/* actual position of level editor drawing area in level playfield */
static int level_xpos = -1, level_ypos = -1;
-#define IN_ED_FIELD(x,y) ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldx)
+#define IN_ED_FIELD(x,y) ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
/* drawing elements on the three mouse buttons */
static int new_element1 = EL_MAUERWERK;