int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
char *headline = element_info[cascade_element_show].editor_description;
- printf_line_with_prefix("# ", "-", 77);
- printf("# %s\n", headline);
- printf_line_with_prefix("# ", "-", 77);
+ PrintLineWithPrefix("# ", "-", 77);
+ Print("# %s\n", headline);
+ PrintLineWithPrefix("# ", "-", 77);
}
for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
if (IS_EDITOR_CASCADE(element))
element = EL_CHAR_MINUS;
- printf("# %s\n", element_info[element].token_name);
+ Print("# %s\n", element_info[element].token_name);
}
if (j > 0)
- printf("#\n");
+ Print("#\n");
for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
{
int element = (*editor_elements_info[i].element_list)[j];
- printf("# %s\n", element_info[element].token_name);
+ Print("# %s\n", element_info[element].token_name);
}
if (j > 0)
- printf("#\n");
+ Print("#\n");
}
}
MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
}
-static boolean playfield_area_changed = FALSE;
-
void DrawLevelEd()
{
- StopAnimation();
+ int fade_mask = REDRAW_FIELD;
CloseDoor(DOOR_CLOSE_ALL);
- FadeOut(REDRAW_FIELD);
-
- /* needed after playing if editor playfield area has different size */
- ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
-
/* needed if different viewport properties defined for editor */
ChangeViewportPropertiesIfNeeded();
- InitZoomLevelSettings();
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
- playfield_area_changed = DrawingAreaChanged();
+ FadeOut(fade_mask);
+
+ ClearField();
+
+ InitZoomLevelSettings();
OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
DrawEditModeWindow();
- FadeIn(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD);
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
/* copy actual editor door content to door double buffer for OpenDoor() */
BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
game_status = GAME_MODE_MAIN;
- DrawAndFadeInMainMenu(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD);
+ DrawMainMenu();
}
else
{