added support for sand (dirt) settings in BD engine to level editor
[rocksndiamonds.git] / src / editor.c
index 1573c089a4306ca766514fa9f02e8fb4ff7372b3..73d2c36f336d13cedc4b39741d0823a8b06670b7 100644 (file)
@@ -441,6 +441,12 @@ enum
   GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,
   GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,
   GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
+  GADGET_ID_BD_PUSHING_PROB_DOWN,
+  GADGET_ID_BD_PUSHING_PROB_TEXT,
+  GADGET_ID_BD_PUSHING_PROB_UP,
+  GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN,
+  GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT,
+  GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
   GADGET_ID_ELEMENT_VALUE1_DOWN,
   GADGET_ID_ELEMENT_VALUE1_TEXT,
   GADGET_ID_ELEMENT_VALUE1_UP,
@@ -550,6 +556,33 @@ enum
   GADGET_ID_MAGIC_BALL_CONTENT_7,
   GADGET_ID_ANDROID_CONTENT,
   GADGET_ID_AMOEBA_CONTENT,
+  GADGET_ID_BD_SNAP_ELEMENT,
+  GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO,
+  GADGET_ID_BD_MAGIC_WALL_ROCK_TO,
+  GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
+  GADGET_ID_BD_MAGIC_WALL_NUT_TO,
+  GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
+  GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
+  GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
+  GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG,
+  GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED,
+  GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
+  GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
+  GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
+  GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
+  GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
+  GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
+  GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
+  GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
+  GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
+  GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
+  GADGET_ID_BD_ACID_EATS_ELEMENT,
+  GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
+  GADGET_ID_BD_BITER_EATS_ELEMENT,
+  GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
+  GADGET_ID_BD_NUT_CONTENT,
+  GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
+  GADGET_ID_BD_SAND_LOOKS_LIKE,
   GADGET_ID_START_ELEMENT,
   GADGET_ID_ARTWORK_ELEMENT,
   GADGET_ID_EXPLOSION_ELEMENT,
@@ -666,6 +699,8 @@ enum
   GADGET_ID_BD_PAL_TIMING,
   GADGET_ID_BD_LINE_SHIFTING_BORDERS,
   GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW,
+  GADGET_ID_BD_SHORT_EXPLOSIONS,
+  GADGET_ID_BD_GRAVITY_AFFECTS_ALL,
   GADGET_ID_STICK_ELEMENT,
   GADGET_ID_EM_SLIPPERY_GEMS,
   GADGET_ID_EM_EXPLODES_BY_FIRE,
@@ -698,6 +733,24 @@ enum
   GADGET_ID_CAN_MOVE_INTO_ACID,
   GADGET_ID_DONT_COLLIDE_WITH,
   GADGET_ID_BD_DIAGONAL_MOVEMENTS,
+  GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,
+  GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
+  GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING,
+  GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
+  GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
+  GADGET_ID_BD_AMOEBA_START_IMMEDIATELY,
+  GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
+  GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS,
+  GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER,
+  GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
+  GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
+  GADGET_ID_BD_SLIME_IS_PREDICTABLE,
+  GADGET_ID_BD_CHANGE_EXPANDING_WALL,
+  GADGET_ID_BD_REPLICATORS_ACTIVE,
+  GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,
+  GADGET_ID_BD_CONVEYOR_BELTS_CHANGED,
+  GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN,
+  GADGET_ID_BD_HAMMER_WALLS_REAPPEAR,
   GADGET_ID_ENVELOPE_AUTOWRAP,
   GADGET_ID_ENVELOPE_CENTERED,
   GADGET_ID_MM_LASER_RED,
@@ -770,6 +823,8 @@ enum
   ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
   ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
   ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
+  ED_COUNTER_ID_BD_PUSHING_PROB,
+  ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
   ED_COUNTER_ID_ELEMENT_VALUE1,
   ED_COUNTER_ID_ELEMENT_VALUE2,
   ED_COUNTER_ID_ELEMENT_VALUE3,
@@ -995,6 +1050,8 @@ enum
   ED_CHECKBUTTON_ID_BD_PAL_TIMING,
   ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
   ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
+  ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
+  ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
   ED_CHECKBUTTON_ID_STICK_ELEMENT,
   ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
   ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
@@ -1027,6 +1084,24 @@ enum
   ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
   ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
   ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
+  ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
+  ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
+  ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
+  ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
+  ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
+  ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
+  ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
+  ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
+  ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
+  ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
+  ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
+  ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
+  ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
+  ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
+  ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
+  ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
+  ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
+  ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
   ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
   ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
   ED_CHECKBUTTON_ID_MM_LASER_RED,
@@ -1076,7 +1151,7 @@ enum
 #define ED_CHECKBUTTON_ID_EDITOR_LAST  ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
 
 #define ED_CHECKBUTTON_ID_ENGINE_FIRST ED_CHECKBUTTON_ID_BD_INTERMISSION
-#define ED_CHECKBUTTON_ID_ENGINE_LAST  ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW
+#define ED_CHECKBUTTON_ID_ENGINE_LAST  ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL
 
 #define ED_CHECKBUTTON_ID_CUSTOM1_FIRST        ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
 #define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
@@ -1122,6 +1197,33 @@ enum
   ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
   ED_DRAWING_ID_ANDROID_CONTENT,
   ED_DRAWING_ID_AMOEBA_CONTENT,
+  ED_DRAWING_ID_BD_SNAP_ELEMENT,
+  ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
+  ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
+  ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
+  ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
+  ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
+  ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
+  ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
+  ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
+  ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
+  ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
+  ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
+  ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
+  ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
+  ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
+  ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
+  ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
+  ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
+  ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
+  ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
+  ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
+  ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
+  ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
+  ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
+  ED_DRAWING_ID_BD_NUT_CONTENT,
+  ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
+  ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
   ED_DRAWING_ID_START_ELEMENT,
   ED_DRAWING_ID_ARTWORK_ELEMENT,
   ED_DRAWING_ID_EXPLOSION_ELEMENT,
@@ -1225,82 +1327,82 @@ static struct
   {
     IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE,         GADGET_ID_SINGLE_ITEMS,
     &editor.button.draw_single,                        GD_TYPE_RADIO_BUTTON,
-    "draw single items",                       's'
+    "Draw single items",                       's'
   },
   {
     IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED,      GADGET_ID_CONNECTED_ITEMS,
     &editor.button.draw_connected,             GD_TYPE_RADIO_BUTTON,
-    "draw connected items",                    'd'
+    "Draw connected items",                    'd'
   },
   {
     IMG_GFX_EDITOR_BUTTON_DRAW_LINE,           GADGET_ID_LINE,
     &editor.button.draw_line,                  GD_TYPE_RADIO_BUTTON,
-    "draw lines",                              'l'
+    "Draw lines",                              'l'
   },
   {
     IMG_GFX_EDITOR_BUTTON_DRAW_ARC,            GADGET_ID_ARC,
     &editor.button.draw_arc,                   GD_TYPE_RADIO_BUTTON,
-    "draw arcs",                               'a'
+    "Draw arcs",                               'a'
   },
   {
     IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE,      GADGET_ID_RECTANGLE,
     &editor.button.draw_rectangle,             GD_TYPE_RADIO_BUTTON,
-    "draw outline rectangles",                 'r'
+    "Draw outline rectangles",                 'r'
   },
   {
     IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX,     GADGET_ID_FILLED_BOX,
     &editor.button.draw_filled_box,            GD_TYPE_RADIO_BUTTON,
-    "draw filled rectangles",                  'R'
+    "Draw filled rectangles",                  'R'
   },
   {
     IMG_GFX_EDITOR_BUTTON_ROTATE_UP,           GADGET_ID_WRAP_UP,
     &editor.button.rotate_up,                  GD_TYPE_NORMAL_BUTTON,
-    "wrap (rotate) level up",                  0
+    "Wrap (rotate) level up",                  0
   },
   {
     IMG_GFX_EDITOR_BUTTON_DRAW_TEXT,           GADGET_ID_TEXT,
     &editor.button.draw_text,                  GD_TYPE_RADIO_BUTTON,
-    "enter text elements",                     't'
+    "Enter text elements",                     't'
   },
   {
     IMG_GFX_EDITOR_BUTTON_FLOOD_FILL,          GADGET_ID_FLOOD_FILL,
     &editor.button.flood_fill,                 GD_TYPE_RADIO_BUTTON,
-    "flood fill",                              'f'
+    "Flood fill",                              'f'
   },
   {
     IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT,         GADGET_ID_WRAP_LEFT,
     &editor.button.rotate_left,                        GD_TYPE_NORMAL_BUTTON,
-    "wrap (rotate) level left",                        0
+    "Wrap (rotate) level left",                        0
   },
   {
     IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL,          GADGET_ID_ZOOM,
     &editor.button.zoom_level,                 GD_TYPE_NORMAL_BUTTON,
-    "zoom level tile size",                    '+'
+    "Zoom level tile size",                    '+'
   },
   {
     IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT,                GADGET_ID_WRAP_RIGHT,
     &editor.button.rotate_right,               GD_TYPE_NORMAL_BUTTON,
-    "wrap (rotate) level right",               0
+    "Wrap (rotate) level right",               0
   },
   {
     IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM,         GADGET_ID_RANDOM_PLACEMENT,
     &editor.button.draw_random,                        GD_TYPE_NORMAL_BUTTON,
-    "random element placement",                        0
+    "Random element placement",                        0
   },
   {
     IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH,          GADGET_ID_GRAB_BRUSH,
     &editor.button.grab_brush,                 GD_TYPE_RADIO_BUTTON,
-    "grab brush",                              'b'
+    "Grab brush",                              'b'
   },
   {
     IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN,         GADGET_ID_WRAP_DOWN,
     &editor.button.rotate_down,                        GD_TYPE_NORMAL_BUTTON,
-    "wrap (rotate) level down",                        0
+    "Wrap (rotate) level down",                        0
   },
   {
     IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT,                GADGET_ID_PICK_ELEMENT,
     &editor.button.pick_element,               GD_TYPE_RADIO_BUTTON,
-    "pick drawing element",                    ','
+    "Pick drawing element",                    ','
   },
 
   // ---------- level control buttons -----------------------------------------
@@ -1308,32 +1410,32 @@ static struct
   {
     IMG_GFX_EDITOR_BUTTON_UNDO,                        GADGET_ID_UNDO,
     &editor.button.undo,                       GD_TYPE_NORMAL_BUTTON,
-    "undo/redo last operation",                        'u'
+    "Undo/redo last operation",                        'u'
   },
   {
     IMG_GFX_EDITOR_BUTTON_CONF,                        GADGET_ID_CONF,
     &editor.button.conf,                       GD_TYPE_NORMAL_BUTTON,
-    "level and editor settings",               'I'
+    "Level and editor settings",               'I'
   },
   {
     IMG_GFX_EDITOR_BUTTON_SAVE,                        GADGET_ID_SAVE,
     &editor.button.save,                       GD_TYPE_NORMAL_BUTTON,
-    "save level",                              'S'
+    "Save level",                              'S'
   },
   {
     IMG_GFX_EDITOR_BUTTON_CLEAR,               GADGET_ID_CLEAR,
     &editor.button.clear,                      GD_TYPE_NORMAL_BUTTON,
-    "clear level",                             'C'
+    "Clear level",                             'C'
   },
   {
     IMG_GFX_EDITOR_BUTTON_TEST,                        GADGET_ID_TEST,
     &editor.button.test,                       GD_TYPE_NORMAL_BUTTON,
-    "test level",                              'T'
+    "Test level",                              'T'
   },
   {
     IMG_GFX_EDITOR_BUTTON_EXIT,                        GADGET_ID_EXIT,
     &editor.button.exit,                       GD_TYPE_NORMAL_BUTTON,
-    "exit level editor",                       'E'
+    "Exit level editor",                       'E'
   },
 
   // ---------- CE and GE control buttons -------------------------------------
@@ -1341,27 +1443,27 @@ static struct
   {
     IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM,                GADGET_ID_CUSTOM_COPY_FROM,
     &editor.button.ce_copy_from,               GD_TYPE_RADIO_BUTTON,
-    "copy settings from other element",                0
+    "Copy settings from other element",                0
   },
   {
     IMG_GFX_EDITOR_BUTTON_CE_COPY_TO,          GADGET_ID_CUSTOM_COPY_TO,
     &editor.button.ce_copy_to,                 GD_TYPE_RADIO_BUTTON,
-    "copy settings to other element",          0
+    "Copy settings to other element",          0
   },
   {
     IMG_GFX_EDITOR_BUTTON_CE_SWAP,             GADGET_ID_CUSTOM_EXCHANGE,
     &editor.button.ce_swap,                    GD_TYPE_RADIO_BUTTON,
-    "exchange element with other element",     0
+    "Exchange element with other element",     0
   },
   {
     IMG_GFX_EDITOR_BUTTON_CE_COPY,             GADGET_ID_CUSTOM_COPY,
     &editor.button.ce_copy,                    GD_TYPE_NORMAL_BUTTON,
-    "copy settings from this element",         0
+    "Copy settings from this element",         0
   },
   {
     IMG_GFX_EDITOR_BUTTON_CE_PASTE,            GADGET_ID_CUSTOM_PASTE,
     &editor.button.ce_paste,                   GD_TYPE_NORMAL_BUTTON,
-    "paste settings to this element",          0
+    "Paste settings to this element",          0
   },
 
   // ---------- palette control buttons ---------------------------------------
@@ -1369,27 +1471,27 @@ static struct
   {
     IMG_GFX_EDITOR_BUTTON_PROPERTIES,          GADGET_ID_PROPERTIES,
     &editor.button.properties,                 GD_TYPE_NORMAL_BUTTON,
-    "properties of drawing element",           'p'
+    "Properties of drawing element",           'p'
   },
   {
     IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT,                GADGET_ID_ELEMENT_LEFT,
     &editor.button.element_left,               GD_TYPE_NORMAL_BUTTON,
-    "properties of drawing element 1",         '1'
+    "Properties of drawing element 1",         '1'
   },
   {
     IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE,      GADGET_ID_ELEMENT_MIDDLE,
     &editor.button.element_middle,             GD_TYPE_NORMAL_BUTTON,
-    "properties of drawing element 2",         '2'
+    "Properties of drawing element 2",         '2'
   },
   {
     IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT,       GADGET_ID_ELEMENT_RIGHT,
     &editor.button.element_right,              GD_TYPE_NORMAL_BUTTON,
-    "properties of drawing element 3",         '3'
+    "Properties of drawing element 3",         '3'
   },
   {
     IMG_GFX_EDITOR_BUTTON_PALETTE,             GADGET_ID_PALETTE,
     &editor.button.palette,                    GD_TYPE_NORMAL_BUTTON,
-    "show list of elements",                   'e'
+    "Show list of elements",                   'e'
   }
 };
 
@@ -1444,7 +1546,7 @@ static struct
     GADGET_ID_LEVEL_XSIZE_DOWN,                GADGET_ID_LEVEL_XSIZE_UP,
     GADGET_ID_LEVEL_XSIZE_TEXT,                GADGET_ID_NONE,
     &level.fieldx,
-    "playfield size:",                 NULL, "width",
+    "Playfield size:",                 NULL, "Width",
   },
   {
     ED_COUNTER_ID_LEVEL_YSIZE,
@@ -1453,7 +1555,7 @@ static struct
     GADGET_ID_LEVEL_YSIZE_DOWN,                GADGET_ID_LEVEL_YSIZE_UP,
     GADGET_ID_LEVEL_YSIZE_TEXT,                GADGET_ID_LEVEL_XSIZE_UP,
     &level.fieldy,
-    NULL,                              " ", "height",
+    NULL,                              " ", "Height",
   },
   {
     ED_COUNTER_ID_LEVEL_GEMSLIMIT,
@@ -1462,7 +1564,7 @@ static struct
     GADGET_ID_LEVEL_GEMSLIMIT_DOWN,    GADGET_ID_LEVEL_GEMSLIMIT_UP,
     GADGET_ID_LEVEL_GEMSLIMIT_TEXT,    GADGET_ID_NONE,
     &level.gems_needed,
-    NULL,                              "number of gems to collect:", NULL
+    NULL,                              "Number of gems to collect:", NULL
   },
   {
     ED_COUNTER_ID_LEVEL_TIMELIMIT,
@@ -1471,7 +1573,7 @@ static struct
     GADGET_ID_LEVEL_TIMELIMIT_DOWN,    GADGET_ID_LEVEL_TIMELIMIT_UP,
     GADGET_ID_LEVEL_TIMELIMIT_TEXT,    GADGET_ID_NONE,
     &level.time,
-    "time or step limit to solve level:", NULL, NULL
+    "Time or step limit to solve level:", NULL, NULL
   },
   {
     ED_COUNTER_ID_LEVEL_TIMESCORE,
@@ -1480,7 +1582,7 @@ static struct
     GADGET_ID_LEVEL_TIMESCORE_DOWN,    GADGET_ID_LEVEL_TIMESCORE_UP,
     GADGET_ID_LEVEL_TIMESCORE_TEXT,    GADGET_ID_NONE,
     &level.score[SC_TIME_BONUS],
-    "score for time or steps left:",   NULL, NULL
+    "Score for time or steps left:",   NULL, NULL
   },
   {
     ED_COUNTER_ID_LEVEL_RANDOM_SEED,
@@ -1489,7 +1591,7 @@ static struct
     GADGET_ID_LEVEL_RANDOM_SEED_DOWN,  GADGET_ID_LEVEL_RANDOM_SEED_UP,
     GADGET_ID_LEVEL_RANDOM_SEED_TEXT,  GADGET_ID_NONE,
     &level.random_seed,
-    NULL,                              "random seed:", "(0 => random)"
+    NULL,                              "Random seed:", "(0 => random)"
   },
   {
     ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
@@ -1498,7 +1600,7 @@ static struct
     GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,        GADGET_ID_LEVELSET_NUM_LEVELS_UP,
     GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,        GADGET_ID_NONE,
     &levelset_num_levels,
-    "number of levels:",               NULL, NULL,
+    "Number of levels:",               NULL, NULL,
   },
   {
     ED_COUNTER_ID_LEVEL_RANDOM,
@@ -1507,7 +1609,7 @@ static struct
     GADGET_ID_LEVEL_RANDOM_DOWN,       GADGET_ID_LEVEL_RANDOM_UP,
     GADGET_ID_LEVEL_RANDOM_TEXT,       GADGET_ID_NONE,
     &random_placement_value,
-    "random element placement:",       NULL, "in"
+    "Random element placement:",       NULL, "in"
   },
   {
     ED_COUNTER_ID_BD_CYCLE_DELAY_MS,
@@ -1516,7 +1618,7 @@ static struct
     GADGET_ID_BD_CYCLE_DELAY_MS_DOWN,  GADGET_ID_BD_CYCLE_DELAY_MS_UP,
     GADGET_ID_BD_CYCLE_DELAY_MS_TEXT,  GADGET_ID_NONE,
     &level.bd_cycle_delay_ms,
-    NULL,                              NULL, "game cycle delay (ms)"
+    NULL,                              NULL, "Game cycle delay (ms)"
   },
   {
     ED_COUNTER_ID_BD_CYCLE_DELAY_C64,
@@ -1525,7 +1627,7 @@ static struct
     GADGET_ID_BD_CYCLE_DELAY_C64_DOWN, GADGET_ID_BD_CYCLE_DELAY_C64_UP,
     GADGET_ID_BD_CYCLE_DELAY_C64_TEXT, GADGET_ID_NONE,
     &level.bd_cycle_delay_c64,
-    NULL,                              NULL, "game cycle delay (C64-style)"
+    NULL,                              NULL, "Game cycle delay (C64-style)"
   },
   {
     ED_COUNTER_ID_BD_HATCHING_DELAY_CYCLES,
@@ -1534,7 +1636,7 @@ static struct
     GADGET_ID_BD_HATCHING_DELAY_CYCLES_DOWN,   GADGET_ID_BD_HATCHING_DELAY_CYCLES_UP,
     GADGET_ID_BD_HATCHING_DELAY_CYCLES_TEXT,   GADGET_ID_NONE,
     &level.bd_hatching_delay_cycles,
-    NULL,                              NULL, "hatching delay (cycles)"
+    NULL,                              NULL, "Hatching delay (cycles)"
   },
   {
     ED_COUNTER_ID_BD_HATCHING_DELAY_SECONDS,
@@ -1543,11 +1645,29 @@ static struct
     GADGET_ID_BD_HATCHING_DELAY_SECONDS_DOWN,  GADGET_ID_BD_HATCHING_DELAY_SECONDS_UP,
     GADGET_ID_BD_HATCHING_DELAY_SECONDS_TEXT,  GADGET_ID_NONE,
     &level.bd_hatching_delay_seconds,
-    NULL,                              NULL, "hatching delay (seconds)"
+    NULL,                              NULL, "Hatching delay (seconds)"
   },
 
   // ---------- element settings: configure (various elements) ----------------
 
+  {
+    ED_COUNTER_ID_BD_PUSHING_PROB,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(2),
+    0,                                 100,
+    GADGET_ID_BD_PUSHING_PROB_DOWN,    GADGET_ID_BD_PUSHING_PROB_UP,
+    GADGET_ID_BD_PUSHING_PROB_TEXT,    GADGET_ID_NONE,
+    &level.bd_pushing_prob,
+    NULL,                              NULL, "Push probability"
+  },
+  {
+    ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(3),
+    0,                                 100,
+    GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_DOWN, GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_UP,
+    GADGET_ID_BD_PUSHING_PROB_WITH_SWEET_TEXT, GADGET_ID_NONE,
+    &level.bd_pushing_prob_with_sweet,
+    NULL,                              NULL, "Push probability with sweet"
+  },
   {
     ED_COUNTER_ID_ELEMENT_VALUE1,
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
@@ -1591,7 +1711,7 @@ static struct
     GADGET_ID_YAMYAM_CONTENT_DOWN,     GADGET_ID_YAMYAM_CONTENT_UP,
     GADGET_ID_YAMYAM_CONTENT_TEXT,     GADGET_ID_NONE,
     &level.num_yamyam_contents,
-    NULL,                              NULL, "number of content areas"
+    NULL,                              NULL, "Number of content areas"
   },
   {
     ED_COUNTER_ID_BALL_CONTENT,
@@ -1600,7 +1720,7 @@ static struct
     GADGET_ID_BALL_CONTENT_DOWN,       GADGET_ID_BALL_CONTENT_UP,
     GADGET_ID_BALL_CONTENT_TEXT,       GADGET_ID_NONE,
     &level.num_ball_contents,
-    NULL,                              NULL, "number of content areas"
+    NULL,                              NULL, "Number of content areas"
   },
   {
     ED_COUNTER_ID_ANDROID_CONTENT,
@@ -1609,7 +1729,7 @@ static struct
     GADGET_ID_ANDROID_CONTENT_DOWN,    GADGET_ID_ANDROID_CONTENT_UP,
     GADGET_ID_ANDROID_CONTENT_TEXT,    GADGET_ID_NONE,
     &level.num_android_clone_elements,
-    NULL,                              NULL, "number of clonable elements"
+    NULL,                              NULL, "Number of clonable elements"
   },
   {
     ED_COUNTER_ID_ENVELOPE_XSIZE,
@@ -1618,7 +1738,7 @@ static struct
     GADGET_ID_ENVELOPE_XSIZE_DOWN,     GADGET_ID_ENVELOPE_XSIZE_UP,
     GADGET_ID_ENVELOPE_XSIZE_TEXT,     GADGET_ID_NONE,
     NULL,                              // will be set when used
-    NULL,                              NULL, "width",
+    NULL,                              NULL, "Width",
   },
   {
     ED_COUNTER_ID_ENVELOPE_YSIZE,
@@ -1627,7 +1747,7 @@ static struct
     GADGET_ID_ENVELOPE_YSIZE_DOWN,     GADGET_ID_ENVELOPE_YSIZE_UP,
     GADGET_ID_ENVELOPE_YSIZE_TEXT,     GADGET_ID_ENVELOPE_XSIZE_UP,
     NULL,                              // will be set when used
-    NULL,                              " ", "height",
+    NULL,                              " ", "Height",
   },
   {
     ED_COUNTER_ID_INVENTORY_SIZE,
@@ -1636,7 +1756,7 @@ static struct
     GADGET_ID_INVENTORY_SIZE_DOWN,     GADGET_ID_INVENTORY_SIZE_UP,
     GADGET_ID_INVENTORY_SIZE_TEXT,     GADGET_ID_NONE,
     &level.initial_inventory_size[0],
-    NULL,                              NULL, "number of inventory elements"
+    NULL,                              NULL, "Number of inventory elements"
   },
   {
     ED_COUNTER_ID_MM_BALL_CONTENT,
@@ -1645,7 +1765,7 @@ static struct
     GADGET_ID_MM_BALL_CONTENT_DOWN,    GADGET_ID_MM_BALL_CONTENT_UP,
     GADGET_ID_MM_BALL_CONTENT_TEXT,    GADGET_ID_NONE,
     &level.num_mm_ball_contents,
-    NULL,                              NULL, "number of content elements"
+    NULL,                              NULL, "Number of content elements"
   },
 
   // ---------- element settings: configure 1 (custom elements) ---------------
@@ -1693,7 +1813,7 @@ static struct
     GADGET_ID_PUSH_DELAY_FIX_DOWN,     GADGET_ID_PUSH_DELAY_FIX_UP,
     GADGET_ID_PUSH_DELAY_FIX_TEXT,     GADGET_ID_NONE,
     &custom_element.push_delay_fixed,
-    NULL,                              "push delay", NULL
+    NULL,                              "Push delay", NULL
   },
   {
     ED_COUNTER_ID_PUSH_DELAY_RND,
@@ -1711,7 +1831,7 @@ static struct
     GADGET_ID_DROP_DELAY_FIX_DOWN,     GADGET_ID_DROP_DELAY_FIX_UP,
     GADGET_ID_DROP_DELAY_FIX_TEXT,     GADGET_ID_NONE,
     &custom_element.drop_delay_fixed,
-    NULL,                              "drop delay", NULL
+    NULL,                              "Drop delay", NULL
   },
   {
     ED_COUNTER_ID_DROP_DELAY_RND,
@@ -1732,7 +1852,7 @@ static struct
     GADGET_ID_MOVE_DELAY_FIX_DOWN,     GADGET_ID_MOVE_DELAY_FIX_UP,
     GADGET_ID_MOVE_DELAY_FIX_TEXT,     GADGET_ID_NONE,
     &custom_element.move_delay_fixed,
-    NULL,                              "move delay", NULL
+    NULL,                              "Move delay", NULL
   },
   {
     ED_COUNTER_ID_MOVE_DELAY_RND,
@@ -1750,7 +1870,7 @@ static struct
     GADGET_ID_STEP_DELAY_FIX_DOWN,     GADGET_ID_STEP_DELAY_FIX_UP,
     GADGET_ID_STEP_DELAY_FIX_TEXT,     GADGET_ID_NONE,
     &custom_element.step_delay_fixed,
-    NULL,                              "step delay", NULL
+    NULL,                              "Step delay", NULL
   },
   {
     ED_COUNTER_ID_STEP_DELAY_RND,
@@ -1768,7 +1888,7 @@ static struct
     GADGET_ID_EXPLOSION_DELAY_DOWN,    GADGET_ID_EXPLOSION_DELAY_UP,
     GADGET_ID_EXPLOSION_DELAY_TEXT,    GADGET_ID_NONE,
     &custom_element.explosion_delay,
-    NULL,                              "explosion delay", NULL
+    NULL,                              "Explosion delay", NULL
   },
   {
     ED_COUNTER_ID_IGNITION_DELAY,
@@ -1777,7 +1897,7 @@ static struct
     GADGET_ID_IGNITION_DELAY_DOWN,     GADGET_ID_IGNITION_DELAY_UP,
     GADGET_ID_IGNITION_DELAY_TEXT,     GADGET_ID_NONE,
     &custom_element.ignition_delay,
-    NULL,                              "ignition delay", "(by fire)"
+    NULL,                              "Ignition delay", "(by fire)"
   },
 
   // ---------- element settings: configure (group elements) ------------------
@@ -1789,7 +1909,7 @@ static struct
     GADGET_ID_GROUP_CONTENT_DOWN,      GADGET_ID_GROUP_CONTENT_UP,
     GADGET_ID_GROUP_CONTENT_TEXT,      GADGET_ID_NONE,
     &group_element_info.num_elements,
-    NULL,                              NULL, "number of elements in group"
+    NULL,                              NULL, "Number of elements in group"
   },
 
   // ---------- element settings: advanced (custom elements) ------------------
@@ -1819,7 +1939,7 @@ static struct
     GADGET_ID_CHANGE_CONT_RND_DOWN,    GADGET_ID_CHANGE_CONT_RND_UP,
     GADGET_ID_CHANGE_CONT_RND_TEXT,    GADGET_ID_NONE,
     &custom_element_change.random_percentage,
-    NULL,                              "use random replace:", "%"
+    NULL,                              "Use random replace:", "%"
   },
 };
 
@@ -2667,7 +2787,7 @@ static struct
     -1,
     options_time_or_steps,
     &level.use_step_counter,
-    NULL, NULL, "(0 => no limit)",     "time or step limit"
+    NULL, NULL, "(0 => no limit)",     "Select time or step limit"
   },
   {
     ED_SELECTBOX_ID_TIME_SCORE_BASE,
@@ -2676,7 +2796,7 @@ static struct
     -1,
     options_time_score_base,
     &level.time_score_base,
-    NULL, NULL, NULL,                  "time score for 1 or 10 seconds/steps"
+    NULL, NULL, NULL,                  "Select time score for 1 or 10 seconds/steps"
   },
   {
     ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
@@ -2685,7 +2805,7 @@ static struct
     -1,
     options_game_engine_type,
     &level.game_engine_type,
-    NULL, "game engine:", NULL,                "game engine"
+    NULL, "Game engine:", NULL,                "Select game engine"
   },
   {
     ED_SELECTBOX_ID_BD_SCHEDULING_TYPE,
@@ -2694,7 +2814,7 @@ static struct
     -1,
     options_bd_scheduling_type,
     &level.bd_scheduling_type,
-    NULL, "scheduling type:", NULL,    "level timing"
+    NULL, "Scheduling type:", NULL,    "Select level timing"
   },
   {
     ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
@@ -2703,7 +2823,7 @@ static struct
     -1,
     options_levelset_save_mode,
     &levelset_save_mode,
-    "Action:", NULL, NULL,             "action when saving level set"
+    "Action:", NULL, NULL,             "Select action when saving level set"
   },
 
   // ---------- element settings: configure (several elements) ----------------
@@ -2715,7 +2835,7 @@ static struct
     -1,
     options_wind_direction,
     &level.wind_direction_initial,
-    NULL, "initial wind direction:", NULL,     "initial wind direction"
+    NULL, "Initial wind direction:", NULL,     "Select initial wind direction"
   },
   {
     ED_SELECTBOX_ID_PLAYER_SPEED,
@@ -2724,7 +2844,7 @@ static struct
     -1,
     options_player_speed,
     &level.initial_player_stepsize[0],
-    NULL, "initial player speed:", NULL,       "initial player speed"
+    NULL, "Initial player speed:", NULL,       "Select initial player speed"
   },
   {
     ED_SELECTBOX_ID_MM_BALL_CHOICE_MODE,
@@ -2733,7 +2853,7 @@ static struct
     -1,
     options_group_choice_mode,
     &level.mm_ball_choice_mode,
-    NULL, "choice type:", NULL,                "type of content choice"
+    NULL, "Choice type:", NULL,                "Select type of content choice"
   },
 
   // ---------- element settings: configure 1 (custom elements) ---------------
@@ -2745,7 +2865,7 @@ static struct
     -1,
     options_access_type,
     &custom_element.access_type,
-    NULL, NULL, NULL,                  "type of access to this field"
+    NULL, NULL, NULL,                  "Select type of access to this field"
   },
   {
     ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
@@ -2754,7 +2874,7 @@ static struct
     -1,
     options_access_layer,
     &custom_element.access_layer,
-    NULL, NULL, NULL,                  "layer of access for this field"
+    NULL, NULL, NULL,                  "Select layer of access for this field"
   },
   {
     ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
@@ -2763,7 +2883,7 @@ static struct
     -1,
     options_access_protected,
     &custom_element.access_protected,
-    NULL, NULL, NULL,                  "protected access for this field"
+    NULL, NULL, NULL,                  "Select protected access for this field"
   },
   {
     ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
@@ -2772,7 +2892,7 @@ static struct
     -1,
     options_access_direction,
     &custom_element.access_direction,
-    NULL, "from", NULL,                        "access direction for this field"
+    NULL, "from", NULL,                        "Select access direction for this field"
   },
   {
     ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
@@ -2781,7 +2901,7 @@ static struct
     -1,
     options_walk_to_action,
     &custom_element.walk_to_action,
-    NULL, NULL, NULL,                  "diggable/collectible/pushable"
+    NULL, NULL, NULL,                  "Select diggable/collectible/pushable"
   },
 
   // ---------- element settings: configure 2 (custom elements) ---------------
@@ -2793,7 +2913,7 @@ static struct
     -1,
     options_move_pattern,
     &custom_element.move_pattern,
-    NULL, "can move", NULL,            "element move pattern"
+    NULL, "Can move", NULL,            "Select element move pattern"
   },
   {
     ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
@@ -2802,7 +2922,7 @@ static struct
     -1,
     options_move_direction,
     &custom_element.move_direction_initial,
-    NULL, "starts moving", NULL,       "initial element move direction"
+    NULL, "Starts moving", NULL,       "Select initial element move direction"
   },
   {
     ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
@@ -2811,7 +2931,7 @@ static struct
     -1,
     options_move_stepsize,
     &custom_element.move_stepsize,
-    NULL, "move/fall speed", NULL,     "speed of element movement"
+    NULL, "Move/fall speed", NULL,     "Select speed of element movement"
   },
   {
     ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
@@ -2823,7 +2943,7 @@ static struct
     // left text with leading spaces to place gadget next to "can dig" gadget
     // (needed because drawing area gadgets created after selectbox gadgets)
     // NULL, "can dig:    can", ":",   "leave behind or change element"
-    NULL, "            can", ":",      "leave behind or change element"
+    NULL, "            Can", ":",      "Select leave behind or change element"
   },
   {
     ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
@@ -2832,7 +2952,7 @@ static struct
     -1,
     options_smash_targets,
     &custom_element.smash_targets,
-    NULL, "can smash", NULL,           "elements that can be smashed"
+    NULL, "Can smash", NULL,           "Select elements that can be smashed"
   },
   {
     ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
@@ -2841,7 +2961,7 @@ static struct
     -1,
     options_slippery_type,
     &custom_element.slippery_type,
-    NULL, "slippery", NULL,            "where other elements fall down"
+    NULL, "Slippery", NULL,            "Select where other elements fall down"
   },
   {
     ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
@@ -2850,7 +2970,7 @@ static struct
     -1,
     options_deadliness,
     &custom_element.deadliness,
-    NULL, "deadly when", NULL,         "deadliness of element"
+    NULL, "Deadly when", NULL,         "Select deadliness of element"
   },
   {
     ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
@@ -2859,7 +2979,7 @@ static struct
     -1,
     options_explosion_type,
     &custom_element.explosion_type,
-    NULL, "can explode", NULL,         "explosion type"
+    NULL, "Can explode", NULL,         "Select explosion type"
   },
 
   // ---------- element settings: advanced (custom elements) ------------------
@@ -2871,7 +2991,7 @@ static struct
     -1,
     options_time_units,
     &custom_element_change.delay_frames,
-    NULL, "delay time given in", NULL, "delay time units for change"
+    NULL, "Delay time given in", NULL, "Select delay time units for change"
   },
   {
     ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
@@ -2880,7 +3000,7 @@ static struct
     -1,
     options_change_direct_action,
     &custom_element_change.direct_action,
-    NULL, NULL, NULL,                  "type of direct action"
+    NULL, NULL, NULL,                  "Select type of direct action"
   },
   {
     ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
@@ -2889,7 +3009,7 @@ static struct
     -1,
     options_change_other_action,
     &custom_element_change.other_action,
-    NULL, NULL, "element:",            "type of other element action"
+    NULL, NULL, "element:",            "Select type of other element action"
   },
   {
     ED_SELECTBOX_ID_CHANGE_SIDE,
@@ -2898,7 +3018,7 @@ static struct
     -1,
     options_change_trigger_side,
     &custom_element_change.trigger_side,
-    NULL, "at", "side",                        "element side triggering change"
+    NULL, "at", "side",                        "Select element side triggering change"
   },
   {
     ED_SELECTBOX_ID_CHANGE_PLAYER,
@@ -2907,7 +3027,7 @@ static struct
     -1,
     options_change_trigger_player,
     &custom_element_change.trigger_player,
-    NULL, "player:", " ",              "player that causes change"
+    NULL, "Player:", " ",              "Select player that causes change"
   },
   {
     ED_SELECTBOX_ID_CHANGE_PAGE,
@@ -2916,7 +3036,7 @@ static struct
     -1,
     options_change_trigger_page,
     &custom_element_change.trigger_page,
-    NULL, "page:", NULL,               "change page that causes change"
+    NULL, "Page:", NULL,               "Select change page that causes change"
   },
   {
     ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
@@ -2925,7 +3045,7 @@ static struct
     -1,
     options_change_replace_when,
     &custom_element_change.replace_when,
-    NULL, "replace when", NULL,                "which elements can be replaced"
+    NULL, "Replace when", NULL,                "Select which elements can be replaced"
   },
   {
     ED_SELECTBOX_ID_ACTION_TYPE,
@@ -2934,7 +3054,7 @@ static struct
     15,
     options_action_type,
     &custom_element_change.action_type,
-    NULL, NULL, NULL,                  "action on specified condition"
+    NULL, NULL, NULL,                  "Select action on specified condition"
   },
   {
     ED_SELECTBOX_ID_ACTION_MODE,
@@ -2943,7 +3063,7 @@ static struct
     -1,
     options_action_mode_none,
     &custom_element_change.action_mode,
-    NULL, NULL, NULL,                  "action operator"
+    NULL, NULL, NULL,                  "Select action operator"
   },
   {
     ED_SELECTBOX_ID_ACTION_ARG,
@@ -2952,7 +3072,7 @@ static struct
     -1,
     options_action_arg_none,
     &custom_element_change.action_arg,
-    NULL, NULL, NULL,                  "action parameter"
+    NULL, NULL, NULL,                  "Select action parameter"
   },
   {
     ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
@@ -2961,7 +3081,7 @@ static struct
     3,
     options_change_page,
     &custom_element.current_change_page,
-    NULL, NULL, NULL,                  "element change page"
+    NULL, NULL, NULL,                  "Select element change page"
   },
 
   // ---------- element settings: configure (group elements) ------------------
@@ -2973,7 +3093,7 @@ static struct
     -1,
     options_group_choice_mode,
     &group_element_info.choice_mode,
-    NULL, "choice type:", NULL,                "type of group element choice"
+    NULL, "Choice type:", NULL,                "Select type of group element choice"
   },
 };
 
@@ -3116,28 +3236,28 @@ static struct
     IMG_EDITOR_COUNTER_DOWN,
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(14),
     GADGET_ID_PREV_CHANGE_PAGE,                GADGET_ID_NONE,
-    NULL, NULL,                                "select previous change page"
+    NULL, NULL,                                "Select previous change page"
   },
   {
     ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
     IMG_EDITOR_COUNTER_UP,
     -1,                                        ED_ELEMENT_SETTINGS_YPOS(14),
     GADGET_ID_NEXT_CHANGE_PAGE,                GADGET_ID_SELECT_CHANGE_PAGE,
-    NULL, "change page",               "select next change page"
+    NULL, "Change page",               "Select next change page"
   },
   {
     ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
     IMG_GFX_EDITOR_BUTTON_CP_COPY,
     -1,                                        ED_ELEMENT_SETTINGS_YPOS(14),
     GADGET_ID_COPY_CHANGE_PAGE,                GADGET_ID_NEXT_CHANGE_PAGE,
-    " ", NULL,                         "copy settings from this change page"
+    " ", NULL,                         "Copy settings from this change page"
   },
   {
     ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
     IMG_GFX_EDITOR_BUTTON_CP_PASTE,
     -1,                                        ED_ELEMENT_SETTINGS_YPOS(14),
     GADGET_ID_PASTE_CHANGE_PAGE,       GADGET_ID_COPY_CHANGE_PAGE,
-    NULL, NULL,                                "paste settings to this change page"
+    NULL, NULL,                                "Paste settings to this change page"
   },
 };
 
@@ -3158,37 +3278,37 @@ static struct
     ED_SCROLLBUTTON_ID_AREA_UP,
     IMG_EDITOR_PLAYFIELD_SCROLL_UP,
     GADGET_ID_SCROLL_UP,
-    "scroll level editing area up"
+    "Scroll level editing area up"
   },
   {
     ED_SCROLLBUTTON_ID_AREA_DOWN,
     IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
     GADGET_ID_SCROLL_DOWN,
-    "scroll level editing area down"
+    "Scroll level editing area down"
   },
   {
     ED_SCROLLBUTTON_ID_AREA_LEFT,
     IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
     GADGET_ID_SCROLL_LEFT,
-    "scroll level editing area left"
+    "Scroll level editing area left"
   },
   {
     ED_SCROLLBUTTON_ID_AREA_RIGHT,
     IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
     GADGET_ID_SCROLL_RIGHT,
-    "scroll level editing area right"
+    "Scroll level editing area right"
   },
   {
     ED_SCROLLBUTTON_ID_LIST_UP,
     IMG_EDITOR_PALETTE_SCROLL_UP,
     GADGET_ID_SCROLL_LIST_UP,
-    "scroll element list up ('Page Up')"
+    "Scroll element list up ('Page Up')"
   },
   {
     ED_SCROLLBUTTON_ID_LIST_DOWN,
     IMG_EDITOR_PALETTE_SCROLL_DOWN,
     GADGET_ID_SCROLL_LIST_DOWN,
-    "scroll element list down ('Page Down')"
+    "Scroll element list down ('Page Down')"
   },
 };
 
@@ -3214,21 +3334,21 @@ static struct
     IMG_EDITOR_PLAYFIELD_SCROLLBAR,
     GD_TYPE_SCROLLBAR_HORIZONTAL,
     GADGET_ID_SCROLL_HORIZONTAL,
-    "scroll level editing area horizontally"
+    "Scroll level editing area horizontally"
   },
   {
     ED_SCROLLBAR_ID_AREA_VERTICAL,
     IMG_EDITOR_PLAYFIELD_SCROLLBAR,
     GD_TYPE_SCROLLBAR_VERTICAL,
     GADGET_ID_SCROLL_VERTICAL,
-    "scroll level editing area vertically"
+    "Scroll level editing area vertically"
   },
   {
     ED_SCROLLBAR_ID_LIST_VERTICAL,
     IMG_EDITOR_PALETTE_SCROLLBAR,
     GD_TYPE_SCROLLBAR_VERTICAL,
     GADGET_ID_SCROLL_LIST_VERTICAL,
-    "scroll element list vertically"
+    "Scroll element list vertically"
   }
 };
 
@@ -3251,7 +3371,7 @@ static struct
     GADGET_ID_RANDOM_PERCENTAGE,       GADGET_ID_LEVEL_RANDOM_UP,
     RADIO_NR_RANDOM_ELEMENTS,
     &random_placement_method,          RANDOM_USE_PERCENTAGE,
-    " ", "percentage",                 "use percentage for random elements"
+    " ", "percentage",                 "Use percentage for random elements"
   },
   {
     ED_RADIOBUTTON_ID_QUANTITY,
@@ -3259,7 +3379,7 @@ static struct
     GADGET_ID_RANDOM_QUANTITY,         GADGET_ID_RANDOM_PERCENTAGE,
     RADIO_NR_RANDOM_ELEMENTS,
     &random_placement_method,          RANDOM_USE_QUANTITY,
-    " ", "quantity",                   "use quantity for random elements"
+    " ", "quantity",                   "Use quantity for random elements"
   }
 };
 
@@ -3281,7 +3401,7 @@ static struct
     GADGET_ID_AUTO_COUNT_GEMS,         GADGET_ID_NONE,
     &level.auto_count_gems,
     NULL, NULL,
-    "automatically count gems needed", "set counter to number of gems"
+    "Automatically count gems needed", "Set counter to number of gems"
   },
   {
     ED_CHECKBUTTON_ID_RATE_TIME_OVER_SCORE,
@@ -3289,7 +3409,7 @@ static struct
     GADGET_ID_RATE_TIME_OVER_SCORE,    GADGET_ID_NONE,
     &level.rate_time_over_score,
     NULL, NULL,
-    "rate time/steps used over score", "sort high scores by playing time/steps"
+    "Rate time/steps used over score", "Sort high scores by playing time/steps"
   },
   {
     ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
@@ -3297,7 +3417,7 @@ static struct
     GADGET_ID_USE_LEVELSET_ARTWORK,    GADGET_ID_NONE,
     &levelset_use_levelset_artwork,
     NULL, NULL,
-    "use current custom artwork",      "use custom artwork of this level set"
+    "Use current custom artwork",      "Use custom artwork of this level set"
   },
   {
     ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
@@ -3305,7 +3425,7 @@ static struct
     GADGET_ID_COPY_LEVEL_TEMPLATE,     GADGET_ID_NONE,
     &levelset_copy_level_template,
     NULL, NULL,
-    "copy current level template",     "copy level template of this level set"
+    "Copy current level template",     "Copy level template of this level set"
   },
   {
     ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
@@ -3313,7 +3433,7 @@ static struct
     GADGET_ID_RANDOM_RESTRICTED,       GADGET_ID_NONE,
     &random_placement_background_restricted,
     NULL, NULL,
-    "restrict random placement to:",   "set random placement restriction"
+    "Restrict random placement to:",   "Set random placement restriction"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
@@ -3321,7 +3441,7 @@ static struct
     GADGET_ID_CUSTOM_USE_TEMPLATE_3,   GADGET_ID_NONE,
     &setup.editor.use_template_for_new_levels,
     "Template for new levels and CE/GE:", NULL,
-    "use template for new levels",     "use template for level properties"
+    "Use template for new levels",     "Use template for level properties"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
@@ -3329,7 +3449,7 @@ static struct
     GADGET_ID_CUSTOM_USE_TEMPLATE_2,   GADGET_ID_NONE,
     &level.use_custom_template,
     NULL, NULL,
-    "use template for custom elements",        "use template for custom properties"
+    "Use template for custom elements",        "Use template for custom properties"
   },
   {
     ED_CHECKBUTTON_ID_BD_INTERMISSION,
@@ -3337,7 +3457,7 @@ static struct
     GADGET_ID_BD_INTERMISSION,         GADGET_ID_NONE,
     &level.bd_intermission,
     "Boulder Dash game engine settings:", NULL,
-    "intermission",                    "level is an intermission level"
+    "Intermission",                    "Level is an intermission level"
   },
   {
     ED_CHECKBUTTON_ID_BD_PAL_TIMING,
@@ -3345,7 +3465,7 @@ static struct
     GADGET_ID_BD_PAL_TIMING,           GADGET_ID_NONE,
     &level.bd_pal_timing,
     NULL, NULL,
-    "PAL timing",                      "use slower timer (like PAL C64)"
+    "PAL timing",                      "Use slower timer (like PAL C64)"
   },
   {
     ED_CHECKBUTTON_ID_BD_LINE_SHIFTING_BORDERS,
@@ -3353,7 +3473,7 @@ static struct
     GADGET_ID_BD_LINE_SHIFTING_BORDERS,        GADGET_ID_NONE,
     &level.bd_line_shifting_borders,
     "Compatibility settings:", NULL,
-    "line-shifting borders",           "use line-shifting wrap-around"
+    "Line-shifting borders",           "Use line-shifting wrap-around"
   },
   {
     ED_CHECKBUTTON_ID_BD_SCAN_FIRST_AND_LAST_ROW,
@@ -3361,7 +3481,23 @@ static struct
     GADGET_ID_BD_SCAN_FIRST_AND_LAST_ROW, GADGET_ID_NONE,
     &level.bd_scan_first_and_last_row,
     NULL, NULL,
-    "scan first and last row",         "also process top/bottom border rows"
+    "Scan first and last row",         "Also process top/bottom border rows"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_SHORT_EXPLOSIONS,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(8),
+    GADGET_ID_BD_SHORT_EXPLOSIONS,     GADGET_ID_NONE,
+    &level.bd_short_explosions,
+    NULL, NULL,
+    "Short explosions",                        "Use four game cycles for explosions"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_GRAVITY_AFFECTS_ALL,
+    ED_LEVEL_SETTINGS_XPOS(0),         ED_LEVEL_SETTINGS_YPOS(9),
+    GADGET_ID_BD_GRAVITY_AFFECTS_ALL,  GADGET_ID_NONE,
+    &level.bd_gravity_affects_all,
+    NULL, NULL,
+    "Gravity change affects everything", "Gravity affects all falling objects"
   },
 
   // ---------- element settings: configure (various elements) ----------------
@@ -3372,7 +3508,7 @@ static struct
     GADGET_ID_STICK_ELEMENT,           GADGET_ID_NONE,
     &stick_element_properties_window,
     NULL, NULL,
-    "stick this screen to edit content","stick this screen to edit content"
+    "Stick this screen to edit content","Stick this screen to edit content"
   },
   {
     ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
@@ -3380,7 +3516,7 @@ static struct
     GADGET_ID_EM_SLIPPERY_GEMS,                GADGET_ID_NONE,
     &level.em_slippery_gems,
     NULL, NULL,
-    "slip down from certain flat walls","use EM/DC style slipping behaviour"
+    "Slip down from certain flat walls","Use EM/DC style slipping behaviour"
   },
   {
     ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
@@ -3388,7 +3524,7 @@ static struct
     GADGET_ID_EM_EXPLODES_BY_FIRE,     GADGET_ID_NONE,
     &level.em_explodes_by_fire,
     NULL, NULL,
-    "explodes with chain reaction",    "use R'n'D style explosion behaviour"
+    "Explodes with chain reaction",    "Use R'n'D style explosion behaviour"
   },
   {
     ED_CHECKBUTTON_ID_USE_SPRING_BUG,
@@ -3396,7 +3532,7 @@ static struct
     GADGET_ID_USE_SPRING_BUG,          GADGET_ID_NONE,
     &level.use_spring_bug,
     NULL, NULL,
-    "use spring pushing bug",          "use odd spring pushing behaviour"
+    "Use spring pushing bug",          "Use odd spring pushing behaviour"
   },
   {
     ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
@@ -3404,7 +3540,7 @@ static struct
     GADGET_ID_USE_TIME_ORB_BUG,                GADGET_ID_NONE,
     &level.use_time_orb_bug,
     NULL, NULL,
-    "use time orb bug",                        "use odd time orb behaviour"
+    "Use time orb bug",                        "Use odd time orb behaviour"
   },
   {
     ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
@@ -3412,7 +3548,7 @@ static struct
     GADGET_ID_USE_LIFE_BUGS,           GADGET_ID_NONE,
     &level.use_life_bugs,
     NULL, NULL,
-    "use buggy element behaviour",     "use odd (historic) element behaviour"
+    "Use buggy element behaviour",     "Use odd (historic) element behaviour"
   },
   {
     ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
@@ -3420,7 +3556,7 @@ static struct
     GADGET_ID_RANDOM_BALL_CONTENT,     GADGET_ID_NONE,
     &level.ball_random,
     NULL, NULL,
-    "create single random element",    "only create one element from content"
+    "Create single random element",    "Only create one element from content"
   },
   {
     ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE,
@@ -3428,7 +3564,7 @@ static struct
     GADGET_ID_INITIAL_BALL_ACTIVE,     GADGET_ID_NONE,
     &level.ball_active_initial,
     NULL, NULL,
-    "magic ball initially activated",  "activate magic ball after level start"
+    "Magic ball initially activated",  "Activate magic ball after level start"
   },
   {
     ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
@@ -3436,7 +3572,7 @@ static struct
     GADGET_ID_GROW_INTO_DIGGABLE,      GADGET_ID_NONE,
     &level.grow_into_diggable,
     NULL, NULL,
-    "can grow into anything diggable", "grow into more than just sand"
+    "Can grow into anything diggable", "Grow into more than just sand"
   },
   {
     ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
@@ -3444,7 +3580,7 @@ static struct
     GADGET_ID_SB_FIELDS_NEEDED,                GADGET_ID_NONE,
     &level.sb_fields_needed,
     NULL, NULL,
-    "all fields need to be filled",    "require all SB fields to be solved"
+    "All fields need to be filled",    "Require all SB fields to be solved"
   },
   {
     ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
@@ -3452,7 +3588,7 @@ static struct
     GADGET_ID_SB_OBJECTS_NEEDED,       GADGET_ID_NONE,
     &level.sb_objects_needed,
     NULL, NULL,
-    "all objects need to be placed",   "require all SB objects to be solved"
+    "All objects need to be placed",   "Require all SB objects to be solved"
   },
   {
     ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
@@ -3460,7 +3596,7 @@ static struct
     GADGET_ID_AUTO_EXIT_SOKOBAN,       GADGET_ID_NONE,
     &level.auto_exit_sokoban,
     NULL, NULL,
-    "exit level if all tasks solved",  "automatically finish Sokoban levels"
+    "Exit level if all tasks solved",  "Automatically finish Sokoban levels"
   },
   {
     ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
@@ -3468,7 +3604,7 @@ static struct
     GADGET_ID_SOLVED_BY_ONE_PLAYER,    GADGET_ID_NONE,
     &level.solved_by_one_player,
     NULL, NULL,
-    "only one player must enter exit", "level solved by first player in exit"
+    "Only one player must enter exit", "Level solved by first player in exit"
   },
   {
     ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
@@ -3476,7 +3612,7 @@ static struct
     GADGET_ID_FINISH_DIG_COLLECT,      GADGET_ID_NONE,
     &level.finish_dig_collect,
     NULL, NULL,
-    "CE action on finished dig/collect", "only finished dig/collect triggers CE"
+    "CE action on finished dig/collect", "Only finished dig/collect triggers CE"
   },
   {
     ED_CHECKBUTTON_ID_KEEP_WALKABLE_CE,
@@ -3484,7 +3620,7 @@ static struct
     GADGET_ID_KEEP_WALKABLE_CE,                GADGET_ID_NONE,
     &level.keep_walkable_ce,
     NULL, NULL,
-    "keep walkable CE changed to player", "keep CE changing to player if walkable"
+    "Keep walkable CE changed to player", "Keep CE changing to player if walkable"
   },
   {
     ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
@@ -3492,7 +3628,7 @@ static struct
     GADGET_ID_CONTINUOUS_SNAPPING,     GADGET_ID_NONE,
     &level.continuous_snapping,
     NULL, NULL,
-    "continuous snapping",             "use snapping without releasing key"
+    "Continuous snapping",             "Use snapping without releasing key"
   },
   {
     ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
@@ -3500,7 +3636,7 @@ static struct
     GADGET_ID_BLOCK_SNAP_FIELD,                GADGET_ID_NONE,
     &level.block_snap_field,
     NULL, NULL,
-    "block snapped field when snapping", "use snapping delay to show animation"
+    "Block snapped field when snapping", "Use snapping delay to show animation"
   },
   {
     ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
@@ -3508,7 +3644,7 @@ static struct
     GADGET_ID_BLOCK_LAST_FIELD,                GADGET_ID_NONE,
     &level.block_last_field,
     NULL, NULL,
-    "block last field when moving",    "player blocks last field when moving"
+    "Block last field when moving",    "Player blocks last field when moving"
   },
   {
     ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
@@ -3516,7 +3652,7 @@ static struct
     GADGET_ID_SP_BLOCK_LAST_FIELD,     GADGET_ID_NONE,
     &level.sp_block_last_field,
     NULL, NULL,
-    "block last field when moving",    "player blocks last field when moving"
+    "Block last field when moving",    "Player blocks last field when moving"
   },
   {
     ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
@@ -3524,7 +3660,7 @@ static struct
     GADGET_ID_INSTANT_RELOCATION,      GADGET_ID_NONE,
     &level.instant_relocation,
     NULL, NULL,
-    "no scrolling when relocating",    "player gets relocated without delay"
+    "No scrolling when relocating",    "Player gets relocated without delay"
   },
   {
     ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
@@ -3532,7 +3668,7 @@ static struct
     GADGET_ID_SHIFTED_RELOCATION,      GADGET_ID_NONE,
     &level.shifted_relocation,
     NULL, NULL,
-    "no centering when relocating",    "level not centered after relocation"
+    "No centering when relocating",    "Level not centered after relocation"
   },
   {
     ED_CHECKBUTTON_ID_LAZY_RELOCATION,
@@ -3540,7 +3676,7 @@ static struct
     GADGET_ID_LAZY_RELOCATION,         GADGET_ID_NONE,
     &level.lazy_relocation,
     NULL, NULL,
-    "only redraw off-screen relocation","no redraw if relocation target visible"
+    "Only redraw off-screen relocation","No redraw if relocation target visible"
   },
   {
     ED_CHECKBUTTON_ID_USE_START_ELEMENT,
@@ -3548,7 +3684,7 @@ static struct
     GADGET_ID_USE_START_ELEMENT,       GADGET_ID_NONE,
     &level.use_start_element[0],
     NULL, NULL,
-    "use level start element:",               "start level at this element's position"
+    "Use level start element:",               "Start level at this element's position"
   },
   {
     ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
@@ -3556,7 +3692,7 @@ static struct
     GADGET_ID_USE_ARTWORK_ELEMENT,     GADGET_ID_NONE,
     &level.use_artwork_element[0],
     NULL, NULL,
-    "use artwork from element:",       "use player artwork from other element"
+    "Use artwork from element:",       "Use player artwork from other element"
   },
   {
     ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
@@ -3564,7 +3700,7 @@ static struct
     GADGET_ID_USE_EXPLOSION_ELEMENT,   GADGET_ID_NONE,
     &level.use_explosion_element[0],
     NULL, NULL,
-    "use explosion from element:",     "use explosion properties from element"
+    "Use explosion from element:",     "Use explosion properties from element"
   },
   {
     ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
@@ -3572,7 +3708,7 @@ static struct
     GADGET_ID_INITIAL_GRAVITY,         GADGET_ID_NONE,
     &level.initial_player_gravity[0],
     NULL, NULL,
-    "use initial gravity",             "set initial player gravity"
+    "Use initial gravity",             "Set initial player gravity"
   },
   {
     ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
@@ -3580,7 +3716,7 @@ static struct
     GADGET_ID_USE_INITIAL_INVENTORY,   GADGET_ID_NONE,
     &level.use_initial_inventory[0],
     NULL, NULL,
-    "use initial inventory:",          "use collected elements on level start"
+    "Use initial inventory:",          "Use collected elements on level start"
   },
   {
     ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
@@ -3588,7 +3724,7 @@ static struct
     GADGET_ID_CAN_PASS_TO_WALKABLE,    GADGET_ID_NONE,
     &level.can_pass_to_walkable,
     NULL, NULL,
-    "can pass to walkable element",    "player can pass to empty or walkable"
+    "Can pass to walkable element",    "Player can pass to empty or walkable"
   },
   {
     ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
@@ -3596,7 +3732,7 @@ static struct
     GADGET_ID_CAN_FALL_INTO_ACID,      GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
     NULL, NULL,
-    "can fall into acid (with gravity)","player can fall into acid pool"
+    "Can fall into acid (with gravity)","Player can fall into acid pool"
   },
   {
     ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
@@ -3604,7 +3740,7 @@ static struct
     GADGET_ID_CAN_MOVE_INTO_ACID,      GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
     NULL, NULL,
-    "can move into acid",              "element can move into acid pool"
+    "Can move into acid",              "Element can move into acid pool"
   },
   {
     ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
@@ -3612,7 +3748,7 @@ static struct
     GADGET_ID_DONT_COLLIDE_WITH,       GADGET_ID_NONE,
     &custom_element_properties[EP_DONT_COLLIDE_WITH],
     NULL, NULL,
-    "deadly when colliding with",      "element is deadly when hitting player"
+    "Deadly when colliding with",      "Element is deadly when hitting player"
   },
   {
     ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS,
@@ -3620,7 +3756,151 @@ static struct
     GADGET_ID_BD_DIAGONAL_MOVEMENTS,   GADGET_ID_NONE,
     &level.bd_diagonal_movements,
     NULL, NULL,
-    "can move diagonally",             "player can move diagonally"
+    "Can move diagonally",             "Player can move diagonally"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
+    GADGET_ID_BD_TOPMOST_PLAYER_ACTIVE,        GADGET_ID_NONE,
+    &level.bd_topmost_player_active,
+    NULL, NULL,
+    "Topmost player is active",                "Use first player found on playfield"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(4),
+    GADGET_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET, GADGET_ID_NONE,
+    &level.bd_push_mega_rock_with_sweet,
+    NULL, NULL,
+    "Mega rocks pushable with sweet",  "Push mega rocks after eating sweet"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(2),
+    GADGET_ID_BD_MAGIC_WALL_WAIT_HATCHING, GADGET_ID_NONE,
+    &level.bd_magic_wall_wait_hatching,
+    NULL, NULL,
+    "Wait for player's birth",         "Timer start waits for player's birth"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(3),
+    GADGET_ID_BD_MAGIC_WALL_STOPS_AMOEBA, GADGET_ID_NONE,
+    &level.bd_magic_wall_stops_amoeba,
+    NULL, NULL,
+    "Turn amoeba to diamonds",         "Activation changes amoeba to diamonds"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
+    GADGET_ID_BD_AMOEBA_WAIT_FOR_HATCHING, GADGET_ID_NONE,
+    &level.bd_amoeba_wait_for_hatching,
+    NULL, NULL,
+    "Wait for player's birth",         "Timer start waits for player's birth"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(2),
+    GADGET_ID_BD_AMOEBA_START_IMMEDIATELY, GADGET_ID_NONE,
+    &level.bd_amoeba_start_immediately,
+    NULL, NULL,
+    "Start growing immediately",       "Start slow growth time immediately"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(9),
+    GADGET_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA, GADGET_ID_NONE,
+    &level.bd_amoeba_2_explode_by_amoeba,
+    NULL, NULL,
+    "Explodes if touched by amoeba",   "Amoeba 2 explodes if touched by amoeba"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
+    GADGET_ID_BD_VOODOO_COLLECTS_DIAMONDS, GADGET_ID_NONE,
+    &level.bd_voodoo_collects_diamonds,
+    NULL, NULL,
+    "Can collect diamonds",            "Can collect diamonds for the player"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
+    GADGET_ID_BD_VOODOO_HURT_KILLS_PLAYER, GADGET_ID_NONE,
+    &level.bd_voodoo_hurt_kills_player,
+    NULL, NULL,
+    "Player is killed if hurt",                "If hurt in any way, player is killed"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(2),
+    GADGET_ID_BD_VOODOO_DIES_BY_ROCK,  GADGET_ID_NONE,
+    &level.bd_voodoo_dies_by_rock,
+    NULL, NULL,
+    "Killed by falling rock",          "Can be killed by a falling rock"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(3),
+    GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION, GADGET_ID_NONE,
+    &level.bd_voodoo_vanish_by_explosion,
+    NULL, NULL,
+    "Disappears in explosions",                "Can be destroyed by explosions"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
+    GADGET_ID_BD_SLIME_IS_PREDICTABLE, GADGET_ID_NONE,
+    &level.bd_slime_is_predictable,
+    NULL, NULL,
+    "Slime is predictable",            "Use predictable random numbers"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
+    GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
+    &level.bd_change_expanding_wall,
+    NULL, NULL,
+    "Change direction",                        "Switch horizontal/vertical direction"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
+    GADGET_ID_BD_REPLICATORS_ACTIVE,   GADGET_ID_NONE,
+    &level.bd_replicators_active,
+    NULL, NULL,
+    "Active at start",                 "Replicators start in active state"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
+    GADGET_ID_BD_CONVEYOR_BELTS_ACTIVE,        GADGET_ID_NONE,
+    &level.bd_conveyor_belts_active,
+    NULL, NULL,
+    "Active at start",                 "Conveyor belts start in active state"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
+    GADGET_ID_BD_CONVEYOR_BELTS_CHANGED, GADGET_ID_NONE,
+    &level.bd_conveyor_belts_changed,
+    NULL, NULL,
+    "Change direction",                        "Switch conveyor belt direction"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(0),
+    GADGET_ID_BD_WATER_CANNOT_FLOW_DOWN, GADGET_ID_NONE,
+    &level.bd_water_cannot_flow_down,
+    NULL, NULL,
+    "Does not flow downwards",         "Water can only flow up, left and right"
+  },
+  {
+    ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR,
+    ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
+    GADGET_ID_BD_HAMMER_WALLS_REAPPEAR, GADGET_ID_NONE,
+    &level.bd_hammer_walls_reappear,
+    NULL, NULL,
+    "Hammered walls reappear",         "Hammered walls reappear after delay"
   },
   {
     ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
@@ -3628,7 +3908,7 @@ static struct
     GADGET_ID_ENVELOPE_AUTOWRAP,       GADGET_ID_NONE,
     &level.envelope[0].autowrap,
     NULL, NULL,
-    "auto-wrap",                       "automatically wrap envelope text"
+    "Auto-wrap",                       "Automatically wrap envelope text"
   },
   {
     ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
@@ -3636,15 +3916,15 @@ static struct
     GADGET_ID_ENVELOPE_CENTERED,       GADGET_ID_ENVELOPE_AUTOWRAP,
     &level.envelope[0].centered,
     NULL, " ",
-    "centered",                                "automatically center envelope text"
+    "Centered",                                "Automatically center envelope text"
   },
   {
     ED_CHECKBUTTON_ID_MM_LASER_RED,
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_MM_LASER_RED,            GADGET_ID_NONE,
     &level.mm_laser_red,
-    "choose color components for laser:", NULL,
-    "red",                             "use red color components in laser"
+    "Choose color components for laser:", NULL,
+    "Red",                             "Use red color components in laser"
   },
   {
     ED_CHECKBUTTON_ID_MM_LASER_GREEN,
@@ -3652,7 +3932,7 @@ static struct
     GADGET_ID_MM_LASER_GREEN,          GADGET_ID_NONE,
     &level.mm_laser_green,
     NULL, NULL,
-    "green",                           "use green color components in laser"
+    "Green",                           "Use green color components in laser"
   },
   {
     ED_CHECKBUTTON_ID_MM_LASER_BLUE,
@@ -3660,15 +3940,15 @@ static struct
     GADGET_ID_MM_LASER_BLUE,           GADGET_ID_NONE,
     &level.mm_laser_blue,
     NULL, NULL,
-    "blue",                            "use blue color components in laser"
+    "Blue",                            "Use blue color components in laser"
   },
   {
     ED_CHECKBUTTON_ID_DF_LASER_RED,
     ED_ELEMENT_SETTINGS_XPOS(0),       ED_ELEMENT_SETTINGS_YPOS(1),
     GADGET_ID_DF_LASER_RED,            GADGET_ID_NONE,
     &level.df_laser_red,
-    "choose color components for laser:", NULL,
-    "red",                             "use red color components in laser"
+    "Choose color components for laser:", NULL,
+    "Red",                             "Use red color components in laser"
   },
   {
     ED_CHECKBUTTON_ID_DF_LASER_GREEN,
@@ -3676,7 +3956,7 @@ static struct
     GADGET_ID_DF_LASER_GREEN,          GADGET_ID_NONE,
     &level.df_laser_green,
     NULL, NULL,
-    "green",                           "use green color components in laser"
+    "Green",                           "Use green color components in laser"
   },
   {
     ED_CHECKBUTTON_ID_DF_LASER_BLUE,
@@ -3684,7 +3964,7 @@ static struct
     GADGET_ID_DF_LASER_BLUE,           GADGET_ID_NONE,
     &level.df_laser_blue,
     NULL, NULL,
-    "blue",                            "use blue color components in laser"
+    "Blue",                            "Use blue color components in laser"
   },
   {
     ED_CHECKBUTTON_ID_ROTATE_MM_BALL_CONTENT,
@@ -3692,7 +3972,7 @@ static struct
     GADGET_ID_ROTATE_MM_BALL_CONTENT,  GADGET_ID_NONE,
     &level.rotate_mm_ball_content,
     NULL, NULL,
-    "randomly rotate created content", "randomly rotate newly created content"
+    "Randomly rotate created content", "Randomly rotate newly created content"
   },
   {
     ED_CHECKBUTTON_ID_EXPLODE_MM_BALL,
@@ -3700,7 +3980,7 @@ static struct
     GADGET_ID_EXPLODE_MM_BALL,         GADGET_ID_NONE,
     &level.explode_mm_ball,
     NULL, NULL,
-    "explode ball instead of melting", "use explosion to release ball content"
+    "Explode ball instead of melting", "Use explosion to release ball content"
   },
 
   // ---------- element settings: configure 1 (custom elements) ---------------
@@ -3711,7 +3991,7 @@ static struct
     GADGET_ID_CUSTOM_USE_GRAPHIC,      GADGET_ID_NONE,
     &custom_element.use_gfx_element,
     NULL, NULL,
-    "use graphic of element:",         "use existing element graphic"
+    "Use graphic of element:",         "Use existing element graphic"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
@@ -3719,7 +3999,7 @@ static struct
     GADGET_ID_CUSTOM_USE_TEMPLATE_1,   GADGET_ID_NONE,
     &level.use_custom_template,
     NULL, NULL,
-    "use template",                    "use template for custom properties"
+    "Use template",                    "Use template for custom properties"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
@@ -3727,7 +4007,7 @@ static struct
     GADGET_ID_CUSTOM_ACCESSIBLE,       GADGET_ID_NONE,
     &custom_element_properties[EP_ACCESSIBLE],
     NULL, NULL,
-    NULL,                              "player can walk to or pass this field"
+    NULL,                              "Player can walk to or pass this field"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
@@ -3735,7 +4015,7 @@ static struct
     GADGET_ID_CUSTOM_GRAV_REACHABLE,   GADGET_ID_NONE,
     &custom_element_properties[EP_GRAVITY_REACHABLE],
     NULL, NULL,
-    "reachable despite gravity",       "player can walk/dig despite gravity"
+    "Reachable despite gravity",       "Player can walk/dig despite gravity"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
@@ -3743,7 +4023,7 @@ static struct
     GADGET_ID_CUSTOM_USE_LAST_VALUE,   GADGET_ID_NONE,
     &custom_element.use_last_ce_value,
     NULL, NULL,
-    "use last CE value after change",  "use last CE value after change"
+    "Use last CE value after change",  "Use last CE value after change"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
@@ -3751,7 +4031,7 @@ static struct
     GADGET_ID_CUSTOM_WALK_TO_OBJECT,   GADGET_ID_NONE,
     &custom_element_properties[EP_WALK_TO_OBJECT],
     NULL, NULL,
-    NULL,                              "player can dig/collect/push element"
+    NULL,                              "Player can dig/collect/push element"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
@@ -3759,7 +4039,7 @@ static struct
     GADGET_ID_CUSTOM_INDESTRUCTIBLE,   GADGET_ID_NONE,
     &custom_element_properties[EP_INDESTRUCTIBLE],
     NULL, NULL,
-    "indestructible",                  "element is indestructible"
+    "Indestructible",                  "Element is indestructible"
   },
 
   // ---------- element settings: configure 2 (custom elements) ---------------
@@ -3770,7 +4050,7 @@ static struct
     GADGET_ID_CUSTOM_CAN_MOVE,         GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_MOVE],
     NULL, NULL,
-    NULL,                              "element can move with some pattern"
+    NULL,                              "Element can move with some pattern"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
@@ -3778,7 +4058,7 @@ static struct
     GADGET_ID_CUSTOM_CAN_FALL,         GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_FALL],
     NULL, NULL,
-    "can fall",                                "element can fall down"
+    "Can fall",                                "Element can fall down"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
@@ -3786,7 +4066,7 @@ static struct
     GADGET_ID_CUSTOM_CAN_SMASH,                GADGET_ID_CUSTOM_CAN_FALL,
     &custom_element_properties[EP_CAN_SMASH],
     NULL, " ",
-    NULL,                              "element can smash other elements"
+    NULL,                              "Element can smash other elements"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
@@ -3794,7 +4074,7 @@ static struct
     GADGET_ID_CUSTOM_SLIPPERY,         GADGET_ID_NONE,
     &custom_element_properties[EP_SLIPPERY],
     NULL, NULL,
-    NULL,                              "other elements can fall down from it"
+    NULL,                              "Other elements can fall down from it"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
@@ -3802,7 +4082,7 @@ static struct
     GADGET_ID_CUSTOM_DEADLY,           GADGET_ID_NONE,
     &custom_element_properties[EP_DEADLY],
     NULL, NULL,
-    NULL,                              "element can kill the player"
+    NULL,                              "Element can kill the player"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
@@ -3810,7 +4090,7 @@ static struct
     GADGET_ID_CUSTOM_CAN_EXPLODE,      GADGET_ID_NONE,
     &custom_element_properties[EP_CAN_EXPLODE],
     NULL, NULL,
-    NULL,                              "element can explode"
+    NULL,                              "Element can explode"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
@@ -3818,7 +4098,7 @@ static struct
     GADGET_ID_CUSTOM_EXPLODE_FIRE,     GADGET_ID_NONE,
     &custom_element_properties[EP_EXPLODES_BY_FIRE],
     NULL, NULL,
-    "by fire",                         "element can explode by fire/explosion"
+    "By fire",                         "Element can explode by fire/explosion"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
@@ -3826,7 +4106,7 @@ static struct
     GADGET_ID_CUSTOM_EXPLODE_SMASH,    GADGET_ID_CUSTOM_EXPLODE_FIRE,
     &custom_element_properties[EP_EXPLODES_SMASHED],
     NULL, " ",
-    "smashed",                         "element can explode when smashed"
+    "Smashed",                         "Element can explode when smashed"
   },
   {
     ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
@@ -3834,7 +4114,7 @@ static struct
     GADGET_ID_CUSTOM_EXPLODE_IMPACT,   GADGET_ID_CUSTOM_EXPLODE_SMASH,
     &custom_element_properties[EP_EXPLODES_IMPACT],
     NULL, " ",
-    "impact",                          "element can explode on impact"
+    "Impact",                          "Element can explode on impact"
   },
 
   // ---------- element settings: advanced (custom elements) ------------------
@@ -3845,7 +4125,7 @@ static struct
     GADGET_ID_CUSTOM_CAN_CHANGE,       GADGET_ID_NONE,
     &custom_element_change.can_change,
     NULL, NULL,
-    "element changes to:",             "change element on specified condition"
+    "Element changes to:",             "Change element on specified condition"
   },
   {
     ED_CHECKBUTTON_ID_CHANGE_DELAY,
@@ -3853,7 +4133,7 @@ static struct
     GADGET_ID_CHANGE_DELAY,            GADGET_ID_NONE,
     &custom_element_change_events[CE_DELAY],
     NULL, NULL,
-    NULL,                              "element changes after delay"
+    NULL,                              "Element changes after delay"
   },
   {
     ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
@@ -3861,7 +4141,7 @@ static struct
     GADGET_ID_CHANGE_BY_DIRECT_ACT,    GADGET_ID_NONE,
     &custom_element_change_events[CE_BY_DIRECT_ACTION],
     NULL, NULL,
-    NULL,                              "element changes by direct action"
+    NULL,                              "Element changes by direct action"
   },
   {
     ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
@@ -3869,7 +4149,7 @@ static struct
     GADGET_ID_CHANGE_BY_OTHER_ACT,     GADGET_ID_NONE,
     &custom_element_change_events[CE_BY_OTHER_ACTION],
     NULL, NULL,
-    NULL,                              "element changes by other element"
+    NULL,                              "Element changes by other element"
   },
   {
     ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
@@ -3877,7 +4157,7 @@ static struct
     GADGET_ID_CHANGE_USE_EXPLOSION,    GADGET_ID_NONE,
     &custom_element_change.explode,
     NULL, NULL,
-    "explode instead of change",       "element explodes instead of change"
+    "Explode instead of change",       "Element explodes instead of change"
   },
   {
     ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
@@ -3885,7 +4165,7 @@ static struct
     GADGET_ID_CHANGE_USE_CONTENT,      GADGET_ID_NONE,
     &custom_element_change.use_target_content,
     NULL, NULL,
-    "use extended change target:",     "element changes to more elements"
+    "Use extended change target:",     "Element changes to more elements"
   },
   {
     ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
@@ -3893,7 +4173,7 @@ static struct
     GADGET_ID_CHANGE_ONLY_COMPLETE,    GADGET_ID_NONE,
     &custom_element_change.only_if_complete,
     NULL, NULL,
-    "replace all or nothing",          "only replace when all can be changed"
+    "Replace all or nothing",          "Only replace when all can be changed"
   },
   {
     ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
@@ -3901,7 +4181,7 @@ static struct
     GADGET_ID_CHANGE_USE_RANDOM,       GADGET_ID_NONE,
     &custom_element_change.use_random_replace,
     NULL, NULL,
-    NULL,                              "use percentage for random replace"
+    NULL,                              "Use percentage for random replace"
   },
   {
     ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
@@ -3909,7 +4189,7 @@ static struct
     GADGET_ID_CHANGE_HAS_ACTION,       GADGET_ID_NONE,
     &custom_element_change.has_action,
     NULL, NULL,
-    NULL,                              "execute action on specified condition"
+    NULL,                              "Execute action on specified condition"
   },
 };
 
@@ -4079,7 +4359,7 @@ static struct
     ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_ANDROID_CONTENT,         GADGET_ID_NONE,
     &level.android_clone_element[0],   MAX_ANDROID_ELEMENTS, 1,
-    NULL, NULL, "elements:", NULL,     "elements android can clone"
+    NULL, NULL, "Elements:", NULL,     "Elements android can clone"
   },
 
   // ---------- amoeba content ------------------------------------------------
@@ -4090,7 +4370,235 @@ static struct
     ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_AMOEBA_CONTENT,          GADGET_ID_NONE,
     &level.amoeba_content,             1, 1,
-    "content:", NULL, NULL, NULL,      "amoeba content"
+    "Content:", NULL, NULL, NULL,      "Amoeba content"
+  },
+
+  // ---------- BD snap element -----------------------------------------------
+
+  {
+    ED_DRAWING_ID_BD_SNAP_ELEMENT,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(5),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_SNAP_ELEMENT,         GADGET_ID_NONE,
+    &level.bd_snap_element,            1, 1,
+    "Snap element:", NULL, NULL, NULL, "Element created when snapping"
+  },
+
+  // ---------- BD magic wall elements ----------------------------------------
+
+  {
+    ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(4),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_MAGIC_WALL_DIAMOND_TO, GADGET_ID_NONE,
+    &level.bd_magic_wall_diamond_to,   1, 1,
+    "Changes diamonds to:", NULL, NULL, NULL,  "Element to turn diamonds to"
+  },
+  {
+    ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(5),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_MAGIC_WALL_ROCK_TO, GADGET_ID_NONE,
+    &level.bd_magic_wall_rock_to,      1, 1,
+    "Changes rocks to:", NULL, NULL, NULL,     "Element to turn rocks to"
+  },
+  {
+    ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(6),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_MAGIC_WALL_MEGA_ROCK_TO, GADGET_ID_NONE,
+    &level.bd_magic_wall_mega_rock_to, 1, 1,
+    "Changes mega rocks to:", NULL, NULL, NULL,        "Element to turn mega rocks to"
+  },
+  {
+    ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(7),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_MAGIC_WALL_NUT_TO, GADGET_ID_NONE,
+    &level.bd_magic_wall_nut_to,       1, 1,
+    "Changes nuts to:", NULL, NULL, NULL,      "Element to turn nuts to"
+  },
+  {
+    ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(8),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_MAGIC_WALL_NITRO_PACK_TO, GADGET_ID_NONE,
+    &level.bd_magic_wall_nitro_pack_to,        1, 1,
+    "Changes nitro packs to:", NULL, NULL, NULL,       "Element to turn nitro packs to"
+  },
+  {
+    ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(9),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO, GADGET_ID_NONE,
+    &level.bd_magic_wall_flying_diamond_to, 1, 1,
+    "Changes flying diamonds to:", NULL, NULL, NULL,   "Element to turn flying diamonds to"
+  },
+  {
+    ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(10),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_MAGIC_WALL_FLYING_ROCK_TO, GADGET_ID_NONE,
+    &level.bd_magic_wall_flying_rock_to, 1, 1,
+    "Changes flying rocks to:", NULL, NULL, NULL,      "Element to turn flying rocks to"
+  },
+
+  // ---------- BD amoeba content ---------------------------------------------
+
+  {
+    ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(7),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_AMOEBA_CONTENT_TOO_BIG, GADGET_ID_NONE,
+    &level.bd_amoeba_content_too_big,  1, 1,
+    "If too big, changes to:", NULL, NULL, NULL,       "BD amoeba content if too big"
+  },
+  {
+    ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(8),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_AMOEBA_CONTENT_ENCLOSED, GADGET_ID_NONE,
+    &level.bd_amoeba_content_enclosed, 1, 1,
+    "If enclosed, changes to:", NULL, NULL, NULL,      "BD amoeba content if enclosed"
+  },
+
+  // ---------- BD amoeba 2 content -------------------------------------------
+
+  {
+    ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(7),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_AMOEBA_2_CONTENT_TOO_BIG, GADGET_ID_NONE,
+    &level.bd_amoeba_2_content_too_big,        1, 1,
+    "If too big, changes to:", NULL, NULL, NULL,       "BD amoeba 2 content if too big"
+  },
+  {
+    ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(8),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_AMOEBA_2_CONTENT_ENCLOSED, GADGET_ID_NONE,
+    &level.bd_amoeba_2_content_enclosed,       1, 1,
+    "If enclosed, changes to:", NULL, NULL, NULL,      "BD amoeba 2 content if enclosed"
+  },
+  {
+    ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(10),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_AMOEBA_2_CONTENT_EXPLODING, GADGET_ID_NONE,
+    &level.bd_amoeba_2_content_exploding,      1, 1,
+    "If exploding, changes to:", NULL, NULL, NULL,     "BD amoeba 2 content if exploding"
+  },
+  {
+    ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(11),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,  GADGET_ID_NONE,
+    &level.bd_amoeba_2_content_looks_like,     1, 1,
+    "Use graphic of element:", NULL, NULL, NULL,       "BD amoeba 2 looks like this element"
+  },
+  {
+    ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(5),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_SLIME_EATS_ELEMENT_1, GADGET_ID_NONE,
+    &level.bd_slime_eats_element_1,    1, 1,
+    "Can eat:", NULL, NULL, NULL,      "Element that can be eaten"
+  },
+  {
+    ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(5),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1, GADGET_ID_BD_SLIME_EATS_ELEMENT_1,
+    &level.bd_slime_converts_to_element_1,     1, 1,
+    " and convert to:", NULL, NULL, NULL,      "Eaten element is converted to"
+  },
+  {
+    ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(6),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_SLIME_EATS_ELEMENT_2, GADGET_ID_NONE,
+    &level.bd_slime_eats_element_2,    1, 1,
+    "Can eat:", NULL, NULL, NULL,      "Element that can be eaten"
+  },
+  {
+    ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(6),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2, GADGET_ID_BD_SLIME_EATS_ELEMENT_2,
+    &level.bd_slime_converts_to_element_2,     1, 1,
+    " and convert to:", NULL, NULL, NULL,      "Eaten element is converted to"
+  },
+  {
+    ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(7),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_SLIME_EATS_ELEMENT_3, GADGET_ID_NONE,
+    &level.bd_slime_eats_element_3,    1, 1,
+    "Can eat:", NULL, NULL, NULL,      "Element that can be eaten"
+  },
+  {
+    ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(7),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3, GADGET_ID_BD_SLIME_EATS_ELEMENT_3,
+    &level.bd_slime_converts_to_element_3,     1, 1,
+    " and convert to:", NULL, NULL, NULL,      "Eaten element is converted to"
+  },
+  {
+    ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(1),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_ACID_EATS_ELEMENT,    GADGET_ID_NONE,
+    &level.bd_acid_eats_element,       1, 1,
+    "Can eat:", NULL, NULL, NULL,              "Eats this element when spreading"
+  },
+  {
+    ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(3),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,        GADGET_ID_NONE,
+    &level.bd_acid_turns_to_element,   1, 1,
+    "Can leave behind:", NULL, NULL, NULL,     "Turns to this element after spreading"
+  },
+  {
+    ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(2),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_BITER_EATS_ELEMENT,   GADGET_ID_NONE,
+    &level.bd_biter_eats_element,      1, 1,
+    "Can eat:", NULL, NULL, NULL,      "Eats this element when moving"
+  },
+  {
+    ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(1),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
+    &level.bd_bladder_converts_by_element,     1, 1,
+    "Turns to clock by touching:", NULL, NULL, NULL,   "Turns to clock by touching element"
+  },
+  {
+    ED_DRAWING_ID_BD_NUT_CONTENT,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(1),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_NUT_CONTENT,          GADGET_ID_NONE,
+    &level.bd_nut_content,             1, 1,
+    "When breaking, changes to:", NULL, NULL, NULL,    "Element created when breaking nut"
+  },
+  {
+    ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(1),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_EXPANDING_WALL_LOOKS_LIKE, GADGET_ID_NONE,
+    &level.bd_expanding_wall_looks_like,       1, 1,
+    "Use graphic of element:", NULL, NULL, NULL,       "Expanding wall looks like this element"
+  },
+  {
+    ED_DRAWING_ID_BD_SAND_LOOKS_LIKE,
+    ED_AREA_1X1_SETTINGS_XPOS(0),      ED_AREA_1X1_SETTINGS_YPOS(0),
+    ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
+    GADGET_ID_BD_SAND_LOOKS_LIKE, GADGET_ID_NONE,
+    &level.bd_sand_looks_like, 1, 1,
+    "Use graphic of element:", NULL, NULL, NULL,       "Sand looks like this element"
   },
 
   // ---------- level start element -------------------------------------------
@@ -4101,7 +4609,7 @@ static struct
     0,                                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_START_ELEMENT,           GADGET_ID_USE_START_ELEMENT,
     &level.start_element[0],           1, 1,
-    NULL, NULL, NULL, NULL,            "level start element"
+    NULL, NULL, NULL, NULL,            "Level start element"
   },
 
   // ---------- player artwork element ----------------------------------------
@@ -4112,7 +4620,7 @@ static struct
     0,                                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_ARTWORK_ELEMENT,         GADGET_ID_USE_ARTWORK_ELEMENT,
     &level.artwork_element[0],         1, 1,
-    NULL, NULL, NULL, NULL,            "element for player artwork"
+    NULL, NULL, NULL, NULL,            "Element for player artwork"
   },
 
   // ---------- player explosion element --------------------------------------
@@ -4123,7 +4631,7 @@ static struct
     0,                                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_EXPLOSION_ELEMENT,       GADGET_ID_USE_EXPLOSION_ELEMENT,
     &level.explosion_element[0],       1, 1,
-    NULL, NULL, NULL, NULL,            "element for player explosion"
+    NULL, NULL, NULL, NULL,            "Element for player explosion"
   },
 
   // ---------- player initial inventory --------------------------------------
@@ -4134,7 +4642,7 @@ static struct
     0,                                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_INVENTORY_CONTENT,       GADGET_ID_USE_INITIAL_INVENTORY,
     &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
-    NULL, NULL, NULL, NULL,            "content for initial inventory"
+    NULL, NULL, NULL, NULL,            "Content for initial inventory"
   },
 
   // ---------- gray ball content -----------------------------------------
@@ -4145,7 +4653,7 @@ static struct
     ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_MM_BALL_CONTENT,         GADGET_ID_NONE,
     &level.mm_ball_content[0],         MAX_MM_BALL_CONTENTS, 1,
-    "content:", NULL, NULL, NULL,      "content for gray ball"
+    "Content:", NULL, NULL, NULL,      "Content for gray ball"
   },
 
   // ---------- element settings: configure 1 (custom elements) ---------------
@@ -4158,7 +4666,7 @@ static struct
     0,                                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_CUSTOM_GRAPHIC,          GADGET_ID_CUSTOM_USE_GRAPHIC,
     &custom_element.gfx_element_initial, 1, 1,
-    NULL, NULL, NULL, NULL,            "custom graphic element"
+    NULL, NULL, NULL, NULL,            "Custom graphic element"
   },
 
   // ---------- element settings: configure 2 (custom elements) ---------------
@@ -4171,7 +4679,7 @@ static struct
     0,                                 ED_AREA_3X3_SETTINGS_YOFF,
     GADGET_ID_CUSTOM_CONTENT,          GADGET_ID_NONE, // align three rows
     &custom_element.content.e[0][0],   3, 3,
-    "content:", NULL, NULL, NULL,      NULL
+    "Content:", NULL, NULL, NULL,      NULL
   },
 
   // ---------- custom enter and leave element (when moving) ------------------
@@ -4182,7 +4690,7 @@ static struct
     ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_CUSTOM_MOVE_ENTER,       GADGET_ID_NONE,
     &custom_element.move_enter_element,        1, 1,
-    "can dig:", " ", NULL, NULL,       "element that can be digged/collected"
+    "Can dig:", " ", NULL, NULL,       "Element that can be digged/collected"
   },
   {
     ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
@@ -4190,7 +4698,7 @@ static struct
     0,                                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_CUSTOM_MOVE_LEAVE,       GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
     &custom_element.move_leave_element,        1, 1,
-    NULL, NULL, NULL, NULL,            "element that will be left behind"
+    NULL, NULL, NULL, NULL,            "Element that will be left behind"
   },
 
   // ---------- element settings: advanced (custom elements) ------------------
@@ -4203,7 +4711,7 @@ static struct
     0,                                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_CUSTOM_CHANGE_TARGET,    GADGET_ID_CUSTOM_CAN_CHANGE,
     &custom_element_change.target_element, 1, 1,
-    NULL, "after/when:", NULL, NULL,   "new target element after change"
+    NULL, "after/when:", NULL, NULL,   "New target element after change"
   },
 
   // ---------- custom change content (extended change target) ----------------
@@ -4214,7 +4722,7 @@ static struct
     0,                                 ED_AREA_3X3_SETTINGS_YOFF,
     GADGET_ID_CUSTOM_CHANGE_CONTENT,   GADGET_ID_NONE, // align three rows
     &custom_element_change.target_content.e[0][0], 3, 3,
-    NULL, NULL, NULL, NULL,            "new extended elements after change"
+    NULL, NULL, NULL, NULL,            "New extended elements after change"
   },
 
   // ---------- custom change trigger (element causing change) ----------------
@@ -4225,7 +4733,7 @@ static struct
     0,                                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_CUSTOM_CHANGE_TRIGGER,   GADGET_ID_CHANGE_OTHER_ACTION,
     &custom_element_change.initial_trigger_element, 1, 1,
-    NULL, NULL, NULL, NULL,            "other element triggering change"
+    NULL, NULL, NULL, NULL,            "Other element triggering change"
   },
 
   // ---------- custom change action (element used for action) ----------------
@@ -4236,7 +4744,7 @@ static struct
     0,                                 ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_CUSTOM_CHANGE_ACTION,    GADGET_ID_ACTION_ARG,
     &custom_element_change.action_element, 1, 1,
-    NULL, NULL, NULL, NULL,            "element used as action parameter"
+    NULL, NULL, NULL, NULL,            "Element used as action parameter"
   },
 
   // ---------- group element content -----------------------------------------
@@ -4247,7 +4755,7 @@ static struct
     ED_AREA_1X1_SETTINGS_XOFF,         ED_AREA_1X1_SETTINGS_YOFF,
     GADGET_ID_GROUP_CONTENT,           GADGET_ID_NONE,
     &group_element_info.element[0],    MAX_ELEMENTS_IN_GROUP, 1,
-    "content:", NULL, NULL, NULL,      NULL
+    "Content:", NULL, NULL, NULL,      NULL
   },
 
   // ---------- random background (for random painting) -----------------------
@@ -4258,7 +4766,7 @@ static struct
     0,                                 ED_AREA_1X1_LSETTINGS_YOFF,
     GADGET_ID_RANDOM_BACKGROUND,       GADGET_ID_RANDOM_RESTRICTED,
     &random_placement_background_element, 1, 1,
-    NULL, NULL, NULL, NULL,            "random placement background"
+    NULL, NULL, NULL, NULL,            "Random placement background"
   },
 };
 
@@ -4339,6 +4847,7 @@ static boolean getDrawModeHiRes(void);
 static int getTabulatorBarWidth(void);
 static int getTabulatorBarHeight(void);
 static Pixel getTabulatorBarColor(void);
+static void getEditorGraphicAndFrame(int, int *, int *, boolean);
 static int numHiresTiles(int);
 
 static int num_editor_gadgets = 0;     // dynamically determined
@@ -4431,7 +4940,7 @@ static int editor_el_boulderdash_native[] =
 
   EL_BD_STEELWALL,
   EL_BD_WALL,
-  EL_EMPTY,
+  EL_BD_SAND_2,
   EL_BD_MAGIC_WALL,
 
   EL_BD_AMOEBA,
@@ -4452,34 +4961,34 @@ static int editor_el_boulderdash_native[] =
   EL_BD_AMOEBA_2,
   EL_BD_BUTTERFLY_2_UP,
   EL_BD_FIREFLY_2_UP,
-  EL_EMPTY,
+  EL_BD_SLIME,
 
   EL_BD_BUTTERFLY_2_LEFT,
   EL_BD_FIREFLY_2_LEFT,
   EL_BD_BUTTERFLY_2_RIGHT,
   EL_BD_FIREFLY_2_RIGHT,
 
-  EL_EMPTY,
+  EL_BD_BOMB,
   EL_BD_BUTTERFLY_2_DOWN,
   EL_BD_FIREFLY_2_DOWN,
-  EL_EMPTY,
+  EL_BD_FLYING_DIAMOND,
 
-  EL_EMPTY,
+  EL_BD_NITRO_PACK,
   EL_BD_DRAGONFLY_UP,
   EL_BD_STONEFLY_UP,
-  EL_EMPTY,
+  EL_BD_DIAMOND_GLUED,
 
   EL_BD_DRAGONFLY_LEFT,
   EL_BD_STONEFLY_LEFT,
   EL_BD_DRAGONFLY_RIGHT,
   EL_BD_STONEFLY_RIGHT,
 
-  EL_EMPTY,
+  EL_BD_NUT,
   EL_BD_DRAGONFLY_DOWN,
   EL_BD_STONEFLY_DOWN,
   EL_EMPTY,
 
-  EL_EMPTY,
+  EL_BD_BITER_SWITCH_1,
   EL_BD_BITER_UP,
   EL_BD_COW_UP,
   EL_EMPTY,
@@ -4489,15 +4998,15 @@ static int editor_el_boulderdash_native[] =
   EL_BD_BITER_RIGHT,
   EL_BD_COW_RIGHT,
 
-  EL_EMPTY,
+  EL_BD_VOODOO_DOLL,
   EL_BD_BITER_DOWN,
   EL_BD_COW_DOWN,
-  EL_EMPTY,
+  EL_BD_GHOST,
 
-  EL_EMPTY,
-  EL_BD_SAND,
+  EL_BD_SAND_GLUED,
   EL_BD_SAND_BALL,
   EL_BD_SAND_LOOSE,
+  EL_BD_WALL_NON_SLOPED,
 
   EL_BD_SAND_SLOPED_UP_LEFT,
   EL_BD_SAND_SLOPED_UP_RIGHT,
@@ -4509,100 +5018,75 @@ static int editor_el_boulderdash_native[] =
   EL_BD_WALL_SLOPED_DOWN_LEFT,
   EL_BD_WALL_SLOPED_DOWN_RIGHT,
 
-  EL_BD_FLYING_DIAMOND,
   EL_BD_FLYING_ROCK,
+  EL_BD_ROCK_GLUED,
   EL_BD_STEELWALL_SLOPED_UP_LEFT,
   EL_BD_STEELWALL_SLOPED_UP_RIGHT,
 
-  EL_BD_NUT,
-  EL_BD_MEGA_ROCK,
+  EL_BD_WAITING_ROCK,
+  EL_BD_CHASING_ROCK,
   EL_BD_STEELWALL_SLOPED_DOWN_LEFT,
   EL_BD_STEELWALL_SLOPED_DOWN_RIGHT,
 
-  EL_BD_SAND_2,
-  EL_BD_WALL_NON_SLOPED,
-  EL_BD_WALL,
-  EL_BD_MAGIC_WALL,
-
-  EL_BD_EXIT_CLOSED,
-  EL_BD_EXIT_OPEN,
+  EL_BD_MEGA_ROCK,
+  EL_BD_SWEET,
   EL_BD_INVISIBLE_EXIT_CLOSED,
   EL_BD_INVISIBLE_EXIT_OPEN,
 
-  EL_BD_STEELWALL,
   EL_BD_STEELWALL_EXPLODABLE,
   EL_BD_STEELWALL_DIGGABLE,
   EL_BD_WALL_DIGGABLE,
+  EL_BD_FALLING_WALL,
 
   EL_BD_EXPANDABLE_WALL_HORIZONTAL,
   EL_BD_EXPANDABLE_WALL_VERTICAL,
   EL_BD_EXPANDABLE_WALL_ANY,
-  EL_BD_CREATURE_SWITCH,
+  EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
 
   EL_BD_EXPANDABLE_STEELWALL_HORIZONTAL,
   EL_BD_EXPANDABLE_STEELWALL_VERTICAL,
   EL_BD_EXPANDABLE_STEELWALL_ANY,
-  EL_BD_EXPANDABLE_WALL_SWITCH_HORIZONTAL,
+  EL_BD_CREATURE_SWITCH,
 
-  EL_BD_BITER_SWITCH_1,
+  EL_BD_BLADDER,
+  EL_BD_BLADDER_SPENDER,
+  EL_BD_REPLICATOR,
   EL_BD_REPLICATOR_SWITCH,
+
+  EL_BD_CONVEYOR_LEFT,
+  EL_BD_CONVEYOR_RIGHT,
   EL_BD_CONVEYOR_SWITCH,
-  EL_BD_CONVEYOR_DIR_SWITCH_RIGHT,
+  EL_BD_CONVEYOR_DIR_SWITCH_NORMAL,
 
-  EL_BD_ACID,
-  EL_BD_FALLING_WALL,
-  EL_BD_BOX,
+  EL_BD_CLOCK,
   EL_BD_TIME_PENALTY,
-
   EL_BD_GRAVESTONE,
-  EL_BD_ROCK_GLUED,
-  EL_BD_DIAMOND_GLUED,
-  EL_BD_DIAMOND_KEY,
+  EL_BD_SKELETON,
 
-  EL_BD_TRAPPED_DIAMOND,
-  EL_BD_CLOCK,
-  EL_BD_SAND_GLUED,
   EL_BD_WATER,
+  EL_BD_ACID,
+  EL_BD_LAVA,
+  EL_BD_BOX,
+
+  EL_BD_GATE_1,
+  EL_BD_GATE_2,
+  EL_BD_GATE_3,
+  EL_BD_TRAPPED_DIAMOND,
 
   EL_BD_KEY_1,
   EL_BD_KEY_2,
   EL_BD_KEY_3,
-  EL_EMPTY,
+  EL_BD_DIAMOND_KEY,
 
   EL_BD_WALL_KEY_1,
   EL_BD_WALL_KEY_2,
   EL_BD_WALL_KEY_3,
   EL_BD_WALL_DIAMOND,
 
-  EL_BD_GATE_1,
-  EL_BD_GATE_2,
-  EL_BD_GATE_3,
   EL_BD_POT,
-
   EL_BD_GRAVITY_SWITCH,
   EL_BD_PNEUMATIC_HAMMER,
   EL_BD_TELEPORTER,
-  EL_BD_SKELETON,
-
-  EL_BD_AMOEBA,
-  EL_BD_AMOEBA_2,
-  EL_BD_REPLICATOR,
-  EL_BD_BLADDER_SPENDER,
-
-  EL_BD_CONVEYOR_LEFT,
-  EL_BD_CONVEYOR_RIGHT,
-  EL_BD_BOMB,
-  EL_BD_NITRO_PACK,
-
-  EL_BD_LAVA,
-  EL_BD_SWEET,
-  EL_BD_VOODOO_DOLL,
-  EL_BD_SLIME,
-
-  EL_BD_BLADDER,
-  EL_BD_WAITING_ROCK,
-  EL_BD_CHASING_ROCK,
-  EL_BD_GHOST,
 
   EL_BD_PLAYER,
   EL_BD_PLAYER_WITH_BOMB,
@@ -4614,6 +5098,141 @@ static int *editor_el_boulderdash_native_ptr = editor_el_boulderdash_native;
 static int num_editor_hl_boulderdash_native = ARRAY_SIZE(editor_hl_boulderdash_native);
 static int num_editor_el_boulderdash_native = ARRAY_SIZE(editor_el_boulderdash_native);
 
+static int editor_hl_boulderdash_effects[] =
+{
+  EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
+  EL_CHAR('B'),
+  EL_CHAR('D'),
+  EL_CHAR('E'),
+};
+
+static int editor_el_boulderdash_effects[] =
+{
+  EL_BD_DIAMOND_FALLING,
+  EL_BD_ROCK_FALLING,
+  EL_BD_MEGA_ROCK_FALLING,
+  EL_BD_FLYING_DIAMOND_FLYING,
+
+  EL_BD_FALLING_WALL_FALLING,
+  EL_BD_NITRO_PACK_FALLING,
+  EL_BD_NUT_FALLING,
+  EL_BD_FLYING_ROCK_FLYING,
+
+  EL_BD_PLAYER_GROWING_1,
+  EL_BD_PLAYER_GROWING_2,
+  EL_BD_PLAYER_GROWING_3,
+  EL_BD_PLAYER,
+
+  EL_BD_PLAYER_WITH_BOMB,
+  EL_BD_PLAYER_STIRRING,
+  EL_BD_EXIT_OPEN,
+  EL_BD_INVISIBLE_EXIT_OPEN,
+
+  EL_BD_BLADDER_1,
+  EL_BD_BLADDER_2,
+  EL_BD_BLADDER_3,
+  EL_BD_BLADDER_4,
+
+  EL_BD_BLADDER_5,
+  EL_BD_BLADDER_6,
+  EL_BD_BLADDER_7,
+  EL_BD_BLADDER_8,
+
+  EL_BD_SAND_2,
+  EL_BD_COW_ENCLOSED_1,
+  EL_BD_COW_ENCLOSED_2,
+  EL_BD_COW_ENCLOSED_3,
+
+  EL_BD_COW_ENCLOSED_4,
+  EL_BD_COW_ENCLOSED_5,
+  EL_BD_COW_ENCLOSED_6,
+  EL_BD_COW_ENCLOSED_7,
+
+  EL_BD_WATER_1,
+  EL_BD_WATER_2,
+  EL_BD_WATER_3,
+  EL_BD_WATER_4,
+
+  EL_BD_WATER_5,
+  EL_BD_WATER_6,
+  EL_BD_WATER_7,
+  EL_BD_WATER_8,
+
+  EL_BD_WATER_9,
+  EL_BD_WATER_10,
+  EL_BD_WATER_11,
+  EL_BD_WATER_12,
+
+  EL_BD_WATER_13,
+  EL_BD_WATER_14,
+  EL_BD_WATER_15,
+  EL_BD_WATER_16,
+
+  EL_BD_BOMB_TICKING_1,
+  EL_BD_BOMB_TICKING_2,
+  EL_BD_BOMB_TICKING_3,
+  EL_BD_BOMB_TICKING_4,
+
+  EL_BD_BOMB_TICKING_5,
+  EL_BD_BOMB_TICKING_6,
+  EL_BD_BOMB_TICKING_7,
+  EL_EMPTY,
+
+  EL_BD_BOMB_EXPLODING_1,
+  EL_BD_BOMB_EXPLODING_2,
+  EL_BD_BOMB_EXPLODING_3,
+  EL_BD_BOMB_EXPLODING_4,
+
+  EL_BD_NUT_BREAKING_1,
+  EL_BD_NUT_BREAKING_2,
+  EL_BD_NUT_BREAKING_3,
+  EL_BD_NUT_BREAKING_4,
+
+  EL_BD_EXPLODING_1,
+  EL_BD_EXPLODING_2,
+  EL_BD_EXPLODING_3,
+  EL_BD_EXPLODING_4,
+
+  EL_BD_EXPLODING_5,
+  EL_BD_TIME_PENALTY,
+  EL_BD_DIAMOND_GROWING_1,
+  EL_BD_DIAMOND_GROWING_2,
+
+  EL_BD_DIAMOND_GROWING_3,
+  EL_BD_DIAMOND_GROWING_4,
+  EL_BD_DIAMOND_GROWING_5,
+  EL_BD_NITRO_PACK_EXPLODING,
+
+  EL_BD_NITRO_PACK_EXPLODING_1,
+  EL_BD_NITRO_PACK_EXPLODING_2,
+  EL_BD_NITRO_PACK_EXPLODING_3,
+  EL_BD_NITRO_PACK_EXPLODING_4,
+
+  EL_BD_ROCK_GROWING_1,
+  EL_BD_ROCK_GROWING_2,
+  EL_BD_ROCK_GROWING_3,
+  EL_BD_ROCK_GROWING_4,
+
+  EL_BD_STEELWALL_GROWING_1,
+  EL_BD_STEELWALL_GROWING_2,
+  EL_BD_STEELWALL_GROWING_3,
+  EL_BD_STEELWALL_GROWING_4,
+
+  EL_BD_CLOCK_GROWING_1,
+  EL_BD_CLOCK_GROWING_2,
+  EL_BD_CLOCK_GROWING_3,
+  EL_BD_CLOCK_GROWING_4,
+
+  EL_BD_GHOST_EXPLODING_1,
+  EL_BD_GHOST_EXPLODING_2,
+  EL_BD_GHOST_EXPLODING_3,
+  EL_BD_GHOST_EXPLODING_4,
+};
+static int *editor_hl_boulderdash_effects_ptr = editor_hl_boulderdash_effects;
+static int *editor_el_boulderdash_effects_ptr = editor_el_boulderdash_effects;
+static int num_editor_hl_boulderdash_effects = ARRAY_SIZE(editor_hl_boulderdash_effects);
+static int num_editor_el_boulderdash_effects = ARRAY_SIZE(editor_el_boulderdash_effects);
+
 static int editor_hl_emerald_mine[] =
 {
   EL_INTERNAL_CASCADE_EM_ACTIVE,
@@ -6025,6 +6644,7 @@ static boolean setup_editor_cascade_never = FALSE;
 static boolean setup_editor_el_players                 = TRUE;
 static boolean setup_editor_el_boulderdash             = TRUE;
 static boolean setup_editor_el_boulderdash_native      = TRUE;
+static boolean setup_editor_el_boulderdash_effects     = TRUE;
 static boolean setup_editor_el_emerald_mine            = TRUE;
 static boolean setup_editor_el_emerald_mine_club       = TRUE;
 static boolean setup_editor_el_more                    = TRUE;
@@ -6077,6 +6697,12 @@ editor_elements_info[] =
     &editor_hl_boulderdash_native_ptr, &num_editor_hl_boulderdash_native,
     &editor_el_boulderdash_native_ptr, &num_editor_el_boulderdash_native
   },
+  {
+    &setup_editor_el_boulderdash_effects,
+    &setup.editor_cascade.el_bd_effects,
+    &editor_hl_boulderdash_effects_ptr,        &num_editor_hl_boulderdash_effects,
+    &editor_el_boulderdash_effects_ptr,        &num_editor_el_boulderdash_effects
+  },
   {
     &setup_editor_el_emerald_mine,
     &setup.editor_cascade.el_em,
@@ -6224,7 +6850,7 @@ static int getTextWidthForDrawingArea(char *text)
   if (text == NULL)
     return 0;
 
-  return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
+  return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_BORDER_SIZE);
 }
 
 static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
@@ -6377,6 +7003,7 @@ static void ReinitializeElementList_EnableSections(void)
   setup_editor_el_players              = TRUE;
   setup_editor_el_boulderdash          = TRUE;
   setup_editor_el_boulderdash_native   = TRUE;
+  setup_editor_el_boulderdash_effects  = TRUE;
   setup_editor_el_emerald_mine         = TRUE;
   setup_editor_el_emerald_mine_club    = TRUE;
   setup_editor_el_more                 = TRUE;
@@ -6400,6 +7027,7 @@ static void ReinitializeElementList_EnableSections(void)
     setup_editor_el_players            = FALSE;
     setup_editor_el_boulderdash                = FALSE;
     setup_editor_el_boulderdash_native = FALSE;
+    setup_editor_el_boulderdash_effects        = FALSE;
     setup_editor_el_emerald_mine       = FALSE;
     setup_editor_el_emerald_mine_club  = FALSE;
     setup_editor_el_more               = FALSE;
@@ -6431,6 +7059,7 @@ static void ReinitializeElementList_EnableSections(void)
   if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
   {
     setup_editor_el_boulderdash_native = FALSE;
+    setup_editor_el_boulderdash_effects        = FALSE;
     setup_editor_el_mirror_magic       = FALSE;
     setup_editor_el_deflektor          = FALSE;
   }
@@ -6456,6 +7085,7 @@ static void ReinitializeElementList_EnableSections(void)
   {
     setup_editor_el_boulderdash                = FALSE;
     setup_editor_el_boulderdash_native = FALSE;
+    setup_editor_el_boulderdash_effects        = FALSE;
     setup_editor_el_more               = FALSE;
     setup_editor_el_sokoban            = FALSE;
     setup_editor_el_supaplex           = FALSE;
@@ -6472,6 +7102,7 @@ static void ReinitializeElementList_EnableSections(void)
     setup_editor_el_players            = FALSE;
     setup_editor_el_boulderdash                = FALSE;
     setup_editor_el_boulderdash_native = FALSE;
+    setup_editor_el_boulderdash_effects        = FALSE;
     setup_editor_el_emerald_mine       = FALSE;
     setup_editor_el_emerald_mine_club  = FALSE;
     setup_editor_el_more               = FALSE;
@@ -6490,6 +7121,7 @@ static void ReinitializeElementList_EnableSections(void)
     setup_editor_el_players            = FALSE;
     setup_editor_el_boulderdash                = FALSE;
     setup_editor_el_boulderdash_native = FALSE;
+    setup_editor_el_boulderdash_effects        = FALSE;
     setup_editor_el_emerald_mine       = FALSE;
     setup_editor_el_emerald_mine_club  = FALSE;
     setup_editor_el_more               = FALSE;
@@ -6860,11 +7492,21 @@ static void DrawDrawingArea(int id)
   int tilesize = ED_DRAWINGAREA_TILE_SIZE;
 
   for (x = 0; x < area_xsize; x++)
+  {
     for (y = 0; y < area_ysize; y++)
+    {
+      int element = value[x * area_ysize + y];
+      int graphic;
+      int frame;
+
+      getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
+
       DrawSizedGraphicExt(drawto,
                          gi->x + x * tilesize,
                          gi->y + y * tilesize,
-                         el2edimg(value[x * area_ysize + y]), 0, tilesize);
+                         graphic, frame, tilesize);
+    }
+  }
 }
 
 static void ScrollEditorLevel(int from_x, int from_y, int scroll)
@@ -6898,10 +7540,47 @@ static void ScrollEditorLevel(int from_x, int from_y, int scroll)
   BackToFront();
 }
 
+static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, boolean use_editor_gfx)
+{
+  if (use_editor_gfx)
+  {
+    *graphic = el2edimg(element);
+    *frame = 0;
+  }
+  else
+  {
+    *graphic = el2img(element);
+    *frame = (ANIM_MODE(*graphic) == ANIM_CE_VALUE ?
+             custom_element.ce_value_fixed_initial :
+             ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
+             custom_element.collect_score_initial : FrameCounter);
+  }
+
+  if (*graphic == IMG_UNKNOWN)
+  {
+    // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
+    // (normal BD style elements have graphics, but runtime ("effects") elements do not)
+    int element_bd = map_element_RND_to_BD_cave(element);
+
+    if (element_bd != O_UNKNOWN)
+    {
+      struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
+
+      *graphic = g_bd->graphic;
+      *frame   = g_bd->frame;
+    }
+  }
+}
+
 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
                                   int *x, int *y)
 {
-  getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
+  int graphic;
+  int frame;
+
+  getEditorGraphicAndFrame(element, &graphic, &frame, TRUE);
+
+  getSizedGraphicSource(graphic, frame, tile_size, bitmap, x, y);
 }
 
 static void CreateControlButtons(void)
@@ -7225,7 +7904,7 @@ static void CreateCounterButtons(void)
       gd_y2 = gd->src_y + gd->pressed_yoffset;
 
       sprintf(infotext, "%s counter value by 1, 5 or 10",
-             (j == 0 ? "decrease" : "increase"));
+             (j == 0 ? "Decrease" : "Increase"));
 
       gi = CreateGadget(GDI_CUSTOM_ID, id,
                        GDI_CUSTOM_TYPE_ID, type_id,
@@ -7287,7 +7966,7 @@ static void CreateCounterButtons(void)
        gi = CreateGadget(GDI_CUSTOM_ID, id,
                          GDI_CUSTOM_TYPE_ID, type_id,
                          GDI_IMAGE_ID, graphic,
-                         GDI_INFO_TEXT, "enter counter value",
+                         GDI_INFO_TEXT, "Enter counter value",
                          GDI_X, x,
                          GDI_Y, y,
                          GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
@@ -7502,6 +8181,7 @@ static void CreateTextAreaGadgets(void)
 static void CreateSelectboxGadgets(void)
 {
   int max_infotext_len = getMaxInfoTextLength();
+
   int i, j;
 
   for (i = 0; i < ED_NUM_SELECTBOX; i++)
@@ -7548,7 +8228,7 @@ static void CreateSelectboxGadgets(void)
     if (selectbox_info[i].text_left != NULL)
       x += getTextWidthForGadget(selectbox_info[i].text_left);
 
-    sprintf(infotext, "Select %s", selectbox_info[i].infotext);
+    sprintf(infotext, "%s", selectbox_info[i].infotext);
     infotext[max_infotext_len] = '\0';
 
     gi = CreateGadget(GDI_CUSTOM_ID, id,
@@ -8067,16 +8747,12 @@ static void MapCounterButtons(int id)
 
   ModifyEditorCounterValue(id, *counterbutton_info[id].value);
 
-  // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
-  if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
-      id <= ED_COUNTER_ID_ELEMENT_VALUE4)
+  // set position for counter gadgets with dynamically determined position
+  if (id != ED_COUNTER_ID_SELECT_LEVEL)
   {
-    ModifyGadget(gi_down, GDI_Y,
-                SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
-    ModifyGadget(gi_text, GDI_Y,
-                SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
-    ModifyGadget(gi_up,   GDI_Y,
-                SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
+    ModifyGadget(gi_down, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
+    ModifyGadget(gi_text, GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
+    ModifyGadget(gi_up,   GDI_Y, SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
   }
 
   // vertical position might have changed after setting position above
@@ -8135,7 +8811,7 @@ static void MapDrawingArea(int id)
   int area_ysize = gi->drawing.area_ysize;
   int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
   int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
-  int x_left  = gi->x - xoffset_left;
+  int x_left  = gi->x - xoffset_left - ED_DRAWINGAREA_BORDER_SIZE;
   int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
   int x_above = gi->x - ED_DRAWINGAREA_BORDER_SIZE;
   int x_below = gi->x + (gi->width - xoffset_below) / 2;
@@ -10610,151 +11286,214 @@ static void DrawPropertiesInfo(void)
     PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
 }
 
-#define TEXT_COLLECTING                "Score for collecting"
-#define TEXT_COLLECTING_EXTRA  "Score for extra diamonds"
-#define TEXT_SMASHING          "Score for smashing"
-#define TEXT_SLURPING          "Score for slurping robot"
-#define TEXT_CRACKING          "Score for cracking"
-#define TEXT_AMOEBA_SPEED      "Speed of amoeba growth"
-#define TEXT_DURATION          "Duration when activated"
-#define TEXT_DELAY_ON          "Delay before activating"
-#define TEXT_DELAY_OFF         "Delay before deactivating"
-#define TEXT_DELAY_CHANGING    "Delay before changing"
-#define TEXT_DELAY_EXPLODING   "Delay before exploding"
-#define TEXT_DELAY_MOVING      "Delay before moving"
-#define TEXT_BALL_DELAY                "Element generation delay"
-#define TEXT_MOVE_SPEED                "Speed of android moving"
-#define TEXT_CLONE_SPEED       "Speed of android cloning"
-#define TEXT_GAME_OF_LIFE_1    "Min neighbours to survive"
-#define TEXT_GAME_OF_LIFE_2    "Max neighbours to survive"
-#define TEXT_GAME_OF_LIFE_3    "Min neighbours to create"
-#define TEXT_GAME_OF_LIFE_4    "Max neighbours to create"
-#define TEXT_TIME_BONUS                "Extra time to solve level"
+#define TEXT_COLLECTING                        "Score for collecting"
+#define TEXT_COLLECTING_EXTRA          "Score for extra diamonds"
+#define TEXT_SMASHING                  "Score for smashing"
+#define TEXT_SLURPING                  "Score for slurping robot"
+#define TEXT_CRACKING                  "Score for cracking"
+#define TEXT_AMOEBA_SPEED              "Speed of amoeba growth"
+#define TEXT_AMOEBA_THRESHOED          "Size for turning to rocks"
+#define TEXT_AMOEBA_SLOW_TIME          "Slow growth time (seconds)"
+#define TEXT_AMOEBA_SLOW_RATE          "Slow growth rate (percent)"
+#define TEXT_AMOEBA_FAST_RATE          "Fast growth rate (percent)"
+#define TEXT_DURATION                  "Duration when activated"
+#define TEXT_DELAY_ON                  "Delay before activating"
+#define TEXT_DELAY_OFF                 "Delay before deactivating"
+#define TEXT_DELAY_CHANGING            "Delay before changing"
+#define TEXT_DELAY_EXPLODING           "Delay before exploding"
+#define TEXT_DELAY_MOVING              "Delay before moving"
+#define TEXT_BALL_DELAY                        "Element generation delay"
+#define TEXT_MOVE_SPEED                        "Speed of android moving"
+#define TEXT_CLONE_SPEED               "Speed of android cloning"
+#define TEXT_GAME_OF_LIFE_1            "Min neighbours to survive"
+#define TEXT_GAME_OF_LIFE_2            "Max neighbours to survive"
+#define TEXT_GAME_OF_LIFE_3            "Min neighbours to create"
+#define TEXT_GAME_OF_LIFE_4            "Max neighbours to create"
+#define TEXT_TIME_BONUS                        "Extra time to solve level"
+#define TEXT_TIME_PENALTY              "Time penalty if destroyed"
+#define TEXT_PERMEABILITY_RATE         "slime permeability rate"
+#define TEXT_PERMEABILITY_BITS         "slime permeability bits"
+#define TEXT_RANDOM_SEED               "slime random number seed"
+#define TEXT_ACID_SPREAD_RATE          "Spread rate (percent)"
+#define TEXT_BITER_MOVE_DELAY          "Move delay (BD frames)"
+#define TEXT_REPLICATION_DELAY         "Create delay (BD frames)"
+#define TEXT_HAMMER_BREAK_DELAY                "Delay for breaking walls"
+#define TEXT_HAMMER_REAPPEAR_DELAY     "Delay for reappearing walls"
+#define TEXT_SKELETONS_NEEDED          "Skeletons needed to use pot"
+#define TEXT_SKELETONS_WORTH           "Counts as this many diamonds"
 
 static struct
 {
   int element;
   int *value;
   char *text;
+  int min_value;
+  int max_value;
 } elements_with_counter[] =
 {
-  { EL_EMERALD,                        &level.score[SC_EMERALD],       TEXT_COLLECTING         },
-  { EL_BD_DIAMOND,             &level.score[SC_EMERALD],       TEXT_COLLECTING         },
-  { EL_BD_DIAMOND,             &level.score[SC_DIAMOND_EXTRA], TEXT_COLLECTING_EXTRA   },
-  { EL_EMERALD_YELLOW,         &level.score[SC_EMERALD],       TEXT_COLLECTING         },
-  { EL_EMERALD_RED,            &level.score[SC_EMERALD],       TEXT_COLLECTING         },
-  { EL_EMERALD_PURPLE,         &level.score[SC_EMERALD],       TEXT_COLLECTING         },
-  { EL_SP_INFOTRON,            &level.score[SC_EMERALD],       TEXT_COLLECTING         },
-  { EL_DIAMOND,                        &level.score[SC_DIAMOND],       TEXT_COLLECTING         },
-  { EL_CRYSTAL,                        &level.score[SC_CRYSTAL],       TEXT_COLLECTING         },
-  { EL_PEARL,                  &level.score[SC_PEARL],         TEXT_COLLECTING         },
-  { EL_BUG,                    &level.score[SC_BUG],           TEXT_SMASHING           },
-  { EL_BUG_RIGHT,              &level.score[SC_BUG],           TEXT_SMASHING           },
-  { EL_BUG_UP,                 &level.score[SC_BUG],           TEXT_SMASHING           },
-  { EL_BUG_LEFT,               &level.score[SC_BUG],           TEXT_SMASHING           },
-  { EL_BUG_DOWN,               &level.score[SC_BUG],           TEXT_SMASHING           },
-  { EL_BD_BUTTERFLY,           &level.score[SC_BUG],           TEXT_SMASHING           },
-  { EL_BD_BUTTERFLY_RIGHT,     &level.score[SC_BUG],           TEXT_SMASHING           },
-  { EL_BD_BUTTERFLY_UP,                &level.score[SC_BUG],           TEXT_SMASHING           },
-  { EL_BD_BUTTERFLY_LEFT,      &level.score[SC_BUG],           TEXT_SMASHING           },
-  { EL_BD_BUTTERFLY_DOWN,      &level.score[SC_BUG],           TEXT_SMASHING           },
-  { EL_SP_ELECTRON,            &level.score[SC_BUG],           TEXT_SMASHING           },
-  { EL_SPACESHIP,              &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
-  { EL_SPACESHIP_RIGHT,                &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
-  { EL_SPACESHIP_UP,           &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
-  { EL_SPACESHIP_LEFT,         &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
-  { EL_SPACESHIP_DOWN,         &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
-  { EL_BD_FIREFLY,             &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
-  { EL_BD_FIREFLY_RIGHT,       &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
-  { EL_BD_FIREFLY_UP,          &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
-  { EL_BD_FIREFLY_LEFT,                &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
-  { EL_BD_FIREFLY_DOWN,                &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
-  { EL_SP_SNIKSNAK,            &level.score[SC_SPACESHIP],     TEXT_SMASHING           },
-  { EL_YAMYAM,                 &level.score[SC_YAMYAM],        TEXT_SMASHING           },
-  { EL_YAMYAM_LEFT,            &level.score[SC_YAMYAM],        TEXT_SMASHING           },
-  { EL_YAMYAM_RIGHT,           &level.score[SC_YAMYAM],        TEXT_SMASHING           },
-  { EL_YAMYAM_UP,              &level.score[SC_YAMYAM],        TEXT_SMASHING           },
-  { EL_YAMYAM_DOWN,            &level.score[SC_YAMYAM],        TEXT_SMASHING           },
-  { EL_DARK_YAMYAM,            &level.score[SC_YAMYAM],        TEXT_SMASHING           },
-  { EL_ROBOT,                  &level.score[SC_ROBOT],         TEXT_SMASHING           },
-  { EL_PACMAN,                 &level.score[SC_PACMAN],        TEXT_SMASHING           },
-  { EL_PACMAN_RIGHT,           &level.score[SC_PACMAN],        TEXT_SMASHING           },
-  { EL_PACMAN_UP,              &level.score[SC_PACMAN],        TEXT_SMASHING           },
-  { EL_PACMAN_LEFT,            &level.score[SC_PACMAN],        TEXT_SMASHING           },
-  { EL_PACMAN_DOWN,            &level.score[SC_PACMAN],        TEXT_SMASHING           },
-  { EL_NUT,                    &level.score[SC_NUT],           TEXT_CRACKING           },
-  { EL_DYNAMITE,               &level.score[SC_DYNAMITE],      TEXT_COLLECTING         },
-  { EL_EM_DYNAMITE,            &level.score[SC_DYNAMITE],      TEXT_COLLECTING         },
-  { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],     TEXT_COLLECTING         },
-  { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],      TEXT_COLLECTING         },
-  { EL_DYNABOMB_INCREASE_POWER,        &level.score[SC_DYNAMITE],      TEXT_COLLECTING         },
-  { EL_SHIELD_NORMAL,          &level.score[SC_SHIELD],        TEXT_COLLECTING         },
-  { EL_SHIELD_DEADLY,          &level.score[SC_SHIELD],        TEXT_COLLECTING         },
-  { EL_EXTRA_TIME,             &level.extra_time_score,        TEXT_COLLECTING         },
-  { EL_KEY_1,                  &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_KEY_2,                  &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_KEY_3,                  &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_KEY_4,                  &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_EM_KEY_1,               &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_EM_KEY_2,               &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_EM_KEY_3,               &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_EM_KEY_4,               &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_EMC_KEY_5,              &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_EMC_KEY_6,              &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_EMC_KEY_7,              &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_EMC_KEY_8,              &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_DC_KEY_WHITE,           &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_MM_KETTLE,              &level.score[SC_EMERALD],       TEXT_COLLECTING         },
-  { EL_DF_CELL,                        &level.score[SC_EMERALD],       TEXT_COLLECTING         },
-  { EL_MM_KEY,                 &level.score[SC_KEY],           TEXT_COLLECTING         },
-  { EL_MM_LIGHTBALL,           &level.score[SC_ELEM_BONUS],    TEXT_COLLECTING         },
-  { EL_MM_PACMAN,              &level.score[SC_PACMAN],        TEXT_SMASHING           },
-  { EL_MM_PACMAN_RIGHT,                &level.score[SC_PACMAN],        TEXT_SMASHING           },
-  { EL_MM_PACMAN_UP,           &level.score[SC_PACMAN],        TEXT_SMASHING           },
-  { EL_MM_PACMAN_LEFT,         &level.score[SC_PACMAN],        TEXT_SMASHING           },
-  { EL_MM_PACMAN_DOWN,         &level.score[SC_PACMAN],        TEXT_SMASHING           },
-  { EL_AMOEBA_WET,             &level.amoeba_speed,            TEXT_AMOEBA_SPEED       },
-  { EL_AMOEBA_DRY,             &level.amoeba_speed,            TEXT_AMOEBA_SPEED       },
-  { EL_AMOEBA_FULL,            &level.amoeba_speed,            TEXT_AMOEBA_SPEED       },
-  { EL_BD_AMOEBA,              &level.amoeba_speed,            TEXT_AMOEBA_SPEED       },
-  { EL_EMC_DRIPPER,            &level.amoeba_speed,            TEXT_AMOEBA_SPEED       },
-  { EL_MAGIC_WALL,             &level.time_magic_wall,         TEXT_DURATION           },
-  { EL_BD_MAGIC_WALL,          &level.time_magic_wall,         TEXT_DURATION           },
-  { EL_DC_MAGIC_WALL,          &level.time_magic_wall,         TEXT_DURATION           },
-  { EL_ROBOT_WHEEL,            &level.time_wheel,              TEXT_DURATION           },
-  { EL_TIMEGATE_SWITCH,                &level.time_timegate,           TEXT_DURATION           },
-  { EL_DC_TIMEGATE_SWITCH,     &level.time_timegate,           TEXT_DURATION           },
-  { EL_LIGHT_SWITCH,           &level.time_light,              TEXT_DURATION           },
-  { EL_LIGHT_SWITCH_ACTIVE,    &level.time_light,              TEXT_DURATION           },
-  { EL_SHIELD_NORMAL,          &level.shield_normal_time,      TEXT_DURATION           },
-  { EL_SHIELD_DEADLY,          &level.shield_deadly_time,      TEXT_DURATION           },
-  { EL_EXTRA_TIME,             &level.extra_time,              TEXT_TIME_BONUS         },
-  { EL_TIME_ORB_FULL,          &level.time_orb_time,           TEXT_TIME_BONUS         },
-  { EL_GAME_OF_LIFE,           &level.game_of_life[0],         TEXT_GAME_OF_LIFE_1     },
-  { EL_GAME_OF_LIFE,           &level.game_of_life[1],         TEXT_GAME_OF_LIFE_2     },
-  { EL_GAME_OF_LIFE,           &level.game_of_life[2],         TEXT_GAME_OF_LIFE_3     },
-  { EL_GAME_OF_LIFE,           &level.game_of_life[3],         TEXT_GAME_OF_LIFE_4     },
-  { EL_BIOMAZE,                        &level.biomaze[0],              TEXT_GAME_OF_LIFE_1     },
-  { EL_BIOMAZE,                        &level.biomaze[1],              TEXT_GAME_OF_LIFE_2     },
-  { EL_BIOMAZE,                        &level.biomaze[2],              TEXT_GAME_OF_LIFE_3     },
-  { EL_BIOMAZE,                        &level.biomaze[3],              TEXT_GAME_OF_LIFE_4     },
-  { EL_EMC_ANDROID,            &level.android_move_time,       TEXT_MOVE_SPEED         },
-  { EL_EMC_ANDROID,            &level.android_clone_time,      TEXT_CLONE_SPEED        },
-  { EL_EMC_MAGIC_BALL,         &level.ball_time,               TEXT_BALL_DELAY         },
-  { EL_EMC_LENSES,             &level.lenses_score,            TEXT_COLLECTING         },
-  { EL_EMC_MAGNIFIER,          &level.magnify_score,           TEXT_COLLECTING         },
-  { EL_SPRING,                 &level.slurp_score,             TEXT_SLURPING           },
-  { EL_SPRING_LEFT,            &level.slurp_score,             TEXT_SLURPING           },
-  { EL_SPRING_RIGHT,           &level.slurp_score,             TEXT_SLURPING           },
-  { EL_EMC_LENSES,             &level.lenses_time,             TEXT_DURATION           },
-  { EL_EMC_MAGNIFIER,          &level.magnify_time,            TEXT_DURATION           },
-  { EL_MM_FUSE_ACTIVE,         &level.mm_time_fuse,            TEXT_DELAY_OFF          },
-  { EL_MM_BOMB,                        &level.mm_time_bomb,            TEXT_DELAY_EXPLODING    },
-  { EL_MM_GRAY_BALL,           &level.mm_time_ball,            TEXT_DELAY_CHANGING     },
-  { EL_MM_STEEL_BLOCK,         &level.mm_time_block,           TEXT_DELAY_MOVING       },
-  { EL_MM_WOODEN_BLOCK,                &level.mm_time_block,           TEXT_DELAY_MOVING       },
-
-  { -1,                                NULL,                           NULL                    }
+  { EL_EMERALD,                        &level.score[SC_EMERALD],               TEXT_COLLECTING         },
+  { EL_BD_DIAMOND,             &level.score[SC_EMERALD],               TEXT_COLLECTING         },
+  { EL_BD_DIAMOND,             &level.score[SC_DIAMOND_EXTRA],         TEXT_COLLECTING_EXTRA   },
+  { EL_EMERALD_YELLOW,         &level.score[SC_EMERALD],               TEXT_COLLECTING         },
+  { EL_EMERALD_RED,            &level.score[SC_EMERALD],               TEXT_COLLECTING         },
+  { EL_EMERALD_PURPLE,         &level.score[SC_EMERALD],               TEXT_COLLECTING         },
+  { EL_SP_INFOTRON,            &level.score[SC_EMERALD],               TEXT_COLLECTING         },
+  { EL_DIAMOND,                        &level.score[SC_DIAMOND],               TEXT_COLLECTING         },
+  { EL_CRYSTAL,                        &level.score[SC_CRYSTAL],               TEXT_COLLECTING         },
+  { EL_PEARL,                  &level.score[SC_PEARL],                 TEXT_COLLECTING         },
+  { EL_BUG,                    &level.score[SC_BUG],                   TEXT_SMASHING           },
+  { EL_BUG_RIGHT,              &level.score[SC_BUG],                   TEXT_SMASHING           },
+  { EL_BUG_UP,                 &level.score[SC_BUG],                   TEXT_SMASHING           },
+  { EL_BUG_LEFT,               &level.score[SC_BUG],                   TEXT_SMASHING           },
+  { EL_BUG_DOWN,               &level.score[SC_BUG],                   TEXT_SMASHING           },
+  { EL_BD_BUTTERFLY,           &level.score[SC_BUG],                   TEXT_SMASHING           },
+  { EL_BD_BUTTERFLY_RIGHT,     &level.score[SC_BUG],                   TEXT_SMASHING           },
+  { EL_BD_BUTTERFLY_UP,                &level.score[SC_BUG],                   TEXT_SMASHING           },
+  { EL_BD_BUTTERFLY_LEFT,      &level.score[SC_BUG],                   TEXT_SMASHING           },
+  { EL_BD_BUTTERFLY_DOWN,      &level.score[SC_BUG],                   TEXT_SMASHING           },
+  { EL_SP_ELECTRON,            &level.score[SC_BUG],                   TEXT_SMASHING           },
+  { EL_SPACESHIP,              &level.score[SC_SPACESHIP],             TEXT_SMASHING           },
+  { EL_SPACESHIP_RIGHT,                &level.score[SC_SPACESHIP],             TEXT_SMASHING           },
+  { EL_SPACESHIP_UP,           &level.score[SC_SPACESHIP],             TEXT_SMASHING           },
+  { EL_SPACESHIP_LEFT,         &level.score[SC_SPACESHIP],             TEXT_SMASHING           },
+  { EL_SPACESHIP_DOWN,         &level.score[SC_SPACESHIP],             TEXT_SMASHING           },
+  { EL_BD_FIREFLY,             &level.score[SC_SPACESHIP],             TEXT_SMASHING           },
+  { EL_BD_FIREFLY_RIGHT,       &level.score[SC_SPACESHIP],             TEXT_SMASHING           },
+  { EL_BD_FIREFLY_UP,          &level.score[SC_SPACESHIP],             TEXT_SMASHING           },
+  { EL_BD_FIREFLY_LEFT,                &level.score[SC_SPACESHIP],             TEXT_SMASHING           },
+  { EL_BD_FIREFLY_DOWN,                &level.score[SC_SPACESHIP],             TEXT_SMASHING           },
+  { EL_SP_SNIKSNAK,            &level.score[SC_SPACESHIP],             TEXT_SMASHING           },
+  { EL_YAMYAM,                 &level.score[SC_YAMYAM],                TEXT_SMASHING           },
+  { EL_YAMYAM_LEFT,            &level.score[SC_YAMYAM],                TEXT_SMASHING           },
+  { EL_YAMYAM_RIGHT,           &level.score[SC_YAMYAM],                TEXT_SMASHING           },
+  { EL_YAMYAM_UP,              &level.score[SC_YAMYAM],                TEXT_SMASHING           },
+  { EL_YAMYAM_DOWN,            &level.score[SC_YAMYAM],                TEXT_SMASHING           },
+  { EL_DARK_YAMYAM,            &level.score[SC_YAMYAM],                TEXT_SMASHING           },
+  { EL_ROBOT,                  &level.score[SC_ROBOT],                 TEXT_SMASHING           },
+  { EL_PACMAN,                 &level.score[SC_PACMAN],                TEXT_SMASHING           },
+  { EL_PACMAN_RIGHT,           &level.score[SC_PACMAN],                TEXT_SMASHING           },
+  { EL_PACMAN_UP,              &level.score[SC_PACMAN],                TEXT_SMASHING           },
+  { EL_PACMAN_LEFT,            &level.score[SC_PACMAN],                TEXT_SMASHING           },
+  { EL_PACMAN_DOWN,            &level.score[SC_PACMAN],                TEXT_SMASHING           },
+  { EL_NUT,                    &level.score[SC_NUT],                   TEXT_CRACKING           },
+  { EL_DYNAMITE,               &level.score[SC_DYNAMITE],              TEXT_COLLECTING         },
+  { EL_EM_DYNAMITE,            &level.score[SC_DYNAMITE],              TEXT_COLLECTING         },
+  { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],             TEXT_COLLECTING         },
+  { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],              TEXT_COLLECTING         },
+  { EL_DYNABOMB_INCREASE_POWER,        &level.score[SC_DYNAMITE],              TEXT_COLLECTING         },
+  { EL_SHIELD_NORMAL,          &level.score[SC_SHIELD],                TEXT_COLLECTING         },
+  { EL_SHIELD_DEADLY,          &level.score[SC_SHIELD],                TEXT_COLLECTING         },
+  { EL_EXTRA_TIME,             &level.extra_time_score,                TEXT_COLLECTING         },
+  { EL_KEY_1,                  &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_KEY_2,                  &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_KEY_3,                  &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_KEY_4,                  &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_EM_KEY_1,               &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_EM_KEY_2,               &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_EM_KEY_3,               &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_EM_KEY_4,               &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_EMC_KEY_5,              &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_EMC_KEY_6,              &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_EMC_KEY_7,              &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_EMC_KEY_8,              &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_DC_KEY_WHITE,           &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_MM_KETTLE,              &level.score[SC_EMERALD],               TEXT_COLLECTING         },
+  { EL_DF_CELL,                        &level.score[SC_EMERALD],               TEXT_COLLECTING         },
+  { EL_MM_KEY,                 &level.score[SC_KEY],                   TEXT_COLLECTING         },
+  { EL_MM_LIGHTBALL,           &level.score[SC_ELEM_BONUS],            TEXT_COLLECTING         },
+  { EL_MM_PACMAN,              &level.score[SC_PACMAN],                TEXT_SMASHING           },
+  { EL_MM_PACMAN_RIGHT,                &level.score[SC_PACMAN],                TEXT_SMASHING           },
+  { EL_MM_PACMAN_UP,           &level.score[SC_PACMAN],                TEXT_SMASHING           },
+  { EL_MM_PACMAN_LEFT,         &level.score[SC_PACMAN],                TEXT_SMASHING           },
+  { EL_MM_PACMAN_DOWN,         &level.score[SC_PACMAN],                TEXT_SMASHING           },
+  { EL_AMOEBA_WET,             &level.amoeba_speed,                    TEXT_AMOEBA_SPEED       },
+  { EL_AMOEBA_DRY,             &level.amoeba_speed,                    TEXT_AMOEBA_SPEED       },
+  { EL_AMOEBA_FULL,            &level.amoeba_speed,                    TEXT_AMOEBA_SPEED       },
+  { EL_BD_AMOEBA,              &level.amoeba_speed,                    TEXT_AMOEBA_SPEED       },
+  { EL_EMC_DRIPPER,            &level.amoeba_speed,                    TEXT_AMOEBA_SPEED       },
+  { EL_BD_AMOEBA,              &level.bd_amoeba_threshold_too_big,     TEXT_AMOEBA_THRESHOED   },
+  { EL_BD_AMOEBA,              &level.bd_amoeba_slow_growth_time,      TEXT_AMOEBA_SLOW_TIME   },
+  { EL_BD_AMOEBA,              &level.bd_amoeba_slow_growth_rate,      TEXT_AMOEBA_SLOW_RATE,
+                               0, 100                                                          },
+  { EL_BD_AMOEBA,              &level.bd_amoeba_fast_growth_rate,      TEXT_AMOEBA_FAST_RATE,
+                               0, 100                                                          },
+  { EL_BD_AMOEBA_2,            &level.bd_amoeba_2_threshold_too_big,   TEXT_AMOEBA_THRESHOED   },
+  { EL_BD_AMOEBA_2,            &level.bd_amoeba_2_slow_growth_time,    TEXT_AMOEBA_SLOW_TIME   },
+  { EL_BD_AMOEBA_2,            &level.bd_amoeba_2_slow_growth_rate,    TEXT_AMOEBA_SLOW_RATE,
+                               0, 100                                                          },
+  { EL_BD_AMOEBA_2,            &level.bd_amoeba_2_fast_growth_rate,    TEXT_AMOEBA_FAST_RATE,
+                               0, 100                                                          },
+  { EL_MAGIC_WALL,             &level.time_magic_wall,                 TEXT_DURATION           },
+  { EL_BD_MAGIC_WALL,          &level.time_magic_wall,                 TEXT_DURATION           },
+  { EL_DC_MAGIC_WALL,          &level.time_magic_wall,                 TEXT_DURATION           },
+  { EL_ROBOT_WHEEL,            &level.time_wheel,                      TEXT_DURATION           },
+  { EL_TIMEGATE_SWITCH,                &level.time_timegate,                   TEXT_DURATION           },
+  { EL_DC_TIMEGATE_SWITCH,     &level.time_timegate,                   TEXT_DURATION           },
+  { EL_LIGHT_SWITCH,           &level.time_light,                      TEXT_DURATION           },
+  { EL_LIGHT_SWITCH_ACTIVE,    &level.time_light,                      TEXT_DURATION           },
+  { EL_SHIELD_NORMAL,          &level.shield_normal_time,              TEXT_DURATION           },
+  { EL_SHIELD_DEADLY,          &level.shield_deadly_time,              TEXT_DURATION           },
+  { EL_BD_CLOCK,               &level.bd_clock_extra_time,             TEXT_TIME_BONUS,
+                               -100, 100                                                       },
+  { EL_BD_VOODOO_DOLL,         &level.bd_voodoo_penalty_time,          TEXT_TIME_PENALTY,
+                               0, 100                                                          },
+  { EL_BD_SLIME,               &level.bd_slime_permeability_rate,      TEXT_PERMEABILITY_RATE,
+                               0, 100                                                          },
+  { EL_BD_SLIME,               &level.bd_slime_permeability_bits_c64,  TEXT_PERMEABILITY_BITS,
+                               0, 255                                                          },
+  { EL_BD_SLIME,               &level.bd_slime_random_seed_c64,        TEXT_RANDOM_SEED,
+                               -1, 65535                                                       },
+  { EL_BD_ACID,                        &level.bd_acid_spread_rate,             TEXT_ACID_SPREAD_RATE,
+                               0, 100                                                          },
+  { EL_BD_BITER,               &level.bd_biter_move_delay,             TEXT_BITER_MOVE_DELAY,
+                               0, 3                                                            },
+  { EL_BD_BITER_RIGHT,         &level.bd_biter_move_delay,             TEXT_BITER_MOVE_DELAY,
+                               0, 3                                                            },
+  { EL_BD_BITER_UP,            &level.bd_biter_move_delay,             TEXT_BITER_MOVE_DELAY,
+                               0, 3                                                            },
+  { EL_BD_BITER_LEFT,          &level.bd_biter_move_delay,             TEXT_BITER_MOVE_DELAY,
+                               0, 3                                                            },
+  { EL_BD_BITER_DOWN,          &level.bd_biter_move_delay,             TEXT_BITER_MOVE_DELAY,
+                               0, 3                                                            },
+  { EL_BD_REPLICATOR,          &level.bd_replicator_create_delay,      TEXT_REPLICATION_DELAY,
+                               0, 100                                                          },
+  { EL_BD_PNEUMATIC_HAMMER,    &level.bd_hammer_walls_break_delay,     TEXT_HAMMER_BREAK_DELAY,
+                               1, 100                                                          },
+  { EL_BD_PNEUMATIC_HAMMER,    &level.bd_hammer_walls_reappear_delay,  TEXT_HAMMER_REAPPEAR_DELAY,
+                               1, 200                                                          },
+  { EL_BD_POT,                 &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
+                               0, 50                                                           },
+  { EL_BD_SKELETON,            &level.bd_num_skeletons_needed_for_pot, TEXT_SKELETONS_NEEDED,
+                               0, 50                                                           },
+  { EL_BD_SKELETON,            &level.bd_skeleton_worth_num_diamonds,  TEXT_SKELETONS_WORTH,
+                               0, 10                                                           },
+  { EL_EXTRA_TIME,             &level.extra_time,                      TEXT_TIME_BONUS         },
+  { EL_TIME_ORB_FULL,          &level.time_orb_time,                   TEXT_TIME_BONUS         },
+  { EL_GAME_OF_LIFE,           &level.game_of_life[0],                 TEXT_GAME_OF_LIFE_1,0,8 },
+  { EL_GAME_OF_LIFE,           &level.game_of_life[1],                 TEXT_GAME_OF_LIFE_2,0,8 },
+  { EL_GAME_OF_LIFE,           &level.game_of_life[2],                 TEXT_GAME_OF_LIFE_3,0,8 },
+  { EL_GAME_OF_LIFE,           &level.game_of_life[3],                 TEXT_GAME_OF_LIFE_4,0,8 },
+  { EL_BIOMAZE,                        &level.biomaze[0],                      TEXT_GAME_OF_LIFE_1,0,8 },
+  { EL_BIOMAZE,                        &level.biomaze[1],                      TEXT_GAME_OF_LIFE_2,0,8 },
+  { EL_BIOMAZE,                        &level.biomaze[2],                      TEXT_GAME_OF_LIFE_3,0,8 },
+  { EL_BIOMAZE,                        &level.biomaze[3],                      TEXT_GAME_OF_LIFE_4,0,8 },
+  { EL_EMC_ANDROID,            &level.android_move_time,               TEXT_MOVE_SPEED         },
+  { EL_EMC_ANDROID,            &level.android_clone_time,              TEXT_CLONE_SPEED        },
+  { EL_EMC_MAGIC_BALL,         &level.ball_time,                       TEXT_BALL_DELAY         },
+  { EL_EMC_LENSES,             &level.lenses_score,                    TEXT_COLLECTING         },
+  { EL_EMC_MAGNIFIER,          &level.magnify_score,                   TEXT_COLLECTING         },
+  { EL_SPRING,                 &level.slurp_score,                     TEXT_SLURPING           },
+  { EL_SPRING_LEFT,            &level.slurp_score,                     TEXT_SLURPING           },
+  { EL_SPRING_RIGHT,           &level.slurp_score,                     TEXT_SLURPING           },
+  { EL_EMC_LENSES,             &level.lenses_time,                     TEXT_DURATION           },
+  { EL_EMC_MAGNIFIER,          &level.magnify_time,                    TEXT_DURATION           },
+  { EL_MM_FUSE_ACTIVE,         &level.mm_time_fuse,                    TEXT_DELAY_OFF          },
+  { EL_MM_BOMB,                        &level.mm_time_bomb,                    TEXT_DELAY_EXPLODING    },
+  { EL_MM_GRAY_BALL,           &level.mm_time_ball,                    TEXT_DELAY_CHANGING     },
+  { EL_MM_STEEL_BLOCK,         &level.mm_time_block,                   TEXT_DELAY_MOVING       },
+  { EL_MM_WOODEN_BLOCK,                &level.mm_time_block,                   TEXT_DELAY_MOVING       },
+
+  { -1,                                NULL,                                   NULL                    }
 };
 
 static boolean checkPropertiesConfig(int element)
@@ -10765,6 +11504,10 @@ static boolean checkPropertiesConfig(int element)
   if (element == EL_EMPTY_SPACE && level.game_engine_type != GAME_ENGINE_TYPE_RND)
     return FALSE;
 
+  // special case: BD style rock customization only available in BD game engine
+  if (element == EL_BD_ROCK && level.game_engine_type != GAME_ENGINE_TYPE_BD)
+    return FALSE;
+
   if (IS_GEM(element) ||
       IS_CUSTOM_ELEMENT(element) ||
       IS_GROUP_ELEMENT(element) ||
@@ -10776,16 +11519,30 @@ static boolean checkPropertiesConfig(int element)
       IS_DF_LASER(element) ||
       IS_PLAYER_ELEMENT(element) ||
       IS_BD_PLAYER_ELEMENT(element) ||
+      IS_BD_EXPANDABLE_WALL(properties_element) ||
+      IS_BD_EXPANDABLE_STEELWALL(properties_element) ||
+      IS_BD_CONVEYOR_BELT(properties_element) ||
+      IS_BD_CONVEYOR_BELT_SWITCH(properties_element) ||
       IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
       HAS_EDITOR_CONTENT(element) ||
       CAN_GROW(element) ||
       COULD_MOVE_INTO_ACID(element) ||
-      MAYBE_DONT_COLLIDE_WITH(element))
+      MAYBE_DONT_COLLIDE_WITH(element) ||
+      element == EL_BD_SAND ||
+      element == EL_BD_ROCK ||
+      element == EL_BD_MEGA_ROCK ||
+      element == EL_BD_SWEET ||
+      element == EL_BD_VOODOO_DOLL ||
+      element == EL_BD_WATER)
+  {
     return TRUE;
+  }
   else
+  {
     for (i = 0; elements_with_counter[i].element != -1; i++)
       if (elements_with_counter[i].element == element)
        return TRUE;
+  }
 
   return FALSE;
 }
@@ -10860,8 +11617,7 @@ static void DrawPropertiesConfig(void)
     int xpos = ED_ELEMENT_SETTINGS_X(0);
     int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
 
-    PrintInfoText("No configuration options available.",
-                 FONT_TEXT_1, xpos, ypos);
+    PrintInfoText("No configuration options available.", FONT_TEXT_1, xpos, ypos);
 
     return;
   }
@@ -10869,41 +11625,85 @@ static void DrawPropertiesConfig(void)
   // check if there are elements where a value can be chosen for
   for (i = 0; elements_with_counter[i].element != -1; i++)
   {
-    if (elements_with_counter[i].element == properties_element)
-    {
-      int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
-
-      counterbutton_info[counter_id].y =
-       ED_ELEMENT_SETTINGS_YPOS(
-               (HAS_EDITOR_CONTENT(properties_element)      ? 1 : 0) +
-               (CAN_GROW(properties_element)                ? 1 : 0) +
-               (COULD_MOVE_INTO_ACID(properties_element)    ? 1 : 0) +
-               (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
-               (properties_element == EL_EMC_MAGIC_BALL     ? 2 : 0) +
-               num_element_counters);
-
-      counterbutton_info[counter_id].value = elements_with_counter[i].value;
-      counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
-
-      if (properties_element == EL_GAME_OF_LIFE ||
-         properties_element == EL_BIOMAZE)
-      {
-       counterbutton_info[counter_id].min_value = 0;   // min neighbours
-       counterbutton_info[counter_id].max_value = 8;   // max neighbours
-      }
-      else
-      {
-       // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
-       counterbutton_info[counter_id].min_value = MIN_SCORE;
-       counterbutton_info[counter_id].max_value = MAX_SCORE;
-      }
+    if (elements_with_counter[i].element != properties_element)
+      continue;
 
-      MapCounterButtons(counter_id);
+    // special case: score for extra diamonds only available in BD game engine
+    if (elements_with_counter[i].element == EL_BD_DIAMOND &&
+       elements_with_counter[i].value == &level.score[SC_DIAMOND_EXTRA] &&
+       level.game_engine_type != GAME_ENGINE_TYPE_BD)
+      continue;
 
-      num_element_counters++;
-      if (num_element_counters >= max_num_element_counters)
-       break;
-    }
+    // special case: some amoeba counters only available in BD game engine
+    if (elements_with_counter[i].element == EL_BD_AMOEBA &&
+       elements_with_counter[i].value != &level.amoeba_speed &&
+       level.game_engine_type != GAME_ENGINE_TYPE_BD)
+      continue;
+
+    // special case: some amoeba counters only available in R'n'D game engine
+    if (elements_with_counter[i].element == EL_BD_AMOEBA &&
+       elements_with_counter[i].value == &level.amoeba_speed &&
+       level.game_engine_type == GAME_ENGINE_TYPE_BD)
+      continue;
+
+    int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
+
+    counterbutton_info[counter_id].y =
+      ED_ELEMENT_SETTINGS_YPOS((HAS_EDITOR_CONTENT(properties_element)      ? 1 : 0) +
+                              (CAN_GROW(properties_element)                ? 1 : 0) +
+                              (COULD_MOVE_INTO_ACID(properties_element)    ? 1 : 0) +
+                              (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
+                              (properties_element == EL_BD_VOODOO_DOLL     ? 4 : 0) +
+                              (properties_element == EL_BD_SLIME           ? 1 : 0) +
+                              (properties_element == EL_BD_ACID            ? 1 : 0) +
+                              (properties_element == EL_BD_REPLICATOR      ? 1 : 0) +
+                              (properties_element == EL_EMC_MAGIC_BALL     ? 2 : 0) +
+                              num_element_counters);
+
+    // special case: set magic wall counter for BD game engine separately
+    if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
+      counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(1);
+
+    // special case: set amoeba counters for BD game engine separately
+    if ((properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD) ||
+       (properties_element == EL_BD_AMOEBA_2))
+      counterbutton_info[counter_id].y = ED_ELEMENT_SETTINGS_YPOS(3 + num_element_counters);
+
+    // special case: set position for delay counter for reappearing hammered walls
+    if (properties_element == EL_BD_PNEUMATIC_HAMMER && num_element_counters > 0)
+      counterbutton_info[counter_id].y += 1;
+
+    counterbutton_info[counter_id].value      = elements_with_counter[i].value;
+    counterbutton_info[counter_id].text_right = elements_with_counter[i].text;
+    counterbutton_info[counter_id].min_value  = elements_with_counter[i].min_value;
+    counterbutton_info[counter_id].max_value  = elements_with_counter[i].max_value;
+
+    // default: counter values between 0 and 999
+    if (counterbutton_info[counter_id].max_value == 0)
+      counterbutton_info[counter_id].max_value = 999;
+
+    MapCounterButtons(counter_id);
+
+    num_element_counters++;
+    if (num_element_counters >= max_num_element_counters)
+      break;
+  }
+
+  if (properties_element == EL_BD_MAGIC_WALL && level.game_engine_type == GAME_ENGINE_TYPE_BD)
+  {
+    // draw stickybutton gadget
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
+
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_WAIT_HATCHING);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
+
+    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_DIAMOND_TO);
+    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_ROCK_TO);
+    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_MEGA_ROCK_TO);
+    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NUT_TO);
+    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_NITRO_PACK_TO);
+    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_DIAMOND_TO);
+    MapDrawingArea(ED_DRAWING_ID_BD_MAGIC_WALL_FLYING_ROCK_TO);
   }
 
   if (HAS_EDITOR_CONTENT(properties_element))
@@ -10911,8 +11711,40 @@ static void DrawPropertiesConfig(void)
     // draw stickybutton gadget
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
 
-    if (IS_AMOEBOID(properties_element))
+    if (properties_element == EL_BD_AMOEBA && level.game_engine_type == GAME_ENGINE_TYPE_BD)
+    {
+      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
+      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
+
+      MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_TOO_BIG);
+      MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_CONTENT_ENCLOSED);
+    }
+    else if (properties_element == EL_BD_AMOEBA_2)
+    {
+      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_WAIT_FOR_HATCHING);
+      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_START_IMMEDIATELY);
+      MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_AMOEBA_2_EXPLODE_BY_AMOEBA);
+
+      MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_TOO_BIG);
+      MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_ENCLOSED);
+      MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_EXPLODING);
+      MapDrawingArea(ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE);
+    }
+    else if (IS_AMOEBOID(properties_element))
       MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
+    else if (properties_element == EL_BD_ACID)
+    {
+      MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
+      MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
+    }
+    else if (IS_BD_BITER(properties_element))
+    {
+      MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
+    }
+    else if (properties_element == EL_BD_BLADDER)
+    {
+      MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
+    }
     else if (properties_element == EL_YAMYAM ||
             properties_element == EL_YAMYAM_LEFT ||
             properties_element == EL_YAMYAM_RIGHT ||
@@ -11013,17 +11845,115 @@ static void DrawPropertiesConfig(void)
   }
 
   if (IS_BD_PLAYER_ELEMENT(properties_element))
+  {
+    counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
+      ED_ELEMENT_SETTINGS_YPOS(2);
+    counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
+      ED_ELEMENT_SETTINGS_YPOS(3);
+    checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
+      ED_ELEMENT_SETTINGS_YPOS(4);
+
+    // draw checkbutton gadgets
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_DIAGONAL_MOVEMENTS);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_TOPMOST_PLAYER_ACTIVE);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
 
-  // special case: slippery walls option for gems only available in R'n'D game engine
-  if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
+    // draw counter gadgets
+    MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
+    MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
+
+    // draw drawing area gadgets
+    MapDrawingArea(ED_DRAWING_ID_BD_SNAP_ELEMENT);
+  }
+
+  if (properties_element == EL_BD_SAND)
   {
-    checkbutton_info[ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS].y =
-      ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_BD_DIAMOND ? 2 : 1);
+    MapDrawingArea(ED_DRAWING_ID_BD_SAND_LOOKS_LIKE);
+  }
 
-    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
+  if (properties_element == EL_BD_ROCK && level.game_engine_type == GAME_ENGINE_TYPE_BD)
+  {
+    counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB].y =
+      ED_ELEMENT_SETTINGS_YPOS(0);
+    counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
+      ED_ELEMENT_SETTINGS_YPOS(1);
+
+    MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB);
+    MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
+  }
+
+  if (properties_element == EL_BD_MEGA_ROCK ||
+      properties_element == EL_BD_SWEET)
+  {
+    counterbutton_info[ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET].y =
+      ED_ELEMENT_SETTINGS_YPOS(0);
+    checkbutton_info[ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET].y =
+      ED_ELEMENT_SETTINGS_YPOS(1);
+
+    MapCounterButtons(ED_COUNTER_ID_BD_PUSHING_PROB_WITH_SWEET);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_PUSH_MEGA_ROCK_WITH_SWEET);
   }
 
+  if (properties_element == EL_BD_VOODOO_DOLL)
+  {
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_COLLECTS_DIAMONDS);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_HURT_KILLS_PLAYER);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION);
+  }
+
+  if (properties_element == EL_BD_SLIME)
+  {
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE);
+
+    MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_1);
+    MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_1);
+    MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_2);
+    MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_2);
+    MapDrawingArea(ED_DRAWING_ID_BD_SLIME_EATS_ELEMENT_3);
+    MapDrawingArea(ED_DRAWING_ID_BD_SLIME_CONVERTS_TO_ELEMENT_3);
+  }
+
+  if (IS_BD_EXPANDABLE_WALL(properties_element) ||
+      IS_BD_EXPANDABLE_STEELWALL(properties_element))
+  {
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
+
+    if (IS_BD_EXPANDABLE_WALL(properties_element))
+      MapDrawingArea(ED_DRAWING_ID_BD_EXPANDING_WALL_LOOKS_LIKE);
+  }
+
+  if (properties_element == EL_BD_REPLICATOR)
+  {
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_REPLICATORS_ACTIVE);
+  }
+
+  if (IS_BD_CONVEYOR_BELT(properties_element) ||
+      IS_BD_CONVEYOR_BELT_SWITCH(properties_element))
+  {
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_ACTIVE);
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CONVEYOR_BELTS_CHANGED);
+  }
+
+  if (properties_element == EL_BD_WATER)
+  {
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_WATER_CANNOT_FLOW_DOWN);
+  }
+
+  if (properties_element == EL_BD_PNEUMATIC_HAMMER)
+  {
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_HAMMER_WALLS_REAPPEAR);
+  }
+
+  if (properties_element == EL_BD_NUT)
+  {
+    MapDrawingArea(ED_DRAWING_ID_BD_NUT_CONTENT);
+  }
+
+  // special case: slippery walls option for gems only available in R'n'D game engine
+  if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
+    MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
+
   if (properties_element == EL_EM_DYNAMITE)
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
 
@@ -11058,7 +11988,7 @@ static void DrawPropertiesConfig(void)
       properties_element == EL_BIOMAZE)
     MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
 
-  if (CAN_GROW(properties_element))
+  if (CAN_GROW(properties_element) && level.game_engine_type != GAME_ENGINE_TYPE_BD)
   {
     checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
       ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
@@ -11302,11 +12232,10 @@ static void DrawPropertiesChange(void)
 
 static void DrawEditorElementAnimation(int x, int y)
 {
-  int graphic = el2img(properties_element);
-  int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
-              custom_element.ce_value_fixed_initial :
-              ANIM_MODE(graphic) == ANIM_CE_SCORE ?
-              custom_element.collect_score_initial : FrameCounter);
+  int graphic;
+  int frame;
+
+  getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
 
   DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
 }