#define ED_BORDER_SIZE 3
#define ED_BORDER2_SIZE 5
#define ED_GADGET_DISTANCE 2
+#define ED_GADGET_TEXT_DISTANCE (2 * ED_GADGET_DISTANCE)
/* values for the setting windows */
#define ED_SETTINGS_XSTART (3 * MINI_TILEX / 2)
#define ED_SETTINGS_YSTART (MINI_TILEY * 10)
-#define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
+#define ED_XOFFSET_CHECKBOX (ED_CHECKBUTTON_XSIZE + \
2 * ED_GADGET_DISTANCE)
+
+#define ED_SETTINGS_XOFFSET ED_XOFFSET_CHECKBOX
#define ED_SETTINGS_YOFFSET (3 * MINI_TILEY / 2)
#define ED_SETTINGS_XPOS(n) (ED_SETTINGS_XSTART + \
#define ED_SETTINGS2_YPOS (ED_SETTINGS1_YPOS + 12 * TILEY - 2)
/* values for counter gadgets */
-#define ED_COUNT_ELEMENT_SCORE_XPOS ED_SETTINGS_XPOS(0)
-#define ED_COUNT_ELEMENT_SCORE_YPOS ED_SETTINGS_YPOS(0)
-#define ED_COUNT_ELEMENT_CONTENT_XPOS ED_SETTINGS_XPOS(0)
-#define ED_COUNT_ELEMENT_CONTENT_YPOS ED_SETTINGS_YPOS(6)
-
-#define ED_COUNT_CHANGE_DELAY_XPOS (ED_SETTINGS_XPOS(1) + 9 * MINI_TILEX)
+#define ED_COUNT_PUSH_DELAY_RND_XPOS (ED_SETTINGS_XPOS(1) + 16 * MINI_TILEX)
+#define ED_COUNT_MOVE_DELAY_RND_XPOS ED_COUNT_PUSH_DELAY_RND_XPOS
+#define ED_COUNT_CHANGE_DELAY_RND_XPOS (ED_SETTINGS_XPOS(1) + 13 * MINI_TILEX)
#define ED_COUNTER_YSTART (ED_SETTINGS1_YPOS + 2 * TILEY)
#define ED_COUNTER_YDISTANCE (3 * MINI_TILEY)
n * ED_COUNTER_YDISTANCE - 2)
/* values for element content drawing areas */
+/* amoeba content */
#define ED_AREA_ELEM_CONTENT_XPOS ( 2 * MINI_TILEX)
#define ED_AREA_ELEM_CONTENT_YPOS (22 * MINI_TILEY)
+/* custom change target */
#define ED_AREA_ELEM_CONTENT2_XPOS (20 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT2_YPOS (ED_SETTINGS_YPOS(1) + \
+#define ED_AREA_ELEM_CONTENT2_YPOS (ED_SETTINGS_YPOS(2) + \
ED_GADGET_DISTANCE)
-
+/* optional custom graphic */
#define ED_AREA_ELEM_CONTENT3_XPOS (24 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT3_YPOS (ED_SETTINGS_YPOS(2) + \
+#define ED_AREA_ELEM_CONTENT3_YPOS (ED_SETTINGS_YPOS(1) + \
ED_GADGET_DISTANCE)
-
-#define ED_AREA_ELEM_CONTENT4_XPOS (17 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT4_YPOS (ED_SETTINGS_YPOS(8) + \
+/* custom element content */
+#define ED_AREA_ELEM_CONTENT4_XPOS (29 * MINI_TILEX)
+#define ED_AREA_ELEM_CONTENT4_YPOS (ED_SETTINGS_YPOS(12) + \
+ ED_GADGET_DISTANCE - MINI_TILEY)
+/* custom change trigger element */
+#define ED_AREA_ELEM_CONTENT5_XPOS (30 * MINI_TILEX + MINI_TILEX / 2)
+#define ED_AREA_ELEM_CONTENT5_YPOS (ED_SETTINGS_YPOS(7) + \
+ ED_GADGET_DISTANCE)
+/* extended custom change target */
+#define ED_AREA_ELEM_CONTENT6_XPOS (29 * MINI_TILEX)
+#define ED_AREA_ELEM_CONTENT6_YPOS (ED_SETTINGS_YPOS(10) + \
ED_GADGET_DISTANCE - MINI_TILEY)
/* values for random placement background drawing area */
#define GADGET_ID_LEVEL_RANDOM_DOWN (GADGET_ID_COUNTER_FIRST + 9)
#define GADGET_ID_LEVEL_RANDOM_TEXT (GADGET_ID_COUNTER_FIRST + 10)
#define GADGET_ID_LEVEL_RANDOM_UP (GADGET_ID_COUNTER_FIRST + 11)
-#define GADGET_ID_LEVEL_COLLECT_DOWN (GADGET_ID_COUNTER_FIRST + 12)
-#define GADGET_ID_LEVEL_COLLECT_TEXT (GADGET_ID_COUNTER_FIRST + 13)
-#define GADGET_ID_LEVEL_COLLECT_UP (GADGET_ID_COUNTER_FIRST + 14)
+#define GADGET_ID_LEVEL_GEMSLIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 12)
+#define GADGET_ID_LEVEL_GEMSLIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 13)
+#define GADGET_ID_LEVEL_GEMSLIMIT_UP (GADGET_ID_COUNTER_FIRST + 14)
#define GADGET_ID_LEVEL_TIMELIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 15)
#define GADGET_ID_LEVEL_TIMELIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 16)
#define GADGET_ID_LEVEL_TIMELIMIT_UP (GADGET_ID_COUNTER_FIRST + 17)
#define GADGET_ID_ELEMENT_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 24)
#define GADGET_ID_ELEMENT_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 25)
#define GADGET_ID_ELEMENT_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 26)
-#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 27)
-#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 28)
-#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 29)
-#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 30)
-#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 31)
-#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 32)
+#define GADGET_ID_CUSTOM_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 27)
+#define GADGET_ID_CUSTOM_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 28)
+#define GADGET_ID_CUSTOM_SCORE_UP (GADGET_ID_COUNTER_FIRST + 29)
+#define GADGET_ID_CUSTOM_GEMCOUNT_DOWN (GADGET_ID_COUNTER_FIRST + 30)
+#define GADGET_ID_CUSTOM_GEMCOUNT_TEXT (GADGET_ID_COUNTER_FIRST + 31)
+#define GADGET_ID_CUSTOM_GEMCOUNT_UP (GADGET_ID_COUNTER_FIRST + 32)
+#define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 33)
+#define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 34)
+#define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 35)
+#define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 36)
+#define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 37)
+#define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 38)
+#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 39)
+#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 40)
+#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 41)
+#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 42)
+#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 43)
+#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 44)
+#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 45)
+#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 46)
+#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 47)
+#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 48)
+#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 49)
+#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 50)
/* drawing area identifiers */
-#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 33)
+#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 51)
#define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0)
#define GADGET_ID_ELEMENT_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1)
#define GADGET_ID_AMOEBA_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 9)
#define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 10)
#define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 11)
-#define GADGET_ID_CUSTOM_CHANGED (GADGET_ID_DRAWING_AREA_FIRST + 12)
-#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 13)
+#define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 12)
+#define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 13)
+#define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 14)
+#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 15)
/* text input identifiers */
-#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 14)
+#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 16)
#define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0)
#define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1)
#define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 2)
#define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 0)
-#define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 1)
-#define GADGET_ID_CUSTOM_WALKABLE_LAYER (GADGET_ID_SELECTBOX_FIRST + 2)
-#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 3)
-#define GADGET_ID_CHANGE_CAUSE (GADGET_ID_SELECTBOX_FIRST + 4)
+#define GADGET_ID_CUSTOM_CONSISTENCY (GADGET_ID_SELECTBOX_FIRST + 1)
+#define GADGET_ID_CUSTOM_DEADLINESS (GADGET_ID_SELECTBOX_FIRST + 2)
+#define GADGET_ID_CUSTOM_MOVE_PATTERN (GADGET_ID_SELECTBOX_FIRST + 3)
+#define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 4)
+#define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 5)
+#define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 6)
+#define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 7)
+#define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 8)
+#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 9)
+#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 10)
+#define GADGET_ID_CHANGE_IMPACT_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
+#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 12)
+#define GADGET_ID_CHANGE_POWER (GADGET_ID_SELECTBOX_FIRST + 13)
/* textbutton identifiers */
-#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 5)
+#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 14)
#define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 0)
#define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 1)
#define GADGET_ID_SCROLL_LIST_DOWN (GADGET_ID_SCROLLING_LIST_FIRST + 1)
#define GADGET_ID_SCROLL_LIST_VERTICAL (GADGET_ID_SCROLLING_LIST_FIRST + 2)
-/* buttons for level/element properties */
+/* checkbuttons for level/element properties */
#define GADGET_ID_CHECKBUTTON_FIRST (GADGET_ID_SCROLLING_LIST_FIRST + 3)
#define GADGET_ID_RANDOM_PERCENTAGE (GADGET_ID_CHECKBUTTON_FIRST + 0)
#define GADGET_ID_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 4)
#define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 5)
#define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 6)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 7)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 8)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 9)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_CUSTOM_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_CUSTOM_CHANGEABLE (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_CHANGE_DELAY_FIXED (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_CHANGE_DELAY_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CUSTOM_EXPLODE_RESULT (GADGET_ID_CHECKBUTTON_FIRST + 7)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 8)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 9)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 10)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CHANGE_BY_PLAYER (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CHANGE_IMPACT_SMASHED (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CHANGE_BY_OTHER (GADGET_ID_CHECKBUTTON_FIRST + 27)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 28)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_COUNTER_ID_SELECT_LEVEL 0
#define ED_COUNTER_ID_LEVEL_XSIZE 1
#define ED_COUNTER_ID_LEVEL_YSIZE 2
-#define ED_COUNTER_ID_LEVEL_COLLECT 3
+#define ED_COUNTER_ID_LEVEL_GEMSLIMIT 3
#define ED_COUNTER_ID_LEVEL_TIMELIMIT 4
#define ED_COUNTER_ID_LEVEL_TIMESCORE 5
#define ED_COUNTER_ID_LEVEL_RANDOM 6
#define ED_COUNTER_ID_ELEMENT_SCORE 7
#define ED_COUNTER_ID_ELEMENT_CONTENT 8
-#define ED_COUNTER_ID_CHANGE_DELAY_FIX 9
-#define ED_COUNTER_ID_CHANGE_DELAY_RND 10
+#define ED_COUNTER_ID_CUSTOM_SCORE 9
+#define ED_COUNTER_ID_CUSTOM_GEMCOUNT 10
+#define ED_COUNTER_ID_PUSH_DELAY_FIX 11
+#define ED_COUNTER_ID_PUSH_DELAY_RND 12
+#define ED_COUNTER_ID_MOVE_DELAY_FIX 13
+#define ED_COUNTER_ID_MOVE_DELAY_RND 14
+#define ED_COUNTER_ID_CHANGE_DELAY_FIX 15
+#define ED_COUNTER_ID_CHANGE_DELAY_RND 16
-#define ED_NUM_COUNTERBUTTONS 11
+#define ED_NUM_COUNTERBUTTONS 17
#define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
#define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM
+#define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM_SCORE
+#define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_MOVE_DELAY_RND
+
#define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
#define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_DELAY_RND
/* values for selectbox gadgets */
#define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION 0
-#define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 1
-#define ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER 2
-#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 3
-#define ED_SELECTBOX_ID_CHANGE_CAUSE 4
-
-#define ED_NUM_SELECTBOX 5
+#define ED_SELECTBOX_ID_CUSTOM_CONSISTENCY 1
+#define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 2
+#define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN 3
+#define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 4
+#define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 5
+#define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 6
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 7
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 8
+#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 9
+#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION 10
+#define ED_SELECTBOX_ID_CHANGE_IMPACT_ACTION 11
+#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 12
+#define ED_SELECTBOX_ID_CHANGE_POWER 13
+
+#define ED_NUM_SELECTBOX 14
#define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
-#define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER
+#define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER
#define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
-#define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_CHANGE_CAUSE
+#define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_CHANGE_POWER
/* values for textbutton gadgets */
#define ED_TEXTBUTTON_ID_PROPERTIES_INFO 0
#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 2
#define ED_CHECKBUTTON_ID_STICK_ELEMENT 3
#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 4
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 5
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 6
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 7
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 8
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 9
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 10
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 11
-#define ED_CHECKBUTTON_ID_CUSTOM_WALKABLE 12
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 13
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 14
-#define ED_CHECKBUTTON_ID_CUSTOM_CHANGEABLE 15
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY_FIXED 16
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY_RANDOM 17
-
-#define ED_NUM_CHECKBUTTONS 18
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT 5
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 6
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 7
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 8
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 9
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 10
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 11
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 12
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 13
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 14
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 15
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 16
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 17
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 18
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 19
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 20
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 21
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 22
+#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER 23
+#define ED_CHECKBUTTON_ID_CHANGE_IMPACT_SMASHED 24
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER 25
+
+#define ED_NUM_CHECKBUTTONS 26
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
-#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
-#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE
+#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT
+#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE
-#define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CHANGEABLE
-#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_DELAY_RANDOM
+#define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
+#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_BY_OTHER
/* values for radiobutton gadgets */
#define ED_RADIOBUTTON_ID_PERCENTAGE 0
#define MIN_SCORE 0
#define MAX_SCORE 255
+/* values for elements with gem count */
+#define MIN_GEM_COUNT 0
+#define MAX_GEM_COUNT 100
+
/* values for random placement */
#define RANDOM_USE_PERCENTAGE 0
#define RANDOM_USE_QUANTITY 1
static boolean stick_element_properties_window = FALSE;
static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
-static struct CustomElementInfo custom_element;
+static struct ElementInfo custom_element;
static struct
{
int gadget_id_down, gadget_id_up;
int gadget_id_text;
int *value;
- char *infotext_above, *infotext_right;
+ char *text_above, *text_left, *text_right;
} counterbutton_info[ED_NUM_COUNTERBUTTONS] =
{
+ /* ---------- level and editor settings ---------------------------------- */
+
{
DX + 5 - SX, DY + 3 - SY,
1, 100,
GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
GADGET_ID_SELECT_LEVEL_TEXT,
&level_nr,
- NULL, NULL
+ NULL, NULL, NULL
},
{
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(2),
GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
GADGET_ID_LEVEL_XSIZE_TEXT,
&level.fieldx,
- "playfield size", "width",
+ "playfield size", NULL, "width",
},
{
ED_SETTINGS_XPOS(0) + 2 * DXSIZE, ED_COUNTER_YPOS(2),
GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
GADGET_ID_LEVEL_YSIZE_TEXT,
&level.fieldy,
- NULL, "height",
+ NULL, NULL, "height",
},
{
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(3),
0, 999,
- GADGET_ID_LEVEL_COLLECT_DOWN, GADGET_ID_LEVEL_COLLECT_UP,
- GADGET_ID_LEVEL_COLLECT_TEXT,
+ GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
+ GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
&level.gems_needed,
- "number of emeralds to collect", NULL
+ "number of emeralds to collect", NULL, NULL
},
{
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(4),
GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
GADGET_ID_LEVEL_TIMELIMIT_TEXT,
&level.time,
- "time available to solve level", "(0 => no time limit)"
+ "time available to solve level", NULL, "(0 => no time limit)"
},
{
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(5),
GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
GADGET_ID_LEVEL_TIMESCORE_TEXT,
&level.score[SC_TIME_BONUS],
- "score for each 10 seconds left", NULL
+ "score for each 10 seconds left", NULL, NULL
},
{
ED_SETTINGS_XPOS(0), ED_COUNTER2_YPOS(8),
GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
GADGET_ID_LEVEL_RANDOM_TEXT,
&random_placement_value,
- "random element placement", "in"
+ "random element placement", NULL, "in"
},
+
+ /* ---------- element settings: configure (various elements) ------------- */
+
{
- ED_COUNT_ELEMENT_SCORE_XPOS, ED_COUNT_ELEMENT_SCORE_YPOS,
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0),
MIN_SCORE, MAX_SCORE,
GADGET_ID_ELEMENT_SCORE_DOWN, GADGET_ID_ELEMENT_SCORE_UP,
GADGET_ID_ELEMENT_SCORE_TEXT,
NULL, /* will be set when used */
- "element score", NULL
+ NULL, NULL, NULL
},
{
- ED_COUNT_ELEMENT_CONTENT_XPOS, ED_COUNT_ELEMENT_CONTENT_YPOS,
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(6),
MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
GADGET_ID_ELEMENT_CONTENT_DOWN, GADGET_ID_ELEMENT_CONTENT_UP,
GADGET_ID_ELEMENT_CONTENT_TEXT,
&level.num_yamyam_contents,
- "element content", NULL
+ NULL, NULL, "number of content areas"
+ },
+
+ /* ---------- element settings: configure (custom elements) ------------- */
+
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
+ MIN_SCORE, MAX_SCORE,
+ GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
+ GADGET_ID_CUSTOM_SCORE_TEXT,
+ &custom_element.score,
+ NULL, "collect score", NULL
+ },
+ {
+ ED_SETTINGS_XPOS(13) + 10, ED_SETTINGS_YPOS(3),
+ MIN_GEM_COUNT, MAX_GEM_COUNT,
+ GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
+ GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
+ &custom_element.gem_count,
+ NULL, "gems", NULL
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4),
+ 0, 999,
+ GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
+ GADGET_ID_PUSH_DELAY_FIX_TEXT,
+ &custom_element.push_delay_fixed,
+ NULL, "push delay", NULL
+ },
+ {
+ ED_COUNT_PUSH_DELAY_RND_XPOS, ED_SETTINGS_YPOS(4),
+ 0, 999,
+ GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
+ GADGET_ID_PUSH_DELAY_RND_TEXT,
+ &custom_element.push_delay_random,
+ NULL, "+random", NULL
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7),
+ 0, 999,
+ GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
+ GADGET_ID_MOVE_DELAY_FIX_TEXT,
+ &custom_element.move_delay_fixed,
+ NULL, "move delay", NULL
+ },
+ {
+ ED_COUNT_MOVE_DELAY_RND_XPOS, ED_SETTINGS_YPOS(7),
+ 0, 999,
+ GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
+ GADGET_ID_MOVE_DELAY_RND_TEXT,
+ &custom_element.move_delay_random,
+ NULL, "+random", NULL
},
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
+
{
- ED_COUNT_CHANGE_DELAY_XPOS, ED_SETTINGS_YPOS(2),
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(3),
0, 999,
GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
GADGET_ID_CHANGE_DELAY_FIX_TEXT,
&custom_element.change.delay_fixed,
- NULL, "units (fixed)"
+ NULL, "delay", NULL,
},
{
- ED_COUNT_CHANGE_DELAY_XPOS, ED_SETTINGS_YPOS(3),
+ ED_COUNT_CHANGE_DELAY_RND_XPOS, ED_SETTINGS_YPOS(3),
0, 999,
GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
GADGET_ID_CHANGE_DELAY_RND_TEXT,
&custom_element.change.delay_random,
- NULL, "units (random)"
+ NULL, "+random", NULL
}
};
}
};
+static struct ValueTextInfo options_access_type[] =
+{
+ { EP_WALKABLE, "walk" },
+ { EP_PASSABLE, "pass" },
+ { -1, NULL }
+};
+static int value_access_type = 0;
+
+static struct ValueTextInfo options_access_layer[] =
+{
+ { EP_ACCESSIBLE_OVER, "over" },
+ { EP_ACCESSIBLE_INSIDE, "inside" },
+ { EP_ACCESSIBLE_UNDER, "under" },
+ { -1, NULL }
+};
+static int value_access_layer = 0;
+
static struct ValueTextInfo options_walk_to_action[] =
{
- { EP_DIGGABLE, "diggable" },
- { EP_COLLECTIBLE, "collectible" },
- { EP_PUSHABLE, "pushable" },
- { -1, NULL }
+ { EP_DIGGABLE, "diggable" },
+ { EP_COLLECTIBLE, "collectible" },
+ { EP_PUSHABLE, "pushable" },
+ { -1, NULL }
+};
+static int value_walk_to_action = 0;
+
+static struct ValueTextInfo options_move_pattern[] =
+{
+ { MV_LEFT, "left" },
+ { MV_RIGHT, "right" },
+ { MV_UP, "up" },
+ { MV_DOWN, "down" },
+ { MV_HORIZONTAL, "horizontal" },
+ { MV_VERTICAL, "vertical" },
+ { MV_ALL_DIRECTIONS, "all directions" },
+ { MV_TOWARDS_PLAYER, "towards player" },
+ { MV_AWAY_FROM_PLAYER, "away from player" },
+ { MV_ALONG_LEFT_SIDE, "along left side" },
+ { MV_ALONG_RIGHT_SIDE, "along right side" },
+ { MV_TURNING_LEFT, "turning left" },
+ { MV_TURNING_RIGHT, "turning right" },
+ { -1, NULL }
};
-static int index_walk_to_action = 0;
static struct ValueTextInfo options_move_direction[] =
{
- { MV_BIT_LEFT, "left" },
- { MV_BIT_RIGHT, "right" },
- { MV_BIT_UP, "up" },
- { MV_BIT_DOWN, "down" },
- { MV_BIT_HORIZONTAL, "horizontal" },
- { MV_BIT_VERTICAL, "vertical" },
- { MV_BIT_ALL_DIRECTIONS, "all directions" },
- { MV_BIT_TOWARDS_PLAYER, "towards player" },
- { MV_BIT_AWAY_FROM_PLAYER, "away from player" },
- { MV_BIT_ALONG_LEFT_SIDE, "along left side" },
- { MV_BIT_ALONG_RIGHT_SIDE, "along right side" },
- { -1, NULL }
+ { MV_NO_MOVING, "automatic" },
+ { MV_LEFT, "left" },
+ { MV_RIGHT, "right" },
+ { MV_UP, "up" },
+ { MV_DOWN, "down" },
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_move_stepsize[] =
+{
+ { 1, "very slow" },
+ { 2, "slow" },
+ { 4, "normal" },
+ { 8, "fast" },
+ { 16, "very fast" },
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_smash_targets[] =
+{
+ { EP_CAN_SMASH_PLAYER, "player" },
+ { EP_CAN_SMASH_ENEMIES, "enemies" },
+ { EP_CAN_SMASH_EVERYTHING, "everything" },
+ { -1, NULL }
};
-static int index_move_direction = 0;
+static int value_smash_targets = 0;
-static struct ValueTextInfo options_walkable_layer[] =
+static struct ValueTextInfo options_deadliness[] =
{
- { EP_WALKABLE_OVER, "over" },
- { EP_WALKABLE_INSIDE, "inside" },
- { EP_WALKABLE_UNDER, "under" },
- { -1, NULL }
+ { EP_DONT_RUN_INTO, "running into" },
+ { EP_DONT_COLLIDE_WITH, "colliding with" },
+ { EP_DONT_TOUCH, "touching" },
+ { -1, NULL }
};
-static int index_walkable_layer = 0;
+static int value_deadliness = 0;
+
+static struct ValueTextInfo options_consistency[] =
+{
+ { EP_CAN_EXPLODE, "can explode" },
+ { EP_INDESTRUCTIBLE, "indestructible" },
+ { -1, NULL }
+};
+static int value_consistency = 0;
static struct ValueTextInfo options_time_units[] =
{
- { 50, "seconds" },
- { 1, "frames" },
- { -1, NULL }
+ { 50, "seconds" },
+ { 1, "frames" },
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_change_player_action[] =
+{
+ { CE_TOUCHED_BY_PLAYER, "touched" },
+ { CE_PRESSED_BY_PLAYER, "pressed" },
+ { CE_PUSHED_BY_PLAYER, "pushed" },
+ { -1, NULL }
+};
+static int value_change_player_action = 0;
+
+static struct ValueTextInfo options_change_impact_action[] =
+{
+ { CE_IMPACT, "on impact" },
+ { CE_SMASHED, "when smashed" },
+ { -1, NULL }
+};
+static int value_change_impact_action = 0;
+
+static struct ValueTextInfo options_change_other_action[] =
+{
+ { CE_OTHER_COLLECTING, "collecting" },
+ { CE_OTHER_PUSHING, "pushing" },
+ { CE_OTHER_CHANGING, "change of" },
+ { CE_OTHER_EXPLODING, "explosion of" },
+ { -1, NULL }
};
-static int index_time_units = 0;
+static int value_change_other_action = 0;
-static struct ValueTextInfo options_change_cause[] =
+static struct ValueTextInfo options_change_power[] =
{
- { 1, "specified delay" },
- { 2, "impact (active)" },
- { 3, "impact (passive)" },
- { 4, "touched by player" },
- { 5, "pressed by player" },
- { -1, NULL }
+ { CP_NON_DESTRUCTIVE, "non-destructive" },
+ { CP_HALF_DESTRUCTIVE, "half-destructive" },
+ { CP_FULL_DESTRUCTIVE, "full-destructive" },
+ { -1, NULL }
};
-static int index_change_cause = 0, value_change_cause = 0;
static struct
{
int gadget_id;
int size; /* char size of selectbox or '-1' (dynamically determined) */
struct ValueTextInfo *options;
- int *index, *value;
- char *text, *infotext;
+ int *value;
+ char *text_left, *text_right, *infotext;
} selectbox_info[ED_NUM_SELECTBOX] =
{
+ /* ---------- element settings: configure (custom elements) ------------- */
+
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_ACCESS_TYPE,
+ -1,
+ options_access_type,
+ &value_access_type,
+ "player can", NULL, "type of access to this field"
+ },
+ {
+ ED_SETTINGS_XPOS(11), ED_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_ACCESS_LAYER,
+ -1,
+ options_access_layer,
+ &value_access_layer,
+ NULL, NULL, "layer of access for this field"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_WALK_TO_ACTION,
-1,
- options_walk_to_action, &index_walk_to_action,
- &custom_element.walk_to_action,
- NULL, "diggable/collectible/pushable"
+ options_walk_to_action,
+ &value_walk_to_action,
+ NULL, NULL, "diggable/collectible/pushable"
},
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
+ GADGET_ID_CUSTOM_MOVE_PATTERN,
+ -1,
+ options_move_pattern,
+ &custom_element.move_pattern,
+ "can move", NULL, "element move direction"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
GADGET_ID_CUSTOM_MOVE_DIRECTION,
-1,
- options_move_direction, &index_move_direction,
- &custom_element.move_direction,
- "can move", "element move direction"
+ options_move_direction,
+ &custom_element.move_direction_initial,
+ "starts moving", NULL, "initial element move direction"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(10),
- GADGET_ID_CUSTOM_WALKABLE_LAYER,
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ GADGET_ID_CUSTOM_MOVE_STEPSIZE,
-1,
- options_walkable_layer, &index_walkable_layer,
- &custom_element.walkable_layer,
- "player can walk", "layer where player can walk"
+ options_move_stepsize,
+ &custom_element.move_stepsize,
+ "move/fall speed", NULL, "speed of element movement"
},
+ {
+ ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(9),
+ GADGET_ID_CUSTOM_SMASH_TARGETS,
+ -1,
+ options_smash_targets,
+ &value_smash_targets,
+ "can smash", NULL, "elements that can be smashed"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(11),
+ GADGET_ID_CUSTOM_DEADLINESS,
+ -1,
+ options_deadliness,
+ &value_deadliness,
+ "deadly when", NULL, "deadliness of element"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(12),
+ GADGET_ID_CUSTOM_CONSISTENCY,
+ -1,
+ options_consistency,
+ &value_consistency,
+ NULL, "explodes to:", "consistency/destructibility"
+ },
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
+
{
ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(4),
GADGET_ID_CHANGE_TIME_UNITS,
-1,
- options_time_units, &index_time_units,
+ options_time_units,
&custom_element.change.delay_frames,
- "delay time given in", "delay time units for change"
+ "delay time given in", NULL, "delay time units for change"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(5),
+ GADGET_ID_CHANGE_PLAYER_ACTION,
+ -1,
+ options_change_player_action,
+ &value_change_player_action,
+ NULL, "by player", "type of player contact"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(6),
+ GADGET_ID_CHANGE_IMPACT_ACTION,
+ -1,
+ options_change_impact_action,
+ &value_change_impact_action,
+ NULL, NULL, "change after impact or smash"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(7),
+ GADGET_ID_CHANGE_OTHER_ACTION,
+ -1,
+ options_change_other_action,
+ &value_change_other_action,
+ NULL, "other element:", "type of other element action"
},
{
- ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(8),
- GADGET_ID_CHANGE_CAUSE,
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(10),
+ GADGET_ID_CHANGE_POWER,
-1,
- options_change_cause, &index_change_cause,
- &value_change_cause,
- "test:", "test-selectbox entry"
+ options_change_power,
+ &custom_element.change.power,
+ "power:", NULL, "power of extended change"
},
};
11, "Advanced", "Advanced element configuration"
},
{
- ED_SETTINGS_XPOS(0) + 262, ED_SETTINGS_YPOS(11),
+ ED_SETTINGS_XPOS(0) + 262, ED_SETTINGS_YPOS(12),
GADGET_ID_SAVE_AS_TEMPLATE,
-1, "Save as template", "Save current settings as new template"
},
int radio_button_nr;
int *value;
int checked_value;
- char *text, *infotext;
+ char *text_right, *infotext;
} radiobutton_info[ED_NUM_RADIOBUTTONS] =
{
{
int x, y;
int gadget_id;
boolean *value;
- char *text, *infotext;
+ char *text_right, *infotext;
} checkbutton_info[ED_NUM_CHECKBUTTONS] =
{
+ /* ---------- level and editor settings ---------------------------------- */
+
{
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(6) - MINI_TILEY,
GADGET_ID_DOUBLE_SPEED,
&random_placement_background_restricted,
"restrict random placement to", "set random placement restriction"
},
+
+ /* ---------- element settings: configure (various elements) ------------- */
+
{
ED_SETTINGS_XPOS(0), 0, /* set at runtime */
GADGET_ID_STICK_ELEMENT,
&level.em_slippery_gems,
"slip down from certain flat walls","use EM style slipping behaviour"
},
+
+ /* ---------- element settings: configure (custom elements) ------------- */
+
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(3),
- GADGET_ID_CUSTOM_INDESTRUCTIBLE,
- &custom_element_properties[EP_INDESTRUCTIBLE],
- "indestructible", "element cannot be destroyed"
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_ACCESSIBLE,
+ &custom_element_properties[EP_ACCESSIBLE],
+ NULL, "player can walk to or pass this field"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(4),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_WALK_TO_OBJECT,
&custom_element_properties[EP_WALK_TO_OBJECT],
NULL, "player can dig/collect/push element"
NULL, "element can move in some direction"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(6),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_CAN_FALL,
&custom_element_properties[EP_CAN_FALL],
"can fall", "element can fall down"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(7),
+ ED_SETTINGS_XPOS(6), ED_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_CAN_SMASH,
&custom_element_properties[EP_CAN_SMASH],
- "can smash", "element can smash other elements"
- },
- {
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(8),
- GADGET_ID_CUSTOM_CAN_EXPLODE,
- &custom_element_properties[EP_CAN_EXPLODE],
- "can explode to:", "element can explode to other elements"
+ NULL, "element can smash other elements"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(9),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_SLIPPERY,
&custom_element_properties[EP_SLIPPERY],
"slippery", "other elements can fall down from it"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
- GADGET_ID_CUSTOM_WALKABLE,
- &custom_element_properties[EP_WALKABLE],
- NULL, "player can walk on the same field"
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(11),
+ GADGET_ID_CUSTOM_DEADLY,
+ &custom_element_properties[EP_DEADLY],
+ NULL, "element can kill the player"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(12),
+ GADGET_ID_CUSTOM_EXPLODE_RESULT,
+ &custom_element_properties[EP_EXPLODE_RESULT],
+ NULL, "set consistency/destructibility"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_EXPLODE_FIRE,
+ &custom_element_properties[EP_CAN_EXPLODE_BY_FIRE],
+ "by fire", "element can explode by fire/explosion"
+ },
+ {
+ ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_EXPLODE_SMASH,
+ &custom_element_properties[EP_CAN_EXPLODE_SMASHED],
+ "smashed", "element can explode when smashed"
+ },
+ {
+ ED_SETTINGS_XPOS(13), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_EXPLODE_IMPACT,
+ &custom_element_properties[EP_CAN_EXPLODE_IMPACT],
+ "impact", "element can explode on impact"
+ },
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
+
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_USE_GRAPHIC,
&custom_element.use_gfx_element,
"use graphic of element:", "use graphic for custom element"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(11),
- GADGET_ID_CUSTOM_USE_TEMPLATE,
- &custom_element.use_template,
- "use template", "use template for custom properties"
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
+ GADGET_ID_CUSTOM_CAN_CHANGE,
+ &custom_element_properties[EP_CAN_CHANGE],
+ "element changes to after/when:","element can change to other element"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
- GADGET_ID_CUSTOM_CHANGEABLE,
- &custom_element_properties[EP_CHANGEABLE],
- "element changes to after:", "element can change to other element"
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
+ GADGET_ID_CHANGE_DELAY,
+ &custom_element_change_events[CE_DELAY],
+ NULL, "element changes after delay"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2),
- GADGET_ID_CHANGE_DELAY_FIXED,
- &custom_element_change_events[CE_DELAY_FIXED],
- "delay of", "element changes after fixed delay"
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
+ GADGET_ID_CHANGE_BY_PLAYER,
+ &custom_element_change_events[CE_BY_PLAYER],
+ NULL, "element changes by player contact"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
- GADGET_ID_CHANGE_DELAY_RANDOM,
- &custom_element_change_events[CE_DELAY_RANDOM],
- "delay of", "element changes after random delay"
- }
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
+ GADGET_ID_CHANGE_IMPACT_SMASHED,
+ &custom_element_change_events[CE_IMPACT_SMASHED],
+ NULL, "element changes by impact or smash"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7),
+ GADGET_ID_CHANGE_BY_OTHER,
+ &custom_element_change_events[CE_BY_OTHER],
+ NULL, "element changes by other element"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ GADGET_ID_CHANGE_USE_EXPLOSION,
+ &custom_element.change.explode,
+ "explode instead of change", "element explodes instead of change"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9),
+ GADGET_ID_CHANGE_USE_CONTENT,
+ &custom_element.change.use_content,
+ "use extended change target:", "element changes to more elements"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(11),
+ GADGET_ID_CHANGE_ONLY_COMPLETE,
+ &custom_element.change.only_complete,
+ "only use complete change", "only use complete extended content"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(12),
+ GADGET_ID_CUSTOM_USE_TEMPLATE,
+ &custom_element.use_template,
+ "use template", "use template for custom properties"
+ },
};
int j;
int xpos = SX + counterbutton_info[i].x; /* xpos of down count button */
int ypos = SY + counterbutton_info[i].y;
+ int xoffset = 0;
+
+ /* determine horizontal offset for leading counter text */
+ if (counterbutton_info[i].text_left != NULL)
+ xoffset = (getFontWidth(FONT_TEXT_1) *
+ strlen(counterbutton_info[i].text_left) +
+ ED_GADGET_TEXT_DISTANCE);
for (j=0; j<2; j++)
{
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, infotext,
- GDI_X, xpos,
+ GDI_X, xpos + xoffset,
GDI_Y, ypos,
GDI_WIDTH, x_size,
GDI_HEIGHT, y_size,
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, "enter counter value",
- GDI_X, xpos,
+ GDI_X, xpos + xoffset,
GDI_Y, ypos,
GDI_TYPE, GD_TYPE_TEXTINPUT_NUMERIC,
GDI_NUMBER_VALUE, 0,
level_editor_gadget[id] = gi;
- /* ... one areas for custom element explosion content ... */
+ /* ... one area for custom element explosion content ... */
id = GADGET_ID_CUSTOM_CONTENT;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
level_editor_gadget[id] = gi;
/* ... one for each custom element change target element ... */
- id = GADGET_ID_CUSTOM_CHANGED;
+ id = GADGET_ID_CUSTOM_CHANGE_TARGET;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_X, SX + ED_AREA_ELEM_CONTENT2_XPOS,
GDI_Y, SY + ED_AREA_ELEM_CONTENT2_YPOS,
level_editor_gadget[id] = gi;
- /* ... and one for random placement background restrictions */
+ /* ... one area for extended custom element change target content ... */
+ id = GADGET_ID_CUSTOM_CHANGE_CONTENT;
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_X, SX + ED_AREA_ELEM_CONTENT6_XPOS,
+ GDI_Y, SX + ED_AREA_ELEM_CONTENT6_YPOS,
+ GDI_WIDTH, 3 * MINI_TILEX,
+ GDI_HEIGHT, 3 * MINI_TILEY,
+ GDI_TYPE, GD_TYPE_DRAWING_AREA,
+ GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
+ GDI_CALLBACK_ACTION, HandleDrawingAreas,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+
+ /* ... one for each custom element change trigger element ... */
+ id = GADGET_ID_CUSTOM_CHANGE_TRIGGER;
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_X, SX + ED_AREA_ELEM_CONTENT5_XPOS,
+ GDI_Y, SY + ED_AREA_ELEM_CONTENT5_YPOS,
+ GDI_WIDTH, MINI_TILEX,
+ GDI_HEIGHT, MINI_TILEY,
+ GDI_TYPE, GD_TYPE_DRAWING_AREA,
+ GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
+ GDI_CALLBACK_ACTION, HandleDrawingAreas,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+ level_editor_gadget[id] = gi;
+
+ /* ... and one for random placement background restrictions */
id = GADGET_ID_RANDOM_BACKGROUND;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_X, SX + ED_AREA_RANDOM_BACKGROUND_XPOS,
gd_y = DOOR_GFX_PAGEY1 + ED_SELECTBOX_YPOS;
/* determine horizontal offset for leading selectbox text */
- if (selectbox_info[i].text != NULL)
- xoffset = (getFontWidth(FONT_TEXT_1) * strlen(selectbox_info[i].text) +
- 2 * ED_GADGET_DISTANCE);
+ if (selectbox_info[i].text_left != NULL)
+ xoffset = (getFontWidth(FONT_TEXT_1) *
+ strlen(selectbox_info[i].text_left) +
+ ED_GADGET_TEXT_DISTANCE);
sprintf(infotext, "Select %s", selectbox_info[i].infotext);
infotext[max_infotext_len] = '\0';
GDI_Y, SY + selectbox_info[i].y,
GDI_TYPE, GD_TYPE_SELECTBOX,
GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
- GDI_SELECTBOX_INDEX, selectbox_info[i].index,
GDI_TEXT_SIZE, selectbox_info[i].size,
GDI_TEXT_FONT, FONT_INPUT_1,
GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
static void MapCounterButtons(int id)
{
+ char infotext[MAX_OUTPUT_LINESIZE + 1];
+ int max_infotext_len = getMaxInfoTextLength();
+ int xoffset_above = 0;
+ int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
+ int xoffset_left = 0;
+ int yoffset_left = ED_BORDER_SIZE;
+ int xoffset_right = getCounterGadgetWidth();
+ int yoffset_right = ED_BORDER_SIZE;
+ int x, y;
+
+ if (counterbutton_info[id].text_above)
+ {
+ x = SX + counterbutton_info[id].x + xoffset_above;
+ y = SY + counterbutton_info[id].y + yoffset_above;
+
+ sprintf(infotext, "%s:", counterbutton_info[id].text_above);
+ infotext[max_infotext_len] = '\0';
+ DrawText(x, y, infotext, FONT_TEXT_1);
+ }
+
+ if (counterbutton_info[id].text_left)
+ {
+ x = SX + counterbutton_info[id].x + xoffset_left;
+ y = SY + counterbutton_info[id].y + yoffset_left;
+
+ sprintf(infotext, "%s", counterbutton_info[id].text_left);
+ infotext[max_infotext_len] = '\0';
+ DrawText(x, y, infotext, FONT_TEXT_1);
+ }
+
+ if (counterbutton_info[id].text_right)
+ {
+ int gadget_id = counterbutton_info[id].gadget_id_down;
+
+ x = level_editor_gadget[gadget_id]->x + xoffset_right;
+ y = SY + counterbutton_info[id].y + yoffset_right;
+
+ sprintf(infotext, "%s", counterbutton_info[id].text_right);
+ infotext[max_infotext_len] = '\0';
+ DrawText(x, y, infotext, FONT_TEXT_1);
+ }
+
+ ModifyEditorCounter(id, *counterbutton_info[id].value);
+
MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_down]);
MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_text]);
MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_up]);
ModifyEditorCounterLimits(counter_id,
leveldir_current->first_level,
leveldir_current->last_level);
- ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
MapCounterButtons(counter_id);
}
static void MapTextInputGadget(int id)
{
+ char infotext[MAX_OUTPUT_LINESIZE + 1];
+ int max_infotext_len = getMaxInfoTextLength();
+ int xoffset_above = 0;
+ int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
+ int x = textinput_info[id].x + xoffset_above;
+ int y = textinput_info[id].y + yoffset_above;
+
+ sprintf(infotext, "%s:", textinput_info[id].infotext);
+ infotext[max_infotext_len] = '\0';
+ DrawTextF(x, y, FONT_TEXT_1, infotext);
+
+ ModifyGadget(level_editor_gadget[textinput_info[id].gadget_id],
+ GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
+
MapGadget(level_editor_gadget[textinput_info[id].gadget_id]);
}
static void MapSelectboxGadget(int id)
{
+ int xoffset_left = 0;
+ int yoffset_left = ED_BORDER_SIZE;
+ int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+ int yoffset_right = ED_BORDER_SIZE;
+ int x = selectbox_info[id].x + xoffset_left;
+ int y = selectbox_info[id].y + yoffset_left;
+
+ DrawTextF(x, y, FONT_TEXT_1, selectbox_info[id].text_left);
+
+ if (selectbox_info[id].text_right)
+ {
+ struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
+
+ x = gi->x + gi->width + xoffset_right;
+ y = SY + selectbox_info[id].y + yoffset_right;
+
+ DrawText(x, y, selectbox_info[id].text_right, FONT_TEXT_1);
+ }
+
+ ModifyEditorSelectbox(id, *selectbox_info[id].value);
+
MapGadget(level_editor_gadget[selectbox_info[id].gadget_id]);
}
static void MapRadiobuttonGadget(int id)
{
+ int xoffset_right = ED_XOFFSET_CHECKBOX;
+ int yoffset_right = ED_BORDER_SIZE;
+ int x = radiobutton_info[id].x + xoffset_right;
+ int y = radiobutton_info[id].y + yoffset_right;
+ boolean checked =
+ (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
+
+ DrawTextF(x, y, FONT_TEXT_1, radiobutton_info[id].text_right);
+ ModifyGadget(level_editor_gadget[radiobutton_info[id].gadget_id],
+ GDI_CHECKED, checked, GDI_END);
+
MapGadget(level_editor_gadget[radiobutton_info[id].gadget_id]);
}
static void MapCheckbuttonGadget(int id)
{
+ int xoffset_right = ED_XOFFSET_CHECKBOX;
+ int yoffset_right = ED_BORDER_SIZE;
+ int x = checkbutton_info[id].x + xoffset_right;
+ int y = checkbutton_info[id].y + yoffset_right;
+
+ DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[id].text_right);
+ ModifyGadget(level_editor_gadget[checkbutton_info[id].gadget_id],
+ GDI_CHECKED, *checkbutton_info[id].value,
+ GDI_Y, SY + checkbutton_info[id].y, GDI_END);
+
MapGadget(level_editor_gadget[checkbutton_info[id].gadget_id]);
}
{
int i;
- i = properties_element - EL_CUSTOM_START;
- custom_element = level.custom_element[i];
+ custom_element = element_info[properties_element];
for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
custom_element_properties[i] = HAS_PROPERTY(element, i);
custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
/* set walk-to-object action selectbox help value */
- custom_element.walk_to_action =
+ value_walk_to_action =
(IS_DIGGABLE(element) ? EP_DIGGABLE :
IS_COLLECTIBLE(element) ? EP_COLLECTIBLE :
IS_PUSHABLE(element) ? EP_PUSHABLE :
EP_DIGGABLE);
-
- /* set walkable layer selectbox help value */
- custom_element.walkable_layer =
- (IS_WALKABLE_OVER(element) ? EP_WALKABLE_OVER :
- IS_WALKABLE_INSIDE(element) ? EP_WALKABLE_INSIDE :
- IS_WALKABLE_UNDER(element) ? EP_WALKABLE_UNDER :
- EP_WALKABLE_OVER);
+ custom_element_properties[EP_WALK_TO_OBJECT] =
+ (IS_DIGGABLE(element) ||
+ IS_COLLECTIBLE(element) ||
+ IS_PUSHABLE(element));
+
+ /* set consistency selectbox help value */
+ value_consistency =
+ (CAN_EXPLODE(element) ? EP_CAN_EXPLODE :
+ IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
+ EP_CAN_EXPLODE);
+ custom_element_properties[EP_EXPLODE_RESULT] =
+ (CAN_EXPLODE(element) ||
+ IS_INDESTRUCTIBLE(element));
+
+ /* set deadliness selectbox help value */
+ value_deadliness =
+ (DONT_TOUCH(element) ? EP_DONT_TOUCH :
+ DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
+ DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
+ EP_DONT_RUN_INTO);
+ custom_element_properties[EP_DEADLY] =
+ (DONT_TOUCH(element) ||
+ DONT_COLLIDE_WITH(element) ||
+ DONT_RUN_INTO(element));
+
+ /* set smash targets selectbox help value */
+ value_smash_targets =
+ (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
+ CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
+ CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
+ EP_CAN_SMASH_PLAYER);
+ custom_element_properties[EP_CAN_SMASH] =
+ (CAN_SMASH_EVERYTHING(element) ||
+ CAN_SMASH_ENEMIES(element) ||
+ CAN_SMASH_PLAYER(element));
+
+ /* set accessible layer selectbox help value */
+ value_access_type =
+ (IS_WALKABLE(element) ? EP_WALKABLE :
+ IS_PASSABLE(element) ? EP_PASSABLE :
+ EP_WALKABLE);
+ value_access_layer =
+ (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
+ IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
+ IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
+ EP_ACCESSIBLE_OVER);
+ custom_element_properties[EP_ACCESSIBLE] =
+ (IS_ACCESSIBLE_OVER(element) ||
+ IS_ACCESSIBLE_INSIDE(element) ||
+ IS_ACCESSIBLE_UNDER(element));
+
+ /* set change by player selectbox help value */
+ value_change_player_action =
+ (HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
+ HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
+ HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
+ CE_PRESSED_BY_PLAYER);
+
+ /* set change by impact/smash selectbox help value */
+ value_change_impact_action =
+ (HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
+ HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
+ CE_IMPACT);
+
+ /* set change by other element action selectbox help value */
+ value_change_other_action =
+ (HAS_CHANGE_EVENT(element, CE_OTHER_EXPLODING) ? CE_OTHER_EXPLODING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_CHANGING) ? CE_OTHER_CHANGING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_PUSHING) ? CE_OTHER_PUSHING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_COLLECTING) ? CE_OTHER_COLLECTING :
+ CE_OTHER_COLLECTING);
}
static void CopyCustomElementPropertiesToGame(int element)
{
int i;
- i = properties_element - EL_CUSTOM_START;
- level.custom_element[i] = custom_element;
+ element_info[properties_element] = custom_element;
/* set walk-to-object property from checkbox and selectbox */
custom_element_properties[EP_DIGGABLE] = FALSE;
custom_element_properties[EP_COLLECTIBLE] = FALSE;
custom_element_properties[EP_PUSHABLE] = FALSE;
- custom_element_properties[custom_element.walk_to_action] =
+ custom_element_properties[value_walk_to_action] =
custom_element_properties[EP_WALK_TO_OBJECT];
- /* set walkable property from checkbox and selectbox */
+ /* set consistency property from checkbox and selectbox */
+ custom_element_properties[EP_CAN_EXPLODE] = FALSE;
+ custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
+ custom_element_properties[value_consistency] =
+ custom_element_properties[EP_EXPLODE_RESULT];
+
+ /* set deadliness property from checkbox and selectbox */
+ custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
+ custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
+ custom_element_properties[EP_DONT_TOUCH] = FALSE;
+ custom_element_properties[value_deadliness] =
+ custom_element_properties[EP_DEADLY];
+
+ /* set smash property from checkbox and selectbox */
+ custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
+ custom_element_properties[value_smash_targets] =
+ custom_element_properties[EP_CAN_SMASH];
+
+ /* set accessible property from checkbox and selectbox */
custom_element_properties[EP_WALKABLE_OVER] = FALSE;
custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
- custom_element_properties[custom_element.walkable_layer] =
- custom_element_properties[EP_WALKABLE];
+ custom_element_properties[EP_PASSABLE_OVER] = FALSE;
+ custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
+ custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
+ custom_element_properties[((value_access_type == EP_WALKABLE ?
+ EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
+ (value_access_layer - EP_ACCESSIBLE_OVER))] =
+ custom_element_properties[EP_ACCESSIBLE];
+
+ /* set player change event from checkbox and selectbox */
+ custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
+ custom_element_change_events[value_change_player_action] =
+ custom_element_change_events[CE_BY_PLAYER];
+
+ /* set player change event from checkbox and selectbox */
+ custom_element_change_events[CE_IMPACT] = FALSE;
+ custom_element_change_events[CE_SMASHED] = FALSE;
+ custom_element_change_events[value_change_impact_action] =
+ custom_element_change_events[CE_IMPACT_SMASHED];
+
+ /* set other element action change event from checkbox and selectbox */
+ custom_element_change_events[CE_OTHER_COLLECTING] = FALSE;
+ custom_element_change_events[CE_OTHER_PUSHING] = FALSE;
+ custom_element_change_events[CE_OTHER_CHANGING] = FALSE;
+ custom_element_change_events[CE_OTHER_EXPLODING] = FALSE;
+ custom_element_change_events[value_change_other_action] =
+ custom_element_change_events[CE_BY_OTHER];
for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
SET_PROPERTY(element, i, custom_element_properties[i]);
SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
/* copy change events also to special level editor variable */
- i = properties_element - EL_CUSTOM_START;
- custom_element = level.custom_element[i];
+ custom_element = element_info[properties_element];
}
void DrawLevelEd()
GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
}
-static void ModifyEditorTextInput(int textinput_id, char *new_text)
-{
- int gadget_id = textinput_info[textinput_id].gadget_id;
- struct GadgetInfo *gi = level_editor_gadget[gadget_id];
-
- ModifyGadget(gi, GDI_TEXT_VALUE, new_text, GDI_END);
-}
-
static void ModifyEditorCounter(int counter_id, int new_value)
{
int *counter_value = counterbutton_info[counter_id].value;
redraw_mask |= REDRAW_DOOR_1;
}
+static void RedrawDrawingElements()
+{
+ PickDrawingElement(1, new_element1);
+ PickDrawingElement(2, new_element2);
+ PickDrawingElement(3, new_element3);
+}
+
static void DrawDrawingWindow()
{
stick_element_properties_window = FALSE;
static void DrawLevelInfoWindow()
{
- char infotext[MAX_OUTPUT_LINESIZE + 1];
- int max_infotext_len = getMaxInfoTextLength();
- int xoffset_above = 0;
- int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
- int xoffset_right = getCounterGadgetWidth();
- int yoffset_right = ED_BORDER_SIZE;
- int xoffset_right2 = ED_SETTINGS_XOFFSET;
- int yoffset_right2 = ED_BORDER_SIZE;
- int i, x, y;
+ int i;
stick_element_properties_window = FALSE;
/* draw counter gadgets */
for (i=ED_COUNTER_ID_LEVEL_FIRST; i<=ED_COUNTER_ID_LEVEL_LAST; i++)
- {
- if (counterbutton_info[i].infotext_above)
- {
- x = counterbutton_info[i].x + xoffset_above;
- y = counterbutton_info[i].y + yoffset_above;
-
- sprintf(infotext, "%s:", counterbutton_info[i].infotext_above);
- infotext[max_infotext_len] = '\0';
- DrawTextF(x, y, FONT_TEXT_1, infotext);
- }
-
- if (counterbutton_info[i].infotext_right)
- {
- x = counterbutton_info[i].x + xoffset_right;
- y = counterbutton_info[i].y + yoffset_right;
-
- sprintf(infotext, "%s", counterbutton_info[i].infotext_right);
- infotext[max_infotext_len] = '\0';
- DrawTextF(x, y, FONT_TEXT_1, infotext);
- }
-
- ModifyEditorCounter(i, *counterbutton_info[i].value);
MapCounterButtons(i);
- }
-
- /* draw text input gadgets */
- for (i=ED_TEXTINPUT_ID_LEVEL_FIRST; i<=ED_TEXTINPUT_ID_LEVEL_LAST; i++)
- {
- x = textinput_info[i].x + xoffset_above;
- y = textinput_info[i].y + yoffset_above;
- sprintf(infotext, "%s:", textinput_info[i].infotext);
- infotext[max_infotext_len] = '\0';
-
- DrawTextF(x, y, FONT_TEXT_1, infotext);
- ModifyEditorTextInput(i, textinput_info[i].value);
- MapTextInputGadget(i);
- }
+ /* draw checkbutton gadgets */
+ for (i=ED_CHECKBUTTON_ID_LEVEL_FIRST; i<=ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
+ MapCheckbuttonGadget(i);
/* draw radiobutton gadgets */
for (i=ED_RADIOBUTTON_ID_LEVEL_FIRST; i<=ED_RADIOBUTTON_ID_LEVEL_LAST; i++)
- {
- boolean checked =
- (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
-
- x = radiobutton_info[i].x + xoffset_right2;
- y = radiobutton_info[i].y + yoffset_right2;
-
- DrawTextF(x, y, FONT_TEXT_1, radiobutton_info[i].text);
- ModifyGadget(level_editor_gadget[radiobutton_info[i].gadget_id],
- GDI_CHECKED, checked, GDI_END);
MapRadiobuttonGadget(i);
- }
-
- /* draw checkbutton gadgets */
- for (i=ED_CHECKBUTTON_ID_LEVEL_FIRST; i<=ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
- {
- x = checkbutton_info[i].x + xoffset_right2;
- y = checkbutton_info[i].y + yoffset_right2;
- DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
- ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
- GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
- MapCheckbuttonGadget(i);
- }
+ /* draw text input gadgets */
+ for (i=ED_TEXTINPUT_ID_LEVEL_FIRST; i<=ED_TEXTINPUT_ID_LEVEL_LAST; i++)
+ MapTextInputGadget(i);
/* draw drawing area */
DrawRandomPlacementBackgroundArea();
static void DrawCustomGraphicElementArea()
{
struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_GRAPHIC];
-#if 0
- int xoffset_right2 = ED_SETTINGS_XOFFSET;
- int yoffset_right2 = ED_BORDER_SIZE;
- int i = ED_CHECKBUTTON_ID_CUSTOM_GRAPHIC;
- int text_len = strlen(checkbutton_info[i].text);
- int text_width = text_len * getFontWidth(FONT_TEXT_1);
- int xpos = checkbutton_info[i].x + 2 * xoffset_right2 + text_width;
- int ypos = checkbutton_info[i].y + yoffset_right2;
-#else
int xpos = ED_AREA_ELEM_CONTENT3_XPOS;
int ypos = ED_AREA_ELEM_CONTENT3_YPOS;
-#endif
int area_sx = SX + xpos;
int area_sy = SY + ypos;
MapDrawingArea(GADGET_ID_CUSTOM_CONTENT);
}
-static void DrawCustomChangedArea()
+static void DrawCustomChangeTargetArea()
{
- struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGED];
-#if 0
- int xoffset_right2 = ED_SETTINGS_XOFFSET;
- int yoffset_right2 = ED_BORDER_SIZE;
- int i = ED_CHECKBUTTON_ID_CUSTOM_CHANGEABLE;
- int text_len = strlen(checkbutton_info[i].text);
- int text_width = text_len * getFontWidth(FONT_TEXT_1);
- int xpos = checkbutton_info[i].x + 2 * xoffset_right2 + text_width;
- int ypos = checkbutton_info[i].y + yoffset_right2;
-#else
+ struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGE_TARGET];
int xpos = ED_AREA_ELEM_CONTENT2_XPOS;
int ypos = ED_AREA_ELEM_CONTENT2_YPOS;
-#endif
int area_sx = SX + xpos;
int area_sy = SY + ypos;
DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY, TRUE);
DrawMiniGraphicExt(drawto, gi->x, gi->y,
- el2edimg(custom_element.change.successor));
+ el2edimg(custom_element.change.target_element));
+
+ MapDrawingArea(GADGET_ID_CUSTOM_CHANGE_TARGET);
+}
+
+static void DrawCustomChangeContentArea()
+{
+ struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGE_CONTENT];
+ int area_sx = SX + ED_AREA_ELEM_CONTENT6_XPOS;
+ int area_sy = SY + ED_AREA_ELEM_CONTENT6_YPOS;
+ int x, y;
+
+ if (!IS_CUSTOM_ELEMENT(properties_element))
+ {
+ /* this should never happen */
+ Error(ERR_WARN, "element %d is no custom element", properties_element);
+
+ return;
+ }
+
+ DrawElementBorder(area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY, TRUE);
+
+ for (y=0; y<3; y++)
+ for (x=0; x<3; x++)
+ DrawMiniGraphicExt(drawto, gi->x + x * MINI_TILEX,gi->y + y * MINI_TILEY,
+ el2edimg(custom_element.change.content[x][y]));
+
+ MapDrawingArea(GADGET_ID_CUSTOM_CHANGE_CONTENT);
+}
+
+static void DrawCustomChangeTriggerArea()
+{
+ struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGE_TRIGGER];
+ int xpos = ED_AREA_ELEM_CONTENT5_XPOS;
+ int ypos = ED_AREA_ELEM_CONTENT5_YPOS;
+ int area_sx = SX + xpos;
+ int area_sy = SY + ypos;
+
+ if (!IS_CUSTOM_ELEMENT(properties_element))
+ {
+ /* this should never happen */
+ Error(ERR_WARN, "element %d is no custom element", properties_element);
+
+ return;
+ }
+
+ DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY, TRUE);
+ DrawMiniGraphicExt(drawto, gi->x, gi->y,
+ el2edimg(custom_element.change.trigger));
- MapDrawingArea(GADGET_ID_CUSTOM_CHANGED);
+ MapDrawingArea(GADGET_ID_CUSTOM_CHANGE_TRIGGER);
}
static void DrawElementContentAreas()
{
- int counter_id = ED_COUNTER_ID_ELEMENT_CONTENT;
int area_x = ED_AREA_ELEM_CONTENT_XPOS / MINI_TILEX;
int area_y = ED_AREA_ELEM_CONTENT_YPOS / MINI_TILEY;
int area_sx = SX + ED_AREA_ELEM_CONTENT_XPOS;
int area_sy = SY + ED_AREA_ELEM_CONTENT_YPOS;
- int xoffset_right = getCounterGadgetWidth();
- int yoffset_right = ED_BORDER_SIZE;
int i, x, y;
for (i=0; i<MAX_ELEMENT_CONTENTS; i++)
UnmapDrawingArea(GADGET_ID_ELEMENT_CONTENT_0 + i);
/* display counter to choose number of element content areas */
- x = counterbutton_info[counter_id].x + xoffset_right;
- y = counterbutton_info[counter_id].y + yoffset_right;
- DrawTextF(x, y, FONT_TEXT_1, "number of content areas");
-
- ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
- MapCounterButtons(counter_id);
+ MapCounterButtons(ED_COUNTER_ID_ELEMENT_CONTENT);
/* delete content areas in case of reducing number of them */
DrawBackground(SX, area_sy - MINI_TILEX, SXSIZE, 12 * MINI_TILEY);
{
int font_height = getFontHeight(font_nr);
int pad_x = ED_SETTINGS_XPOS(0);
- int pad_y = ED_SETTINGS_YPOS(0);
+ int pad_y = ED_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
int sx = SX + pad_x;
int sy = SY + pad_y;
int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
int gd_y = gd->y + gd_gi->height - 1;
Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
+#if 1
+ int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
+#else
int id_last = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
+#endif
int i;
+#if 0
/* draw additional "configure" tabulator for configurable elements */
if (checkPropertiesConfig())
id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
+#endif
/* draw additional "advanced" tabulator for custom elements */
if (IS_CUSTOM_ELEMENT(properties_element))
{
/* configurable properties */
{ EP_INDESTRUCTIBLE, "- undestructible" },
+ { EP_SLIPPERY, "- slippery for falling objects" },
+ { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
+
{ EP_DIGGABLE, "- diggable" },
{ EP_COLLECTIBLE, "- collectible" },
{ EP_PUSHABLE, "- pushable" },
- { EP_CAN_FALL, "- can fall" },
- { EP_CAN_SMASH, "- can smash other objects" },
+
{ EP_CAN_MOVE, "- can move" },
- { EP_SLIPPERY, "- slippery for falling objects" },
- { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
+ { EP_CAN_FALL, "- can fall" },
+#if 0
+ { EP_CAN_SMASH, "- can smash" },
+#endif
+ { EP_CAN_SMASH_PLAYER, "- can smash player" },
+ { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
+ { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
+ { EP_CAN_EXPLODE, "- can explode" },
+ { EP_CAN_EXPLODE_BY_FIRE, " - by fire or explosions" },
+ { EP_CAN_EXPLODE_SMASHED, " - when smashed" },
+ { EP_CAN_EXPLODE_IMPACT, " - on impact" },
+
+ { EP_DONT_RUN_INTO, "- deadly when running into" },
+ { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
+ { EP_DONT_TOUCH, "- deadly when touching" },
+
{ EP_WALKABLE_OVER, "- player can walk over it" },
{ EP_WALKABLE_INSIDE, "- player can walk inside it" },
{ EP_WALKABLE_UNDER, "- player can walk under it" },
/* pre-defined properties */
{ EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
- { EP_DONT_TOUCH, "- deadly when touched" },
- { EP_ENEMY, "- can kill the player" },
- { EP_DONT_GO_TO, "- deadly when walked to" },
- { EP_CAN_EXPLODE, "- can explode" },
{ EP_HAS_CONTENT, "- can contain other elements" },
{ -1, NULL }
int font1_width = getFontWidth(font1_nr);
int font2_height = getFontHeight(font2_nr);
int pad_x = ED_SETTINGS_XPOS(0);
- int pad_y = ED_SETTINGS_YPOS(0);
+ int pad_y = ED_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
int screen_line = 0;
int i, x, y;
{ EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
{ EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
{ EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
{ EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
+ { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
+ { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
{ EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
{ EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
{ EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
{ EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
{ EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
{ EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
{ EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
{ EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
{ EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
{ EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
{ EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
{ EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
{ EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
{ EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
{ EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
{ EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
{ EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
+ { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
+ { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
+ { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
+ { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
+ { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
+ { EL_EXTRA_TIME, &level.score[SC_TIME_BONUS], TEXT_COLLECTING },
{ EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
{ EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
{ EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
static void DrawPropertiesConfig()
{
- boolean element_has_score = FALSE;
- char *element_score_text = NULL;
- static int temporary_dummy_score = 0;
- int counter_id = ED_COUNTER_ID_ELEMENT_SCORE;
- int xoffset_right = getCounterGadgetWidth();
- int yoffset_right = ED_BORDER_SIZE;
- int xoffset_right2 = ED_SETTINGS_XOFFSET;
- int yoffset_right2 = ED_BORDER_SIZE;
- int i, x, y;
+ int i;
+
+ if (!checkPropertiesConfig())
+ {
+ PrintInfoText("No configuration options available.", FONT_TEXT_1, 0);
+
+ return;
+ }
/* check if there are elements where a score can be chosen for */
for (i=0; elements_with_counter[i].element != -1; i++)
{
if (elements_with_counter[i].element == properties_element)
{
-#if 1
- counterbutton_info[counter_id].value = elements_with_counter[i].value;
- element_score_text = elements_with_counter[i].text;
- element_has_score = TRUE;
-#else
- int x = counterbutton_info[counter_id].x + xoffset_right;
- int y = counterbutton_info[counter_id].y + yoffset_right;
+ int counter_id = ED_COUNTER_ID_ELEMENT_SCORE;
counterbutton_info[counter_id].value = elements_with_counter[i].value;
- DrawTextF(x, y, FONT_TEXT_1, elements_with_counter[i].text);
-
- ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
+ counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
MapCounterButtons(counter_id);
-#endif
+
break;
}
}
- if (IS_CUSTOM_ELEMENT(properties_element))
- {
- counterbutton_info[counter_id].value = &temporary_dummy_score;
- element_score_text = "Score for certain actions";
- element_has_score = TRUE;
- }
-
- if (element_has_score)
- {
- int x = counterbutton_info[counter_id].x + xoffset_right;
- int y = counterbutton_info[counter_id].y + yoffset_right;
-
- DrawTextF(x, y, FONT_TEXT_1, element_score_text);
-
- ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
- MapCounterButtons(counter_id);
- }
-
- if (HAS_CONTENT(properties_element) ||
- IS_CUSTOM_ELEMENT(properties_element))
+ if (HAS_CONTENT(properties_element))
{
/* draw stickybutton gadget */
i = ED_CHECKBUTTON_ID_STICK_ELEMENT;
- if (HAS_CONTENT(properties_element))
- checkbutton_info[i].y = ED_COUNTER_YPOS(4);
- else
- checkbutton_info[i].y = ED_SETTINGS_YPOS(1);
- x = checkbutton_info[i].x + xoffset_right2;
- y = checkbutton_info[i].y + yoffset_right2;
-
- DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
- ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
- GDI_CHECKED, *checkbutton_info[i].value,
- GDI_Y, SY + checkbutton_info[i].y, GDI_END);
+ checkbutton_info[i].y = ED_COUNTER_YPOS(4);
MapCheckbuttonGadget(i);
- if (IS_CUSTOM_ELEMENT(properties_element))
- {
- DrawCustomGraphicElementArea();
- DrawCustomContentArea();
- }
- else if (IS_AMOEBOID(properties_element))
+ if (IS_AMOEBOID(properties_element))
DrawAmoebaContentArea();
else
DrawElementContentAreas();
}
if (IS_GEM(properties_element))
- {
- /* draw checkbutton gadget */
- i = ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS;
- x = checkbutton_info[i].x + xoffset_right2;
- y = checkbutton_info[i].y + yoffset_right2;
-
- DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
- ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
- GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
- MapCheckbuttonGadget(i);
- }
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
if (IS_CUSTOM_ELEMENT(properties_element))
{
+ /* draw stickybutton gadget */
+ i = ED_CHECKBUTTON_ID_STICK_ELEMENT;
+ checkbutton_info[i].y = ED_SETTINGS_YPOS(0);
+ MapCheckbuttonGadget(i);
+
/* draw checkbutton gadgets */
for (i = ED_CHECKBUTTON_ID_CUSTOM_FIRST;
i <= ED_CHECKBUTTON_ID_CUSTOM_LAST; i++)
- {
- x = checkbutton_info[i].x + xoffset_right2;
- y = checkbutton_info[i].y + yoffset_right2;
-
- DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
- ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
- GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
MapCheckbuttonGadget(i);
- }
+
+ /* draw counter gadgets */
+ for (i=ED_COUNTER_ID_CUSTOM_FIRST; i<=ED_COUNTER_ID_CUSTOM_LAST; i++)
+ MapCounterButtons(i);
/* draw selectbox gadgets */
for (i=ED_SELECTBOX_ID_CUSTOM_FIRST; i <= ED_SELECTBOX_ID_CUSTOM_LAST; i++)
- {
- int yoffset = ED_BORDER_SIZE;
-
- x = selectbox_info[i].x;
- y = selectbox_info[i].y + yoffset;
-
- DrawTextF(x, y, FONT_TEXT_1, selectbox_info[i].text);
- ModifyEditorSelectbox(i, *selectbox_info[i].value);
MapSelectboxGadget(i);
- }
- /* draw textbutton gadgets */
- MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
+ /* draw drawing area gadgets */
+ DrawCustomContentArea();
}
}
static void DrawPropertiesAdvanced()
{
- char infotext[MAX_OUTPUT_LINESIZE + 1];
- int max_infotext_len = getMaxInfoTextLength();
- int xoffset_right = getCounterGadgetWidth();
- int yoffset_right = ED_BORDER_SIZE;
- int xoffset_right2 = ED_SETTINGS_XOFFSET;
- int yoffset_right2 = ED_BORDER_SIZE;
- int i, x, y;
+ int i;
/* draw stickybutton gadget */
i = ED_CHECKBUTTON_ID_STICK_ELEMENT;
checkbutton_info[i].y = ED_SETTINGS_YPOS(0);
- x = checkbutton_info[i].x + xoffset_right2;
- y = checkbutton_info[i].y + yoffset_right2;
-
- DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
- ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
- GDI_CHECKED, *checkbutton_info[i].value,
- GDI_Y, SY + checkbutton_info[i].y, GDI_END);
MapCheckbuttonGadget(i);
- /* draw counter gadgets */
- for (i=ED_COUNTER_ID_CHANGE_FIRST; i<=ED_COUNTER_ID_CHANGE_LAST; i++)
- {
- if (counterbutton_info[i].infotext_right)
- {
- x = counterbutton_info[i].x + xoffset_right;
- y = counterbutton_info[i].y + yoffset_right;
-
- sprintf(infotext, "%s", counterbutton_info[i].infotext_right);
- infotext[max_infotext_len] = '\0';
- DrawTextF(x, y, FONT_TEXT_1, infotext);
- }
-
- ModifyEditorCounter(i, *counterbutton_info[i].value);
- MapCounterButtons(i);
- }
-
/* draw checkbutton gadgets */
for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
- {
- x = checkbutton_info[i].x + xoffset_right2;
- y = checkbutton_info[i].y + yoffset_right2;
-
- DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
- ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
- GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
MapCheckbuttonGadget(i);
- }
+
+ /* draw counter gadgets */
+ for (i=ED_COUNTER_ID_CHANGE_FIRST; i<=ED_COUNTER_ID_CHANGE_LAST; i++)
+ MapCounterButtons(i);
/* draw selectbox gadgets */
for (i=ED_SELECTBOX_ID_CHANGE_FIRST; i<=ED_SELECTBOX_ID_CHANGE_LAST; i++)
+ MapSelectboxGadget(i);
+
+ /* draw textbutton gadgets */
+ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
+
+ /* draw drawing area gadgets */
+ DrawCustomGraphicElementArea();
+ DrawCustomChangeTargetArea();
+ DrawCustomChangeContentArea();
+ DrawCustomChangeTriggerArea();
+}
+
+static void DrawElementName(int x, int y, int element)
+{
+ char *element_name = getElementInfoText(element);
+ int font_nr = FONT_TEXT_1;
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int max_text_width = SXSIZE - x - ED_SETTINGS_XPOS(0);
+ int max_chars_per_line = max_text_width / font_width;
+ char buffer[max_chars_per_line + 1];
+
+ if (strlen(element_name) <= max_chars_per_line)
+ DrawTextF(x, y, font_nr, element_name);
+ else
{
- int yoffset = ED_BORDER_SIZE;
+ int next_pos = max_chars_per_line;
- x = selectbox_info[i].x;
- y = selectbox_info[i].y + yoffset;
+ strncpy(buffer, element_name, max_chars_per_line);
+ buffer[max_chars_per_line] = '\0';
- DrawTextF(x, y, FONT_TEXT_1, selectbox_info[i].text);
- ModifyEditorSelectbox(i, *selectbox_info[i].value);
- MapSelectboxGadget(i);
- }
+ if (element_name[max_chars_per_line] == ' ')
+ next_pos++;
+ else
+ {
+ int i;
+
+ for (i = max_chars_per_line - 1; i >= 0; i--)
+ if (buffer[i] == ' ')
+ break;
+
+ if (strlen(&element_name[i + 1]) <= max_chars_per_line)
+ {
+ buffer[i] = '\0';
+ next_pos = i + 1;
+ }
+ }
+
+ DrawTextF(x, y - font_height / 2, font_nr, buffer);
- DrawCustomChangedArea();
+ strncpy(buffer, &element_name[next_pos], max_chars_per_line);
+ buffer[max_chars_per_line] = '\0';
+
+ DrawTextF(x, y + font_height / 2, font_nr, buffer);
+ }
}
static void DrawPropertiesWindow()
!IS_CUSTOM_ELEMENT(properties_element))
edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
+#if 0
if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
!checkPropertiesConfig())
edit_mode_properties = ED_MODE_PROPERTIES_INFO;
+#endif
if (IS_CUSTOM_ELEMENT(properties_element))
CopyCustomElementPropertiesToEditor(properties_element);
FrameCounter = 0; /* restart animation frame counter */
- DrawTextF((xstart + 3) * MINI_TILEX, (ystart + 1) * MINI_TILEY,
- FONT_TEXT_1, getElementInfoText(properties_element));
+ DrawElementName((xstart + 3) * MINI_TILEX, (ystart + 1) * MINI_TILEY,
+ properties_element);
DrawPropertiesTabulatorGadgets();
SetBorderElement();
if (BorderElement != last_border_element)
DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
-
-#if 0
-#ifdef DEBUG
- printf("level saved to undo buffer\n");
-#endif
-#endif
}
static void RandomPlacement(int new_element)
(draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
drawing_function : GADGET_ID_SINGLE_ITEMS);
+ /* clicking into drawing area with pressed Control key picks element */
+ if (GetKeyModState() & KMOD_Control)
+ actual_drawing_function = GADGET_ID_PICK_ELEMENT;
+
switch (actual_drawing_function)
{
case GADGET_ID_SINGLE_ITEMS:
level.amoeba_content = new_element;
else if (id == GADGET_ID_CUSTOM_GRAPHIC)
{
- int i = properties_element - EL_CUSTOM_START;
-
new_element = GFX_ELEMENT(new_element);
custom_element.gfx_element = new_element;
- level.custom_element[i] = custom_element;
+ element_info[properties_element] = custom_element;
ModifyEditorElementList();
+ RedrawDrawingElements();
FrameCounter = 0; /* restart animation frame counter */
}
else if (id == GADGET_ID_CUSTOM_CONTENT)
{
- int i = properties_element - EL_CUSTOM_START;
-
custom_element.content[sx][sy] = new_element;
- level.custom_element[i] = custom_element;
+ element_info[properties_element] = custom_element;
}
- else if (id == GADGET_ID_CUSTOM_CHANGED)
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
{
- int i = properties_element - EL_CUSTOM_START;
-
- custom_element.change.successor = new_element;
- level.custom_element[i] = custom_element;
+ custom_element.change.target_element = new_element;
+ element_info[properties_element] = custom_element;
+ }
+ else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
+ {
+ custom_element.change.content[sx][sy] = new_element;
+ element_info[properties_element] = custom_element;
+ }
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
+ {
+ custom_element.change.trigger = new_element;
+ element_info[properties_element] = custom_element;
}
else if (id == GADGET_ID_RANDOM_BACKGROUND)
random_placement_background_element = new_element;
PickDrawingElement(button, custom_element.gfx_element);
else if (id == GADGET_ID_CUSTOM_CONTENT)
PickDrawingElement(button, custom_element.content[sx][sy]);
- else if (id == GADGET_ID_CUSTOM_CHANGED)
- PickDrawingElement(button, custom_element.change.successor);
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
+ PickDrawingElement(button, custom_element.change.target_element);
+ else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
+ PickDrawingElement(button, custom_element.change.content[sx][sy]);
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
+ PickDrawingElement(button, custom_element.change.trigger);
else if (id == GADGET_ID_RANDOM_BACKGROUND)
PickDrawingElement(button, random_placement_background_element);
else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
break;
}
- if (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
- counter_id <= ED_COUNTER_ID_CHANGE_LAST)
+ if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
+ counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
+ (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
+ counter_id <= ED_COUNTER_ID_CHANGE_LAST))
CopyCustomElementPropertiesToGame(properties_element);
}
{
int type_id = gi->custom_type_id;
- *selectbox_info[type_id].index = gi->selectbox.index;
*selectbox_info[type_id].value =
selectbox_info[type_id].options[gi->selectbox.index].value;
(type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
type_id <= ED_SELECTBOX_ID_CHANGE_LAST))
CopyCustomElementPropertiesToGame(properties_element);
-
-#if 0
- printf("Selected text value: '%s' [%d]\n",
- selectbox_info[type_id].options[gi->selectbox.index].text,
- selectbox_info[type_id].options[gi->selectbox.index].value);
-#endif
}
static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
CopyCustomElementPropertiesToGame(properties_element);
if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
+ {
ModifyEditorElementList();
+ RedrawDrawingElements();
+ }
}
static void HandleControlButtons(struct GadgetInfo *gi)
if (id < ED_NUM_CTRL1_BUTTONS && id != GADGET_ID_PROPERTIES &&
id != GADGET_ID_PICK_ELEMENT && edit_mode != ED_MODE_DRAWING &&
- drawing_function != GADGET_ID_PICK_ELEMENT)
+ drawing_function != GADGET_ID_PICK_ELEMENT &&
+ !(GetKeyModState() & KMOD_Control))
{
DrawDrawingWindow();
edit_mode = ED_MODE_DRAWING;
break;
}
+ if (edit_mode != ED_MODE_DRAWING)
+ {
+ DrawDrawingWindow();
+ edit_mode = ED_MODE_DRAWING;
+ }
+
undo_buffer_position =
(undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
undo_buffer_steps--;
break;
case GADGET_ID_CLEAR:
+ if (edit_mode != ED_MODE_DRAWING)
+ {
+ DrawDrawingWindow();
+ edit_mode = ED_MODE_DRAWING;
+ }
+
for(x=0; x<MAX_LEV_FIELDX; x++)
for(y=0; y<MAX_LEV_FIELDY; y++)
Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
PickDrawingElement(button, new_element);
if (!stick_element_properties_window &&
- drawing_function != GADGET_ID_PICK_ELEMENT)
+ drawing_function != GADGET_ID_PICK_ELEMENT &&
+ !(GetKeyModState() & KMOD_Control))
{
properties_element = new_element;
if (edit_mode == ED_MODE_PROPERTIES)
{
if (gi->custom_id == GADGET_ID_SINGLE_ITEMS) /* special case 1 */
sprintf(shortcut, " ('.' or '%c')", key);
- else if (gi->custom_id == GADGET_ID_TEST) /* special case 2 */
+ else if (gi->custom_id == GADGET_ID_PICK_ELEMENT) /* special case 2 */
+ sprintf(shortcut, " ('%c' or 'Ctrl')", key);
+ else if (gi->custom_id == GADGET_ID_TEST) /* special case 3 */
sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
else /* normal case */
sprintf(shortcut, " ('%s%c')",
int min_sx = 0, min_sy = 0;
int max_sx = gi->drawing.area_xsize - 1;
int max_sy = gi->drawing.area_ysize - 1;
+ int actual_drawing_function = drawing_function;
+
+ /* pressed Control key: simulate picking element */
+ if (GetKeyModState() & KMOD_Control)
+ actual_drawing_function = GADGET_ID_PICK_ELEMENT;
ClearEditorGadgetInfoText();
start_ly = ly;
}
- switch (drawing_function)
+ switch (actual_drawing_function)
{
case GADGET_ID_SINGLE_ITEMS:
infotext = "Drawing single items";
break;
}
- if (drawing_function == GADGET_ID_PICK_ELEMENT)
+ if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"%s: %d, %d", infotext, lx, ly);
else
"%s: %d, %d", infotext,
ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
}
- else if (drawing_function == GADGET_ID_PICK_ELEMENT)
+ else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"%s", getElementInfoText(Feld[lx][ly]));
else
DeleteBrushFromCursor();
}
}
- else if (drawing_function == GADGET_ID_PICK_ELEMENT)
+ else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
{
if (id == GADGET_ID_AMOEBA_CONTENT)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(level.amoeba_content));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(level.amoeba_content));
else if (id == GADGET_ID_CUSTOM_GRAPHIC)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(custom_element.use_gfx_element));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.gfx_element));
else if (id == GADGET_ID_CUSTOM_CONTENT)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(custom_element.content[sx][sy]));
- else if (id == GADGET_ID_CUSTOM_CHANGED)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(custom_element.change.successor));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.content[sx][sy]));
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.change.target_element));
+ else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.change.content[sx][sy]));
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.change.trigger));
else if (id == GADGET_ID_RANDOM_BACKGROUND)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(random_placement_background_element));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(random_placement_background_element));
else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
id <= GADGET_ID_ELEMENT_CONTENT_7)
{
int i = id - GADGET_ID_ELEMENT_CONTENT_0;
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(level.yamyam_content[i][sx][sy]));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(level.yamyam_content[i][sx][sy]));
}
}
else
else if (id == GADGET_ID_CUSTOM_CONTENT)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"Custom element content position: %d, %d", sx, sy);
- else if (id == GADGET_ID_CUSTOM_CHANGED)
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"New element after change");
+ else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
+ "New extended elements after change");
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
+ "Other element triggering change");
else if (id == GADGET_ID_RANDOM_BACKGROUND)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"Random placement background");