DrawText(x, y + 2 * tilesize, "active", font_nr);
}
-static void DrawAndroidElementArea(int element)
+static void DrawAndroidElementArea(void)
{
int id = ED_DRAWING_ID_ANDROID_CONTENT;
int num_elements = level.num_android_clone_elements;
MapDrawingArea(id);
}
-static void DrawGroupElementArea(int element)
+static void DrawGroupElementArea(void)
{
int id = ED_DRAWING_ID_GROUP_CONTENT;
int num_elements = group_element_info.num_elements;
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_ACTIVE);
}
else if (properties_element == EL_EMC_ANDROID)
- DrawAndroidElementArea(properties_element);
+ DrawAndroidElementArea();
}
if (IS_PLAYER_ELEMENT(properties_element))
MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
// draw drawing area gadgets
- DrawGroupElementArea(properties_element);
+ DrawGroupElementArea();
// draw text input gadgets
MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
break;
case ED_COUNTER_ID_ANDROID_CONTENT:
- DrawAndroidElementArea(properties_element);
+ DrawAndroidElementArea();
break;
case ED_COUNTER_ID_GROUP_CONTENT:
- DrawGroupElementArea(properties_element);
+ DrawGroupElementArea();
CopyGroupElementPropertiesToGame(properties_element);
break;
id <= GADGET_ID_ELEMENTLIST_LAST)
{
int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
- int new_element = editor_elements[element_position + element_shift];
+
+ new_element = editor_elements[element_position + element_shift];
if (IS_EDITOR_CASCADE(new_element))
{
void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
{
char infotext[MAX_OUTPUT_LINESIZE + 1];
- char shortcut[MAX_OUTPUT_LINESIZE + 1];
int max_infotext_len = getMaxInfoTextLength();
if (gi == NULL || strlen(gi->info_text) == 0)
if (key)
{
+ char shortcut[MAX_OUTPUT_LINESIZE + 1];
+
if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
sprintf(shortcut, " ('.' or '%c')", key);
else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
{
- static int start_lx, start_ly;
int id = gi->custom_id;
int type_id = gi->custom_type_id;
int sx = gi->event.x;
int actual_drawing_function = drawing_function;
int max_infotext_len = getMaxInfoTextLength();
char infotext[MAX_OUTPUT_LINESIZE + 1];
- char *text;
infotext[0] = '\0'; // start with empty info text
{
if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
{
+ static int start_lx = 0;
+ static int start_ly = 0;
+ char *text;
+
if (gi->event.type == GD_EVENT_PRESSED)
{
start_lx = lx;