moved requesting game restart to function that checks for game over
[rocksndiamonds.git] / src / editor.c
index c0fc04466e000ece5d8a5de2f9a75314f08214c7..7bc6dcd7bcaaa71674b799b08fc1fb64c0fb76ee 100644 (file)
@@ -688,6 +688,7 @@ enum
   GADGET_ID_DF_LASER_GREEN,
   GADGET_ID_DF_LASER_BLUE,
   GADGET_ID_ROTATE_MM_BALL_CONTENT,
+  GADGET_ID_EXPLODE_MM_BALL,
   GADGET_ID_CUSTOM_INDESTRUCTIBLE,
   GADGET_ID_CUSTOM_CAN_EXPLODE,
   GADGET_ID_CUSTOM_EXPLODE_FIRE,
@@ -1002,6 +1003,7 @@ enum
   ED_CHECKBUTTON_ID_DF_LASER_GREEN,
   ED_CHECKBUTTON_ID_DF_LASER_BLUE,
   ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
+  ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
   ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
   ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
   ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
@@ -3387,6 +3389,13 @@ static struct
     NULL, NULL,
     "randomly rotate created content", "randomly rotate newly created content"
   },
+  {
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(6),
+    GADGET_ID_EXPLODE_MM_BALL,         GADGET_ID_NONE,
+    &level.explode_mm_ball,
+    NULL, NULL,
+    "explode ball instead of melting", "use explosion to release ball content"
+  },
 
   // ---------- element settings: configure 1 (custom elements) ---------------
 
@@ -9836,6 +9845,7 @@ static void DrawPropertiesInfo(void)
 #define TEXT_DURATION          "Duration when activated"
 #define TEXT_DELAY_ON          "Delay before activating"
 #define TEXT_DELAY_OFF         "Delay before deactivating"
+#define TEXT_DELAY_CHANGING    "Delay before changing"
 #define TEXT_DELAY_EXPLODING   "Delay before exploding"
 #define TEXT_DELAY_MOVING      "Delay before moving"
 #define TEXT_BALL_DELAY                "Element generation delay"
@@ -9967,7 +9977,7 @@ static struct
   { EL_EMC_MAGNIFIER,  &level.magnify_time,            TEXT_DURATION   },
   { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse,            TEXT_DELAY_OFF  },
   { EL_MM_BOMB,                &level.mm_time_bomb,            TEXT_DELAY_EXPLODING },
-  { EL_MM_GRAY_BALL,   &level.mm_time_ball,            TEXT_DELAY_ON   },
+  { EL_MM_GRAY_BALL,   &level.mm_time_ball,            TEXT_DELAY_CHANGING },
   { EL_MM_STEEL_BLOCK, &level.mm_time_block,           TEXT_DELAY_MOVING },
   { EL_MM_WOODEN_BLOCK,        &level.mm_time_block,           TEXT_DELAY_MOVING },
 
@@ -10147,6 +10157,7 @@ static void DrawPropertiesConfig(void)
       MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
       MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
       MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
+      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
 
       DrawMMBallContentArea();
     }
@@ -11125,7 +11136,7 @@ static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
   SetElementSimple(x2, y2, *element2, change_level);
 }
 
-static void SetElementIntelliDraw(int x, int y, int new_element,
+static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
                                  boolean change_level, int button)
 {
   struct XY *xy = xy_directions;
@@ -11897,7 +11908,10 @@ static void SetElementIntelliDraw(int x, int y, int new_element,
     }
   }
 
-  SetElementSimple(x, y, new_element, change_level);
+  if (IS_MM_WALL_EDITOR(new_element))
+    SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
+  else
+    SetElementSimple(x, y, new_element, change_level);
 
   last_x = x;
   last_y = y;
@@ -11911,7 +11925,7 @@ static void ResetIntelliDraw(void)
     for (y = 0; y < lev_fieldy; y++)
       IntelliDrawBuffer[x][y] = Tile[x][y];
 
-  SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
+  SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
 }
 
 static boolean draw_mode_hires = FALSE;
@@ -11953,8 +11967,8 @@ static void SetElementExt(int x, int y, int dx, int dy, int element,
 {
   if (element < 0)
     SetElementSimple(x, y, Tile[x][y], change_level);
-  else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
-    SetElementIntelliDraw(x, y, element, change_level, button);
+  else if (GetKeyModState() & KMOD_Shift)
+    SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
   else
     SetElementSimpleExt(x, y, dx, dy, element, change_level);
 }
@@ -12995,6 +13009,10 @@ static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
 static void HandleDrawingAreas(struct GadgetInfo *gi)
 {
   static boolean started_inside_drawing_area = FALSE;
+  static int last_sx = -1;
+  static int last_sy = -1;
+  static int last_sx2 = -1;
+  static int last_sy2 = -1;
   int id = gi->custom_id;
   int type_id = gi->custom_type_id;
   boolean button_press_event;
@@ -13058,10 +13076,6 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
 
   if (!button_press_event && !button_release_event)
   {
-    static int last_sx = -1;
-    static int last_sy = -1;
-    static int last_sx2 = -1;
-    static int last_sy2 = -1;
     int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
     boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
                             isHiresTileElement(old_element) &&
@@ -13071,13 +13085,13 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
     if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
        (sx2 == last_sx2 && sy2 == last_sy2))
       return;
-
-    last_sx = sx;
-    last_sy = sy;
-    last_sx2 = sx2;
-    last_sy2 = sy2;
   }
 
+  last_sx = sx;
+  last_sy = sy;
+  last_sx2 = sx2;
+  last_sy2 = sy2;
+
   if (button_press_event)
     started_inside_drawing_area = inside_drawing_area;