GADGET_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
GADGET_ID_BD_ACID_EATS_ELEMENT,
GADGET_ID_BD_ACID_TURNS_TO_ELEMENT,
+ GADGET_ID_BD_BITER_EATS_ELEMENT,
+ GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
GADGET_ID_START_ELEMENT,
GADGET_ID_ARTWORK_ELEMENT,
GADGET_ID_EXPLOSION_ELEMENT,
GADGET_ID_BD_VOODOO_DIES_BY_ROCK,
GADGET_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
GADGET_ID_BD_SLIME_IS_PREDICTABLE,
+ GADGET_ID_BD_CHANGE_EXPANDING_WALL,
GADGET_ID_ENVELOPE_AUTOWRAP,
GADGET_ID_ENVELOPE_CENTERED,
GADGET_ID_MM_LASER_RED,
ED_CHECKBUTTON_ID_BD_VOODOO_DIES_BY_ROCK,
ED_CHECKBUTTON_ID_BD_VOODOO_VANISH_BY_EXPLOSION,
ED_CHECKBUTTON_ID_BD_SLIME_IS_PREDICTABLE,
+ ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
ED_CHECKBUTTON_ID_MM_LASER_RED,
ED_DRAWING_ID_BD_AMOEBA_2_CONTENT_LOOKS_LIKE,
ED_DRAWING_ID_BD_ACID_EATS_ELEMENT,
ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT,
+ ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
+ ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
ED_DRAWING_ID_START_ELEMENT,
ED_DRAWING_ID_ARTWORK_ELEMENT,
ED_DRAWING_ID_EXPLOSION_ELEMENT,
NULL, NULL,
"Slime is predictable", "Use predictable random numbers"
},
+ {
+ ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ GADGET_ID_BD_CHANGE_EXPANDING_WALL, GADGET_ID_NONE,
+ &level.bd_change_expanding_wall,
+ NULL, NULL,
+ "Change direction", "Switch horizontal/vertical direction"
+ },
{
ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
&level.bd_acid_turns_to_element, 1, 1,
"Can leave behind:", NULL, NULL, NULL, "Turns to this element after spreading"
},
+ {
+ ED_DRAWING_ID_BD_BITER_EATS_ELEMENT,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_BITER_EATS_ELEMENT, GADGET_ID_NONE,
+ &level.bd_biter_eats_element, 1, 1,
+ "Can eat:", NULL, NULL, NULL, "Eats this element when moving"
+ },
+ {
+ ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT,
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(1),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_BD_BLADDER_CONVERTS_BY_ELEMENT, GADGET_ID_NONE,
+ &level.bd_bladder_converts_by_element, 1, 1,
+ "Turns to clock by touching:", NULL, NULL, NULL, "Turns to clock by touching element"
+ },
// ---------- level start element -------------------------------------------
#define TEXT_PERMEABILITY_BITS "slime permeability bits"
#define TEXT_RANDOM_SEED "slime random number seed"
#define TEXT_ACID_SPREAD_RATE "Spread rate (percent)"
+#define TEXT_BITER_MOVE_DELAY "Move delay (BD frames)"
static struct
{
-1, 65535 },
{ EL_BD_ACID, &level.bd_acid_spread_rate, TEXT_ACID_SPREAD_RATE,
0, 100 },
+ { EL_BD_BITER, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
+ 0, 3 },
+ { EL_BD_BITER_RIGHT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
+ 0, 3 },
+ { EL_BD_BITER_UP, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
+ 0, 3 },
+ { EL_BD_BITER_LEFT, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
+ 0, 3 },
+ { EL_BD_BITER_DOWN, &level.bd_biter_move_delay, TEXT_BITER_MOVE_DELAY,
+ 0, 3 },
{ EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
{ EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
{ EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1,0,8 },
IS_DF_LASER(element) ||
IS_PLAYER_ELEMENT(element) ||
IS_BD_PLAYER_ELEMENT(element) ||
+ IS_BD_EXPANDABLE_WALL(properties_element) ||
IS_SOKOBAN_OBJECT_OR_FIELD(element) ||
HAS_EDITOR_CONTENT(element) ||
CAN_GROW(element) ||
MapDrawingArea(ED_DRAWING_ID_BD_ACID_EATS_ELEMENT);
MapDrawingArea(ED_DRAWING_ID_BD_ACID_TURNS_TO_ELEMENT);
}
+ else if (IS_BD_BITER(properties_element))
+ {
+ MapDrawingArea(ED_DRAWING_ID_BD_BITER_EATS_ELEMENT);
+ }
+ else if (properties_element == EL_BD_BLADDER)
+ {
+ MapDrawingArea(ED_DRAWING_ID_BD_BLADDER_CONVERTS_BY_ELEMENT);
+ }
else if (properties_element == EL_YAMYAM ||
properties_element == EL_YAMYAM_LEFT ||
properties_element == EL_YAMYAM_RIGHT ||
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_MAGIC_WALL_STOPS_AMOEBA);
}
+ if (IS_BD_EXPANDABLE_WALL(properties_element))
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BD_CHANGE_EXPANDING_WALL);
+ }
+
// special case: slippery walls option for gems only available in R'n'D game engine
if (IS_GEM(properties_element) && level.game_engine_type == GAME_ENGINE_TYPE_RND)
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);