moved workaround for BD runtime elements in editor to separate function
[rocksndiamonds.git] / src / editor.c
index 7566391988dbcdb635f32465cdab4ad98fe0afd2..6ec52ee30ac21c4100f3120c80d7c9d733b53696 100644 (file)
@@ -8102,8 +8102,7 @@ static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, bool
 {
   if (use_editor_gfx)
   {
-    *graphic = el2edimg(element);
-    *frame = 0;
+    el2edimg_with_frame(element, graphic, frame);
   }
   else
   {
@@ -8113,21 +8112,6 @@ static void getEditorGraphicAndFrame(int element, int *graphic, int *frame, bool
              ANIM_MODE(*graphic) == ANIM_CE_SCORE ?
              custom_element.collect_score_initial : FrameCounter);
   }
-
-  if (*graphic == IMG_UNKNOWN)
-  {
-    // no graphic defined -- if BD style, try to get runtime ("effect") element graphics
-    // (normal BD style elements have graphics, but runtime ("effects") elements do not)
-    int element_bd = map_element_RND_to_BD_cave(element);
-
-    if (element_bd != O_UNKNOWN)
-    {
-      struct GraphicInfo_BD *g_bd = &graphic_info_bd_object[element_bd][0];
-
-      *graphic = g_bd->graphic;
-      *frame   = g_bd->frame;
-    }
-  }
 }
 
 static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
@@ -10602,30 +10586,10 @@ static void InitDrawingElements(void)
   if (level.game_engine_type == game_engine_type_last)
     return;
 
-  if (level.game_engine_type == GAME_ENGINE_TYPE_BD)
-  {
-    new_element1 = EL_BD_WALL;
-    new_element2 = EL_EMPTY;
-    new_element3 = EL_BD_SAND;
-  }
-  else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
-  {
-    new_element1 = EL_SP_CHIP_SINGLE;
-    new_element2 = EL_EMPTY;
-    new_element3 = EL_SP_BASE;
-  }
-  else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
-  {
-    new_element1 = EL_MM_MIRROR_START;
-    new_element2 = EL_EMPTY;
-    new_element3 = EL_MM_WOODEN_WALL;
-  }
-  else
-  {
-    new_element1 = EL_WALL;
-    new_element2 = EL_EMPTY;
-    new_element3 = EL_SAND;
-  }
+  // select drawing elements according to game engine type
+  new_element1 = getDrawingElement(EL_WALL);
+  new_element2 = getDrawingElement(EL_EMPTY);
+  new_element3 = getDrawingElement(EL_SAND);
 
   game_engine_type_last = level.game_engine_type;
 }
@@ -12003,33 +11967,38 @@ static void DrawPropertiesInfo(void)
 
   ypos += 2 * MAX(font1_height, font2_height);
 
-  // ----- print standard properties of this element
+  // ----- print standard properties of this element (only for certain game engines)
 
-  DrawTextS(xpos, ypos, font1_nr, properties_text);
+  if (level.game_engine_type == GAME_ENGINE_TYPE_RND ||
+      level.game_engine_type == GAME_ENGINE_TYPE_EM ||
+      level.game_engine_type == GAME_ENGINE_TYPE_SP)
+  {
+    DrawTextS(xpos, ypos, font1_nr, properties_text);
 
-  ypos += line1_height;
+    ypos += line1_height;
 
-  for (i = 0; properties[i].value != -1; i++)
-  {
-    if (!HAS_PROPERTY(properties_element, properties[i].value))
-      continue;
+    for (i = 0; properties[i].value != -1; i++)
+    {
+      if (!HAS_PROPERTY(properties_element, properties[i].value))
+       continue;
 
-    DrawTextS(xpos, ypos, font2_nr, properties[i].text);
+      DrawTextS(xpos, ypos, font2_nr, properties[i].text);
 
-    ypos += font2_height;
+      ypos += font2_height;
 
-    num_standard_properties++;
-  }
+      num_standard_properties++;
+    }
 
-  if (num_standard_properties == 0)
-  {
-    DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
-             font2_nr, none_text);
+    if (num_standard_properties == 0)
+    {
+      DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
+               font2_nr, none_text);
 
-    ypos -= (line1_height - font1_height);
-  }
+      ypos -= (line1_height - font1_height);
+    }
 
-  ypos += MAX(font1_height, font2_height);
+    ypos += MAX(font1_height, font2_height);
+  }
 
   // ----- print special description of this element
 
@@ -13093,9 +13062,18 @@ static void DrawEditorElementAnimation(int x, int y)
   int graphic;
   int frame;
 
-  getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
+  if (IS_BD_RUNTIME_ELEMENT(properties_element))
+  {
+    getEditorGraphicAndFrame(properties_element, &graphic, &frame, TRUE);
 
-  DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
+    DrawFixedGraphicExt(drawto, x, y, graphic, frame);
+  }
+  else
+  {
+    getEditorGraphicAndFrame(properties_element, &graphic, &frame, FALSE);
+
+    DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
+  }
 }
 
 static void DrawEditorElementName(int x, int y, int font_nr)