GADGET_ID_DF_LASER_GREEN,
GADGET_ID_DF_LASER_BLUE,
GADGET_ID_ROTATE_MM_BALL_CONTENT,
+ GADGET_ID_EXPLODE_MM_BALL,
GADGET_ID_CUSTOM_INDESTRUCTIBLE,
GADGET_ID_CUSTOM_CAN_EXPLODE,
GADGET_ID_CUSTOM_EXPLODE_FIRE,
ED_CHECKBUTTON_ID_DF_LASER_GREEN,
ED_CHECKBUTTON_ID_DF_LASER_BLUE,
ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
+ ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
NULL, NULL,
"randomly rotate created content", "randomly rotate newly created content"
},
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
+ GADGET_ID_EXPLODE_MM_BALL, GADGET_ID_NONE,
+ &level.explode_mm_ball,
+ NULL, NULL,
+ "explode ball instead of melting", "use explosion to release ball content"
+ },
// ---------- element settings: configure 1 (custom elements) ---------------
#define TEXT_DURATION "Duration when activated"
#define TEXT_DELAY_ON "Delay before activating"
#define TEXT_DELAY_OFF "Delay before deactivating"
+#define TEXT_DELAY_CHANGING "Delay before changing"
#define TEXT_DELAY_EXPLODING "Delay before exploding"
#define TEXT_DELAY_MOVING "Delay before moving"
#define TEXT_BALL_DELAY "Element generation delay"
{ EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
{ EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
{ EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
- { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_ON },
+ { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_CHANGING },
{ EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
{ EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
MapCounterButtons(ED_COUNTER_ID_MM_BALL_CONTENT);
MapSelectboxGadget(ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EXPLODE_MM_BALL);
DrawMMBallContentArea();
}
SetElementSimple(x2, y2, *element2, change_level);
}
-static void SetElementIntelliDraw(int x, int y, int new_element,
+static void SetElementIntelliDraw(int x, int y, int dx, int dy, int new_element,
boolean change_level, int button)
{
struct XY *xy = xy_directions;
}
}
- SetElementSimple(x, y, new_element, change_level);
+ if (IS_MM_WALL_EDITOR(new_element))
+ SetElementSimpleExt(x, y, dx, dy, new_element, change_level);
+ else
+ SetElementSimple(x, y, new_element, change_level);
last_x = x;
last_y = y;
for (y = 0; y < lev_fieldy; y++)
IntelliDrawBuffer[x][y] = Tile[x][y];
- SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
+ SetElementIntelliDraw(-1, -1, -1, -1, EL_UNDEFINED, FALSE, -1);
}
static boolean draw_mode_hires = FALSE;
{
if (element < 0)
SetElementSimple(x, y, Tile[x][y], change_level);
- else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
- SetElementIntelliDraw(x, y, element, change_level, button);
+ else if (GetKeyModState() & KMOD_Shift)
+ SetElementIntelliDraw(x, y, dx, dy, element, change_level, button);
else
SetElementSimpleExt(x, y, dx, dy, element, change_level);
}
static void HandleDrawingAreas(struct GadgetInfo *gi)
{
static boolean started_inside_drawing_area = FALSE;
+ static int last_sx = -1;
+ static int last_sy = -1;
+ static int last_sx2 = -1;
+ static int last_sy2 = -1;
int id = gi->custom_id;
int type_id = gi->custom_type_id;
boolean button_press_event;
if (!button_press_event && !button_release_event)
{
- static int last_sx = -1;
- static int last_sy = -1;
- static int last_sx2 = -1;
- static int last_sy2 = -1;
int old_element = (IN_LEV_FIELD(lx, ly) ? Tile[lx][ly] : EL_UNDEFINED);
boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
isHiresTileElement(old_element) &&
if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
(sx2 == last_sx2 && sy2 == last_sy2))
return;
-
- last_sx = sx;
- last_sy = sy;
- last_sx2 = sx2;
- last_sy2 = sy2;
}
+ last_sx = sx;
+ last_sy = sy;
+ last_sx2 = sx2;
+ last_sy2 = sy2;
+
if (button_press_event)
started_inside_drawing_area = inside_drawing_area;