*/
/* values for the control window */
-#define ED_CTRL1_BUTTONS_HORIZ 4
+#define ED_CTRL1_BUTTONS_HORIZ 4 /* toolbox */
#define ED_CTRL1_BUTTONS_VERT 4
-#define ED_CTRL2_BUTTONS_HORIZ 3
+#define ED_CTRL2_BUTTONS_HORIZ 3 /* level */
#define ED_CTRL2_BUTTONS_VERT 2
-#define ED_CTRL3_BUTTONS_HORIZ 3
+#define ED_CTRL3_BUTTONS_HORIZ 3 /* CE and GE */
#define ED_CTRL3_BUTTONS_VERT 1
-#define ED_CTRL4_BUTTONS_HORIZ 2
+#define ED_CTRL4_BUTTONS_HORIZ 2 /* CE and GE */
#define ED_CTRL4_BUTTONS_VERT 1
-#define ED_CTRL5_BUTTONS_HORIZ 1
+#define ED_CTRL5_BUTTONS_HORIZ 1 /* properties */
#define ED_CTRL5_BUTTONS_VERT 1
+#define ED_CTRL6_BUTTONS_HORIZ 3 /* properties */
+#define ED_CTRL6_BUTTONS_VERT 1
+#define ED_CTRL7_BUTTONS_HORIZ 1 /* palette */
+#define ED_CTRL7_BUTTONS_VERT 1
#define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
#define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
#define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
#define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
#define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
+#define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
+#define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
#define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
#define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
#define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
-#define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
+#define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
+#define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
+#define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
+#define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
/* values for the element list */
#define ED_ELEMENTLIST_XPOS (editor.palette.x)
#define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
#define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
#define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
-#define ED_DRAWINGAREA_TILE_SIZE (graphic_info[IMG_BORDER_2].tile_size)
+#define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
/* values for checkbutton gadgets */
#define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
ED_AREA_YOFFSET_2(3))
/* values for scrolling gadgets for drawing area */
-#define ED_SCROLLBUTTON_XSIZE 16
-#define ED_SCROLLBUTTON_YSIZE 16
+#define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
+#define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
#define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
#define ED_SCROLL_UP_YPOS (0)
#define GADGET_ID_CUSTOM_PASTE (GADGET_ID_TOOLBOX_FIRST + 26)
#define GADGET_ID_PROPERTIES (GADGET_ID_TOOLBOX_FIRST + 27)
+#define GADGET_ID_ELEMENT_LEFT (GADGET_ID_TOOLBOX_FIRST + 28)
+#define GADGET_ID_ELEMENT_MIDDLE (GADGET_ID_TOOLBOX_FIRST + 29)
+#define GADGET_ID_ELEMENT_RIGHT (GADGET_ID_TOOLBOX_FIRST + 30)
+#define GADGET_ID_PALETTE (GADGET_ID_TOOLBOX_FIRST + 31)
/* counter gadget identifiers */
-#define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 28)
+#define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 32)
#define GADGET_ID_SELECT_LEVEL_DOWN (GADGET_ID_COUNTER_FIRST + 0)
#define GADGET_ID_SELECT_LEVEL_TEXT (GADGET_ID_COUNTER_FIRST + 1)
#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 15)
#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 16)
#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 39)
-#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 40)
-#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 41)
-#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 42)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 43)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 47)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 48)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 49)
-#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 50)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 51)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 52)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 53)
+#define GADGET_ID_LAZY_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 41)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 42)
+#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 43)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 44)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 49)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 50)
+#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 51)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 52)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 53)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 54)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 54)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 55)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 13
#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 14
#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 15
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 16
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 17
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 18
-#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 19
-#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 20
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 21
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 22
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 23
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 24
-#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 25
-#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 26
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 27
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 28
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 29
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 30
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 31
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 32
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 33
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 34
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 35
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 36
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 37
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 38
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 39
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 40
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 41
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 42
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 43
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 44
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 45
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 46
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 47
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 48
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 49
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 50
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 51
-
-#define ED_NUM_CHECKBUTTONS 52
+#define ED_CHECKBUTTON_ID_LAZY_RELOCATION 16
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 17
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 18
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 19
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 20
+#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 21
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 22
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 23
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 24
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 25
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 26
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 27
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 28
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 29
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 30
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 31
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 32
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 33
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 34
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 35
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 36
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 37
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 38
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 39
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 40
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 41
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 42
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 43
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 44
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 45
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 46
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 47
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 48
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 49
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 50
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 51
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 52
+
+#define ED_NUM_CHECKBUTTONS 53
#define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_MODE_DRAWING 0
#define ED_MODE_INFO 1
#define ED_MODE_PROPERTIES 2
+#define ED_MODE_PALETTE 3
/* sub-screens in the global settings section */
#define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
{
int graphic;
int gadget_id;
- struct XY *pos;
+ struct XYTileSize *pos;
int gadget_type;
char *infotext;
char shortcut;
/* ---------- toolbox control buttons ------------------------------------ */
{
- IMG_EDITOR_BUTTON_GFX_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
+ IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
&editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
"draw single items", 's'
},
{
- IMG_EDITOR_BUTTON_GFX_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
+ IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
&editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
"draw connected items", 'd'
},
{
- IMG_EDITOR_BUTTON_GFX_DRAW_LINE, GADGET_ID_LINE,
+ IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
&editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
"draw lines", 'l'
},
{
- IMG_EDITOR_BUTTON_GFX_DRAW_ARC, GADGET_ID_ARC,
+ IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
&editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
"draw arcs", 'a'
},
{
- IMG_EDITOR_BUTTON_GFX_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
+ IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
&editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
"draw outline rectangles", 'r'
},
{
- IMG_EDITOR_BUTTON_GFX_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
+ IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
&editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
"draw filled rectangles", 'R'
},
{
- IMG_EDITOR_BUTTON_GFX_ROTATE_UP, GADGET_ID_WRAP_UP,
+ IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
&editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
"wrap (rotate) level up", 0
},
{
- IMG_EDITOR_BUTTON_GFX_DRAW_TEXT, GADGET_ID_TEXT,
+ IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
&editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
"enter text elements", 't'
},
{
- IMG_EDITOR_BUTTON_GFX_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
+ IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
&editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
"flood fill", 'f'
},
{
- IMG_EDITOR_BUTTON_GFX_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
+ IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
&editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
"wrap (rotate) level left", 0
},
{
- IMG_EDITOR_BUTTON_GFX_ZOOM_LEVEL, GADGET_ID_ZOOM,
+ IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
&editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
"zoom level tile size", '+'
},
{
- IMG_EDITOR_BUTTON_GFX_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
+ IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
&editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
"wrap (rotate) level right", 0
},
{
- IMG_EDITOR_BUTTON_GFX_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
+ IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
&editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
"random element placement", 0
},
{
- IMG_EDITOR_BUTTON_GFX_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
+ IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
&editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
"grab brush", 'b'
},
{
- IMG_EDITOR_BUTTON_GFX_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
+ IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
&editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
"wrap (rotate) level down", 0
},
{
- IMG_EDITOR_BUTTON_GFX_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
+ IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
&editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
"pick drawing element", ','
},
/* ---------- level control buttons -------------------------------------- */
{
- IMG_EDITOR_BUTTON_GFX_UNDO, GADGET_ID_UNDO,
+ IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
&editor.button.undo, GD_TYPE_NORMAL_BUTTON,
"undo/redo last operation", 'u'
},
{
- IMG_EDITOR_BUTTON_GFX_CONF, GADGET_ID_INFO,
+ IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
&editor.button.conf, GD_TYPE_NORMAL_BUTTON,
"properties of level", 'I'
},
{
- IMG_EDITOR_BUTTON_GFX_SAVE, GADGET_ID_SAVE,
+ IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
&editor.button.save, GD_TYPE_NORMAL_BUTTON,
"save level", 'S'
},
{
- IMG_EDITOR_BUTTON_GFX_CLEAR, GADGET_ID_CLEAR,
+ IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
&editor.button.clear, GD_TYPE_NORMAL_BUTTON,
"clear level", 'C'
},
{
- IMG_EDITOR_BUTTON_GFX_TEST, GADGET_ID_TEST,
+ IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
&editor.button.test, GD_TYPE_NORMAL_BUTTON,
"test level", 'T'
},
{
- IMG_EDITOR_BUTTON_GFX_EXIT, GADGET_ID_EXIT,
+ IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
&editor.button.exit, GD_TYPE_NORMAL_BUTTON,
"exit level editor", 'E'
},
/* ---------- CE and GE control buttons ---------------------------------- */
{
- IMG_EDITOR_BUTTON_GFX_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
+ IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
&editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
"copy settings from other element", 0
},
{
- IMG_EDITOR_BUTTON_GFX_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
+ IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
&editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
"copy settings to other element", 0
},
{
- IMG_EDITOR_BUTTON_GFX_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
+ IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
&editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
"exchange element with other element", 0
},
{
- IMG_EDITOR_BUTTON_GFX_CE_COPY, GADGET_ID_CUSTOM_COPY,
+ IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
&editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
"copy settings from this element", 0
},
{
- IMG_EDITOR_BUTTON_GFX_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
+ IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
&editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
"paste settings to this element", 0
},
/* ---------- palette control buttons ------------------------------------ */
{
- IMG_EDITOR_BUTTON_GFX_PROPERTIES, GADGET_ID_PROPERTIES,
+ IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
&editor.button.properties, GD_TYPE_NORMAL_BUTTON,
"properties of drawing element", 'p'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
+ &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
+ "properties of drawing element 1", '1'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
+ &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
+ "properties of drawing element 2", '2'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
+ &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
+ "properties of drawing element 3", '3'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
+ &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
+ "show list of elements", 'e'
}
};
/* ---------- element settings: configure (several elements) ------------- */
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
-1,
options_player_speed,
NULL, "change page", "select next change page"
},
{
- IMG_EDITOR_BUTTON_GFX_CP_COPY,
+ IMG_GFX_EDITOR_BUTTON_CP_COPY,
-1, ED_ELEMENT_SETTINGS_YPOS(14),
GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
" ", NULL, "copy settings from this change page"
},
{
- IMG_EDITOR_BUTTON_GFX_CP_PASTE,
+ IMG_GFX_EDITOR_BUTTON_CP_PASTE,
-1, ED_ELEMENT_SETTINGS_YPOS(14),
GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
NULL, NULL, "paste settings to this change page"
"exit level if all fields solved", "automatically finish Sokoban levels"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
&level.continuous_snapping,
NULL,
"continuous snapping", "use snapping without releasing key"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
&level.block_snap_field,
NULL,
"no centering when relocating", "level not centered after relocation"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
+ GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
+ &level.lazy_relocation,
+ NULL,
+ "only redraw off-screen relocation","no redraw if relocation target visible"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
&level.use_start_element[0],
NULL,
"use level start element:", "start level at this element's position"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
&level.use_artwork_element[0],
NULL,
"use artwork from element:", "use player artwork from other element"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
&level.use_explosion_element[0],
NULL,
"use explosion from element:", "use explosion properties from element"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
&level.initial_player_gravity[0],
NULL,
"use initial inventory:", "use collected elements on level start"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
&level.can_pass_to_walkable,
NULL,
/* ---------- level start element ---------------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(9),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(10),
0, ED_AREA_1X1_SETTINGS_YOFF,
GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
&level.start_element[0], 1, 1,
/* ---------- player artwork element ------------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(10),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(11),
0, ED_AREA_1X1_SETTINGS_YOFF,
GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
&level.artwork_element[0], 1, 1,
/* ---------- player explosion element ----------------------------------- */
{
- -1, ED_AREA_1X1_SETTINGS_YPOS(11),
+ -1, ED_AREA_1X1_SETTINGS_YPOS(12),
0, ED_AREA_1X1_SETTINGS_YOFF,
GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
&level.explosion_element[0], 1, 1,
(button) == 2 ? new_element2 : \
(button) == 3 ? new_element3 : EL_EMPTY)
+#define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
+
+static int use_permanent_palette = TRUE;
+
+#define PX (use_permanent_palette ? DX : SX)
+#define PY (use_permanent_palette ? DY : SY)
+#define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
+#define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
+
/* forward declaration for internal use */
static void ModifyEditorCounterValue(int, int);
static void ModifyEditorCounterLimits(int, int, int);
static void DrawDrawingWindow();
static void DrawLevelInfoWindow();
static void DrawPropertiesWindow();
+static void DrawPaletteWindow();
static void UpdateCustomElementGraphicGadgets();
static boolean checkPropertiesConfig(int);
static void CopyLevelToUndoBuffer(int);
BackToFront();
}
-void getElementListGraphicSource(int element, Bitmap **bitmap, int *x, int *y)
+void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
+ int *x, int *y)
{
- int graphic = el2edimg(element);
- int tile_size = (editor.palette.tile_size >= TILESIZE ? TILESIZE :
- MINI_TILESIZE);
-
- getSizedGraphicSource(graphic, 0, tile_size, bitmap, x, y);
+ getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
}
static void CreateControlButtons()
int id = controlbutton_info[i].gadget_id;
int type = controlbutton_info[i].gadget_type;
int graphic = controlbutton_info[i].graphic;
- struct XY *pos = controlbutton_info[i].pos;
+ struct XYTileSize *pos = controlbutton_info[i].pos;
struct GraphicInfo *gd = &graphic_info[graphic];
+ Bitmap *deco_bitmap = NULL;
+ int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
+ int tile_size = 0, deco_shift = 0;
+ boolean deco_masked = FALSE;
int gd_x1 = gd->src_x;
int gd_y1 = gd->src_y;
int gd_x2 = gd->src_x + gd->pressed_xoffset;
event_mask = GD_EVENT_RELEASED;
}
- if (id == GADGET_ID_PROPERTIES)
+ if (id == GADGET_ID_PROPERTIES ||
+ id == GADGET_ID_PALETTE)
{
x += DX;
y += DY;
}
+ else if (id == GADGET_ID_ELEMENT_LEFT ||
+ id == GADGET_ID_ELEMENT_MIDDLE ||
+ id == GADGET_ID_ELEMENT_RIGHT)
+ {
+ x += DX;
+ y += DY;
+
+ int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
+ id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
+ id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
+
+ tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
+ editor.button.element_left.tile_size :
+ id == GADGET_ID_ELEMENT_MIDDLE ?
+ editor.button.element_middle.tile_size :
+ id == GADGET_ID_ELEMENT_RIGHT ?
+ editor.button.element_right.tile_size : 0);
+
+ // make sure that decoration does not overlap gadget border
+ tile_size = MIN(tile_size, MIN(gd->width, gd->height));
+
+ getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
+
+ deco_xpos = (gd->width - tile_size) / 2;
+ deco_ypos = (gd->height - tile_size) / 2;
+ deco_shift = 1;
+ deco_masked = gd->draw_masked;
+ }
else
{
x += EX;
GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
+ GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
+ GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+ GDI_DECORATION_SIZE, tile_size, tile_size,
+ GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
+ GDI_DECORATION_MASKED, deco_masked,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
GDI_CALLBACK_ACTION, HandleControlButtons,
if (id == GADGET_ID_SCROLL_LIST_UP ||
id == GADGET_ID_SCROLL_LIST_DOWN)
{
- x += DX;
- y += DY;
+ x += PX;
+ y += PY;
}
else
{
int gd_y2 = gd->src_y + gd->pressed_yoffset;
int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
- int x = DX + ED_ELEMENTLIST_XPOS + xx * gd->width;
- int y = DY + ED_ELEMENTLIST_YPOS + yy * gd->height;
+ int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
+ int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
int element = editor_elements[i];
- int tile_size = (editor.palette.tile_size >= TILESIZE ? TILESIZE :
- MINI_TILESIZE);
+ int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
unsigned int event_mask = GD_EVENT_RELEASED;
- getElementListGraphicSource(element, &deco_bitmap, &deco_x, &deco_y);
+ getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
+
deco_xpos = (gd->width - tile_size) / 2;
deco_ypos = (gd->height - tile_size) / 2;
if (i == ED_COUNTER_ID_SELECT_LEVEL)
{
graphic = (j == 0 ?
- IMG_EDITOR_BUTTON_GFX_PREV_LEVEL :
- IMG_EDITOR_BUTTON_GFX_NEXT_LEVEL);
+ IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
+ IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
event_mask |= GD_EVENT_RELEASED;
if (i == ED_COUNTER_ID_SELECT_LEVEL)
{
- graphic = IMG_EDITOR_INPUT_GFX_LEVEL_NUMBER;
+ graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
font_type = FONT_LEVEL_NUMBER;
font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
- DX + ED_SCROLL2_VERTICAL_XPOS;
+ PX + ED_SCROLL2_VERTICAL_XPOS;
scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
- DY + ED_SCROLL2_VERTICAL_YPOS;
+ PY + ED_SCROLL2_VERTICAL_YPOS;
scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
ED_SCROLL2_VERTICAL_XSIZE;
scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
ED_SCROLL2_VERTICAL_YSIZE;
- scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = DX;
- scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = DY;
- scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = DXSIZE;
- scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = DYSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
for (i = 0; i < ED_NUM_SCROLLBARS; i++)
{
void CreateLevelEditorGadgets()
{
- int old_game_status = game_status;
-
- /* setting 'game_status' is needed to get the right fonts for the editor */
- game_status = GAME_MODE_EDITOR;
+ /* force EDITOR font inside level editor */
+ SetFontStatus(GAME_MODE_EDITOR);
/* these values are not constant, but can change at runtime */
ed_fieldx = MAX_ED_FIELDX - 1;
editor_el_empty = checked_calloc(ED_NUM_ELEMENTLIST_BUTTONS * sizeof(int));
editor_el_empty_ptr = editor_el_empty;
+ use_permanent_palette = !editor.palette.show_as_separate_screen;
+
ReinitializeElementList();
CreateControlButtons();
CreateTextbuttonGadgets();
CreateDrawingAreas();
- game_status = old_game_status;
+ ResetFontStatus();
}
void FreeLevelEditorGadgets()
for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
MapGadget(level_editor_gadget[i]);
- /* map toolbox buttons (element properties button) */
- MapGadget(level_editor_gadget[ED_NUM_CTRL1_4_BUTTONS]);
+ /* map toolbox buttons (element properties buttons) */
+ for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
+ MapGadget(level_editor_gadget[i]);
- /* map buttons to select elements */
- for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
- MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
- MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
- MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
- MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
+ if (use_permanent_palette)
+ {
+ /* map buttons to select elements */
+ for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
+ MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
+ }
/* map buttons to select level */
counter_id = ED_COUNTER_ID_SELECT_LEVEL;
DrawLevelInfoWindow();
else if (edit_mode == ED_MODE_PROPERTIES)
DrawPropertiesWindow();
+ else if (edit_mode == ED_MODE_PALETTE)
+ DrawPaletteWindow();
else /* edit_mode == ED_MODE_DRAWING */
DrawDrawingWindow();
}
+static void ChangeEditModeWindow(int new_edit_mode)
+{
+ edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
+
+ DrawEditModeWindow();
+}
+
static boolean LevelChanged()
{
boolean field_changed = FALSE;
MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
}
-static boolean playfield_area_changed = FALSE;
-
void DrawLevelEd()
{
- StopAnimation();
+ int fade_mask = REDRAW_FIELD;
- CloseDoor(DOOR_CLOSE_ALL);
+ FadeSoundsAndMusic();
- FadeOut(REDRAW_FIELD);
+ if (CheckIfGlobalBorderHasChanged())
+ fade_mask = REDRAW_ALL;
- /* needed after playing if editor playfield area has different size */
- ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ FadeOut(fade_mask);
/* needed if different viewport properties defined for editor */
ChangeViewportPropertiesIfNeeded();
- InitZoomLevelSettings();
+ ClearField();
- playfield_area_changed = DrawingAreaChanged();
+ InitZoomLevelSettings();
OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
BlitBitmap(graphic_info[IMG_BACKGROUND_PALETTE].bitmap, drawto,
graphic_info[IMG_BACKGROUND_PALETTE].src_x,
graphic_info[IMG_BACKGROUND_PALETTE].src_y,
- DXSIZE, DYSIZE, DX, DY);
+ MIN(DXSIZE, graphic_info[IMG_BACKGROUND_PALETTE].width),
+ MIN(DYSIZE, graphic_info[IMG_BACKGROUND_PALETTE].height),
+ DX, DY);
/* draw bigger door */
DrawSpecialEditorDoor();
BlitBitmap(graphic_info[IMG_BACKGROUND_TOOLBOX].bitmap, drawto,
graphic_info[IMG_BACKGROUND_TOOLBOX].src_x,
graphic_info[IMG_BACKGROUND_TOOLBOX].src_y,
- EXSIZE, EYSIZE, EX, EY);
+ MIN(EXSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].width),
+ MIN(EYSIZE, graphic_info[IMG_BACKGROUND_TOOLBOX].height),
+ EX, EY);
// redraw_mask |= REDRAW_ALL;
DrawEditModeWindow();
- FadeIn(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD);
+ DrawMaskedBorder(fade_mask);
+
+ FadeIn(fade_mask);
/* copy actual editor door content to door double buffer for OpenDoor() */
BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
{
int i;
+ if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
+ return;
+
for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
{
int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
struct GadgetInfo *gi = level_editor_gadget[gadget_id];
struct GadgetDesign *gd = &gi->deco.design;
int element = editor_elements[element_shift + i];
+ int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
UnmapGadget(gi);
- getElementListGraphicSource(element, &gd->bitmap, &gd->x, &gd->y);
+ getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
}
}
-static void DrawDrawingElement(int element, struct EditorPaletteElementInfo *e)
+static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
{
int graphic = el2edimg(element);
- int tile_size = (e->tile_size >= TILESIZE ? TILESIZE : MINI_TILESIZE);
+ int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
+
+ if (pos->x == -1 &&
+ pos->y == -1)
+ return;
+
+ DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
+}
- DrawSizedGraphicExt(drawto, DX + e->x, DY + e->y, graphic, 0, tile_size);
+static void ModifyDrawingElementButton(int element, int id)
+{
+ struct GadgetInfo *gi = level_editor_gadget[id];
+ Bitmap *deco_bitmap;
+ int deco_x, deco_y;
+ int tile_size = gi->deco.width;
+
+ getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
+
+ ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
}
static void PickDrawingElement(int button, int element)
struct
{
int *new_element;
- struct EditorPaletteElementInfo *e;
+ struct XYTileSize *pos;
+ int id;
} de, drawing_elements[] =
{
- { &new_element1, &editor.palette.element_left },
- { &new_element2, &editor.palette.element_middle },
- { &new_element3, &editor.palette.element_right },
+ { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
+ { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
+ { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
};
if (button < 1 || button > 3)
de = drawing_elements[button - 1];
- DrawDrawingElement((*de.new_element = element), de.e);
+ *de.new_element = element; // update global drawing element variable
+
+ DrawDrawingElementGraphic(element, de.pos);
+ ModifyDrawingElementButton(element, de.id);
redraw_mask |= REDRAW_DOOR_1;
}
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
DrawPropertiesConfig();
}
+static void DrawPaletteWindow()
+{
+ int i;
+
+ UnmapLevelEditorFieldGadgets();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
+ ClearField();
+
+ /* map buttons to select elements */
+ for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
+ MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
+}
+
static void UpdateCustomElementGraphicGadgets()
{
struct ElementInfo *ei = &element_info[properties_element];
DrawFixedGraphicExt(drawto,
gi->x + sx * TILEX,
gi->y + sy * TILEY,
- el2img(new_element), 0);
+ el2edimg(new_element), 0);
if (id == GADGET_ID_CUSTOM_GRAPHIC)
new_element = GFX_ELEMENT(new_element);
}
else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE)
{
- char *template_filename = getDefaultLevelFilename(-1);
- boolean new_template = !fileExists(template_filename);
+ boolean new_template = !fileExists(getLocalLevelTemplateFilename());
/* backup original "level.field" (needed to track playfield changes) */
CopyPlayfield(level.field, FieldBackup);
}
else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE)
{
- char *template_filename = getDefaultLevelFilename(-1);
-
- if (level.use_custom_template && !fileExists(template_filename))
+ if (level.use_custom_template &&
+ !fileExists(getGlobalLevelTemplateFilename()))
{
Request("No level template found!", REQ_CONFIRM);
level.use_custom_template = FALSE;
+
ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
return;
static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
static int last_edit_mode = ED_MODE_DRAWING;
static int last_custom_copy_mode = -1;
+ static int last_button = 0;
int id = gi->custom_id;
int button = gi->event.button;
int step = BUTTON_STEPSIZE(button);
int new_element = BUTTON_ELEMENT(button);
+ int last_properties_element = properties_element;
int x, y;
if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
edit_mode != ED_MODE_DRAWING &&
drawing_function != GADGET_ID_PICK_ELEMENT &&
!(GetKeyModState() & KMOD_Control))
- {
- DrawDrawingWindow();
- edit_mode = ED_MODE_DRAWING;
- }
+ ChangeEditModeWindow(ED_MODE_DRAWING);
/* element copy mode active, but no element button pressed => deactivate */
if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
last_custom_copy_mode = -1;
+ /* when showing palette on element buttons, change element of button used */
+ if (editor.palette.show_on_element_buttons &&
+ id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
+ {
+ last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
+
+ id = GADGET_ID_PALETTE;
+ }
+
switch (id)
{
case GADGET_ID_SCROLL_LEFT:
break;
case GADGET_ID_PROPERTIES:
+ // always switch off element properties when they are already displayed
+ last_properties_element = new_element;
+ case GADGET_ID_ELEMENT_LEFT:
+ case GADGET_ID_ELEMENT_MIDDLE:
+ case GADGET_ID_ELEMENT_RIGHT:
+ properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
+ id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
+ id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
+ new_element);
+
if (edit_mode != ED_MODE_PROPERTIES)
{
- properties_element = new_element;
- DrawPropertiesWindow();
- edit_mode = ED_MODE_PROPERTIES;
+ last_edit_mode = edit_mode;
+
+ ChangeEditModeWindow(ED_MODE_PROPERTIES);
last_level_drawing_function = drawing_function;
ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
MB_LEFTBUTTON);
}
+ else if (properties_element != last_properties_element)
+ {
+ DrawEditModeWindow();
+ }
else
{
- DrawDrawingWindow();
- edit_mode = ED_MODE_DRAWING;
+ ChangeEditModeWindow(last_edit_mode);
ClickOnGadget(level_editor_gadget[last_level_drawing_function],
MB_LEFTBUTTON);
}
break;
+ case GADGET_ID_PALETTE:
+ if (edit_mode != ED_MODE_PALETTE)
+ {
+ last_edit_mode = edit_mode;
+
+ ChangeEditModeWindow(ED_MODE_PALETTE);
+ }
+ else
+ {
+ ChangeEditModeWindow(last_edit_mode);
+ }
+ break;
+
case GADGET_ID_WRAP_LEFT:
WrapLevel(-step, 0);
break;
}
if (edit_mode != ED_MODE_DRAWING)
- {
- DrawDrawingWindow();
- edit_mode = ED_MODE_DRAWING;
- }
+ ChangeEditModeWindow(ED_MODE_DRAWING);
if (button == 1)
{
if (edit_mode != ED_MODE_INFO)
{
last_edit_mode = edit_mode;
- edit_mode = ED_MODE_INFO;
- DrawLevelInfoWindow();
+ ChangeEditModeWindow(ED_MODE_INFO);
}
else
{
- edit_mode = last_edit_mode;
-
- DrawEditModeWindow();
+ ChangeEditModeWindow(last_edit_mode);
}
break;
case GADGET_ID_CLEAR:
if (edit_mode != ED_MODE_DRAWING)
- {
- DrawDrawingWindow();
- edit_mode = ED_MODE_DRAWING;
- }
+ ChangeEditModeWindow(ED_MODE_DRAWING);
for (x = 0; x < MAX_LEV_FIELDX; x++)
for (y = 0; y < MAX_LEV_FIELDY; y++)
break;
}
+ /* change element of button used to show palette */
+ if (editor.palette.show_on_element_buttons)
+ button = last_button;
+
PickDrawingElement(button, new_element);
if (!stick_element_properties_window &&
if (drawing_function == GADGET_ID_PICK_ELEMENT)
ClickOnGadget(level_editor_gadget[last_drawing_function],
MB_LEFTBUTTON);
+
+ if (!use_permanent_palette)
+ ChangeEditModeWindow(last_edit_mode);
}
#ifdef DEBUG
else if (gi->event.type == GD_EVENT_PRESSED)
{
int id = GADGET_ID_NONE;
int new_element_shift = element_shift;
+ int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
int i;
switch (key)
case KSYM_Down:
id = GADGET_ID_SCROLL_DOWN;
break;
+
case KSYM_Page_Up:
- id = GADGET_ID_SCROLL_LIST_UP;
- button = ED_ELEMENTLIST_BUTTONS_VERT - 1;
- break;
case KSYM_Page_Down:
- id = GADGET_ID_SCROLL_LIST_DOWN;
- button = ED_ELEMENTLIST_BUTTONS_VERT - 1;
+ step *= (key == KSYM_Page_Up ? -1 : +1);
+ element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
+
+ if (element_shift < 0)
+ element_shift = 0;
+ if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
+ element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
+
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
+ GDI_SCROLLBAR_ITEM_POSITION,
+ element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
+
+ ModifyEditorElementList();
+
break;
case KSYM_Home:
{
HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
}
+ else if (edit_mode == ED_MODE_PALETTE)
+ {
+ HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
+ }
else /* should never happen */
{
- DrawDrawingWindow();
- edit_mode = ED_MODE_DRAWING;
+ ChangeEditModeWindow(ED_MODE_DRAWING);
}
break;
if (id != GADGET_ID_NONE)
ClickOnGadget(level_editor_gadget[id], button);
- else if (letter >= '1' && letter <= '3')
- ClickOnGadget(level_editor_gadget[GADGET_ID_PROPERTIES], letter - '0');
- else if (letter == '?')
- ClickOnGadget(level_editor_gadget[GADGET_ID_PROPERTIES], button);
+ else if (letter == '1' || letter == '?')
+ ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
+ else if (letter == '2')
+ ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
+ else if (letter == '3')
+ ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
else if (letter == '.')
ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
else if (letter == 'U')
ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
- else if (key == KSYM_KP_Subtract || letter == '-')
+ else if (letter == '-' || key == KSYM_KP_Subtract)
ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
- else if (key == KSYM_KP_0 || letter == '0')
+ else if (letter == '0' || key == KSYM_KP_0)
ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
- else if (key == KSYM_KP_Add)
+ else if (letter == '+' || key == KSYM_KP_Add ||
+ letter == '=') // ("Shift-=" is "+" on US keyboards)
ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
else if (key == KSYM_Return ||
key == KSYM_space ||
char shortcut[MAX_OUTPUT_LINESIZE + 1];
int max_infotext_len = getMaxInfoTextLength();
- if (gi == NULL || gi->info_text == NULL)
+ if (gi == NULL || strlen(gi->info_text) == 0)
return;
strncpy(infotext, gi->info_text, max_infotext_len);
Request("Level has changed! Exit without saving?",
REQ_ASK | REQ_STAY_OPEN))
{
- SetDoorState(DOOR_CLOSE_2);
+ struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
+ struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
+
+ /* draw normal door */
+ UndrawSpecialEditorDoor();
+
+ // close editor doors if viewport definition is the same as in main menu
+ if (vp_door_1->x == DX &&
+ vp_door_1->y == DY &&
+ vp_door_1->width == DXSIZE &&
+ vp_door_1->height == DYSIZE &&
+ vp_door_2->x == VX &&
+ vp_door_2->y == VY &&
+ vp_door_2->width == VXSIZE &&
+ vp_door_2->height == VYSIZE)
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+ else
+ SetDoorState(DOOR_CLOSE_2);
+
+ BackToFront();
if (quick_quit)
FadeSkipNextFadeIn();
- game_status = GAME_MODE_MAIN;
+ SetGameStatus(GAME_MODE_MAIN);
- DrawAndFadeInMainMenu(playfield_area_changed ? REDRAW_ALL : REDRAW_FIELD);
+ DrawMainMenu();
}
else
{