/* values for the setting windows */
#define ED_SETTINGS_XPOS (MINI_TILEX + 8)
-#define ED_SETTINGS2_XPOS MINI_TILEX
+#define ED_SETTINGS_XPOS2 (3 * MINI_TILEX + 8)
#define ED_SETTINGS_YPOS MINI_TILEY
+#define ED_SETTINGS2_XPOS MINI_TILEX
#define ED_SETTINGS2_YPOS (ED_SETTINGS_YPOS + 12 * TILEY - 2)
/* values for counter gadgets */
-#define ED_COUNT_ELEM_SCORE_XPOS ED_SETTINGS_XPOS
-#define ED_COUNT_ELEM_SCORE_YPOS (14 * MINI_TILEY)
-#define ED_COUNT_ELEM_CONTENT_XPOS ED_SETTINGS_XPOS
-#define ED_COUNT_ELEM_CONTENT_YPOS (19 * MINI_TILEY)
+#define ED_COUNT_ELEMENT_SCORE_XPOS ED_SETTINGS_XPOS
+#define ED_COUNT_ELEMENT_SCORE_YPOS (11 * MINI_TILEY)
+#define ED_COUNT_ELEMENT_CONTENT_XPOS ED_SETTINGS_XPOS
+#define ED_COUNT_ELEMENT_CONTENT_YPOS (19 * MINI_TILEY)
+
+#define ED_COUNT_CHANGE_DELAY_XPOS (ED_SETTINGS_XPOS2 + 9 * MINI_TILEX)
#define ED_COUNTER_YSTART (ED_SETTINGS_YPOS + 2 * TILEY)
#define ED_COUNTER_YDISTANCE (3 * MINI_TILEY)
#define ED_AREA_ELEM_CONTENT_XPOS ( 2 * MINI_TILEX)
#define ED_AREA_ELEM_CONTENT_YPOS (22 * MINI_TILEY)
-#define ED_AREA_ELEM_CONTENT2_XPOS ( 2 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT2_YPOS (28 * MINI_TILEY)
+#define ED_AREA_ELEM_CONTENT2_XPOS (20 * MINI_TILEX)
+#define ED_AREA_ELEM_CONTENT2_YPOS ED_COUNTER_YPOS2(4)
/* values for random placement background drawing area */
#define ED_AREA_RANDOM_BACKGROUND_XPOS (29 * MINI_TILEX)
/* counter button identifiers */
#define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 22)
-#define GADGET_ID_ELEM_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 0)
-#define GADGET_ID_ELEM_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 1)
-#define GADGET_ID_ELEM_SCORE_UP (GADGET_ID_COUNTER_FIRST + 2)
-#define GADGET_ID_ELEM_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 3)
-#define GADGET_ID_ELEM_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 4)
-#define GADGET_ID_ELEM_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 5)
-#define GADGET_ID_LEVEL_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 6)
-#define GADGET_ID_LEVEL_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 7)
-#define GADGET_ID_LEVEL_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 8)
-#define GADGET_ID_LEVEL_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 9)
-#define GADGET_ID_LEVEL_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 10)
-#define GADGET_ID_LEVEL_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 11)
-#define GADGET_ID_LEVEL_RANDOM_DOWN (GADGET_ID_COUNTER_FIRST + 12)
-#define GADGET_ID_LEVEL_RANDOM_TEXT (GADGET_ID_COUNTER_FIRST + 13)
-#define GADGET_ID_LEVEL_RANDOM_UP (GADGET_ID_COUNTER_FIRST + 14)
-#define GADGET_ID_LEVEL_COLLECT_DOWN (GADGET_ID_COUNTER_FIRST + 15)
-#define GADGET_ID_LEVEL_COLLECT_TEXT (GADGET_ID_COUNTER_FIRST + 16)
-#define GADGET_ID_LEVEL_COLLECT_UP (GADGET_ID_COUNTER_FIRST + 17)
-#define GADGET_ID_LEVEL_TIMELIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 18)
-#define GADGET_ID_LEVEL_TIMELIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 19)
-#define GADGET_ID_LEVEL_TIMELIMIT_UP (GADGET_ID_COUNTER_FIRST + 20)
-#define GADGET_ID_LEVEL_TIMESCORE_DOWN (GADGET_ID_COUNTER_FIRST + 21)
-#define GADGET_ID_LEVEL_TIMESCORE_TEXT (GADGET_ID_COUNTER_FIRST + 22)
-#define GADGET_ID_LEVEL_TIMESCORE_UP (GADGET_ID_COUNTER_FIRST + 23)
-#define GADGET_ID_SELECT_LEVEL_DOWN (GADGET_ID_COUNTER_FIRST + 24)
-#define GADGET_ID_SELECT_LEVEL_TEXT (GADGET_ID_COUNTER_FIRST + 25)
-#define GADGET_ID_SELECT_LEVEL_UP (GADGET_ID_COUNTER_FIRST + 26)
+#define GADGET_ID_SELECT_LEVEL_DOWN (GADGET_ID_COUNTER_FIRST + 0)
+#define GADGET_ID_SELECT_LEVEL_TEXT (GADGET_ID_COUNTER_FIRST + 1)
+#define GADGET_ID_SELECT_LEVEL_UP (GADGET_ID_COUNTER_FIRST + 2)
+#define GADGET_ID_LEVEL_XSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 3)
+#define GADGET_ID_LEVEL_XSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 4)
+#define GADGET_ID_LEVEL_XSIZE_UP (GADGET_ID_COUNTER_FIRST + 5)
+#define GADGET_ID_LEVEL_YSIZE_DOWN (GADGET_ID_COUNTER_FIRST + 6)
+#define GADGET_ID_LEVEL_YSIZE_TEXT (GADGET_ID_COUNTER_FIRST + 7)
+#define GADGET_ID_LEVEL_YSIZE_UP (GADGET_ID_COUNTER_FIRST + 8)
+#define GADGET_ID_LEVEL_RANDOM_DOWN (GADGET_ID_COUNTER_FIRST + 9)
+#define GADGET_ID_LEVEL_RANDOM_TEXT (GADGET_ID_COUNTER_FIRST + 10)
+#define GADGET_ID_LEVEL_RANDOM_UP (GADGET_ID_COUNTER_FIRST + 11)
+#define GADGET_ID_LEVEL_COLLECT_DOWN (GADGET_ID_COUNTER_FIRST + 12)
+#define GADGET_ID_LEVEL_COLLECT_TEXT (GADGET_ID_COUNTER_FIRST + 13)
+#define GADGET_ID_LEVEL_COLLECT_UP (GADGET_ID_COUNTER_FIRST + 14)
+#define GADGET_ID_LEVEL_TIMELIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 15)
+#define GADGET_ID_LEVEL_TIMELIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 16)
+#define GADGET_ID_LEVEL_TIMELIMIT_UP (GADGET_ID_COUNTER_FIRST + 17)
+#define GADGET_ID_LEVEL_TIMESCORE_DOWN (GADGET_ID_COUNTER_FIRST + 18)
+#define GADGET_ID_LEVEL_TIMESCORE_TEXT (GADGET_ID_COUNTER_FIRST + 19)
+#define GADGET_ID_LEVEL_TIMESCORE_UP (GADGET_ID_COUNTER_FIRST + 20)
+#define GADGET_ID_ELEMENT_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 21)
+#define GADGET_ID_ELEMENT_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 22)
+#define GADGET_ID_ELEMENT_SCORE_UP (GADGET_ID_COUNTER_FIRST + 23)
+#define GADGET_ID_ELEMENT_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 24)
+#define GADGET_ID_ELEMENT_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 25)
+#define GADGET_ID_ELEMENT_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 26)
+#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 27)
+#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 28)
+#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 29)
+#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 30)
+#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 31)
+#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 32)
/* drawing area identifiers */
-#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 27)
+#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 33)
#define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0)
-#define GADGET_ID_ELEM_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1)
-#define GADGET_ID_ELEM_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 2)
-#define GADGET_ID_ELEM_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 3)
-#define GADGET_ID_ELEM_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 4)
-#define GADGET_ID_ELEM_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 5)
-#define GADGET_ID_ELEM_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 6)
-#define GADGET_ID_ELEM_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 7)
-#define GADGET_ID_ELEM_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 8)
+#define GADGET_ID_ELEMENT_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1)
+#define GADGET_ID_ELEMENT_CONTENT_1 (GADGET_ID_DRAWING_AREA_FIRST + 2)
+#define GADGET_ID_ELEMENT_CONTENT_2 (GADGET_ID_DRAWING_AREA_FIRST + 3)
+#define GADGET_ID_ELEMENT_CONTENT_3 (GADGET_ID_DRAWING_AREA_FIRST + 4)
+#define GADGET_ID_ELEMENT_CONTENT_4 (GADGET_ID_DRAWING_AREA_FIRST + 5)
+#define GADGET_ID_ELEMENT_CONTENT_5 (GADGET_ID_DRAWING_AREA_FIRST + 6)
+#define GADGET_ID_ELEMENT_CONTENT_6 (GADGET_ID_DRAWING_AREA_FIRST + 7)
+#define GADGET_ID_ELEMENT_CONTENT_7 (GADGET_ID_DRAWING_AREA_FIRST + 8)
#define GADGET_ID_AMOEBA_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 9)
#define GADGET_ID_CUSTOM_CHANGED (GADGET_ID_DRAWING_AREA_FIRST + 10)
#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 11)
#define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 5)
#define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 6)
#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 7)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 8)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 9)
+#define GADGET_ID_CUSTOM_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 8)
+#define GADGET_ID_CUSTOM_COLLECTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 9)
#define GADGET_ID_CUSTOM_PUSHABLE (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_CUSTOM_WALKABLE_OVER (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_CUSTOM_WALKABLE_INSIDE (GADGET_ID_CHECKBUTTON_FIRST+ 16)
+#define GADGET_ID_CUSTOM_WALKABLE_UNDER (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_CUSTOM_CHANGEABLE (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_CHANGE_DELAY_FIXED (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_CHANGE_DELAY_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 20)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 21)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define RADIO_NR_RANDOM_ELEMENTS 2
/* values for counter gadgets */
-#define ED_COUNTER_ID_ELEM_SCORE 0
-#define ED_COUNTER_ID_ELEM_CONTENT 1
-#define ED_COUNTER_ID_LEVEL_XSIZE 2
-#define ED_COUNTER_ID_LEVEL_YSIZE 3
-#define ED_COUNTER_ID_LEVEL_COLLECT 4
-#define ED_COUNTER_ID_LEVEL_TIMELIMIT 5
-#define ED_COUNTER_ID_LEVEL_TIMESCORE 6
-#define ED_COUNTER_ID_LEVEL_RANDOM 7
-#define ED_COUNTER_ID_SELECT_LEVEL 8
-
-#define ED_NUM_COUNTERBUTTONS 9
+#define ED_COUNTER_ID_SELECT_LEVEL 0
+#define ED_COUNTER_ID_LEVEL_XSIZE 1
+#define ED_COUNTER_ID_LEVEL_YSIZE 2
+#define ED_COUNTER_ID_LEVEL_COLLECT 3
+#define ED_COUNTER_ID_LEVEL_TIMELIMIT 4
+#define ED_COUNTER_ID_LEVEL_TIMESCORE 5
+#define ED_COUNTER_ID_LEVEL_RANDOM 6
+#define ED_COUNTER_ID_ELEMENT_SCORE 7
+#define ED_COUNTER_ID_ELEMENT_CONTENT 8
+#define ED_COUNTER_ID_CHANGE_DELAY_FIX 9
+#define ED_COUNTER_ID_CHANGE_DELAY_RND 10
+
+#define ED_NUM_COUNTERBUTTONS 11
#define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
#define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM
+#define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
+#define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_DELAY_RND
+
/* values for scrollbutton gadgets */
#define ED_SCROLLBUTTON_ID_AREA_UP 0
#define ED_SCROLLBUTTON_ID_AREA_DOWN 1
#define ED_CHECKBUTTON_ID_STICK_ELEMENT 3
#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 4
#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 5
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 6
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 7
+#define ED_CHECKBUTTON_ID_CUSTOM_DIGGABLE 6
+#define ED_CHECKBUTTON_ID_CUSTOM_COLLECTIBLE 7
#define ED_CHECKBUTTON_ID_CUSTOM_PUSHABLE 8
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 9
-
-#define ED_NUM_CHECKBUTTONS 10
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 9
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 10
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 11
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 12
+#define ED_CHECKBUTTON_ID_CUSTOM_WALKABLE_OVER 13
+#define ED_CHECKBUTTON_ID_CUSTOM_WALKABLE_INSIDE 14
+#define ED_CHECKBUTTON_ID_CUSTOM_WALKABLE_UNDER 15
+#define ED_CHECKBUTTON_ID_CUSTOM_CHANGEABLE 16
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY_FIXED 17
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY_RANDOM 18
+
+#define ED_NUM_CHECKBUTTONS 19
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
-#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY
+#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM_WALKABLE_UNDER
+
+#define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CHANGEABLE
+#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_DELAY_RANDOM
/* values for radiobutton gadgets */
#define ED_RADIOBUTTON_ID_PERCENTAGE 0
static boolean random_placement_background_restricted = FALSE;
static boolean stick_element_properties_window = FALSE;
static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
+static boolean custom_element_changes[42];
+static int custom_element_change_delay[2];
static struct
{
} counterbutton_info[ED_NUM_COUNTERBUTTONS] =
{
{
- ED_COUNT_ELEM_SCORE_XPOS, ED_COUNT_ELEM_SCORE_YPOS,
- MIN_SCORE, MAX_SCORE,
- GADGET_ID_ELEM_SCORE_DOWN, GADGET_ID_ELEM_SCORE_UP,
- GADGET_ID_ELEM_SCORE_TEXT,
- NULL, /* will be set when used */
- "element score", NULL
- },
- {
- ED_COUNT_ELEM_CONTENT_XPOS, ED_COUNT_ELEM_CONTENT_YPOS,
- MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
- GADGET_ID_ELEM_CONTENT_DOWN, GADGET_ID_ELEM_CONTENT_UP,
- GADGET_ID_ELEM_CONTENT_TEXT,
- &level.num_yam_contents,
- "element content", NULL
+ DX + 5 - SX, DY + 3 - SY,
+ 1, 100,
+ GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
+ GADGET_ID_SELECT_LEVEL_TEXT,
+ &level_nr,
+ NULL, NULL
},
{
ED_SETTINGS_XPOS, ED_COUNTER_YPOS(2),
"random element placement", "in"
},
{
- DX + 5 - SX, DY + 3 - SY,
- 1, 100,
- GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
- GADGET_ID_SELECT_LEVEL_TEXT,
- &level_nr,
- NULL, NULL
+ ED_COUNT_ELEMENT_SCORE_XPOS, ED_COUNT_ELEMENT_SCORE_YPOS,
+ MIN_SCORE, MAX_SCORE,
+ GADGET_ID_ELEMENT_SCORE_DOWN, GADGET_ID_ELEMENT_SCORE_UP,
+ GADGET_ID_ELEMENT_SCORE_TEXT,
+ NULL, /* will be set when used */
+ "element score", NULL
+ },
+ {
+ ED_COUNT_ELEMENT_CONTENT_XPOS, ED_COUNT_ELEMENT_CONTENT_YPOS,
+ MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
+ GADGET_ID_ELEMENT_CONTENT_DOWN, GADGET_ID_ELEMENT_CONTENT_UP,
+ GADGET_ID_ELEMENT_CONTENT_TEXT,
+ &level.num_yam_contents,
+ "element content", NULL
+ },
+ {
+ ED_COUNT_CHANGE_DELAY_XPOS, ED_COUNTER_YPOS2(5),
+ 0, 999,
+ GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
+ GADGET_ID_CHANGE_DELAY_FIX_TEXT,
+ &custom_element_change_delay[0],
+ NULL, "frames (fixed)"
+ },
+ {
+ ED_COUNT_CHANGE_DELAY_XPOS, ED_COUNTER_YPOS2(6),
+ 0, 999,
+ GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
+ GADGET_ID_CHANGE_DELAY_RND_TEXT,
+ &custom_element_change_delay[1],
+ NULL, "frames (random)"
}
};
} selectbox_info[ED_NUM_SELECTBOX] =
{
{
- ED_SETTINGS_XPOS, ED_COUNTER_YPOS(3),
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(8),
GADGET_ID_CUSTOM_CHANGE_CAUSE,
17,
options_change_cause, &index_change_cause,
"slip down from certain flat walls","use EM style slipping behaviour"
},
{
- ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(10),
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(5),
GADGET_ID_CUSTOM_INDESTRUCTIBLE,
&custom_element_properties[EP_INDESTRUCTIBLE],
"indestructible", "element cannot be destroyed"
},
{
- ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(11),
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(6),
+ GADGET_ID_CUSTOM_DIGGABLE,
+ &custom_element_properties[EP_DIGGABLE],
+ "diggable", "element can be digged away"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(7),
+ GADGET_ID_CUSTOM_COLLECTIBLE,
+ &custom_element_properties[EP_COLLECTIBLE],
+ "collectible", "element can be collected"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(8),
+ GADGET_ID_CUSTOM_PUSHABLE,
+ &custom_element_properties[EP_PUSHABLE],
+ "pushable", "element can be pushed"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(9),
GADGET_ID_CUSTOM_CAN_FALL,
&custom_element_properties[EP_CAN_FALL],
"can fall", "element can fall down"
},
{
- ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(12),
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(10),
GADGET_ID_CUSTOM_CAN_SMASH,
&custom_element_properties[EP_CAN_SMASH],
"can smash", "element can smash other elements"
},
{
- ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(13),
- GADGET_ID_CUSTOM_PUSHABLE,
- &custom_element_properties[EP_PUSHABLE],
- "pushable", "element can be pushed"
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(11),
+ GADGET_ID_CUSTOM_CAN_MOVE,
+ &custom_element_properties[EP_CAN_MOVE],
+ "can move", "element can move in some direction"
},
{
- ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(14),
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(12),
GADGET_ID_CUSTOM_SLIPPERY,
&custom_element_properties[EP_SLIPPERY],
"slippery", "other elements can fall down from it"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(13),
+ GADGET_ID_CUSTOM_WALKABLE_OVER,
+ &custom_element_properties[EP_WALKABLE_OVER],
+ "player can walk over", "player can walk over this element"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(14),
+ GADGET_ID_CUSTOM_WALKABLE_INSIDE,
+ &custom_element_properties[EP_WALKABLE_INSIDE],
+ "player can walk inside", "player can walk inside this element"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(15),
+ GADGET_ID_CUSTOM_WALKABLE_UNDER,
+ &custom_element_properties[EP_WALKABLE_UNDER],
+ "player can walk under", "player can walk under this element"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS2(4),
+ GADGET_ID_CUSTOM_CHANGEABLE,
+ &custom_element_properties[EP_CHANGEABLE],
+ "element changes to after:", "element can change to other element"
+ },
+ {
+ ED_SETTINGS_XPOS2, ED_COUNTER_YPOS2(5),
+ GADGET_ID_CHANGE_DELAY_FIXED,
+ &custom_element_changes[0],
+ "delay of", "element changes after fixed delay"
+ },
+ {
+ ED_SETTINGS_XPOS2, ED_COUNTER_YPOS2(6),
+ GADGET_ID_CHANGE_DELAY_RANDOM,
+ &custom_element_changes[1],
+ "delay of", "element changes after random delay"
}
};
int gx = SX + ED_AREA_ELEM_CONTENT_XPOS + 5 * (i % 4) * MINI_TILEX;
int gy = SX + ED_AREA_ELEM_CONTENT_YPOS + 6 * (i / 4) * MINI_TILEY;
- id = GADGET_ID_ELEM_CONTENT_0 + i;
+ id = GADGET_ID_ELEMENT_CONTENT_0 + i;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_X, gx,
int old_game_status = game_status;
/* setting 'game_status' is needed to get the right fonts for the editor */
- game_status = LEVELED;
+ game_status = GAME_MODE_EDITOR;
ReinitializeElementList();
static void DrawCustomChangedArea()
{
- int area_x = ED_AREA_ELEM_CONTENT2_XPOS / MINI_TILEX;
- int area_y = ED_AREA_ELEM_CONTENT2_YPOS / MINI_TILEY;
- int area_sx = SX + ED_AREA_ELEM_CONTENT2_XPOS;
- int area_sy = SY + ED_AREA_ELEM_CONTENT2_YPOS;
- int i = properties_element - EL_CUSTOM_START;
+#if 0
+ int xoffset_right2 = ED_CHECKBUTTON_XSIZE + 2 * ED_GADGET_DISTANCE;
+ int yoffset_right2 = ED_BORDER_SIZE;
+ int i = ED_CHECKBUTTON_ID_CUSTOM_CHANGEABLE;
+ int text_len = strlen(checkbutton_info[i].text);
+ int text_width = text_len * getFontWidth(FONT_TEXT_1);
+ int xpos = checkbutton_info[i].x + 2 * xoffset_right2 + text_width;
+ int ypos = checkbutton_info[i].y + yoffset_right2;
+#else
+ int xpos = ED_AREA_ELEM_CONTENT2_XPOS;
+ int ypos = ED_AREA_ELEM_CONTENT2_YPOS;
+#endif
+ int area_x = xpos / MINI_TILEX;
+ int area_y = ypos / MINI_TILEY;
+ int area_sx = SX + xpos;
+ int area_sy = SY + ypos;
+ int element = properties_element - EL_CUSTOM_START;
if (!IS_CUSTOM_ELEMENT(properties_element))
{
return;
}
- ElementContent[0][0][0] = level.custom_element_successor[i];
+ ElementContent[0][0][0] = level.custom_element_successor[element];
DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY);
DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
+#if 0
DrawText(area_sx + TILEX, area_sy + 1, "Element after change", FONT_TEXT_1);
+#endif
MapDrawingArea(GADGET_ID_CUSTOM_CHANGED);
}
static void DrawElementContentAreas()
{
- int counter_id = ED_COUNTER_ID_ELEM_CONTENT;
+ int counter_id = ED_COUNTER_ID_ELEMENT_CONTENT;
int area_x = ED_AREA_ELEM_CONTENT_XPOS / MINI_TILEX;
int area_y = ED_AREA_ELEM_CONTENT_YPOS / MINI_TILEY;
int area_sx = SX + ED_AREA_ELEM_CONTENT_XPOS;
ElementContent[i][x][y] = level.yam_content[i][x][y];
for (i=0; i<MAX_ELEMENT_CONTENTS; i++)
- UnmapDrawingArea(GADGET_ID_ELEM_CONTENT_0 + i);
+ UnmapDrawingArea(GADGET_ID_ELEMENT_CONTENT_0 + i);
/* display counter to choose number of element content areas */
x = counterbutton_info[counter_id].x + xoffset_right;
}
for (i=0; i<level.num_yam_contents; i++)
- MapDrawingArea(GADGET_ID_ELEM_CONTENT_0 + i);
+ MapDrawingArea(GADGET_ID_ELEMENT_CONTENT_0 + i);
}
#define TEXT_COLLECTING "Score for collecting"
static void DrawPropertiesConfig()
{
- int counter_id = ED_COUNTER_ID_ELEM_SCORE;
+ boolean element_has_score = FALSE;
+ char *element_score_text = NULL;
+ static int temporary_dummy_score = 0;
+ int counter_id = ED_COUNTER_ID_ELEMENT_SCORE;
int xoffset_right = getCounterGadgetWidth();
int yoffset_right = ED_BORDER_SIZE;
int xoffset_right2 = ED_CHECKBUTTON_XSIZE + 2 * ED_GADGET_DISTANCE;
{
if (elements_with_counter[i].element == properties_element)
{
+#if 1
+ counterbutton_info[counter_id].value = elements_with_counter[i].value;
+ element_score_text = elements_with_counter[i].text;
+ element_has_score = TRUE;
+#else
int x = counterbutton_info[counter_id].x + xoffset_right;
int y = counterbutton_info[counter_id].y + yoffset_right;
ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
MapCounterButtons(counter_id);
+#endif
break;
}
}
- if (HAS_CONTENT(properties_element) ||
- IS_CUSTOM_ELEMENT(properties_element))
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ {
+ counterbutton_info[counter_id].value = &temporary_dummy_score;
+ element_score_text = "Score for certain actions";
+ element_has_score = TRUE;
+ }
+
+ if (element_has_score)
+ {
+ int x = counterbutton_info[counter_id].x + xoffset_right;
+ int y = counterbutton_info[counter_id].y + yoffset_right;
+
+ DrawTextF(x, y, FONT_TEXT_1, element_score_text);
+
+ ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value);
+ MapCounterButtons(counter_id);
+ }
+
+ if (HAS_CONTENT(properties_element))
{
/* draw stickybutton gadget */
i = ED_CHECKBUTTON_ID_STICK_ELEMENT;
else
DrawElementContentAreas();
}
- else if (IS_CUSTOM_ELEMENT(properties_element))
- DrawCustomChangedArea();
}
if (IS_GEM(properties_element))
{
CopyCustomElementPropertiesToEditor(properties_element);
- for (i = ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE;
- i <= ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY; i++)
+ /* draw checkbutton gadgets */
+ for (i = ED_CHECKBUTTON_ID_CUSTOM_FIRST;
+ i <= ED_CHECKBUTTON_ID_CUSTOM_LAST; i++)
{
- /* draw checkbutton gadget */
x = checkbutton_info[i].x + xoffset_right2;
y = checkbutton_info[i].y + yoffset_right2;
GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
MapCheckbuttonGadget(i);
}
-
- /* draw selectbox gadget */
- i = ED_SELECTBOX_ID_CUSTOM_CHANGE_CAUSE;
- x = selectbox_info[i].x + xoffset_right2;
- y = selectbox_info[i].y + yoffset_right2;
-
- selectbox_info[i].index = &index_change_cause;
-
- DrawTextF(x, y, FONT_TEXT_1, selectbox_info[i].text);
- ModifyGadget(level_editor_gadget[selectbox_info[i].gadget_id],
- GDI_SELECTBOX_INDEX, *selectbox_info[i].index, GDI_END);
- MapSelectboxGadget(i);
}
}
struct GadgetDesign *gd = &gd_gi->alt_design[GD_BUTTON_UNPRESSED];
int gd_x = gd->x + gd_gi->border.width / 2;
int gd_y = gd->y + gd_gi->height - 1;
- Pixel line_color = GetPixel(gd->bitmap, gd_x, gd_y);
+ Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
int id_last = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
int i;
int gadget_id = textbutton_info[i].gadget_id;
struct GadgetInfo *gi = level_editor_gadget[gadget_id];
boolean active = (i != edit_mode_properties);
- Pixel color = (active ? BLACK_PIXEL : line_color);
- /* draw solid or black line below tabulator button */
- FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, color);
+ /* draw background line below tabulator button */
+ ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width,1);
+
+ /* draw solid line below inactive tabulator buttons */
+ if (!active && tab_color != BLACK_PIXEL) /* black => transparent */
+ FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,1, tab_color);
ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
MapTextbuttonGadget(i);
}
/* draw little border line below tabulator buttons */
- FillRectangle(drawto, gd_gi->x, gd_gi->y + gd_gi->height + 1,
- 3 * gd_gi->width + 2 * ED_GADGET_DISTANCE, ED_GADGET_DISTANCE,
- line_color);
+ if (tab_color != BLACK_PIXEL) /* black => transparent */
+ FillRectangle(drawto, gd_gi->x, gd_gi->y + gd_gi->height + 1,
+ 3 * gd_gi->width + 2 * ED_GADGET_DISTANCE,
+ ED_GADGET_DISTANCE, tab_color);
}
static void DrawPropertiesInfo()
}
properties[] =
{
- { EP_AMOEBALIVE, "- living amoeba" },
- { EP_AMOEBOID, "- amoeboid" },
- { EP_PFORTE, "- pforte" },
- { EP_SOLID, "- solid" },
- { EP_INDESTRUCTIBLE, "- undestructible" },
- { EP_SLIPPERY, "- slippery" },
- { EP_ENEMY, "- enemy" },
- { EP_MAUER, "- mauer" },
- { EP_CAN_FALL, "- can fall" },
- { EP_CAN_SMASH, "- can smash" },
- { EP_CAN_CHANGE, "- can change" },
- { EP_CAN_MOVE, "- can move" },
- { EP_COULD_MOVE, "- could move" },
- { EP_DONT_TOUCH, "- don't touch" },
- { EP_DONT_GO_TO, "- don't go to" },
- { EP_FOOD_DARK_YAMYAM, "- food for dark yamyam" },
- { EP_BD_ELEMENT, "- BD style" },
- { EP_SB_ELEMENT, "- SB style" },
- { EP_GEM, "- gem" },
- { EP_INACTIVE, "- inactive" },
- { EP_EXPLOSIVE, "- explosive" },
- { EP_FOOD_PENGUIN, "- food for penguin" },
- { EP_PUSHABLE, "- pushable" },
- { EP_PLAYER, "- player" },
- { EP_HAS_CONTENT, "- has content" },
- { EP_DIGGABLE, "- diggable" },
- { EP_SP_ELEMENT, "- SB style" },
- { EP_WALKABLE_THROUGH, "- walkable through" },
- { EP_OVER_PLAYER, "- over player" },
- { EP_ACTIVE_BOMB, "- active bomb" },
- { EP_BELT, "- belt" },
- { EP_BELT_ACTIVE, "- active belt" },
- { EP_BELT_SWITCH, "- belt switch" },
- { EP_WALKABLE_UNDER, "- walkable under" },
- { EP_EM_SLIPPERY_WALL, "- EM style slippery wall" },
- { EP_CAN_BE_CRUMBLED, "- can be crumbled" },
- { -1, NULL }
+ /* configurable properties */
+ { EP_INDESTRUCTIBLE, "- undestructible" },
+ { EP_DIGGABLE, "- diggable" },
+ { EP_COLLECTIBLE, "- collectible" },
+ { EP_PUSHABLE, "- pushable" },
+ { EP_CAN_FALL, "- can fall" },
+ { EP_CAN_SMASH, "- can smash other objects" },
+ { EP_CAN_MOVE, "- can move" },
+ { EP_SLIPPERY, "- slippery for falling objects" },
+ { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
+ { EP_WALKABLE_OVER, "- player can walk over it" },
+ { EP_WALKABLE_INSIDE, "- player can walk inside it" },
+ { EP_WALKABLE_UNDER, "- player can walk under it" },
+ { EP_PASSABLE_OVER, "- player can pass over it" },
+ { EP_PASSABLE_INSIDE, "- player can pass through it" },
+ { EP_PASSABLE_UNDER, "- player can pass under it" },
+
+ /* pre-defined properties */
+ { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
+ { EP_DONT_TOUCH, "- deadly when touched" },
+ { EP_ENEMY, "- can kill the player" },
+ { EP_DONT_GO_TO, "- deadly when walked to" },
+ { EP_CAN_EXPLODE, "- can explode" },
+ { EP_HAS_CONTENT, "- can contain other elements" },
+
+ { -1, NULL }
};
char *filename = getElementDescriptionFilename(properties_element);
char *percentage_text = "In this level:";
if (HAS_PROPERTY(properties_element, properties[i].value))
num_standard_properties++;
+#if 1
if (num_standard_properties > 0)
{
DrawTextF(pad_x, pad_y + screen_line * font2_height, font1_nr,
screen_line++;
}
+#endif
PrintInfoText("Description:", FONT_TEXT_1, screen_line);
if (PrintElementDescriptionFromFile(filename, screen_line + 1) == 0)
static void DrawPropertiesAdvanced()
{
- DrawText(SX + ED_SETTINGS_XPOS, SY + 5 * TILEY, "Coming soon!", FONT_TEXT_1);
+ char infotext[MAX_OUTPUT_LINESIZE + 1];
+ int max_infotext_len = getMaxInfoTextLength();
+ int xoffset_above = 0;
+ int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
+ int xoffset_right = getCounterGadgetWidth();
+ int yoffset_right = ED_BORDER_SIZE;
+ int xoffset_right2 = ED_CHECKBUTTON_XSIZE + 2 * ED_GADGET_DISTANCE;
+ int yoffset_right2 = ED_BORDER_SIZE;
+ int i, x, y;
+
+ /* draw stickybutton gadget */
+ i = ED_CHECKBUTTON_ID_STICK_ELEMENT;
+ x = checkbutton_info[i].x + xoffset_right2;
+ y = checkbutton_info[i].y + yoffset_right2;
+
+ DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
+ ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+ GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+ MapCheckbuttonGadget(i);
+
+ /* draw counter gadgets */
+ for (i=ED_COUNTER_ID_CHANGE_FIRST; i<=ED_COUNTER_ID_CHANGE_LAST; i++)
+ {
+ if (counterbutton_info[i].infotext_above)
+ {
+ x = counterbutton_info[i].x + xoffset_above;
+ y = counterbutton_info[i].y + yoffset_above;
+
+ sprintf(infotext, "%s:", counterbutton_info[i].infotext_above);
+ infotext[max_infotext_len] = '\0';
+ DrawTextF(x, y, FONT_TEXT_1, infotext);
+ }
+
+ if (counterbutton_info[i].infotext_right)
+ {
+ x = counterbutton_info[i].x + xoffset_right;
+ y = counterbutton_info[i].y + yoffset_right;
+
+ sprintf(infotext, "%s", counterbutton_info[i].infotext_right);
+ infotext[max_infotext_len] = '\0';
+ DrawTextF(x, y, FONT_TEXT_1, infotext);
+ }
+
+ ModifyEditorCounter(i, *counterbutton_info[i].value);
+ MapCounterButtons(i);
+ }
+
+ /* draw checkbutton gadgets */
+ for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
+ i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
+ {
+ x = checkbutton_info[i].x + xoffset_right2;
+ y = checkbutton_info[i].y + yoffset_right2;
+
+ DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[i].text);
+ ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+ GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+ MapCheckbuttonGadget(i);
+ }
+
+ DrawCustomChangedArea();
+
+ /* draw selectbox gadget */
+ i = ED_SELECTBOX_ID_CUSTOM_CHANGE_CAUSE;
+ x = selectbox_info[i].x + xoffset_right2;
+ y = selectbox_info[i].y + yoffset_right2;
+
+ selectbox_info[i].index = &index_change_cause;
+
+ DrawTextF(x, y, FONT_TEXT_1, selectbox_info[i].text);
+ ModifyGadget(level_editor_gadget[selectbox_info[i].gadget_id],
+ GDI_SELECTBOX_INDEX, *selectbox_info[i].index, GDI_END);
+ MapSelectboxGadget(i);
}
static void DrawPropertiesWindow()
}
else if (id == GADGET_ID_RANDOM_BACKGROUND)
random_placement_background_element = new_element;
- else if (id >= GADGET_ID_ELEM_CONTENT_0 &&
- id <= GADGET_ID_ELEM_CONTENT_7)
- level.yam_content[id - GADGET_ID_ELEM_CONTENT_0][sx][sy] =
+ else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
+ id <= GADGET_ID_ELEMENT_CONTENT_7)
+ level.yam_content[id - GADGET_ID_ELEMENT_CONTENT_0][sx][sy] =
new_element;
}
break;
switch (counter_id)
{
- case ED_COUNTER_ID_ELEM_CONTENT:
+ case ED_COUNTER_ID_ELEMENT_CONTENT:
DrawElementContentAreas();
break;
case GADGET_ID_FLOOD_FILL:
case GADGET_ID_GRAB_BRUSH:
case GADGET_ID_PICK_ELEMENT:
- last_drawing_function = drawing_function;
+ if (drawing_function != GADGET_ID_PICK_ELEMENT)
+ last_drawing_function = drawing_function;
drawing_function = id;
draw_with_brush = FALSE;
break;
TapeStartRecording();
level_editor_test_game = TRUE;
- game_status = PLAYING;
+ game_status = GAME_MODE_PLAYING;
InitGame();
}
char shortcut[MAX_OUTPUT_LINESIZE + 1];
int max_infotext_len = getMaxInfoTextLength();
- if (game_status != LEVELED)
+ if (game_status != GAME_MODE_EDITOR)
return;
ClearEditorGadgetInfoText();
"Amoeba content");
else if (id == GADGET_ID_CUSTOM_CHANGED)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "Next element after change");
+ "New element after change");
else if (id == GADGET_ID_RANDOM_BACKGROUND)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"Random placement background");
else
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"Content area %d position: %d, %d",
- id - GADGET_ID_ELEM_CONTENT_0 + 1, sx, sy);
+ id - GADGET_ID_ELEMENT_CONTENT_0 + 1, sx, sy);
}
void RequestExitLevelEditor(boolean ask_if_level_has_changed)
/*
CloseDoor(DOOR_CLOSE_ALL);
*/
- game_status = MAINMENU;
+ game_status = GAME_MODE_MAIN;
DrawMainMenu();
}
else