#define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
#define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
#define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
-#define ED_GADGET_TAB_DISTANCE (editor.gadget.tab_spacing)
#define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
#define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
ED_DRAWINGAREA_BORDER_SIZE)
#define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
#define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
#define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
-#define ED_DRAWINGAREA_TILE_SIZE (graphic_info[IMG_BORDER_2].tile_size)
+#define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
/* values for checkbutton gadgets */
#define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
#define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
#define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
-#define ED_LEVEL_SETTINGS_TABS_XPOS (editor.level_settings.tabs.x)
-#define ED_LEVEL_SETTINGS_TABS_YPOS (editor.level_settings.tabs.y)
-#define ED_ELEMENT_SETTINGS_TABS_XPOS (editor.element_settings.tabs.x)
-#define ED_ELEMENT_SETTINGS_TABS_YPOS (editor.element_settings.tabs.y)
+#define ED_LEVEL_SETTINGS_TABS_X (editor.settings.tabs.x)
+#define ED_LEVEL_SETTINGS_TABS_Y (editor.settings.tabs.y)
+#define ED_ELEMENT_SETTINGS_TABS_X (editor.settings.tabs.x)
+#define ED_ELEMENT_SETTINGS_TABS_Y (editor.settings.tabs.y + \
+ editor.settings.tabs.yoffset2)
-#define ED_LEVEL_SETTINGS_XSTART (ED_LEVEL_SETTINGS_TABS_XPOS)
-#define ED_LEVEL_SETTINGS_YSTART (ED_LEVEL_SETTINGS_TABS_YPOS + \
+#define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
+#define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
+
+#define ED_LEVEL_SETTINGS_XSTART (ED_LEVEL_SETTINGS_TABS_X + \
+ ED_SETTINGS_TABS_XOFFSET)
+#define ED_LEVEL_SETTINGS_YSTART (ED_LEVEL_SETTINGS_TABS_Y + \
ED_TABBUTTON_YSIZE + \
ED_GADGET_TINY_DISTANCE + \
ED_TAB_BAR_HEIGHT + \
- ED_GADGET_TAB_DISTANCE + \
+ ED_SETTINGS_TABS_YOFFSET + \
getFontHeight(FONT_TEXT_1) + \
ED_GADGET_TEXT_DISTANCE)
-#define ED_ELEMENT_SETTINGS_XSTART (ED_ELEMENT_SETTINGS_TABS_XPOS)
-#define ED_ELEMENT_SETTINGS_YSTART (ED_ELEMENT_SETTINGS_TABS_YPOS + \
+#define ED_ELEMENT_SETTINGS_XSTART (ED_ELEMENT_SETTINGS_TABS_X + \
+ ED_SETTINGS_TABS_XOFFSET)
+#define ED_ELEMENT_SETTINGS_YSTART (ED_ELEMENT_SETTINGS_TABS_Y + \
ED_TABBUTTON_YSIZE + \
ED_GADGET_TINY_DISTANCE + \
ED_TAB_BAR_HEIGHT + \
- ED_GADGET_TAB_DISTANCE)
+ ED_SETTINGS_TABS_YOFFSET)
#define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
ED_GADGET_TEXT_DISTANCE)
ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
#define ED_TAB_SETTINGS_X(n) (IS_POS_LEVEL_SETTINGS(n) ? \
- ED_LEVEL_SETTINGS_TABS_XPOS : \
- ED_ELEMENT_SETTINGS_TABS_XPOS)
+ ED_LEVEL_SETTINGS_TABS_X : \
+ ED_ELEMENT_SETTINGS_TABS_X)
#define ED_TAB_SETTINGS_Y(n) (IS_POS_LEVEL_SETTINGS(n) ? \
- ED_LEVEL_SETTINGS_TABS_YPOS : \
- ED_ELEMENT_SETTINGS_TABS_YPOS)
+ ED_LEVEL_SETTINGS_TABS_Y : \
+ ED_ELEMENT_SETTINGS_TABS_Y)
#define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
ED_DRAWINGAREA_TILE_SIZE)
{
IMG_EDITOR_BUTTON_GFX_ZOOM_LEVEL, GADGET_ID_ZOOM,
&editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
- "zoom level tile size", '-'
+ "zoom level tile size", '+'
},
{
IMG_EDITOR_BUTTON_GFX_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
#define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
(button) == 2 ? new_element2 : \
(button) == 3 ? new_element3 : EL_EMPTY)
-#define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : \
- (button) == 2 ? 5 : \
- (button) == 3 ? 10 : \
- (button))
/* forward declaration for internal use */
static void ModifyEditorCounterValue(int, int);
int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
char *headline = element_info[cascade_element_show].editor_description;
- printf_line_with_prefix("# ", "-", 77);
- printf("# %s\n", headline);
- printf_line_with_prefix("# ", "-", 77);
+ PrintLineWithPrefix("# ", "-", 77);
+ Print("# %s\n", headline);
+ PrintLineWithPrefix("# ", "-", 77);
}
for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
if (IS_EDITOR_CASCADE(element))
element = EL_CHAR_MINUS;
- printf("# %s\n", element_info[element].token_name);
+ Print("# %s\n", element_info[element].token_name);
}
if (j > 0)
- printf("#\n");
+ Print("#\n");
for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
{
int element = (*editor_elements_info[i].element_list)[j];
- printf("# %s\n", element_info[element].token_name);
+ Print("# %s\n", element_info[element].token_name);
}
if (j > 0)
- printf("#\n");
+ Print("#\n");
}
}
int xoffset = element_border + TILEX + element_border + 3 * border_size;
int yoffset = element_border + (TILEY - font_height) / 2;
- x = editor.element_settings.element.x + xoffset - border_size;
- y = editor.element_settings.element.y + yoffset - border_size;
+ x = (editor.settings.element_name.x != -1 ?
+ editor.settings.element_name.x :
+ editor.settings.element_graphic.x + xoffset) - border_size;
+ y = (editor.settings.element_name.y != -1 ?
+ editor.settings.element_name.y :
+ editor.settings.element_graphic.y + yoffset) - border_size;
}
else
{
MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
}
-static boolean playfield_area_changed = FALSE;
-
void DrawLevelEd()
{
- StopAnimation();
+ int fade_mask = REDRAW_FIELD;
CloseDoor(DOOR_CLOSE_ALL);
- FadeOut(REDRAW_FIELD);
-
- /* needed after playing if editor playfield area has different size */
- ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
-
/* needed if different viewport properties defined for editor */
ChangeViewportPropertiesIfNeeded();
- InitZoomLevelSettings();
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
+
+ FadeOut(fade_mask);
- playfield_area_changed = DrawingAreaChanged();
+ ClearField();
+
+ InitZoomLevelSettings();
OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
DrawEditModeWindow();
- FadeIn(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD);
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
/* copy actual editor door content to door double buffer for OpenDoor() */
BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
{
char *text = "Global Settings";
int font_nr = FONT_TITLE_1;
- struct MenuPosInfo *pos = &editor.level_settings.headline;
+ struct MenuPosInfo *pos = &editor.settings.headline;
int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
int sy = SY + pos->y;
if (tab_color != BLACK_PIXEL) /* black => transparent */
FillRectangle(drawto,
SX + ED_ELEMENT_SETTINGS_X(0),
- SY + ED_ELEMENT_SETTINGS_Y(14) - ED_GADGET_TAB_DISTANCE -
+ SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
ED_TAB_BAR_HEIGHT,
getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
}
int border_size = gd->border_size;
int font_nr = FONT_TEXT_1;
int font_height = getFontHeight(font_nr);
- int x = editor.element_settings.element.x + element_border;
- int y = editor.element_settings.element.y + element_border;
int xoffset = TILEX + element_border + 3 * border_size;
int yoffset = (TILEY - font_height) / 2;
+ int x1 = editor.settings.element_graphic.x + element_border;
+ int y1 = editor.settings.element_graphic.y + element_border;
+ int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
+ editor.settings.element_name.x);
+ int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
+ editor.settings.element_name.y);
char *text = "Element Settings";
int font2_nr = FONT_TITLE_1;
- struct MenuPosInfo *pos = &editor.element_settings.headline;
+ struct MenuPosInfo *pos = &editor.settings.headline;
int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
int sy = SY + pos->y;
FrameCounter = 0; /* restart animation frame counter */
- DrawElementBorder(SX + x, SY + y, TILEX, TILEY, FALSE);
- DrawEditorElementAnimation(SX + x, SY + y);
- DrawEditorElementName(x + xoffset, y + yoffset, font_nr);
+ DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
+ DrawEditorElementAnimation(SX + x1, SY + y1);
+ DrawEditorElementName(x2, y2, font_nr);
DrawPropertiesTabulatorGadgets();
DrawFixedGraphicExt(drawto,
gi->x + sx * TILEX,
gi->y + sy * TILEY,
- el2img(new_element), 0);
+ el2edimg(new_element), 0);
if (id == GADGET_ID_CUSTOM_GRAPHIC)
new_element = GFX_ELEMENT(new_element);
ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
else if (letter == 'U')
ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
- else if (key == KSYM_KP_Subtract)
- ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
+ else if (key == KSYM_KP_Subtract || letter == '-')
+ ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
else if (key == KSYM_KP_0 || letter == '0')
ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
- else if (key == KSYM_KP_Add || letter == '+')
- ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
+ else if (key == KSYM_KP_Add)
+ ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
else if (key == KSYM_Return ||
key == KSYM_space ||
key == setup.shortcut.toggle_pause)
void HandleLevelEditorIdle()
{
int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
- int x = editor.element_settings.element.x + element_border;
- int y = editor.element_settings.element.y + element_border;
+ int x = editor.settings.element_graphic.x + element_border;
+ int y = editor.settings.element_graphic.y + element_border;
static unsigned int action_delay = 0;
unsigned int action_delay_value = GameFrameDelay;
int i;
game_status = GAME_MODE_MAIN;
- DrawAndFadeInMainMenu(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD);
+ DrawMainMenu();
}
else
{