/* checkbuttons/radiobuttons for level/element properties */
#define GADGET_ID_CHECKBUTTON_FIRST (GADGET_ID_SCROLLING_LIST_FIRST + 3)
-#define GADGET_ID_RANDOM_PERCENTAGE (GADGET_ID_CHECKBUTTON_FIRST + 0)
-#define GADGET_ID_RANDOM_QUANTITY (GADGET_ID_CHECKBUTTON_FIRST + 1)
-#define GADGET_ID_RANDOM_RESTRICTED (GADGET_ID_CHECKBUTTON_FIRST + 2)
-#define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 3)
-#define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 4)
-#define GADGET_ID_EM_EXPLODES_BY_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 5)
-#define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 6)
-#define GADGET_ID_USE_TIME_ORB_BUG (GADGET_ID_CHECKBUTTON_FIRST + 7)
-#define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 8)
-#define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 9)
-#define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 10)
-#define GADGET_ID_AUTO_EXIT_SOKOBAN (GADGET_ID_CHECKBUTTON_FIRST + 11)
-#define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 12)
-#define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 13)
-#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 14)
-#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 15)
-#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 17)
-#define GADGET_ID_LAZY_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 18)
-#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 19)
-#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 39)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 40)
-#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 41)
-#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 42)
-#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 43)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE_1 (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE_2 (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE_3 (GADGET_ID_CHECKBUTTON_FIRST + 47)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 48)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 49)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 50)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 51)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 52)
-#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 53)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 54)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 55)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 56)
+#define GADGET_ID_AUTO_COUNT_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 0)
+#define GADGET_ID_RANDOM_PERCENTAGE (GADGET_ID_CHECKBUTTON_FIRST + 1)
+#define GADGET_ID_RANDOM_QUANTITY (GADGET_ID_CHECKBUTTON_FIRST + 2)
+#define GADGET_ID_RANDOM_RESTRICTED (GADGET_ID_CHECKBUTTON_FIRST + 3)
+#define GADGET_ID_STICK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 4)
+#define GADGET_ID_EM_SLIPPERY_GEMS (GADGET_ID_CHECKBUTTON_FIRST + 5)
+#define GADGET_ID_EM_EXPLODES_BY_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 6)
+#define GADGET_ID_USE_SPRING_BUG (GADGET_ID_CHECKBUTTON_FIRST + 7)
+#define GADGET_ID_USE_TIME_ORB_BUG (GADGET_ID_CHECKBUTTON_FIRST + 8)
+#define GADGET_ID_RANDOM_BALL_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 9)
+#define GADGET_ID_INITIAL_BALL_STATE (GADGET_ID_CHECKBUTTON_FIRST + 10)
+#define GADGET_ID_GROW_INTO_DIGGABLE (GADGET_ID_CHECKBUTTON_FIRST + 11)
+#define GADGET_ID_AUTO_EXIT_SOKOBAN (GADGET_ID_CHECKBUTTON_FIRST + 12)
+#define GADGET_ID_CONTINUOUS_SNAPPING (GADGET_ID_CHECKBUTTON_FIRST + 13)
+#define GADGET_ID_BLOCK_SNAP_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 14)
+#define GADGET_ID_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 15)
+#define GADGET_ID_SP_BLOCK_LAST_FIELD (GADGET_ID_CHECKBUTTON_FIRST + 16)
+#define GADGET_ID_INSTANT_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_SHIFTED_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 18)
+#define GADGET_ID_LAZY_RELOCATION (GADGET_ID_CHECKBUTTON_FIRST + 19)
+#define GADGET_ID_USE_START_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 20)
+#define GADGET_ID_USE_ARTWORK_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_USE_EXPLOSION_ELEMENT (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_INITIAL_GRAVITY (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_USE_INITIAL_INVENTORY (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CAN_PASS_TO_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_MM_LASER_RED (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_MM_LASER_GREEN (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_MM_LASER_BLUE (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_DF_LASER_RED (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_DF_LASER_GREEN (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_DF_LASER_BLUE (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 41)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 42)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 43)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 44)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 49)
+#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 50)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 51)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE_1 (GADGET_ID_CHECKBUTTON_FIRST + 52)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE_2 (GADGET_ID_CHECKBUTTON_FIRST + 53)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE_3 (GADGET_ID_CHECKBUTTON_FIRST + 54)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 55)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 56)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 57)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 58)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 59)
+#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 60)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 61)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 62)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 63)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 57)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 64)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
/* values for checkbutton gadgets */
-#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 0
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3 1
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2 2
-#define ED_CHECKBUTTON_ID_STICK_ELEMENT 3
-#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 4
-#define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE 5
-#define ED_CHECKBUTTON_ID_USE_SPRING_BUG 6
-#define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG 7
-#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 8
-#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 9
-#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 10
-#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN 11
-#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 12
-#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 13
-#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 14
-#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 15
-#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 16
-#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 17
-#define ED_CHECKBUTTON_ID_LAZY_RELOCATION 18
-#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 19
-#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 20
-#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 21
-#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 22
-#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 23
-#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 24
-#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 25
-#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 26
-#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 27
-#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 28
-#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 29
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 30
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 31
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 32
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 33
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 34
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 35
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 36
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 37
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 38
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 39
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 40
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 41
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 42
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 43
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 44
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 45
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 46
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 47
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 48
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 49
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 50
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 51
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 52
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 53
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 54
-
-#define ED_NUM_CHECKBUTTONS 55
+#define ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS 0
+#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 1
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3 2
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2 3
+#define ED_CHECKBUTTON_ID_STICK_ELEMENT 4
+#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 5
+#define ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE 6
+#define ED_CHECKBUTTON_ID_USE_SPRING_BUG 7
+#define ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG 8
+#define ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT 9
+#define ED_CHECKBUTTON_ID_INITIAL_BALL_STATE 10
+#define ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE 11
+#define ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN 12
+#define ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING 13
+#define ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD 14
+#define ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD 15
+#define ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD 16
+#define ED_CHECKBUTTON_ID_INSTANT_RELOCATION 17
+#define ED_CHECKBUTTON_ID_SHIFTED_RELOCATION 18
+#define ED_CHECKBUTTON_ID_LAZY_RELOCATION 19
+#define ED_CHECKBUTTON_ID_USE_START_ELEMENT 20
+#define ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT 21
+#define ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT 22
+#define ED_CHECKBUTTON_ID_INITIAL_GRAVITY 23
+#define ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY 24
+#define ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE 25
+#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 26
+#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 27
+#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 28
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 29
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 30
+#define ED_CHECKBUTTON_ID_MM_LASER_RED 31
+#define ED_CHECKBUTTON_ID_MM_LASER_GREEN 32
+#define ED_CHECKBUTTON_ID_MM_LASER_BLUE 33
+#define ED_CHECKBUTTON_ID_DF_LASER_RED 34
+#define ED_CHECKBUTTON_ID_DF_LASER_GREEN 35
+#define ED_CHECKBUTTON_ID_DF_LASER_BLUE 36
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 37
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 38
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 39
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 40
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 41
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 42
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 43
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 44
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 45
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 46
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 47
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 48
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 49
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 50
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 51
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 52
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 53
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 54
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 55
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 56
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 57
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 58
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 59
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 60
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 61
+
+#define ED_NUM_CHECKBUTTONS 62
+
+#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
+#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
#define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
NULL, "number of gems to collect:", NULL
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
0, 9999,
GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
"time or step limit to solve level:", NULL, NULL
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(9),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
0, 999,
GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
"score for each second/step left:", NULL, NULL
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(13),
0, 9999,
GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
{ GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
{ GAME_ENGINE_TYPE_EM, "Emerald Mine" },
{ GAME_ENGINE_TYPE_SP, "Supaplex" },
+ { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
{ -1, NULL }
};
/* ---------- level and editor settings ---------------------------------- */
{
- -1, ED_LEVEL_SETTINGS_YPOS(7),
+ -1, ED_LEVEL_SETTINGS_YPOS(8),
GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
-1,
options_time_or_steps,
NULL, "(0 => no limit)", "time or step limit"
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
-1,
options_game_engine_type,
"game engine:", NULL, "game engine"
},
{
- ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
-1,
options_wind_direction,
{
/* ---------- level and editor settings ---------------------------------- */
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
+ GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
+ &level.auto_count_gems,
+ NULL, NULL,
+ "automatically count gems needed", "set counter to number of gems"
+ },
{
ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
NULL, " ",
"centered", "automatically center envelope text"
},
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
+ &level.mm_laser_red,
+ "choose color components for laser:", NULL,
+ "red", "use red color components in laser"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
+ &level.mm_laser_green,
+ NULL, NULL,
+ "green", "use green color components in laser"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
+ &level.mm_laser_blue,
+ NULL, NULL,
+ "blue", "use blue color components in laser"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
+ &level.df_laser_red,
+ "choose color components for laser:", NULL,
+ "red", "use red color components in laser"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
+ &level.df_laser_green,
+ NULL, NULL,
+ "green", "use green color components in laser"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
+ &level.df_laser_blue,
+ NULL, NULL,
+ "blue", "use blue color components in laser"
+ },
/* ---------- element settings: configure 1 (custom elements) ----------- */
static void DrawPaletteWindow();
static void UpdateCustomElementGraphicGadgets();
static boolean checkPropertiesConfig(int);
+static void SetAutomaticNumberOfGemsNeeded();
+static void ClearEditorGadgetInfoText();
static void CopyLevelToUndoBuffer(int);
static void HandleDrawingAreas(struct GadgetInfo *);
static void HandleCounterButtons(struct GadgetInfo *);
static int num_editor_hl_dx_boulderdash = SIZEOF_ARRAY_INT(editor_hl_dx_boulderdash);
static int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash);
+static int editor_hl_mirror_magic[] =
+{
+ EL_INTERNAL_CASCADE_MM_ACTIVE,
+ EL_CHAR('M'),
+ EL_CHAR('M'),
+ EL_EMPTY,
+};
+
+static int editor_el_mirror_magic[] =
+{
+ EL_MM_MCDUFFIN_RIGHT,
+ EL_MM_MCDUFFIN_UP,
+ EL_MM_MCDUFFIN_LEFT,
+ EL_MM_MCDUFFIN_DOWN,
+
+ EL_MM_MIRROR_START,
+ EL_MM_MIRROR_FIXED_START,
+ EL_MM_POLARISATOR_START,
+ EL_MM_POLARISATOR_CROSS_START,
+
+ EL_MM_BEAMER_RED_START,
+ EL_MM_BEAMER_YELLOW_START,
+ EL_MM_BEAMER_GREEN_START,
+ EL_MM_BEAMER_BLUE_START,
+
+ EL_MM_PRISM,
+ EL_MM_FUSE_ACTIVE,
+ EL_MM_PACMAN_RIGHT,
+ EL_MM_EXIT_CLOSED,
+
+ EL_MM_KETTLE,
+ EL_MM_BOMB,
+ EL_MM_KEY,
+ EL_MM_FUEL_FULL,
+
+ EL_MM_LIGHTBULB,
+ EL_MM_LIGHTBULB_ACTIVE,
+ EL_MM_GRAY_BALL,
+ EL_MM_LIGHTBALL,
+
+ EL_MM_STEEL_WALL,
+ EL_MM_WOODEN_WALL,
+ EL_MM_ICE_WALL,
+ EL_MM_AMOEBA_WALL,
+
+ EL_MM_STEEL_LOCK,
+ EL_MM_WOODEN_LOCK,
+ EL_MM_STEEL_BLOCK,
+ EL_MM_WOODEN_BLOCK,
+
+ EL_MM_STEEL_GRID_FIXED_1,
+ EL_MM_STEEL_GRID_FIXED_2,
+ EL_MM_STEEL_GRID_FIXED_3,
+ EL_MM_STEEL_GRID_FIXED_4,
+
+ EL_MM_WOODEN_GRID_FIXED_1,
+ EL_MM_WOODEN_GRID_FIXED_2,
+ EL_MM_WOODEN_GRID_FIXED_3,
+ EL_MM_WOODEN_GRID_FIXED_4
+};
+static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
+static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
+static int num_editor_hl_mirror_magic = SIZEOF_ARRAY_INT(editor_hl_mirror_magic);
+static int num_editor_el_mirror_magic = SIZEOF_ARRAY_INT(editor_el_mirror_magic);
+
+static int editor_hl_deflektor[] =
+{
+ EL_INTERNAL_CASCADE_DF_ACTIVE,
+ EL_CHAR('D'),
+ EL_CHAR('F'),
+ EL_EMPTY,
+};
+
+static int editor_el_deflektor[] =
+{
+ EL_DF_LASER_RIGHT,
+ EL_DF_LASER_UP,
+ EL_DF_LASER_LEFT,
+ EL_DF_LASER_DOWN,
+
+ EL_DF_RECEIVER_RIGHT,
+ EL_DF_RECEIVER_UP,
+ EL_DF_RECEIVER_LEFT,
+ EL_DF_RECEIVER_DOWN,
+
+ EL_DF_MIRROR_START,
+ EL_DF_MIRROR_ROTATING_START,
+ EL_DF_CELL,
+ EL_DF_MINE,
+
+ EL_DF_FIBRE_OPTIC_RED_1,
+ EL_DF_FIBRE_OPTIC_YELLOW_1,
+ EL_DF_FIBRE_OPTIC_GREEN_1,
+ EL_DF_FIBRE_OPTIC_BLUE_1,
+
+ EL_DF_STEEL_GRID_FIXED_START,
+ EL_DF_STEEL_GRID_ROTATING_START,
+ EL_DF_WOODEN_GRID_FIXED_START,
+ EL_DF_WOODEN_GRID_ROTATING_START,
+
+ EL_DF_STEEL_WALL,
+ EL_DF_WOODEN_WALL,
+ EL_DF_REFRACTOR,
+ EL_EMPTY
+};
+static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
+static int *editor_el_deflektor_ptr = editor_el_deflektor;
+static int num_editor_hl_deflektor = SIZEOF_ARRAY_INT(editor_hl_deflektor);
+static int num_editor_el_deflektor = SIZEOF_ARRAY_INT(editor_el_deflektor);
+
static int editor_hl_chars[] =
{
EL_INTERNAL_CASCADE_CHARS_ACTIVE,
static boolean setup_editor_cascade_never = FALSE;
+static boolean setup_editor_el_players = TRUE;
+static boolean setup_editor_el_boulderdash = TRUE;
+static boolean setup_editor_el_emerald_mine = TRUE;
+static boolean setup_editor_el_emerald_mine_club = TRUE;
+static boolean setup_editor_el_more = TRUE;
+static boolean setup_editor_el_sokoban = TRUE;
+static boolean setup_editor_el_supaplex = TRUE;
+static boolean setup_editor_el_diamond_caves = TRUE;
+static boolean setup_editor_el_dx_boulderdash = TRUE;
+static boolean setup_editor_el_mirror_magic = TRUE;
+static boolean setup_editor_el_deflektor = TRUE;
+static boolean setup_editor_el_chars = TRUE;
+static boolean setup_editor_el_steel_chars = TRUE;
+static boolean setup_editor_el_custom = TRUE;
+static boolean setup_editor_el_user_defined = TRUE;
+static boolean setup_editor_el_dynamic = TRUE;
+
static int editor_hl_unused[] = { EL_EMPTY };
static int *editor_hl_unused_ptr = editor_hl_unused;
static int num_editor_hl_unused = 0;
editor_elements_info[] =
{
{
- &setup.editor.el_classic,
+ &setup_editor_el_players,
&setup_editor_cascade_never,
&editor_hl_unused_ptr, &num_editor_hl_unused,
&editor_el_players_ptr, &num_editor_el_players
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_boulderdash,
&setup.editor_cascade.el_bd,
&editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
&editor_el_boulderdash_ptr, &num_editor_el_boulderdash
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_emerald_mine,
&setup.editor_cascade.el_em,
&editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
&editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_emerald_mine_club,
&setup.editor_cascade.el_emc,
&editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
&editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_more,
&setup.editor_cascade.el_rnd,
&editor_hl_rnd_ptr, &num_editor_hl_rnd,
&editor_el_rnd_ptr, &num_editor_el_rnd
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_sokoban,
&setup.editor_cascade.el_sb,
&editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
&editor_el_sokoban_ptr, &num_editor_el_sokoban
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_supaplex,
&setup.editor_cascade.el_sp,
&editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
&editor_el_supaplex_ptr, &num_editor_el_supaplex
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_diamond_caves,
&setup.editor_cascade.el_dc,
&editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
&editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_dx_boulderdash,
&setup.editor_cascade.el_dx,
&editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
&editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_mirror_magic,
+ &setup.editor_cascade.el_mm,
+ &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
+ &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
+ },
+ {
+ &setup_editor_el_deflektor,
+ &setup.editor_cascade.el_df,
+ &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
+ &editor_el_deflektor_ptr, &num_editor_el_deflektor
+ },
+ {
+ &setup_editor_el_chars,
&setup.editor_cascade.el_chars,
&editor_hl_chars_ptr, &num_editor_hl_chars,
&editor_el_chars_ptr, &num_editor_el_chars
},
{
- &setup.editor.el_classic,
+ &setup_editor_el_steel_chars,
&setup.editor_cascade.el_steel_chars,
&editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
&editor_el_steel_chars_ptr, &num_editor_el_steel_chars
},
{
- &setup.editor.el_custom,
+ &setup_editor_el_custom,
&setup.editor_cascade.el_ce,
&editor_hl_custom_ptr, &num_editor_hl_custom,
&editor_el_custom_ptr, &num_editor_el_custom
},
{
- &setup.editor.el_custom,
+ &setup_editor_el_custom,
&setup.editor_cascade.el_ge,
&editor_hl_group_ptr, &num_editor_hl_group,
&editor_el_group_ptr, &num_editor_el_group
},
{
- &setup.editor.el_custom,
+ &setup_editor_el_custom,
&setup.editor_cascade.el_ref,
&editor_hl_reference_ptr, &num_editor_hl_reference,
&editor_el_reference_ptr, &num_editor_el_reference
},
{
- &setup.editor.el_user_defined,
+ &setup_editor_el_user_defined,
&setup.editor_cascade.el_user,
&editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
&editor_el_user_defined_ptr, &num_editor_el_user_defined
},
{
- &setup.editor.el_dynamic,
+ &setup_editor_el_dynamic,
&setup.editor_cascade.el_dynamic,
&editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
&editor_el_dynamic_ptr, &num_editor_el_dynamic,
(*elements)[(*num_elements)++] = EL_EMPTY;
}
+static void ReinitializeElementList_EnableSections()
+{
+ /* default: enable all element sections */
+
+ setup_editor_el_players = TRUE;
+ setup_editor_el_boulderdash = TRUE;
+ setup_editor_el_emerald_mine = TRUE;
+ setup_editor_el_emerald_mine_club = TRUE;
+ setup_editor_el_more = TRUE;
+ setup_editor_el_sokoban = TRUE;
+ setup_editor_el_supaplex = TRUE;
+ setup_editor_el_diamond_caves = TRUE;
+ setup_editor_el_dx_boulderdash = TRUE;
+ setup_editor_el_mirror_magic = TRUE;
+ setup_editor_el_deflektor = TRUE;
+ setup_editor_el_chars = TRUE;
+ setup_editor_el_steel_chars = TRUE;
+
+ setup_editor_el_custom = TRUE;
+ setup_editor_el_user_defined = TRUE;
+ setup_editor_el_dynamic = TRUE;
+
+ /* now disable all element sections not to be displayed */
+
+ if (!setup.editor.el_classic)
+ {
+ setup_editor_el_players = FALSE;
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_emerald_mine = FALSE;
+ setup_editor_el_emerald_mine_club = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_supaplex = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ setup_editor_el_chars = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+ }
+
+ if (!setup.editor.el_custom)
+ {
+ setup_editor_el_custom = FALSE;
+ }
+
+ if (!setup.editor.el_user_defined)
+ {
+ setup_editor_el_user_defined = FALSE;
+ }
+
+ if (!setup.editor.el_dynamic)
+ {
+ setup_editor_el_dynamic = FALSE;
+ }
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ {
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_supaplex = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+
+ setup_editor_el_custom = FALSE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ setup_editor_el_players = FALSE;
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_emerald_mine = FALSE;
+ setup_editor_el_emerald_mine_club = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ setup_editor_el_chars = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+
+ setup_editor_el_custom = FALSE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ setup_editor_el_players = FALSE;
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_emerald_mine = FALSE;
+ setup_editor_el_emerald_mine_club = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_supaplex = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+
+ setup_editor_el_custom = FALSE;
+ }
+}
+
static void ReinitializeElementList()
{
static boolean initialization_needed = TRUE;
int pos = 0;
int i, j;
+ ReinitializeElementList_EnableSections();
+
if (initialization_needed)
{
LoadSetup_EditorCascade(); /* load last editor cascade state */
Error(ERR_WARN, "editor element %d is runtime element", element);
if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
- Error(ERR_WARN, "no element description for element %d", element);
+ Error(ERR_WARN, "no element description text for element %d", element);
}
}
void PrintEditorElementList()
{
- boolean *stop = &setup.editor.el_user_defined;
+ boolean *stop = &setup_editor_el_user_defined;
int i, j;
for (i = 0; editor_elements_info[i].setup_value != stop; i++)
DrawSizedElement(x, y, element, ed_tilesize);
}
+static void DrawEditorElementThruMask(int x, int y, int element)
+{
+ DrawSizedElementThruMask(x, y, element, ed_tilesize);
+}
+
static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
{
DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
event_mask =
GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
- GD_EVENT_OFF_BORDERS;
+ GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
/* determine horizontal position to the right of specified gadget */
if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
for (i = 0; i < NUM_FILE_ELEMENTS; i++)
if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
- Error(ERR_WARN, "no element description for element '%s'", EL_NAME(i));
+ Error(ERR_WARN, "no element description file for element '%s'",
+ EL_NAME(i));
}
static int getMaxEdFieldX(boolean has_scrollbar)
return max_ed_fieldy;
}
-void InitZoomLevelSettings()
+void InitZoomLevelSettings(int zoom_tilesize)
{
+ if (zoom_tilesize == -1)
+ zoom_tilesize = setup.auto_setup.editor_zoom_tilesize;
+
+ // limit zoom tilesize by upper and lower bound
+ zoom_tilesize = MIN(MAX(MICRO_TILESIZE, zoom_tilesize), TILESIZE);
+
+ ed_tilesize = setup.auto_setup.editor_zoom_tilesize = zoom_tilesize;
+
MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
}
ClearField();
- InitZoomLevelSettings();
+ InitZoomLevelSettings(-1);
OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
if (button < 1 || button > 3)
return;
+ if (IS_MM_WALL(element))
+ element = map_mm_wall_element(element);
+
de = drawing_elements[button - 1];
*de.new_element = element; // update global drawing element variable
for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
MapCounterButtons(i);
+ /* draw checkbutton gadgets */
+ for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
+ MapCheckbuttonGadget(i);
+
/* draw selectbox gadgets */
for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
MapSelectboxGadget(i);
stick_element_properties_window = FALSE;
+ SetAutomaticNumberOfGemsNeeded();
+
UnmapLevelEditorFieldGadgets();
SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
{ EL_SPRING, &level.slurp_score, TEXT_SLURPING },
{ EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
{ EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
+#if 0
+ /* defined, but currently not used in MM engine */
+ { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DURATION },
+#endif
{ -1, NULL, NULL }
};
IS_CUSTOM_ELEMENT(element) ||
IS_GROUP_ELEMENT(element) ||
IS_ENVELOPE(element) ||
+ IS_MM_MCDUFFIN(element) ||
+ IS_DF_LASER(element) ||
ELEM_IS_PLAYER(element) ||
HAS_EDITOR_CONTENT(element) ||
CAN_GROW(element) ||
return FALSE;
}
+static void SetAutomaticNumberOfGemsNeeded()
+{
+ int x, y;
+
+ if (!level.auto_count_gems)
+ return;
+
+ level.gems_needed = 0;
+
+ for (x = 0; x < lev_fieldx; x++)
+ {
+ for (y = 0; y < lev_fieldy; y++)
+ {
+ int element = Feld[x][y];
+
+ if (IS_GEM(element) ||
+ element == EL_MM_KETTLE ||
+ element == EL_DF_CELL)
+ level.gems_needed++;
+ }
+ }
+
+ ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
+}
+
static void DrawPropertiesConfig()
{
boolean draw_footer_line = FALSE;
DrawEnvelopeTextArea(envelope_nr);
}
+ if (IS_MM_MCDUFFIN(properties_element))
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
+ }
+
+ if (IS_DF_LASER(properties_element))
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
+ }
+
if (IS_CUSTOM_ELEMENT(properties_element))
{
/* draw stickybutton gadget */
return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
}
-static void SetElementSimple(int x, int y, int element, boolean change_level)
+static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
+ boolean change_level)
{
int sx = x - level_xpos;
int sy = y - level_ypos;
+ int old_element = Feld[x][y];
+ unsigned int new_bitmask = (dx + 1) << (dy * 2);
+ boolean draw_masked = FALSE;
+
+ if (IS_MM_WALL_EDITOR(element))
+ {
+ element = map_mm_wall_element_editor(element) | new_bitmask;
+
+ if (IS_MM_WALL(old_element))
+ element |= MM_WALL_BITS(old_element);
+
+ if (!change_level)
+ draw_masked = TRUE;
+ }
+ else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
+ {
+ int element_changed = old_element & ~new_bitmask;
+
+ if (MM_WALL_BITS(element_changed) != 0)
+ element = element_changed;
+ }
IntelliDrawBuffer[x][y] = element;
Feld[x][y] = element;
if (IN_ED_FIELD(sx, sy))
- DrawEditorElement(sx, sy, element);
+ {
+ if (draw_masked)
+ DrawEditorElementThruMask(sx, sy, element);
+ else
+ DrawEditorElement(sx, sy, element);
+ }
+}
+
+static void SetElementSimple(int x, int y, int element, boolean change_level)
+{
+ SetElementSimpleExt(x, y, 0, 0, element, change_level);
}
static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
{ EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
{ EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
{ EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
+ { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
+ { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
+ { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
+ { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
{ -1, -1 },
};
- static int rotatable_elements[][4] =
+ static int rotatable_elements_4[][4] =
{
{
EL_BUG_UP,
EL_BUG_DOWN,
EL_BUG_LEFT
},
-
{
EL_SPACESHIP_UP,
EL_SPACESHIP_RIGHT,
EL_SPACESHIP_DOWN,
EL_SPACESHIP_LEFT
},
-
{
EL_BD_BUTTERFLY_UP,
EL_BD_BUTTERFLY_RIGHT,
EL_BD_BUTTERFLY_DOWN,
EL_BD_BUTTERFLY_LEFT
},
-
{
EL_BD_FIREFLY_UP,
EL_BD_FIREFLY_RIGHT,
EL_BD_FIREFLY_DOWN,
EL_BD_FIREFLY_LEFT
},
-
{
EL_PACMAN_UP,
EL_PACMAN_RIGHT,
EL_PACMAN_DOWN,
EL_PACMAN_LEFT
},
-
{
EL_YAMYAM_UP,
EL_YAMYAM_RIGHT,
EL_YAMYAM_DOWN,
EL_YAMYAM_LEFT
},
-
{
EL_ARROW_UP,
EL_ARROW_RIGHT,
EL_ARROW_DOWN,
EL_ARROW_LEFT
},
-
{
EL_SP_PORT_UP,
EL_SP_PORT_RIGHT,
EL_SP_PORT_DOWN,
EL_SP_PORT_LEFT
},
-
{
EL_SP_GRAVITY_PORT_UP,
EL_SP_GRAVITY_PORT_RIGHT,
EL_SP_GRAVITY_PORT_DOWN,
EL_SP_GRAVITY_PORT_LEFT
},
-
{
EL_SP_GRAVITY_ON_PORT_UP,
EL_SP_GRAVITY_ON_PORT_RIGHT,
EL_SP_GRAVITY_ON_PORT_DOWN,
EL_SP_GRAVITY_ON_PORT_LEFT
},
-
{
EL_SP_GRAVITY_OFF_PORT_UP,
EL_SP_GRAVITY_OFF_PORT_RIGHT,
EL_SP_GRAVITY_OFF_PORT_DOWN,
EL_SP_GRAVITY_OFF_PORT_LEFT
},
-
{
EL_MOLE_UP,
EL_MOLE_RIGHT,
EL_MOLE_DOWN,
EL_MOLE_LEFT
},
-
{
EL_BALLOON_SWITCH_UP,
EL_BALLOON_SWITCH_RIGHT,
EL_BALLOON_SWITCH_DOWN,
EL_BALLOON_SWITCH_LEFT
},
+ {
+ EL_MM_MCDUFFIN_UP,
+ EL_MM_MCDUFFIN_RIGHT,
+ EL_MM_MCDUFFIN_DOWN,
+ EL_MM_MCDUFFIN_LEFT
+ },
+ {
+ EL_MM_MIRROR_FIXED_1,
+ EL_MM_MIRROR_FIXED_4,
+ EL_MM_MIRROR_FIXED_3,
+ EL_MM_MIRROR_FIXED_2
+ },
+ {
+ EL_MM_STEEL_GRID_FIXED_1,
+ EL_MM_STEEL_GRID_FIXED_4,
+ EL_MM_STEEL_GRID_FIXED_2,
+ EL_MM_STEEL_GRID_FIXED_3
+ },
+ {
+ EL_MM_WOODEN_GRID_FIXED_1,
+ EL_MM_WOODEN_GRID_FIXED_4,
+ EL_MM_WOODEN_GRID_FIXED_2,
+ EL_MM_WOODEN_GRID_FIXED_3
+ },
+ {
+ EL_MM_POLARISATOR_CROSS_1,
+ EL_MM_POLARISATOR_CROSS_4,
+ EL_MM_POLARISATOR_CROSS_3,
+ EL_MM_POLARISATOR_CROSS_2
+ },
+ {
+ EL_MM_PACMAN_UP,
+ EL_MM_PACMAN_RIGHT,
+ EL_MM_PACMAN_DOWN,
+ EL_MM_PACMAN_LEFT
+ },
+ {
+ EL_DF_LASER_UP,
+ EL_DF_LASER_RIGHT,
+ EL_DF_LASER_DOWN,
+ EL_DF_LASER_LEFT
+ },
+ {
+ EL_DF_RECEIVER_UP,
+ EL_DF_RECEIVER_RIGHT,
+ EL_DF_RECEIVER_DOWN,
+ EL_DF_RECEIVER_LEFT
+ },
{
-1,
+ },
+ };
+ static int rotatable_elements_8[][8] =
+ {
+ {
+ EL_DF_STEEL_GRID_FIXED_1,
+ EL_DF_STEEL_GRID_FIXED_8,
+ EL_DF_STEEL_GRID_FIXED_7,
+ EL_DF_STEEL_GRID_FIXED_6,
+ EL_DF_STEEL_GRID_FIXED_5,
+ EL_DF_STEEL_GRID_FIXED_4,
+ EL_DF_STEEL_GRID_FIXED_3,
+ EL_DF_STEEL_GRID_FIXED_2
+ },
+ {
+ EL_DF_WOODEN_GRID_FIXED_1,
+ EL_DF_WOODEN_GRID_FIXED_8,
+ EL_DF_WOODEN_GRID_FIXED_7,
+ EL_DF_WOODEN_GRID_FIXED_6,
+ EL_DF_WOODEN_GRID_FIXED_5,
+ EL_DF_WOODEN_GRID_FIXED_4,
+ EL_DF_WOODEN_GRID_FIXED_3,
+ EL_DF_WOODEN_GRID_FIXED_2
+ },
+ {
+ EL_DF_STEEL_GRID_ROTATING_1,
+ EL_DF_STEEL_GRID_ROTATING_8,
+ EL_DF_STEEL_GRID_ROTATING_7,
+ EL_DF_STEEL_GRID_ROTATING_6,
+ EL_DF_STEEL_GRID_ROTATING_5,
+ EL_DF_STEEL_GRID_ROTATING_4,
+ EL_DF_STEEL_GRID_ROTATING_3,
+ EL_DF_STEEL_GRID_ROTATING_2
+ },
+ {
+ EL_DF_WOODEN_GRID_ROTATING_1,
+ EL_DF_WOODEN_GRID_ROTATING_8,
+ EL_DF_WOODEN_GRID_ROTATING_7,
+ EL_DF_WOODEN_GRID_ROTATING_6,
+ EL_DF_WOODEN_GRID_ROTATING_5,
+ EL_DF_WOODEN_GRID_ROTATING_4,
+ EL_DF_WOODEN_GRID_ROTATING_3,
+ EL_DF_WOODEN_GRID_ROTATING_2
+ },
+
+ {
-1,
- -1,
+ },
+ };
+ static int rotatable_elements_16[][16] =
+ {
+ {
+ EL_MM_MIRROR_1,
+ EL_MM_MIRROR_16,
+ EL_MM_MIRROR_15,
+ EL_MM_MIRROR_14,
+ EL_MM_MIRROR_13,
+ EL_MM_MIRROR_12,
+ EL_MM_MIRROR_11,
+ EL_MM_MIRROR_10,
+ EL_MM_MIRROR_9,
+ EL_MM_MIRROR_8,
+ EL_MM_MIRROR_7,
+ EL_MM_MIRROR_6,
+ EL_MM_MIRROR_5,
+ EL_MM_MIRROR_4,
+ EL_MM_MIRROR_3,
+ EL_MM_MIRROR_2
+ },
+ {
+ EL_MM_BEAMER_5,
+ EL_MM_BEAMER_4,
+ EL_MM_BEAMER_3,
+ EL_MM_BEAMER_2,
+ EL_MM_BEAMER_1,
+ EL_MM_BEAMER_16,
+ EL_MM_BEAMER_15,
+ EL_MM_BEAMER_14,
+ EL_MM_BEAMER_13,
+ EL_MM_BEAMER_12,
+ EL_MM_BEAMER_11,
+ EL_MM_BEAMER_10,
+ EL_MM_BEAMER_9,
+ EL_MM_BEAMER_8,
+ EL_MM_BEAMER_7,
+ EL_MM_BEAMER_6
+ },
+ {
+ EL_MM_BEAMER_RED_5,
+ EL_MM_BEAMER_RED_4,
+ EL_MM_BEAMER_RED_3,
+ EL_MM_BEAMER_RED_2,
+ EL_MM_BEAMER_RED_1,
+ EL_MM_BEAMER_RED_16,
+ EL_MM_BEAMER_RED_15,
+ EL_MM_BEAMER_RED_14,
+ EL_MM_BEAMER_RED_13,
+ EL_MM_BEAMER_RED_12,
+ EL_MM_BEAMER_RED_11,
+ EL_MM_BEAMER_RED_10,
+ EL_MM_BEAMER_RED_9,
+ EL_MM_BEAMER_RED_8,
+ EL_MM_BEAMER_RED_7,
+ EL_MM_BEAMER_RED_6
+ },
+ {
+ EL_MM_BEAMER_YELLOW_5,
+ EL_MM_BEAMER_YELLOW_4,
+ EL_MM_BEAMER_YELLOW_3,
+ EL_MM_BEAMER_YELLOW_2,
+ EL_MM_BEAMER_YELLOW_1,
+ EL_MM_BEAMER_YELLOW_16,
+ EL_MM_BEAMER_YELLOW_15,
+ EL_MM_BEAMER_YELLOW_14,
+ EL_MM_BEAMER_YELLOW_13,
+ EL_MM_BEAMER_YELLOW_12,
+ EL_MM_BEAMER_YELLOW_11,
+ EL_MM_BEAMER_YELLOW_10,
+ EL_MM_BEAMER_YELLOW_9,
+ EL_MM_BEAMER_YELLOW_8,
+ EL_MM_BEAMER_YELLOW_7,
+ EL_MM_BEAMER_YELLOW_6
+ },
+ {
+ EL_MM_BEAMER_GREEN_5,
+ EL_MM_BEAMER_GREEN_4,
+ EL_MM_BEAMER_GREEN_3,
+ EL_MM_BEAMER_GREEN_2,
+ EL_MM_BEAMER_GREEN_1,
+ EL_MM_BEAMER_GREEN_16,
+ EL_MM_BEAMER_GREEN_15,
+ EL_MM_BEAMER_GREEN_14,
+ EL_MM_BEAMER_GREEN_13,
+ EL_MM_BEAMER_GREEN_12,
+ EL_MM_BEAMER_GREEN_11,
+ EL_MM_BEAMER_GREEN_10,
+ EL_MM_BEAMER_GREEN_9,
+ EL_MM_BEAMER_GREEN_8,
+ EL_MM_BEAMER_GREEN_7,
+ EL_MM_BEAMER_GREEN_6
+ },
+ {
+ EL_MM_BEAMER_BLUE_5,
+ EL_MM_BEAMER_BLUE_4,
+ EL_MM_BEAMER_BLUE_3,
+ EL_MM_BEAMER_BLUE_2,
+ EL_MM_BEAMER_BLUE_1,
+ EL_MM_BEAMER_BLUE_16,
+ EL_MM_BEAMER_BLUE_15,
+ EL_MM_BEAMER_BLUE_14,
+ EL_MM_BEAMER_BLUE_13,
+ EL_MM_BEAMER_BLUE_12,
+ EL_MM_BEAMER_BLUE_11,
+ EL_MM_BEAMER_BLUE_10,
+ EL_MM_BEAMER_BLUE_9,
+ EL_MM_BEAMER_BLUE_8,
+ EL_MM_BEAMER_BLUE_7,
+ EL_MM_BEAMER_BLUE_6
+ },
+ {
+ EL_MM_POLARISATOR_1,
+ EL_MM_POLARISATOR_16,
+ EL_MM_POLARISATOR_15,
+ EL_MM_POLARISATOR_14,
+ EL_MM_POLARISATOR_13,
+ EL_MM_POLARISATOR_12,
+ EL_MM_POLARISATOR_11,
+ EL_MM_POLARISATOR_10,
+ EL_MM_POLARISATOR_9,
+ EL_MM_POLARISATOR_8,
+ EL_MM_POLARISATOR_7,
+ EL_MM_POLARISATOR_6,
+ EL_MM_POLARISATOR_5,
+ EL_MM_POLARISATOR_4,
+ EL_MM_POLARISATOR_3,
+ EL_MM_POLARISATOR_2
+ },
+ {
+ EL_DF_MIRROR_1,
+ EL_DF_MIRROR_16,
+ EL_DF_MIRROR_15,
+ EL_DF_MIRROR_14,
+ EL_DF_MIRROR_13,
+ EL_DF_MIRROR_12,
+ EL_DF_MIRROR_11,
+ EL_DF_MIRROR_10,
+ EL_DF_MIRROR_9,
+ EL_DF_MIRROR_8,
+ EL_DF_MIRROR_7,
+ EL_DF_MIRROR_6,
+ EL_DF_MIRROR_5,
+ EL_DF_MIRROR_4,
+ EL_DF_MIRROR_3,
+ EL_DF_MIRROR_2
+ },
+ {
+ EL_DF_MIRROR_ROTATING_1,
+ EL_DF_MIRROR_ROTATING_16,
+ EL_DF_MIRROR_ROTATING_15,
+ EL_DF_MIRROR_ROTATING_14,
+ EL_DF_MIRROR_ROTATING_13,
+ EL_DF_MIRROR_ROTATING_12,
+ EL_DF_MIRROR_ROTATING_11,
+ EL_DF_MIRROR_ROTATING_10,
+ EL_DF_MIRROR_ROTATING_9,
+ EL_DF_MIRROR_ROTATING_8,
+ EL_DF_MIRROR_ROTATING_7,
+ EL_DF_MIRROR_ROTATING_6,
+ EL_DF_MIRROR_ROTATING_5,
+ EL_DF_MIRROR_ROTATING_4,
+ EL_DF_MIRROR_ROTATING_3,
+ EL_DF_MIRROR_ROTATING_2
+ },
+
+ {
-1,
},
};
new_element = (old_element == element1 ? element2 : element1);
}
- for (i = 0; rotatable_elements[i][0] != -1; i++)
+ for (i = 0; rotatable_elements_4[i][0] != -1; i++)
{
for (j = 0; j < 4; j++)
{
- int element = rotatable_elements[i][j];
+ int element = rotatable_elements_4[i][j];
+
+ if (old_element == element)
+ new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
+ button == 2 ? rotatable_elements_4[i][0] :
+ button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
+ old_element);
+ }
+ }
+
+ for (i = 0; rotatable_elements_8[i][0] != -1; i++)
+ {
+ for (j = 0; j < 8; j++)
+ {
+ int element = rotatable_elements_8[i][j];
+
+ if (old_element == element)
+ new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
+ button == 2 ? rotatable_elements_8[i][0] :
+ button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
+ old_element);
+ }
+ }
+
+ for (i = 0; rotatable_elements_16[i][0] != -1; i++)
+ {
+ for (j = 0; j < 16; j++)
+ {
+ int element = rotatable_elements_16[i][j];
if (old_element == element)
- new_element = (button == 1 ? rotatable_elements[i][(j + 3) % 4] :
- button == 2 ? rotatable_elements[i][0] :
- button == 3 ? rotatable_elements[i][(j + 1) % 4] :
+ new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
+ button == 2 ? rotatable_elements_16[i][0] :
+ button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
old_element);
}
}
+
+ if (old_element != new_element)
+ {
+ int max_infotext_len = getMaxInfoTextLength();
+ char infotext[MAX_OUTPUT_LINESIZE + 1];
+
+ strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
+ infotext[max_infotext_len] = '\0';
+
+ ClearEditorGadgetInfoText();
+
+ DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
+ infotext);
+ }
}
SetElementSimple(x, y, new_element, change_level);
SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
}
-static void SetElementExt(int x, int y, int element, boolean change_level,
- int button)
+static boolean draw_mode_hires = FALSE;
+
+static void SetDrawModeHiRes(int element)
+{
+ draw_mode_hires =
+ (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
+ (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY));
+}
+
+static boolean getDrawModeHiRes()
+{
+ return draw_mode_hires;
+}
+
+static int getLoResScreenPos(int pos)
+{
+ return (getDrawModeHiRes() ? pos / 2 : pos);
+}
+
+static int getLoResScreenMod(int pos)
+{
+ return (getDrawModeHiRes() ? pos % 2 : 0);
+}
+
+static void SetElementExt(int x, int y, int dx, int dy, int element,
+ boolean change_level, int button)
{
if (element < 0)
SetElementSimple(x, y, Feld[x][y], change_level);
- else if (GetKeyModState() & KMOD_Shift)
+ else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
SetElementIntelliDraw(x, y, element, change_level, button);
else
- SetElementSimple(x, y, element, change_level);
+ SetElementSimpleExt(x, y, dx, dy, element, change_level);
}
static void SetElement(int x, int y, int element)
{
- SetElementExt(x, y, element, TRUE, -1);
+ SetElementExt(x, y, 0, 0, element, TRUE, -1);
}
-static void SetElementButton(int x, int y, int element, int button)
+static void SetElementButton(int x, int y, int dx, int dy, int element,
+ int button)
{
- SetElementExt(x, y, element, TRUE, button);
+ SetElementExt(x, y, dx, dy, element, TRUE, button);
}
-static void DrawLineElement(int sx, int sy, int element, boolean change_level)
+static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
{
- int lx = sx + level_xpos;
- int ly = sy + level_ypos;
+ int lx = getLoResScreenPos(sx2) + level_xpos;
+ int ly = getLoResScreenPos(sy2) + level_ypos;
+ int dx = getLoResScreenMod(sx2);
+ int dy = getLoResScreenMod(sy2);
+
+ SetElementExt(lx, ly, dx, dy, element, change_level, -1);
+}
- SetElementExt(lx, ly, element, change_level, -1);
+static void SetLevelElementHiRes(int lx2, int ly2, int element)
+{
+ int lx = lx2 / 2;
+ int ly = ly2 / 2;
+ int dx = lx2 % 2;
+ int dy = ly2 % 2;
+
+ SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
+}
+
+static int getLevelElementHiRes(int lx2, int ly2)
+{
+ int lx = lx2 / 2;
+ int ly = ly2 / 2;
+ int dx = lx2 % 2;
+ int dy = ly2 % 2;
+ int element = Feld[lx][ly];
+ unsigned int bitmask = (dx + 1) << (dy * 2);
+
+ if (IS_MM_WALL(element))
+ {
+ if (element & bitmask)
+ return map_mm_wall_element(element);
+ else
+ return EL_EMPTY;
+ }
+
+ return element;
+}
+
+static void DrawLineElement(int x, int y, int element, boolean change_level)
+{
+ SetElementHiRes(x, y, element, change_level);
}
static void DrawLine(int from_x, int from_y, int to_x, int to_y,
for (x = 0; x <= radius; x++)
{
- int sx, sy, lx, ly;
+ int sx, sy, sx2, sy2, lx, ly;
y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
- sx = from_x + x * (from_x < to_x2 ? +1 : -1);
- sy = from_y + y * (from_y < to_y2 ? +1 : -1);
+ sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
+ sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
+ sx = getLoResScreenPos(sx2);
+ sy = getLoResScreenPos(sy2);
lx = sx + level_xpos;
ly = sy + level_ypos;
if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
- DrawLineElement(sx, sy, element, change_level);
+ DrawLineElement(sx2, sy2, element, change_level);
}
for (y = 0; y <= radius; y++)
{
- int sx, sy, lx, ly;
+ int sx, sy, sx2, sy2, lx, ly;
x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
- sx = from_x + x * (from_x < to_x2 ? +1 : -1);
- sy = from_y + y * (from_y < to_y2 ? +1 : -1);
+ sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
+ sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
+ sx = getLoResScreenPos(sx2);
+ sy = getLoResScreenPos(sy2);
lx = sx + level_xpos;
ly = sy + level_ypos;
if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
- DrawLineElement(sx, sy, element, change_level);
+ DrawLineElement(sx2, sy2, element, change_level);
}
}
redraw_mask |= REDRAW_FIELD;
}
+static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ DrawBox(from_x, from_y, to_x, to_y, element, change_level);
+}
+
static void SelectArea(int from_x, int from_y, int to_x, int to_y,
int element, boolean change_level)
{
if (element == -1 || change_level)
- DrawBox(from_x, from_y, to_x, to_y, -1, FALSE);
+ DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
else
DrawAreaBorder(from_x, from_y, to_x, to_y);
}
#define CB_DUMP_BRUSH 4
#define CB_DUMP_BRUSH_SMALL 5
+static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
+{
+ DrawLineElement(sx, sy, element, change_level);
+}
+
static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
int button, int mode)
{
brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
if (button != 1)
- DrawLineElement(from_x + x, from_y + y, new_element, TRUE);
+ DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
}
}
else if (sy > border_to_y)
border_to_y = sy;
- DrawLineElement(sx, sy, element, change_level);
+ DrawBrushElement(sx, sy, element, change_level);
}
}
}
FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
}
+static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
+{
+ int from_x = from_sx2 + 2 * level_xpos;
+ int from_y = from_sy2 + 2 * level_ypos;
+ int max_fillx = lev_fieldx * 2;
+ int max_filly = lev_fieldy * 2;
+ short FillFeld[max_fillx][max_filly];
+ int x, y;
+
+ for (x = 0; x < max_fillx; x++)
+ for (y = 0; y < max_filly; y++)
+ FillFeld[x][y] = getLevelElementHiRes(x, y);
+
+ FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
+ FillFeld, max_fillx, max_filly);
+
+ for (x = 0; x < max_fillx; x++)
+ for (y = 0; y < max_filly; y++)
+ if (FillFeld[x][y] == fill_element)
+ SetLevelElementHiRes(x, y, FillFeld[x][y]);
+}
+
/* values for DrawLevelText() modes */
#define TEXT_INIT 0
#define TEXT_SETCURSOR 1
static void HandleDrawingAreas(struct GadgetInfo *gi)
{
static boolean started_inside_drawing_area = FALSE;
+ static int last_sx = -1, last_sy = -1;
+ static int last_sx2 = -1, last_sy2 = -1;
int id = gi->custom_id;
int type_id = gi->custom_type_id;
boolean button_press_event;
int min_sx = 0, min_sy = 0;
int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
+ int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
+ int sx2 = gi->event.mx / mini_item_xsize;
+ int sy2 = gi->event.my / mini_item_ysize;
+ int dx = sx2 % 2;
+ int dy = sy2 % 2;
int lx = 0, ly = 0;
int min_lx = 0, min_ly = 0;
int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
int x, y;
- /* handle info callback for each invocation of action callback */
- gi->callback_info(gi);
-
button_press_event = (gi->event.type == GD_EVENT_PRESSED);
button_release_event = (gi->event.type == GD_EVENT_RELEASED);
sy = ly - level_ypos;
}
+ /* also correct MM wall-sized (double) drawing area positions accordingly */
+ if (sx2 / 2 < sx || sx2 / 2 > sx)
+ {
+ dx = (sx2 / 2 < sx ? 0 : 1);
+ sx2 = sx * 2 + dx;
+ }
+ if (sy2 / 2 < sy || sy2 / 2 > sy)
+ {
+ dy = (sy2 / 2 < sy ? 0 : 1);
+ sy2 = sy * 2 + dy;
+ }
+
+ if (button_release_event)
+ {
+ last_sx = -1;
+ last_sy = -1;
+ last_sx2 = -1;
+ last_sy2 = -1;
+ }
+ else if (!button_press_event)
+ {
+ /* prevent handling events for every pixel position when moving mouse */
+ if ((sx == last_sx && sy == last_sy &&
+ !IS_MM_WALL_EDITOR(new_element) && new_element != EL_EMPTY) ||
+ (sx2 == last_sx2 && sy2 == last_sy2))
+ return;
+ }
+
+ last_sx = sx;
+ last_sy = sy;
+ last_sx2 = sx2;
+ last_sy2 = sy2;
+
if (button_press_event)
started_inside_drawing_area = inside_drawing_area;
if (!button && !button_release_event)
return;
+ /* handle info callback for each invocation of action callback */
+ gi->callback_info(gi);
+
/* automatically switch to 'single item' drawing mode, if needed */
actual_drawing_function =
(draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
ResetIntelliDraw();
}
+ SetDrawModeHiRes(-1); /* reset to normal draw mode */
+
switch (actual_drawing_function)
{
case GADGET_ID_SINGLE_ITEMS:
SetElement(x, y, EL_EMPTY);
}
- SetElementButton(lx, ly, new_element, button);
+ SetElementButton(lx, ly, dx, dy, new_element, button);
}
}
else if (!button_release_event)
if (button)
{
+ SetDrawModeHiRes(new_element);
+
+ if (getDrawModeHiRes())
+ {
+ sx = sx2;
+ sy = sy2;
+ }
+
if (!button_press_event)
DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
case GADGET_ID_ARC:
case GADGET_ID_RECTANGLE:
case GADGET_ID_FILLED_BOX:
+ SetDrawModeHiRes(new_element);
+
+ if (getDrawModeHiRes())
+ {
+ sx = sx2;
+ sy = sy2;
+ }
+ /* FALLTHROUGH */
case GADGET_ID_GRAB_BRUSH:
case GADGET_ID_TEXT:
{
else if (last_sx != sx || last_sy != sy)
{
draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
+ if (IS_MM_WALL_EDITOR(new_element)) /* clear wall background */
+ draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
last_sx = sx;
last_sy = sy;
case GADGET_ID_FLOOD_FILL:
if (button_press_event && Feld[lx][ly] != new_element)
{
- FloodFill(lx, ly, new_element);
+ if (IS_MM_WALL_EDITOR(new_element))
+ FloodFillWall_MM(sx2, sy2, new_element);
+ else
+ FloodFill(lx, ly, new_element);
+
DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
}
if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
{
- LoadLevel(level_nr);
- LoadScore(level_nr);
+ int last_game_engine_type = level.game_engine_type;
- TapeErase();
+ LoadLevel(level_nr);
+ LoadScore(level_nr);
- ResetUndoBuffer();
- DrawEditModeWindow();
+ SaveLevelSetup_SeriesInfo();
- return;
+ TapeErase();
+
+ ResetUndoBuffer();
+ DrawEditModeWindow();
+
+ if (level.game_engine_type != last_game_engine_type)
+ {
+ /* update element selection list */
+ ReinitializeElementList();
+ ModifyEditorElementList();
+ }
+
+ return;
}
switch (counter_id)
level.changed = TRUE;
}
+ else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
+ {
+ /* update element selection list */
+ ReinitializeElementList();
+ ModifyEditorElementList();
+ }
}
static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
ResetUndoBuffer();
DrawEditModeWindow();
}
+ else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
+ {
+ SetAutomaticNumberOfGemsNeeded();
+ }
/* do not mark level as modified for certain non-level-changing gadgets */
if ((type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
// limit zoom level by upper and lower bound
ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
- InitZoomLevelSettings();
+ InitZoomLevelSettings(ed_tilesize);
if (edit_mode == ED_MODE_DRAWING)
+ {
DrawDrawingWindow();
+ /* redraw zoom gadget info text */
+ PrintEditorGadgetInfoText(level_editor_gadget[id]);
+ }
+
+ /* save current editor zoom tilesize */
+ SaveSetup_AutoSetup();
+
break;
case GADGET_ID_CUSTOM_COPY_FROM:
break;
case GADGET_ID_UNDO:
+ if (button == 1 && GetKeyModState() & (KMOD_Shift|KMOD_Control))
+ button = 3;
+
if (button == 1 && undo_buffer_steps == 0)
{
Request("Undo buffer empty!", REQ_CONFIRM);
if (edit_mode != ED_MODE_DRAWING)
ChangeEditModeWindow(ED_MODE_DRAWING);
- for (x = 0; x < MAX_LEV_FIELDX; x++)
- for (y = 0; y < MAX_LEV_FIELDY; y++)
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
if (leveldir_former->readonly)
ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
+ SetAutomaticNumberOfGemsNeeded();
+
CopyPlayfield(Feld, level.field);
SaveLevel(level_nr);
FrameCounter++; /* increase animation frame counter */
}
-void ClearEditorGadgetInfoText()
+static void ClearEditorGadgetInfoText()
{
DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
}
else if (gi->custom_id == GADGET_ID_UNDO)
sprintf(shortcut, " ('%c/Shift-U')", key);
else if (gi->custom_id == GADGET_ID_ZOOM)
- sprintf(shortcut, " ('%c', '0', '+')", key);
+ sprintf(shortcut, " ('%c', '0', '-')", key);
else
sprintf(shortcut, " ('%s%c')",
(key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);