/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment *
+* (c) 1995-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
static int random_placement_value = 10;
static int random_placement_method = RANDOM_USE_QUANTITY;
-static int random_placement_background_element = EL_ERDREICH;
+static int random_placement_background_element = EL_SAND;
static boolean random_placement_background_restricted = FALSE;
static boolean stick_element_properties_window = FALSE;
#define IN_ED_FIELD(x,y) ((x)>=0 && (x)<ed_fieldx && (y)>=0 &&(y)<ed_fieldy)
/* drawing elements on the three mouse buttons */
-static int new_element1 = EL_MAUERWERK;
-static int new_element2 = EL_LEERRAUM;
-static int new_element3 = EL_ERDREICH;
+static int new_element1 = EL_WALL;
+static int new_element2 = EL_EMPTY;
+static int new_element3 = EL_SAND;
#define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
(button) == 2 ? new_element2 : \
- (button) == 3 ? new_element3 : EL_LEERRAUM)
+ (button) == 3 ? new_element3 : EL_EMPTY)
#define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10)
/* forward declaration for internal use */
int element_shift = 0;
-int editor_element[] =
+int editor_el_boulderdash[] =
{
EL_CHAR('B'),
EL_CHAR('O'),
EL_CHAR('S'),
EL_CHAR('H'),
- EL_SPIELFIGUR,
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_BETON,
+ EL_PLAYER1,
+ EL_EMPTY,
+ EL_SAND,
+ EL_STEELWALL,
EL_BD_WALL,
- EL_MAGIC_WALL_BD_OFF,
- EL_AUSGANG_ZU,
- EL_AUSGANG_AUF,
+ EL_BD_MAGIC_WALL,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPEN,
- EL_EDELSTEIN_BD,
- EL_BUTTERFLY_UP,
- EL_FIREFLY_UP,
+ EL_BD_DIAMOND,
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_FIREFLY_UP,
EL_BD_ROCK,
- EL_BUTTERFLY_LEFT,
- EL_FIREFLY_LEFT,
- EL_BUTTERFLY_RIGHT,
- EL_FIREFLY_RIGHT,
+ EL_BD_BUTTERFLY_LEFT,
+ EL_BD_FIREFLY_LEFT,
+ EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_FIREFLY_RIGHT,
- EL_AMOEBE_BD,
- EL_BUTTERFLY_DOWN,
- EL_FIREFLY_DOWN,
- EL_LEERRAUM,
+ EL_BD_AMOEBA,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_FIREFLY_DOWN,
+ EL_EMPTY,
+};
+int num_editor_el_boulderdash = SIZEOF_ARRAY_INT(editor_el_boulderdash);
+int editor_el_emerald_mine[] =
+{
EL_CHAR('E'),
EL_CHAR('M'),
EL_CHAR('E'),
EL_CHAR('N'),
EL_CHAR('E'),
- EL_SPIELER1,
- EL_SPIELER2,
- EL_SPIELER3,
- EL_SPIELER4,
+ EL_PLAYER1,
+ EL_PLAYER2,
+ EL_PLAYER3,
+ EL_PLAYER4,
- EL_SPIELFIGUR,
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_FELSBROCKEN,
+ EL_PLAYER1,
+ EL_EMPTY,
+ EL_SAND,
+ EL_ROCK,
- EL_BETON,
- EL_MAUERWERK,
- EL_FELSBODEN,
- EL_MAGIC_WALL_OFF,
+ EL_STEELWALL,
+ EL_WALL,
+ EL_WALL_CRUMBLED,
+ EL_MAGIC_WALL,
- EL_EDELSTEIN,
- EL_DIAMANT,
- EL_KOKOSNUSS,
- EL_BOMBE,
+ EL_EMERALD,
+ EL_DIAMOND,
+ EL_NUT,
+ EL_BOMB,
- EL_ERZ_EDEL,
- EL_ERZ_DIAM,
- EL_MORAST_LEER,
- EL_MORAST_VOLL,
+ EL_WALL_EMERALD,
+ EL_WALL_DIAMOND,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FULL,
- EL_DYNAMITE_INACTIVE,
+ EL_DYNAMITE,
EL_DYNAMITE_ACTIVE,
- EL_AUSGANG_ZU,
- EL_AUSGANG_AUF,
+ EL_EXIT_CLOSED,
+ EL_EXIT_OPEN,
- EL_MAMPFER,
- EL_KAEFER_UP,
- EL_FLIEGER_UP,
+ EL_YAMYAM,
+ EL_BUG_UP,
+ EL_SPACESHIP_UP,
EL_ROBOT,
- EL_KAEFER_LEFT,
- EL_FLIEGER_LEFT,
- EL_KAEFER_RIGHT,
- EL_FLIEGER_RIGHT,
-
- EL_ABLENK_AUS,
- EL_KAEFER_DOWN,
- EL_FLIEGER_DOWN,
- EL_UNSICHTBAR,
-
- EL_BADEWANNE1,
- EL_SALZSAEURE,
- EL_BADEWANNE2,
- EL_LEERRAUM,
-
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_LEERRAUM,
-
- EL_TROPFEN,
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
-
- EL_EM_KEY_1_FILE,
- EL_EM_KEY_2_FILE,
- EL_EM_KEY_3_FILE,
- EL_EM_KEY_4_FILE,
-
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
-
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
+ EL_BUG_LEFT,
+ EL_SPACESHIP_LEFT,
+ EL_BUG_RIGHT,
+ EL_SPACESHIP_RIGHT,
+
+ EL_ROBOT_WHEEL,
+ EL_BUG_DOWN,
+ EL_SPACESHIP_DOWN,
+ EL_INVISIBLE_WALL,
+
+ EL_ACIDPOOL_TOPLEFT,
+ EL_ACID,
+ EL_ACIDPOOL_TOPRIGHT,
+ EL_EMPTY,
+
+ EL_ACIDPOOL_BOTTOMLEFT,
+ EL_ACIDPOOL_BOTTOM,
+ EL_ACIDPOOL_BOTTOMRIGHT,
+ EL_EMPTY,
+
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+
+ EL_EM_KEY1_FILE,
+ EL_EM_KEY2_FILE,
+ EL_EM_KEY3_FILE,
+ EL_EM_KEY4_FILE,
+
+ EL_EM_GATE1,
+ EL_EM_GATE2,
+ EL_EM_GATE3,
+ EL_EM_GATE4,
+
+ EL_EM_GATE1_GRAY,
+ EL_EM_GATE2_GRAY,
+ EL_EM_GATE3_GRAY,
+ EL_EM_GATE4_GRAY,
+};
+int num_editor_el_emerald_mine = SIZEOF_ARRAY_INT(editor_el_emerald_mine);
+int editor_el_more[] =
+{
EL_CHAR('M'),
EL_CHAR('O'),
EL_CHAR('R'),
EL_CHAR('E'),
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
-
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
-
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
-
- EL_PFEIL_LEFT,
- EL_PFEIL_RIGHT,
- EL_PFEIL_UP,
- EL_PFEIL_DOWN,
-
- EL_AMOEBE_VOLL,
- EL_EDELSTEIN_GELB,
- EL_EDELSTEIN_ROT,
- EL_EDELSTEIN_LILA,
-
- EL_ERZ_EDEL_BD,
- EL_ERZ_EDEL_GELB,
- EL_ERZ_EDEL_ROT,
- EL_ERZ_EDEL_LILA,
-
- EL_LIFE,
+ EL_KEY1,
+ EL_KEY2,
+ EL_KEY3,
+ EL_KEY4,
+
+ EL_GATE1,
+ EL_GATE2,
+ EL_GATE3,
+ EL_GATE4,
+
+ EL_GATE1_GRAY,
+ EL_GATE2_GRAY,
+ EL_GATE3_GRAY,
+ EL_GATE4_GRAY,
+
+ EL_ARROW_BLUE_LEFT,
+ EL_ARROW_BLUE_RIGHT,
+ EL_ARROW_BLUE_UP,
+ EL_ARROW_BLUE_DOWN,
+
+ EL_AMOEBA_FULL,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+
+ EL_WALL_BD_DIAMOND,
+ EL_WALL_EMERALD_YELLOW,
+ EL_WALL_EMERALD_RED,
+ EL_WALL_EMERALD_PURPLE,
+
+ EL_GAMEOFLIFE,
EL_PACMAN_UP,
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
EL_PACMAN_LEFT,
- EL_MAMPFER2,
+ EL_DARK_YAMYAM,
EL_PACMAN_RIGHT,
- EL_MAUER_LEBT,
+ EL_WALL_GROWING,
- EL_LIFE_ASYNC,
+ EL_BIOMAZE,
EL_PACMAN_DOWN,
- EL_BIRNE_AUS,
- EL_BIRNE_EIN,
+ EL_LAMP,
+ EL_LAMP_ACTIVE,
EL_DYNABOMB_NR,
EL_DYNABOMB_SZ,
EL_DYNABOMB_XL,
- EL_BADEWANNE,
+ EL_STONEBLOCK,
EL_MOLE,
- EL_PINGUIN,
- EL_SCHWEIN,
- EL_DRACHE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
- EL_LEERRAUM,
+ EL_EMPTY,
EL_MOLE_UP,
- EL_LEERRAUM,
- EL_LEERRAUM,
+ EL_EMPTY,
+ EL_EMPTY,
EL_MOLE_LEFT,
- EL_LEERRAUM,
+ EL_EMPTY,
EL_MOLE_RIGHT,
- EL_LEERRAUM,
+ EL_EMPTY,
- EL_LEERRAUM,
+ EL_EMPTY,
EL_MOLE_DOWN,
EL_BALLOON,
- EL_BALLOON_SEND_ANY,
+ EL_BALLOON_SEND_ANY_DIRECTION,
EL_BALLOON_SEND_LEFT,
EL_BALLOON_SEND_RIGHT,
EL_BALLOON_SEND_UP,
EL_BALLOON_SEND_DOWN,
- EL_SONDE,
- EL_MAUER_X,
- EL_MAUER_Y,
- EL_MAUER_XY,
+ EL_SATELLITE,
+ EL_WALL_GROWING_X,
+ EL_WALL_GROWING_Y,
+ EL_WALL_GROWING_XY,
- EL_INVISIBLE_STEEL,
- EL_UNSICHTBAR,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_WALL,
EL_SPEED_PILL,
EL_BLACK_ORB,
- EL_EMC_STEEL_WALL_1,
- EL_EMC_WALL_1,
- EL_EMC_WALL_2,
- EL_EMC_WALL_3,
-
- EL_EMC_WALL_4,
- EL_EMC_WALL_5,
- EL_EMC_WALL_6,
- EL_EMC_WALL_7,
+ EL_EMC_STEELWALL1,
+ EL_EMC_WALL_PILLAR_UPPER,
+ EL_EMC_WALL_PILLAR_MIDDLE,
+ EL_EMC_WALL_PILLAR_LOWER,
+ EL_EMC_WALL4,
+ EL_EMC_WALL5,
+ EL_EMC_WALL6,
+ EL_EMC_WALL7,
+};
+int num_editor_el_more = SIZEOF_ARRAY_INT(editor_el_more);
+int editor_el_sokoban[] =
+{
EL_CHAR('S'),
EL_CHAR('O'),
EL_CHAR('K'),
EL_CHAR('A'),
EL_CHAR('N'),
- EL_SOKOBAN_OBJEKT,
- EL_SOKOBAN_FELD_LEER,
- EL_SOKOBAN_FELD_VOLL,
- EL_BETON,
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_STEELWALL,
+};
+int num_editor_el_sokoban = SIZEOF_ARRAY_INT(editor_el_sokoban);
+int editor_el_supaplex[] =
+{
EL_CHAR('S'),
EL_CHAR('U'),
EL_CHAR('P'),
EL_SP_INFOTRON,
EL_SP_CHIP_SINGLE,
EL_SP_HARD_GRAY,
- EL_SP_EXIT,
+ EL_SP_EXIT_CLOSED,
EL_SP_DISK_ORANGE,
EL_SP_PORT1_RIGHT,
EL_SP_PORT_XY,
EL_SP_ELECTRON,
- EL_SP_BUG,
+ EL_SP_BUGGY_BASE,
EL_SP_CHIP_LEFT,
EL_SP_CHIP_RIGHT,
EL_SP_HARD_BASE6,
EL_SP_CHIP_UPPER,
EL_SP_CHIP_LOWER,
+};
+int num_editor_el_supaplex = SIZEOF_ARRAY_INT(editor_el_supaplex);
+int editor_el_diamond_caves[] =
+{
EL_CHAR('D'),
EL_CHAR('I'),
EL_CHAR('A'),
EL_WALL_PEARL,
EL_WALL_CRYSTAL,
- EL_BELT1_LEFT,
- EL_BELT1_MIDDLE,
- EL_BELT1_RIGHT,
- EL_BELT1_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT1_LEFT,
+ EL_CONVEYOR_BELT1_MIDDLE,
+ EL_CONVEYOR_BELT1_RIGHT,
+ EL_CONVEYOR_BELT1_SWITCH_MIDDLE,
- EL_BELT2_LEFT,
- EL_BELT2_MIDDLE,
- EL_BELT2_RIGHT,
- EL_BELT2_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT2_LEFT,
+ EL_CONVEYOR_BELT2_MIDDLE,
+ EL_CONVEYOR_BELT2_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_MIDDLE,
- EL_BELT3_LEFT,
- EL_BELT3_MIDDLE,
- EL_BELT3_RIGHT,
- EL_BELT3_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT3_LEFT,
+ EL_CONVEYOR_BELT3_MIDDLE,
+ EL_CONVEYOR_BELT3_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_MIDDLE,
- EL_BELT4_LEFT,
- EL_BELT4_MIDDLE,
- EL_BELT4_RIGHT,
- EL_BELT4_SWITCH_MIDDLE,
+ EL_CONVEYOR_BELT4_LEFT,
+ EL_CONVEYOR_BELT4_MIDDLE,
+ EL_CONVEYOR_BELT4_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_MIDDLE,
- EL_BELT1_SWITCH_LEFT,
- EL_BELT2_SWITCH_LEFT,
- EL_BELT3_SWITCH_LEFT,
- EL_BELT4_SWITCH_LEFT,
+ EL_CONVEYOR_BELT1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT4_SWITCH_LEFT,
- EL_BELT1_SWITCH_RIGHT,
- EL_BELT2_SWITCH_RIGHT,
- EL_BELT3_SWITCH_RIGHT,
- EL_BELT4_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT4_SWITCH_RIGHT,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_CLOSED,
- EL_SWITCHGATE_SWITCH_1,
+ EL_SWITCHGATE_SWITCH_UP,
EL_ENVELOPE,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_OPEN,
- EL_TIMEGATE_SWITCH_OFF,
- EL_LEERRAUM,
+ EL_TIMEGATE_SWITCH,
+ EL_EMPTY,
EL_LANDMINE,
- EL_SAND_INVISIBLE,
- EL_STEEL_SLANTED,
- EL_LEERRAUM,
+ EL_INVISIBLE_SAND,
+ EL_STEELWALL_SLANTED,
+ EL_EMPTY,
EL_SIGN_EXCLAMATION,
EL_SIGN_STOP,
- EL_LIGHT_SWITCH_OFF,
- EL_LIGHT_SWITCH_ON,
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
- EL_SHIELD_PASSIVE,
- EL_SHIELD_ACTIVE,
+ EL_SHIELD_NORMAL,
+ EL_SHIELD_DEADLY,
EL_EXTRA_TIME,
- EL_LEERRAUM,
+ EL_EMPTY,
+};
+int num_editor_el_diamond_caves = SIZEOF_ARRAY_INT(editor_el_diamond_caves);
+int editor_el_dx_boulderdash[] =
+{
EL_CHAR('D'),
EL_CHAR('X'),
EL_CHAR('-'),
EL_SPRING,
EL_TUBE_RIGHT_DOWN,
- EL_TUBE_HORIZ_DOWN,
+ EL_TUBE_HORIZONTAL_DOWN,
EL_TUBE_LEFT_DOWN,
EL_TUBE_HORIZONTAL,
- EL_TUBE_VERT_RIGHT,
- EL_TUBE_CROSS,
- EL_TUBE_VERT_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_ALL,
+ EL_TUBE_VERTICAL_LEFT,
EL_TUBE_VERTICAL,
EL_TUBE_RIGHT_UP,
- EL_TUBE_HORIZ_UP,
+ EL_TUBE_HORIZONTAL_UP,
EL_TUBE_LEFT_UP,
- EL_TRAP_INACTIVE,
+ EL_TRAP,
EL_DX_SUPABOMB,
- EL_LEERRAUM,
- EL_LEERRAUM,
-
- /*
- EL_CHAR('D'),
- EL_CHAR('Y'),
- EL_CHAR('N'),
- EL_CHAR('A'),
-
- EL_CHAR('B'),
- EL_CHAR('L'),
- EL_CHAR('A'),
- EL_CHAR('S'),
+ EL_EMPTY,
+ EL_EMPTY
+};
+int num_editor_el_dx_boulderdash = SIZEOF_ARRAY_INT(editor_el_dx_boulderdash);
- EL_CHAR_MINUS,
+int editor_el_chars[] =
+{
EL_CHAR('T'),
EL_CHAR('E'),
- EL_CHAR('R'),
- */
-
- EL_LEERRAUM,
- EL_LEERRAUM,
- EL_LEERRAUM,
- EL_LEERRAUM,
+ EL_CHAR('X'),
+ EL_CHAR('T'),
EL_CHAR(' '),
EL_CHAR('!'),
EL_CHAR('Ö'),
EL_CHAR('Ü'),
EL_CHAR('^'),
- EL_CHAR(' ')
+ EL_CHAR('_'),
+
+ EL_CHAR(' '),
+ EL_CHAR('°'),
+ EL_CHAR('´'),
+ EL_CHAR('|')
+};
+int num_editor_el_chars = SIZEOF_ARRAY_INT(editor_el_chars);
+
+int editor_el_custom[] =
+{
+ EL_CHAR('C'),
+ EL_CHAR('U'),
+ EL_CHAR('S'),
+ EL_CHAR('-'),
+
+ EL_CHAR('T'),
+ EL_CHAR('O'),
+ EL_CHAR('M'),
+ EL_CHAR(' '),
+
+ EL_CHAR('E'),
+ EL_CHAR('L'),
+ EL_CHAR('E'),
+ EL_CHAR('M'),
+
+ EL_CHAR('E'),
+ EL_CHAR('N'),
+ EL_CHAR('T'),
+ EL_CHAR('S'),
+
+ EL_CUSTOM_START + 0,
+ EL_CUSTOM_START + 1,
+ EL_CUSTOM_START + 2,
+ EL_CUSTOM_START + 3,
+
+ EL_CUSTOM_START + 4,
+ EL_CUSTOM_START + 5,
+ EL_CUSTOM_START + 6,
+ EL_CUSTOM_START + 7,
+
+ EL_CUSTOM_START + 8,
+ EL_CUSTOM_START + 9,
+ EL_CUSTOM_START + 10,
+ EL_CUSTOM_START + 11,
+
+ EL_CUSTOM_START + 12,
+ EL_CUSTOM_START + 13,
+ EL_CUSTOM_START + 14,
+ EL_CUSTOM_START + 15,
+
+ EL_CUSTOM_START + 16,
+ EL_CUSTOM_START + 17,
+ EL_CUSTOM_START + 18,
+ EL_CUSTOM_START + 19,
+
+ EL_CUSTOM_START + 20,
+ EL_CUSTOM_START + 21,
+ EL_CUSTOM_START + 22,
+ EL_CUSTOM_START + 23,
+
+ EL_CUSTOM_START + 24,
+ EL_CUSTOM_START + 25,
+ EL_CUSTOM_START + 26,
+ EL_CUSTOM_START + 27,
+
+ EL_CUSTOM_START + 28,
+ EL_CUSTOM_START + 29,
+ EL_CUSTOM_START + 30,
+ EL_CUSTOM_START + 31,
+
+ EL_CUSTOM_START + 32,
+ EL_CUSTOM_START + 33,
+ EL_CUSTOM_START + 34,
+ EL_CUSTOM_START + 35,
+
+ EL_CUSTOM_START + 36,
+ EL_CUSTOM_START + 37,
+ EL_CUSTOM_START + 38,
+ EL_CUSTOM_START + 39,
+
+ EL_CUSTOM_START + 40,
+ EL_CUSTOM_START + 41,
+ EL_CUSTOM_START + 42,
+ EL_CUSTOM_START + 43,
+
+ EL_CUSTOM_START + 44,
+ EL_CUSTOM_START + 45,
+ EL_CUSTOM_START + 46,
+ EL_CUSTOM_START + 47,
+
+ EL_CUSTOM_START + 48,
+ EL_CUSTOM_START + 49,
+ EL_CUSTOM_START + 50,
+ EL_CUSTOM_START + 51,
+
+ EL_CUSTOM_START + 52,
+ EL_CUSTOM_START + 53,
+ EL_CUSTOM_START + 54,
+ EL_CUSTOM_START + 55,
+
+ EL_CUSTOM_START + 56,
+ EL_CUSTOM_START + 57,
+ EL_CUSTOM_START + 58,
+ EL_CUSTOM_START + 59,
+
+ EL_CUSTOM_START + 60,
+ EL_CUSTOM_START + 61,
+ EL_CUSTOM_START + 62,
+ EL_CUSTOM_START + 63,
+
+ EL_CUSTOM_START + 64,
+ EL_CUSTOM_START + 65,
+ EL_CUSTOM_START + 66,
+ EL_CUSTOM_START + 67,
+
+ EL_CUSTOM_START + 68,
+ EL_CUSTOM_START + 69,
+ EL_CUSTOM_START + 70,
+ EL_CUSTOM_START + 71,
+
+ EL_CUSTOM_START + 72,
+ EL_CUSTOM_START + 73,
+ EL_CUSTOM_START + 74,
+ EL_CUSTOM_START + 75,
+
+ EL_CUSTOM_START + 76,
+ EL_CUSTOM_START + 77,
+ EL_CUSTOM_START + 78,
+ EL_CUSTOM_START + 79,
+
+ EL_CUSTOM_START + 80,
+ EL_CUSTOM_START + 81,
+ EL_CUSTOM_START + 82,
+ EL_CUSTOM_START + 83,
+
+ EL_CUSTOM_START + 84,
+ EL_CUSTOM_START + 85,
+ EL_CUSTOM_START + 86,
+ EL_CUSTOM_START + 87,
+
+ EL_CUSTOM_START + 88,
+ EL_CUSTOM_START + 89,
+ EL_CUSTOM_START + 90,
+ EL_CUSTOM_START + 91,
+
+ EL_CUSTOM_START + 92,
+ EL_CUSTOM_START + 93,
+ EL_CUSTOM_START + 94,
+ EL_CUSTOM_START + 95,
+
+ EL_CUSTOM_START + 96,
+ EL_CUSTOM_START + 97,
+ EL_CUSTOM_START + 98,
+ EL_CUSTOM_START + 99,
+
+ EL_CUSTOM_START + 100,
+ EL_CUSTOM_START + 101,
+ EL_CUSTOM_START + 102,
+ EL_CUSTOM_START + 103,
+
+ EL_CUSTOM_START + 104,
+ EL_CUSTOM_START + 105,
+ EL_CUSTOM_START + 106,
+ EL_CUSTOM_START + 107,
+
+ EL_CUSTOM_START + 108,
+ EL_CUSTOM_START + 109,
+ EL_CUSTOM_START + 110,
+ EL_CUSTOM_START + 111,
+
+ EL_CUSTOM_START + 112,
+ EL_CUSTOM_START + 113,
+ EL_CUSTOM_START + 114,
+ EL_CUSTOM_START + 115,
+
+ EL_CUSTOM_START + 116,
+ EL_CUSTOM_START + 117,
+ EL_CUSTOM_START + 118,
+ EL_CUSTOM_START + 119,
+
+ EL_CUSTOM_START + 120,
+ EL_CUSTOM_START + 121,
+ EL_CUSTOM_START + 122,
+ EL_CUSTOM_START + 123,
+
+ EL_CUSTOM_START + 124,
+ EL_CUSTOM_START + 125,
+ EL_CUSTOM_START + 126,
+ EL_CUSTOM_START + 127
};
-int elements_in_list = sizeof(editor_element)/sizeof(int);
+int num_editor_el_custom = SIZEOF_ARRAY_INT(editor_el_custom);
+
+int *editor_elements = NULL; /* dynamically allocated */
+int num_editor_elements = 0; /* dynamically determined */
+
+struct
+{
+ boolean *setup_value;
+ int *element_list;
+ int *element_list_size;
+
+ boolean last_setup_value;
+}
+editor_elements_info[] =
+{
+ { &setup.editor.el_boulderdash, editor_el_boulderdash,
+ &num_editor_el_boulderdash },
+ { &setup.editor.el_emerald_mine, editor_el_emerald_mine,
+ &num_editor_el_emerald_mine },
+ { &setup.editor.el_more, editor_el_more,
+ &num_editor_el_more },
+ { &setup.editor.el_sokoban, editor_el_sokoban,
+ &num_editor_el_sokoban },
+ { &setup.editor.el_supaplex, editor_el_supaplex,
+ &num_editor_el_supaplex },
+ { &setup.editor.el_diamond_caves, editor_el_diamond_caves,
+ &num_editor_el_diamond_caves },
+ { &setup.editor.el_dx_boulderdash, editor_el_dx_boulderdash,
+ &num_editor_el_dx_boulderdash },
+ { &setup.editor.el_chars, editor_el_chars,
+ &num_editor_el_chars },
+ { &setup.editor.el_custom, editor_el_custom,
+ &num_editor_el_custom },
+ { NULL, NULL,
+ NULL }
+};
+
+static void ReinitializeElementList()
+{
+ int pos = 0;
+ int i, j;
+
+ if (editor_elements != NULL)
+ free(editor_elements);
+
+ num_editor_elements = 0;
+
+ /* determine size of element list */
+ for (i=0; editor_elements_info[i].setup_value != NULL; i++)
+ if (*editor_elements_info[i].setup_value)
+ num_editor_elements += *editor_elements_info[i].element_list_size;
+
+ if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
+ {
+ /* workaround: offer at least as many elements as element buttons exist */
+ int list_nr = 1; /* see above: editor_elements_info for Emerald Mine */
+
+ *editor_elements_info[list_nr].setup_value = TRUE;
+ num_editor_elements += *editor_elements_info[list_nr].element_list_size;
+ }
+
+ editor_elements = checked_malloc(num_editor_elements * sizeof(int));
+
+ /* fill element list */
+ for (i=0; editor_elements_info[i].setup_value != NULL; i++)
+ if (*editor_elements_info[i].setup_value)
+ for (j=0; j<*editor_elements_info[i].element_list_size; j++)
+ editor_elements[pos++] = editor_elements_info[i].element_list[j];
+}
+
+static void ReinitializeElementListButtons()
+{
+ static boolean initialization_needed = TRUE;
+ int i;
+
+ if (!initialization_needed) /* check if editor element setup has changed */
+ for (i=0; editor_elements_info[i].setup_value != NULL; i++)
+ if (editor_elements_info[i].last_setup_value !=
+ *editor_elements_info[i].setup_value)
+ initialization_needed = TRUE;
+
+ if (!initialization_needed)
+ return;
+
+ FreeLevelEditorGadgets();
+ CreateLevelEditorGadgets();
+
+ /* store current setup values for next invocation of this function */
+ for (i=0; editor_elements_info[i].setup_value != NULL; i++)
+ editor_elements_info[i].last_setup_value =
+ *editor_elements_info[i].setup_value;
+
+ initialization_needed = FALSE;
+}
static char *getElementInfoText(int element)
{
char *info_text = "unknown";
- if (element < NUM_LEVEL_ELEMENTS)
+ if (element < NUM_FILE_ELEMENTS &&
+ element_info[element].editor_description != NULL)
info_text = element_info[element].editor_description;
else
Error(ERR_WARN, "no element description for element %d", element);
static void CreateControlButtons()
{
- Bitmap *gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = new_graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
unsigned long event_mask;
int i;
int x = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
int y = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
int id = GADGET_ID_ELEMENTLIST_FIRST + i;
+ int element = editor_elements[i];
event_mask = GD_EVENT_RELEASED;
gd_x2 = DOOR_GFX_PAGEX6 + ED_ELEMENTLIST_XPOS;
gd_y = DOOR_GFX_PAGEY1 + ED_ELEMENTLIST_YPOS;
- getMiniGraphicSource(el2gfx(editor_element[i]),
- &deco_bitmap, &deco_x, &deco_y);
+ getMiniGraphicSource(el2img(element), &deco_bitmap, &deco_x, &deco_y);
deco_xpos = (ED_ELEMENTLIST_XSIZE - MINI_TILEX) / 2;
deco_ypos = (ED_ELEMENTLIST_YSIZE - MINI_TILEY) / 2;
gi = CreateGadget(GDI_CUSTOM_ID, id,
GDI_CUSTOM_TYPE_ID, i,
- GDI_INFO_TEXT, getElementInfoText(editor_element[i]),
+ GDI_INFO_TEXT, getElementInfoText(element),
GDI_X, DX + gd_xoffset,
GDI_Y, DY + gd_yoffset,
GDI_WIDTH, ED_ELEMENTLIST_XSIZE,
for (j=0; j<2; j++)
{
- Bitmap *gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = new_graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
int id = (j == 0 ?
counterbutton_info[i].gadget_id_down :
for (i=0; i<ED_NUM_TEXTINPUT; i++)
{
- Bitmap *gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = new_graphic_info[IMG_GLOBAL_DOOR].bitmap;
int gd_x, gd_y;
struct GadgetInfo *gi;
unsigned long event_mask;
for (i=0; i<ED_NUM_SCROLLBARS; i++)
{
int id = scrollbar_info[i].gadget_id;
- Bitmap *gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = new_graphic_info[IMG_GLOBAL_DOOR].bitmap;
int gd_x1, gd_x2, gd_y1, gd_y2;
struct GadgetInfo *gi;
int items_max, items_visible, item_position;
if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
{
- items_max = elements_in_list / ED_ELEMENTLIST_BUTTONS_HORIZ;
+ items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
item_position = 0;
}
static void CreateCheckbuttonGadgets()
{
- Bitmap *gd_bitmap = pix[PIX_DOOR];
+ Bitmap *gd_bitmap = new_graphic_info[IMG_GLOBAL_DOOR].bitmap;
struct GadgetInfo *gi;
unsigned long event_mask;
int gd_x1, gd_x2, gd_x3, gd_x4, gd_y;
void CreateLevelEditorGadgets()
{
+ ReinitializeElementList();
+
CreateControlButtons();
CreateCounterButtons();
CreateDrawingAreas();
CreateCheckbuttonGadgets();
}
+void FreeLevelEditorGadgets()
+{
+ int i;
+
+ for (i=0; i<NUM_EDITOR_GADGETS; i++)
+ FreeGadget(level_editor_gadget[i]);
+}
+
static void MapCounterButtons(int id)
{
MapGadget(level_editor_gadget[counterbutton_info[id].gadget_id_down]);
for(y=0; y<lev_fieldy; y++)
for(x=0; x<lev_fieldx; x++)
- if (Feld[x][y] == EL_SPIELFIGUR ||
- Feld[x][y] == EL_SPIELER1 ||
+ if (Feld[x][y] == EL_PLAYER1 ||
Feld[x][y] == EL_SP_MURPHY)
player_found = TRUE;
}
/* copy default editor door content to main double buffer */
- BlitBitmap(pix[PIX_DOOR], drawto,
+ BlitBitmap(new_graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX6, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
/* draw mouse button brush elements */
DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
- el2gfx(new_element1));
+ el2img(new_element1));
DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
- el2gfx(new_element2));
+ el2img(new_element2));
DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
- el2gfx(new_element3));
+ el2img(new_element3));
/* draw bigger door */
DrawSpecialEditorDoor();
/* draw new control window */
- BlitBitmap(pix[PIX_DOOR], drawto,
+ BlitBitmap(new_graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
DOOR_GFX_PAGEX8, 236, EXSIZE, EYSIZE, EX, EY);
redraw_mask |= REDRAW_ALL;
+ ReinitializeElementListButtons(); /* only needed after setup changes */
+
+ UnmapTapeButtons();
MapControlButtons();
/* copy actual editor door content to door double buffer for OpenDoor() */
- BlitBitmap(drawto, pix[PIX_DB_DOOR],
+ BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
DrawEditModeWindow();
new_element1 = element;
DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS,
- el2gfx(new_element1));
+ el2img(new_element1));
}
else if (button == 2)
{
new_element2 = element;
DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS,
- el2gfx(new_element2));
+ el2img(new_element2));
}
else
{
new_element3 = element;
DrawMiniGraphicExt(drawto,
DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS,
- el2gfx(new_element3));
+ el2img(new_element3));
}
redraw_mask |= REDRAW_DOOR_1;
static void DrawDrawingWindow()
{
+ SetMainBackgroundImage(IMG_NONE);
ClearWindow();
UnmapLevelEditorWindowGadgets();
+
AdjustDrawingAreaGadgets();
AdjustLevelScrollPosition();
AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
+
DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
MapMainDrawingArea();
}
+static void DrawElementBorder(int dest_x, int dest_y, int width, int height)
+{
+ int border_graphic = IMG_SAND;
+ Bitmap *src_bitmap;
+ int src_x, src_y;
+ int num_mini_tilex = width / MINI_TILEX + 1;
+ int num_mini_tiley = width / MINI_TILEY + 1;
+ int x, y;
+
+ getMiniGraphicSource(border_graphic, &src_bitmap, &src_x, &src_y);
+
+ for (y=0; y < num_mini_tiley; y++)
+ for (x=0; x < num_mini_tilex; x++)
+ BlitBitmap(src_bitmap, drawto, src_x, src_y, MINI_TILEX, MINI_TILEY,
+ dest_x - MINI_TILEX / 2 + x * MINI_TILEX,
+ dest_y - MINI_TILEY / 2 + y * MINI_TILEY);
+
+ ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
+}
+
static void DrawRandomPlacementBackgroundArea()
{
int area_x = ED_AREA_RANDOM_BACKGROUND_XPOS / MINI_TILEX;
int area_y = ED_AREA_RANDOM_BACKGROUND_YPOS / MINI_TILEY;
int area_sx = SX + ED_AREA_RANDOM_BACKGROUND_XPOS;
int area_sy = SY + ED_AREA_RANDOM_BACKGROUND_YPOS;
- int x, y;
ElementContent[0][0][0] = random_placement_background_element;
- /* draw decorative border for the object */
- for (y=0; y<2; y++)
- for (x=0; x<2; x++)
- DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
-
- ClearRectangle(drawto,
- area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
- MINI_TILEX + 2, MINI_TILEY + 2);
-
- /* copy border to the right location */
- BlitBitmap(drawto, drawto,
- area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
- area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
-
+ DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY);
DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
MapDrawingArea(GADGET_ID_RANDOM_BACKGROUND);
int font_color = FC_GREEN;
int i, x, y;
+ SetMainBackgroundImage(IMG_BACKGROUND_EDITOR_SETTINGS_LEVEL);
ClearWindow();
UnmapLevelEditorWindowGadgets();
int area_sx = SX + ED_AREA_ELEM_CONTENT_XPOS;
int area_sy = SY + ED_AREA_ELEM_CONTENT_YPOS;
int font_color = FC_GREEN;
- int x, y;
ElementContent[0][0][0] = level.amoeba_content;
- /* draw decorative border for the object */
- for (y=0; y<2; y++)
- for (x=0; x<2; x++)
- DrawMiniElement(area_x + x, area_y + y, EL_ERDREICH);
-
- ClearRectangle(drawto,
- area_sx + MINI_TILEX/2 - 1, area_sy + MINI_TILEY/2 - 1,
- MINI_TILEX + 2, MINI_TILEY + 2);
-
- /* copy border to the right location */
- BlitBitmap(drawto, drawto,
- area_sx, area_sy, 3 * MINI_TILEX, 3 * MINI_TILEY,
- area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
+ DrawElementBorder(area_sx, area_sy, MINI_TILEX, MINI_TILEY);
+ DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
DrawText(area_sx + TILEX, area_sy + 1, "Content of amoeba",
FS_SMALL, font_color);
- DrawMiniElement(area_x, area_y, ElementContent[0][0][0]);
-
MapDrawingArea(GADGET_ID_AMOEBA_CONTENT);
}
MapCounterButtons(counter_id);
/* delete content areas in case of reducing number of them */
- ClearRectangle(backbuffer,
- SX, area_sy - MINI_TILEX,
- SXSIZE, 12 * MINI_TILEY);
+ DrawBackground(SX, area_sy - MINI_TILEX, SXSIZE, 12 * MINI_TILEY);
- /* draw some decorative border for the objects */
for (i=0; i<level.num_yam_contents; i++)
- {
- for (y=0; y<4; y++)
- for (x=0; x<4; x++)
- DrawMiniElement(area_x + 5 * (i % 4) + x, area_y + 6 * (i / 4) + y,
- EL_ERDREICH);
-
- ClearRectangle(drawto,
- area_sx + 5 * (i % 4) * MINI_TILEX + MINI_TILEX/2 - 1,
- area_sy + 6 * (i / 4) * MINI_TILEY + MINI_TILEY/2 - 1,
- 3 * MINI_TILEX + 2, 3 * MINI_TILEY + 2);
- }
-
- /* copy border to the right location */
- BlitBitmap(drawto, drawto,
- area_sx, area_sy, (5 * 4 + 1) * MINI_TILEX, 11 * MINI_TILEY,
- area_sx - MINI_TILEX/2, area_sy - MINI_TILEY/2);
+ DrawElementBorder(area_sx + 5 * (i % 4) * MINI_TILEX,
+ area_sy + 6 * (i / 4) * MINI_TILEY,
+ 3 * MINI_TILEX, 3 * MINI_TILEY);
DrawText(area_sx + (5 * 4 - 1) * MINI_TILEX, area_sy + 0 * MINI_TILEY + 1,
"Content", FS_SMALL, font_color);
char *text;
} elements_with_counter[] =
{
- { EL_EDELSTEIN, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_EDELSTEIN_BD, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_EDELSTEIN_GELB,&level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_EDELSTEIN_ROT, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_EDELSTEIN_LILA,&level.score[SC_EDELSTEIN], TEXT_COLLECTING },
- { EL_DIAMANT, &level.score[SC_DIAMANT], TEXT_COLLECTING },
- { EL_KAEFER_RIGHT, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_KAEFER_UP, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_KAEFER_LEFT, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_KAEFER_DOWN, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_BUTTERFLY_RIGHT,&level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_BUTTERFLY_UP, &level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_BUTTERFLY_LEFT,&level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_BUTTERFLY_DOWN,&level.score[SC_KAEFER], TEXT_SMASHING },
- { EL_FLIEGER_RIGHT, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_FLIEGER_UP, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_FLIEGER_LEFT, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_FLIEGER_DOWN, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_FIREFLY_RIGHT, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_FIREFLY_UP, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_FIREFLY_LEFT, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_FIREFLY_DOWN, &level.score[SC_FLIEGER], TEXT_SMASHING },
- { EL_MAMPFER, &level.score[SC_MAMPFER], TEXT_SMASHING },
- { EL_MAMPFER2, &level.score[SC_MAMPFER], TEXT_SMASHING },
+ { EL_EMERALD, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_BD_DIAMOND, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_EMERALD_YELLOW,&level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_EMERALD_RED, &level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_EMERALD_PURPLE,&level.score[SC_EDELSTEIN], TEXT_COLLECTING },
+ { EL_DIAMOND, &level.score[SC_DIAMANT], TEXT_COLLECTING },
+ { EL_BUG_RIGHT, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BUG_UP, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BUG_LEFT, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BUG_DOWN, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_UP, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_LEFT, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_DOWN, &level.score[SC_KAEFER], TEXT_SMASHING },
+ { EL_SPACESHIP_RIGHT,&level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_SPACESHIP_UP, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_SPACESHIP_LEFT, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_SPACESHIP_DOWN, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_BD_FIREFLY_RIGHT,&level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_BD_FIREFLY_UP, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_BD_FIREFLY_LEFT, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_BD_FIREFLY_DOWN, &level.score[SC_FLIEGER], TEXT_SMASHING },
+ { EL_YAMYAM, &level.score[SC_MAMPFER], TEXT_SMASHING },
+ { EL_DARK_YAMYAM, &level.score[SC_MAMPFER], TEXT_SMASHING },
{ EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
{ EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
{ EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
- { EL_KOKOSNUSS, &level.score[SC_KOKOSNUSS], TEXT_CRACKING },
- { EL_DYNAMITE_INACTIVE,&level.score[SC_DYNAMIT], TEXT_COLLECTING },
- { EL_SCHLUESSEL1, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_SCHLUESSEL2, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_SCHLUESSEL3, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_SCHLUESSEL4, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_EM_KEY_1_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_EM_KEY_2_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_EM_KEY_3_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_EM_KEY_4_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
- { EL_AMOEBE_NASS, &level.amoeba_speed, TEXT_SPEED },
- { EL_AMOEBE_NORM, &level.amoeba_speed, TEXT_SPEED },
- { EL_AMOEBE_VOLL, &level.amoeba_speed, TEXT_SPEED },
- { EL_AMOEBE_BD, &level.amoeba_speed, TEXT_SPEED },
- { EL_MAGIC_WALL_OFF,&level.time_magic_wall, TEXT_DURATION },
- { EL_ABLENK_AUS, &level.time_wheel, TEXT_DURATION },
+ { EL_NUT, &level.score[SC_KOKOSNUSS], TEXT_CRACKING },
+ { EL_DYNAMITE ,&level.score[SC_DYNAMIT], TEXT_COLLECTING },
+ { EL_KEY1, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_KEY2, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_KEY3, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_KEY4, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_EM_KEY1_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_EM_KEY2_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_EM_KEY3_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_EM_KEY4_FILE, &level.score[SC_SCHLUESSEL], TEXT_COLLECTING },
+ { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_SPEED },
+ { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_SPEED },
+ { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_SPEED },
+ { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_SPEED },
+ { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
+ { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
{ -1, NULL, NULL }
};
+ SetMainBackgroundImage(IMG_BACKGROUND_EDITOR_SETTINGS_ELEMENT);
ClearWindow();
UnmapLevelEditorWindowGadgets();
DrawText(SX + ED_SETTINGS2_XPOS, SY + ED_SETTINGS_YPOS,
"Element Settings", FS_BIG, FC_YELLOW);
- /* draw some decorative border for the object */
- for (y=0; y<3; y++)
- for (x=0; x<3; x++)
- DrawMiniElement(xstart + x , ystart + y, EL_ERDREICH);
-
- ClearRectangle(drawto,
- SX + xstart * MINI_TILEX + MINI_TILEX/2 - 1,
- SY + ystart * MINI_TILEY + MINI_TILEY/2 - 1,
- TILEX + 2, TILEY + 2);
-
- /* copy border to the right location */
- BlitBitmap(drawto, drawto,
- SX + xstart * MINI_TILEX,
- SY + ystart * MINI_TILEY,
- 2 * TILEX, 2 * TILEY,
- SX + xstart * MINI_TILEX - MINI_TILEX/2,
- SY + ystart * MINI_TILEY - MINI_TILEY/2);
+ DrawElementBorder(SX + xstart * MINI_TILEX,
+ SY + ystart * MINI_TILEY + MINI_TILEY / 2,
+ TILEX, TILEY);
+ DrawGraphicAnimationExt(drawto,
+ SX + xstart * MINI_TILEX,
+ SY + ystart * MINI_TILEY + MINI_TILEY / 2,
+ el2img(properties_element), NO_MASKING);
- DrawGraphic(xstart/2, ystart/2, el2gfx(properties_element));
-
- /* copy the whole stuff to the definitive location */
- BlitBitmap(drawto, drawto,
- SX + xstart * MINI_TILEX - MINI_TILEX/2,
- SY + ystart * MINI_TILEY - MINI_TILEY,
- 2 * TILEX, 2 * TILEY,
- SX + xstart * MINI_TILEX - MINI_TILEX/2,
- SY + ystart * MINI_TILEY - MINI_TILEY/2);
+ FrameCounter = 0; /* restart animation frame counter */
DrawTextF((xstart + 3) * MINI_TILEX, (ystart + 1) * MINI_TILEY,
font_color, getElementInfoText(properties_element));
else if (letter == 'ü' || letter == 'Ü')
letter_element = EL_CHAR_UE;
else if (letter == '^')
- letter_element = EL_CHAR_COPY;
+ letter_element = EL_CHAR_COPYRIGHT;
else
letter_element = EL_CHAR_ASCII0 + letter;
}
else if (new_element != Feld[lx][ly])
{
- if (new_element == EL_SPIELFIGUR)
+ if (new_element == EL_PLAYER1)
{
/* remove player at old position */
for(y=0; y<lev_fieldy; y++)
{
for(x=0; x<lev_fieldx; x++)
{
- if (Feld[x][y] == EL_SPIELFIGUR || Feld[x][y] == EL_SPIELER1)
+ if (Feld[x][y] == EL_PLAYER1)
{
- Feld[x][y] = EL_LEERRAUM;
+ Feld[x][y] = EL_EMPTY;
if (x - level_xpos >= 0 && x - level_xpos < ed_fieldx &&
y - level_ypos >= 0 && y - level_ypos < ed_fieldy)
DrawMiniElement(x - level_xpos, y - level_ypos,
- EL_LEERRAUM);
+ EL_EMPTY);
}
}
}
DrawMiniGraphicExt(drawto,
gi->x + sx * MINI_TILEX,
gi->y + sy * MINI_TILEY,
- el2gfx(new_element));
+ el2img(new_element));
DrawMiniGraphicExt(window,
gi->x + sx * MINI_TILEX,
gi->y + sy * MINI_TILEY,
- el2gfx(new_element));
+ el2img(new_element));
if (id == GADGET_ID_AMOEBA_CONTENT)
level.amoeba_content = new_element;
case ED_COUNTER_ID_SELECT_LEVEL:
LoadLevel(level_nr);
+ TapeErase();
ResetUndoBuffer();
DrawEditModeWindow();
break;
if (element_shift < 0)
element_shift = 0;
- if (element_shift > elements_in_list - ED_NUM_ELEMENTLIST_BUTTONS)
- element_shift = elements_in_list - ED_NUM_ELEMENTLIST_BUTTONS;
+ if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
+ element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
GDI_SCROLLBAR_ITEM_POSITION,
int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
struct GadgetInfo *gi = level_editor_gadget[gadget_id];
struct GadgetDesign *gd = &gi->deco.design;
- int element = editor_element[element_shift + i];
+ int element = editor_elements[element_shift + i];
UnmapGadget(gi);
- getMiniGraphicSource(el2gfx(element), &gd->bitmap, &gd->x, &gd->y);
+ getMiniGraphicSource(el2img(element), &gd->bitmap, &gd->x, &gd->y);
ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
MapGadget(gi);
}
case GADGET_ID_CLEAR:
for(x=0; x<MAX_LEV_FIELDX; x++)
for(y=0; y<MAX_LEV_FIELDY; y++)
- Feld[x][y] = (button == 1 ? EL_LEERRAUM : new_element);
+ Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
DrawMiniLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
else
{
+ if (LevelChanged())
+ level.game_version = GAME_VERSION_ACTUAL;
+
for(x=0; x<lev_fieldx; x++)
for(y=0; y<lev_fieldy; y++)
FieldBackup[x][y] = Ur[x][y];
id <= GADGET_ID_ELEMENTLIST_LAST)
{
int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
- int new_element = editor_element[element_position + element_shift];
+ int new_element = editor_elements[element_position + element_shift];
PickDrawingElement(button, new_element);
}
}
+void HandleLevelEditorIdle()
+{
+ static unsigned long action_delay = 0;
+ unsigned long action_delay_value = GameFrameDelay;
+ int xpos = 1, ypos = 2;
+
+ if (edit_mode != ED_MODE_PROPERTIES)
+ return;
+
+ if (!DelayReached(&action_delay, action_delay_value))
+ return;
+
+#if 1
+
+ DrawGraphicAnimationExt(drawto,
+ SX + xpos * TILEX,
+ SY + ypos * TILEY + MINI_TILEY / 2,
+ el2img(properties_element), NO_MASKING);
+
+#else
+ DrawGraphicAnimationExt(drawto,
+ SX + xpos * TILEX,
+ SY + ypos * TILEY + MINI_TILEY / 2,
+ el_dir_act2img(properties_element,
+ MV_NO_MOVING,
+ ...));
+#endif
+
+ MarkTileDirty(xpos, ypos);
+ MarkTileDirty(xpos, ypos + 1);
+
+ FrameCounter++; /* increase animation frame counter */
+}
+
void ClearEditorGadgetInfoText()
{
- ClearRectangle(drawto,
- INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
- redraw_mask |= REDRAW_FIELD;
+ DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
}
void HandleEditorGadgetInfoText(void *ptr)
else
{
CloseDoor(DOOR_CLOSE_1);
- BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR],
+ BlitBitmap(bitmap_db_door, bitmap_db_door,
DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE,DYSIZE,
DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
OpenDoor(DOOR_OPEN_1);