#else
{ CE_HITTING_SOMETHING, "collision" },
#endif
-#if 1
+
+#if 0
{ CE_BLOCKED, "blocked" },
#endif
+
{ CE_IMPACT, "impact (on something)" },
{ CE_SMASHED, "smashed (from above)" },
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
&custom_element.use_gfx_element,
+#if 0
NULL, "use graphic/sound of element:", "use existing graphic and sound"
+#else
+ NULL, "use graphic of element:", "use existing element graphic"
+#endif
},
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
undo_buffer_position = -1;
undo_buffer_steps = -1;
CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+
+ level.changed = FALSE;
}
static void DrawEditModeWindow()
static boolean LevelChanged()
{
- boolean level_changed = FALSE;
+ boolean field_changed = FALSE;
int x, y;
+ if (leveldir_current->readonly)
+ return FALSE;
+
for (y = 0; y < lev_fieldy; y++)
for (x = 0; x < lev_fieldx; x++)
if (Feld[x][y] != level.field[x][y])
- level_changed = TRUE;
+ field_changed = TRUE;
- return level_changed;
+ return (level.changed || field_changed);
}
static boolean LevelContainsPlayer()
boolean player_found = FALSE;
int x, y;
+ return TRUE; /* !!! CURRENTLY DEACTIVATED !!! */
+
for (y = 0; y < lev_fieldy; y++)
for (x = 0; x < lev_fieldx; x++)
if (Feld[x][y] == EL_PLAYER_1 ||
for (x = 0; x < 3; x++)
ei_to->content[x][y] = ei_from->content[x][y];
+ ei_to->explosion_type = ei_from->explosion_type;
ei_to->explosion_delay = ei_from->explosion_delay;
ei_to->ignition_delay = ei_from->ignition_delay;
element_old = (IS_CUSTOM_ELEMENT(element_new) ?
EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
copy_mode = GADGET_ID_CUSTOM_COPY_TO;
+
+ level.changed = TRUE;
}
else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
{
return FALSE;
}
+ else
+ {
+ level.changed = TRUE;
+ }
if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
{
/* mark that this custom element has been modified */
custom_element.modified_settings = TRUE;
+ level.changed = TRUE;
if (level.use_custom_template)
{
/* mark that this group element has been modified */
element_info[element].modified_settings = TRUE;
+ level.changed = TRUE;
}
static void CopyClassicElementPropertiesToGame(int element)
DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
else
DrawLevelText(0, 0, 0, TEXT_END);
+
+ level.changed = TRUE;
}
break;
SetBorderElement();
if (BorderElement != last_border_element)
DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+
+ level.changed = TRUE;
}
static void RandomPlacement(int new_element)
{
static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
- int num_free_positions;
- int num_percentage;
- int num_elements;
+ int num_free_positions = 0;
+ int num_percentage, num_elements;
int x, y;
- /* determine number of free positions for the new elements */
- /* (maybe this statement should be formatted a bit more readable...) */
- num_free_positions = 0;
- for (x = 0; x < lev_fieldx; x++)
- for (y = 0; y < lev_fieldy; y++)
- if ((free_position[x][y] =
- ((random_placement_background_restricted &&
- Feld[x][y] == random_placement_background_element) ||
- (!random_placement_background_restricted &&
- Feld[x][y] != new_element))) == TRUE)
- num_free_positions++;
+ /* determine number of free positions for randomly placing the new element */
+ for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
+ {
+ free_position[x][y] =
+ (random_placement_background_restricted ?
+ Feld[x][y] == random_placement_background_element :
+ Feld[x][y] != new_element);
+
+ if (free_position[x][y])
+ num_free_positions++;
+ }
/* determine number of new elements to place there */
num_percentage = num_free_positions * random_placement_value / 100;
num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
num_percentage : random_placement_value);
- /* if not more free positions than elements to place, fill whole level */
- if (num_elements >= num_free_positions)
+ /* if less free positions than elements to place, fill all these positions */
+ if (num_free_positions < num_elements)
{
for (x = 0; x < lev_fieldx; x++)
for (y = 0; y < lev_fieldy; y++)
- Feld[x][y] = new_element;
-
- DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
- CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
- return;
+ if (free_position[x][y])
+ Feld[x][y] = new_element;
}
-
- while (num_elements > 0)
+ else
{
- x = RND(lev_fieldx);
- y = RND(lev_fieldy);
-
- /* don't place element at the same position twice */
- if (free_position[x][y])
+ while (num_elements > 0)
{
- free_position[x][y] = FALSE;
- Feld[x][y] = new_element;
- num_elements--;
+ x = RND(lev_fieldx);
+ y = RND(lev_fieldy);
+
+ /* don't place element at the same position twice */
+ if (free_position[x][y])
+ {
+ free_position[x][y] = FALSE;
+ Feld[x][y] = new_element;
+ num_elements--;
+ }
}
}
{
if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
ModifyEditorCounter(counter_id, *counter_value);
+
return;
}
}
else
ModifyEditorCounter(counter_id, *counter_value + step);
+ if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
+ {
+ LoadLevel(level_nr);
+ TapeErase();
+ ResetUndoBuffer();
+ DrawEditModeWindow();
+
+ return;
+ }
+
switch (counter_id)
{
case ED_COUNTER_ID_ELEMENT_CONTENT:
lev_fieldy = level.fieldy;
break;
- case ED_COUNTER_ID_SELECT_LEVEL:
- LoadLevel(level_nr);
- TapeErase();
- ResetUndoBuffer();
- DrawEditModeWindow();
- break;
-
default:
break;
}
(counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
counter_id <= ED_COUNTER_ID_CHANGE_LAST))
CopyElementPropertiesToGame(properties_element);
+
+ level.changed = TRUE;
}
static void HandleTextInputGadgets(struct GadgetInfo *gi)
ModifyEditorElementList(); /* update changed button info text */
}
+
+ level.changed = TRUE;
}
static void HandleTextAreaGadgets(struct GadgetInfo *gi)
int type_id = gi->custom_type_id;
strcpy(textarea_info[type_id].value, gi->textarea.value);
+
+ level.changed = TRUE;
}
static void HandleSelectboxGadgets(struct GadgetInfo *gi)
(type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
(type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
+ {
CopyElementPropertiesToGame(properties_element);
+
+ level.changed = TRUE;
+ }
}
static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
setElementChangeInfoToDefaults(ei->change);
DrawPropertiesWindow();
+
+ level.changed = TRUE;
}
else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
custom_element.num_change_pages > MIN_CHANGE_PAGES)
setElementChangePages(ei, ei->num_change_pages - 1);
DrawPropertiesWindow();
+
+ level.changed = TRUE;
}
}
element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
ei->change_page[current_change_page];
else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
+ {
ei->change_page[current_change_page] =
element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
+ level.changed = TRUE;
+ }
+
DrawPropertiesWindow();
}
}
{
*radiobutton_info[gi->custom_type_id].value =
radiobutton_info[gi->custom_type_id].checked_value;
+
+ level.changed = TRUE;
}
static void HandleCheckbuttons(struct GadgetInfo *gi)
DrawEditModeWindow();
}
+
+ level.changed = TRUE;
}
static void HandleControlButtons(struct GadgetInfo *gi)
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
+
CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
break;
}
- if (!LevelContainsPlayer)
+ if (!LevelContainsPlayer())
Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
else
{
if (new_level)
Request("Level saved !", REQ_CONFIRM);
+
+ level.changed = FALSE;
}
break;
case GADGET_ID_TEST:
- if (!LevelContainsPlayer)
+ if (!LevelContainsPlayer())
Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
else
{
{
RequestExitLevelEditor(setup.ask_on_escape);
}
- else
+ else if (edit_mode == ED_MODE_INFO)
+ {
+ HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
+ }
+ else if (edit_mode == ED_MODE_PROPERTIES)
+ {
+ HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
+ }
+ else /* should never happen */
{
DrawDrawingWindow();
edit_mode = ED_MODE_DRAWING;
else
{
CloseDoor(DOOR_CLOSE_1);
- BlitBitmap(bitmap_db_door, bitmap_db_door,
- DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
- DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- OpenDoor(DOOR_OPEN_1);
+ OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
}
}