fixed element mappings for some native BD engine elements
[rocksndiamonds.git] / src / editor.c
index fd5d546370bbbd76fd2fd30b70ff2bcc8fc7683f..750e0fa846948a1776a980a4c681bb53fcb89f67 100644 (file)
@@ -4924,6 +4924,141 @@ static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
 
+static int editor_hl_boulderdash_effects[] =
+{
+  EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
+  EL_CHAR('B'),
+  EL_CHAR('D'),
+  EL_CHAR('E'),
+};
+
+static int editor_el_boulderdash_effects[] =
+{
+  EL_BD_DIAMOND_FALLING,
+  EL_BD_ROCK_FALLING,
+  EL_BD_MEGA_ROCK_FALLING,
+  EL_BD_FLYING_DIAMOND_FLYING,
+
+  EL_BD_FLYING_ROCK_FLYING,
+  EL_BD_FALLING_WALL_FALLING,
+  EL_BD_NITRO_PACK_FALLING,
+  EL_BD_NUT_FALLING,
+
+  EL_BD_PLAYER_GROWING_1,
+  EL_BD_PLAYER_GROWING_2,
+  EL_BD_PLAYER_GROWING_3,
+  EL_BD_PLAYER,
+
+  EL_BD_PLAYER_WITH_BOMB,
+  EL_BD_PLAYER_STIRRING,
+  EL_BD_EXIT_OPEN,
+  EL_BD_INVISIBLE_EXIT_OPEN,
+
+  EL_BD_BLADDER_1,
+  EL_BD_BLADDER_2,
+  EL_BD_BLADDER_3,
+  EL_BD_BLADDER_4,
+
+  EL_BD_BLADDER_5,
+  EL_BD_BLADDER_6,
+  EL_BD_BLADDER_7,
+  EL_BD_BLADDER_8,
+
+  EL_BD_SAND_2,
+  EL_BD_COW_ENCLOSED_1,
+  EL_BD_COW_ENCLOSED_2,
+  EL_BD_COW_ENCLOSED_3,
+
+  EL_BD_COW_ENCLOSED_4,
+  EL_BD_COW_ENCLOSED_5,
+  EL_BD_COW_ENCLOSED_6,
+  EL_BD_COW_ENCLOSED_7,
+
+  EL_BD_WATER_1,
+  EL_BD_WATER_2,
+  EL_BD_WATER_3,
+  EL_BD_WATER_4,
+
+  EL_BD_WATER_5,
+  EL_BD_WATER_6,
+  EL_BD_WATER_7,
+  EL_BD_WATER_8,
+
+  EL_BD_WATER_9,
+  EL_BD_WATER_10,
+  EL_BD_WATER_11,
+  EL_BD_WATER_12,
+
+  EL_BD_WATER_13,
+  EL_BD_WATER_14,
+  EL_BD_WATER_15,
+  EL_BD_WATER_16,
+
+  EL_BD_BOMB_TICKING_1,
+  EL_BD_BOMB_TICKING_2,
+  EL_BD_BOMB_TICKING_3,
+  EL_BD_BOMB_TICKING_4,
+
+  EL_BD_BOMB_TICKING_5,
+  EL_BD_BOMB_TICKING_6,
+  EL_BD_BOMB_TICKING_7,
+  EL_EMPTY,
+
+  EL_BD_BOMB_EXPLODING_1,
+  EL_BD_BOMB_EXPLODING_2,
+  EL_BD_BOMB_EXPLODING_3,
+  EL_BD_BOMB_EXPLODING_4,
+
+  EL_BD_NUT_BREAKING_1,
+  EL_BD_NUT_BREAKING_2,
+  EL_BD_NUT_BREAKING_3,
+  EL_BD_NUT_BREAKING_4,
+
+  EL_BD_EXPLODING_1,
+  EL_BD_EXPLODING_2,
+  EL_BD_EXPLODING_3,
+  EL_BD_EXPLODING_4,
+
+  EL_BD_EXPLODING_5,
+  EL_BD_TIME_PENALTY,
+  EL_BD_DIAMOND_GROWING_1,
+  EL_BD_DIAMOND_GROWING_2,
+
+  EL_BD_DIAMOND_GROWING_3,
+  EL_BD_DIAMOND_GROWING_4,
+  EL_BD_DIAMOND_GROWING_5,
+  EL_BD_NITRO_PACK_EXPLODING,
+
+  EL_BD_NITRO_PACK_EXPLODING_1,
+  EL_BD_NITRO_PACK_EXPLODING_2,
+  EL_BD_NITRO_PACK_EXPLODING_3,
+  EL_BD_NITRO_PACK_EXPLODING_4,
+
+  EL_BD_ROCK_GROWING_1,
+  EL_BD_ROCK_GROWING_2,
+  EL_BD_ROCK_GROWING_3,
+  EL_BD_ROCK_GROWING_4,
+
+  EL_BD_STEELWALL_GROWING_1,
+  EL_BD_STEELWALL_GROWING_2,
+  EL_BD_STEELWALL_GROWING_3,
+  EL_BD_STEELWALL_GROWING_4,
+
+  EL_BD_CLOCK_GROWING_1,
+  EL_BD_CLOCK_GROWING_2,
+  EL_BD_CLOCK_GROWING_3,
+  EL_BD_CLOCK_GROWING_4,
+
+  EL_BD_GHOST_EXPLODING_1,
+  EL_BD_GHOST_EXPLODING_2,
+  EL_BD_GHOST_EXPLODING_3,
+  EL_BD_GHOST_EXPLODING_4,
+};
+static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
+static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
+static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
+static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
+
 static int editor_hl_emerald_mine[] =
 {
   EL_INTERNAL_CASCADE_EM_ACTIVE,
@@ -6335,6 +6470,7 @@ static boolean setup_editor_cascade_never = FALSE;
 static boolean setup_editor_el_players                 = TRUE;
 static boolean setup_editor_el_boulderdash             = TRUE;
 static boolean setup_editor_el_boulderdash_native      = TRUE;
+static boolean setup_editor_el_boulderdash_effects     = TRUE;
 static boolean setup_editor_el_emerald_mine            = TRUE;
 static boolean setup_editor_el_emerald_mine_club       = TRUE;
 static boolean setup_editor_el_more                    = TRUE;
@@ -6387,6 +6523,12 @@ editor_elements_info[] =
     &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
     &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
   },
+  {
+    &setup_editor_el_boulderdash_effects,
+    &setup.editor_cascade.el_bd_effects,
+    &editor_hl_boulderdash_effects_ptr,        &num_editor_hl_boulderdash_effects,
+    &editor_el_boulderdash_effects_ptr,        &num_editor_el_boulderdash_effects
+  },
   {
     &setup_editor_el_emerald_mine,
     &setup.editor_cascade.el_em,
@@ -6687,6 +6829,7 @@ static void ReinitializeElementList_EnableSections(void)
   setup_editor_el_players              = TRUE;
   setup_editor_el_boulderdash          = TRUE;
   setup_editor_el_boulderdash_native   = TRUE;
+  setup_editor_el_boulderdash_effects  = TRUE;
   setup_editor_el_emerald_mine         = TRUE;
   setup_editor_el_emerald_mine_club    = TRUE;
   setup_editor_el_more                 = TRUE;
@@ -6710,6 +6853,7 @@ static void ReinitializeElementList_EnableSections(void)
     setup_editor_el_players            = FALSE;
     setup_editor_el_boulderdash                = FALSE;
     setup_editor_el_boulderdash_native = FALSE;
+    setup_editor_el_boulderdash_effects        = FALSE;
     setup_editor_el_emerald_mine       = FALSE;
     setup_editor_el_emerald_mine_club  = FALSE;
     setup_editor_el_more               = FALSE;
@@ -6741,6 +6885,7 @@ static void ReinitializeElementList_EnableSections(void)
   if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
   {
     setup_editor_el_boulderdash_native = FALSE;
+    setup_editor_el_boulderdash_effects        = FALSE;
     setup_editor_el_mirror_magic       = FALSE;
     setup_editor_el_deflektor          = FALSE;
   }
@@ -6766,6 +6911,7 @@ static void ReinitializeElementList_EnableSections(void)
   {
     setup_editor_el_boulderdash                = FALSE;
     setup_editor_el_boulderdash_native = FALSE;
+    setup_editor_el_boulderdash_effects        = FALSE;
     setup_editor_el_more               = FALSE;
     setup_editor_el_sokoban            = FALSE;
     setup_editor_el_supaplex           = FALSE;
@@ -6782,6 +6928,7 @@ static void ReinitializeElementList_EnableSections(void)
     setup_editor_el_players            = FALSE;
     setup_editor_el_boulderdash                = FALSE;
     setup_editor_el_boulderdash_native = FALSE;
+    setup_editor_el_boulderdash_effects        = FALSE;
     setup_editor_el_emerald_mine       = FALSE;
     setup_editor_el_emerald_mine_club  = FALSE;
     setup_editor_el_more               = FALSE;
@@ -6800,6 +6947,7 @@ static void ReinitializeElementList_EnableSections(void)
     setup_editor_el_players            = FALSE;
     setup_editor_el_boulderdash                = FALSE;
     setup_editor_el_boulderdash_native = FALSE;
+    setup_editor_el_boulderdash_effects        = FALSE;
     setup_editor_el_emerald_mine       = FALSE;
     setup_editor_el_emerald_mine_club  = FALSE;
     setup_editor_el_more               = FALSE;
@@ -7211,7 +7359,25 @@ static void ScrollEditorLevel(int from_x, int from_y, int scroll)
 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
                                   int *x, int *y)
 {
-  getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
+  int graphic = el2edimg(element);
+  int frame = 0;
+
+  if (graphic == IMG_UNKNOWN)
+  {
+    // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
+    // (normal BD style elements have graphics, but runtime ("effects") elements do not)
+    int element_bd = map_element_RND_to_BD_cave(element);
+
+    if (element_bd != O_UNKNOWN)
+    {
+      struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
+
+      graphic = g_bd->graphic;
+      frame   = g_bd->frame;
+    }
+  }
+
+  getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
 }
 
 static void CreateControlButtons(void)