#include "tools.h"
#include "files.h"
#include "game.h"
+#include "init.h"
#include "tape.h"
/* standard distances */
#define ED_BORDER_SIZE 3
-#define ED_BORDER2_SIZE 5
+#define ED_BORDER_TEXT_XSIZE 5
+#define ED_BORDER_AREA_YSIZE 1
+
#define ED_GADGET_DISTANCE 2
#define ED_GADGET_TEXT_DISTANCE (2 * ED_GADGET_DISTANCE)
+#define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
+ MINI_TILEX / 2)
/* values for the setting windows */
#define ED_SETTINGS_XSTART (3 * MINI_TILEX / 2)
n * ED_COUNTER_YDISTANCE - 2)
/* values for element content drawing areas */
+/* amoeba content */
#define ED_AREA_ELEM_CONTENT_XPOS ( 2 * MINI_TILEX)
#define ED_AREA_ELEM_CONTENT_YPOS (22 * MINI_TILEY)
+/* yamyam content */
+#define ED_AREA_YAMYAM_CONTENT_XPOS(n) (ED_AREA_ELEM_CONTENT_XPOS + \
+ 5 * (n % 4) * MINI_TILEX)
+#define ED_AREA_YAMYAM_CONTENT_YPOS(n) (ED_AREA_ELEM_CONTENT_YPOS + \
+ 6 * (n / 4) * MINI_TILEY)
+
+/* custom change target */
#define ED_AREA_ELEM_CONTENT2_XPOS (20 * MINI_TILEX)
#define ED_AREA_ELEM_CONTENT2_YPOS (ED_SETTINGS_YPOS(2) + \
ED_GADGET_DISTANCE)
-
+/* optional custom graphic */
#define ED_AREA_ELEM_CONTENT3_XPOS (24 * MINI_TILEX)
#define ED_AREA_ELEM_CONTENT3_YPOS (ED_SETTINGS_YPOS(1) + \
ED_GADGET_DISTANCE)
-
-#if 1
+/* custom element content */
#define ED_AREA_ELEM_CONTENT4_XPOS (29 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT4_YPOS (ED_SETTINGS_YPOS(2) + \
+#define ED_AREA_ELEM_CONTENT4_YPOS (ED_SETTINGS_YPOS(12) + \
ED_GADGET_DISTANCE - MINI_TILEY)
-#else
-#define ED_AREA_ELEM_CONTENT4_XPOS (17 * MINI_TILEX)
-#define ED_AREA_ELEM_CONTENT4_YPOS (ED_SETTINGS_YPOS(11) + \
+/* custom change trigger element */
+#define ED_AREA_ELEM_CONTENT5_XPOS (28 * MINI_TILEX)
+#define ED_AREA_ELEM_CONTENT5_YPOS (ED_SETTINGS_YPOS(7) + \
+ ED_GADGET_DISTANCE)
+/* extended custom change target */
+#define ED_AREA_ELEM_CONTENT6_XPOS (29 * MINI_TILEX)
+#define ED_AREA_ELEM_CONTENT6_YPOS (ED_SETTINGS_YPOS(10) + \
ED_GADGET_DISTANCE - MINI_TILEY)
-#endif
/* values for random placement background drawing area */
#define ED_AREA_RANDOM_BACKGROUND_XPOS (29 * MINI_TILEX)
#define ED_SELECTBOX_XSIZE ED_WIN_COUNT_XSIZE
#define ED_SELECTBOX_YSIZE ED_WIN_COUNT_YSIZE
+#define ED_SELECTBOX_BUTTON_XSIZE 14
+
#define ED_TEXTBUTTON_XPOS ED_WIN_COUNT_XPOS
#define ED_TEXTBUTTON_YPOS (ED_WIN_COUNT_YPOS + \
4 * (2 + ED_WIN_COUNT_YSIZE))
#define GADGET_ID_LEVEL_RANDOM_DOWN (GADGET_ID_COUNTER_FIRST + 9)
#define GADGET_ID_LEVEL_RANDOM_TEXT (GADGET_ID_COUNTER_FIRST + 10)
#define GADGET_ID_LEVEL_RANDOM_UP (GADGET_ID_COUNTER_FIRST + 11)
-#define GADGET_ID_LEVEL_COLLECT_DOWN (GADGET_ID_COUNTER_FIRST + 12)
-#define GADGET_ID_LEVEL_COLLECT_TEXT (GADGET_ID_COUNTER_FIRST + 13)
-#define GADGET_ID_LEVEL_COLLECT_UP (GADGET_ID_COUNTER_FIRST + 14)
+#define GADGET_ID_LEVEL_GEMSLIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 12)
+#define GADGET_ID_LEVEL_GEMSLIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 13)
+#define GADGET_ID_LEVEL_GEMSLIMIT_UP (GADGET_ID_COUNTER_FIRST + 14)
#define GADGET_ID_LEVEL_TIMELIMIT_DOWN (GADGET_ID_COUNTER_FIRST + 15)
#define GADGET_ID_LEVEL_TIMELIMIT_TEXT (GADGET_ID_COUNTER_FIRST + 16)
#define GADGET_ID_LEVEL_TIMELIMIT_UP (GADGET_ID_COUNTER_FIRST + 17)
#define GADGET_ID_CUSTOM_SCORE_DOWN (GADGET_ID_COUNTER_FIRST + 27)
#define GADGET_ID_CUSTOM_SCORE_TEXT (GADGET_ID_COUNTER_FIRST + 28)
#define GADGET_ID_CUSTOM_SCORE_UP (GADGET_ID_COUNTER_FIRST + 29)
-#define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 30)
-#define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 31)
-#define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 32)
-#define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 33)
-#define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 34)
-#define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 35)
-#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 36)
-#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 37)
-#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 38)
-#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 39)
-#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 40)
-#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 41)
-#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 42)
-#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 43)
-#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 44)
-#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 45)
-#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 46)
-#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 47)
+#define GADGET_ID_CUSTOM_GEMCOUNT_DOWN (GADGET_ID_COUNTER_FIRST + 30)
+#define GADGET_ID_CUSTOM_GEMCOUNT_TEXT (GADGET_ID_COUNTER_FIRST + 31)
+#define GADGET_ID_CUSTOM_GEMCOUNT_UP (GADGET_ID_COUNTER_FIRST + 32)
+#define GADGET_ID_PUSH_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 33)
+#define GADGET_ID_PUSH_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 34)
+#define GADGET_ID_PUSH_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 35)
+#define GADGET_ID_PUSH_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 36)
+#define GADGET_ID_PUSH_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 37)
+#define GADGET_ID_PUSH_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 38)
+#define GADGET_ID_MOVE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 39)
+#define GADGET_ID_MOVE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 40)
+#define GADGET_ID_MOVE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 41)
+#define GADGET_ID_MOVE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 42)
+#define GADGET_ID_MOVE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 43)
+#define GADGET_ID_MOVE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 44)
+#define GADGET_ID_CHANGE_DELAY_FIX_DOWN (GADGET_ID_COUNTER_FIRST + 45)
+#define GADGET_ID_CHANGE_DELAY_FIX_TEXT (GADGET_ID_COUNTER_FIRST + 46)
+#define GADGET_ID_CHANGE_DELAY_FIX_UP (GADGET_ID_COUNTER_FIRST + 47)
+#define GADGET_ID_CHANGE_DELAY_RND_DOWN (GADGET_ID_COUNTER_FIRST + 48)
+#define GADGET_ID_CHANGE_DELAY_RND_TEXT (GADGET_ID_COUNTER_FIRST + 49)
+#define GADGET_ID_CHANGE_DELAY_RND_UP (GADGET_ID_COUNTER_FIRST + 50)
+#define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 51)
+#define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 52)
+#define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 53)
/* drawing area identifiers */
-#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 48)
+#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 54)
#define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0)
#define GADGET_ID_ELEMENT_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1)
#define GADGET_ID_AMOEBA_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 9)
#define GADGET_ID_CUSTOM_GRAPHIC (GADGET_ID_DRAWING_AREA_FIRST + 10)
#define GADGET_ID_CUSTOM_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 11)
-#define GADGET_ID_CUSTOM_CHANGED (GADGET_ID_DRAWING_AREA_FIRST + 12)
-#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 13)
+#define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 12)
+#define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 13)
+#define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 14)
+#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 15)
/* text input identifiers */
-#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 14)
+#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 16)
#define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0)
#define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1)
+#define GADGET_ID_ELEMENT_NAME (GADGET_ID_TEXT_INPUT_FIRST + 2)
/* selectbox identifiers */
-#define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 2)
+#define GADGET_ID_SELECTBOX_FIRST (GADGET_ID_TEXT_INPUT_FIRST + 3)
#define GADGET_ID_CUSTOM_WALK_TO_ACTION (GADGET_ID_SELECTBOX_FIRST + 0)
#define GADGET_ID_CUSTOM_CONSISTENCY (GADGET_ID_SELECTBOX_FIRST + 1)
#define GADGET_ID_CUSTOM_MOVE_DIRECTION (GADGET_ID_SELECTBOX_FIRST + 4)
#define GADGET_ID_CUSTOM_MOVE_STEPSIZE (GADGET_ID_SELECTBOX_FIRST + 5)
#define GADGET_ID_CUSTOM_SMASH_TARGETS (GADGET_ID_SELECTBOX_FIRST + 6)
-#define GADGET_ID_CUSTOM_WALKABLE_LAYER (GADGET_ID_SELECTBOX_FIRST + 7)
-#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 8)
-#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 9)
-#define GADGET_ID_CHANGE_CAUSE (GADGET_ID_SELECTBOX_FIRST + 10)
+#define GADGET_ID_CUSTOM_SLIPPERY_TYPE (GADGET_ID_SELECTBOX_FIRST + 7)
+#define GADGET_ID_CUSTOM_ACCESS_TYPE (GADGET_ID_SELECTBOX_FIRST + 8)
+#define GADGET_ID_CUSTOM_ACCESS_LAYER (GADGET_ID_SELECTBOX_FIRST + 9)
+#define GADGET_ID_CHANGE_TIME_UNITS (GADGET_ID_SELECTBOX_FIRST + 10)
+#define GADGET_ID_CHANGE_PLAYER_ACTION (GADGET_ID_SELECTBOX_FIRST + 11)
+#define GADGET_ID_CHANGE_COLLIDE_ACTION (GADGET_ID_SELECTBOX_FIRST + 12)
+#define GADGET_ID_CHANGE_OTHER_ACTION (GADGET_ID_SELECTBOX_FIRST + 13)
+#define GADGET_ID_CHANGE_POWER (GADGET_ID_SELECTBOX_FIRST + 14)
/* textbutton identifiers */
-#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 11)
+#define GADGET_ID_TEXTBUTTON_FIRST (GADGET_ID_SELECTBOX_FIRST + 15)
#define GADGET_ID_PROPERTIES_INFO (GADGET_ID_TEXTBUTTON_FIRST + 0)
#define GADGET_ID_PROPERTIES_CONFIG (GADGET_ID_TEXTBUTTON_FIRST + 1)
#define GADGET_ID_CUSTOM_CAN_FALL (GADGET_ID_CHECKBUTTON_FIRST + 14)
#define GADGET_ID_CUSTOM_CAN_SMASH (GADGET_ID_CHECKBUTTON_FIRST + 15)
#define GADGET_ID_CUSTOM_SLIPPERY (GADGET_ID_CHECKBUTTON_FIRST + 16)
-#define GADGET_ID_CUSTOM_WALKABLE (GADGET_ID_CHECKBUTTON_FIRST + 17)
+#define GADGET_ID_CUSTOM_ACCESSIBLE (GADGET_ID_CHECKBUTTON_FIRST + 17)
#define GADGET_ID_CUSTOM_USE_GRAPHIC (GADGET_ID_CHECKBUTTON_FIRST + 18)
#define GADGET_ID_CUSTOM_USE_TEMPLATE (GADGET_ID_CHECKBUTTON_FIRST + 19)
#define GADGET_ID_CUSTOM_CAN_CHANGE (GADGET_ID_CHECKBUTTON_FIRST + 20)
-#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 21)
-#define GADGET_ID_CHANGE_BY_PLAYER (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CHANGE_USE_CONTENT (GADGET_ID_CHECKBUTTON_FIRST + 21)
+#define GADGET_ID_CHANGE_USE_EXPLOSION (GADGET_ID_CHECKBUTTON_FIRST + 22)
+#define GADGET_ID_CHANGE_ONLY_COMPLETE (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_CHANGE_USE_RANDOM (GADGET_ID_CHECKBUTTON_FIRST + 24)
+#define GADGET_ID_CHANGE_DELAY (GADGET_ID_CHECKBUTTON_FIRST + 25)
+#define GADGET_ID_CHANGE_BY_PLAYER (GADGET_ID_CHECKBUTTON_FIRST + 26)
+#define GADGET_ID_CHANGE_BY_COLLISION (GADGET_ID_CHECKBUTTON_FIRST + 27)
+#define GADGET_ID_CHANGE_BY_OTHER (GADGET_ID_CHECKBUTTON_FIRST + 28)
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 23)
+#define GADGET_ID_ELEMENTLIST_FIRST (GADGET_ID_CHECKBUTTON_FIRST + 29)
#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define ED_COUNTER_ID_SELECT_LEVEL 0
#define ED_COUNTER_ID_LEVEL_XSIZE 1
#define ED_COUNTER_ID_LEVEL_YSIZE 2
-#define ED_COUNTER_ID_LEVEL_COLLECT 3
+#define ED_COUNTER_ID_LEVEL_GEMSLIMIT 3
#define ED_COUNTER_ID_LEVEL_TIMELIMIT 4
#define ED_COUNTER_ID_LEVEL_TIMESCORE 5
#define ED_COUNTER_ID_LEVEL_RANDOM 6
#define ED_COUNTER_ID_ELEMENT_SCORE 7
#define ED_COUNTER_ID_ELEMENT_CONTENT 8
#define ED_COUNTER_ID_CUSTOM_SCORE 9
-#define ED_COUNTER_ID_PUSH_DELAY_FIX 10
-#define ED_COUNTER_ID_PUSH_DELAY_RND 11
-#define ED_COUNTER_ID_MOVE_DELAY_FIX 12
-#define ED_COUNTER_ID_MOVE_DELAY_RND 13
-#define ED_COUNTER_ID_CHANGE_DELAY_FIX 14
-#define ED_COUNTER_ID_CHANGE_DELAY_RND 15
+#define ED_COUNTER_ID_CUSTOM_GEMCOUNT 10
+#define ED_COUNTER_ID_PUSH_DELAY_FIX 11
+#define ED_COUNTER_ID_PUSH_DELAY_RND 12
+#define ED_COUNTER_ID_MOVE_DELAY_FIX 13
+#define ED_COUNTER_ID_MOVE_DELAY_RND 14
+#define ED_COUNTER_ID_CHANGE_DELAY_FIX 15
+#define ED_COUNTER_ID_CHANGE_DELAY_RND 16
+#define ED_COUNTER_ID_CHANGE_CONT_RND 17
-#define ED_NUM_COUNTERBUTTONS 16
+#define ED_NUM_COUNTERBUTTONS 18
#define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
#define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM
#define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_MOVE_DELAY_RND
#define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
-#define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_DELAY_RND
+#define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
/* values for scrollbutton gadgets */
#define ED_SCROLLBUTTON_ID_AREA_UP 0
/* values for text input gadgets */
#define ED_TEXTINPUT_ID_LEVEL_NAME 0
#define ED_TEXTINPUT_ID_LEVEL_AUTHOR 1
+#define ED_TEXTINPUT_ID_ELEMENT_NAME 2
-#define ED_NUM_TEXTINPUT 2
+#define ED_NUM_TEXTINPUT 3
#define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
#define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
/* values for selectbox gadgets */
-#define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION 0
-#define ED_SELECTBOX_ID_CUSTOM_CONSISTENCY 1
-#define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 2
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE 0
+#define ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER 1
+#define ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION 2
#define ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN 3
#define ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION 4
#define ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE 5
#define ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS 6
-#define ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER 7
-#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 8
-#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION 9
-#define ED_SELECTBOX_ID_CHANGE_CAUSE 10
+#define ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE 7
+#define ED_SELECTBOX_ID_CUSTOM_DEADLINESS 8
+#define ED_SELECTBOX_ID_CUSTOM_CONSISTENCY 9
+#define ED_SELECTBOX_ID_CHANGE_TIME_UNITS 10
+#define ED_SELECTBOX_ID_CHANGE_PLAYER_ACTION 11
+#define ED_SELECTBOX_ID_CHANGE_COLLIDE_ACTION 12
+#define ED_SELECTBOX_ID_CHANGE_OTHER_ACTION 13
+#define ED_SELECTBOX_ID_CHANGE_POWER 14
-#define ED_NUM_SELECTBOX 11
+#define ED_NUM_SELECTBOX 15
-#define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
-#define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM_WALKABLE_LAYER
+#define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
+#define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM_CONSISTENCY
#define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
-#define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_CHANGE_CAUSE
+#define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_CHANGE_POWER
/* values for textbutton gadgets */
#define ED_TEXTBUTTON_ID_PROPERTIES_INFO 0
#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 2
#define ED_CHECKBUTTON_ID_STICK_ELEMENT 3
#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 4
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT 5
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 6
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 7
-#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 8
-#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 9
-#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 10
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 11
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 12
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 13
-#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 14
-#define ED_CHECKBUTTON_ID_CUSTOM_WALKABLE 15
+#define ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE 5
+#define ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT 6
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE 7
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 8
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 9
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 10
+#define ED_CHECKBUTTON_ID_CUSTOM_DEADLY 11
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT 12
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE 13
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH 14
+#define ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT 15
#define ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC 16
-#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 17
-#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 18
-#define ED_CHECKBUTTON_ID_CHANGE_DELAY 19
-#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER 20
-
-#define ED_NUM_CHECKBUTTONS 21
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE 17
+#define ED_CHECKBUTTON_ID_CHANGE_DELAY 18
+#define ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER 19
+#define ED_CHECKBUTTON_ID_CHANGE_BY_COLLISION 20
+#define ED_CHECKBUTTON_ID_CHANGE_BY_OTHER 21
+#define ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION 22
+#define ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT 23
+#define ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE 24
+#define ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM 25
+#define ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE 26
+
+#define ED_NUM_CHECKBUTTONS 27
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
-#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_RESULT
-#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM_WALKABLE
+#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE
+#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
#define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
-#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_BY_PLAYER
+#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE
/* values for radiobutton gadgets */
#define ED_RADIOBUTTON_ID_PERCENTAGE 0
#define ED_RADIOBUTTON_ID_LEVEL_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
#define ED_RADIOBUTTON_ID_LEVEL_LAST ED_RADIOBUTTON_ID_QUANTITY
+/* values for drawing area gadgets */
+#define ED_DRAWING_ID_DRAWING_LEVEL 0
+#define ED_DRAWING_ID_ELEMENT_CONTENT_0 1
+#define ED_DRAWING_ID_ELEMENT_CONTENT_1 2
+#define ED_DRAWING_ID_ELEMENT_CONTENT_2 3
+#define ED_DRAWING_ID_ELEMENT_CONTENT_3 4
+#define ED_DRAWING_ID_ELEMENT_CONTENT_4 5
+#define ED_DRAWING_ID_ELEMENT_CONTENT_5 6
+#define ED_DRAWING_ID_ELEMENT_CONTENT_6 7
+#define ED_DRAWING_ID_ELEMENT_CONTENT_7 8
+#define ED_DRAWING_ID_AMOEBA_CONTENT 9
+#define ED_DRAWING_ID_CUSTOM_GRAPHIC 10
+#define ED_DRAWING_ID_CUSTOM_CONTENT 11
+#define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET 12
+#define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT 13
+#define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER 14
+#define ED_DRAWING_ID_RANDOM_BACKGROUND 15
+
+#define ED_NUM_DRAWING_AREAS 16
+
/*
-----------------------------------------------------------------------------
/* how many steps can be cancelled */
#define NUM_UNDO_STEPS (10 + 1)
-/* values for elements with score */
+/* values for elements with score for certain actions */
#define MIN_SCORE 0
#define MAX_SCORE 255
+/* values for elements with count for collecting */
+#define MIN_COLLECT_COUNT 0
+#define MAX_COLLECT_COUNT 100
+
/* values for random placement */
#define RANDOM_USE_PERCENTAGE 0
#define RANDOM_USE_QUANTITY 1
int min_value, max_value;
int gadget_id_down, gadget_id_up;
int gadget_id_text;
+ int gadget_id_align;
int *value;
char *text_above, *text_left, *text_right;
} counterbutton_info[ED_NUM_COUNTERBUTTONS] =
{
+ /* ---------- level and editor settings ---------------------------------- */
+
{
DX + 5 - SX, DY + 3 - SY,
1, 100,
GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
- GADGET_ID_SELECT_LEVEL_TEXT,
+ GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
&level_nr,
NULL, NULL, NULL
},
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(2),
MIN_LEV_FIELDX, MAX_LEV_FIELDX,
GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
- GADGET_ID_LEVEL_XSIZE_TEXT,
+ GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
&level.fieldx,
- "playfield size", NULL, "width",
+ "playfield size:", NULL, "width",
},
{
ED_SETTINGS_XPOS(0) + 2 * DXSIZE, ED_COUNTER_YPOS(2),
MIN_LEV_FIELDY, MAX_LEV_FIELDY,
GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
- GADGET_ID_LEVEL_YSIZE_TEXT,
+ GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
&level.fieldy,
- NULL, NULL, "height",
+ NULL, " ", "height",
},
{
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(3),
0, 999,
- GADGET_ID_LEVEL_COLLECT_DOWN, GADGET_ID_LEVEL_COLLECT_UP,
- GADGET_ID_LEVEL_COLLECT_TEXT,
+ GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
+ GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
&level.gems_needed,
- "number of emeralds to collect", NULL, NULL
+ "number of emeralds to collect:", NULL, NULL
},
{
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(4),
0, 999,
GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
- GADGET_ID_LEVEL_TIMELIMIT_TEXT,
+ GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
&level.time,
- "time available to solve level", NULL, "(0 => no time limit)"
+ "time available to solve level:", NULL, "(0 => no time limit)"
},
{
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(5),
0, 255,
GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
- GADGET_ID_LEVEL_TIMESCORE_TEXT,
+ GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
&level.score[SC_TIME_BONUS],
- "score for each 10 seconds left", NULL, NULL
+ "score for each 10 seconds left:", NULL, NULL
},
{
ED_SETTINGS_XPOS(0), ED_COUNTER2_YPOS(8),
1, 100,
GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
- GADGET_ID_LEVEL_RANDOM_TEXT,
+ GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
&random_placement_value,
- "random element placement", NULL, "in"
+ "random element placement:", NULL, "in"
},
+
+ /* ---------- element settings: configure (various elements) ------------- */
+
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(0),
MIN_SCORE, MAX_SCORE,
GADGET_ID_ELEMENT_SCORE_DOWN, GADGET_ID_ELEMENT_SCORE_UP,
- GADGET_ID_ELEMENT_SCORE_TEXT,
+ GADGET_ID_ELEMENT_SCORE_TEXT, GADGET_ID_NONE,
NULL, /* will be set when used */
NULL, NULL, NULL
},
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(6),
MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
GADGET_ID_ELEMENT_CONTENT_DOWN, GADGET_ID_ELEMENT_CONTENT_UP,
- GADGET_ID_ELEMENT_CONTENT_TEXT,
+ GADGET_ID_ELEMENT_CONTENT_TEXT, GADGET_ID_NONE,
&level.num_yamyam_contents,
NULL, NULL, "number of content areas"
},
+
+ /* ---------- element settings: configure (custom elements) ------------- */
+
{
- ED_SETTINGS_XPOS(9), ED_SETTINGS_YPOS(4),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
MIN_SCORE, MAX_SCORE,
GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
- GADGET_ID_CUSTOM_SCORE_TEXT,
- &custom_element.score,
+ GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
+ &custom_element.collect_score,
NULL, "score", NULL
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
+ ED_SETTINGS_XPOS(13) + 10, ED_SETTINGS_YPOS(3),
+ MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
+ GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
+ GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
+ &custom_element.collect_count,
+ NULL, "count", NULL
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4),
0, 999,
GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
- GADGET_ID_PUSH_DELAY_FIX_TEXT,
+ GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
&custom_element.push_delay_fixed,
NULL, "push delay", NULL
},
{
- ED_COUNT_PUSH_DELAY_RND_XPOS, ED_SETTINGS_YPOS(5),
+ ED_COUNT_PUSH_DELAY_RND_XPOS, ED_SETTINGS_YPOS(4),
0, 999,
GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
- GADGET_ID_PUSH_DELAY_RND_TEXT,
+ GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
&custom_element.push_delay_random,
NULL, "+random", NULL
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7),
0, 999,
GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
- GADGET_ID_MOVE_DELAY_FIX_TEXT,
+ GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
&custom_element.move_delay_fixed,
NULL, "move delay", NULL
},
{
- ED_COUNT_MOVE_DELAY_RND_XPOS, ED_SETTINGS_YPOS(8),
+ ED_COUNT_MOVE_DELAY_RND_XPOS, ED_SETTINGS_YPOS(7),
0, 999,
GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
- GADGET_ID_MOVE_DELAY_RND_TEXT,
+ GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
&custom_element.move_delay_random,
NULL, "+random", NULL
},
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
+
{
ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(3),
0, 999,
GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
- GADGET_ID_CHANGE_DELAY_FIX_TEXT,
+ GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
&custom_element.change.delay_fixed,
NULL, "delay", NULL,
},
{
- ED_COUNT_CHANGE_DELAY_RND_XPOS, ED_SETTINGS_YPOS(3),
+ ED_COUNT_CHANGE_DELAY_RND_XPOS+20, ED_SETTINGS_YPOS(3),
0, 999,
GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
- GADGET_ID_CHANGE_DELAY_RND_TEXT,
+ GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
&custom_element.change.delay_random,
NULL, "+random", NULL
- }
+ },
+ {
+ ED_SETTINGS_XPOS(3), ED_SETTINGS_YPOS(12),
+ 0, 100,
+ GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
+ GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
+ &custom_element.change.random,
+ NULL, "use random change:", "(%)"
+ },
};
static struct
MAX_LEVEL_AUTHOR_LEN,
level.author,
"Author"
+ },
+ {
+ 5 * MINI_TILEX, 5 * MINI_TILEY - ED_BORDER_SIZE,
+ GADGET_ID_ELEMENT_NAME,
+ MAX_ELEMENT_NAME_LEN - 2, /* currently 2 chars less editable */
+ custom_element.description,
+ "Element name"
}
};
+static struct ValueTextInfo options_access_type[] =
+{
+ { EP_WALKABLE, "walk" },
+ { EP_PASSABLE, "pass" },
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_access_layer[] =
+{
+ { EP_ACCESSIBLE_OVER, "over" },
+ { EP_ACCESSIBLE_INSIDE, "inside" },
+ { EP_ACCESSIBLE_UNDER, "under" },
+ { -1, NULL }
+};
+
static struct ValueTextInfo options_walk_to_action[] =
{
{ EP_DIGGABLE, "diggable" },
- { EP_COLLECTIBLE, "collectible" },
+ { EP_COLLECTIBLE_ONLY, "collectible" },
+ { EP_DROPPABLE, "collectible & droppable" },
{ EP_PUSHABLE, "pushable" },
{ -1, NULL }
};
-static int value_walk_to_action = 0;
static struct ValueTextInfo options_move_pattern[] =
{
{ MV_AWAY_FROM_PLAYER, "away from player" },
{ MV_ALONG_LEFT_SIDE, "along left side" },
{ MV_ALONG_RIGHT_SIDE, "along right side" },
+ { MV_TURNING_LEFT, "turning left" },
+ { MV_TURNING_RIGHT, "turning right" },
{ -1, NULL }
};
{ -1, NULL }
};
-static struct ValueTextInfo options_consistency[] =
+static struct ValueTextInfo options_smash_targets[] =
{
- { EP_CAN_EXPLODE, "can explode" },
- { EP_INDESTRUCTIBLE, "indestructible" },
+ { EP_CAN_SMASH_PLAYER, "player" },
+#if 0
+ { EP_CAN_SMASH_ENEMIES, "enemies" },
+#endif
+ { EP_CAN_SMASH_EVERYTHING, "everything" },
{ -1, NULL }
};
-static int value_consistency = 0;
-static struct ValueTextInfo options_deadliness[] =
+static struct ValueTextInfo options_slippery_type[] =
{
- { EP_DONT_RUN_INTO, "running into" },
- { EP_DONT_COLLIDE_WITH, "colliding with" },
- { EP_DONT_TOUCH, "touching" },
+ { SLIPPERY_ANY_RANDOM, "random" },
+ { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
+ { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
+ { SLIPPERY_ONLY_LEFT, "only left" },
+ { SLIPPERY_ONLY_RIGHT, "only right" },
{ -1, NULL }
};
-static int value_deadliness = 0;
-static struct ValueTextInfo options_smash_targets[] =
+static struct ValueTextInfo options_deadliness[] =
{
- { EP_CAN_SMASH_FRIENDS, "friends" },
- { EP_CAN_SMASH_ENEMIES, "enemies" },
- { EP_CAN_SMASH_EXPLOSIVES, "explosives" },
+ { EP_DONT_RUN_INTO, "running into" },
+ { EP_DONT_COLLIDE_WITH, "colliding with" },
+ { EP_DONT_TOUCH, "touching" },
{ -1, NULL }
};
-static int value_smash_targets = 0;
-static struct ValueTextInfo options_walkable_layer[] =
+static struct ValueTextInfo options_consistency[] =
{
- { EP_WALKABLE_OVER, "over" },
- { EP_WALKABLE_INSIDE, "inside" },
- { EP_WALKABLE_UNDER, "under" },
+ { EP_CAN_EXPLODE_3X3, "can explode 3x3" },
+ { EP_CAN_EXPLODE_1X1, "can explode 1x1" },
+ { EP_INDESTRUCTIBLE, "indestructible" },
{ -1, NULL }
};
-static int value_walkable_layer = 0;
static struct ValueTextInfo options_time_units[] =
{
static struct ValueTextInfo options_change_player_action[] =
{
- { CE_PRESSED_BY_PLAYER, "pressed" },
{ CE_TOUCHED_BY_PLAYER, "touched" },
+ { CE_PRESSED_BY_PLAYER, "pressed" },
+ { CE_PUSHED_BY_PLAYER, "pushed" },
+ { CE_DROPPED_BY_PLAYER, "dropped" },
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_change_collide_action[] =
+{
+ { CE_COLLISION, "on collision" },
+ { CE_IMPACT, "on impact" },
+ { CE_SMASHED, "when smashed" },
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_change_other_action[] =
+{
+ { CE_OTHER_IS_TOUCHING, "touching" },
+ { CE_OTHER_IS_CHANGING, "change of" },
+ { CE_OTHER_IS_EXPLODING, "explosion of" },
+ { CE_OTHER_GETS_TOUCHED, "player touches" },
+ { CE_OTHER_GETS_PRESSED, "player presses" },
+ { CE_OTHER_GETS_PUSHED, "player pushes" },
+ { CE_OTHER_GETS_COLLECTED, "player collects" },
+ { CE_OTHER_GETS_DROPPED, "player drops" },
{ -1, NULL }
};
-static int value_change_player_action = 0;
-static struct ValueTextInfo options_change_cause[] =
+static struct ValueTextInfo options_change_power[] =
{
- { 1, "specified delay" },
- { 2, "impact (active)" },
- { 3, "impact (passive)" },
- { 4, "touched by player" },
- { 5, "pressed by player" },
+ { CP_NON_DESTRUCTIVE, "non-destructive" },
+ { CP_HALF_DESTRUCTIVE, "half-destructive" },
+ { CP_FULL_DESTRUCTIVE, "full-destructive" },
{ -1, NULL }
};
-static int value_change_cause = 0;
static struct
{
int x, y;
int gadget_id;
+ int gadget_id_align;
int size; /* char size of selectbox or '-1' (dynamically determined) */
struct ValueTextInfo *options;
int *value;
char *text_left, *text_right, *infotext;
} selectbox_info[ED_NUM_SELECTBOX] =
{
+ /* ---------- element settings: configure (custom elements) ------------- */
+
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(4),
- GADGET_ID_CUSTOM_WALK_TO_ACTION,
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
-1,
- options_walk_to_action,
- &value_walk_to_action,
- NULL, NULL, "diggable/collectible/pushable"
+ options_access_type,
+ &custom_element.access_type,
+ "player can", NULL, "type of access to this field"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2),
- GADGET_ID_CUSTOM_CONSISTENCY,
+ ED_SETTINGS_XPOS(11), ED_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
-1,
- options_consistency,
- &value_consistency,
- NULL, "explodes to:", "consistency/destructibility"
+ options_access_layer,
+ &custom_element.access_layer,
+ NULL, NULL, "layer of access for this field"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(1),
- GADGET_ID_CUSTOM_DEADLINESS,
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(2),
+ GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
-1,
- options_deadliness,
- &value_deadliness,
- "deadly when", NULL, "deadliness of element"
+ options_walk_to_action,
+ &custom_element.walk_to_action,
+ NULL, NULL, "diggable/collectible/pushable"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
- GADGET_ID_CUSTOM_MOVE_PATTERN,
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
+ GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
-1,
options_move_pattern,
&custom_element.move_pattern,
"can move", NULL, "element move direction"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7),
- GADGET_ID_CUSTOM_MOVE_DIRECTION,
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
+ GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
-1,
options_move_direction,
&custom_element.move_direction_initial,
"starts moving", NULL, "initial element move direction"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9),
- GADGET_ID_CUSTOM_MOVE_STEPSIZE,
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
-1,
options_move_stepsize,
&custom_element.move_stepsize,
- "move speed", NULL, "speed of element movement"
+ "move/fall speed", NULL, "speed of element movement"
},
{
- ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(10),
- GADGET_ID_CUSTOM_SMASH_TARGETS,
+ ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(9),
+ GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
-1,
options_smash_targets,
- &value_smash_targets,
+ &custom_element.smash_targets,
"can smash", NULL, "elements that can be smashed"
},
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(10),
+ GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
+ -1,
+ options_slippery_type,
+ &custom_element.slippery_type,
+ "slippery", NULL, "where other elements fall down"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(11),
+ GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
+ -1,
+ options_deadliness,
+ &custom_element.deadliness,
+ "deadly when", NULL, "deadliness of element"
+ },
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(12),
- GADGET_ID_CUSTOM_WALKABLE_LAYER,
+ GADGET_ID_CUSTOM_CONSISTENCY, GADGET_ID_NONE,
-1,
- options_walkable_layer,
- &value_walkable_layer,
- "player can walk", NULL, "layer where player can walk"
+ options_consistency,
+ &custom_element.consistency,
+ NULL, NULL, "consistency/destructibility"
},
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
+
{
ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(4),
- GADGET_ID_CHANGE_TIME_UNITS,
+ GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
-1,
options_time_units,
&custom_element.change.delay_frames,
},
{
ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(5),
- GADGET_ID_CHANGE_PLAYER_ACTION,
+ GADGET_ID_CHANGE_PLAYER_ACTION, GADGET_ID_NONE,
-1,
options_change_player_action,
- &value_change_player_action,
+ &custom_element.change_player_action,
NULL, "by player", "type of player contact"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
- GADGET_ID_CHANGE_CAUSE,
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(6),
+ GADGET_ID_CHANGE_COLLIDE_ACTION, GADGET_ID_NONE,
+ -1,
+ options_change_collide_action,
+ &custom_element.change_collide_action,
+ NULL, NULL, "change after impact or smash"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(7),
+ GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
+ -1,
+ options_change_other_action,
+ &custom_element.change_other_action,
+ NULL, "element:", "type of other element action"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(10),
+ GADGET_ID_CHANGE_POWER, GADGET_ID_NONE,
-1,
- options_change_cause,
- &value_change_cause,
- "test:", NULL, "test-selectbox entry"
+ options_change_power,
+ &custom_element.change.power,
+ "power:", NULL, "power of extended change"
},
};
{
int x, y;
int gadget_id;
+ int gadget_id_align;
int size;
char *text, *infotext;
} textbutton_info[ED_NUM_TEXTBUTTON] =
{
{
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(1),
- GADGET_ID_PROPERTIES_INFO,
+ GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
11, "Information", "Show information about element"
},
{
ED_SETTINGS_XPOS(0) + 166, ED_COUNTER_YPOS(1),
- GADGET_ID_PROPERTIES_CONFIG,
+ GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_NONE,
11, "Configure", "Configure element properties"
},
{
ED_SETTINGS_XPOS(0) + 332, ED_COUNTER_YPOS(1),
- GADGET_ID_PROPERTIES_ADVANCED,
+ GADGET_ID_PROPERTIES_ADVANCED, GADGET_ID_NONE,
11, "Advanced", "Advanced element configuration"
},
{
- ED_SETTINGS_XPOS(0) + 262, ED_SETTINGS_YPOS(12),
- GADGET_ID_SAVE_AS_TEMPLATE,
+ ED_SETTINGS_XPOS(0) + 262, ED_SETTINGS_YPOS(13),
+ GADGET_ID_SAVE_AS_TEMPLATE, GADGET_ID_CUSTOM_USE_TEMPLATE,
-1, "Save as template", "Save current settings as new template"
},
};
{
int x, y;
int gadget_id;
+ int gadget_id_align;
int radio_button_nr;
int *value;
int checked_value;
- char *text_right, *infotext;
+ char *text_left, *text_right, *infotext;
} radiobutton_info[ED_NUM_RADIOBUTTONS] =
{
{
ED_SETTINGS_XPOS(0) + 160, ED_COUNTER2_YPOS(8),
- GADGET_ID_RANDOM_PERCENTAGE,
+ GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
RADIO_NR_RANDOM_ELEMENTS,
&random_placement_method, RANDOM_USE_PERCENTAGE,
- "percentage", "use percentage for random elements"
+ " ", "percentage", "use percentage for random elements"
},
{
ED_SETTINGS_XPOS(0) + 340, ED_COUNTER2_YPOS(8),
- GADGET_ID_RANDOM_QUANTITY,
+ GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
RADIO_NR_RANDOM_ELEMENTS,
&random_placement_method, RANDOM_USE_QUANTITY,
- "quantity", "use quantity for random elements"
+ " ", "quantity", "use quantity for random elements"
}
};
{
int x, y;
int gadget_id;
+ int gadget_id_align;
boolean *value;
- char *text_right, *infotext;
+ char *text_left, *text_right, *infotext;
} checkbutton_info[ED_NUM_CHECKBUTTONS] =
{
+ /* ---------- level and editor settings ---------------------------------- */
+
{
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(6) - MINI_TILEY,
- GADGET_ID_DOUBLE_SPEED,
+ GADGET_ID_DOUBLE_SPEED, GADGET_ID_NONE,
&level.double_speed,
- "double speed movement", "set movement speed of player"
+ NULL, "double speed movement", "set movement speed of player"
},
{
ED_SETTINGS_XPOS(0) + 340, ED_COUNTER_YPOS(6) - MINI_TILEY,
- GADGET_ID_GRAVITY,
+ GADGET_ID_GRAVITY, GADGET_ID_DOUBLE_SPEED,
&level.gravity,
- "gravity", "set level gravity"
+ " ", "gravity", "set level gravity"
},
{
ED_SETTINGS_XPOS(0), ED_COUNTER2_YPOS(9) - MINI_TILEY,
- GADGET_ID_RANDOM_RESTRICTED,
+ GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
&random_placement_background_restricted,
- "restrict random placement to", "set random placement restriction"
+ NULL,
+ "restrict random placement to:", "set random placement restriction"
},
+
+ /* ---------- element settings: configure (various elements) ------------- */
+
{
ED_SETTINGS_XPOS(0), 0, /* set at runtime */
- GADGET_ID_STICK_ELEMENT,
+ GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
&stick_element_properties_window,
+ NULL,
"stick this screen to edit content","stick this screen to edit content"
},
{
ED_SETTINGS_XPOS(0), ED_COUNTER_YPOS(4),
- GADGET_ID_EM_SLIPPERY_GEMS,
+ GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
&level.em_slippery_gems,
+ NULL,
"slip down from certain flat walls","use EM style slipping behaviour"
},
+
+ /* ---------- element settings: configure (custom elements) ------------- */
+
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
- GADGET_ID_CUSTOM_EXPLODE_RESULT,
- &custom_element_properties[EP_EXPLODE_RESULT],
- NULL, "set consistency/destructibility"
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
+ &custom_element_properties[EP_ACCESSIBLE],
+ NULL, NULL, "player can walk to or pass this field"
},
{
- ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
- GADGET_ID_CUSTOM_EXPLODE_FIRE,
- &custom_element_properties[EP_CAN_EXPLODE_BY_FIRE],
- "by fire", "element can explode by fire/explosion"
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
+ GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
+ &custom_element_properties[EP_WALK_TO_OBJECT],
+ NULL, NULL, "player can dig/collect/push element"
},
{
- ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(3),
- GADGET_ID_CUSTOM_EXPLODE_SMASH,
- &custom_element_properties[EP_CAN_EXPLODE_SMASHED],
- "smashed", "element can explode when smashed"
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(5),
+ GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
+ &custom_element_properties[EP_CAN_MOVE],
+ NULL, NULL, "element can move in some direction"
},
{
- ED_SETTINGS_XPOS(13), ED_SETTINGS_YPOS(3),
- GADGET_ID_CUSTOM_EXPLODE_IMPACT,
- &custom_element_properties[EP_CAN_EXPLODE_IMPACT],
- "impact", "element can explode on impact"
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(9),
+ GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
+ &custom_element_properties[EP_CAN_FALL],
+ NULL, "can fall", "element can fall down"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(4),
- GADGET_ID_CUSTOM_WALK_TO_OBJECT,
- &custom_element_properties[EP_WALK_TO_OBJECT],
- NULL, "player can dig/collect/push element"
+ ED_SETTINGS_XPOS(6), ED_SETTINGS_YPOS(9),
+ GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
+ &custom_element_properties[EP_CAN_SMASH],
+ " ", NULL, "element can smash other elements"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
- GADGET_ID_CUSTOM_DEADLY,
- &custom_element_properties[EP_DEADLY],
- NULL, "element can kill the player"
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
+ GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
+ &custom_element_properties[EP_SLIPPERY],
+ NULL, NULL, "other elements can fall down from it"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(6),
- GADGET_ID_CUSTOM_CAN_MOVE,
- &custom_element_properties[EP_CAN_MOVE],
- NULL, "element can move in some direction"
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(11),
+ GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
+ &custom_element_properties[EP_DEADLY],
+ NULL, NULL, "element can kill the player"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(10),
- GADGET_ID_CUSTOM_CAN_FALL,
- &custom_element_properties[EP_CAN_FALL],
- "can fall", "element can fall down"
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(12),
+ GADGET_ID_CUSTOM_EXPLODE_RESULT, GADGET_ID_NONE,
+ &custom_element_properties[EP_EXPLODE_RESULT],
+ NULL, NULL, "set consistency/destructibility"
},
{
- ED_SETTINGS_XPOS(6), ED_SETTINGS_YPOS(10),
- GADGET_ID_CUSTOM_CAN_SMASH,
- &custom_element_properties[EP_CAN_SMASH],
- NULL, "element can smash other elements"
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
+ &custom_element.can_explode_by_fire,
+ NULL, "by fire", "element can explode by fire/explosion"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(11),
- GADGET_ID_CUSTOM_SLIPPERY,
- &custom_element_properties[EP_SLIPPERY],
- "slippery", "other elements can fall down from it"
+ ED_SETTINGS_XPOS(7), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
+ &custom_element.can_explode_smashed,
+ " ", "smashed", "element can explode when smashed"
},
{
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(12),
- GADGET_ID_CUSTOM_WALKABLE,
- &custom_element_properties[EP_WALKABLE],
- NULL, "player can walk on the same field"
+ ED_SETTINGS_XPOS(13), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
+ &custom_element.can_explode_impact,
+ " ", "impact", "element can explode on impact"
},
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
+
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(1),
- GADGET_ID_CUSTOM_USE_GRAPHIC,
+ GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
&custom_element.use_gfx_element,
- "use graphic of element:", "use graphic for custom element"
- },
- {
- ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(12),
- GADGET_ID_CUSTOM_USE_TEMPLATE,
- &custom_element.use_template,
- "use template", "use template for custom properties"
+ NULL, "use graphic of element:", "use graphic for custom element"
},
{
ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(2),
- GADGET_ID_CUSTOM_CAN_CHANGE,
+ GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_CHANGE],
- "element changes to after/when:","element can change to other element"
+ NULL, "element changes to:", "element can change to other element"
},
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
- GADGET_ID_CHANGE_DELAY,
+ GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
&custom_element_change_events[CE_DELAY],
- NULL, "element changes after delay"
+ NULL, NULL, "element changes after delay"
},
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(5),
- GADGET_ID_CHANGE_BY_PLAYER,
+ GADGET_ID_CHANGE_BY_PLAYER, GADGET_ID_NONE,
&custom_element_change_events[CE_BY_PLAYER],
- NULL, "element changes by player contact"
+ NULL, NULL, "element changes by player contact"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(6),
+ GADGET_ID_CHANGE_BY_COLLISION, GADGET_ID_NONE,
+ &custom_element_change_events[CE_BY_COLLISION],
+ NULL, NULL, "element changes by impact or smash"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(7),
+ GADGET_ID_CHANGE_BY_OTHER, GADGET_ID_NONE,
+ &custom_element_change_events[CE_BY_OTHER],
+ NULL, NULL, "element changes by other element"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(8),
+ GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
+ &custom_element.change.explode,
+ NULL, "explode instead of change", "element explodes instead of change"
+ },
+ {
+ ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(9),
+ GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
+ &custom_element.change.use_content,
+ NULL, "use extended change target:","element changes to more elements"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(11),
+ GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
+ &custom_element.change.only_complete,
+ NULL, "only use complete change", "only use complete extended content"
+ },
+ {
+ ED_SETTINGS_XPOS(2), ED_SETTINGS_YPOS(12),
+ GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
+ &custom_element.change.use_random_change,
+ NULL, NULL, "use random value for new content"
+ },
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(13),
+ GADGET_ID_CUSTOM_USE_TEMPLATE, GADGET_ID_NONE,
+ &level.use_custom_template,
+ NULL, "use template", "use template for custom properties"
+ },
+};
+
+static struct
+{
+ int x, y;
+ int area_xsize, area_ysize;
+ int gadget_id;
+ int gadget_id_align;
+ char *text_left, *text_right, *text_below;
+} drawingarea_info[ED_NUM_DRAWING_AREAS] =
+{
+ /* ---------- level playfield content ------------------------------------ */
+
+ {
+ 0, 0,
+ MAX_ED_FIELDX, MAX_ED_FIELDY,
+ GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
+ NULL, NULL, NULL
+ },
+
+ /* ---------- yam yam content -------------------------------------------- */
+
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(0), ED_AREA_YAMYAM_CONTENT_YPOS(0),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_0, GADGET_ID_NONE,
+ NULL, NULL, "1"
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(1), ED_AREA_YAMYAM_CONTENT_YPOS(1),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_1, GADGET_ID_NONE,
+ NULL, NULL, "2"
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(2), ED_AREA_YAMYAM_CONTENT_YPOS(2),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_2, GADGET_ID_NONE,
+ NULL, NULL, "3"
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(3), ED_AREA_YAMYAM_CONTENT_YPOS(3),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_3, GADGET_ID_NONE,
+ NULL, NULL, "4"
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(4), ED_AREA_YAMYAM_CONTENT_YPOS(4),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_4, GADGET_ID_NONE,
+ NULL, NULL, "5"
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(5), ED_AREA_YAMYAM_CONTENT_YPOS(5),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_5, GADGET_ID_NONE,
+ NULL, NULL, "6"
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(6), ED_AREA_YAMYAM_CONTENT_YPOS(6),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_6, GADGET_ID_NONE,
+ NULL, NULL, "7"
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS(7), ED_AREA_YAMYAM_CONTENT_YPOS(7),
+ 3, 3,
+ GADGET_ID_ELEMENT_CONTENT_7, GADGET_ID_NONE,
+ NULL, NULL, "8"
+ },
+
+ /* ---------- amoeba content --------------------------------------------- */
+
+ {
+ ED_AREA_ELEM_CONTENT_XPOS, ED_AREA_ELEM_CONTENT_YPOS,
+ 1, 1,
+ GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
+ NULL, "content of amoeba", NULL
+ },
+
+ /* ---------- custom graphic --------------------------------------------- */
+
+ {
+ ED_AREA_ELEM_CONTENT3_XPOS, ED_AREA_ELEM_CONTENT3_YPOS,
+ 1, 1,
+ GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
+ NULL, NULL, NULL
+ },
+
+ /* ---------- custom content (when exploding) ---------------------------- */
+
+ {
+ ED_AREA_ELEM_CONTENT4_XPOS, ED_AREA_ELEM_CONTENT4_YPOS,
+ 3, 3,
+ GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, /* align three rows */
+ "content:", NULL, NULL
+ },
+
+ /* ---------- custom change target --------------------------------------- */
+
+ {
+ ED_AREA_ELEM_CONTENT2_XPOS, ED_AREA_ELEM_CONTENT2_YPOS,
+ 1, 1,
+ GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
+ NULL, "after/when:", NULL
+ },
+
+ /* ---------- custom change content (extended change target) ------------- */
+
+ {
+ ED_AREA_ELEM_CONTENT6_XPOS, ED_AREA_ELEM_CONTENT6_YPOS,
+ 3, 3,
+ GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, /* align three rows */
+ NULL, NULL, NULL
+ },
+
+ /* ---------- custom change trigger (element causing change) ------------- */
+
+ {
+ ED_AREA_ELEM_CONTENT5_XPOS, ED_AREA_ELEM_CONTENT5_YPOS,
+ 1, 1,
+ GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
+ NULL, NULL, NULL
+ },
+
+ /* ---------- random background (for random painting) -------------------- */
+
+ {
+ ED_AREA_RANDOM_BACKGROUND_XPOS, ED_AREA_RANDOM_BACKGROUND_YPOS,
+ 1, 1,
+ GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
+ NULL, NULL, NULL
},
};
static void ModifyEditorCounterLimits(int, int, int);
static void ModifyEditorSelectbox(int, int);
static void ModifyEditorElementList();
+static void RedrawDrawingElements();
static void DrawDrawingWindow();
static void DrawLevelInfoWindow();
static void DrawPropertiesWindow();
static void HandleDrawingAreaInfo(struct GadgetInfo *);
static struct GadgetInfo *level_editor_gadget[NUM_EDITOR_GADGETS];
+static int right_gadget_border[NUM_EDITOR_GADGETS];
static int drawing_function = GADGET_ID_SINGLE_ITEMS;
static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
EL_STEELWALL,
EL_WALL,
- EL_WALL_CRUMBLED,
+ EL_WALL_SLIPPERY,
EL_MAGIC_WALL,
EL_EMERALD,
EL_LANDMINE,
EL_INVISIBLE_SAND,
- EL_STEELWALL_SLANTED,
+ EL_STEELWALL_SLIPPERY,
EL_EMPTY,
EL_SIGN_EXCLAMATION,
};
static int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
+static int editor_el_custom_more[] =
+{
+ EL_CUSTOM_START + 128,
+ EL_CUSTOM_START + 129,
+ EL_CUSTOM_START + 130,
+ EL_CUSTOM_START + 131,
+
+ EL_CUSTOM_START + 132,
+ EL_CUSTOM_START + 133,
+ EL_CUSTOM_START + 134,
+ EL_CUSTOM_START + 135,
+
+ EL_CUSTOM_START + 136,
+ EL_CUSTOM_START + 137,
+ EL_CUSTOM_START + 138,
+ EL_CUSTOM_START + 139,
+
+ EL_CUSTOM_START + 140,
+ EL_CUSTOM_START + 141,
+ EL_CUSTOM_START + 142,
+ EL_CUSTOM_START + 143,
+
+ EL_CUSTOM_START + 144,
+ EL_CUSTOM_START + 145,
+ EL_CUSTOM_START + 146,
+ EL_CUSTOM_START + 147,
+
+ EL_CUSTOM_START + 148,
+ EL_CUSTOM_START + 149,
+ EL_CUSTOM_START + 150,
+ EL_CUSTOM_START + 151,
+
+ EL_CUSTOM_START + 152,
+ EL_CUSTOM_START + 153,
+ EL_CUSTOM_START + 154,
+ EL_CUSTOM_START + 155,
+
+ EL_CUSTOM_START + 156,
+ EL_CUSTOM_START + 157,
+ EL_CUSTOM_START + 158,
+ EL_CUSTOM_START + 159,
+
+ EL_CUSTOM_START + 160,
+ EL_CUSTOM_START + 161,
+ EL_CUSTOM_START + 162,
+ EL_CUSTOM_START + 163,
+
+ EL_CUSTOM_START + 164,
+ EL_CUSTOM_START + 165,
+ EL_CUSTOM_START + 166,
+ EL_CUSTOM_START + 167,
+
+ EL_CUSTOM_START + 168,
+ EL_CUSTOM_START + 169,
+ EL_CUSTOM_START + 170,
+ EL_CUSTOM_START + 171,
+
+ EL_CUSTOM_START + 172,
+ EL_CUSTOM_START + 173,
+ EL_CUSTOM_START + 174,
+ EL_CUSTOM_START + 175,
+
+ EL_CUSTOM_START + 176,
+ EL_CUSTOM_START + 177,
+ EL_CUSTOM_START + 178,
+ EL_CUSTOM_START + 179,
+
+ EL_CUSTOM_START + 180,
+ EL_CUSTOM_START + 181,
+ EL_CUSTOM_START + 182,
+ EL_CUSTOM_START + 183,
+
+ EL_CUSTOM_START + 184,
+ EL_CUSTOM_START + 185,
+ EL_CUSTOM_START + 186,
+ EL_CUSTOM_START + 187,
+
+ EL_CUSTOM_START + 188,
+ EL_CUSTOM_START + 189,
+ EL_CUSTOM_START + 190,
+ EL_CUSTOM_START + 191,
+
+ EL_CUSTOM_START + 192,
+ EL_CUSTOM_START + 193,
+ EL_CUSTOM_START + 194,
+ EL_CUSTOM_START + 195,
+
+ EL_CUSTOM_START + 196,
+ EL_CUSTOM_START + 197,
+ EL_CUSTOM_START + 198,
+ EL_CUSTOM_START + 199,
+
+ EL_CUSTOM_START + 200,
+ EL_CUSTOM_START + 201,
+ EL_CUSTOM_START + 202,
+ EL_CUSTOM_START + 203,
+
+ EL_CUSTOM_START + 204,
+ EL_CUSTOM_START + 205,
+ EL_CUSTOM_START + 206,
+ EL_CUSTOM_START + 207,
+
+ EL_CUSTOM_START + 208,
+ EL_CUSTOM_START + 209,
+ EL_CUSTOM_START + 210,
+ EL_CUSTOM_START + 211,
+
+ EL_CUSTOM_START + 212,
+ EL_CUSTOM_START + 213,
+ EL_CUSTOM_START + 214,
+ EL_CUSTOM_START + 215,
+
+ EL_CUSTOM_START + 216,
+ EL_CUSTOM_START + 217,
+ EL_CUSTOM_START + 218,
+ EL_CUSTOM_START + 219,
+
+ EL_CUSTOM_START + 220,
+ EL_CUSTOM_START + 221,
+ EL_CUSTOM_START + 222,
+ EL_CUSTOM_START + 223,
+
+ EL_CUSTOM_START + 224,
+ EL_CUSTOM_START + 225,
+ EL_CUSTOM_START + 226,
+ EL_CUSTOM_START + 227,
+
+ EL_CUSTOM_START + 228,
+ EL_CUSTOM_START + 229,
+ EL_CUSTOM_START + 230,
+ EL_CUSTOM_START + 231,
+
+ EL_CUSTOM_START + 232,
+ EL_CUSTOM_START + 233,
+ EL_CUSTOM_START + 234,
+ EL_CUSTOM_START + 235,
+
+ EL_CUSTOM_START + 236,
+ EL_CUSTOM_START + 237,
+ EL_CUSTOM_START + 238,
+ EL_CUSTOM_START + 239,
+
+ EL_CUSTOM_START + 240,
+ EL_CUSTOM_START + 241,
+ EL_CUSTOM_START + 242,
+ EL_CUSTOM_START + 243,
+
+ EL_CUSTOM_START + 244,
+ EL_CUSTOM_START + 245,
+ EL_CUSTOM_START + 246,
+ EL_CUSTOM_START + 247,
+
+ EL_CUSTOM_START + 248,
+ EL_CUSTOM_START + 249,
+ EL_CUSTOM_START + 250,
+ EL_CUSTOM_START + 251,
+
+ EL_CUSTOM_START + 252,
+ EL_CUSTOM_START + 253,
+ EL_CUSTOM_START + 254,
+ EL_CUSTOM_START + 255
+};
+static int num_editor_el_custom_more = SIZEOF_ARRAY_INT(editor_el_custom_more);
+
static int *editor_elements = NULL; /* dynamically allocated */
static int num_editor_elements = 0; /* dynamically determined */
&num_editor_el_chars },
{ &setup.editor.el_custom, editor_el_custom,
&num_editor_el_custom },
+ { &setup.editor.el_custom_more, editor_el_custom_more,
+ &num_editor_el_custom_more },
{ NULL, NULL,
NULL }
};
if (*editor_elements_info[i].setup_value)
for (j=0; j<*editor_elements_info[i].element_list_size; j++)
editor_elements[pos++] = editor_elements_info[i].element_list[j];
+
+ /* correct position of element list scrollbar */
+ if (element_shift < 0)
+ element_shift = 0;
+ if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
+ element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
}
static void ReinitializeElementListButtons()
initialization_needed = FALSE;
}
-static int getCounterGadgetWidth()
+static int getMaxInfoTextLength()
{
- return (DXSIZE + getFontWidth(FONT_INPUT_1) - 2 * ED_GADGET_DISTANCE);
+ return (SXSIZE / getFontWidth(FONT_TEXT_2));
}
-static int getMaxInfoTextLength()
+static int getTextWidthForGadget(char *text)
{
- return (SXSIZE / getFontWidth(FONT_TEXT_2));
+ if (text == NULL)
+ return 0;
+
+ return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
+}
+
+static int getTextWidthForDrawingArea(char *text)
+{
+ if (text == NULL)
+ return 0;
+
+ return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
+}
+
+static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
+{
+ return (gi->x + gi->width + getTextWidthForGadget(text));
}
static char *getElementInfoText(int element)
if (element < NUM_FILE_ELEMENTS)
{
- if (element_info[element].custom_description != NULL)
+ if (strlen(element_info[element].description) > 0)
+ info_text = element_info[element].description;
+ else if (element_info[element].custom_description != NULL)
info_text = element_info[element].custom_description;
else if (element_info[element].editor_description != NULL)
info_text = element_info[element].editor_description;
return info_text;
}
+static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
+ boolean input)
+{
+ int border_graphic =
+ (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int num_mini_tilex = width / MINI_TILEX + 1;
+ int num_mini_tiley = width / MINI_TILEY + 1;
+ int x, y;
+
+ getMiniGraphicSource(border_graphic, &src_bitmap, &src_x, &src_y);
+
+ for (y=0; y < num_mini_tiley; y++)
+ for (x=0; x < num_mini_tilex; x++)
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY,
+ dest_x - MINI_TILEX / 2 + x * MINI_TILEX,
+ dest_y - MINI_TILEY / 2 + y * MINI_TILEY);
+
+ ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
+}
+
+static void DrawDrawingArea(int id)
+{
+ struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
+ int x, y;
+
+ if (id == ED_DRAWING_ID_RANDOM_BACKGROUND)
+ DrawMiniGraphicExt(drawto, gi->x, gi->y,
+ el2edimg(random_placement_background_element));
+ else if (id == ED_DRAWING_ID_AMOEBA_CONTENT)
+ DrawMiniGraphicExt(drawto, gi->x, gi->y, el2edimg(level.amoeba_content));
+ else if (id == ED_DRAWING_ID_CUSTOM_GRAPHIC)
+ DrawMiniGraphicExt(drawto, gi->x, gi->y,
+ el2edimg(custom_element.gfx_element));
+ else if (id == ED_DRAWING_ID_CUSTOM_CONTENT)
+ for (y=0; y<3; y++)
+ for (x=0; x<3; x++)
+ DrawMiniGraphicExt(drawto,
+ gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY,
+ el2edimg(custom_element.content[x][y]));
+ else if (id == ED_DRAWING_ID_CUSTOM_CHANGE_TARGET)
+ DrawMiniGraphicExt(drawto, gi->x, gi->y,
+ el2edimg(custom_element.change.target_element));
+ else if (id == ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT)
+ for (y=0; y < 3; y++)
+ for (x=0; x < 3; x++)
+ DrawMiniGraphicExt(drawto,
+ gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY,
+ el2edimg(custom_element.change.content[x][y]));
+ else if (id == ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER)
+ DrawMiniGraphicExt(drawto, gi->x, gi->y,
+ el2edimg(custom_element.change.trigger_element));
+ else if (id >= ED_DRAWING_ID_ELEMENT_CONTENT_0 &&
+ id <= ED_DRAWING_ID_ELEMENT_CONTENT_7)
+ {
+ int nr = id - ED_DRAWING_ID_ELEMENT_CONTENT_0;
+
+ for (y=0; y < 3; y++)
+ for (x=0; x < 3; x++)
+ DrawMiniGraphicExt(drawto,
+ gi->x + x * MINI_TILEX, gi->y + y * MINI_TILEY,
+ el2edimg(level.yamyam_content[nr][x][y]));
+ }
+}
+
static void ScrollMiniLevel(int from_x, int from_y, int scroll)
{
int x,y;
for (i=0; i<ED_NUM_COUNTERBUTTONS; i++)
{
int j;
- int xpos = SX + counterbutton_info[i].x; /* xpos of down count button */
- int ypos = SY + counterbutton_info[i].y;
- int xoffset = 0;
+ int x = SX + counterbutton_info[i].x; /* down count button */
+ int y = SY + counterbutton_info[i].y;
+
+ /* determine horizontal position to the right of specified gadget */
+ if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
+ x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
+ ED_GADGET_TEXT_DISTANCE);
- /* determine horizontal offset for leading counter text */
+ /* determine horizontal offset for leading text */
if (counterbutton_info[i].text_left != NULL)
- xoffset = (getFontWidth(FONT_TEXT_1) *
- strlen(counterbutton_info[i].text_left) +
- ED_GADGET_TEXT_DISTANCE);
+ x += getTextWidthForGadget(counterbutton_info[i].text_left);
for (j=0; j<2; j++)
{
event_mask |= GD_EVENT_RELEASED;
if (j == 1)
- xpos += 2 * ED_GADGET_DISTANCE;
- ypos += ED_GADGET_DISTANCE;
+ x += 2 * ED_GADGET_DISTANCE;
+ y += ED_GADGET_DISTANCE;
gd_x1 = DOOR_GFX_PAGEX8 + scrollbutton_info[sid].gd_x;
gd_x2 = gd_x1 - ED_SCROLLBUTTON_XSIZE;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, infotext,
- GDI_X, xpos + xoffset,
- GDI_Y, ypos,
+ GDI_X, x,
+ GDI_Y, y,
GDI_WIDTH, x_size,
GDI_HEIGHT, y_size,
GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
Error(ERR_EXIT, "cannot create gadget");
level_editor_gadget[id] = gi;
- xpos += gi->width + ED_GADGET_DISTANCE; /* xpos of text count button */
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, counterbutton_info[i].text_right);
+
+ x += gi->width + ED_GADGET_DISTANCE; /* text count button */
if (j == 0)
{
font_type = FONT_LEVEL_NUMBER;
font_type_active = FONT_LEVEL_NUMBER;
- xpos += 2 * ED_GADGET_DISTANCE;
- ypos -= ED_GADGET_DISTANCE;
+ x += 2 * ED_GADGET_DISTANCE;
+ y -= ED_GADGET_DISTANCE;
gd_x = DOOR_GFX_PAGEX6 + ED_WIN_COUNT2_XPOS;
gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT2_YPOS;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, "enter counter value",
- GDI_X, xpos + xoffset,
- GDI_Y, ypos,
+ GDI_X, x,
+ GDI_Y, y,
GDI_TYPE, GD_TYPE_TEXTINPUT_NUMERIC,
GDI_NUMBER_VALUE, 0,
GDI_NUMBER_MIN, counterbutton_info[i].min_value,
Error(ERR_EXIT, "cannot create gadget");
level_editor_gadget[id] = gi;
- xpos += gi->width + ED_GADGET_DISTANCE; /* xpos of up count button */
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, counterbutton_info[i].text_right);
+
+ x += gi->width + ED_GADGET_DISTANCE; /* up count button */
}
}
}
static void CreateDrawingAreas()
{
- struct GadgetInfo *gi;
- unsigned long event_mask;
- int id;
int i;
- event_mask =
- GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
- GD_EVENT_OFF_BORDERS;
-
- /* one for the level drawing area ... */
- id = GADGET_ID_DRAWING_LEVEL;
- gi = CreateGadget(GDI_CUSTOM_ID, id,
- GDI_X, SX,
- GDI_Y, SY,
- GDI_TYPE, GD_TYPE_DRAWING_AREA,
- GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
- GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
- GDI_EVENT_MASK, event_mask,
- GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
- GDI_CALLBACK_ACTION, HandleDrawingAreas,
- GDI_END);
+ for (i=0; i<ED_NUM_DRAWING_AREAS; i++)
+ {
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int id = drawingarea_info[i].gadget_id;
+ int x = SX + drawingarea_info[i].x;
+ int y = SY + drawingarea_info[i].y;
+ int area_xsize = drawingarea_info[i].area_xsize;
+ int area_ysize = drawingarea_info[i].area_ysize;
- if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ event_mask =
+ GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
+ GD_EVENT_OFF_BORDERS;
- level_editor_gadget[id] = gi;
+ /* determine horizontal position to the right of specified gadget */
+ if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
+ x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
+ ED_DRAWINGAREA_TEXT_DISTANCE);
- /* ... up to eight areas for element content ... */
- for (i=0; i<MAX_ELEMENT_CONTENTS; i++)
- {
- int gx = SX + ED_AREA_ELEM_CONTENT_XPOS + 5 * (i % 4) * MINI_TILEX;
- int gy = SX + ED_AREA_ELEM_CONTENT_YPOS + 6 * (i / 4) * MINI_TILEY;
+ /* determine horizontal offset for leading text */
+ if (drawingarea_info[i].text_left != NULL)
+ x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
- id = GADGET_ID_ELEMENT_CONTENT_0 + i;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
- GDI_X, gx,
- GDI_Y, gy,
- GDI_WIDTH, 3 * MINI_TILEX,
- GDI_HEIGHT, 3 * MINI_TILEY,
+ GDI_X, x,
+ GDI_Y, y,
GDI_TYPE, GD_TYPE_DRAWING_AREA,
+ GDI_AREA_SIZE, area_xsize, area_ysize,
GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
Error(ERR_EXIT, "cannot create gadget");
level_editor_gadget[id] = gi;
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, drawingarea_info[i].text_right);
}
-
- /* ... one for the amoeba content ... */
- id = GADGET_ID_AMOEBA_CONTENT;
- gi = CreateGadget(GDI_CUSTOM_ID, id,
- GDI_X, SX + ED_AREA_ELEM_CONTENT_XPOS,
- GDI_Y, SY + ED_AREA_ELEM_CONTENT_YPOS,
- GDI_WIDTH, MINI_TILEX,
- GDI_HEIGHT, MINI_TILEY,
- GDI_TYPE, GD_TYPE_DRAWING_AREA,
- GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
- GDI_EVENT_MASK, event_mask,
- GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
- GDI_CALLBACK_ACTION, HandleDrawingAreas,
- GDI_END);
-
- if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
-
- level_editor_gadget[id] = gi;
-
- /* ... one for each custom element optional graphic element ... */
- id = GADGET_ID_CUSTOM_GRAPHIC;
- gi = CreateGadget(GDI_CUSTOM_ID, id,
- GDI_X, SX + ED_AREA_ELEM_CONTENT3_XPOS,
- GDI_Y, SY + ED_AREA_ELEM_CONTENT3_YPOS,
- GDI_WIDTH, MINI_TILEX,
- GDI_HEIGHT, MINI_TILEY,
- GDI_TYPE, GD_TYPE_DRAWING_AREA,
- GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
- GDI_EVENT_MASK, event_mask,
- GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
- GDI_CALLBACK_ACTION, HandleDrawingAreas,
- GDI_END);
-
- if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
-
- level_editor_gadget[id] = gi;
-
- /* ... one areas for custom element explosion content ... */
- id = GADGET_ID_CUSTOM_CONTENT;
- gi = CreateGadget(GDI_CUSTOM_ID, id,
- GDI_CUSTOM_TYPE_ID, i,
- GDI_X, SX + ED_AREA_ELEM_CONTENT4_XPOS,
- GDI_Y, SX + ED_AREA_ELEM_CONTENT4_YPOS,
- GDI_WIDTH, 3 * MINI_TILEX,
- GDI_HEIGHT, 3 * MINI_TILEY,
- GDI_TYPE, GD_TYPE_DRAWING_AREA,
- GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
- GDI_EVENT_MASK, event_mask,
- GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
- GDI_CALLBACK_ACTION, HandleDrawingAreas,
- GDI_END);
-
- if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
-
- level_editor_gadget[id] = gi;
-
- /* ... one for each custom element change target element ... */
- id = GADGET_ID_CUSTOM_CHANGED;
- gi = CreateGadget(GDI_CUSTOM_ID, id,
- GDI_X, SX + ED_AREA_ELEM_CONTENT2_XPOS,
- GDI_Y, SY + ED_AREA_ELEM_CONTENT2_YPOS,
- GDI_WIDTH, MINI_TILEX,
- GDI_HEIGHT, MINI_TILEY,
- GDI_TYPE, GD_TYPE_DRAWING_AREA,
- GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
- GDI_EVENT_MASK, event_mask,
- GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
- GDI_CALLBACK_ACTION, HandleDrawingAreas,
- GDI_END);
-
- if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
-
- level_editor_gadget[id] = gi;
-
- /* ... and one for random placement background restrictions */
-
- id = GADGET_ID_RANDOM_BACKGROUND;
- gi = CreateGadget(GDI_CUSTOM_ID, id,
- GDI_X, SX + ED_AREA_RANDOM_BACKGROUND_XPOS,
- GDI_Y, SY + ED_AREA_RANDOM_BACKGROUND_YPOS,
- GDI_WIDTH, MINI_TILEX,
- GDI_HEIGHT, MINI_TILEY,
- GDI_TYPE, GD_TYPE_DRAWING_AREA,
- GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY,
- GDI_EVENT_MASK, event_mask,
- GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
- GDI_CALLBACK_ACTION, HandleDrawingAreas,
- GDI_END);
-
- if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
-
- level_editor_gadget[id] = gi;
}
static void CreateTextInputGadgets()
{
Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
int gd_x, gd_y;
- int xoffset = 0;
struct GadgetInfo *gi;
unsigned long event_mask;
char infotext[MAX_OUTPUT_LINESIZE + 1];
int id = selectbox_info[i].gadget_id;
+ int x = SX + selectbox_info[i].x;
+ int y = SY + selectbox_info[i].y;
if (selectbox_info[i].size == -1) /* dynamically determine size */
{
gd_x = DOOR_GFX_PAGEX4 + ED_SELECTBOX_XPOS;
gd_y = DOOR_GFX_PAGEY1 + ED_SELECTBOX_YPOS;
- /* determine horizontal offset for leading selectbox text */
+ /* determine horizontal position to the right of specified gadget */
+ if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
+ x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
+ ED_GADGET_TEXT_DISTANCE);
+
+ /* determine horizontal offset for leading text */
if (selectbox_info[i].text_left != NULL)
- xoffset = (getFontWidth(FONT_TEXT_1) *
- strlen(selectbox_info[i].text_left) +
- ED_GADGET_TEXT_DISTANCE);
+ x += getTextWidthForGadget(selectbox_info[i].text_left);
sprintf(infotext, "Select %s", selectbox_info[i].infotext);
infotext[max_infotext_len] = '\0';
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, infotext,
- GDI_X, SX + selectbox_info[i].x + xoffset,
- GDI_Y, SY + selectbox_info[i].y,
+ GDI_X, x,
+ GDI_Y, y,
GDI_TYPE, GD_TYPE_SELECTBOX,
GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
GDI_TEXT_SIZE, selectbox_info[i].size,
GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y,
GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y,
GDI_BORDER_SIZE, ED_BORDER_SIZE, ED_BORDER_SIZE,
- GDI_BORDER_SIZE_SELECTBUTTON, getFontWidth(FONT_INPUT_1),
+ GDI_BORDER_SIZE_SELECTBUTTON, ED_SELECTBOX_BUTTON_XSIZE,
GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
Error(ERR_EXIT, "cannot create gadget");
level_editor_gadget[id] = gi;
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, selectbox_info[i].text_right);
}
}
unsigned long event_mask;
char infotext[MAX_OUTPUT_LINESIZE + 1];
int id = textbutton_info[i].gadget_id;
+ int x = SX + textbutton_info[i].x;
+ int y = SY + textbutton_info[i].y;
if (textbutton_info[i].size == -1) /* dynamically determine size */
textbutton_info[i].size = strlen(textbutton_info[i].text);
sprintf(infotext, "%s", textbutton_info[i].infotext);
infotext[max_infotext_len] = '\0';
+ /* determine horizontal position to the right of specified gadget */
+ if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
+ x = (right_gadget_border[textbutton_info[i].gadget_id_align] +
+ ED_GADGET_TEXT_DISTANCE);
+
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
GDI_INFO_TEXT, infotext,
- GDI_X, SX + textbutton_info[i].x,
- GDI_Y, SY + textbutton_info[i].y,
+ GDI_X, x,
+ GDI_Y, y,
GDI_TYPE, GD_TYPE_TEXT_BUTTON,
GDI_TEXT_VALUE, textbutton_info[i].text,
GDI_TEXT_SIZE, textbutton_info[i].size,
GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y1,
GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y2,
- GDI_BORDER_SIZE, ED_BORDER2_SIZE, ED_BORDER_SIZE,
+ GDI_BORDER_SIZE, ED_BORDER_TEXT_XSIZE, ED_BORDER_SIZE,
GDI_DESIGN_WIDTH, ED_WIN_COUNT_XSIZE,
GDI_DECORATION_SHIFTING, 1, 1,
GDI_EVENT_MASK, event_mask,
{
items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
- item_position = 0;
+ item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
}
else /* drawing area scrollbars */
{
struct GadgetInfo *gi;
unsigned long event_mask;
int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
- boolean checked;
int i;
event_mask = GD_EVENT_PRESSED;
gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
gd_y = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
- for (i=0; i<ED_NUM_RADIOBUTTONS; i++)
+ for (i=0; i<ED_NUM_CHECKBUTTONS; i++)
{
- int id = radiobutton_info[i].gadget_id;
+ int id = checkbutton_info[i].gadget_id;
+ int x = SX + checkbutton_info[i].x;
+ int y = SY + checkbutton_info[i].y;
- checked =
- (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
+ if (id == GADGET_ID_STICK_ELEMENT)
+ gd_y = DOOR_GFX_PAGEY1 + ED_STICKYBUTTON_YPOS;
+ else
+ gd_y = DOOR_GFX_PAGEY1 + ED_CHECKBUTTON_YPOS;
+
+ /* determine horizontal position to the right of specified gadget */
+ if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
+ x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
+ ED_GADGET_TEXT_DISTANCE);
+
+ /* determine horizontal offset for leading text */
+ if (checkbutton_info[i].text_left != NULL)
+ x += getTextWidthForGadget(checkbutton_info[i].text_left);
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
- GDI_INFO_TEXT, radiobutton_info[i].infotext,
- GDI_X, SX + radiobutton_info[i].x,
- GDI_Y, SY + radiobutton_info[i].y,
+ GDI_INFO_TEXT, checkbutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
- GDI_TYPE, GD_TYPE_RADIO_BUTTON,
- GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
- GDI_CHECKED, checked,
+ GDI_TYPE, GD_TYPE_CHECK_BUTTON,
+ GDI_CHECKED, *checkbutton_info[i].value,
GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
- GDI_CALLBACK_ACTION, HandleRadiobuttons,
+ GDI_CALLBACK_ACTION, HandleCheckbuttons,
GDI_END);
if (gi == NULL)
Error(ERR_EXIT, "cannot create gadget");
level_editor_gadget[id] = gi;
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, checkbutton_info[i].text_right);
}
+}
- for (i=0; i<ED_NUM_CHECKBUTTONS; i++)
+static void CreateRadiobuttonGadgets()
+{
+ Bitmap *gd_bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ struct GadgetInfo *gi;
+ unsigned long event_mask;
+ int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
+ int i;
+
+ event_mask = GD_EVENT_PRESSED;
+
+ gd_x1 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_UNCHECKED_XPOS;
+ gd_x2 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_UNCHECKED_XPOS;
+ gd_x3 = DOOR_GFX_PAGEX4 + ED_CHECKBUTTON_CHECKED_XPOS;
+ gd_x4 = DOOR_GFX_PAGEX3 + ED_CHECKBUTTON_CHECKED_XPOS;
+ gd_y = DOOR_GFX_PAGEY1 + ED_RADIOBUTTON_YPOS;
+
+ for (i=0; i<ED_NUM_RADIOBUTTONS; i++)
{
- int id = checkbutton_info[i].gadget_id;
+ int id = radiobutton_info[i].gadget_id;
+ int x = SX + radiobutton_info[i].x;
+ int y = SY + radiobutton_info[i].y;
- if (id == GADGET_ID_STICK_ELEMENT)
- gd_y = DOOR_GFX_PAGEY1 + ED_STICKYBUTTON_YPOS;
- else
- gd_y = DOOR_GFX_PAGEY1 + ED_CHECKBUTTON_YPOS;
+ int checked =
+ (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
+
+ /* determine horizontal position to the right of specified gadget */
+ if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
+ x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
+ ED_GADGET_TEXT_DISTANCE);
+
+ /* determine horizontal offset for leading text */
+ if (radiobutton_info[i].text_left != NULL)
+ x += getTextWidthForGadget(radiobutton_info[i].text_left);
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
- GDI_INFO_TEXT, checkbutton_info[i].infotext,
- GDI_X, SX + checkbutton_info[i].x,
- GDI_Y, SY + checkbutton_info[i].y,
+ GDI_INFO_TEXT, radiobutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
GDI_WIDTH, ED_CHECKBUTTON_XSIZE,
GDI_HEIGHT, ED_CHECKBUTTON_YSIZE,
- GDI_TYPE, GD_TYPE_CHECK_BUTTON,
- GDI_CHECKED, *checkbutton_info[i].value,
+ GDI_TYPE, GD_TYPE_RADIO_BUTTON,
+ GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
+ GDI_CHECKED, checked,
GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y,
GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y,
GDI_ALT_DESIGN_UNPRESSED, gd_bitmap, gd_x3, gd_y,
GDI_ALT_DESIGN_PRESSED, gd_bitmap, gd_x4, gd_y,
GDI_EVENT_MASK, event_mask,
GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
- GDI_CALLBACK_ACTION, HandleCheckbuttons,
+ GDI_CALLBACK_ACTION, HandleRadiobuttons,
GDI_END);
if (gi == NULL)
Error(ERR_EXIT, "cannot create gadget");
level_editor_gadget[id] = gi;
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, radiobutton_info[i].text_right);
}
}
ReinitializeElementList();
CreateControlButtons();
+ CreateScrollbarGadgets();
+
+ /* order of function calls is important because of cross-references */
+ CreateCheckbuttonGadgets();
CreateCounterButtons();
- CreateDrawingAreas();
+ CreateRadiobuttonGadgets();
CreateTextInputGadgets();
- CreateSelectboxGadgets();
CreateTextbuttonGadgets();
- CreateScrollbarGadgets();
- CreateCheckbuttonGadgets();
+ CreateSelectboxGadgets();
+ CreateDrawingAreas();
game_status = old_game_status;
}
static void MapCounterButtons(int id)
{
+ int gadget_id_down = counterbutton_info[id].gadget_id_down;
+ int gadget_id_up = counterbutton_info[id].gadget_id_up;
+ struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
+ struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
+#if 0
char infotext[MAX_OUTPUT_LINESIZE + 1];
int max_infotext_len = getMaxInfoTextLength();
- int xoffset_above = 0;
- int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE);
int xoffset_left = 0;
int yoffset_left = ED_BORDER_SIZE;
int xoffset_right = getCounterGadgetWidth();
int yoffset_right = ED_BORDER_SIZE;
- int x, y;
+#else
+ int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
+ int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+ int yoffset_above = MINI_TILEX + ED_GADGET_DISTANCE;
+ int yoffset = ED_BORDER_SIZE;
+ int x_left = gi_down->x - xoffset_left;
+ int x_right = gi_up->x + gi_up->width + xoffset_right;
+ int y_above = gi_down->y - yoffset_above;
+ int x = gi_down->x;
+ int y = gi_up->y + yoffset;
+#endif
if (counterbutton_info[id].text_above)
- {
- x = SX + counterbutton_info[id].x + xoffset_above;
- y = SY + counterbutton_info[id].y + yoffset_above;
-
- sprintf(infotext, "%s:", counterbutton_info[id].text_above);
- infotext[max_infotext_len] = '\0';
- DrawText(x, y, infotext, FONT_TEXT_1);
- }
+ DrawText(x, y_above, counterbutton_info[id].text_above, FONT_TEXT_1);
if (counterbutton_info[id].text_left)
- {
- x = SX + counterbutton_info[id].x + xoffset_left;
- y = SY + counterbutton_info[id].y + yoffset_left;
-
- sprintf(infotext, "%s", counterbutton_info[id].text_left);
- infotext[max_infotext_len] = '\0';
- DrawText(x, y, infotext, FONT_TEXT_1);
- }
+ DrawText(x_left, y, counterbutton_info[id].text_left, FONT_TEXT_1);
if (counterbutton_info[id].text_right)
- {
- int gadget_id = counterbutton_info[id].gadget_id_down;
-
- x = level_editor_gadget[gadget_id]->x + xoffset_right;
- y = SY + counterbutton_info[id].y + yoffset_right;
-
- sprintf(infotext, "%s", counterbutton_info[id].text_right);
- infotext[max_infotext_len] = '\0';
- DrawText(x, y, infotext, FONT_TEXT_1);
- }
+ DrawText(x_right, y, counterbutton_info[id].text_right, FONT_TEXT_1);
ModifyEditorCounter(id, *counterbutton_info[id].value);
static void MapDrawingArea(int id)
{
- MapGadget(level_editor_gadget[id]);
+ struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
+ int area_xsize = gi->drawing.area_xsize;
+ int area_ysize = gi->drawing.area_ysize;
+ int xoffset_left= getTextWidthForDrawingArea(drawingarea_info[id].text_left);
+ int xoffset_below= getTextWidth(drawingarea_info[id].text_below,FONT_TEXT_1);
+ int x_left = gi->x - xoffset_left;
+ int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
+ int x_below = gi->x + (gi->width - xoffset_below) / 2;
+ int y_side = gi->y + (gi->height - getFontHeight(FONT_TEXT_1)) / 2;
+ int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
+
+ if (drawingarea_info[id].text_left)
+ DrawText(x_left, y_side, drawingarea_info[id].text_left, FONT_TEXT_1);
+
+ if (drawingarea_info[id].text_right)
+ DrawText(x_right, y_side, drawingarea_info[id].text_right, FONT_TEXT_1);
+
+ if (drawingarea_info[id].text_below)
+ DrawText(x_below, y_below, drawingarea_info[id].text_below, FONT_TEXT_1);
+
+ if (id != ED_DRAWING_ID_DRAWING_LEVEL)
+ {
+ DrawElementBorder(gi->x, gi->y,
+ area_xsize * MINI_TILEX, area_ysize * MINI_TILEY, TRUE);
+
+ DrawDrawingArea(id);
+ }
+
+ MapGadget(gi);
}
static void MapTextInputGadget(int id)
{
+ struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
char infotext[MAX_OUTPUT_LINESIZE + 1];
int max_infotext_len = getMaxInfoTextLength();
int xoffset_above = 0;
int x = textinput_info[id].x + xoffset_above;
int y = textinput_info[id].y + yoffset_above;
- sprintf(infotext, "%s:", textinput_info[id].infotext);
- infotext[max_infotext_len] = '\0';
- DrawTextF(x, y, FONT_TEXT_1, infotext);
+ if (textinput_info[id].infotext)
+ {
+ sprintf(infotext, "%s:", textinput_info[id].infotext);
+ infotext[max_infotext_len] = '\0';
+ DrawTextF(x, y, FONT_TEXT_1, infotext);
+ }
- ModifyGadget(level_editor_gadget[textinput_info[id].gadget_id],
- GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
+ ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
- MapGadget(level_editor_gadget[textinput_info[id].gadget_id]);
+ MapGadget(gi);
}
static void MapSelectboxGadget(int id)
{
- int xoffset_left = 0;
- int yoffset_left = ED_BORDER_SIZE;
+ struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
+ int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
int xoffset_right = ED_GADGET_TEXT_DISTANCE;
- int yoffset_right = ED_BORDER_SIZE;
- int x = selectbox_info[id].x + xoffset_left;
- int y = selectbox_info[id].y + yoffset_left;
+ int yoffset = ED_BORDER_SIZE;
+ int x_left = gi->x - xoffset_left;
+ int x_right = gi->x + gi->width + xoffset_right;
+ int y = gi->y + yoffset;
- DrawTextF(x, y, FONT_TEXT_1, selectbox_info[id].text_left);
+ if (selectbox_info[id].text_left)
+ DrawText(x_left, y, selectbox_info[id].text_left, FONT_TEXT_1);
if (selectbox_info[id].text_right)
- {
- struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
-
- x = gi->x + gi->width + xoffset_right;
- y = SY + selectbox_info[id].y + yoffset_right;
-
- DrawText(x, y, selectbox_info[id].text_right, FONT_TEXT_1);
- }
+ DrawText(x_right, y, selectbox_info[id].text_right, FONT_TEXT_1);
ModifyEditorSelectbox(id, *selectbox_info[id].value);
- MapGadget(level_editor_gadget[selectbox_info[id].gadget_id]);
+ MapGadget(gi);
}
static void MapTextbuttonGadget(int id)
{
- MapGadget(level_editor_gadget[textbutton_info[id].gadget_id]);
+ struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
+
+ MapGadget(gi);
}
static void MapRadiobuttonGadget(int id)
{
+ struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
+#if 0
int xoffset_right = ED_XOFFSET_CHECKBOX;
int yoffset_right = ED_BORDER_SIZE;
int x = radiobutton_info[id].x + xoffset_right;
int y = radiobutton_info[id].y + yoffset_right;
+#else
+ int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
+ int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+ int yoffset = ED_BORDER_SIZE;
+ int x_left = gi->x - xoffset_left;
+ int x_right = gi->x + gi->width + xoffset_right;
+ int y = gi->y + yoffset;
+#endif
boolean checked =
(*radiobutton_info[id].value == radiobutton_info[id].checked_value);
- DrawTextF(x, y, FONT_TEXT_1, radiobutton_info[id].text_right);
- ModifyGadget(level_editor_gadget[radiobutton_info[id].gadget_id],
- GDI_CHECKED, checked, GDI_END);
+ if (radiobutton_info[id].text_left)
+ DrawText(x_left, y, radiobutton_info[id].text_left, FONT_TEXT_1);
+
+ if (radiobutton_info[id].text_right)
+ DrawText(x_right, y, radiobutton_info[id].text_right, FONT_TEXT_1);
+
+ ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
- MapGadget(level_editor_gadget[radiobutton_info[id].gadget_id]);
+ MapGadget(gi);
}
static void MapCheckbuttonGadget(int id)
{
+ struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
+#if 0
int xoffset_right = ED_XOFFSET_CHECKBOX;
int yoffset_right = ED_BORDER_SIZE;
int x = checkbutton_info[id].x + xoffset_right;
int y = checkbutton_info[id].y + yoffset_right;
+#else
+ int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
+ int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+ int yoffset = ED_BORDER_SIZE;
+ int x_left = gi->x - xoffset_left;
+ int x_right = gi->x + gi->width + xoffset_right;
+ int y = gi->y + yoffset;
+#endif
- DrawTextF(x, y, FONT_TEXT_1, checkbutton_info[id].text_right);
- ModifyGadget(level_editor_gadget[checkbutton_info[id].gadget_id],
- GDI_CHECKED, *checkbutton_info[id].value,
+ /* special case needed for "sticky" gadget */
+ ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value,
GDI_Y, SY + checkbutton_info[id].y, GDI_END);
+ y = gi->y + yoffset;
- MapGadget(level_editor_gadget[checkbutton_info[id].gadget_id]);
+ if (checkbutton_info[id].text_left)
+ DrawText(x_left, y, checkbutton_info[id].text_left, FONT_TEXT_1);
+
+ if (checkbutton_info[id].text_right)
+ DrawText(x_right, y, checkbutton_info[id].text_right, FONT_TEXT_1);
+
+ MapGadget(gi);
}
static void MapMainDrawingArea()
MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
}
- MapDrawingArea(GADGET_ID_DRAWING_LEVEL);
+ MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
}
static void UnmapDrawingArea(int id)
static void DrawEditModeWindow()
{
+ ModifyEditorElementList();
+ RedrawDrawingElements();
+
if (edit_mode == ED_MODE_INFO)
DrawLevelInfoWindow();
else if (edit_mode == ED_MODE_PROPERTIES)
for(y=0; y<lev_fieldy; y++)
for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] != Ur[x][y])
+ if (Feld[x][y] != level.field[x][y])
level_changed = TRUE;
return level_changed;
dst[x][y] = src[x][y];
}
+static int SetSelectboxValue(int selectbox_id, int new_value)
+{
+ int new_index_value = 0;
+ int i;
+
+ for(i=0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
+ if (selectbox_info[selectbox_id].options[i].value == new_value)
+ new_index_value = i;
+
+ *selectbox_info[selectbox_id].value =
+ selectbox_info[selectbox_id].options[new_index_value].value;
+
+ return new_index_value;
+}
+
static void CopyCustomElementPropertiesToEditor(int element)
{
int i;
- custom_element = element_info[properties_element];
+ /* needed here to initialize combined element properties */
+ InitElementPropertiesEngine(level.game_version);
+
+ custom_element = element_info[element];
+
+ /* needed to initially set selectbox value variables to reliable defaults */
+ for (i=0; i < ED_NUM_SELECTBOX; i++)
+ SetSelectboxValue(i, *selectbox_info[i].value);
for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
custom_element_properties[i] = HAS_PROPERTY(element, i);
for (i=0; i < NUM_CHANGE_EVENTS; i++)
custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
+ /* ---------- element settings: configure (custom elements) ------------- */
+
+ /* set accessible layer selectbox help value */
+ custom_element.access_type =
+ (IS_WALKABLE(element) ? EP_WALKABLE :
+ IS_PASSABLE(element) ? EP_PASSABLE :
+ custom_element.access_type);
+ custom_element.access_layer =
+ (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
+ IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
+ IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
+ custom_element.access_layer);
+ custom_element_properties[EP_ACCESSIBLE] =
+ (IS_ACCESSIBLE_OVER(element) ||
+ IS_ACCESSIBLE_INSIDE(element) ||
+ IS_ACCESSIBLE_UNDER(element));
+
/* set walk-to-object action selectbox help value */
- value_walk_to_action =
+ custom_element.walk_to_action =
(IS_DIGGABLE(element) ? EP_DIGGABLE :
- IS_COLLECTIBLE(element) ? EP_COLLECTIBLE :
+ IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
+ IS_DROPPABLE(element) ? EP_DROPPABLE :
IS_PUSHABLE(element) ? EP_PUSHABLE :
- EP_DIGGABLE);
+ custom_element.walk_to_action);
custom_element_properties[EP_WALK_TO_OBJECT] =
(IS_DIGGABLE(element) ||
- IS_COLLECTIBLE(element) ||
+ IS_COLLECTIBLE_ONLY(element) ||
+ IS_DROPPABLE(element) ||
IS_PUSHABLE(element));
- /* set consistency selectbox help value */
- value_consistency =
- (CAN_EXPLODE(element) ? EP_CAN_EXPLODE :
- IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
- EP_CAN_EXPLODE);
- custom_element_properties[EP_EXPLODE_RESULT] =
- (CAN_EXPLODE(element) ||
- IS_INDESTRUCTIBLE(element));
+ /* set smash targets selectbox help value */
+ custom_element.smash_targets =
+ (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
+ CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
+ CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
+ custom_element.smash_targets);
+ custom_element_properties[EP_CAN_SMASH] =
+ (CAN_SMASH_EVERYTHING(element) ||
+ CAN_SMASH_ENEMIES(element) ||
+ CAN_SMASH_PLAYER(element));
/* set deadliness selectbox help value */
- value_deadliness =
+ custom_element.deadliness =
(DONT_TOUCH(element) ? EP_DONT_TOUCH :
DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
- EP_DONT_RUN_INTO);
+ custom_element.deadliness);
custom_element_properties[EP_DEADLY] =
(DONT_TOUCH(element) ||
DONT_COLLIDE_WITH(element) ||
DONT_RUN_INTO(element));
- /* set smash targets selectbox help value */
- value_smash_targets =
- (CAN_SMASH_EXPLOSIVES(element) ? EP_CAN_SMASH_EXPLOSIVES :
- CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
- CAN_SMASH_FRIENDS(element) ? EP_CAN_SMASH_FRIENDS :
- EP_CAN_SMASH_FRIENDS);
- custom_element_properties[EP_CAN_SMASH] =
- (CAN_SMASH_EXPLOSIVES(element) ||
- CAN_SMASH_ENEMIES(element) ||
- CAN_SMASH_FRIENDS(element));
-
- /* set walkable layer selectbox help value */
- value_walkable_layer =
- (IS_WALKABLE_OVER(element) ? EP_WALKABLE_OVER :
- IS_WALKABLE_INSIDE(element) ? EP_WALKABLE_INSIDE :
- IS_WALKABLE_UNDER(element) ? EP_WALKABLE_UNDER :
- EP_WALKABLE_OVER);
- custom_element_properties[EP_WALKABLE] =
- (IS_WALKABLE_OVER(element) ||
- IS_WALKABLE_INSIDE(element) ||
- IS_WALKABLE_UNDER(element));
+ /* set consistency selectbox help value */
+ custom_element.consistency =
+ (IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
+ CAN_EXPLODE_1X1(element) ? EP_CAN_EXPLODE_1X1 :
+ CAN_EXPLODE_3X3(element) ? EP_CAN_EXPLODE_3X3 :
+ custom_element.consistency);
+ custom_element_properties[EP_EXPLODE_RESULT] =
+ (IS_INDESTRUCTIBLE(element) ||
+ CAN_EXPLODE_1X1(element) ||
+ CAN_EXPLODE_3X3(element));
+
+ /* special case: sub-settings dependent from main setting */
+ if (CAN_EXPLODE_BY_FIRE(element))
+ custom_element.can_explode_by_fire = TRUE;
+ if (CAN_EXPLODE_SMASHED(element))
+ custom_element.can_explode_smashed = TRUE;
+ if (CAN_EXPLODE_IMPACT(element))
+ custom_element.can_explode_impact = TRUE;
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
/* set change by player selectbox help value */
- value_change_player_action =
- (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
+ custom_element.change_player_action =
+ (HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
+ HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
- CE_PRESSED_BY_PLAYER);
+ HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
+ custom_element.change_player_action);
+
+ /* set change by collision selectbox help value */
+ custom_element.change_collide_action =
+ (HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
+ HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
+ HAS_CHANGE_EVENT(element, CE_COLLISION) ? CE_COLLISION :
+ custom_element.change_collide_action);
+
+ /* set change by other element action selectbox help value */
+ custom_element.change_other_action =
+ (HAS_CHANGE_EVENT(element, CE_OTHER_GETS_DROPPED) ? CE_OTHER_GETS_DROPPED :
+ HAS_CHANGE_EVENT(element, CE_OTHER_GETS_COLLECTED) ? CE_OTHER_GETS_COLLECTED :
+ HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PUSHED) ? CE_OTHER_GETS_PUSHED :
+ HAS_CHANGE_EVENT(element, CE_OTHER_GETS_PRESSED) ? CE_OTHER_GETS_PRESSED :
+ HAS_CHANGE_EVENT(element, CE_OTHER_GETS_TOUCHED) ? CE_OTHER_GETS_TOUCHED :
+ HAS_CHANGE_EVENT(element, CE_OTHER_IS_EXPLODING) ? CE_OTHER_IS_EXPLODING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_IS_CHANGING) ? CE_OTHER_IS_CHANGING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_IS_TOUCHING) ? CE_OTHER_IS_TOUCHING :
+ custom_element.change_other_action);
}
static void CopyCustomElementPropertiesToGame(int element)
{
int i;
+ int access_type_and_layer;
+
+ /* mark that this custom element has been modified */
+ custom_element.modified_settings = TRUE;
+
+ if (level.use_custom_template)
+ {
+ if (Request("Copy and modify level tem- plate ?", REQ_ASK))
+ {
+ level.use_custom_template = FALSE;
+ ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE],
+ GDI_CHECKED, FALSE, GDI_END);
+ }
+ else
+ {
+ LoadLevelTemplate(-1); /* this resets all element modifications ... */
- element_info[properties_element] = custom_element;
+ DrawEditModeWindow(); /* ... and copies them to 'custom_element' */
+ }
+ }
+
+ element_info[element] = custom_element;
+
+ /* ---------- element settings: configure (custom elements) ------------- */
+
+ /* set accessible property from checkbox and selectbox */
+ custom_element_properties[EP_WALKABLE_OVER] = FALSE;
+ custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
+ custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
+ custom_element_properties[EP_PASSABLE_OVER] = FALSE;
+ custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
+ custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
+ access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
+ EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
+ (custom_element.access_layer - EP_ACCESSIBLE_OVER));
+ custom_element_properties[access_type_and_layer] =
+ custom_element_properties[EP_ACCESSIBLE];
/* set walk-to-object property from checkbox and selectbox */
custom_element_properties[EP_DIGGABLE] = FALSE;
- custom_element_properties[EP_COLLECTIBLE] = FALSE;
+ custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
+ custom_element_properties[EP_DROPPABLE] = FALSE;
custom_element_properties[EP_PUSHABLE] = FALSE;
- custom_element_properties[value_walk_to_action] =
+ custom_element_properties[custom_element.walk_to_action] =
custom_element_properties[EP_WALK_TO_OBJECT];
- /* set consistency property from checkbox and selectbox */
- custom_element_properties[EP_CAN_EXPLODE] = FALSE;
- custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
- custom_element_properties[value_consistency] =
- custom_element_properties[EP_EXPLODE_RESULT];
+ /* set smash property from checkbox and selectbox */
+ custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
+ custom_element_properties[custom_element.smash_targets] =
+ custom_element_properties[EP_CAN_SMASH];
/* set deadliness property from checkbox and selectbox */
custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
custom_element_properties[EP_DONT_TOUCH] = FALSE;
- custom_element_properties[value_deadliness] =
+ custom_element_properties[custom_element.deadliness] =
custom_element_properties[EP_DEADLY];
- /* set smash property from checkbox and selectbox */
- custom_element_properties[EP_CAN_SMASH_FRIENDS] = FALSE;
- custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
- custom_element_properties[EP_CAN_SMASH_EXPLOSIVES] = FALSE;
- custom_element_properties[value_smash_targets] =
- custom_element_properties[EP_CAN_SMASH];
+ /* set consistency property from checkbox and selectbox */
+ custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_1X1] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_3X3] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_SMASHED] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_IMPACT] = FALSE;
+ custom_element_properties[custom_element.consistency] =
+ custom_element_properties[EP_EXPLODE_RESULT];
- /* set walkable property from checkbox and selectbox */
- custom_element_properties[EP_WALKABLE_OVER] = FALSE;
- custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
- custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
- custom_element_properties[value_walkable_layer] =
- custom_element_properties[EP_WALKABLE];
+ /* special case: sub-settings dependent from main setting */
+ if (custom_element_properties[EP_CAN_EXPLODE_3X3] ||
+ custom_element_properties[EP_CAN_EXPLODE_1X1])
+ {
+ custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] =
+ custom_element.can_explode_by_fire;
+ custom_element_properties[EP_CAN_EXPLODE_SMASHED] =
+ custom_element.can_explode_smashed;
+ custom_element_properties[EP_CAN_EXPLODE_IMPACT] =
+ custom_element.can_explode_impact;
+ }
+
+ /* ---------- element settings: advanced (custom elements) --------------- */
/* set player change event from checkbox and selectbox */
- custom_element.change.events &= ~CE_PRESSED_BY_PLAYER;
- custom_element.change.events &= ~CE_TOUCHED_BY_PLAYER;
- custom_element.change.events |= value_change_player_action;
+ custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
+ custom_element_change_events[custom_element.change_player_action] =
+ custom_element_change_events[CE_BY_PLAYER];
+
+ /* set collision change event from checkbox and selectbox */
+ custom_element_change_events[CE_COLLISION] = FALSE;
+ custom_element_change_events[CE_IMPACT] = FALSE;
+ custom_element_change_events[CE_SMASHED] = FALSE;
+ custom_element_change_events[custom_element.change_collide_action] =
+ custom_element_change_events[CE_BY_COLLISION];
+
+ /* set other element action change event from checkbox and selectbox */
+ custom_element_change_events[CE_OTHER_IS_TOUCHING] = FALSE;
+ custom_element_change_events[CE_OTHER_IS_CHANGING] = FALSE;
+ custom_element_change_events[CE_OTHER_IS_EXPLODING] = FALSE;
+ custom_element_change_events[CE_OTHER_GETS_TOUCHED] = FALSE;
+ custom_element_change_events[CE_OTHER_GETS_PRESSED] = FALSE;
+ custom_element_change_events[CE_OTHER_GETS_PUSHED] = FALSE;
+ custom_element_change_events[CE_OTHER_GETS_COLLECTED] = FALSE;
+ custom_element_change_events[CE_OTHER_GETS_DROPPED] = FALSE;
+ custom_element_change_events[custom_element.change_other_action] =
+ custom_element_change_events[CE_BY_OTHER];
for (i=0; i < NUM_ELEMENT_PROPERTIES; i++)
SET_PROPERTY(element, i, custom_element_properties[i]);
SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
/* copy change events also to special level editor variable */
- custom_element = element_info[properties_element];
+ custom_element = element_info[element];
}
void DrawLevelEd()
if (level_editor_test_game)
{
- CopyPlayfield(Ur, Feld);
- CopyPlayfield(FieldBackup, Ur);
+ CopyPlayfield(level.field, Feld);
+ CopyPlayfield(FieldBackup, level.field);
level_editor_test_game = FALSE;
}
BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
+#if 0
/* draw mouse button brush elements */
- DrawMiniGraphicExt(drawto,
- DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
- el2edimg(new_element1));
- DrawMiniGraphicExt(drawto,
- DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
- el2edimg(new_element2));
- DrawMiniGraphicExt(drawto,
- DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
- el2edimg(new_element3));
+ RedrawDrawingElements();
+#endif
/* draw bigger door */
DrawSpecialEditorDoor();
redraw_mask |= REDRAW_ALL;
ReinitializeElementListButtons(); /* only needed after setup changes */
+#if 0
+ ModifyEditorElementList(); /* may be needed for custom elements */
+#endif
UnmapTapeButtons();
MapControlButtons();
+ DrawEditModeWindow();
+
/* copy actual editor door content to door double buffer for OpenDoor() */
BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- DrawEditModeWindow();
-
OpenDoor(DOOR_OPEN_1);
}
{
int gadget_id = selectbox_info[selectbox_id].gadget_id;
struct GadgetInfo *gi = level_editor_gadget[gadget_id];
- int new_index_value = 0;
- int i;
-
- for(i=0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
- if (selectbox_info[selectbox_id].options[i].value == new_value)
- new_index_value = i;
-
- *selectbox_info[selectbox_id].value =
- selectbox_info[selectbox_id].options[new_index_value].value;
+ int new_index_value = SetSelectboxValue(selectbox_id, new_value);
ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
}
MapMainDrawingArea();
}
-static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
- boolean input)
-{
- int border_graphic =
- (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
- Bitmap *src_bitmap;
- int src_x, src_y;
- int num_mini_tilex = width / MINI_TILEX + 1;
- int num_mini_tiley = width / MINI_TILEY + 1;
- int x, y;
-
- getMiniGraphicSource(border_graphic, &src_bitmap, &src_x, &src_y);
-
- for (y=0; y < num_mini_tiley; y++)
- for (x=0; x < num_mini_tilex; x++)
- BlitBitmap(src_bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY,
- dest_x - MINI_TILEX / 2 + x * MINI_TILEX,
- dest_y - MINI_TILEY / 2 + y * MINI_TILEY);
-
- ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
-}
-
-static void DrawRandomPlacementBackgroundArea()
-{
- int area_x = ED_AREA_RANDOM_BACKGROUND_XPOS / MINI_TILEX;
- int area_y = ED_AREA_RANDOM_BACKGROUND_YPOS / MINI_TILEY;
- int area_sx = SX + ED_AREA_RANDOM_BACKGROUND_XPOS;
- int area_sy = SY + ED_AREA_RANDOM_BACKGROUND_YPOS;
-
- DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY, TRUE);
- DrawMiniElement(area_x, area_y, random_placement_background_element);
-
- MapDrawingArea(GADGET_ID_RANDOM_BACKGROUND);
-}
-
static void DrawLevelInfoWindow()
{
int i;
MapTextInputGadget(i);
/* draw drawing area */
- DrawRandomPlacementBackgroundArea();
-}
-
-static void DrawAmoebaContentArea()
-{
- int area_x = ED_AREA_ELEM_CONTENT_XPOS / MINI_TILEX;
- int area_y = ED_AREA_ELEM_CONTENT_YPOS / MINI_TILEY;
- int area_sx = SX + ED_AREA_ELEM_CONTENT_XPOS;
- int area_sy = SY + ED_AREA_ELEM_CONTENT_YPOS;
-
- DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY, TRUE);
- DrawMiniElement(area_x, area_y, level.amoeba_content);
-
- DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba", FONT_TEXT_1);
-
- MapDrawingArea(GADGET_ID_AMOEBA_CONTENT);
-}
-
-static void DrawCustomGraphicElementArea()
-{
- struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_GRAPHIC];
- int xpos = ED_AREA_ELEM_CONTENT3_XPOS;
- int ypos = ED_AREA_ELEM_CONTENT3_YPOS;
- int area_sx = SX + xpos;
- int area_sy = SY + ypos;
-
- if (!IS_CUSTOM_ELEMENT(properties_element))
- {
- /* this should never happen */
- Error(ERR_WARN, "element %d is no custom element", properties_element);
-
- return;
- }
-
- DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY, TRUE);
- DrawMiniGraphicExt(drawto, gi->x, gi->y,
- el2edimg(custom_element.gfx_element));
-
- MapDrawingArea(GADGET_ID_CUSTOM_GRAPHIC);
+ MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
}
static void DrawCustomContentArea()
{
- struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CONTENT];
- int area_sx = SX + ED_AREA_ELEM_CONTENT4_XPOS;
- int area_sy = SY + ED_AREA_ELEM_CONTENT4_YPOS;
- int x, y;
-
- if (!IS_CUSTOM_ELEMENT(properties_element))
- {
- /* this should never happen */
- Error(ERR_WARN, "element %d is no custom element", properties_element);
-
- return;
- }
+ int id = ED_DRAWING_ID_CUSTOM_CONTENT;
+ struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
+ int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
+ int x2 = right_gadget_border[GADGET_ID_CUSTOM_CONSISTENCY];
+ int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
+ int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
- DrawElementBorder(area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY, TRUE);
+ /* add distance for potential left text (without drawing area border) */
+ x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
- for (y=0; y<3; y++)
- for (x=0; x<3; x++)
- DrawMiniGraphicExt(drawto, gi->x + x * MINI_TILEX,gi->y + y * MINI_TILEY,
- el2edimg(custom_element.content[x][y]));
+ ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
- MapDrawingArea(GADGET_ID_CUSTOM_CONTENT);
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
}
-static void DrawCustomChangedArea()
+static void DrawCustomChangeContentArea()
{
- struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_CUSTOM_CHANGED];
- int xpos = ED_AREA_ELEM_CONTENT2_XPOS;
- int ypos = ED_AREA_ELEM_CONTENT2_YPOS;
- int area_sx = SX + xpos;
- int area_sy = SY + ypos;
-
- if (!IS_CUSTOM_ELEMENT(properties_element))
- {
- /* this should never happen */
- Error(ERR_WARN, "element %d is no custom element", properties_element);
-
- return;
- }
+ int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
+ struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
+ int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
+ int x2 = right_gadget_border[GADGET_ID_CHANGE_POWER];
+ int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
+ int xoffset = ED_DRAWINGAREA_TEXT_DISTANCE;
- DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY, TRUE);
- DrawMiniGraphicExt(drawto, gi->x, gi->y,
- el2edimg(custom_element.change.successor));
+ ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
- MapDrawingArea(GADGET_ID_CUSTOM_CHANGED);
+ MapDrawingArea(id);
}
static void DrawElementContentAreas()
{
- int area_x = ED_AREA_ELEM_CONTENT_XPOS / MINI_TILEX;
- int area_y = ED_AREA_ELEM_CONTENT_YPOS / MINI_TILEY;
- int area_sx = SX + ED_AREA_ELEM_CONTENT_XPOS;
- int area_sy = SY + ED_AREA_ELEM_CONTENT_YPOS;
- int i, x, y;
-
- for (i=0; i<MAX_ELEMENT_CONTENTS; i++)
- UnmapDrawingArea(GADGET_ID_ELEMENT_CONTENT_0 + i);
+ int x = SX + ED_AREA_YAMYAM_CONTENT_XPOS(3) + 4 * MINI_TILEX;
+ int y = SY + ED_AREA_YAMYAM_CONTENT_YPOS(0) + ED_BORDER_AREA_YSIZE;
+ int i;
/* display counter to choose number of element content areas */
MapCounterButtons(ED_COUNTER_ID_ELEMENT_CONTENT);
- /* delete content areas in case of reducing number of them */
- DrawBackground(SX, area_sy - MINI_TILEX, SXSIZE, 12 * MINI_TILEY);
-
- for (i=0; i<level.num_yamyam_contents; i++)
- DrawElementBorder(area_sx + 5 * (i % 4) * MINI_TILEX,
- area_sy + 6 * (i / 4) * MINI_TILEY,
- 3 * MINI_TILEX, 3 * MINI_TILEY, TRUE);
-
- DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
- "Content", FONT_TEXT_1);
- DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 1 * MINI_TILEY + 1,
- "when", FONT_TEXT_1);
- DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 2 * MINI_TILEY + 1,
- "smashed", FONT_TEXT_1);
-
- for (i=0; i<level.num_yamyam_contents; i++)
+ for (i=0; i < MAX_ELEMENT_CONTENTS; i++)
{
- for (y=0; y<3; y++)
- for (x=0; x<3; x++)
- DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
- level.yamyam_content[i][x][y]);
+ int id = ED_DRAWING_ID_ELEMENT_CONTENT_0 + i;
+ int font_height = getFontHeight(FONT_TEXT_1);
+
+ if (i < level.num_yamyam_contents)
+ MapDrawingArea(id);
+ else
+ {
+ UnmapDrawingArea(id);
- DrawTextF(area_sx - SX + 5 * (i % 4) * MINI_TILEX + MINI_TILEX + 1,
- area_sy - SY + 6 * (i / 4) * MINI_TILEY + 4 * MINI_TILEY - 4,
- FONT_TEXT_1, "%d", i + 1);
+ /* delete content areas in case of reducing number of them */
+ DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2,
+ SY + drawingarea_info[id].y - MINI_TILEY / 2,
+ 4 * MINI_TILEX,
+ 4 * MINI_TILEX + ED_GADGET_TEXT_DISTANCE + font_height);
+ }
}
- for (i=0; i<level.num_yamyam_contents; i++)
- MapDrawingArea(GADGET_ID_ELEMENT_CONTENT_0 + i);
+ DrawText(x, y + 0 * MINI_TILEY, "content", FONT_TEXT_1);
+ DrawText(x, y + 1 * MINI_TILEY, "when", FONT_TEXT_1);
+ DrawText(x, y + 2 * MINI_TILEY, "smashed", FONT_TEXT_1);
}
char *getElementDescriptionFilename(int element)
int gd_y = gd->y + gd_gi->height - 1;
Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
-#if 1
int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
-#else
- int id_last = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
-#endif
int i;
-#if 0
- /* draw additional "configure" tabulator for configurable elements */
- if (checkPropertiesConfig())
- id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
-#endif
-
/* draw additional "advanced" tabulator for custom elements */
if (IS_CUSTOM_ELEMENT(properties_element))
id_last = ED_TEXTBUTTON_ID_PROPERTIES_ADVANCED;
properties[] =
{
/* configurable properties */
- { EP_INDESTRUCTIBLE, "- undestructible" },
- { EP_SLIPPERY, "- slippery for falling objects" },
- { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
- { EP_DIGGABLE, "- diggable" },
- { EP_COLLECTIBLE, "- collectible" },
- { EP_PUSHABLE, "- pushable" },
+ { EP_WALKABLE_OVER, "- player can walk over it" },
+ { EP_WALKABLE_INSIDE, "- player can walk inside it" },
+ { EP_WALKABLE_UNDER, "- player can walk under it" },
+ { EP_PASSABLE_OVER, "- player can pass over it" },
+ { EP_PASSABLE_INSIDE, "- player can pass through it" },
+ { EP_PASSABLE_UNDER, "- player can pass under it" },
+
+ { EP_DIGGABLE, "- can be digged away" },
+ { EP_COLLECTIBLE, "- can be collected" },
+ { EP_DROPPABLE, "- can be dropped after collecting" },
+ { EP_PUSHABLE, "- can be pushed" },
{ EP_CAN_MOVE, "- can move" },
{ EP_CAN_FALL, "- can fall" },
+
+ { EP_CAN_SMASH_PLAYER, "- can smash player" },
#if 0
- { EP_CAN_SMASH, "- can smash" },
-#endif
- { EP_CAN_SMASH_FRIENDS, "- can smash player and friends" },
{ EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
- { EP_CAN_SMASH_EXPLOSIVES, "- can smash everything smashable" },
- { EP_CAN_EXPLODE, "- can explode" },
- { EP_CAN_EXPLODE_BY_FIRE, " - by fire or explosions" },
- { EP_CAN_EXPLODE_SMASHED, " - when smashed" },
- { EP_CAN_EXPLODE_IMPACT, " - on impact" },
+#endif
+ { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
+
+ { EP_SLIPPERY, "- slippery for falling objects" },
+ { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
{ EP_DONT_RUN_INTO, "- deadly when running into" },
{ EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
{ EP_DONT_TOUCH, "- deadly when touching" },
- { EP_WALKABLE_OVER, "- player can walk over it" },
- { EP_WALKABLE_INSIDE, "- player can walk inside it" },
- { EP_WALKABLE_UNDER, "- player can walk under it" },
- { EP_PASSABLE_OVER, "- player can pass over it" },
- { EP_PASSABLE_INSIDE, "- player can pass through it" },
- { EP_PASSABLE_UNDER, "- player can pass under it" },
+ { EP_INDESTRUCTIBLE, "- undestructible" },
+
+ { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
+ { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
+ { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
+
+ { EP_CAN_CHANGE, "- can change to other element" },
/* pre-defined properties */
{ EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
MapCheckbuttonGadget(i);
if (IS_AMOEBOID(properties_element))
- DrawAmoebaContentArea();
+ MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
else
DrawElementContentAreas();
}
/* draw drawing area gadgets */
DrawCustomContentArea();
+
+ /* draw text input gadgets */
+ MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
}
}
+static void DrawPropertiesAdvancedDrawingAreas()
+{
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
+
+ DrawCustomChangeContentArea();
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
static void DrawPropertiesAdvanced()
{
int i;
MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
/* draw drawing area gadgets */
- DrawCustomGraphicElementArea();
- DrawCustomChangedArea();
+ DrawPropertiesAdvancedDrawingAreas();
}
static void DrawElementName(int x, int y, int element)
!IS_CUSTOM_ELEMENT(properties_element))
edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
-#if 0
- if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
- !checkPropertiesConfig())
- edit_mode_properties = ED_MODE_PROPERTIES_INFO;
-#endif
-
if (IS_CUSTOM_ELEMENT(properties_element))
CopyCustomElementPropertiesToEditor(properties_element);
DrawPropertiesAdvanced();
}
+static void UpdateCustomElementGraphicGadgets()
+{
+ ModifyEditorElementList();
+ RedrawDrawingElements();
+
+ if (edit_mode == ED_MODE_PROPERTIES &&
+ edit_mode_properties == ED_MODE_PROPERTIES_ADVANCED)
+ DrawPropertiesAdvancedDrawingAreas();
+}
+
static void DrawLineElement(int sx, int sy, int element, boolean change_level)
{
int lx = sx + level_xpos;
(draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
drawing_function : GADGET_ID_SINGLE_ITEMS);
+ /* clicking into drawing area with pressed Control key picks element */
+ if (GetKeyModState() & KMOD_Control)
+ actual_drawing_function = GADGET_ID_PICK_ELEMENT;
+
switch (actual_drawing_function)
{
case GADGET_ID_SINGLE_ITEMS:
{
new_element = GFX_ELEMENT(new_element);
custom_element.gfx_element = new_element;
- element_info[properties_element] = custom_element;
- ModifyEditorElementList();
- RedrawDrawingElements();
+ CopyCustomElementPropertiesToGame(properties_element);
+
+ UpdateCustomElementGraphicGadgets();
FrameCounter = 0; /* restart animation frame counter */
}
else if (id == GADGET_ID_CUSTOM_CONTENT)
{
custom_element.content[sx][sy] = new_element;
- element_info[properties_element] = custom_element;
+
+ CopyCustomElementPropertiesToGame(properties_element);
+ }
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
+ {
+ custom_element.change.target_element = new_element;
+
+ CopyCustomElementPropertiesToGame(properties_element);
}
- else if (id == GADGET_ID_CUSTOM_CHANGED)
+ else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
{
- custom_element.change.successor = new_element;
- element_info[properties_element] = custom_element;
+ custom_element.change.content[sx][sy] = new_element;
+
+ CopyCustomElementPropertiesToGame(properties_element);
+ }
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
+ {
+ custom_element.change.trigger_element = new_element;
+
+ CopyCustomElementPropertiesToGame(properties_element);
}
else if (id == GADGET_ID_RANDOM_BACKGROUND)
random_placement_background_element = new_element;
PickDrawingElement(button, custom_element.gfx_element);
else if (id == GADGET_ID_CUSTOM_CONTENT)
PickDrawingElement(button, custom_element.content[sx][sy]);
- else if (id == GADGET_ID_CUSTOM_CHANGED)
- PickDrawingElement(button, custom_element.change.successor);
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
+ PickDrawingElement(button, custom_element.change.target_element);
+ else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
+ PickDrawingElement(button, custom_element.change.content[sx][sy]);
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
+ PickDrawingElement(button, custom_element.change.trigger_element);
else if (id == GADGET_ID_RANDOM_BACKGROUND)
PickDrawingElement(button, random_placement_background_element);
else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
static void HandleTextInputGadgets(struct GadgetInfo *gi)
{
- strcpy(textinput_info[gi->custom_type_id].value, gi->text.value);
+ int type_id = gi->custom_type_id;
+
+ strcpy(textinput_info[type_id].value, gi->text.value);
+
+ if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
+ {
+ CopyCustomElementPropertiesToGame(properties_element);
+
+ ModifyEditorElementList(); /* update changed button info text */
+ }
}
static void HandleSelectboxGadgets(struct GadgetInfo *gi)
static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
{
- if (gi->custom_type_id >= ED_TEXTBUTTON_ID_PROPERTIES_INFO &&
- gi->custom_type_id <= ED_TEXTBUTTON_ID_PROPERTIES_ADVANCED)
+ int type_id = gi->custom_type_id;
+
+ if (type_id >= ED_TEXTBUTTON_ID_PROPERTIES_INFO &&
+ type_id <= ED_TEXTBUTTON_ID_PROPERTIES_ADVANCED)
{
edit_mode_properties = gi->custom_type_id;
DrawPropertiesWindow();
}
+ else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE)
+ {
+ boolean new_template = (!LevelFileExists(-1));
+
+ if (new_template ||
+ Request("Save this tem- plate and kill the old ?", REQ_ASK))
+ SaveLevelTemplate();
+
+ if (new_template)
+ Request("Tem- plate saved !", REQ_CONFIRM);
+ }
}
static void HandleRadiobuttons(struct GadgetInfo *gi)
if ((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
(type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
- type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST))
+ type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST &&
+ type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE))
+ {
CopyCustomElementPropertiesToGame(properties_element);
+ }
if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
{
- ModifyEditorElementList();
- RedrawDrawingElements();
+ UpdateCustomElementGraphicGadgets();
+ }
+ else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE)
+ {
+ if (level.use_custom_template && !LevelFileExists(-1))
+ {
+ Request("No level tem- plate found !", REQ_CONFIRM);
+
+ level.use_custom_template = FALSE;
+ ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
+
+ return;
+ }
+
+ LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
+
+ DrawEditModeWindow();
}
}
if (id < ED_NUM_CTRL1_BUTTONS && id != GADGET_ID_PROPERTIES &&
id != GADGET_ID_PICK_ELEMENT && edit_mode != ED_MODE_DRAWING &&
- drawing_function != GADGET_ID_PICK_ELEMENT)
+ drawing_function != GADGET_ID_PICK_ELEMENT &&
+ !(GetKeyModState() & KMOD_Control))
{
DrawDrawingWindow();
edit_mode = ED_MODE_DRAWING;
Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
else
{
- if (Request("Save this level and kill the old ?", REQ_ASK))
+ boolean new_level = (!LevelFileExists(level_nr));
+
+ if (new_level ||
+ Request("Save this level and kill the old ?", REQ_ASK))
{
- CopyPlayfield(Feld, Ur);
+ CopyPlayfield(Feld, level.field);
SaveLevel(level_nr);
}
+
+ if (new_level)
+ Request("Level saved !", REQ_CONFIRM);
}
break;
if (LevelChanged())
level.game_version = GAME_VERSION_ACTUAL;
- CopyPlayfield(Ur, FieldBackup);
- CopyPlayfield(Feld, Ur);
+ CopyPlayfield(level.field, FieldBackup);
+ CopyPlayfield(Feld, level.field);
UnmapLevelEditorGadgets();
UndrawSpecialEditorDoor();
PickDrawingElement(button, new_element);
if (!stick_element_properties_window &&
- drawing_function != GADGET_ID_PICK_ELEMENT)
+ drawing_function != GADGET_ID_PICK_ELEMENT &&
+ !(GetKeyModState() & KMOD_Control))
{
properties_element = new_element;
if (edit_mode == ED_MODE_PROPERTIES)
{
if (gi->custom_id == GADGET_ID_SINGLE_ITEMS) /* special case 1 */
sprintf(shortcut, " ('.' or '%c')", key);
- else if (gi->custom_id == GADGET_ID_TEST) /* special case 2 */
+ else if (gi->custom_id == GADGET_ID_PICK_ELEMENT) /* special case 2 */
+ sprintf(shortcut, " ('%c' or 'Ctrl')", key);
+ else if (gi->custom_id == GADGET_ID_TEST) /* special case 3 */
sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
else /* normal case */
sprintf(shortcut, " ('%s%c')",
int min_sx = 0, min_sy = 0;
int max_sx = gi->drawing.area_xsize - 1;
int max_sy = gi->drawing.area_ysize - 1;
+ int actual_drawing_function = drawing_function;
+
+ /* pressed Control key: simulate picking element */
+ if (GetKeyModState() & KMOD_Control)
+ actual_drawing_function = GADGET_ID_PICK_ELEMENT;
ClearEditorGadgetInfoText();
start_ly = ly;
}
- switch (drawing_function)
+ switch (actual_drawing_function)
{
case GADGET_ID_SINGLE_ITEMS:
infotext = "Drawing single items";
break;
}
- if (drawing_function == GADGET_ID_PICK_ELEMENT)
+ if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"%s: %d, %d", infotext, lx, ly);
else
"%s: %d, %d", infotext,
ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
}
- else if (drawing_function == GADGET_ID_PICK_ELEMENT)
+ else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"%s", getElementInfoText(Feld[lx][ly]));
else
DeleteBrushFromCursor();
}
}
- else if (drawing_function == GADGET_ID_PICK_ELEMENT)
+ else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
{
if (id == GADGET_ID_AMOEBA_CONTENT)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(level.amoeba_content));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(level.amoeba_content));
else if (id == GADGET_ID_CUSTOM_GRAPHIC)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(custom_element.use_gfx_element));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.gfx_element));
else if (id == GADGET_ID_CUSTOM_CONTENT)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(custom_element.content[sx][sy]));
- else if (id == GADGET_ID_CUSTOM_CHANGED)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(custom_element.change.successor));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.content[sx][sy]));
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.change.target_element));
+ else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.change.content[sx][sy]));
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(custom_element.change.trigger_element));
else if (id == GADGET_ID_RANDOM_BACKGROUND)
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(random_placement_background_element));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(random_placement_background_element));
else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
id <= GADGET_ID_ELEMENT_CONTENT_7)
{
int i = id - GADGET_ID_ELEMENT_CONTENT_0;
- DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
- "%s", getElementInfoText(level.yamyam_content[i][sx][sy]));
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(level.yamyam_content[i][sx][sy]));
}
}
else
else if (id == GADGET_ID_CUSTOM_CONTENT)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"Custom element content position: %d, %d", sx, sy);
- else if (id == GADGET_ID_CUSTOM_CHANGED)
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TARGET)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"New element after change");
+ else if (id == GADGET_ID_CUSTOM_CHANGE_CONTENT)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
+ "New extended elements after change");
+ else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
+ "Other element triggering change");
else if (id == GADGET_ID_RANDOM_BACKGROUND)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"Random placement background");