#define GADGET_ID_ELEM_CONTENT_6 56
#define GADGET_ID_ELEM_CONTENT_7 57
#define GADGET_ID_AMOEBA_CONTENT 58
+#define GADGET_ID_RANDOM_BACKGROUND 59
/* text input identifiers */
-#define GADGET_ID_LEVEL_NAME 59
-#define GADGET_ID_LEVEL_AUTHOR 60
+#define GADGET_ID_LEVEL_NAME 60
+#define GADGET_ID_LEVEL_AUTHOR 61
/* gadgets for scrolling of drawing area */
-#define GADGET_ID_SCROLL_UP 61
-#define GADGET_ID_SCROLL_DOWN 62
-#define GADGET_ID_SCROLL_LEFT 63
-#define GADGET_ID_SCROLL_RIGHT 64
-#define GADGET_ID_SCROLL_HORIZONTAL 65
-#define GADGET_ID_SCROLL_VERTICAL 66
+#define GADGET_ID_SCROLL_UP 62
+#define GADGET_ID_SCROLL_DOWN 63
+#define GADGET_ID_SCROLL_LEFT 64
+#define GADGET_ID_SCROLL_RIGHT 65
+#define GADGET_ID_SCROLL_HORIZONTAL 66
+#define GADGET_ID_SCROLL_VERTICAL 67
/* gadgets for scrolling element list */
-#define GADGET_ID_SCROLL_LIST_UP 67
-#define GADGET_ID_SCROLL_LIST_DOWN 68
-#define GADGET_ID_SCROLL_LIST_VERTICAL 69
-
-/* buttons for level settings */
-#define GADGET_ID_RANDOM_PERCENTAGE 70
-#define GADGET_ID_RANDOM_QUANTITY 71
-#define GADGET_ID_RANDOM_RESTRICTED 72
-#define GADGET_ID_DOUBLE_SPEED 73
-#define GADGET_ID_GRAVITY 74
-#define GADGET_ID_STICK_ELEMENT 75
-#define GADGET_ID_EM_SLIPPERY_GEMS 76
-
-/* another drawing area for random placement */
-#define GADGET_ID_RANDOM_BACKGROUND 77
+#define GADGET_ID_SCROLL_LIST_UP 68
+#define GADGET_ID_SCROLL_LIST_DOWN 69
+#define GADGET_ID_SCROLL_LIST_VERTICAL 70
+
+/* buttons for level/element properties */
+#define GADGET_ID_RANDOM_PERCENTAGE 71
+#define GADGET_ID_RANDOM_QUANTITY 72
+#define GADGET_ID_RANDOM_RESTRICTED 73
+#define GADGET_ID_DOUBLE_SPEED 74
+#define GADGET_ID_GRAVITY 75
+#define GADGET_ID_STICK_ELEMENT 76
+#define GADGET_ID_EM_SLIPPERY_GEMS 77
+#define GADGET_ID_CUSTOM_INDESTRUCTIBLE 78
+#define GADGET_ID_CUSTOM_CAN_FALL 79
+#define GADGET_ID_CUSTOM_CAN_SMASH 80
+#define GADGET_ID_CUSTOM_SLIPPERY 81
/* gadgets for buttons in element list */
-#define GADGET_ID_ELEMENTLIST_FIRST 78
-#define GADGET_ID_ELEMENTLIST_LAST (78 + ED_NUM_ELEMENTLIST_BUTTONS - 1)
+#define GADGET_ID_ELEMENTLIST_FIRST 82
+#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
+ ED_NUM_ELEMENTLIST_BUTTONS - 1)
#define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
#define ED_CHECKBUTTON_ID_RANDOM_RESTRICTED 2
#define ED_CHECKBUTTON_ID_STICK_ELEMENT 3
#define ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS 4
+#define ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE 5
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL 6
+#define ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH 7
+#define ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY 8
-#define ED_NUM_CHECKBUTTONS 5
+#define ED_NUM_CHECKBUTTONS 9
#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_DOUBLE_SPEED
#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
+#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
+#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY
+
/* values for radiobutton gadgets */
#define ED_RADIOBUTTON_ID_PERCENTAGE 0
#define ED_RADIOBUTTON_ID_QUANTITY 1
static boolean random_placement_background_restricted = FALSE;
static boolean stick_element_properties_window = FALSE;
+static struct
+{
+ boolean indestructible;
+ boolean can_fall;
+ boolean can_smash;
+ boolean slippery;
+} custom_element_properties[NUM_CUSTOM_ELEMENTS];
+
static struct
{
int x, y;
GADGET_ID_EM_SLIPPERY_GEMS,
&level.em_slippery_gems,
"slip down from certain flat walls","use EM style slipping behaviour"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(4),
+ GADGET_ID_CUSTOM_INDESTRUCTIBLE,
+ &custom_element_properties[0].indestructible,
+ "indestructible", "element cannot be destroyed"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(5),
+ GADGET_ID_CUSTOM_CAN_FALL,
+ &custom_element_properties[0].can_fall,
+ "can fall", "element can fall down"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(6),
+ GADGET_ID_CUSTOM_CAN_SMASH,
+ &custom_element_properties[0].can_smash,
+ "can smash", "element can smash other elements"
+ },
+ {
+ ED_SETTINGS_XPOS, ED_COUNTER_YPOS(7),
+ GADGET_ID_CUSTOM_SLIPPERY,
+ &custom_element_properties[0].slippery,
+ "slippery", "other elements can fall down from it"
}
};
static char *getElementInfoText(int element)
{
- char *info_text = "unknown";
+ char *info_text = NULL;
+
+ if (element < NUM_FILE_ELEMENTS)
+ {
+ if (element_info[element].custom_description != NULL)
+ info_text = element_info[element].custom_description;
+ else if (element_info[element].editor_description != NULL)
+ info_text = element_info[element].editor_description;
+ }
+
+ if (info_text == NULL)
+ {
+ info_text = "unknown";
- if (element < NUM_FILE_ELEMENTS &&
- element_info[element].editor_description != NULL)
- info_text = element_info[element].editor_description;
- else
Error(ERR_WARN, "no element description for element %d", element);
+ }
return info_text;
}
gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS;
gd_y = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS;
- getMiniGraphicSource(el2img(element), &deco_bitmap, &deco_x, &deco_y);
+ getMiniGraphicSource(el2edimg(element), &deco_bitmap, &deco_x, &deco_y);
deco_xpos = (ED_ELEMENTLIST_XSIZE - MINI_TILEX) / 2;
deco_ypos = (ED_ELEMENTLIST_YSIZE - MINI_TILEY) / 2;
return player_found;
}
+static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
+ short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
+{
+ int x, y;
+
+ for(x=0; x<lev_fieldx; x++)
+ for(y=0; y<lev_fieldy; y++)
+ dst[x][y] = src[x][y];
+}
+
+static void CopyCustomElementPropertiesToEditor()
+{
+ int i;
+
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+ int properties = Properties1[element];
+
+ custom_element_properties[i].indestructible =
+ ((properties & EP_BIT_MASSIVE) != 0 ? TRUE : FALSE);
+
+ custom_element_properties[i].can_fall =
+ ((properties & EP_BIT_CAN_FALL) != 0 ? TRUE : FALSE);
+
+ custom_element_properties[i].can_smash =
+ ((properties & EP_BIT_CAN_SMASH) != 0 ? TRUE : FALSE);
+
+ custom_element_properties[i].slippery =
+ ((properties & EP_BIT_SLIPPERY) != 0 ? TRUE : FALSE);
+ }
+}
+
+static void CopyCustomElementPropertiesToGame()
+{
+ int i;
+
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ Properties1[element] = EP_BITMASK_DEFAULT;
+
+ if (custom_element_properties[i].indestructible)
+ Properties1[element] |= EP_BIT_MASSIVE;
+ else
+ Properties1[element] &= ~EP_BIT_MASSIVE;
+
+ if (custom_element_properties[i].can_fall)
+ Properties1[element] |= EP_BIT_CAN_FALL;
+ else
+ Properties1[element] &= ~EP_BIT_CAN_FALL;
+
+ if (custom_element_properties[i].can_smash)
+ Properties1[element] |= EP_BIT_CAN_SMASH;
+ else
+ Properties1[element] &= ~EP_BIT_CAN_SMASH;
+
+ if (custom_element_properties[i].slippery)
+ Properties1[element] |= EP_BIT_SLIPPERY;
+ else
+ Properties1[element] &= ~EP_BIT_SLIPPERY;
+ }
+}
+
void DrawLevelEd()
{
CloseDoor(DOOR_CLOSE_ALL);
if (level_editor_test_game)
{
- int x, y;
-
- for(x=0; x<lev_fieldx; x++)
- for(y=0; y<lev_fieldy; y++)
- Feld[x][y] = Ur[x][y];
-
- for(x=0; x<lev_fieldx; x++)
- for(y=0; y<lev_fieldy; y++)
- Ur[x][y] = FieldBackup[x][y];
+ CopyPlayfield(Ur, Feld);
+ CopyPlayfield(FieldBackup, Ur);
level_editor_test_game = FALSE;
}
/* draw mouse button brush elements */
DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
- el2img(new_element1));
+ el2edimg(new_element1));
DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
- el2img(new_element2));
+ el2edimg(new_element2));
DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
- el2img(new_element3));
+ el2edimg(new_element3));
/* draw bigger door */
DrawSpecialEditorDoor();
new_element1 = element;
DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
- el2img(new_element1));
+ el2edimg(new_element1));
}
else if (button == 2)
{
new_element2 = element;
DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
- el2img(new_element2));
+ el2edimg(new_element2));
}
else
{
new_element3 = element;
DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
- el2img(new_element3));
+ el2edimg(new_element3));
}
redraw_mask |= REDRAW_DOOR_1;
{ EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_NUT, &level.score[SC_KOKOSNUSS], TEXT_CRACKING },
- { EL_DYNAMITE ,&level.score[SC_DYNAMIT], TEXT_COLLECTING },
+ { EL_DYNAMITE, &level.score[SC_DYNAMIT], TEXT_COLLECTING },
{ EL_KEY1, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
{ EL_KEY2, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
{ EL_KEY3, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
DrawGraphicAnimationExt(drawto,
SX + xstart * MINI_TILEX,
SY + ystart * MINI_TILEY + MINI_TILEY / 2,
- el2img(properties_element), -1, NO_MASKING);
+ el2edimg(properties_element), -1, NO_MASKING);
FrameCounter = 0; /* restart animation frame counter */
GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
MapCheckbuttonGadget(i);
}
+
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ {
+ int nr = properties_element - EL_CUSTOM_START;
+
+ CopyCustomElementPropertiesToEditor();
+
+ /* draw checkbutton gadget */
+ i = ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE;
+ x = checkbutton_info[i].x + xoffset_right2;
+ y = checkbutton_info[i].y + yoffset_right2;
+
+ checkbutton_info[i].value = &custom_element_properties[nr].indestructible;
+
+ DrawTextF(x, y, font_color, checkbutton_info[i].text);
+ ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+ GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+ MapCheckbuttonGadget(i);
+
+ /* draw checkbutton gadget */
+ i = ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL;
+ x = checkbutton_info[i].x + xoffset_right2;
+ y = checkbutton_info[i].y + yoffset_right2;
+
+ checkbutton_info[i].value = &custom_element_properties[nr].can_fall;
+
+ DrawTextF(x, y, font_color, checkbutton_info[i].text);
+ ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+ GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+ MapCheckbuttonGadget(i);
+
+ /* draw checkbutton gadget */
+ i = ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH;
+ x = checkbutton_info[i].x + xoffset_right2;
+ y = checkbutton_info[i].y + yoffset_right2;
+
+ checkbutton_info[i].value = &custom_element_properties[nr].can_smash;
+
+ DrawTextF(x, y, font_color, checkbutton_info[i].text);
+ ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+ GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+ MapCheckbuttonGadget(i);
+
+ /* draw checkbutton gadget */
+ i = ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY;
+ x = checkbutton_info[i].x + xoffset_right2;
+ y = checkbutton_info[i].y + yoffset_right2;
+
+ checkbutton_info[i].value = &custom_element_properties[nr].slippery;
+
+ DrawTextF(x, y, font_color, checkbutton_info[i].text);
+ ModifyGadget(level_editor_gadget[checkbutton_info[i].gadget_id],
+ GDI_CHECKED, *checkbutton_info[i].value, GDI_END);
+ MapCheckbuttonGadget(i);
+ }
}
static void DrawLineElement(int sx, int sy, int element, boolean change_level)
DrawMiniGraphicExt(drawto,
gi->x + sx * MINI_TILEX,
gi->y + sy * MINI_TILEY,
- el2img(new_element));
+ el2edimg(new_element));
DrawMiniGraphicExt(window,
gi->x + sx * MINI_TILEX,
gi->y + sy * MINI_TILEY,
- el2img(new_element));
+ el2edimg(new_element));
if (id == GADGET_ID_AMOEBA_CONTENT)
level.amoeba_content = new_element;
static void HandleCheckbuttons(struct GadgetInfo *gi)
{
- *checkbutton_info[gi->custom_type_id].value ^= TRUE;
+ int type_id = gi->custom_type_id;
+
+ *checkbutton_info[type_id].value ^= TRUE;
+
+ if (type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
+ type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST)
+ CopyCustomElementPropertiesToGame();
}
static void HandleControlButtons(struct GadgetInfo *gi)
int element = editor_elements[element_shift + i];
UnmapGadget(gi);
- getMiniGraphicSource(el2img(element), &gd->bitmap, &gd->x, &gd->y);
+ getMiniGraphicSource(el2edimg(element), &gd->bitmap, &gd->x, &gd->y);
ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
MapGadget(gi);
}
{
if (Request("Save this level and kill the old ?", REQ_ASK))
{
- for(x=0; x<lev_fieldx; x++)
- for(y=0; y<lev_fieldy; y++)
- Ur[x][y] = Feld[x][y];
+ CopyPlayfield(Feld, Ur);
+
SaveLevel(level_nr);
}
}
if (LevelChanged())
level.game_version = GAME_VERSION_ACTUAL;
- for(x=0; x<lev_fieldx; x++)
- for(y=0; y<lev_fieldy; y++)
- FieldBackup[x][y] = Ur[x][y];
-
- for(x=0; x<lev_fieldx; x++)
- for(y=0; y<lev_fieldy; y++)
- Ur[x][y] = Feld[x][y];
+ CopyPlayfield(Ur, FieldBackup);
+ CopyPlayfield(Feld, Ur);
UnmapLevelEditorGadgets();
UndrawSpecialEditorDoor();
if (!DelayReached(&action_delay, action_delay_value))
return;
-#if 1
-
DrawGraphicAnimationExt(drawto,
SX + xpos * TILEX,
SY + ypos * TILEY + MINI_TILEY / 2,
- el2img(properties_element), -1, NO_MASKING);
-
-#else
- DrawGraphicAnimationExt(drawto,
- SX + xpos * TILEX,
- SY + ypos * TILEY + MINI_TILEY / 2,
- el_dir_act2img(properties_element,
- MV_NO_MOVING,
- ...), -1, NO_MASKING);
-#endif
+ el2edimg(properties_element), -1, NO_MASKING);
MarkTileDirty(xpos, ypos);
MarkTileDirty(xpos, ypos + 1);