*/
/* values for the control window */
-#define ED_CTRL_NO_BUTTONS_GFX_XPOS 6
-#define ED_CTRL_NO_BUTTONS_GFX_YPOS 286
-#define ED_CTRL1_BUTTONS_GFX_YPOS 236
-#define ED_CTRL2_BUTTONS_GFX_YPOS 236
-#define ED_CTRL3_BUTTONS_GFX_YPOS 324
-#define ED_CTRL4_BUTTONS_GFX_XPOS 44
-#define ED_CTRL4_BUTTONS_GFX_YPOS 214
-#define ED_CTRL1_BUTTONS_ALT_GFX_YPOS 142
-#define ED_CTRL3_BUTTONS_ALT_GFX_YPOS 302
-#define ED_CTRL5_BUTTONS_GFX_XPOS 5
-#define ED_CTRL5_BUTTONS_GFX_YPOS 110
-
-#define ED_CTRL1_BUTTON_XSIZE 22
-#define ED_CTRL1_BUTTON_YSIZE 22
-#define ED_CTRL1_BUTTONS_XPOS 6
-#define ED_CTRL1_BUTTONS_YPOS 6
-#define ED_CTRL2_BUTTON_XSIZE 30
-#define ED_CTRL2_BUTTON_YSIZE 20
-#define ED_CTRL2_BUTTONS_XPOS 5
-#define ED_CTRL2_BUTTONS_YPOS 99
-#define ED_CTRL3_BUTTON_XSIZE 22
-#define ED_CTRL3_BUTTON_YSIZE 22
-#define ED_CTRL3_BUTTONS_XPOS 6
-#define ED_CTRL3_BUTTONS_YPOS 6
-#define ED_CTRL4_BUTTON_XSIZE 22
-#define ED_CTRL4_BUTTON_YSIZE 22
-#define ED_CTRL4_BUTTONS_XPOS 6
-#define ED_CTRL4_BUTTONS_YPOS 6
-#define ED_CTRL5_BUTTON_XSIZE 90
-#define ED_CTRL5_BUTTON_YSIZE 20
-#define ED_CTRL5_BUTTONS_XPOS 5
-#define ED_CTRL5_BUTTONS_YPOS 230
-
#define ED_CTRL1_BUTTONS_HORIZ 4
#define ED_CTRL1_BUTTONS_VERT 4
#define ED_CTRL2_BUTTONS_HORIZ 3
#define ED_BORDER_SIZE 3
#define ED_BORDER_TEXT_XSIZE 5
#define ED_BORDER_AREA_YSIZE 1
+#define ED_ELEMENT_BORDER 8
+#define ED_ELEMENT_BORDER_INPUT 4
#define ED_GADGET_DISTANCE 2
#define ED_GADGET_TEXT_DISTANCE (2 * ED_GADGET_DISTANCE)
static struct
{
+ int graphic;
+ int gadget_id;
+ struct XY *pos;
+ int gadget_type;
+ char *infotext;
char shortcut;
- char *text;
-} control_info[ED_NUM_CTRL_BUTTONS] =
+} controlbutton_info[ED_NUM_CTRL_BUTTONS] =
{
/* note: some additional characters are already reserved for "cheat mode"
shortcuts (":XYZ" style) -- for details, see "events.c" */
- { 's', "draw single items" },
- { 'd', "draw connected items" },
- { 'l', "draw lines" },
- { 'a', "draw arcs" },
- { 'r', "draw outline rectangles" },
- { 'R', "draw filled rectangles" },
- { '\0', "wrap (rotate) level up" },
- { 't', "enter text elements" },
- { 'f', "flood fill" },
- { '\0', "wrap (rotate) level left" },
- { 'z', "zoom level tile size" },
- { '\0', "wrap (rotate) level right" },
- { '\0', "random element placement" },
- { 'b', "grab brush" },
- { '\0', "wrap (rotate) level down" },
- { ',', "pick drawing element" },
-
- { 'U', "undo last operation" },
- { 'I', "properties of level" },
- { 'S', "save level" },
- { 'C', "clear level" },
- { 'T', "test level" },
- { 'E', "exit level editor" },
-
- { '\0', "copy settings from other element" },
- { '\0', "copy settings to other element" },
- { '\0', "exchange element with other element" },
-
- { '\0', "copy settings from this element" },
- { '\0', "paste settings to this element" },
-
- { 'p', "properties of drawing element" },
+ /* ---------- toolbox control buttons ------------------------------------ */
+
+ {
+ IMG_EDITOR_BUTTON_GFX_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
+ &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
+ "draw single items", 's'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
+ &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
+ "draw connected items", 'd'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_DRAW_LINE, GADGET_ID_LINE,
+ &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
+ "draw lines", 'l'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_DRAW_ARC, GADGET_ID_ARC,
+ &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
+ "draw arcs", 'a'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
+ &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
+ "draw outline rectangles", 'r'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
+ &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
+ "draw filled rectangles", 'R'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_ROTATE_UP, GADGET_ID_WRAP_UP,
+ &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
+ "wrap (rotate) level up", 0
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_DRAW_TEXT, GADGET_ID_TEXT,
+ &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
+ "enter text elements", 't'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
+ &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
+ "flood fill", 'f'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
+ &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
+ "wrap (rotate) level left", 0
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_ZOOM_LEVEL, GADGET_ID_ZOOM,
+ &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
+ "zoom level tile size", 'z'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
+ &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
+ "wrap (rotate) level right", 0
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
+ &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
+ "random element placement", 0
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
+ &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
+ "grab brush", 'b'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
+ &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
+ "wrap (rotate) level down", 0
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
+ &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
+ "pick drawing element", ','
+ },
+
+ /* ---------- level control buttons -------------------------------------- */
+
+ {
+ IMG_EDITOR_BUTTON_GFX_UNDO, GADGET_ID_UNDO,
+ &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
+ "undo last operation", 'U'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_CONF, GADGET_ID_INFO,
+ &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
+ "properties of level", 'I'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_SAVE, GADGET_ID_SAVE,
+ &editor.button.save, GD_TYPE_NORMAL_BUTTON,
+ "save level", 'S'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_CLEAR, GADGET_ID_CLEAR,
+ &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
+ "clear level", 'C'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_TEST, GADGET_ID_TEST,
+ &editor.button.test, GD_TYPE_NORMAL_BUTTON,
+ "test level", 'T'
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_EXIT, GADGET_ID_EXIT,
+ &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
+ "exit level editor", 'E'
+ },
+
+ /* ---------- CE and GE control buttons ---------------------------------- */
+
+ {
+ IMG_EDITOR_BUTTON_GFX_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
+ &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
+ "copy settings from other element", 0
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
+ &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
+ "copy settings to other element", 0
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
+ &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
+ "exchange element with other element", 0
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_CE_COPY, GADGET_ID_CUSTOM_COPY,
+ &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
+ "copy settings from this element", 0
+ },
+ {
+ IMG_EDITOR_BUTTON_GFX_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
+ &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
+ "paste settings to this element", 0
+ },
+
+ /* ---------- palette control buttons ------------------------------------ */
+
+ {
+ IMG_EDITOR_BUTTON_GFX_PROPERTIES, GADGET_ID_PROPERTIES,
+ &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
+ "properties of drawing element", 'p'
+ }
};
static int random_placement_value = 10;
/* ---------- element settings: configure 1 (custom elements) ------------ */
{
- ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
MIN_SCORE, MAX_SCORE,
GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
NULL, "CE score", " "
},
{
- -1, ED_ELEMENT_SETTINGS_YPOS(6),
+ -1, ED_ELEMENT_SETTINGS_YPOS(5),
MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
NULL, "CE count", NULL
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
0, 9999,
GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
NULL, "CE value", NULL
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
0, 9999,
GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
NULL, "+random", NULL
},
{
- ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
0, 999,
GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
NULL, "push delay", NULL
},
{
- -1, ED_ELEMENT_SETTINGS_YPOS(7),
+ -1, ED_ELEMENT_SETTINGS_YPOS(6),
0, 999,
GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
NULL, "+random", NULL
},
{
- ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
0, 999,
GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
NULL, "drop delay", NULL
},
{
- -1, ED_ELEMENT_SETTINGS_YPOS(8),
+ -1, ED_ELEMENT_SETTINGS_YPOS(7),
0, 999,
GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
/* ---------- element settings: configure (group elements) --------------- */
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
/* ---------- element settings: configure 1 (custom elements) ------------ */
{
- ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
-1,
options_access_type,
NULL, NULL, "type of access to this field"
},
{
- -1, ED_ELEMENT_SETTINGS_YPOS(3),
+ -1, ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
-1,
options_access_layer,
NULL, NULL, "layer of access for this field"
},
{
- -1, ED_ELEMENT_SETTINGS_YPOS(3),
+ -1, ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
-1,
options_access_protected,
NULL, NULL, "protected access for this field"
},
{
- ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
-1,
options_access_direction,
"from", NULL, "access direction for this field"
},
{
- ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
-1,
options_walk_to_action,
/* ---------- element settings: configure (group elements) --------------- */
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
-1,
options_group_choice_mode,
NULL, NULL, "Configure custom element change pages"
},
{
- -1, ED_ELEMENT_SETTINGS_YPOS(2),
+ -1, ED_ELEMENT_SETTINGS_YPOS(14),
GADGET_ID_SAVE_AS_TEMPLATE, GADGET_ID_CUSTOM_USE_TEMPLATE,
-1, "Save",
" ", "As Template", "Save current settings as new template"
"use graphic of element:", "use existing element graphic"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
GADGET_ID_CUSTOM_USE_TEMPLATE, GADGET_ID_NONE,
&level.use_custom_template,
NULL,
"use template", "use template for custom properties"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
&custom_element_properties[EP_ACCESSIBLE],
NULL,
NULL, "player can walk to or pass this field"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
&custom_element_properties[EP_GRAVITY_REACHABLE],
NULL,
"reachable despite gravity", "player can walk/dig despite gravity"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
&custom_element.use_last_ce_value,
NULL,
"use last CE value after change", "use last CE value after change"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
&custom_element_properties[EP_WALK_TO_OBJECT],
NULL,
NULL, "player can dig/collect/push element"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
&custom_element_properties[EP_INDESTRUCTIBLE],
NULL,
/* ---------- group element content -------------------------------------- */
{
- ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(4),
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
&group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
"content:", NULL, NULL, NULL
return info_text;
}
-char *getElementDescriptionFilename(int element)
+static char *getElementDescriptionFilenameExt(char *basename)
{
- char *docs_dir = options.docs_directory;
char *elements_subdir = "elements";
+ static char *elements_subdir2 = NULL;
static char *filename = NULL;
- char basename[MAX_FILENAME_LEN];
+
+ if (elements_subdir2 == NULL)
+ elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
checked_free(filename);
- /* 1st try: look for element description file for exactly this element */
- sprintf(basename, "%s.txt", element_info[element].token_name);
- filename = getPath3(docs_dir, elements_subdir, basename);
+ /* 1st try: look for element description in current level set directory */
+ filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
if (fileExists(filename))
return filename;
free(filename);
+ /* 2nd try: look for element description in the game's base directory */
+ filename = getPath3(options.docs_directory, elements_subdir, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL;
+}
+
+char *getElementDescriptionFilename(int element)
+{
+ char basename[MAX_FILENAME_LEN];
+ char *filename;
+
+ /* 1st try: look for element description file for exactly this element */
+ sprintf(basename, "%s.txt", element_info[element].token_name);
+ filename = getElementDescriptionFilenameExt(basename);
+ if (filename != NULL)
+ return filename;
+
/* 2nd try: look for element description file for this element's class */
sprintf(basename, "%s.txt", element_info[element].class_name);
- filename = getPath3(docs_dir, elements_subdir, basename);
- if (fileExists(filename))
+ filename = getElementDescriptionFilenameExt(basename);
+ if (filename != NULL)
return filename;
return NULL;
{
if (setup.editor.el_headlines)
{
- num_editor_elements += *editor_elements_info[i].headline_list_size;
+ // required for correct padding of palette headline buttons
+ if (*editor_elements_info[i].headline_list_size > 0)
+ num_editor_elements += editor.palette.cols;
for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
{
if (found_inactive_cascade)
continue;
- num_editor_elements += *editor_elements_info[i].element_list_size;
+ // required for correct padding of palette element buttons
+ int element_list_size = *editor_elements_info[i].element_list_size;
+ int element_rows =
+ (element_list_size + editor.palette.cols - 1) / editor.palette.cols;
+ int element_buttons = editor.palette.cols * element_rows;
+
+ num_editor_elements += element_buttons;
}
}
{
if (setup.editor.el_headlines)
{
- for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
+ // required for correct padding of palette headline buttons
+ int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
+ editor.palette.cols : 0);
+
+ for (j = 0; j < headline_size; j++)
{
- int element = (*editor_elements_info[i].headline_list)[j];
+ // use empty elements for padding of palette headline buttons
+ int element = (j < *editor_elements_info[i].headline_list_size ?
+ (*editor_elements_info[i].headline_list)[j] :
+ editor_el_empty[0]);
editor_elements[pos++] = element;
if (found_inactive_cascade)
continue;
- for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
+ // required for correct padding of palette element buttons
+ int element_list_size = *editor_elements_info[i].element_list_size;
+ int element_rows =
+ (element_list_size + editor.palette.cols - 1) / editor.palette.cols;
+ int element_buttons = editor.palette.cols * element_rows;
+
+ // copy all elements from element list
+ for (j = 0; j < element_list_size; j++)
editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
+
+ // use empty elements for padding of palette element buttons
+ for (j = 0; j < element_buttons - element_list_size; j++)
+ editor_elements[pos++] = editor_el_empty[0];
}
}
(input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
Bitmap *src_bitmap;
int src_x, src_y;
- int bx = (input ? 4 : 8);
- int by = (input ? 4 : 8);
+ int bx = (input ? ED_ELEMENT_BORDER_INPUT : ED_ELEMENT_BORDER);
+ int by = (input ? ED_ELEMENT_BORDER_INPUT : ED_ELEMENT_BORDER);
int bx2 = TILEX - bx;
int by2 = TILEY - by;
int i;
static void CreateControlButtons()
{
- Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
- unsigned int event_mask;
int i;
/* create toolbox buttons */
for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
{
- int id = i;
- int width, height;
- int gd_xoffset, gd_yoffset;
- int gd_x1, gd_x2, gd_y1, gd_y2;
- int gd_x1a, gd_x2a, gd_y1a, gd_y2a;
- int button_type;
- int radio_button_nr;
- boolean checked;
-
- if (id == GADGET_ID_SINGLE_ITEMS ||
- id == GADGET_ID_CONNECTED_ITEMS ||
- id == GADGET_ID_LINE ||
- id == GADGET_ID_ARC ||
- id == GADGET_ID_TEXT ||
- id == GADGET_ID_RECTANGLE ||
- id == GADGET_ID_FILLED_BOX ||
- id == GADGET_ID_FLOOD_FILL ||
- id == GADGET_ID_GRAB_BRUSH ||
- id == GADGET_ID_PICK_ELEMENT ||
- id == GADGET_ID_CUSTOM_COPY_FROM ||
- id == GADGET_ID_CUSTOM_COPY_TO ||
- id == GADGET_ID_CUSTOM_EXCHANGE)
+ int id = controlbutton_info[i].gadget_id;
+ int type = controlbutton_info[i].gadget_type;
+ int graphic = controlbutton_info[i].graphic;
+ struct XY *pos = controlbutton_info[i].pos;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ Bitmap *gd_bitmap = gd->bitmap;
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->pressed_xoffset;
+ int gd_y2 = gd->src_y + gd->pressed_yoffset;
+ int gd_x1a = gd->src_x + gd->active_xoffset;
+ int gd_y1a = gd->src_y + gd->active_yoffset;
+ int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
+ int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
+ int width = gd->width;
+ int height = gd->height;
+ int x = pos->x;
+ int y = pos->y;
+ unsigned int event_mask;
+ int radio_button_nr = RADIO_NR_NONE;
+ boolean checked = FALSE;
+
+ if (type == GD_TYPE_RADIO_BUTTON)
{
- button_type = GD_TYPE_RADIO_BUTTON;
- radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
- checked = (id == drawing_function ? TRUE : FALSE);
event_mask = GD_EVENT_PRESSED;
+ radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
+
+ if (id == drawing_function)
+ checked = TRUE;
}
else
{
- button_type = GD_TYPE_NORMAL_BUTTON;
- radio_button_nr = RADIO_NR_NONE;
- checked = FALSE;
-
if (id == GADGET_ID_WRAP_LEFT ||
id == GADGET_ID_WRAP_RIGHT ||
id == GADGET_ID_WRAP_UP ||
event_mask = GD_EVENT_RELEASED;
}
- if (id < ED_NUM_CTRL1_BUTTONS)
- {
- int x = i % ED_CTRL1_BUTTONS_HORIZ;
- int y = i / ED_CTRL1_BUTTONS_HORIZ;
-
- gd_xoffset = ED_CTRL1_BUTTONS_XPOS + x * ED_CTRL1_BUTTON_XSIZE;
- gd_yoffset = ED_CTRL1_BUTTONS_YPOS + y * ED_CTRL1_BUTTON_YSIZE;
- width = ED_CTRL1_BUTTON_XSIZE;
- height = ED_CTRL1_BUTTON_YSIZE;
-
- gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
- gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
- gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL1_BUTTONS_GFX_YPOS + gd_yoffset;
- gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL1_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
- }
- else if (id < ED_NUM_CTRL1_2_BUTTONS)
- {
- int x = (i - ED_NUM_CTRL1_BUTTONS) % ED_CTRL2_BUTTONS_HORIZ;
- int y = (i - ED_NUM_CTRL1_BUTTONS) / ED_CTRL2_BUTTONS_HORIZ;
-
- gd_xoffset = ED_CTRL2_BUTTONS_XPOS + x * ED_CTRL2_BUTTON_XSIZE;
- gd_yoffset = ED_CTRL2_BUTTONS_YPOS + y * ED_CTRL2_BUTTON_YSIZE;
- width = ED_CTRL2_BUTTON_XSIZE;
- height = ED_CTRL2_BUTTON_YSIZE;
-
- gd_x1 = DOOR_GFX_PAGEX8 + gd_xoffset;
- gd_x2 = DOOR_GFX_PAGEX7 + gd_xoffset;
- gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL2_BUTTONS_GFX_YPOS + gd_yoffset;
- gd_y2 = 0; /* no alternative graphic for these buttons */
- }
- else if (id < ED_NUM_CTRL1_3_BUTTONS)
- {
- int x = (i - ED_NUM_CTRL1_2_BUTTONS) % ED_CTRL3_BUTTONS_HORIZ + 1;
- int y = (i - ED_NUM_CTRL1_2_BUTTONS) / ED_CTRL3_BUTTONS_HORIZ;
-
- gd_xoffset = ED_CTRL3_BUTTONS_XPOS + x * ED_CTRL3_BUTTON_XSIZE;
- gd_yoffset = ED_CTRL3_BUTTONS_YPOS + y * ED_CTRL3_BUTTON_YSIZE;
- width = ED_CTRL3_BUTTON_XSIZE;
- height = ED_CTRL3_BUTTON_YSIZE;
-
- gd_x1 = DOOR_GFX_PAGEX6 + gd_xoffset;
- gd_x2 = DOOR_GFX_PAGEX5 + gd_xoffset;
- gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_GFX_YPOS + gd_yoffset;
- gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL3_BUTTONS_ALT_GFX_YPOS + gd_yoffset;
- }
- else if (id < ED_NUM_CTRL1_4_BUTTONS)
- {
- int x = (i - ED_NUM_CTRL1_3_BUTTONS) % ED_CTRL4_BUTTONS_HORIZ;
- int y = (i - ED_NUM_CTRL1_3_BUTTONS) / ED_CTRL4_BUTTONS_HORIZ + 3;
-
- gd_xoffset = ED_CTRL4_BUTTONS_XPOS + x * ED_CTRL4_BUTTON_XSIZE;
- gd_yoffset = ED_CTRL4_BUTTONS_YPOS + y * ED_CTRL4_BUTTON_YSIZE;
- width = ED_CTRL4_BUTTON_XSIZE;
- height = ED_CTRL4_BUTTON_YSIZE;
-
- gd_x1 = DOOR_GFX_PAGEX6 + ED_CTRL4_BUTTONS_GFX_XPOS + gd_xoffset;
- gd_x2 = DOOR_GFX_PAGEX5 + ED_CTRL4_BUTTONS_GFX_XPOS + gd_xoffset;
- gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL4_BUTTONS_GFX_YPOS + gd_yoffset;
- gd_y2 = 0; /* no alternative graphic for these buttons */
- }
- else
- {
- gd_xoffset = DX - EX + ED_CTRL5_BUTTONS_XPOS;
- gd_yoffset = DY - EY + ED_CTRL5_BUTTONS_YPOS;
- width = ED_CTRL5_BUTTON_XSIZE;
- height = ED_CTRL5_BUTTON_YSIZE;
-
- gd_x1 = DOOR_GFX_PAGEX6 + ED_CTRL5_BUTTONS_GFX_XPOS;
- gd_x2 = 0; /* no alternative graphic for these buttons */
- gd_y1 = DOOR_GFX_PAGEY1 + ED_CTRL5_BUTTONS_GFX_YPOS;
- gd_y2 = DOOR_GFX_PAGEY1 + ED_CTRL5_BUTTONS_GFX_YPOS - height;
- }
-
- if (id < ED_NUM_CTRL1_4_BUTTONS)
+ if (id == GADGET_ID_PROPERTIES)
{
- gd_x1a = gd_x1;
- gd_y1a = gd_y2;
- gd_x2a = gd_x2;
- gd_y2a = gd_y2;
- gd_x1 = gd_x1;
- gd_y1 = gd_y1;
- gd_x2 = gd_x2;
- gd_y2 = gd_y1;
+ x += DX;
+ y += DY;
}
else
{
- gd_x1a = 0;
- gd_y1a = 0;
- gd_x2a = 0;
- gd_y2a = 0;
- gd_x1 = gd_x1;
- gd_y1 = gd_y1;
- gd_x2 = gd_x1;
- gd_y2 = gd_y2;
+ x += EX;
+ y += EY;
}
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
- GDI_INFO_TEXT, control_info[i].text,
- GDI_X, EX + gd_xoffset,
- GDI_Y, EY + gd_yoffset,
+ GDI_INFO_TEXT, controlbutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
GDI_WIDTH, width,
GDI_HEIGHT, height,
- GDI_TYPE, button_type,
+ GDI_TYPE, type,
GDI_STATE, GD_BUTTON_UNPRESSED,
GDI_RADIO_NR, radio_button_nr,
GDI_CHECKED, checked,
int id = scrollbutton_info[i].gadget_id;
int graphic = scrollbutton_info[i].graphic;
struct GraphicInfo *gd = &graphic_info[graphic];
- int x, y, width, height;
- int gd_x1, gd_x2, gd_y1, gd_y2;
-
- x = scrollbutton_pos[i].x;
- y = scrollbutton_pos[i].y;
-
- event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+ Bitmap *gd_bitmap = gd->bitmap;
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->pressed_xoffset;
+ int gd_y2 = gd->src_y + gd->pressed_yoffset;
+ int width = gd->width;
+ int height = gd->height;
+ int x = scrollbutton_pos[i].x;
+ int y = scrollbutton_pos[i].y;
+ unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
if (id == GADGET_ID_SCROLL_LIST_UP ||
id == GADGET_ID_SCROLL_LIST_DOWN)
{
x += DX;
y += DY;
- width = gd->width;
- height = gd->height;
- gd_x1 = gd->src_x;
- gd_y1 = gd->src_y;
- gd_x2 = gd->src_x + gd->pressed_xoffset;
- gd_y2 = gd->src_y + gd->pressed_yoffset;
}
else
{
x += SX;
y += SY;
- width = gd->width;
- height = gd->height;
- gd_x1 = gd->src_x;
- gd_y1 = gd->src_y;
- gd_x2 = gd->src_x + gd->pressed_xoffset;
- gd_y2 = gd->src_y + gd->pressed_yoffset;
}
gi = CreateGadget(GDI_CUSTOM_ID, id,
/* create buttons for element list */
for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
{
- struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_PALETTE_BUTTON];
+ int id = GADGET_ID_ELEMENTLIST_FIRST + i;
+ int graphic = IMG_EDITOR_PALETTE_BUTTON;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ Bitmap *gd_bitmap = gd->bitmap;
Bitmap *deco_bitmap;
int deco_x, deco_y, deco_xpos, deco_ypos;
- int gd_xoffset, gd_yoffset;
- int gd_x1, gd_y1, gd_x2, gd_y2;
- int x = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
- int y = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
- int id = GADGET_ID_ELEMENTLIST_FIRST + i;
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->pressed_xoffset;
+ int gd_y2 = gd->src_y + gd->pressed_yoffset;
+ int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
+ int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
+ int x = DX + ED_ELEMENTLIST_XPOS + xx * gd->width;
+ int y = DY + ED_ELEMENTLIST_YPOS + yy * gd->height;
int element = editor_elements[i];
int tile_size = (editor.palette.tile_size >= TILESIZE ? TILESIZE :
MINI_TILESIZE);
-
- event_mask = GD_EVENT_RELEASED;
-
- gd_xoffset = ED_ELEMENTLIST_XPOS + x * gd->width;
- gd_yoffset = ED_ELEMENTLIST_YPOS + y * gd->height;
-
- gd_x1 = gd->src_x;
- gd_y1 = gd->src_y;
- gd_x2 = gd->src_x + gd->pressed_xoffset;
- gd_y2 = gd->src_y + gd->pressed_yoffset;
+ unsigned int event_mask = GD_EVENT_RELEASED;
getElementListGraphicSource(element, &deco_bitmap, &deco_x, &deco_y);
deco_xpos = (gd->width - tile_size) / 2;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, getElementInfoText(element),
- GDI_X, DX + gd_xoffset,
- GDI_Y, DY + gd_yoffset,
+ GDI_X, x,
+ GDI_Y, y,
GDI_WIDTH, gd->width,
GDI_HEIGHT, gd->height,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
GDI_STATE, GD_BUTTON_UNPRESSED,
- GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
- GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
GDI_DECORATION_SIZE, tile_size, tile_size,
static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
{
- Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
int i;
for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
struct GadgetInfo *gi = level_editor_gadget[i];
if (map)
+ {
MapGadget(gi);
+ }
else
{
+ int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+
UnmapGadget(gi);
- BlitBitmap(gd_bitmap, drawto,
- DOOR_GFX_PAGEX6 + ED_CTRL_NO_BUTTONS_GFX_XPOS,
- DOOR_GFX_PAGEY1 + ED_CTRL_NO_BUTTONS_GFX_YPOS,
+ BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
gi->width, gi->height, gi->x, gi->y);
redraw_mask |= REDRAW_DOOR_3;
level_ypos = -1;
}
+ /* needed for gadgets drawn on background (like palette scrollbar) */
+ SetDoorBackgroundImage(IMG_UNDEFINED);
+
/* copy default editor door content to main double buffer */
BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto,
graphic_info[IMG_BACKGROUND_PALETTE].src_x,
ed_fieldy = (ed_ysize < MAX_ED_FIELDY ? ed_ysize : max_ed_fieldy);
ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
- GDI_WIDTH, ed_fieldx * MINI_TILEX,
- GDI_HEIGHT, ed_fieldy * MINI_TILEY,
GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
GDI_END);
{
int num_elements = group_element_info.num_elements;
int id = ED_DRAWING_ID_GROUP_CONTENT;
- int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
- int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
+ int bx = ED_ELEMENT_BORDER_INPUT;
+ int by = ED_ELEMENT_BORDER_INPUT;
+ int sx = SX + drawingarea_info[id].x - bx;
+ int sy = SY + drawingarea_info[id].y - by;
int xsize = MAX_ELEMENTS_IN_GROUP;
int ysize = 1;
ModifyEditorDrawingArea(id, num_elements, 1);
/* delete content areas in case of reducing number of them */
- DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
+ DrawBackground(sx, sy, xsize * MINI_TILEX + 2*bx, ysize * MINI_TILEY + 2*by);
MapDrawingArea(id);
}
static void DrawPropertiesConfig()
{
+ boolean draw_footer_line = FALSE;
int max_num_element_counters = 4;
int num_element_counters = 0;
int i;
/* draw drawing area gadgets */
MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
+
+ draw_footer_line = TRUE;
}
else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
{
/* draw drawing area gadgets */
MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
+
+ draw_footer_line = TRUE;
+ }
+
+ /* draw little footer border line above CE/GE use/save template gadgets */
+ if (draw_footer_line)
+ {
+ struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
+ struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
+ int gd_x = gd->x + gd_gi1->border.width / 2;
+ int gd_y = gd->y + gd_gi1->height - 1;
+ Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
+
+ if (tab_color != BLACK_PIXEL) /* black => transparent */
+ FillRectangle(drawto,
+ SX + ED_ELEMENT_SETTINGS_XPOS(0),
+ SY + ED_ELEMENT_SETTINGS_YPOS(14) - MINI_TILEY / 2,
+ getTabulatorBarWidth(), ED_GADGET_DISTANCE,
+ tab_color);
}
}
boolean new_undo_buffer_position = TRUE;
int x, y;
+ if (undo_buffer_steps == 0)
+ accumulated_undo = FALSE;
+
switch (mode)
{
case UNDO_IMMEDIATE:
ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
else
for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
- if (letter && letter == control_info[i].shortcut)
+ if (letter && letter == controlbutton_info[i].shortcut)
if (!anyTextGadgetActive())
ClickOnGadget(level_editor_gadget[i], button);
}
if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
{
- int key = control_info[gi->custom_id].shortcut;
+ int key = controlbutton_info[gi->custom_id].shortcut;
if (key)
{