#define GADGET_ID_CUSTOM_COPY (GADGET_ID_TOOLBOX_FIRST + 25)
#define GADGET_ID_CUSTOM_PASTE (GADGET_ID_TOOLBOX_FIRST + 26)
-/* counter button identifiers */
+/* counter gadget identifiers */
#define GADGET_ID_COUNTER_FIRST (GADGET_ID_TOOLBOX_FIRST + 27)
#define GADGET_ID_SELECT_LEVEL_DOWN (GADGET_ID_COUNTER_FIRST + 0)
#define GADGET_ID_CAN_FALL_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 20)
#define GADGET_ID_CAN_MOVE_INTO_ACID (GADGET_ID_CHECKBUTTON_FIRST + 21)
#define GADGET_ID_DONT_COLLIDE_WITH (GADGET_ID_CHECKBUTTON_FIRST + 22)
-#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 23)
-#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 24)
-#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 25)
-#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 26)
-#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 27)
-#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 28)
-#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 29)
-#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 30)
-#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 31)
-#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 32)
-#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 33)
-#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 34)
-#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 35)
-#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 36)
-#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 37)
-#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 38)
-#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 39)
-#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 40)
-#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 41)
-#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 42)
-#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 43)
-#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 44)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 45)
-#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 46)
-#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_ENVELOPE_AUTOWRAP (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_ENVELOPE_CENTERED (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CUSTOM_CAN_EXPLODE (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CUSTOM_EXPLODE_FIRE (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CUSTOM_EXPLODE_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 28)
+#define GADGET_ID_CUSTOM_EXPLODE_IMPACT (GADGET_ID_CHECKBUTTON_FIRST + 29)
+#define GADGET_ID_CUSTOM_WALK_TO_OBJECT (GADGET_ID_CHECKBUTTON_FIRST + 30)
+#define GADGET_ID_CUSTOM_DEADLY (GADGET_ID_CHECKBUTTON_FIRST + 31)
+#define GADGET_ID_CUSTOM_CAN_MOVE (GADGET_ID_CHECKBUTTON_FIRST + 32)
+#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 33)
+#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 34)
+#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 35)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 36)
+#define GADGET_ID_CUSTOM_GRAV_REACHABLE (GADGET_ID_CHECKBUTTON_FIRST + 37)
+#define GADGET_ID_CUSTOM_USE_LAST_VALUE (GADGET_ID_CHECKBUTTON_FIRST + 38)
+#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 39)
+#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 40)
+#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 41)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 42)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 43)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 44)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 45)
+#define GADGET_ID_CHANGE_HAS_ACTION (GADGET_ID_CHECKBUTTON_FIRST + 46)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 47)
+#define GADGET_ID_CHANGE_BY_DIRECT_ACT (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_CHANGE_BY_OTHER_ACT (GADGET_ID_CHECKBUTTON_FIRST + 49)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 48)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 50)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID 18
#define ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID 19
#define ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH 20
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 21
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 22
-#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 23
-#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 24
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 25
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 26
-#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 27
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 28
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 29
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 30
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 31
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 32
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 33
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 34
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 35
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 36
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 37
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 38
-#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 39
-#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 40
-#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 41
-#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 42
-#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 43
-#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 44
-#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 45
-
-#define ED_NUM_CHECKBUTTONS 46
+#define ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP 21
+#define ED_CHECKBUTTON_ID_ENVELOPE_CENTERED 22
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 23
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 24
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 25
+#define ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE 26
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE 27
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 28
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 29
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 30
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 31
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 32
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 33
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 34
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE 35
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 36
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 37
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 38
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 39
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 40
+#define ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT 41
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT 42
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 43
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 44
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 45
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 46
+#define ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION 47
+
+#define ED_NUM_CHECKBUTTONS 48
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
- NULL,
+ NULL, /* will be set when used */
NULL, NULL, "width",
},
{
MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
- NULL,
+ NULL, /* will be set when used */
NULL, " ", "height",
},
} textarea_info[ED_NUM_TEXTAREAS] =
{
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_ENVELOPE_INFO,
MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
NULL,
- "Envelope Info:", "Envelope Info"
+ "Envelope Content:", "Envelope Content"
}
};
GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
&level.em_slippery_gems,
NULL,
- "slip down from certain flat walls","use EM style slipping behaviour"
+ "slip down from certain flat walls","use EM/DC style slipping behaviour"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
NULL,
"deadly when colliding with", "element is deadly when hitting player"
},
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
+ &level.envelope[0].autowrap,
+ NULL,
+ "auto-wrap", "automatically wrap envelope text"
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
+ &level.envelope[0].centered,
+ " ",
+ "centered", "automatically center envelope text"
+ },
/* ---------- element settings: configure 1 (custom elements) ----------- */
/* !!! add separate "use existing element sound" !!! */
#if 0
- NULL, "use graphic/sound of element:", "use existing graphic and sound"
+ NULL,
+ "use graphic/sound of element:", "use existing graphic and sound"
#else
- NULL, "use graphic of element:", "use existing element graphic"
+ NULL,
+ "use graphic of element:", "use existing element graphic"
#endif
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CUSTOM_USE_TEMPLATE, GADGET_ID_NONE,
&level.use_custom_template,
- NULL, "use template", "use template for custom properties"
+ NULL,
+ "use template", "use template for custom properties"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
&custom_element_properties[EP_ACCESSIBLE],
- NULL, NULL, "player can walk to or pass this field"
+ NULL,
+ NULL, "player can walk to or pass this field"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
&custom_element_properties[EP_GRAVITY_REACHABLE],
- NULL, "reachable despite gravity", "player can walk/dig despite gravity"
+ NULL,
+ "reachable despite gravity", "player can walk/dig despite gravity"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
&custom_element.use_last_ce_value,
- NULL, "use last CE value after change", "use last CE value after change"
+ NULL,
+ "use last CE value after change", "use last CE value after change"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
&custom_element_properties[EP_WALK_TO_OBJECT],
- NULL, NULL, "player can dig/collect/push element"
+ NULL,
+ NULL, "player can dig/collect/push element"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
&custom_element_properties[EP_INDESTRUCTIBLE],
- NULL, "indestructible", "element is indestructible"
+ NULL,
+ "indestructible", "element is indestructible"
},
/* ---------- element settings: configure 2 (custom elements) ----------- */
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_MOVE],
- NULL, NULL, "element can move with some pattern"
+ NULL,
+ NULL, "element can move with some pattern"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_FALL],
- NULL, "can fall", "element can fall down"
+ NULL,
+ "can fall", "element can fall down"
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(7),
GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
&custom_element_properties[EP_CAN_SMASH],
- " ", NULL, "element can smash other elements"
+ " ",
+ NULL, "element can smash other elements"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
&custom_element_properties[EP_SLIPPERY],
- NULL, NULL, "other elements can fall down from it"
+ NULL,
+ NULL, "other elements can fall down from it"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
&custom_element_properties[EP_DEADLY],
- NULL, NULL, "element can kill the player"
+ NULL,
+ NULL, "element can kill the player"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_EXPLODE],
- NULL, NULL, "element can explode"
+ NULL,
+ NULL, "element can explode"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
&custom_element_properties[EP_EXPLODES_BY_FIRE],
- NULL, "by fire", "element can explode by fire/explosion"
+ NULL,
+ "by fire", "element can explode by fire/explosion"
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
&custom_element_properties[EP_EXPLODES_SMASHED],
- " ", "smashed", "element can explode when smashed"
+ " ",
+ "smashed", "element can explode when smashed"
},
{
-1, ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
&custom_element_properties[EP_EXPLODES_IMPACT],
- " ", "impact", "element can explode on impact"
+ " ",
+ "impact", "element can explode on impact"
},
/* ---------- element settings: advanced (custom elements) --------------- */
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
&custom_element_change.can_change,
- NULL, "element changes to:", "change element on specified condition"
+ NULL,
+ "element changes to:", "change element on specified condition"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
&custom_element_change_events[CE_DELAY],
- NULL, NULL, "element changes after delay"
+ NULL,
+ NULL, "element changes after delay"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
&custom_element_change_events[CE_BY_DIRECT_ACTION],
- NULL, NULL, "element changes by direct action"
+ NULL,
+ NULL, "element changes by direct action"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
&custom_element_change_events[CE_BY_OTHER_ACTION],
- NULL, NULL, "element changes by other element"
+ NULL,
+ NULL, "element changes by other element"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
&custom_element_change.explode,
- NULL, "explode instead of change", "element explodes instead of change"
+ NULL,
+ "explode instead of change", "element explodes instead of change"
},
{
ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
&custom_element_change.use_target_content,
- NULL, "use extended change target:","element changes to more elements"
+ NULL,
+ "use extended change target:", "element changes to more elements"
},
{
ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
&custom_element_change.only_if_complete,
- NULL, "replace all or nothing", "only replace when all can be changed"
+ NULL,
+ "replace all or nothing", "only replace when all can be changed"
},
{
ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
&custom_element_change.use_random_replace,
- NULL, NULL, "use percentage for random replace"
+ NULL,
+ NULL, "use percentage for random replace"
},
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
&custom_element_change.has_action,
- NULL, NULL, "execute action on specified condition"
+ NULL,
+ NULL, "execute action on specified condition"
},
};
EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH,
+
EL_SWITCHGATE_CLOSED,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_SWITCH_UP,
EL_SWITCHGATE_SWITCH_DOWN,
- EL_TIMEGATE_CLOSED,
- EL_TIMEGATE_OPEN,
- EL_TIMEGATE_SWITCH,
EL_EMPTY,
+ EL_EMPTY,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
EL_SIGN_EXCLAMATION,
EL_SIGN_STOP,
EL_STEELWALL_SLIPPERY,
EL_INVISIBLE_SAND,
EL_LANDMINE,
- EL_EMPTY,
+ EL_DC_LANDMINE,
EL_SHIELD_NORMAL,
EL_SHIELD_DEADLY,
EL_ENVELOPE_2,
EL_ENVELOPE_3,
EL_ENVELOPE_4,
+
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_NO_ENTRY,
+
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
+ EL_SIGN_HEART,
+ EL_SIGN_CROSS,
+
+ EL_SIGN_FRANKIE,
+ EL_EMPTY,
+ EL_EMPTY,
+ EL_EMPTY,
+
+ EL_SPERMS,
+ EL_BULLET,
+ EL_HEART,
+ EL_CROSS,
+
+ EL_FRANKIE,
+ EL_EMPTY,
+ EL_EMPTY,
+ EL_EMPTY,
+
+ EL_DC_STEELWALL_2_SINGLE,
+ EL_DC_STEELWALL_2_TOP,
+ EL_STEEL_EXIT_CLOSED,
+ EL_STEEL_EXIT_OPEN,
+
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_RIGHT,
+
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_EMPTY,
+
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_EMPTY,
+ EL_EMPTY,
+
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_EMPTY,
+
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_EMPTY,
+
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_EMPTY,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_EMPTY,
+
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_EMPTY,
+
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
+ EL_EMPTY,
+
+ EL_EM_EXIT_CLOSED,
+ EL_EM_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_CLOSED,
+ EL_EM_STEEL_EXIT_OPEN,
+
+ EL_DC_KEY_WHITE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_FAKE_GRAY,
+
+ EL_DC_MAGIC_WALL,
+ EL_QUICKSAND_FAST_EMPTY,
+ EL_QUICKSAND_FAST_FULL,
+ EL_EMPTY,
};
static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
EL_CHAR('°'),
EL_CHAR('®'),
EL_CHAR(FONT_ASCII_CURSOR),
+ EL_CHAR(FONT_ASCII_BUTTON),
+
+ EL_CHAR(FONT_ASCII_UP),
+ EL_CHAR(FONT_ASCII_DOWN),
+ EL_CHAR(' '),
EL_CHAR(' ')
};
static int *editor_hl_chars_ptr = editor_hl_chars;
static int num_editor_hl_chars = SIZEOF_ARRAY_INT(editor_hl_chars);
static int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars);
+static int editor_hl_steel_chars[] =
+{
+ EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
+ EL_STEEL_CHAR('T'),
+ EL_STEEL_CHAR('X'),
+ EL_STEEL_CHAR('T'),
+};
+
+static int editor_el_steel_chars[] =
+{
+ EL_STEEL_CHAR(' '),
+ EL_STEEL_CHAR('!'),
+ EL_STEEL_CHAR('"'),
+ EL_STEEL_CHAR('#'),
+
+ EL_STEEL_CHAR('$'),
+ EL_STEEL_CHAR('%'),
+ EL_STEEL_CHAR('&'),
+ EL_STEEL_CHAR('\''),
+
+ EL_STEEL_CHAR('('),
+ EL_STEEL_CHAR(')'),
+ EL_STEEL_CHAR('*'),
+ EL_STEEL_CHAR('+'),
+
+ EL_STEEL_CHAR(','),
+ EL_STEEL_CHAR('-'),
+ EL_STEEL_CHAR('.'),
+ EL_STEEL_CHAR('/'),
+
+ EL_STEEL_CHAR('0'),
+ EL_STEEL_CHAR('1'),
+ EL_STEEL_CHAR('2'),
+ EL_STEEL_CHAR('3'),
+
+ EL_STEEL_CHAR('4'),
+ EL_STEEL_CHAR('5'),
+ EL_STEEL_CHAR('6'),
+ EL_STEEL_CHAR('7'),
+
+ EL_STEEL_CHAR('8'),
+ EL_STEEL_CHAR('9'),
+ EL_STEEL_CHAR(':'),
+ EL_STEEL_CHAR(';'),
+
+ EL_STEEL_CHAR('<'),
+ EL_STEEL_CHAR('='),
+ EL_STEEL_CHAR('>'),
+ EL_STEEL_CHAR('?'),
+
+ EL_STEEL_CHAR('@'),
+ EL_STEEL_CHAR('A'),
+ EL_STEEL_CHAR('B'),
+ EL_STEEL_CHAR('C'),
+
+ EL_STEEL_CHAR('D'),
+ EL_STEEL_CHAR('E'),
+ EL_STEEL_CHAR('F'),
+ EL_STEEL_CHAR('G'),
+
+ EL_STEEL_CHAR('H'),
+ EL_STEEL_CHAR('I'),
+ EL_STEEL_CHAR('J'),
+ EL_STEEL_CHAR('K'),
+
+ EL_STEEL_CHAR('L'),
+ EL_STEEL_CHAR('M'),
+ EL_STEEL_CHAR('N'),
+ EL_STEEL_CHAR('O'),
+
+ EL_STEEL_CHAR('P'),
+ EL_STEEL_CHAR('Q'),
+ EL_STEEL_CHAR('R'),
+ EL_STEEL_CHAR('S'),
+
+ EL_STEEL_CHAR('T'),
+ EL_STEEL_CHAR('U'),
+ EL_STEEL_CHAR('V'),
+ EL_STEEL_CHAR('W'),
+
+ EL_STEEL_CHAR('X'),
+ EL_STEEL_CHAR('Y'),
+ EL_STEEL_CHAR('Z'),
+ EL_STEEL_CHAR('['),
+
+ EL_STEEL_CHAR('\\'),
+ EL_STEEL_CHAR(']'),
+ EL_STEEL_CHAR('^'),
+ EL_STEEL_CHAR('_'),
+
+ EL_STEEL_CHAR('©'),
+ EL_STEEL_CHAR('Ä'),
+ EL_STEEL_CHAR('Ö'),
+ EL_STEEL_CHAR('Ü'),
+
+ EL_STEEL_CHAR('°'),
+ EL_STEEL_CHAR('®'),
+ EL_STEEL_CHAR(FONT_ASCII_CURSOR),
+ EL_STEEL_CHAR(FONT_ASCII_BUTTON),
+
+ EL_STEEL_CHAR(FONT_ASCII_UP),
+ EL_STEEL_CHAR(FONT_ASCII_DOWN),
+ EL_STEEL_CHAR(' '),
+ EL_STEEL_CHAR(' ')
+};
+static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
+static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
+static int num_editor_hl_steel_chars = SIZEOF_ARRAY_INT(editor_hl_steel_chars);
+static int num_editor_el_steel_chars = SIZEOF_ARRAY_INT(editor_el_steel_chars);
+
static int editor_hl_custom[] =
{
EL_INTERNAL_CASCADE_CE_ACTIVE,
&editor_hl_chars_ptr, &num_editor_hl_chars,
&editor_el_chars_ptr, &num_editor_el_chars
},
+ {
+ &setup.editor.el_steel_chars,
+ &setup.editor_cascade.el_steel_chars,
+ &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
+ &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
+ },
{
&setup.editor.el_custom,
&setup.editor_cascade.el_ce,
if (i == ED_COUNTER_ID_SELECT_LEVEL)
{
font_type = FONT_LEVEL_NUMBER;
+#if 1
+ font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
+#else
font_type_active = FONT_LEVEL_NUMBER;
-
+#endif
x += 2 * ED_GADGET_DISTANCE;
y -= ED_GADGET_DISTANCE;
int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
return DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
- max_lines_per_screen);
+ max_lines_per_screen, TRUE);
}
static void DrawPropertiesTabulatorGadgets()
{
- struct GadgetInfo *gd_gi = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
- struct GadgetDesign *gd = &gd_gi->alt_design[GD_BUTTON_UNPRESSED];
- int gd_x = gd->x + gd_gi->border.width / 2;
- int gd_y = gd->y + gd_gi->height - 1;
+ struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
+ struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
+ struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
+ int gd_x = gd->x + gd_gi1->border.width / 2;
+ int gd_y = gd->y + gd_gi1->height - 1;
Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
+#if 1
+#else
int max_tabs = 4;
+#endif
int i;
- /* draw additional "advanced" tabulator for custom elements */
+ /* draw additional "change" tabulator for custom elements */
if (IS_CUSTOM_ELEMENT(properties_element))
id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
continue;
/* draw background line below tabulator button */
- ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width,1);
+ ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
/* draw solid line below inactive tabulator buttons */
if (!active && tab_color != BLACK_PIXEL) /* black => transparent */
- FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,1, tab_color);
+ FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width, 1, tab_color);
ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
MapTextbuttonGadget(i);
}
+#if 1
+ /* draw little border line below tabulator buttons */
+ if (tab_color != BLACK_PIXEL) /* black => transparent */
+ FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
+ gd_gi4->x - gd_gi1->x + gd_gi4->width, ED_GADGET_DISTANCE,
+ tab_color);
+#else
/* draw little border line below tabulator buttons */
if (tab_color != BLACK_PIXEL) /* black => transparent */
- FillRectangle(drawto, gd_gi->x, gd_gi->y + gd_gi->height + 1,
- max_tabs * gd_gi->width + (max_tabs -1) * ED_GADGET_DISTANCE,
+ FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height + 1,
+ max_tabs * gd_gi1->width + (max_tabs -1) * ED_GADGET_DISTANCE,
ED_GADGET_DISTANCE, tab_color);
+#endif
}
static void DrawPropertiesInfo()
/* pre-defined properties */
{ EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
+ { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
{ EP_SWITCHABLE, "- can be switched" },
#if 0
{ EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
{ EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
{ EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
+ { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
{ EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
- { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
+ { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
+ { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
{ EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
{ EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
{ EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
{
int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
+ int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
+ int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
int envelope_nr = properties_element - EL_ENVELOPE_1;
counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
+ checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
+ checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
+
/* display counter to choose size of envelope text area */
- MapCounterButtons(ED_COUNTER_ID_ENVELOPE_XSIZE);
- MapCounterButtons(ED_COUNTER_ID_ENVELOPE_YSIZE);
+ MapCounterButtons(counter1_id);
+ MapCounterButtons(counter2_id);
+
+ /* display checkbuttons to choose auto-wrap and alignment properties */
+ MapCheckbuttonGadget(button1_id);
+ MapCheckbuttonGadget(button2_id);
DrawEnvelopeTextArea(envelope_nr);
}
static void FloodFill(int from_x, int from_y, int fill_element)
{
- int i,x,y;
- int old_element;
- static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} };
- static int safety = 0;
-
- /* check if starting field still has the desired content */
- if (Feld[from_x][from_y] == fill_element)
- return;
-
- safety++;
-
- if (safety > lev_fieldx*lev_fieldy)
- Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug.");
-
- old_element = Feld[from_x][from_y];
- Feld[from_x][from_y] = fill_element;
-
- for (i = 0; i < 4; i++)
- {
- x = from_x + check[i][0];
- y = from_y + check[i][1];
-
- if (IN_LEV_FIELD(x,y) && Feld[x][y] == old_element)
- FloodFill(x, y, fill_element);
- }
-
- safety--;
+ FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
}
/* values for DrawLevelText() modes */