#define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 8)
#define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 9)
#define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 39)
-#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 40)
-#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 41)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 42)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 43)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 47)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 48)
-#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 49)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 50)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 51)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 52)
+#define GADGET_ID_AUTO_EXIT_SOKOBAN (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 41)
+#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 42)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 43)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 44)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 49)
+#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 50)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 51)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 52)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 53)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 53)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 54)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 6
#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 7
#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 8
-#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 9
-#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 10
-#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 11
-#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 12
-#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 13
-#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 14
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 15
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 16
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 17
-#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 18
-#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 19
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 20
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 21
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 22
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 23
-#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 24
-#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 25
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 26
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 27
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 28
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 29
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 30
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 31
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 32
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 33
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 34
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 35
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 36
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 37
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 38
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 39
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 40
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 41
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 42
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 43
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 44
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 45
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 46
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 47
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 48
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 49
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 50
-
-#define ED_NUM_CHECKBUTTONS 51
+#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN 9
+#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 10
+#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 11
+#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 12
+#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 13
+#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 14
+#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 15
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 16
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 17
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 18
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 19
+#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 20
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 21
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 22
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 23
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 24
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 25
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 26
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 27
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 28
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 29
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 30
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 31
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 32
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 33
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 34
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 35
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 36
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 37
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 38
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 39
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 40
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 41
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 42
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 43
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 44
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 45
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 46
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 47
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 48
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 49
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 50
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 51
+
+#define ED_NUM_CHECKBUTTONS 52
#define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
/* ---------- current level number --------------------------------------- */
{
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
DX + 5 - SX, DY + 3 - SY,
+#endif
1, 100,
GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
{
{
ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 0 * ED_SCROLLBUTTON_YSIZE,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
ED_SCROLL_UP_XPOS, ED_SCROLL_UP_YPOS,
+#endif
GADGET_ID_SCROLL_UP,
"scroll level editing area up"
},
{
ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 1 * ED_SCROLLBUTTON_YSIZE,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
ED_SCROLL_DOWN_XPOS, ED_SCROLL_DOWN_YPOS,
+#endif
GADGET_ID_SCROLL_DOWN,
"scroll level editing area down"
},
{
ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
ED_SCROLL_LEFT_XPOS, ED_SCROLL_LEFT_YPOS,
+#endif
GADGET_ID_SCROLL_LEFT,
"scroll level editing area left"
},
{
ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
ED_SCROLL_RIGHT_XPOS, ED_SCROLL_RIGHT_YPOS,
+#endif
GADGET_ID_SCROLL_RIGHT,
"scroll level editing area right"
},
{
{
ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
SX + ED_SCROLL_HORIZONTAL_XPOS, SY + ED_SCROLL_HORIZONTAL_YPOS,
ED_SCROLL_HORIZONTAL_XSIZE, ED_SCROLL_HORIZONTAL_YSIZE,
-#if 1
SX, SY,
SXSIZE, SYSIZE,
-#else
- 0, 0,
- SX + SXSIZE + SX, WIN_YSIZE,
#endif
GD_TYPE_SCROLLBAR_HORIZONTAL,
GADGET_ID_SCROLL_HORIZONTAL,
},
{
ED_SCROLLBAR_XPOS, ED_SCROLLBAR_YPOS,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
SX + ED_SCROLL_VERTICAL_XPOS, SY + ED_SCROLL_VERTICAL_YPOS,
ED_SCROLL_VERTICAL_XSIZE, ED_SCROLL_VERTICAL_YSIZE,
-#if 1
SX, SY,
SXSIZE, SYSIZE,
-#else
- 0, 0,
- SX + SXSIZE + SX, WIN_YSIZE,
#endif
GD_TYPE_SCROLLBAR_VERTICAL,
GADGET_ID_SCROLL_VERTICAL,
},
{
ED_SCROLLBAR2_XPOS, ED_SCROLLBAR2_YPOS,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+ ED_SCROLL2_VERTICAL_XSIZE, ED_SCROLL2_VERTICAL_YSIZE,
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
DX + ED_SCROLL2_VERTICAL_XPOS, DY + ED_SCROLL2_VERTICAL_YPOS,
ED_SCROLL2_VERTICAL_XSIZE, ED_SCROLL2_VERTICAL_YSIZE,
-#if 1
DX, DY,
- DXSIZE, DYSIZE,
-#else
- SX + SXSIZE + SX, 0,
- WIN_XSIZE - (SX + SXSIZE + SX), WIN_YSIZE,
#endif
+ DXSIZE, DYSIZE,
GD_TYPE_SCROLLBAR_VERTICAL,
GADGET_ID_SCROLL_LIST_VERTICAL,
"scroll element list vertically"
NULL,
"can grow into anything diggable", "grow into more than just sand"
},
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
+ &level.auto_exit_sokoban,
+ NULL,
+ "exit level if all fields solved", "automatically finish Sokoban levels"
+ },
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
{
0, 0,
GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
- NULL, MAX_ED_FIELDX, MAX_ED_FIELDY,
+ NULL,
+#if 1
+ -1, -1, /* these values are not constant, but can change at runtime */
+#else
+ MAX_ED_FIELDX, MAX_ED_FIELDY,
+#endif
NULL, NULL, NULL, NULL
},
*/
/* actual size of level editor drawing area */
+#if 1
+static int ed_fieldx, ed_fieldy;
+#else
static int ed_fieldx = MAX_ED_FIELDX - 1, ed_fieldy = MAX_ED_FIELDY - 1;
+#endif
/* actual position of level editor drawing area in level playfield */
static int level_xpos = -1, level_ypos = -1;
EL_SP_GRAVITY_PORT_UP,
EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+
EL_SP_HARDWARE_GRAY,
EL_SP_HARDWARE_GREEN,
EL_SP_HARDWARE_BLUE,
static void ScrollMiniLevel(int from_x, int from_y, int scroll)
{
-#if 0
- /* (directly solved in BlitBitmap() now) */
- static Bitmap *tmp_backbuffer = NULL;
-#endif
int x, y;
int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
-#if 0
- /* (directly solved in BlitBitmap() now) */
- if (tmp_backbuffer == NULL)
- tmp_backbuffer = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
-
- /* needed when blitting directly to same bitmap -- should not be needed with
- recent SDL libraries, but apparently does not work in 1.2.11 directly */
- BlitBitmap(drawto, tmp_backbuffer,
- SX + (dx == -1 ? MINI_TILEX : 0),
- SY + (dy == -1 ? MINI_TILEY : 0),
- (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
- (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
- SX + (dx == +1 ? MINI_TILEX : 0),
- SY + (dy == +1 ? MINI_TILEY : 0));
- BlitBitmap(tmp_backbuffer, drawto,
- SX + (dx == +1 ? MINI_TILEX : 0),
- SY + (dy == +1 ? MINI_TILEY : 0),
- (ed_fieldx * MINI_TILEX) - (dx != 0 ? MINI_TILEX : 0),
- (ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
- SX + (dx == +1 ? MINI_TILEX : 0),
- SY + (dy == +1 ? MINI_TILEY : 0));
-
-#else
-
BlitBitmap(drawto, drawto,
SX + (dx == -1 ? MINI_TILEX : 0),
SY + (dy == -1 ? MINI_TILEY : 0),
(ed_fieldy * MINI_TILEY) - (dy != 0 ? MINI_TILEY : 0),
SX + (dx == +1 ? MINI_TILEX : 0),
SY + (dy == +1 ? MINI_TILEY : 0));
-#endif
if (dx)
{
level_editor_gadget[id] = gi;
}
+ /* these values are not constant, but can change at runtime */
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
+ scrollbutton_info[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
+
/* create buttons for scrolling of drawing area and element list */
for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
{
int max_infotext_len = getMaxInfoTextLength();
int i;
+ /* these values are not constant, but can change at runtime */
+ counterbutton_info[ED_COUNTER_ID_SELECT_LEVEL].x = DX + 5 - SX;
+ counterbutton_info[ED_COUNTER_ID_SELECT_LEVEL].y = DY + 3 - SY;
+
for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
{
int j;
{
int i;
+ /* these values are not constant, but can change at runtime */
+ drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
+ drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
+
for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
{
struct GadgetInfo *gi;
{
int i;
+ /* these values are not constant, but can change at runtime */
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
+ SX + ED_SCROLL_HORIZONTAL_XPOS;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
+ SY + ED_SCROLL_HORIZONTAL_YPOS;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
+ ED_SCROLL_HORIZONTAL_XSIZE;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
+ ED_SCROLL_HORIZONTAL_YSIZE;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
+
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
+ SX + ED_SCROLL_VERTICAL_XPOS;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
+ SY + ED_SCROLL_VERTICAL_YPOS;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
+ ED_SCROLL_VERTICAL_XSIZE;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
+ ED_SCROLL_VERTICAL_YSIZE;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
+ scrollbar_info[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
+
+ scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
+ DX + ED_SCROLL2_VERTICAL_XPOS;
+ scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
+ DY + ED_SCROLL2_VERTICAL_YPOS;
+ scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = DX;
+ scrollbar_info[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = DY;
+
for (i = 0; i < ED_NUM_SCROLLBARS; i++)
{
int id = scrollbar_info[i].gadget_id;
/* setting 'game_status' is needed to get the right fonts for the editor */
game_status = GAME_MODE_EDITOR;
+ /* these values are not constant, but can change at runtime */
+ ed_fieldx = MAX_ED_FIELDX - 1;
+ ed_fieldy = MAX_ED_FIELDY - 1;
+
ReinitializeElementList();
CreateControlButtons();
boolean field_changed = FALSE;
int x, y;
+#if 1
+ /* changed read-only levels can now be saved in personal level set */
+#else
if (leveldir_current->readonly)
return FALSE;
+#endif
for (y = 0; y < lev_fieldy; y++)
for (x = 0; x < lev_fieldx; x++)
return (level.changed || field_changed);
}
-static boolean LevelContainsPlayer()
+static boolean PrepareSavingIntoPersonalLevelSet()
{
- boolean player_found = FALSE;
- int x, y;
+ static LevelDirTree *last_copied_leveldir = NULL;
+ static LevelDirTree *last_written_leveldir = NULL;
+ static int last_copied_level_nr = -1;
+ static int last_written_level_nr = -1;
+ LevelDirTree *leveldir_former = leveldir_current;
+ int level_nr_former = level_nr;
+ int new_level_nr;
+
+ // remember last mod/save so that for current session, we write
+ // back to the same personal copy, asking only about overwrite.
+ if (leveldir_current == last_copied_leveldir &&
+ level_nr == last_copied_level_nr)
+ {
+ // "cd" to personal level set dir (as used when writing last copy)
+ leveldir_current = last_written_leveldir;
+ level_nr = last_written_level_nr;
+
+ return TRUE;
+ }
- return TRUE; /* !!! CURRENTLY DEACTIVATED !!! */
+ if (!Request("This level is read only ! "
+ "Save into personal level set ?", REQ_ASK))
+ return FALSE;
+
+ // "cd" to personal level set dir (for writing copy the first time)
+ leveldir_current =
+ getTreeInfoFromIdentifier(leveldir_first, getLoginName());
- for (y = 0; y < lev_fieldy; y++) for (x = 0; x < lev_fieldx; x++)
+ // find unused level number
+ for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
{
- if (Feld[x][y] == EL_PLAYER_1 ||
- Feld[x][y] == EL_SP_MURPHY)
- player_found = TRUE;
+ static char *level_filename = NULL;
+
+ setString(&level_filename, getDefaultLevelFilename(new_level_nr));
+
+ if (!fileExists(level_filename))
+ break;
}
- return player_found;
+ last_copied_leveldir = leveldir_former;
+ last_copied_level_nr = level_nr_former;
+
+ last_written_leveldir = leveldir_current;
+ last_written_level_nr = level_nr = new_level_nr;
+
+ return TRUE;
+}
+
+static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
+{
+ static char *filename_levelinfo = NULL, *mod_name = NULL;
+ FILE *file;
+
+ // annotate this copy-and-mod in personal levelinfo.conf
+ setString(&filename_levelinfo,
+ getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
+
+ if ((file = fopen(filename_levelinfo, MODE_APPEND)))
+ {
+ fprintf(file, "\n");
+ fprintf(file, "# level %d was modified from:\n", level_nr);
+ fprintf(file, "# - previous level set name: %s\n",
+ former_name);
+ fprintf(file, "# - level within previous set: %d \"%s\"\n",
+ level.file_info.nr, level.name);
+ fprintf(file, "# - previous author: %s\n",
+ level.author);
+ fprintf(file, "# - previous save date: ");
+
+ if (level.creation_date.src == DATE_SRC_LEVELFILE)
+ {
+ fprintf(file, "%04d-%02d-%02d\n",
+ level.creation_date.year,
+ level.creation_date.month,
+ level.creation_date.day);
+ }
+ else
+ {
+ fprintf(file, "not recorded\n");
+ }
+
+ fclose(file);
+ }
+
+ if (level_nr > leveldir_current->last_level)
+ {
+ static char *temp_levelinfo = NULL;
+ FILE *temp_file = NULL;
+ char line[MAX_LINE_LEN];
+
+ setString(&temp_levelinfo,
+ getPath2(getCurrentLevelDir(),
+ getStringCat2(LEVELINFO_FILENAME, ".new")));
+
+ if ((file = fopen(filename_levelinfo, MODE_READ)) &&
+ (temp_file = fopen(temp_levelinfo, MODE_WRITE)))
+ {
+ while (fgets(line, MAX_LINE_LEN, file))
+ {
+ if (!strPrefix(line, "levels:"))
+ fputs(line, temp_file);
+ else
+ fprintf(temp_file, "%-32s%d\n", "levels:", level_nr + 9);
+ }
+ }
+
+ if (temp_file)
+ fclose(temp_file);
+
+ if (file)
+ fclose(file);
+
+ // needs error handling; also, ok on dos/win?
+ unlink(filename_levelinfo);
+ rename(temp_levelinfo, filename_levelinfo);
+ }
+
+ // else: allow the save even if annotation failed
+
+ // now... spray graffiti on the old level vital statistics
+ // user can change these; just trying to set a good baseline
+
+ // don't truncate names for fear of making offensive or silly:
+ // long-named original author only recorded in levelinfo.conf.
+ // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
+ if (!strEqual(level.author, leveldir_current->author))
+ {
+ setString(&mod_name, getStringCat3(leveldir_current->author,
+ " after ", level.author));
+
+ if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
+ setString(&mod_name,
+ getStringCat2(leveldir_current->author, " (ed.)"));
+
+ if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
+ setString(&mod_name, leveldir_current->author);
+
+ strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
+
+ // less worried about truncation here
+ setString(&mod_name, getStringCat2("Mod: ", level.name));
+ strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
+ }
}
static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
FadeOut(REDRAW_FIELD);
#endif
+#if 1
+ /* needed if different viewport properties defined for editor */
+ ChangeViewportPropertiesIfNeeded();
+#endif
+
OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
#if DEBUG
BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+#if 0
+ printf("::: %d, %d / %d, %d\n", VX, VY, EX, EY);
+#endif
+
/* draw bigger door */
DrawSpecialEditorDoor();
redraw_mask |= REDRAW_ALL;
+#if 1
+ FreeLevelEditorGadgets();
+ CreateLevelEditorGadgets();
+#endif
+
ReinitializeElementList(); /* update dynamic level element list */
ReinitializeElementListButtons(); /* custom element may look different */
int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
return DrawTextFile(sx, sy, filename, font_nr, max_chars_per_line, -1,
- max_lines_per_screen, -1, TRUE, FALSE, FALSE);
+ max_lines_per_screen, 0, -1, TRUE, FALSE, FALSE);
}
static void DrawPropertiesInfo()
HAS_EDITOR_CONTENT(element) ||
CAN_GROW(element) ||
COULD_MOVE_INTO_ACID(element) ||
- MAYBE_DONT_COLLIDE_WITH(element))
+ MAYBE_DONT_COLLIDE_WITH(element) ||
+ element == EL_SOKOBAN_OBJECT ||
+ element == EL_SOKOBAN_FIELD_EMPTY ||
+ element == EL_SOKOBAN_FIELD_FULL)
return TRUE;
else
for (i = 0; elements_with_counter[i].element != -1; i++)
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
}
+ if (properties_element == EL_SOKOBAN_OBJECT ||
+ properties_element == EL_SOKOBAN_FIELD_EMPTY ||
+ properties_element == EL_SOKOBAN_FIELD_FULL)
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
+
if (IS_ENVELOPE(properties_element))
{
int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
EL_SP_GRAVITY_PORT_LEFT
},
- {
- EL_MOLE_UP,
- EL_MOLE_RIGHT,
- EL_MOLE_DOWN,
- EL_MOLE_LEFT
- },
-
- {
- EL_BALLOON_SWITCH_UP,
- EL_BALLOON_SWITCH_RIGHT,
- EL_BALLOON_SWITCH_DOWN,
- EL_BALLOON_SWITCH_LEFT
- },
-
{
EL_SP_GRAVITY_ON_PORT_UP,
EL_SP_GRAVITY_ON_PORT_RIGHT,
EL_SP_GRAVITY_OFF_PORT_LEFT
},
+ {
+ EL_MOLE_UP,
+ EL_MOLE_RIGHT,
+ EL_MOLE_DOWN,
+ EL_MOLE_LEFT
+ },
+
+ {
+ EL_BALLOON_SWITCH_UP,
+ EL_BALLOON_SWITCH_RIGHT,
+ EL_BALLOON_SWITCH_DOWN,
+ EL_BALLOON_SWITCH_LEFT
+ },
+
{
-1,
-1,
static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
int button, int mode)
{
+#if 1
+ static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+#else
static short brush_buffer[MAX_ED_FIELDX][MAX_ED_FIELDY];
+#endif
static int brush_width, brush_height;
static int last_cursor_x = -1, last_cursor_y = -1;
static boolean delete_old_brush;
break;
case GADGET_ID_SAVE:
- if (leveldir_current->readonly)
- {
- Request("This level is read only !", REQ_CONFIRM);
+ {
+ /* saving read-only levels into personal level set modifies global vars
+ "leveldir_current" and "level_nr"; restore them after saving level */
+ LevelDirTree *leveldir_former = leveldir_current;
+ int level_nr_former = level_nr;
+ char *level_filename;
+ boolean new_level;
+
+ if (leveldir_current->readonly &&
+ !PrepareSavingIntoPersonalLevelSet())
break;
- }
- if (!LevelContainsPlayer())
- Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
- else
+ level_filename = getDefaultLevelFilename(level_nr);
+ new_level = !fileExists(level_filename);
+
+ if (new_level ||
+ Request("Save this level and kill the old ?", REQ_ASK))
{
- char *level_filename = getDefaultLevelFilename(level_nr);
- boolean new_level = !fileExists(level_filename);
+ if (leveldir_former->readonly)
+ ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
- if (new_level ||
- Request("Save this level and kill the old ?", REQ_ASK))
- {
- CopyPlayfield(Feld, level.field);
+ CopyPlayfield(Feld, level.field);
+ SaveLevel(level_nr);
- SaveLevel(level_nr);
- }
+ level.changed = FALSE;
if (new_level)
- Request("Level saved !", REQ_CONFIRM);
+ {
+ char level_saved_msg[64];
- level.changed = FALSE;
+ if (leveldir_former->readonly)
+ sprintf(level_saved_msg,
+ "Level saved as level %d into personal level set !",
+ level_nr);
+ else
+ strcpy(level_saved_msg, "Level saved !");
+
+ Request(level_saved_msg, REQ_CONFIRM);
+ }
}
+
+ /* "cd" back to copied-from levelset (in case of saved read-only level) */
+ leveldir_current = leveldir_former;
+ level_nr = level_nr_former;
+
break;
+ }
case GADGET_ID_TEST:
- if (!LevelContainsPlayer())
- Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
- else
- {
- if (LevelChanged())
- level.game_version = GAME_VERSION_ACTUAL;
+ if (LevelChanged())
+ level.game_version = GAME_VERSION_ACTUAL;
- CopyPlayfield(level.field, FieldBackup);
- CopyPlayfield(Feld, level.field);
+ CopyPlayfield(level.field, FieldBackup);
+ CopyPlayfield(Feld, level.field);
- CopyNativeLevel_RND_to_Native(&level);
+ CopyNativeLevel_RND_to_Native(&level);
- UnmapLevelEditorGadgets();
- UndrawSpecialEditorDoor();
+ UnmapLevelEditorGadgets();
+ UndrawSpecialEditorDoor();
- CloseDoor(DOOR_CLOSE_ALL);
+ CloseDoor(DOOR_CLOSE_ALL);
- BackToFront(); /* force redraw of undrawn special door */
+ BackToFront(); /* force redraw of undrawn special door */
- DrawCompleteVideoDisplay();
+#if 0
+ DrawCompleteVideoDisplay();
+#endif
- level_editor_test_game = TRUE;
+ level_editor_test_game = TRUE;
+
+ StartGameActions(FALSE, setup.autorecord, level.random_seed);
- StartGameActions(FALSE, setup.autorecord, level.random_seed);
- }
break;
case GADGET_ID_EXIT:
ClickOnGadget(level_editor_gadget[id], button);
else if (letter == '.')
ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
- else if (key == KSYM_Return || key == setup.shortcut.toggle_pause)
+ else if (key == KSYM_Return ||
+ key == KSYM_space ||
+ key == setup.shortcut.toggle_pause)
ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
else
for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)