"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(14),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
3,
options_change_page,
/* ---------- element settings: configure (group elements) --------------- */
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(6),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
-1,
options_group_choice_mode,
{
#if 1
{
- ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_COUNTER_YPOS(1),
GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
8, "Info",
NULL, NULL, "Show information about element"
},
{
- ED_SETTINGS_XPOS(0) + 124, ED_COUNTER_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0) + 124, ED_COUNTER_YPOS(1),
GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_NONE,
8, "Config",
NULL, NULL, "Configure element properties"
},
{
- ED_SETTINGS_XPOS(0) + 124, ED_COUNTER_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0) + 124, ED_COUNTER_YPOS(1),
GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_NONE,
8, "Config 1",
NULL, NULL, "Configure custom element properties"
},
{
- ED_SETTINGS_XPOS(0) + 248, ED_COUNTER_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0) + 248, ED_COUNTER_YPOS(1),
GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_NONE,
8, "Config 2",
NULL, NULL, "Configure custom element properties"
},
{
- ED_SETTINGS_XPOS(0) + 372, ED_COUNTER_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0) + 372, ED_COUNTER_YPOS(1),
GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_NONE,
8, "Change",
NULL, NULL, "Custom element change configuration"
},
#else
{
- ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_COUNTER_YPOS(1),
GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
11, "Information",
NULL, NULL, "Show information about element"
},
{
- ED_SETTINGS_XPOS(0) + 166, ED_COUNTER_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0) + 166, ED_COUNTER_YPOS(1),
GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_NONE,
11, "Configure",
NULL, NULL, "Configure element properties"
},
{
- ED_SETTINGS_XPOS(0) + 332, ED_COUNTER_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0) + 332, ED_COUNTER_YPOS(1),
GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_NONE,
11, "Advanced",
NULL, NULL, "Advanced element configuration"
},
#endif
{
- -1, ED_SETTINGS_YPOS(2),
+ -1, ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_SAVE_AS_TEMPLATE, GADGET_ID_CUSTOM_USE_TEMPLATE,
-1, "Save",
" ", "As Template", "Save current settings as new template"
},
{
- -1, ED_SETTINGS_YPOS(14),
+ -1, ED_ELEMENT_SETTINGS_YPOS(14),
GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
-1, "New",
NULL, NULL, "Add new change page"
},
{
- -1, ED_SETTINGS_YPOS(14),
+ -1, ED_ELEMENT_SETTINGS_YPOS(14),
GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
-1, "Delete",
NULL, NULL, "Delete current change page"
{
{
ED_BUTTON_MINUS_XPOS, ED_BUTTON_COUNT_YPOS,
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(14),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
ED_BUTTON_COUNT_XSIZE, ED_BUTTON_COUNT_YSIZE,
GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
NULL, NULL, "select previous change page"
},
{
ED_BUTTON_PLUS_XPOS, ED_BUTTON_COUNT_YPOS,
- -1, ED_SETTINGS_YPOS(14),
+ -1, ED_ELEMENT_SETTINGS_YPOS(14),
ED_BUTTON_COUNT_XSIZE, ED_BUTTON_COUNT_YSIZE,
GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
NULL, "change page", "select next change page"
},
{
ED_COPY_CHANGE_PAGE_XPOS, ED_COPY_CHANGE_PAGE_YPOS,
- -1, ED_SETTINGS_YPOS(14),
+ -1, ED_ELEMENT_SETTINGS_YPOS(14),
ED_BUTTON_COUNT_XSIZE, ED_BUTTON_COUNT_YSIZE,
GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
" ", NULL, "copy settings from this change page"
},
{
ED_PASTE_CHANGE_PAGE_XPOS, ED_PASTE_CHANGE_PAGE_YPOS,
- -1, ED_SETTINGS_YPOS(14),
+ -1, ED_ELEMENT_SETTINGS_YPOS(14),
ED_BUTTON_COUNT_XSIZE, ED_BUTTON_COUNT_YSIZE,
GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
NULL, NULL, "paste settings to this change page"
/* ---------- level and editor settings ---------------------------------- */
{
- ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(6) - MINI_TILEY,
- GADGET_ID_DOUBLE_SPEED, GADGET_ID_NONE,
- &level.double_speed,
- NULL, "double speed movement", "set movement speed of player"
- },
- {
- -1, ED_COUNTER_YPOS(6) - MINI_TILEY,
- GADGET_ID_GRAVITY, GADGET_ID_DOUBLE_SPEED,
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
+ GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
&level.initial_gravity,
- " ", "gravity", "set level gravity"
+ NULL,
+ "initial gravity", "set initial level gravity"
},
{
- ED_SETTINGS_XPOS(0), ED_COUNTER2_YPOS(9) - MINI_TILEY,
+ ED_LEVEL_SETTINGS_XPOS(0), ED_COUNTER2_YPOS(9) - MINI_TILEY,
GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
&random_placement_background_restricted,
NULL,
/* ---------- element settings: configure (various elements) ------------- */
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
&stick_element_properties_window,
NULL,
"stick this screen to edit content","stick this screen to edit content"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
&level.em_slippery_gems,
NULL,
"slip down from certain flat walls","use EM style slipping behaviour"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
&level.use_spring_bug,
NULL,
"use spring pushing bug", "use odd spring pushing behaviour"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
&level.grow_into_diggable,
NULL,
"can grow into anything diggable", "grow into more than just sand"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
+ GADGET_ID_DOUBLE_SPEED, GADGET_ID_NONE,
+ &level.double_speed,
+ NULL,
+ "double speed movement", "set initial movement speed of player"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
&level.block_last_field,
NULL,
"block last field when moving", "player blocks last field when moving"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
&level.sp_block_last_field,
NULL,
"block last field when moving", "player blocks last field when moving"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
&level.instant_relocation,
NULL,
"no scrolling when relocating", "player gets relocated without delay"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(3),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
&level.can_pass_to_walkable,
NULL,
"can pass to walkable element", "player can pass to empty or walkable"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_MOVE_INTO_ACID],
NULL,
"can fall into acid (with gravity)","player can fall into acid pool"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_MOVE_INTO_ACID],
NULL,
"can move into acid", "element can move into acid pool"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
&custom_element_properties[EP_DONT_COLLIDE_WITH],
NULL,
/* ---------- element settings: configure 1 (custom elements) ----------- */
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
&custom_element.use_gfx_element,
+
+ /* !!! add separate "use existing element sound" !!! */
#if 0
NULL, "use graphic/sound of element:", "use existing graphic and sound"
#else
#endif
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_USE_TEMPLATE, GADGET_ID_NONE,
&level.use_custom_template,
NULL, "use template", "use template for custom properties"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(3),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
&custom_element_properties[EP_ACCESSIBLE],
NULL, NULL, "player can walk to or pass this field"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
&custom_element_properties[EP_GRAVITY_REACHABLE],
NULL, "reachable despite gravity", "player can walk/dig despite gravity"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(5),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
&custom_element_properties[EP_WALK_TO_OBJECT],
NULL, NULL, "player can dig/collect/push element"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(9),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
&custom_element_properties[EP_INDESTRUCTIBLE],
NULL, "indestructible", "element is indestructible"
/* ---------- element settings: configure 2 (custom elements) ----------- */
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_MOVE],
NULL, NULL, "element can move with some pattern"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(7),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_FALL],
NULL, "can fall", "element can fall down"
},
{
- -1, ED_SETTINGS_YPOS(7),
+ -1, ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
&custom_element_properties[EP_CAN_SMASH],
" ", NULL, "element can smash other elements"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(8),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
&custom_element_properties[EP_SLIPPERY],
NULL, NULL, "other elements can fall down from it"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(9),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
&custom_element_properties[EP_DEADLY],
NULL, NULL, "element can kill the player"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_EXPLODE],
NULL, NULL, "element can explode"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(11),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
&custom_element_properties[EP_EXPLODES_BY_FIRE],
NULL, "by fire", "element can explode by fire/explosion"
},
{
- -1, ED_SETTINGS_YPOS(11),
+ -1, ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
&custom_element_properties[EP_EXPLODES_SMASHED],
" ", "smashed", "element can explode when smashed"
},
{
- -1, ED_SETTINGS_YPOS(11),
+ -1, ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
&custom_element_properties[EP_EXPLODES_IMPACT],
" ", "impact", "element can explode on impact"
/* ---------- element settings: advanced (custom elements) --------------- */
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
&custom_element_change.can_change,
NULL, "element changes to:", "element can change to other element"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
&custom_element_change_events[CE_DELAY],
NULL, NULL, "element changes after delay"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
&custom_element_change_events[CE_BY_DIRECT_ACTION],
NULL, NULL, "element changes by direct action"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
&custom_element_change_events[CE_BY_OTHER_ACTION],
NULL, NULL, "element changes by other element"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
&custom_element_change.explode,
NULL, "explode instead of change", "element explodes instead of change"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
&custom_element_change.use_target_content,
NULL, "use extended change target:","element changes to more elements"
},
{
- ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(11),
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
&custom_element_change.only_if_complete,
NULL, "replace all or nothing", "only replace when all can be changed"
},
{
- ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(12),
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
&custom_element_change.use_random_replace,
NULL, NULL, "use percentage for random replace"
{
ED_AREA_YAMYAM_CONTENT_XPOS(0), ED_AREA_YAMYAM_CONTENT_YPOS(0),
3, 3,
- GADGET_ID_ELEMENT_CONTENT_0, GADGET_ID_NONE,
+ GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
NULL, NULL, "1"
},
{
ED_AREA_YAMYAM_CONTENT_XPOS(1), ED_AREA_YAMYAM_CONTENT_YPOS(1),
3, 3,
- GADGET_ID_ELEMENT_CONTENT_1, GADGET_ID_NONE,
+ GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
NULL, NULL, "2"
},
{
ED_AREA_YAMYAM_CONTENT_XPOS(2), ED_AREA_YAMYAM_CONTENT_YPOS(2),
3, 3,
- GADGET_ID_ELEMENT_CONTENT_2, GADGET_ID_NONE,
+ GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
NULL, NULL, "3"
},
{
ED_AREA_YAMYAM_CONTENT_XPOS(3), ED_AREA_YAMYAM_CONTENT_YPOS(3),
3, 3,
- GADGET_ID_ELEMENT_CONTENT_3, GADGET_ID_NONE,
+ GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
NULL, NULL, "4"
},
{
ED_AREA_YAMYAM_CONTENT_XPOS(4), ED_AREA_YAMYAM_CONTENT_YPOS(4),
3, 3,
- GADGET_ID_ELEMENT_CONTENT_4, GADGET_ID_NONE,
+ GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
NULL, NULL, "5"
},
{
ED_AREA_YAMYAM_CONTENT_XPOS(5), ED_AREA_YAMYAM_CONTENT_YPOS(5),
3, 3,
- GADGET_ID_ELEMENT_CONTENT_5, GADGET_ID_NONE,
+ GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
NULL, NULL, "6"
},
{
ED_AREA_YAMYAM_CONTENT_XPOS(6), ED_AREA_YAMYAM_CONTENT_YPOS(6),
3, 3,
- GADGET_ID_ELEMENT_CONTENT_6, GADGET_ID_NONE,
+ GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
NULL, NULL, "7"
},
{
ED_AREA_YAMYAM_CONTENT_XPOS(7), ED_AREA_YAMYAM_CONTENT_YPOS(7),
3, 3,
- GADGET_ID_ELEMENT_CONTENT_7, GADGET_ID_NONE,
+ GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
+ NULL, NULL, "8"
+ },
+
+ /* ---------- magic ball content ----------------------------------------- */
+
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS(0), ED_AREA_MAGIC_BALL_CONTENT_YPOS(0),
+ 3, 3,
+ GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
+ NULL, NULL, "1"
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS(1), ED_AREA_MAGIC_BALL_CONTENT_YPOS(1),
+ 3, 3,
+ GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
+ NULL, NULL, "2"
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS(2), ED_AREA_MAGIC_BALL_CONTENT_YPOS(2),
+ 3, 3,
+ GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
+ NULL, NULL, "3"
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS(3), ED_AREA_MAGIC_BALL_CONTENT_YPOS(3),
+ 3, 3,
+ GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
+ NULL, NULL, "4"
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS(4), ED_AREA_MAGIC_BALL_CONTENT_YPOS(4),
+ 3, 3,
+ GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
+ NULL, NULL, "5"
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS(5), ED_AREA_MAGIC_BALL_CONTENT_YPOS(5),
+ 3, 3,
+ GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
+ NULL, NULL, "6"
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS(6), ED_AREA_MAGIC_BALL_CONTENT_YPOS(6),
+ 3, 3,
+ GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
+ NULL, NULL, "7"
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS(7), ED_AREA_MAGIC_BALL_CONTENT_YPOS(7),
+ 3, 3,
+ GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
NULL, NULL, "8"
},
/* ---------- random background (for random painting) -------------------- */
{
- -1, ED_SETTINGS_YPOS(14),
+ -1, ED_ELEMENT_SETTINGS_YPOS(14),
1, 1,
GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
NULL, NULL, NULL
static int num_editor_hl_emerald_mine=SIZEOF_ARRAY_INT(editor_hl_emerald_mine);
static int num_editor_el_emerald_mine=SIZEOF_ARRAY_INT(editor_el_emerald_mine);
+static int editor_hl_emerald_mine_club[] =
+{
+ EL_CHAR('E'),
+ EL_CHAR('M'),
+ EL_CHAR('E'),
+ EL_CHAR('-'),
+
+ EL_CHAR('R'),
+ EL_CHAR('A'),
+ EL_CHAR('L'),
+ EL_CHAR('D'),
+
+ EL_CHAR('M'),
+ EL_CHAR('I'),
+ EL_CHAR('N'),
+ EL_CHAR('E'),
+
+ EL_CHAR('C'),
+ EL_CHAR('L'),
+ EL_CHAR('U'),
+ EL_CHAR('B'),
+};
+
+static int editor_el_emerald_mine_club[] =
+{
+ EL_EMC_KEY_5,
+ EL_EMC_KEY_6,
+ EL_EMC_KEY_7,
+ EL_EMC_KEY_8,
+
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+
+ EL_EMC_WALL_13,
+ EL_EMC_WALL_14,
+ EL_EMC_WALL_15,
+ EL_EMC_WALL_16,
+
+ EL_EMC_WALL_SLIPPERY_1,
+ EL_EMC_WALL_SLIPPERY_2,
+ EL_EMC_WALL_SLIPPERY_3,
+ EL_EMC_WALL_SLIPPERY_4,
+
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+
+ EL_EMC_WALL_9,
+ EL_EMC_WALL_10,
+ EL_EMC_WALL_11,
+ EL_EMC_WALL_12,
+
+#if RELEASE_312
+ EL_EMPTY,
+#else
+ EL_EMC_ANDROID,
+#endif
+ EL_BALLOON,
+ EL_BALLOON_SWITCH_ANY,
+#if RELEASE_312
+ EL_EMPTY,
+#else
+ EL_BALLOON_SWITCH_NONE,
+#endif
+
+ EL_BALLOON_SWITCH_LEFT,
+ EL_BALLOON_SWITCH_RIGHT,
+ EL_BALLOON_SWITCH_UP,
+ EL_BALLOON_SWITCH_DOWN,
+
+ EL_EMC_GRASS,
+ EL_EMC_PLANT,
+#if RELEASE_312
+ EL_EMPTY,
+ EL_EMPTY,
+#else
+ EL_EMC_LENSES,
+ EL_EMC_MAGNIFIER,
+#endif
+
+#if RELEASE_312
+ EL_EMPTY,
+ EL_EMPTY,
+#else
+ EL_EMC_MAGIC_BALL,
+ EL_EMC_MAGIC_BALL_SWITCH,
+#endif
+ EL_SPRING,
+#if RELEASE_312
+ EL_EMPTY,
+#else
+ EL_EMC_SPRING_BUMPER,
+#endif
+
+#if RELEASE_312
+ EL_EMPTY,
+#else
+ EL_EMC_DRIPPER,
+#endif
+ EL_EMC_FAKE_GRASS,
+ EL_EMPTY,
+ EL_EMPTY,
+};
+static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
+static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
+static int num_editor_hl_emerald_mine_club=SIZEOF_ARRAY_INT(editor_hl_emerald_mine_club);
+static int num_editor_el_emerald_mine_club=SIZEOF_ARRAY_INT(editor_el_emerald_mine_club);
+
static int editor_hl_more[] =
{
EL_CHAR('M'),
EL_SPACESHIP,
EL_MOLE_DOWN,
- EL_BALLOON,
- EL_BALLOON_SWITCH_ANY,
-
- EL_BALLOON_SWITCH_LEFT,
- EL_BALLOON_SWITCH_RIGHT,
- EL_BALLOON_SWITCH_UP,
- EL_BALLOON_SWITCH_DOWN,
+ EL_EMPTY,
+ EL_EMPTY,
EL_SATELLITE,
EL_EXPANDABLE_WALL_HORIZONTAL,
EL_INVISIBLE_WALL,
EL_SPEED_PILL,
EL_BLACK_ORB,
-
- EL_EMC_STEELWALL_1,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
-
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
};
static int *editor_hl_more_ptr = editor_hl_more;
static int *editor_el_more_ptr = editor_el_more;
static int editor_el_dx_boulderdash[] =
{
- EL_SPRING,
+ EL_EMPTY,
EL_TUBE_RIGHT_DOWN,
EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_DOWN,
&editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
&editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
},
+ {
+ &setup.editor.el_emerald_mine_club,
+ &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
+ &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
+ },
{
&setup.editor.el_more,
&editor_hl_more_ptr, &num_editor_hl_more,
checked_free(editor_elements);
+#if 0
if (!initialized)
+#else
+ /* reload user defined element list for each invocation of level editor */
+#endif
{
/* initialize optional user defined element list */
LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
for (x = 0; x < group_element_info.num_elements; x++)
DrawMiniGraphicExt(drawto, gi->x + x * MINI_TILEX, gi->y,
el2edimg(group_element_info.element[x]));
- else if (id >= ED_DRAWING_ID_ELEMENT_CONTENT_0 &&
- id <= ED_DRAWING_ID_ELEMENT_CONTENT_7)
+ else if (id >= ED_DRAWING_ID_YAMYAM_CONTENT_0 &&
+ id <= ED_DRAWING_ID_YAMYAM_CONTENT_7)
{
- int nr = id - ED_DRAWING_ID_ELEMENT_CONTENT_0;
+ int nr = id - ED_DRAWING_ID_YAMYAM_CONTENT_0;
for (y = 0; y < 3; y++)
for (x = 0; x < 3; x++)
gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY,
el2edimg(level.yamyam_content[nr][x][y]));
}
+ else if (id >= ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 &&
+ id <= ED_DRAWING_ID_MAGIC_BALL_CONTENT_7)
+ {
+ int nr = id - ED_DRAWING_ID_MAGIC_BALL_CONTENT_0;
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ DrawMiniGraphicExt(drawto,
+ gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY,
+ el2edimg(level.ball_content[nr][x][y]));
+ }
}
static void ScrollMiniLevel(int from_x, int from_y, int scroll)
int y; /* set after gadget position was modified */
#endif
- /* set position for "score" counter gadget */
- if (id == ED_COUNTER_ID_ELEMENT_SCORE)
+ /* set position for "value1/value2" counter gadgets (score in most cases) */
+ if (id == ED_COUNTER_ID_ELEMENT_VALUE1 ||
+ id == ED_COUNTER_ID_ELEMENT_VALUE2)
{
ModifyGadget(gi_down, GDI_Y, SY + counterbutton_info[id].y, GDI_END);
ModifyGadget(gi_text, GDI_Y, SY + counterbutton_info[id].y, GDI_END);
/* set "change by other element action" selectbox help value */
custom_element_change.other_action =
- (HAS_CHANGE_EVENT(element, CE_OTHER_GETS_TOUCHED) ? CE_OTHER_GETS_TOUCHED :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PRESSED) ? CE_OTHER_GETS_PRESSED :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PUSHED) ? CE_OTHER_GETS_PUSHED :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_ENTERED) ? CE_OTHER_GETS_ENTERED :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_LEFT) ? CE_OTHER_GETS_LEFT :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_DIGGED) ? CE_OTHER_GETS_DIGGED :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_COLLECTED) ? CE_OTHER_GETS_COLLECTED :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_DROPPED) ? CE_OTHER_GETS_DROPPED :
- HAS_CHANGE_EVENT(element, CE_OTHER_IS_TOUCHING) ? CE_OTHER_IS_TOUCHING :
- HAS_CHANGE_EVENT(element, CE_OTHER_IS_HITTING) ? CE_OTHER_IS_HITTING :
- HAS_CHANGE_EVENT(element, CE_OTHER_GETS_HIT) ? CE_OTHER_GETS_HIT :
- HAS_CHANGE_EVENT(element, CE_OTHER_IS_SWITCHING) ? CE_OTHER_IS_SWITCHING :
- HAS_CHANGE_EVENT(element, CE_OTHER_IS_CHANGING) ? CE_OTHER_IS_CHANGING :
- HAS_CHANGE_EVENT(element, CE_OTHER_IS_EXPLODING) ? CE_OTHER_IS_EXPLODING :
+ (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
+ HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
+ HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
+ HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
+ HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
+ HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
+ HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
custom_element_change.other_action);
}
custom_element_change_events[CE_BY_DIRECT_ACTION];
/* set other element action change event from checkbox and selectbox */
- custom_element_change_events[CE_OTHER_GETS_TOUCHED] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_PRESSED] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_PUSHED] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_ENTERED] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_LEFT] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_DIGGED] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_COLLECTED] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_DROPPED] = FALSE;
- custom_element_change_events[CE_OTHER_IS_TOUCHING] = FALSE;
- custom_element_change_events[CE_OTHER_IS_HITTING] = FALSE;
- custom_element_change_events[CE_OTHER_GETS_HIT] = FALSE;
- custom_element_change_events[CE_OTHER_IS_SWITCHING] = FALSE;
- custom_element_change_events[CE_OTHER_IS_CHANGING] = FALSE;
- custom_element_change_events[CE_OTHER_IS_EXPLODING] = FALSE;
+ custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
+ custom_element_change_events[CE_TOUCHING_X] = FALSE;
+ custom_element_change_events[CE_HITTING_X] = FALSE;
+ custom_element_change_events[CE_HIT_BY_X] = FALSE;
+ custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
+ custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
+ custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
custom_element_change_events[custom_element_change.other_action] =
custom_element_change_events[CE_BY_OTHER_ACTION];
MapDrawingArea(id);
}
-static void DrawElementContentAreas()
+static void DrawYamYamContentAreas()
{
int x = SX + ED_AREA_YAMYAM_CONTENT_XPOS(3) + 4 * MINI_TILEX;
int y = SY + ED_AREA_YAMYAM_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
int i;
/* display counter to choose number of element content areas */
- MapCounterButtons(ED_COUNTER_ID_ELEMENT_CONTENT);
+ MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
{
- int id = ED_DRAWING_ID_ELEMENT_CONTENT_0 + i;
- int font_height = getFontHeight(FONT_TEXT_1);
+ int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
if (i < level.num_yamyam_contents)
+ {
MapDrawingArea(id);
+ }
else
{
+ int font_height = getFontHeight(FONT_TEXT_1);
+
UnmapDrawingArea(id);
/* delete content areas in case of reducing number of them */
DrawText(x, y + 2 * MINI_TILEY, "smashed", FONT_TEXT_1);
}
+static void DrawMagicBallContentAreas()
+{
+ int x = SX + ED_AREA_MAGIC_BALL_CONTENT_XPOS(3) + 4 * MINI_TILEX;
+ int y = SY + ED_AREA_MAGIC_BALL_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
+ int i;
+
+ for (i = 0; i < NUM_MAGIC_BALL_CONTENTS; i++)
+ MapDrawingArea(ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i);
+
+ DrawText(x, y + 0 * MINI_TILEY, "generated", FONT_TEXT_1);
+ DrawText(x, y + 1 * MINI_TILEY, "when", FONT_TEXT_1);
+ DrawText(x, y + 2 * MINI_TILEY, "active", FONT_TEXT_1);
+}
+
static void DrawGroupElementArea(int element)
{
int num_elements = group_element_info.num_elements;
static boolean PrintInfoText(char *text, int font_nr, int start_line)
{
int font_height = getFontHeight(font_nr);
- int pad_x = ED_SETTINGS_XPOS(0);
- int pad_y = ED_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
+ int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
+ int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
int sx = SX + pad_x;
int sy = SY + pad_y;
int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
int font_nr = FONT_TEXT_2;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
- int pad_x = ED_SETTINGS_XPOS(0);
- int pad_y = ED_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
+ int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
+ int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
int sx = SX + pad_x;
int sy = SY + pad_y + start_line * font_height;
int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
int font_nr = FONT_TEXT_2;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
- int pad_x = ED_SETTINGS_XPOS(0);
- int pad_y = ED_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
+ int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
+ int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
int sx = SX + pad_x;
int sy = SY + pad_y;
int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
int font2_nr = FONT_TEXT_2;
int font1_width = getFontWidth(font1_nr);
int font2_height = getFontHeight(font2_nr);
- int pad_x = ED_SETTINGS_XPOS(0);
- int pad_y = ED_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
+ int pad_x = ED_ELEMENT_SETTINGS_XPOS(0);
+ int pad_y = ED_ELEMENT_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
int screen_line = 0;
int i, x, y;
#define TEXT_COLLECTING "Score for collecting"
#define TEXT_SMASHING "Score for smashing"
+#define TEXT_SLURPING "Score for slurping"
#define TEXT_CRACKING "Score for cracking"
-#define TEXT_SPEED "Speed of amoeba growth"
+#define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
#define TEXT_DURATION "Duration when activated"
+#define TEXT_BALL_DELAY "Element generation delay"
+#define TEXT_MOVE_SPEED "Speed of android moving"
+#define TEXT_CLONE_SPEED "Speed of android cloning"
static struct
{
{ EL_EM_KEY_3_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
{ EL_EM_KEY_4_FILE, &level.score[SC_KEY], TEXT_COLLECTING },
#endif
- { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_SPEED },
- { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_SPEED },
- { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_SPEED },
- { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_SPEED },
+ { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
{ EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
+
+#if 1
+ { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
+ { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
+ { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
+ { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
+ { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
+ { EL_ROBOT, &level.slurp_score, TEXT_SLURPING },
+ { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
+ { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
+#endif
+
{ -1, NULL, NULL }
};
static void DrawPropertiesConfig()
{
+ int max_num_element_counters = 2;
+ int num_element_counters = 0;
int i;
if (!checkPropertiesConfig(properties_element))
return;
}
- /* check if there are elements where a score can be chosen for */
+ /* check if there are elements where a value can be chosen for */
for (i = 0; elements_with_counter[i].element != -1; i++)
{
if (elements_with_counter[i].element == properties_element)
{
- int counter_id = ED_COUNTER_ID_ELEMENT_SCORE;
+ int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
counterbutton_info[counter_id].y =
- ED_SETTINGS_YPOS((HAS_CONTENT(properties_element) ? 1 : 0) +
+ ED_ELEMENT_SETTINGS_YPOS((HAS_CONTENT(properties_element) ? 1 : 0) +
(CAN_GROW(properties_element) ? 1 : 0) +
(COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
- (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 :0));
+ (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0)+
+ num_element_counters);
counterbutton_info[counter_id].value = elements_with_counter[i].value;
counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
+ /* !!! CHANGE THIS FOR CERTAIN ELEMENTS !!! */
+ counterbutton_info[counter_id].min_value = MIN_SCORE;
+ counterbutton_info[counter_id].max_value = MAX_SCORE;
+
MapCounterButtons(counter_id);
- break;
+ num_element_counters++;
+ if (num_element_counters >= max_num_element_counters)
+ break;
}
}
if (IS_AMOEBOID(properties_element))
MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
- else
- DrawElementContentAreas();
+ else if (properties_element == EL_YAMYAM)
+ DrawYamYamContentAreas();
}
+ if (properties_element == EL_EMC_MAGIC_BALL)
+ DrawMagicBallContentAreas();
+
if (ELEM_IS_PLAYER(properties_element))
{
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DOUBLE_SPEED);
}
if (IS_GEM(properties_element))
{
/* set position for checkbutton for "can move into acid" */
checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
- ED_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
+ ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
- ED_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
+ ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
HAS_CONTENT(properties_element) ? 1 : 0);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
if (CAN_GROW(properties_element))
{
checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
- ED_SETTINGS_YPOS(HAS_CONTENT(properties_element) ? 1 : 0);
+ ED_ELEMENT_SETTINGS_YPOS(HAS_CONTENT(properties_element) ? 1 : 0);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
}
int font_nr = FONT_TEXT_1;
int font_width = getFontWidth(font_nr);
int font_height = getFontHeight(font_nr);
- int max_text_width = SXSIZE - x - ED_SETTINGS_XPOS(0);
+ int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_XPOS(0);
int max_chars_per_line = max_text_width / font_width;
char buffer[max_chars_per_line + 1];
#define CB_BRUSH_TO_LEVEL 2
#define CB_DELETE_OLD_CURSOR 3
#define CB_DUMP_BRUSH 4
+#define CB_DUMP_BRUSH_SMALL 5
static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
int button, int mode)
int new_element = BUTTON_ELEMENT(button);
int x, y;
- if (mode == CB_DUMP_BRUSH)
+ if (mode == CB_DUMP_BRUSH ||
+ mode == CB_DUMP_BRUSH_SMALL)
{
if (!draw_with_brush)
{
if (IS_CUSTOM_ELEMENT(element))
element_mapped = EL_CUSTOM_START;
- else if (element > EL_ENVELOPE_4)
- element_mapped = EL_CHAR_QUESTION; /* change to EL_UNKNOWN ... */
+ else if (IS_GROUP_ELEMENT(element))
+ element_mapped = EL_GROUP_START;
+ else if (element >= NUM_FILE_ELEMENTS)
+ element_mapped = EL_UNKNOWN;
- printf("`%03d", element_mapped);
+ printf("%c%03d", (mode == CB_DUMP_BRUSH ? '`' : 'ΒΈ'), element_mapped);
#endif
}
CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
}
+void DumpBrush_Small()
+{
+ CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
+}
+
static void FloodFill(int from_x, int from_y, int fill_element)
{
int i,x,y;
}
else if (id == GADGET_ID_RANDOM_BACKGROUND)
random_placement_background_element = new_element;
- else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
- id <= GADGET_ID_ELEMENT_CONTENT_7)
- level.yamyam_content[id - GADGET_ID_ELEMENT_CONTENT_0][sx][sy] =
+ else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
+ id <= GADGET_ID_YAMYAM_CONTENT_7)
+ level.yamyam_content[id - GADGET_ID_YAMYAM_CONTENT_0][sx][sy] =
+ new_element;
+ else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
+ id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
+ level.ball_content[id - GADGET_ID_MAGIC_BALL_CONTENT_0][sx][sy] =
new_element;
}
break;
PickDrawingElement(button, group_element_info.element[sx]);
else if (id == GADGET_ID_RANDOM_BACKGROUND)
PickDrawingElement(button, random_placement_background_element);
- else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
- id <= GADGET_ID_ELEMENT_CONTENT_7)
+ else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
+ id <= GADGET_ID_YAMYAM_CONTENT_7)
{
- int i = id - GADGET_ID_ELEMENT_CONTENT_0;
+ int i = id - GADGET_ID_YAMYAM_CONTENT_0;
PickDrawingElement(button, level.yamyam_content[i][sx][sy]);
}
+ else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
+ id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
+ {
+ int i = id - GADGET_ID_MAGIC_BALL_CONTENT_0;
+
+ PickDrawingElement(button, level.ball_content[i][sx][sy]);
+ }
break;
if ((level_changed && pressed) || (!level_changed && released))
return;
- if (level_changed && !Request("Level has changed! Discard changes ?",
+ if (level_changed && !Request("Level has changed ! Discard changes ?",
REQ_ASK))
{
if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
switch (counter_id)
{
- case ED_COUNTER_ID_ELEMENT_CONTENT:
- DrawElementContentAreas();
+ case ED_COUNTER_ID_YAMYAM_CONTENT:
+ DrawYamYamContentAreas();
break;
case ED_COUNTER_ID_GROUP_CONTENT:
CopyPlayfield(level.field, FieldBackup);
CopyPlayfield(Feld, level.field);
+ CopyNativeLevel_RND_to_Native(&level);
+
UnmapLevelEditorGadgets();
UndrawSpecialEditorDoor();
element = group_element_info.element[sx];
else if (id == GADGET_ID_RANDOM_BACKGROUND)
element = random_placement_background_element;
- else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
- id <= GADGET_ID_ELEMENT_CONTENT_7)
- element = level.yamyam_content[id - GADGET_ID_ELEMENT_CONTENT_0][sx][sy];
+ else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
+ id <= GADGET_ID_YAMYAM_CONTENT_7)
+ element = level.yamyam_content[id - GADGET_ID_YAMYAM_CONTENT_0][sx][sy];
+ else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
+ id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
+ element = level.ball_content[id -GADGET_ID_MAGIC_BALL_CONTENT_0][sx][sy];
strncpy(infotext, getElementInfoText(element), max_infotext_len);
}
sprintf(infotext, "Group element position: %d", sx + 1);
else if (id == GADGET_ID_RANDOM_BACKGROUND)
strcpy(infotext, "Random placement background");
- else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
- id <= GADGET_ID_ELEMENT_CONTENT_7)
+ else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
+ id <= GADGET_ID_YAMYAM_CONTENT_7)
+ sprintf(infotext, "Content area %d position: %d, %d",
+ id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
+ else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
+ id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
sprintf(infotext, "Content area %d position: %d, %d",
- id - GADGET_ID_ELEMENT_CONTENT_0 + 1, sx, sy);
+ id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
}
infotext[max_infotext_len] = '\0';
{
if (!ask_if_level_has_changed ||
!LevelChanged() ||
- Request("Level has changed! Exit without saving ?",
+ Request("Level has changed ! Exit without saving ?",
REQ_ASK | REQ_STAY_OPEN))
{
#if 1