{ CE_ENTERED_BY_PLAYER, "entered by player ..." },
{ CE_LEFT_BY_PLAYER, "left by player ..." },
{ CE_DROPPED_BY_PLAYER, "dropped by player" },
+ { CE_SWITCHED, "switched ..." },
{ CE_COLLISION, "collision ..." },
{ CE_IMPACT, "impact" },
{ CE_SMASHED, "smashed" },
{ CE_OTHER_GETS_COLLECTED, "player collects" },
{ CE_OTHER_GETS_DROPPED, "player drops" },
{ CE_OTHER_IS_TOUCHING, "touching ..." },
+ { CE_OTHER_IS_SWITCHING, "switch of ..." },
{ CE_OTHER_IS_CHANGING, "change of" },
{ CE_OTHER_IS_EXPLODING, "explosion of" },
{ -1, NULL }
{
-1, ED_COUNTER_YPOS(6) - MINI_TILEY,
GADGET_ID_GRAVITY, GADGET_ID_DOUBLE_SPEED,
- &level.gravity,
+ &level.initial_gravity,
" ", "gravity", "set level gravity"
},
{
EL_PIG,
EL_DRAGON,
- EL_EMPTY,
+ EL_BUG,
EL_MOLE_UP,
- EL_EMPTY,
- EL_EMPTY,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
EL_MOLE_LEFT,
EL_EMPTY,
EL_MOLE_RIGHT,
- EL_EMPTY,
+ EL_PACMAN,
- EL_EMPTY,
+ EL_SPACESHIP,
EL_MOLE_DOWN,
EL_BALLOON,
EL_BALLOON_SWITCH_ANY,
HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
+ HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
HAS_CHANGE_EVENT(element, CE_COLLISION) ? CE_COLLISION :
HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
HAS_CHANGE_EVENT(element, CE_OTHER_GETS_COLLECTED) ? CE_OTHER_GETS_COLLECTED :
HAS_CHANGE_EVENT(element, CE_OTHER_GETS_DROPPED) ? CE_OTHER_GETS_DROPPED :
HAS_CHANGE_EVENT(element, CE_OTHER_IS_TOUCHING) ? CE_OTHER_IS_TOUCHING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_IS_SWITCHING) ? CE_OTHER_IS_SWITCHING :
HAS_CHANGE_EVENT(element, CE_OTHER_IS_CHANGING) ? CE_OTHER_IS_CHANGING :
HAS_CHANGE_EVENT(element, CE_OTHER_IS_EXPLODING) ? CE_OTHER_IS_EXPLODING :
custom_element_change.other_action);
custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_SWITCHED] = FALSE;
custom_element_change_events[CE_COLLISION] = FALSE;
custom_element_change_events[CE_IMPACT] = FALSE;
custom_element_change_events[CE_SMASHED] = FALSE;
custom_element_change_events[CE_OTHER_GETS_COLLECTED] = FALSE;
custom_element_change_events[CE_OTHER_GETS_DROPPED] = FALSE;
custom_element_change_events[CE_OTHER_IS_TOUCHING] = FALSE;
+ custom_element_change_events[CE_OTHER_IS_SWITCHING] = FALSE;
custom_element_change_events[CE_OTHER_IS_CHANGING] = FALSE;
custom_element_change_events[CE_OTHER_IS_EXPLODING] = FALSE;
custom_element_change_events[custom_element_change.other_action] =
int screen_line = 0;
int i, x, y;
+#if DEBUG
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ {
+ DrawTextF(pad_x, pad_y + screen_line++ * font2_height, FONT_TEXT_3,
+ "[Custom Element %d]", properties_element - EL_CUSTOM_START + 1);
+ screen_line++;
+ }
+#endif
+
/* ----- print number of elements / percentage of this element in level */
num_elements_in_level = 0;