-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* ©1995 Artsoft Development *
-* Holger Schemel *
-* 33659 Bielefeld-Senne *
-* Telefon: (0521) 493245 *
-* eMail: aeglos@valinor.owl.de *
-* aeglos@uni-paderborn.de *
-* q99492@pbhrzx.uni-paderborn.de *
-*----------------------------------------------------------*
-* editor.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// http://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// editor.c
+// ============================================================================
+
+#include <math.h>
+
+#include "libgame/libgame.h"
#include "editor.h"
#include "screens.h"
#include "tools.h"
-#include "misc.h"
-#include "buttons.h"
#include "files.h"
+#include "game.h"
+#include "init.h"
+#include "tape.h"
+
+
+#define INFOTEXT_UNKNOWN_ELEMENT "unknown"
+
+
+// ----------------------------------------------------------------------------
+// screen and artwork graphic pixel position definitions
+// ----------------------------------------------------------------------------
+
+// values for the control window
+#define ED_CTRL1_BUTTONS_HORIZ 4 // toolbox
+#define ED_CTRL1_BUTTONS_VERT 4
+#define ED_CTRL2_BUTTONS_HORIZ 3 // level
+#define ED_CTRL2_BUTTONS_VERT 2
+#define ED_CTRL3_BUTTONS_HORIZ 3 // CE and GE
+#define ED_CTRL3_BUTTONS_VERT 1
+#define ED_CTRL4_BUTTONS_HORIZ 2 // CE and GE
+#define ED_CTRL4_BUTTONS_VERT 1
+#define ED_CTRL5_BUTTONS_HORIZ 1 // properties
+#define ED_CTRL5_BUTTONS_VERT 1
+#define ED_CTRL6_BUTTONS_HORIZ 3 // properties
+#define ED_CTRL6_BUTTONS_VERT 1
+#define ED_CTRL7_BUTTONS_HORIZ 1 // palette
+#define ED_CTRL7_BUTTONS_VERT 1
+
+#define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT)
+#define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT)
+#define ED_NUM_CTRL3_BUTTONS (ED_CTRL3_BUTTONS_HORIZ * ED_CTRL3_BUTTONS_VERT)
+#define ED_NUM_CTRL4_BUTTONS (ED_CTRL4_BUTTONS_HORIZ * ED_CTRL4_BUTTONS_VERT)
+#define ED_NUM_CTRL5_BUTTONS (ED_CTRL5_BUTTONS_HORIZ * ED_CTRL5_BUTTONS_VERT)
+#define ED_NUM_CTRL6_BUTTONS (ED_CTRL6_BUTTONS_HORIZ * ED_CTRL6_BUTTONS_VERT)
+#define ED_NUM_CTRL7_BUTTONS (ED_CTRL7_BUTTONS_HORIZ * ED_CTRL7_BUTTONS_VERT)
+#define ED_NUM_CTRL1_2_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS)
+#define ED_NUM_CTRL1_3_BUTTONS (ED_NUM_CTRL1_2_BUTTONS + ED_NUM_CTRL3_BUTTONS)
+#define ED_NUM_CTRL1_4_BUTTONS (ED_NUM_CTRL1_3_BUTTONS + ED_NUM_CTRL4_BUTTONS)
+#define ED_NUM_CTRL1_5_BUTTONS (ED_NUM_CTRL1_4_BUTTONS + ED_NUM_CTRL5_BUTTONS)
+#define ED_NUM_CTRL1_6_BUTTONS (ED_NUM_CTRL1_5_BUTTONS + ED_NUM_CTRL6_BUTTONS)
+#define ED_NUM_CTRL1_7_BUTTONS (ED_NUM_CTRL1_6_BUTTONS + ED_NUM_CTRL7_BUTTONS)
+#define ED_NUM_CTRL_BUTTONS ED_NUM_CTRL1_7_BUTTONS
+
+// values for the element list
+#define ED_ELEMENTLIST_XPOS (editor.palette.x)
+#define ED_ELEMENTLIST_YPOS (editor.palette.y)
+#define ED_ELEMENTLIST_XSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].width)
+#define ED_ELEMENTLIST_YSIZE (graphic_info[IMG_EDITOR_PALETTE_BUTTON].height)
+#define ED_ELEMENTLIST_COLS MAX(1, editor.palette.cols)
+#define ED_ELEMENTLIST_ROWS MAX(1, editor.palette.rows)
+#define ED_ELEMENTLIST_BUTTONS_HORIZ (ED_ELEMENTLIST_COLS)
+#define ED_ELEMENTLIST_BUTTONS_VERT (ED_ELEMENTLIST_ROWS)
+#define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \
+ ED_ELEMENTLIST_BUTTONS_VERT)
+
+// standard distances
+#define ED_GADGET_NORMAL_DISTANCE (editor.gadget.normal_spacing)
+#define ED_GADGET_SMALL_DISTANCE (editor.gadget.small_spacing)
+#define ED_GADGET_TINY_DISTANCE (editor.gadget.tiny_spacing)
+#define ED_GADGET_LINE_DISTANCE (editor.gadget.line_spacing)
+#define ED_GADGET_TEXT_DISTANCE (editor.gadget.text_spacing)
+#define ED_TAB_BAR_HEIGHT (editor.gadget.separator_line.height)
+#define ED_DRAWINGAREA_TEXT_DISTANCE (ED_GADGET_TEXT_DISTANCE + \
+ ED_DRAWINGAREA_BORDER_SIZE)
+#define ED_GADGET_SPACE_DISTANCE (getFontWidth(FONT_TEXT_1))
+
+// values for drawingarea gadgets
+#define IMG_BORDER_1 IMG_EDITOR_ELEMENT_BORDER
+#define IMG_BORDER_2 IMG_EDITOR_ELEMENT_BORDER_INPUT
+#define ED_ELEMENT_BORDER (graphic_info[IMG_BORDER_1].border_size)
+#define ED_DRAWINGAREA_BORDER_SIZE (graphic_info[IMG_BORDER_2].border_size)
+#define ED_DRAWINGAREA_TILE_SIZE (editor.drawingarea.tile_size)
+
+// values for checkbutton gadgets
+#define ED_CHECKBUTTON_XSIZE (graphic_info[IMG_EDITOR_CHECKBOX].width)
+#define ED_CHECKBUTTON_YSIZE (graphic_info[IMG_EDITOR_CHECKBOX].height)
+
+#define ED_TABBUTTON_XSIZE (graphic_info[IMG_EDITOR_TABBUTTON].width)
+#define ED_TABBUTTON_YSIZE (graphic_info[IMG_EDITOR_TABBUTTON].height)
+
+#define ED_SETTINGS_LEVEL_TABS_X (editor.settings.tabs.x)
+#define ED_SETTINGS_LEVEL_TABS_Y (editor.settings.tabs.y)
+#define ED_SETTINGS_ELEMENT_TABS_X (editor.settings.tabs.x)
+#define ED_SETTINGS_ELEMENT_TABS_Y (editor.settings.tabs.y + \
+ editor.settings.tabs.yoffset2)
+
+#define ED_SETTINGS_TABS_XOFFSET (editor.settings.tabs.draw_xoffset)
+#define ED_SETTINGS_TABS_YOFFSET (editor.settings.tabs.draw_yoffset)
+
+#define ED_LEVEL_TABS_XSTART (ED_SETTINGS_LEVEL_TABS_X)
+#define ED_LEVEL_TABS_YSTART (ED_SETTINGS_LEVEL_TABS_Y)
+#define ED_LEVEL_SETTINGS_XSTART (ED_SETTINGS_LEVEL_TABS_X + \
+ ED_SETTINGS_TABS_XOFFSET)
+#define ED_LEVEL_SETTINGS_YSTART (ED_SETTINGS_LEVEL_TABS_Y + \
+ ED_TABBUTTON_YSIZE + \
+ ED_GADGET_TINY_DISTANCE + \
+ ED_TAB_BAR_HEIGHT + \
+ ED_SETTINGS_TABS_YOFFSET + \
+ getFontHeight(FONT_TEXT_1) + \
+ ED_GADGET_TEXT_DISTANCE)
+#define ED_ELEMENT_TABS_XSTART (ED_SETTINGS_ELEMENT_TABS_X)
+#define ED_ELEMENT_TABS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y)
+#define ED_ELEMENT_SETTINGS_XSTART (ED_SETTINGS_ELEMENT_TABS_X + \
+ ED_SETTINGS_TABS_XOFFSET)
+#define ED_ELEMENT_SETTINGS_YSTART (ED_SETTINGS_ELEMENT_TABS_Y + \
+ ED_TABBUTTON_YSIZE + \
+ ED_GADGET_TINY_DISTANCE + \
+ ED_TAB_BAR_HEIGHT + \
+ ED_SETTINGS_TABS_YOFFSET)
+
+#define ED_SETTINGS_XOFFSET (ED_CHECKBUTTON_XSIZE + \
+ ED_GADGET_TEXT_DISTANCE)
+#define ED_SETTINGS_YOFFSET (ED_CHECKBUTTON_YSIZE + \
+ ED_GADGET_LINE_DISTANCE)
+
+#define ED_POS_RANGE (10000)
+#define ED_POS_LEVEL_TABS_FIRST (1 * ED_POS_RANGE)
+#define ED_POS_LEVEL_TABS_LAST (2 * ED_POS_RANGE - 1)
+#define ED_POS_LEVEL_SETTINGS_FIRST (2 * ED_POS_RANGE)
+#define ED_POS_LEVEL_SETTINGS_LAST (3 * ED_POS_RANGE - 1)
+#define ED_POS_ELEMENT_TABS_FIRST (3 * ED_POS_RANGE)
+#define ED_POS_ELEMENT_TABS_LAST (4 * ED_POS_RANGE - 1)
+#define ED_POS_ELEMENT_SETTINGS_FIRST (4 * ED_POS_RANGE)
+#define ED_POS_ELEMENT_SETTINGS_LAST (5 * ED_POS_RANGE - 1)
+
+#define ED_LEVEL_TABS_XPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
+#define ED_LEVEL_TABS_YPOS(n) (ED_POS_LEVEL_TABS_FIRST + (n))
+
+#define ED_LEVEL_SETTINGS_XPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
+#define ED_LEVEL_SETTINGS_YPOS(n) (ED_POS_LEVEL_SETTINGS_FIRST + (n))
+
+#define ED_ELEMENT_TABS_XPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
+#define ED_ELEMENT_TABS_YPOS(n) (ED_POS_ELEMENT_TABS_FIRST + (n))
+
+#define ED_ELEMENT_SETTINGS_XPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
+#define ED_ELEMENT_SETTINGS_YPOS(n) (ED_POS_ELEMENT_SETTINGS_FIRST + (n))
+
+#define IS_POS_LEVEL_TABS(n) ((n) >= ED_POS_LEVEL_TABS_FIRST && \
+ (n) <= ED_POS_LEVEL_TABS_LAST)
+#define IS_POS_LEVEL_SETTINGS(n) ((n) >= ED_POS_LEVEL_SETTINGS_FIRST && \
+ (n) <= ED_POS_LEVEL_SETTINGS_LAST)
+#define IS_POS_ELEMENT_TABS(n) ((n) >= ED_POS_ELEMENT_TABS_FIRST && \
+ (n) <= ED_POS_ELEMENT_TABS_LAST)
+#define IS_POS_ELEMENT_SETTINGS(n) ((n) >= ED_POS_ELEMENT_SETTINGS_FIRST && \
+ (n) <= ED_POS_ELEMENT_SETTINGS_LAST)
+
+#define ED_LEVEL_TABS_LINE(n) ((n) - ED_POS_LEVEL_TABS_FIRST)
+#define ED_LEVEL_SETTINGS_LINE(n) ((n) - ED_POS_LEVEL_SETTINGS_FIRST)
+#define ED_ELEMENT_TABS_LINE(n) ((n) - ED_POS_ELEMENT_TABS_FIRST)
+#define ED_ELEMENT_SETTINGS_LINE(n) ((n) - ED_POS_ELEMENT_SETTINGS_FIRST)
+
+#define ED_LEVEL_TABS_X(n) (ED_LEVEL_TABS_XSTART + \
+ (n) * ED_SETTINGS_TABS_XOFFSET)
+#define ED_LEVEL_TABS_Y(n) (ED_LEVEL_TABS_YSTART + \
+ (n) * ED_SETTINGS_TABS_YOFFSET)
+
+#define ED_LEVEL_SETTINGS_X(n) (ED_LEVEL_SETTINGS_XSTART + \
+ (n) * ED_SETTINGS_XOFFSET)
+#define ED_LEVEL_SETTINGS_Y(n) (ED_LEVEL_SETTINGS_YSTART + \
+ (n) * ED_SETTINGS_YOFFSET)
+
+#define ED_ELEMENT_TABS_X(n) (ED_ELEMENT_TABS_XSTART + \
+ (n) * ED_SETTINGS_TABS_XOFFSET)
+#define ED_ELEMENT_TABS_Y(n) (ED_ELEMENT_TABS_YSTART + \
+ (n) * ED_SETTINGS_TABS_YOFFSET)
+
+#define ED_ELEMENT_SETTINGS_X(n) (ED_ELEMENT_SETTINGS_XSTART + \
+ (n) * ED_SETTINGS_XOFFSET)
+#define ED_ELEMENT_SETTINGS_Y(n) (ED_ELEMENT_SETTINGS_YSTART + \
+ (n) * ED_SETTINGS_YOFFSET)
+
+#define ED_POS_TO_LEVEL_TABS_X(n) \
+ (ED_LEVEL_TABS_X(ED_LEVEL_TABS_LINE(n)))
+#define ED_POS_TO_LEVEL_TABS_Y(n) \
+ (ED_LEVEL_TABS_Y(ED_LEVEL_TABS_LINE(n)))
+
+#define ED_POS_TO_LEVEL_SETTINGS_X(n) \
+ (ED_LEVEL_SETTINGS_X(ED_LEVEL_SETTINGS_LINE(n)))
+#define ED_POS_TO_LEVEL_SETTINGS_Y(n) \
+ (ED_LEVEL_SETTINGS_Y(ED_LEVEL_SETTINGS_LINE(n)))
+
+#define ED_POS_TO_ELEMENT_TABS_X(n) \
+ (ED_ELEMENT_TABS_X(ED_ELEMENT_TABS_LINE(n)))
+#define ED_POS_TO_ELEMENT_TABS_Y(n) \
+ (ED_ELEMENT_TABS_Y(ED_ELEMENT_TABS_LINE(n)))
+
+#define ED_POS_TO_ELEMENT_SETTINGS_X(n) \
+ (ED_ELEMENT_SETTINGS_X(ED_ELEMENT_SETTINGS_LINE(n)))
+#define ED_POS_TO_ELEMENT_SETTINGS_Y(n) \
+ (ED_ELEMENT_SETTINGS_Y(ED_ELEMENT_SETTINGS_LINE(n)))
+
+#define ED_SETTINGS_X(n) (IS_POS_LEVEL_TABS(n) ? \
+ ED_POS_TO_LEVEL_TABS_X(n) : \
+ IS_POS_LEVEL_SETTINGS(n) ? \
+ ED_POS_TO_LEVEL_SETTINGS_X(n) : \
+ IS_POS_ELEMENT_TABS(n) ? \
+ ED_POS_TO_ELEMENT_TABS_X(n) : \
+ IS_POS_ELEMENT_SETTINGS(n) ? \
+ ED_POS_TO_ELEMENT_SETTINGS_X(n) : (n))
+#define ED_SETTINGS_Y(n) (IS_POS_LEVEL_TABS(n) ? \
+ ED_POS_TO_LEVEL_TABS_Y(n) : \
+ IS_POS_LEVEL_SETTINGS(n) ? \
+ ED_POS_TO_LEVEL_SETTINGS_Y(n) : \
+ IS_POS_ELEMENT_TABS(n) ? \
+ ED_POS_TO_ELEMENT_TABS_Y(n) : \
+ IS_POS_ELEMENT_SETTINGS(n) ? \
+ ED_POS_TO_ELEMENT_SETTINGS_Y(n) : (n))
+
+#define ED_SETTINGS_XOFF(n) (5 * ((n) % 4) * \
+ ED_DRAWINGAREA_TILE_SIZE)
+#define ED_SETTINGS_YOFF(n) (5 * ((n) / 4) * \
+ ED_DRAWINGAREA_TILE_SIZE)
+
+#define ED_AREA_XOFFSET_1(n) ((n) != 0 ? \
+ ED_DRAWINGAREA_BORDER_SIZE : 0)
+#define ED_AREA_YOFFSET_1(n) ((n) != 0 ? \
+ (ED_CHECKBUTTON_YSIZE - \
+ ED_DRAWINGAREA_TILE_SIZE) / 2 : 0)
+
+#define ED_AREA_XOFFSET_2(n) (0)
+#define ED_AREA_YOFFSET_2(n) ((n) == 3 ? \
+ ((n) - 1) * ED_DRAWINGAREA_TILE_SIZE / 2 : 0)
+
+#define ED_AREA_SETTINGS_X(i) (ED_SETTINGS_X((i).x) + \
+ ED_SETTINGS_XOFF((i).xoffset) + \
+ ED_AREA_XOFFSET_1((i).x) - \
+ ED_AREA_XOFFSET_2((i).area_xsize))
+#define ED_AREA_SETTINGS_Y(i) (ED_SETTINGS_Y((i).y) + \
+ ED_SETTINGS_YOFF((i).yoffset) + \
+ ED_AREA_YOFFSET_1((i).y) - \
+ ED_AREA_YOFFSET_2((i).area_ysize))
+
+// values for element content drawing areas
+#define ED_AREA_1X1_LSETTINGS_XPOS(n) ED_LEVEL_SETTINGS_XPOS(n)
+#define ED_AREA_1X1_LSETTINGS_YPOS(n) ED_LEVEL_SETTINGS_YPOS(n)
+#define ED_AREA_1X1_LSETTINGS_XOFF (0)
+#define ED_AREA_1X1_LSETTINGS_YOFF (0)
+
+#define ED_AREA_1X1_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
+#define ED_AREA_1X1_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
+#define ED_AREA_1X1_SETTINGS_XOFF (0)
+#define ED_AREA_1X1_SETTINGS_YOFF (0)
+
+#define ED_AREA_3X3_SETTINGS_XPOS(n) ED_ELEMENT_SETTINGS_XPOS(n)
+#define ED_AREA_3X3_SETTINGS_YPOS(n) ED_ELEMENT_SETTINGS_YPOS(n)
+#define ED_AREA_3X3_SETTINGS_XOFF (0)
+#define ED_AREA_3X3_SETTINGS_YOFF (0)
+
+// element content
+#define ED_AREA_ELEMENT_CONTENT_XOFF(n) (n)
+#define ED_AREA_ELEMENT_CONTENT_YOFF(n) (n)
+
+// yamyam content
+#define ED_XPOS_YAM 0
+#define ED_YPOS_YAM 5
+#define ED_AREA_YAMYAM_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_YAM)
+#define ED_AREA_YAMYAM_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_YAM)
+#define ED_AREA_YAMYAM_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
+#define ED_AREA_YAMYAM_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
+#define ED_AREA_YAMYAM_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_YAM) + \
+ ED_SETTINGS_XOFF(n))
+#define ED_AREA_YAMYAM_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_YAM) + \
+ ED_SETTINGS_YOFF(n) + \
+ ED_AREA_YOFFSET_1(ED_YPOS_YAM) - \
+ ED_AREA_YOFFSET_2(3))
+
+// magic ball content
+#define ED_XPOS_BALL 0
+#define ED_YPOS_BALL 6
+#define ED_AREA_MAGIC_BALL_CONTENT_XPOS ED_ELEMENT_SETTINGS_XPOS(ED_XPOS_BALL)
+#define ED_AREA_MAGIC_BALL_CONTENT_YPOS ED_ELEMENT_SETTINGS_YPOS(ED_YPOS_BALL)
+#define ED_AREA_MAGIC_BALL_CONTENT_XOFF(n) ED_AREA_ELEMENT_CONTENT_XOFF(n)
+#define ED_AREA_MAGIC_BALL_CONTENT_YOFF(n) ED_AREA_ELEMENT_CONTENT_YOFF(n)
+#define ED_AREA_MAGIC_BALL_CONTENT_X(n) (ED_ELEMENT_SETTINGS_X(ED_XPOS_BALL) + \
+ ED_SETTINGS_XOFF(n))
+#define ED_AREA_MAGIC_BALL_CONTENT_Y(n) (ED_ELEMENT_SETTINGS_Y(ED_YPOS_BALL) + \
+ ED_SETTINGS_YOFF(n) + \
+ ED_AREA_YOFFSET_1(ED_YPOS_BALL) - \
+ ED_AREA_YOFFSET_2(3))
+
+// values for scrolling gadgets for drawing area
+#define ED_SCROLLBUTTON_XSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].width)
+#define ED_SCROLLBUTTON_YSIZE (graphic_info[IMG_EDITOR_PLAYFIELD_SCROLLBAR].height)
+
+#define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE)
+#define ED_SCROLL_UP_YPOS (0)
+#define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS
+#define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE)
+#define ED_SCROLL_LEFT_XPOS (0)
+#define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE)
+#define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE)
+#define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS
+#define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + \
+ ED_SCROLLBUTTON_XSIZE)
+#define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS
+#define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE)
+#define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE
+#define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS
+#define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + \
+ ED_SCROLLBUTTON_YSIZE)
+#define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE
+#define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE)
+
+// values for scrolling gadgets for element list
+#define ED_SCROLLBUTTON2_XSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].width)
+#define ED_SCROLLBUTTON2_YSIZE (graphic_info[IMG_EDITOR_PALETTE_SCROLL_UP].height)
+
+#define ED_SCROLL2_UP_XPOS (ED_ELEMENTLIST_XPOS + \
+ ED_ELEMENTLIST_BUTTONS_HORIZ * \
+ ED_ELEMENTLIST_XSIZE)
+#define ED_SCROLL2_UP_YPOS ED_ELEMENTLIST_YPOS
+#define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS
+#define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \
+ ED_ELEMENTLIST_BUTTONS_VERT * \
+ ED_ELEMENTLIST_YSIZE - \
+ ED_SCROLLBUTTON2_YSIZE)
+#define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS
+#define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \
+ ED_SCROLLBUTTON2_YSIZE)
+#define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE
+#define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \
+ ED_ELEMENTLIST_YSIZE - \
+ 2 * ED_SCROLLBUTTON2_YSIZE)
+
+// values for ClearEditorGadgetInfoText() and HandleEditorGadgetInfoText()
+#define INFOTEXT_FONT FONT_TEXT_2
+#define INFOTEXT_XSIZE SXSIZE
+#define INFOTEXT_YSIZE getFontHeight(INFOTEXT_FONT)
+#define INFOTEXT_YSIZE_FULL (INFOTEXT_YSIZE + ED_GADGET_SMALL_DISTANCE)
+#define INFOTEXT_X (editor.settings.tooltip.x)
+#define INFOTEXT_Y (editor.settings.tooltip.y)
+#define INFOTEXT_XY_REDEFINED (INFOTEXT_X != -1 || INFOTEXT_Y != -1)
+#define INFOTEXT_XPOS SX + (INFOTEXT_XY_REDEFINED ? INFOTEXT_X : 0)
+#define INFOTEXT_YPOS SY + (INFOTEXT_XY_REDEFINED ? INFOTEXT_Y : \
+ SYSIZE - INFOTEXT_YSIZE)
+
+
+// ----------------------------------------------------------------------------
+// editor gadget definitions
+// ----------------------------------------------------------------------------
+
+enum
+{
+ GADGET_ID_NONE = -1,
+
+ // drawing toolbox buttons
+
+ GADGET_ID_SINGLE_ITEMS,
+ GADGET_ID_CONNECTED_ITEMS,
+ GADGET_ID_LINE,
+ GADGET_ID_ARC,
+ GADGET_ID_RECTANGLE,
+ GADGET_ID_FILLED_BOX,
+ GADGET_ID_WRAP_UP,
+ GADGET_ID_TEXT,
+ GADGET_ID_FLOOD_FILL,
+ GADGET_ID_WRAP_LEFT,
+ GADGET_ID_ZOOM,
+ GADGET_ID_WRAP_RIGHT,
+ GADGET_ID_RANDOM_PLACEMENT,
+ GADGET_ID_GRAB_BRUSH,
+ GADGET_ID_WRAP_DOWN,
+ GADGET_ID_PICK_ELEMENT,
+
+ GADGET_ID_UNDO,
+ GADGET_ID_INFO,
+ GADGET_ID_SAVE,
+ GADGET_ID_CLEAR,
+ GADGET_ID_TEST,
+ GADGET_ID_EXIT,
+
+ GADGET_ID_CUSTOM_COPY_FROM,
+ GADGET_ID_CUSTOM_COPY_TO,
+ GADGET_ID_CUSTOM_EXCHANGE,
+ GADGET_ID_CUSTOM_COPY,
+ GADGET_ID_CUSTOM_PASTE,
+
+ GADGET_ID_PROPERTIES,
+ GADGET_ID_ELEMENT_LEFT,
+ GADGET_ID_ELEMENT_MIDDLE,
+ GADGET_ID_ELEMENT_RIGHT,
+ GADGET_ID_PALETTE,
+
+ // counter gadget identifiers
+
+ GADGET_ID_SELECT_LEVEL_DOWN,
+ GADGET_ID_SELECT_LEVEL_TEXT,
+ GADGET_ID_SELECT_LEVEL_UP,
+ GADGET_ID_LEVEL_XSIZE_DOWN,
+ GADGET_ID_LEVEL_XSIZE_TEXT,
+ GADGET_ID_LEVEL_XSIZE_UP,
+ GADGET_ID_LEVEL_YSIZE_DOWN,
+ GADGET_ID_LEVEL_YSIZE_TEXT,
+ GADGET_ID_LEVEL_YSIZE_UP,
+ GADGET_ID_LEVEL_RANDOM_DOWN,
+ GADGET_ID_LEVEL_RANDOM_TEXT,
+ GADGET_ID_LEVEL_RANDOM_UP,
+ GADGET_ID_LEVEL_GEMSLIMIT_DOWN,
+ GADGET_ID_LEVEL_GEMSLIMIT_TEXT,
+ GADGET_ID_LEVEL_GEMSLIMIT_UP,
+ GADGET_ID_LEVEL_TIMELIMIT_DOWN,
+ GADGET_ID_LEVEL_TIMELIMIT_TEXT,
+ GADGET_ID_LEVEL_TIMELIMIT_UP,
+ GADGET_ID_LEVEL_TIMESCORE_DOWN,
+ GADGET_ID_LEVEL_TIMESCORE_TEXT,
+ GADGET_ID_LEVEL_TIMESCORE_UP,
+ GADGET_ID_LEVEL_RANDOM_SEED_DOWN,
+ GADGET_ID_LEVEL_RANDOM_SEED_TEXT,
+ GADGET_ID_LEVEL_RANDOM_SEED_UP,
+ GADGET_ID_LEVELSET_NUM_LEVELS_DOWN,
+ GADGET_ID_LEVELSET_NUM_LEVELS_TEXT,
+ GADGET_ID_LEVELSET_NUM_LEVELS_UP,
+ GADGET_ID_ELEMENT_VALUE1_DOWN,
+ GADGET_ID_ELEMENT_VALUE1_TEXT,
+ GADGET_ID_ELEMENT_VALUE1_UP,
+ GADGET_ID_ELEMENT_VALUE2_DOWN,
+ GADGET_ID_ELEMENT_VALUE2_TEXT,
+ GADGET_ID_ELEMENT_VALUE2_UP,
+ GADGET_ID_ELEMENT_VALUE3_DOWN,
+ GADGET_ID_ELEMENT_VALUE3_TEXT,
+ GADGET_ID_ELEMENT_VALUE3_UP,
+ GADGET_ID_ELEMENT_VALUE4_DOWN,
+ GADGET_ID_ELEMENT_VALUE4_TEXT,
+ GADGET_ID_ELEMENT_VALUE4_UP,
+ GADGET_ID_YAMYAM_CONTENT_DOWN,
+ GADGET_ID_YAMYAM_CONTENT_TEXT,
+ GADGET_ID_YAMYAM_CONTENT_UP,
+ GADGET_ID_BALL_CONTENT_DOWN,
+ GADGET_ID_BALL_CONTENT_TEXT,
+ GADGET_ID_BALL_CONTENT_UP,
+ GADGET_ID_ANDROID_CONTENT_DOWN,
+ GADGET_ID_ANDROID_CONTENT_TEXT,
+ GADGET_ID_ANDROID_CONTENT_UP,
+ GADGET_ID_ENVELOPE_XSIZE_DOWN,
+ GADGET_ID_ENVELOPE_XSIZE_TEXT,
+ GADGET_ID_ENVELOPE_XSIZE_UP,
+ GADGET_ID_ENVELOPE_YSIZE_DOWN,
+ GADGET_ID_ENVELOPE_YSIZE_TEXT,
+ GADGET_ID_ENVELOPE_YSIZE_UP,
+ GADGET_ID_INVENTORY_SIZE_DOWN,
+ GADGET_ID_INVENTORY_SIZE_TEXT,
+ GADGET_ID_INVENTORY_SIZE_UP,
+ GADGET_ID_CUSTOM_SCORE_DOWN,
+ GADGET_ID_CUSTOM_SCORE_TEXT,
+ GADGET_ID_CUSTOM_SCORE_UP,
+ GADGET_ID_CUSTOM_GEMCOUNT_DOWN,
+ GADGET_ID_CUSTOM_GEMCOUNT_TEXT,
+ GADGET_ID_CUSTOM_GEMCOUNT_UP,
+ GADGET_ID_CUSTOM_VALUE_FIX_DOWN,
+ GADGET_ID_CUSTOM_VALUE_FIX_TEXT,
+ GADGET_ID_CUSTOM_VALUE_FIX_UP,
+ GADGET_ID_CUSTOM_VALUE_RND_DOWN,
+ GADGET_ID_CUSTOM_VALUE_RND_TEXT,
+ GADGET_ID_CUSTOM_VALUE_RND_UP,
+ GADGET_ID_PUSH_DELAY_FIX_DOWN,
+ GADGET_ID_PUSH_DELAY_FIX_TEXT,
+ GADGET_ID_PUSH_DELAY_FIX_UP,
+ GADGET_ID_PUSH_DELAY_RND_DOWN,
+ GADGET_ID_PUSH_DELAY_RND_TEXT,
+ GADGET_ID_PUSH_DELAY_RND_UP,
+ GADGET_ID_DROP_DELAY_FIX_DOWN,
+ GADGET_ID_DROP_DELAY_FIX_TEXT,
+ GADGET_ID_DROP_DELAY_FIX_UP,
+ GADGET_ID_DROP_DELAY_RND_DOWN,
+ GADGET_ID_DROP_DELAY_RND_TEXT,
+ GADGET_ID_DROP_DELAY_RND_UP,
+ GADGET_ID_MOVE_DELAY_FIX_DOWN,
+ GADGET_ID_MOVE_DELAY_FIX_TEXT,
+ GADGET_ID_MOVE_DELAY_FIX_UP,
+ GADGET_ID_MOVE_DELAY_RND_DOWN,
+ GADGET_ID_MOVE_DELAY_RND_TEXT,
+ GADGET_ID_MOVE_DELAY_RND_UP,
+ GADGET_ID_EXPLOSION_DELAY_DOWN,
+ GADGET_ID_EXPLOSION_DELAY_TEXT,
+ GADGET_ID_EXPLOSION_DELAY_UP,
+ GADGET_ID_IGNITION_DELAY_DOWN,
+ GADGET_ID_IGNITION_DELAY_TEXT,
+ GADGET_ID_IGNITION_DELAY_UP,
+ GADGET_ID_CHANGE_DELAY_FIX_DOWN,
+ GADGET_ID_CHANGE_DELAY_FIX_TEXT,
+ GADGET_ID_CHANGE_DELAY_FIX_UP,
+ GADGET_ID_CHANGE_DELAY_RND_DOWN,
+ GADGET_ID_CHANGE_DELAY_RND_TEXT,
+ GADGET_ID_CHANGE_DELAY_RND_UP,
+ GADGET_ID_CHANGE_CONT_RND_DOWN,
+ GADGET_ID_CHANGE_CONT_RND_TEXT,
+ GADGET_ID_CHANGE_CONT_RND_UP,
+ GADGET_ID_GROUP_CONTENT_DOWN,
+ GADGET_ID_GROUP_CONTENT_TEXT,
+ GADGET_ID_GROUP_CONTENT_UP,
+
+ // drawing area identifiers
+
+ GADGET_ID_DRAWING_LEVEL,
+ GADGET_ID_YAMYAM_CONTENT_0,
+ GADGET_ID_YAMYAM_CONTENT_1,
+ GADGET_ID_YAMYAM_CONTENT_2,
+ GADGET_ID_YAMYAM_CONTENT_3,
+ GADGET_ID_YAMYAM_CONTENT_4,
+ GADGET_ID_YAMYAM_CONTENT_5,
+ GADGET_ID_YAMYAM_CONTENT_6,
+ GADGET_ID_YAMYAM_CONTENT_7,
+ GADGET_ID_MAGIC_BALL_CONTENT_0,
+ GADGET_ID_MAGIC_BALL_CONTENT_1,
+ GADGET_ID_MAGIC_BALL_CONTENT_2,
+ GADGET_ID_MAGIC_BALL_CONTENT_3,
+ GADGET_ID_MAGIC_BALL_CONTENT_4,
+ GADGET_ID_MAGIC_BALL_CONTENT_5,
+ GADGET_ID_MAGIC_BALL_CONTENT_6,
+ GADGET_ID_MAGIC_BALL_CONTENT_7,
+ GADGET_ID_ANDROID_CONTENT,
+ GADGET_ID_AMOEBA_CONTENT,
+ GADGET_ID_START_ELEMENT,
+ GADGET_ID_ARTWORK_ELEMENT,
+ GADGET_ID_EXPLOSION_ELEMENT,
+ GADGET_ID_INVENTORY_CONTENT,
+ GADGET_ID_CUSTOM_GRAPHIC,
+ GADGET_ID_CUSTOM_CONTENT,
+ GADGET_ID_CUSTOM_MOVE_ENTER,
+ GADGET_ID_CUSTOM_MOVE_LEAVE,
+ GADGET_ID_CUSTOM_CHANGE_TARGET,
+ GADGET_ID_CUSTOM_CHANGE_CONTENT,
+ GADGET_ID_CUSTOM_CHANGE_TRIGGER,
+ GADGET_ID_CUSTOM_CHANGE_ACTION,
+ GADGET_ID_GROUP_CONTENT,
+ GADGET_ID_RANDOM_BACKGROUND,
+
+ // text input identifiers
+
+ GADGET_ID_LEVEL_NAME,
+ GADGET_ID_LEVEL_AUTHOR,
+ GADGET_ID_LEVELSET_NAME,
+ GADGET_ID_LEVELSET_AUTHOR,
+ GADGET_ID_ELEMENT_NAME,
+
+ // text area identifiers
+
+ GADGET_ID_ENVELOPE_INFO,
+
+ // selectbox identifiers
+
+ GADGET_ID_TIME_OR_STEPS,
+ GADGET_ID_GAME_ENGINE_TYPE,
+ GADGET_ID_LEVELSET_SAVE_MODE,
+ GADGET_ID_WIND_DIRECTION,
+ GADGET_ID_PLAYER_SPEED,
+ GADGET_ID_CUSTOM_WALK_TO_ACTION,
+ GADGET_ID_CUSTOM_EXPLOSION_TYPE,
+ GADGET_ID_CUSTOM_DEADLINESS,
+ GADGET_ID_CUSTOM_MOVE_PATTERN,
+ GADGET_ID_CUSTOM_MOVE_DIRECTION,
+ GADGET_ID_CUSTOM_MOVE_STEPSIZE,
+ GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
+ GADGET_ID_CUSTOM_SMASH_TARGETS,
+ GADGET_ID_CUSTOM_SLIPPERY_TYPE,
+ GADGET_ID_CUSTOM_ACCESS_TYPE,
+ GADGET_ID_CUSTOM_ACCESS_LAYER,
+ GADGET_ID_CUSTOM_ACCESS_PROTECTED,
+ GADGET_ID_CUSTOM_ACCESS_DIRECTION,
+ GADGET_ID_CHANGE_TIME_UNITS,
+ GADGET_ID_CHANGE_DIRECT_ACTION,
+ GADGET_ID_CHANGE_OTHER_ACTION,
+ GADGET_ID_CHANGE_SIDE,
+ GADGET_ID_CHANGE_PLAYER,
+ GADGET_ID_CHANGE_PAGE,
+ GADGET_ID_CHANGE_REPLACE_WHEN,
+ GADGET_ID_ACTION_TYPE,
+ GADGET_ID_ACTION_MODE,
+ GADGET_ID_ACTION_ARG,
+ GADGET_ID_SELECT_CHANGE_PAGE,
+ GADGET_ID_GROUP_CHOICE_MODE,
+
+ // textbutton identifiers
+
+ GADGET_ID_LEVELINFO_LEVEL,
+ GADGET_ID_LEVELINFO_LEVELSET,
+ GADGET_ID_LEVELINFO_EDITOR,
+ GADGET_ID_PROPERTIES_INFO,
+ GADGET_ID_PROPERTIES_CONFIG,
+ GADGET_ID_PROPERTIES_CONFIG_1,
+ GADGET_ID_PROPERTIES_CONFIG_2,
+ GADGET_ID_PROPERTIES_CHANGE,
+ GADGET_ID_SAVE_AS_TEMPLATE_1,
+ GADGET_ID_SAVE_AS_TEMPLATE_2,
+ GADGET_ID_SAVE_LEVELSET,
+ GADGET_ID_ADD_CHANGE_PAGE,
+ GADGET_ID_DEL_CHANGE_PAGE,
+
+ // graphicbutton identifiers
+
+ GADGET_ID_PREV_CHANGE_PAGE,
+ GADGET_ID_NEXT_CHANGE_PAGE,
+ GADGET_ID_COPY_CHANGE_PAGE,
+ GADGET_ID_PASTE_CHANGE_PAGE,
+
+ // gadgets for scrolling of drawing area
+
+ GADGET_ID_SCROLL_UP,
+ GADGET_ID_SCROLL_DOWN,
+ GADGET_ID_SCROLL_LEFT,
+ GADGET_ID_SCROLL_RIGHT,
+ GADGET_ID_SCROLL_HORIZONTAL,
+ GADGET_ID_SCROLL_VERTICAL,
+
+ // gadgets for scrolling element list
+
+ GADGET_ID_SCROLL_LIST_UP,
+ GADGET_ID_SCROLL_LIST_DOWN,
+ GADGET_ID_SCROLL_LIST_VERTICAL,
+
+ // checkbuttons/radiobuttons for level/element properties
+
+ GADGET_ID_AUTO_COUNT_GEMS,
+ GADGET_ID_USE_LEVELSET_ARTWORK,
+ GADGET_ID_COPY_LEVEL_TEMPLATE,
+ GADGET_ID_RANDOM_PERCENTAGE,
+ GADGET_ID_RANDOM_QUANTITY,
+ GADGET_ID_RANDOM_RESTRICTED,
+ GADGET_ID_STICK_ELEMENT,
+ GADGET_ID_EM_SLIPPERY_GEMS,
+ GADGET_ID_EM_EXPLODES_BY_FIRE,
+ GADGET_ID_USE_SPRING_BUG,
+ GADGET_ID_USE_TIME_ORB_BUG,
+ GADGET_ID_USE_LIFE_BUGS,
+ GADGET_ID_RANDOM_BALL_CONTENT,
+ GADGET_ID_INITIAL_BALL_STATE,
+ GADGET_ID_GROW_INTO_DIGGABLE,
+ GADGET_ID_SB_FIELDS_NEEDED,
+ GADGET_ID_SB_OBJECTS_NEEDED,
+ GADGET_ID_AUTO_EXIT_SOKOBAN,
+ GADGET_ID_SOLVED_BY_ONE_PLAYER,
+ GADGET_ID_CONTINUOUS_SNAPPING,
+ GADGET_ID_BLOCK_SNAP_FIELD,
+ GADGET_ID_BLOCK_LAST_FIELD,
+ GADGET_ID_SP_BLOCK_LAST_FIELD,
+ GADGET_ID_INSTANT_RELOCATION,
+ GADGET_ID_SHIFTED_RELOCATION,
+ GADGET_ID_LAZY_RELOCATION,
+ GADGET_ID_USE_START_ELEMENT,
+ GADGET_ID_USE_ARTWORK_ELEMENT,
+ GADGET_ID_USE_EXPLOSION_ELEMENT,
+ GADGET_ID_INITIAL_GRAVITY,
+ GADGET_ID_USE_INITIAL_INVENTORY,
+ GADGET_ID_CAN_PASS_TO_WALKABLE,
+ GADGET_ID_CAN_FALL_INTO_ACID,
+ GADGET_ID_CAN_MOVE_INTO_ACID,
+ GADGET_ID_DONT_COLLIDE_WITH,
+ GADGET_ID_ENVELOPE_AUTOWRAP,
+ GADGET_ID_ENVELOPE_CENTERED,
+ GADGET_ID_MM_LASER_RED,
+ GADGET_ID_MM_LASER_GREEN,
+ GADGET_ID_MM_LASER_BLUE,
+ GADGET_ID_DF_LASER_RED,
+ GADGET_ID_DF_LASER_GREEN,
+ GADGET_ID_DF_LASER_BLUE,
+ GADGET_ID_CUSTOM_INDESTRUCTIBLE,
+ GADGET_ID_CUSTOM_CAN_EXPLODE,
+ GADGET_ID_CUSTOM_EXPLODE_FIRE,
+ GADGET_ID_CUSTOM_EXPLODE_SMASH,
+ GADGET_ID_CUSTOM_EXPLODE_IMPACT,
+ GADGET_ID_CUSTOM_WALK_TO_OBJECT,
+ GADGET_ID_CUSTOM_DEADLY,
+ GADGET_ID_CUSTOM_CAN_MOVE,
+ GADGET_ID_CUSTOM_CAN_FALL,
+ GADGET_ID_CUSTOM_CAN_SMASH,
+ GADGET_ID_CUSTOM_SLIPPERY,
+ GADGET_ID_CUSTOM_ACCESSIBLE,
+ GADGET_ID_CUSTOM_GRAV_REACHABLE,
+ GADGET_ID_CUSTOM_USE_LAST_VALUE,
+ GADGET_ID_CUSTOM_USE_GRAPHIC,
+ GADGET_ID_CUSTOM_USE_TEMPLATE_1,
+ GADGET_ID_CUSTOM_USE_TEMPLATE_2,
+ GADGET_ID_CUSTOM_USE_TEMPLATE_3,
+ GADGET_ID_CUSTOM_CAN_CHANGE,
+ GADGET_ID_CHANGE_USE_CONTENT,
+ GADGET_ID_CHANGE_USE_EXPLOSION,
+ GADGET_ID_CHANGE_ONLY_COMPLETE,
+ GADGET_ID_CHANGE_USE_RANDOM,
+ GADGET_ID_CHANGE_HAS_ACTION,
+ GADGET_ID_CHANGE_DELAY,
+ GADGET_ID_CHANGE_BY_DIRECT_ACT,
+ GADGET_ID_CHANGE_BY_OTHER_ACT,
+
+ NUM_STATIC_GADGET_IDS
+};
+
+// gadgets for buttons in element list (dynamic)
+#define GADGET_ID_ELEMENTLIST_FIRST (NUM_STATIC_GADGET_IDS)
+#define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \
+ ED_NUM_ELEMENTLIST_BUTTONS - 1)
+
+#define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1)
+
+// radio button numbers
+enum
+{
+ RADIO_NR_NONE,
+ RADIO_NR_DRAWING_TOOLBOX,
+ RADIO_NR_RANDOM_ELEMENTS
+};
+
+// values for counter gadgets
+enum
+{
+ ED_COUNTER_ID_SELECT_LEVEL,
+ ED_COUNTER_ID_LEVEL_XSIZE,
+ ED_COUNTER_ID_LEVEL_YSIZE,
+ ED_COUNTER_ID_LEVEL_GEMSLIMIT,
+ ED_COUNTER_ID_LEVEL_TIMELIMIT,
+ ED_COUNTER_ID_LEVEL_TIMESCORE,
+ ED_COUNTER_ID_LEVEL_RANDOM_SEED,
+ ED_COUNTER_ID_LEVELSET_NUM_LEVELS,
+ ED_COUNTER_ID_LEVEL_RANDOM,
+ ED_COUNTER_ID_ELEMENT_VALUE1,
+ ED_COUNTER_ID_ELEMENT_VALUE2,
+ ED_COUNTER_ID_ELEMENT_VALUE3,
+ ED_COUNTER_ID_ELEMENT_VALUE4,
+ ED_COUNTER_ID_YAMYAM_CONTENT,
+ ED_COUNTER_ID_BALL_CONTENT,
+ ED_COUNTER_ID_ANDROID_CONTENT,
+ ED_COUNTER_ID_ENVELOPE_XSIZE,
+ ED_COUNTER_ID_ENVELOPE_YSIZE,
+ ED_COUNTER_ID_INVENTORY_SIZE,
+ ED_COUNTER_ID_CUSTOM_SCORE,
+ ED_COUNTER_ID_CUSTOM_GEMCOUNT,
+ ED_COUNTER_ID_CUSTOM_VALUE_FIX,
+ ED_COUNTER_ID_CUSTOM_VALUE_RND,
+ ED_COUNTER_ID_PUSH_DELAY_FIX,
+ ED_COUNTER_ID_PUSH_DELAY_RND,
+ ED_COUNTER_ID_DROP_DELAY_FIX,
+ ED_COUNTER_ID_DROP_DELAY_RND,
+ ED_COUNTER_ID_MOVE_DELAY_FIX,
+ ED_COUNTER_ID_MOVE_DELAY_RND,
+ ED_COUNTER_ID_EXPLOSION_DELAY,
+ ED_COUNTER_ID_IGNITION_DELAY,
+ ED_COUNTER_ID_GROUP_CONTENT,
+ ED_COUNTER_ID_CHANGE_DELAY_FIX,
+ ED_COUNTER_ID_CHANGE_DELAY_RND,
+ ED_COUNTER_ID_CHANGE_CONT_RND,
+
+ ED_NUM_COUNTERBUTTONS
+};
+
+#define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
+#define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM_SEED
+#define ED_COUNTER_ID_LEVELSET_FIRST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
+#define ED_COUNTER_ID_LEVELSET_LAST ED_COUNTER_ID_LEVELSET_NUM_LEVELS
+#define ED_COUNTER_ID_EDITOR_FIRST ED_COUNTER_ID_LEVEL_RANDOM
+#define ED_COUNTER_ID_EDITOR_LAST ED_COUNTER_ID_LEVEL_RANDOM
+
+#define ED_COUNTER_ID_CUSTOM1_FIRST ED_COUNTER_ID_CUSTOM_SCORE
+#define ED_COUNTER_ID_CUSTOM1_LAST ED_COUNTER_ID_DROP_DELAY_RND
+#define ED_COUNTER_ID_CUSTOM2_FIRST ED_COUNTER_ID_MOVE_DELAY_FIX
+#define ED_COUNTER_ID_CUSTOM2_LAST ED_COUNTER_ID_IGNITION_DELAY
+#define ED_COUNTER_ID_CUSTOM_FIRST ED_COUNTER_ID_CUSTOM1_FIRST
+#define ED_COUNTER_ID_CUSTOM_LAST ED_COUNTER_ID_CUSTOM2_LAST
+
+#define ED_COUNTER_ID_CHANGE_FIRST ED_COUNTER_ID_CHANGE_DELAY_FIX
+#define ED_COUNTER_ID_CHANGE_LAST ED_COUNTER_ID_CHANGE_CONT_RND
+
+// values for scrollbutton gadgets
+enum
+{
+ ED_SCROLLBUTTON_ID_AREA_UP,
+ ED_SCROLLBUTTON_ID_AREA_DOWN,
+ ED_SCROLLBUTTON_ID_AREA_LEFT,
+ ED_SCROLLBUTTON_ID_AREA_RIGHT,
+ ED_SCROLLBUTTON_ID_LIST_UP,
+ ED_SCROLLBUTTON_ID_LIST_DOWN,
+
+ ED_NUM_SCROLLBUTTONS
+};
+
+#define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP
+#define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT
+
+// values for scrollbar gadgets
+enum
+{
+ ED_SCROLLBAR_ID_AREA_HORIZONTAL,
+ ED_SCROLLBAR_ID_AREA_VERTICAL,
+ ED_SCROLLBAR_ID_LIST_VERTICAL,
+
+ ED_NUM_SCROLLBARS
+};
+
+#define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL
+#define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL
+
+// values for text input gadgets
+enum
+{
+ ED_TEXTINPUT_ID_LEVEL_NAME,
+ ED_TEXTINPUT_ID_LEVEL_AUTHOR,
+ ED_TEXTINPUT_ID_LEVELSET_NAME,
+ ED_TEXTINPUT_ID_LEVELSET_AUTHOR,
+ ED_TEXTINPUT_ID_ELEMENT_NAME,
+
+ ED_NUM_TEXTINPUT
+};
+
+#define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME
+#define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR
+
+#define ED_TEXTINPUT_ID_LEVELSET_FIRST ED_TEXTINPUT_ID_LEVELSET_NAME
+#define ED_TEXTINPUT_ID_LEVELSET_LAST ED_TEXTINPUT_ID_LEVELSET_AUTHOR
+
+// values for text area gadgets
+enum
+{
+ ED_TEXTAREA_ID_ENVELOPE_INFO,
+
+ ED_NUM_TEXTAREAS
+};
+
+#define ED_TEXTAREA_ID_LEVEL_FIRST ED_TEXTAREA_ID_ENVELOPE
+#define ED_TEXTAREA_ID_LEVEL_LAST ED_TEXTAREA_ID_ENVELOPE
+
+// values for selectbox gadgets
+enum
+{
+ ED_SELECTBOX_ID_TIME_OR_STEPS,
+ ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
+ ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
+ ED_SELECTBOX_ID_WIND_DIRECTION,
+ ED_SELECTBOX_ID_PLAYER_SPEED,
+ ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE,
+ ED_SELECTBOX_ID_CUSTOM_ACCESS_LAYER,
+ ED_SELECTBOX_ID_CUSTOM_ACCESS_PROTECTED,
+ ED_SELECTBOX_ID_CUSTOM_ACCESS_DIRECTION,
+ ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION,
+ ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN,
+ ED_SELECTBOX_ID_CUSTOM_MOVE_DIRECTION,
+ ED_SELECTBOX_ID_CUSTOM_MOVE_STEPSIZE,
+ ED_SELECTBOX_ID_CUSTOM_MOVE_LEAVE_TYPE,
+ ED_SELECTBOX_ID_CUSTOM_SMASH_TARGETS,
+ ED_SELECTBOX_ID_CUSTOM_SLIPPERY_TYPE,
+ ED_SELECTBOX_ID_CUSTOM_DEADLINESS,
+ ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE,
+ ED_SELECTBOX_ID_CHANGE_TIME_UNITS,
+ ED_SELECTBOX_ID_CHANGE_DIRECT_ACTION,
+ ED_SELECTBOX_ID_CHANGE_OTHER_ACTION,
+ ED_SELECTBOX_ID_CHANGE_SIDE,
+ ED_SELECTBOX_ID_CHANGE_PLAYER,
+ ED_SELECTBOX_ID_CHANGE_PAGE,
+ ED_SELECTBOX_ID_CHANGE_REPLACE_WHEN,
+ ED_SELECTBOX_ID_ACTION_TYPE,
+ ED_SELECTBOX_ID_ACTION_MODE,
+ ED_SELECTBOX_ID_ACTION_ARG,
+ ED_SELECTBOX_ID_SELECT_CHANGE_PAGE,
+ ED_SELECTBOX_ID_GROUP_CHOICE_MODE,
+
+ ED_NUM_SELECTBOX
+};
+
+#define ED_SELECTBOX_ID_LEVEL_FIRST ED_SELECTBOX_ID_TIME_OR_STEPS
+#define ED_SELECTBOX_ID_LEVEL_LAST ED_SELECTBOX_ID_GAME_ENGINE_TYPE
+
+#define ED_SELECTBOX_ID_LEVELSET_FIRST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
+#define ED_SELECTBOX_ID_LEVELSET_LAST ED_SELECTBOX_ID_LEVELSET_SAVE_MODE
+
+#define ED_SELECTBOX_ID_CUSTOM1_FIRST ED_SELECTBOX_ID_CUSTOM_ACCESS_TYPE
+#define ED_SELECTBOX_ID_CUSTOM1_LAST ED_SELECTBOX_ID_CUSTOM_WALK_TO_ACTION
+#define ED_SELECTBOX_ID_CUSTOM2_FIRST ED_SELECTBOX_ID_CUSTOM_MOVE_PATTERN
+#define ED_SELECTBOX_ID_CUSTOM2_LAST ED_SELECTBOX_ID_CUSTOM_EXPLOSION_TYPE
+#define ED_SELECTBOX_ID_CUSTOM_FIRST ED_SELECTBOX_ID_CUSTOM1_FIRST
+#define ED_SELECTBOX_ID_CUSTOM_LAST ED_SELECTBOX_ID_CUSTOM2_LAST
+
+#define ED_SELECTBOX_ID_CHANGE_FIRST ED_SELECTBOX_ID_CHANGE_TIME_UNITS
+#define ED_SELECTBOX_ID_CHANGE_LAST ED_SELECTBOX_ID_SELECT_CHANGE_PAGE
+
+// values for textbutton gadgets
+enum
+{
+ ED_TEXTBUTTON_ID_LEVELINFO_LEVEL,
+ ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET,
+ ED_TEXTBUTTON_ID_LEVELINFO_EDITOR,
+ ED_TEXTBUTTON_ID_PROPERTIES_INFO,
+ ED_TEXTBUTTON_ID_PROPERTIES_CONFIG,
+ ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1,
+ ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2,
+ ED_TEXTBUTTON_ID_PROPERTIES_CHANGE,
+ ED_TEXTBUTTON_ID_SAVE_LEVELSET,
+ ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2,
+ ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1,
+ ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE,
+ ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE,
+
+ ED_NUM_TEXTBUTTONS
+};
+
+#define ED_TAB_BUTTON_ID_LEVELINFO_FIRST ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
+#define ED_TAB_BUTTON_ID_LEVELINFO_LAST ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
+
+#define ED_TAB_BUTTON_ID_PROPERTIES_FIRST ED_TEXTBUTTON_ID_PROPERTIES_INFO
+#define ED_TAB_BUTTON_ID_PROPERTIES_LAST ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
+
+#define ED_TEXTBUTTON_ID_CHANGE_FIRST ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE
+#define ED_TEXTBUTTON_ID_CHANGE_LAST ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE
+
+// values for graphicbutton gadgets
+enum
+{
+ ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE,
+ ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE,
+ ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE,
+ ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE,
+
+ ED_NUM_GRAPHICBUTTONS
+};
+
+#define ED_GRAPHICBUTTON_ID_CHANGE_FIRST ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE
+#define ED_GRAPHICBUTTON_ID_CHANGE_LAST ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE
+
+// values for checkbutton gadgets
+enum
+{
+ ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS,
+ ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK,
+ ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE,
+ ED_CHECKBUTTON_ID_RANDOM_RESTRICTED,
+ ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3,
+ ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2,
+ ED_CHECKBUTTON_ID_STICK_ELEMENT,
+ ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS,
+ ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE,
+ ED_CHECKBUTTON_ID_USE_SPRING_BUG,
+ ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG,
+ ED_CHECKBUTTON_ID_USE_LIFE_BUGS,
+ ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT,
+ ED_CHECKBUTTON_ID_INITIAL_BALL_STATE,
+ ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE,
+ ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED,
+ ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
+ ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
+ ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
+ ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
+ ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
+ ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
+ ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD,
+ ED_CHECKBUTTON_ID_INSTANT_RELOCATION,
+ ED_CHECKBUTTON_ID_SHIFTED_RELOCATION,
+ ED_CHECKBUTTON_ID_LAZY_RELOCATION,
+ ED_CHECKBUTTON_ID_USE_START_ELEMENT,
+ ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT,
+ ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT,
+ ED_CHECKBUTTON_ID_INITIAL_GRAVITY,
+ ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY,
+ ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE,
+ ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID,
+ ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID,
+ ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH,
+ ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP,
+ ED_CHECKBUTTON_ID_ENVELOPE_CENTERED,
+ ED_CHECKBUTTON_ID_MM_LASER_RED,
+ ED_CHECKBUTTON_ID_MM_LASER_GREEN,
+ ED_CHECKBUTTON_ID_MM_LASER_BLUE,
+ ED_CHECKBUTTON_ID_DF_LASER_RED,
+ ED_CHECKBUTTON_ID_DF_LASER_GREEN,
+ ED_CHECKBUTTON_ID_DF_LASER_BLUE,
+ ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC,
+ ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1,
+ ED_CHECKBUTTON_ID_CUSTOM_ACCESSIBLE,
+ ED_CHECKBUTTON_ID_CUSTOM_GRAV_REACHABLE,
+ ED_CHECKBUTTON_ID_CUSTOM_USE_LAST_VALUE,
+ ED_CHECKBUTTON_ID_CUSTOM_WALK_TO_OBJECT,
+ ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE,
+ ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE,
+ ED_CHECKBUTTON_ID_CUSTOM_CAN_FALL,
+ ED_CHECKBUTTON_ID_CUSTOM_CAN_SMASH,
+ ED_CHECKBUTTON_ID_CUSTOM_SLIPPERY,
+ ED_CHECKBUTTON_ID_CUSTOM_DEADLY,
+ ED_CHECKBUTTON_ID_CUSTOM_CAN_EXPLODE,
+ ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_FIRE,
+ ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_SMASH,
+ ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT,
+ ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE,
+ ED_CHECKBUTTON_ID_CHANGE_DELAY,
+ ED_CHECKBUTTON_ID_CHANGE_BY_DIRECT_ACT,
+ ED_CHECKBUTTON_ID_CHANGE_BY_OTHER_ACT,
+ ED_CHECKBUTTON_ID_CHANGE_USE_EXPLOSION,
+ ED_CHECKBUTTON_ID_CHANGE_USE_CONTENT,
+ ED_CHECKBUTTON_ID_CHANGE_ONLY_COMPLETE,
+ ED_CHECKBUTTON_ID_CHANGE_USE_RANDOM,
+ ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION,
+
+ ED_NUM_CHECKBUTTONS
+};
+
+#define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
+#define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS
+
+#define ED_CHECKBUTTON_ID_LEVELSET_FIRST ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK
+#define ED_CHECKBUTTON_ID_LEVELSET_LAST ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE
+
+#define ED_CHECKBUTTON_ID_EDITOR_FIRST ED_CHECKBUTTON_ID_RANDOM_RESTRICTED
+#define ED_CHECKBUTTON_ID_EDITOR_LAST ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2
+
+#define ED_CHECKBUTTON_ID_CUSTOM1_FIRST ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC
+#define ED_CHECKBUTTON_ID_CUSTOM1_LAST ED_CHECKBUTTON_ID_CUSTOM_INDESTRUCTIBLE
+#define ED_CHECKBUTTON_ID_CUSTOM2_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_MOVE
+#define ED_CHECKBUTTON_ID_CUSTOM2_LAST ED_CHECKBUTTON_ID_CUSTOM_EXPLODE_IMPACT
+#define ED_CHECKBUTTON_ID_CUSTOM_FIRST ED_CHECKBUTTON_ID_CUSTOM1_FIRST
+#define ED_CHECKBUTTON_ID_CUSTOM_LAST ED_CHECKBUTTON_ID_CUSTOM2_LAST
+
+#define ED_CHECKBUTTON_ID_CHANGE_FIRST ED_CHECKBUTTON_ID_CUSTOM_CAN_CHANGE
+#define ED_CHECKBUTTON_ID_CHANGE_LAST ED_CHECKBUTTON_ID_CHANGE_HAS_ACTION
+
+// values for radiobutton gadgets
+enum
+{
+ ED_RADIOBUTTON_ID_PERCENTAGE,
+ ED_RADIOBUTTON_ID_QUANTITY,
+
+ ED_NUM_RADIOBUTTONS
+};
+
+#define ED_RADIOBUTTON_ID_EDITOR_FIRST ED_RADIOBUTTON_ID_PERCENTAGE
+#define ED_RADIOBUTTON_ID_EDITOR_LAST ED_RADIOBUTTON_ID_QUANTITY
+
+// values for drawing area gadgets
+enum
+{
+ ED_DRAWING_ID_DRAWING_LEVEL,
+ ED_DRAWING_ID_YAMYAM_CONTENT_0,
+ ED_DRAWING_ID_YAMYAM_CONTENT_1,
+ ED_DRAWING_ID_YAMYAM_CONTENT_2,
+ ED_DRAWING_ID_YAMYAM_CONTENT_3,
+ ED_DRAWING_ID_YAMYAM_CONTENT_4,
+ ED_DRAWING_ID_YAMYAM_CONTENT_5,
+ ED_DRAWING_ID_YAMYAM_CONTENT_6,
+ ED_DRAWING_ID_YAMYAM_CONTENT_7,
+ ED_DRAWING_ID_MAGIC_BALL_CONTENT_0,
+ ED_DRAWING_ID_MAGIC_BALL_CONTENT_1,
+ ED_DRAWING_ID_MAGIC_BALL_CONTENT_2,
+ ED_DRAWING_ID_MAGIC_BALL_CONTENT_3,
+ ED_DRAWING_ID_MAGIC_BALL_CONTENT_4,
+ ED_DRAWING_ID_MAGIC_BALL_CONTENT_5,
+ ED_DRAWING_ID_MAGIC_BALL_CONTENT_6,
+ ED_DRAWING_ID_MAGIC_BALL_CONTENT_7,
+ ED_DRAWING_ID_ANDROID_CONTENT,
+ ED_DRAWING_ID_AMOEBA_CONTENT,
+ ED_DRAWING_ID_START_ELEMENT,
+ ED_DRAWING_ID_ARTWORK_ELEMENT,
+ ED_DRAWING_ID_EXPLOSION_ELEMENT,
+ ED_DRAWING_ID_INVENTORY_CONTENT,
+ ED_DRAWING_ID_CUSTOM_GRAPHIC,
+ ED_DRAWING_ID_CUSTOM_CONTENT,
+ ED_DRAWING_ID_CUSTOM_MOVE_ENTER,
+ ED_DRAWING_ID_CUSTOM_MOVE_LEAVE,
+ ED_DRAWING_ID_CUSTOM_CHANGE_TARGET,
+ ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT,
+ ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER,
+ ED_DRAWING_ID_CUSTOM_CHANGE_ACTION,
+ ED_DRAWING_ID_GROUP_CONTENT,
+ ED_DRAWING_ID_RANDOM_BACKGROUND,
+
+ ED_NUM_DRAWING_AREAS
+};
+
+#define ED_DRAWING_ID_EDITOR_FIRST ED_DRAWING_ID_RANDOM_BACKGROUND
+#define ED_DRAWING_ID_EDITOR_LAST ED_DRAWING_ID_RANDOM_BACKGROUND
+
+
+// ----------------------------------------------------------------------------
+// some internally used definitions
+// ----------------------------------------------------------------------------
+
+// values for CopyLevelToUndoBuffer()
+#define UNDO_IMMEDIATE 0
+#define UNDO_ACCUMULATE 1
+
+// values for scrollbars
+#define ED_SCROLL_NO 0
+#define ED_SCROLL_LEFT 1
+#define ED_SCROLL_RIGHT 2
+#define ED_SCROLL_UP 4
+#define ED_SCROLL_DOWN 8
+
+// screens in the level editor
+#define ED_MODE_DRAWING 0
+#define ED_MODE_INFO 1
+#define ED_MODE_PROPERTIES 2
+#define ED_MODE_PALETTE 3
+
+// sub-screens in the global settings section
+#define ED_MODE_LEVELINFO_LEVEL ED_TEXTBUTTON_ID_LEVELINFO_LEVEL
+#define ED_MODE_LEVELINFO_LEVELSET ED_TEXTBUTTON_ID_LEVELINFO_LEVELSET
+#define ED_MODE_LEVELINFO_EDITOR ED_TEXTBUTTON_ID_LEVELINFO_EDITOR
+
+// sub-screens in the element properties section
+#define ED_MODE_PROPERTIES_INFO ED_TEXTBUTTON_ID_PROPERTIES_INFO
+#define ED_MODE_PROPERTIES_CONFIG ED_TEXTBUTTON_ID_PROPERTIES_CONFIG
+#define ED_MODE_PROPERTIES_CONFIG_1 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_1
+#define ED_MODE_PROPERTIES_CONFIG_2 ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2
+#define ED_MODE_PROPERTIES_CHANGE ED_TEXTBUTTON_ID_PROPERTIES_CHANGE
+
+// how many steps can be cancelled
+#define NUM_UNDO_STEPS (64 + 1)
+
+// values for elements with score for certain actions
+#define MIN_SCORE 0
+#define MAX_SCORE 999
+
+// values for elements with count for collecting
+#define MIN_COLLECT_COUNT 0
+#define MAX_COLLECT_COUNT 999
+
+// values for random placement
+#define RANDOM_USE_PERCENTAGE 0
+#define RANDOM_USE_QUANTITY 1
+
+// values for level set save mode
+#define LEVELSET_SAVE_MODE_UPDATE 0
+#define LEVELSET_SAVE_MODE_CREATE 1
+
+// default value for element tile size in drawing area
+#define DEFAULT_EDITOR_TILESIZE MINI_TILESIZE
+#define DEFAULT_EDITOR_TILESIZE_MM TILESIZE
+
+
+// ----------------------------------------------------------------------------
+// some internally used data structure definitions
+// ----------------------------------------------------------------------------
+
+static struct
+{
+ int graphic;
+ int gadget_id;
+ struct XYTileSize *pos;
+ int gadget_type;
+ char *infotext;
+ char shortcut;
+} controlbutton_info[ED_NUM_CTRL_BUTTONS] =
+{
+ // note: some additional characters are already reserved for "cheat mode"
+ // shortcuts (":XYZ" style) -- for details, see "events.c"
+
+ // ---------- toolbox control buttons ---------------------------------------
+
+ {
+ IMG_GFX_EDITOR_BUTTON_DRAW_SINGLE, GADGET_ID_SINGLE_ITEMS,
+ &editor.button.draw_single, GD_TYPE_RADIO_BUTTON,
+ "draw single items", 's'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_DRAW_CONNECTED, GADGET_ID_CONNECTED_ITEMS,
+ &editor.button.draw_connected, GD_TYPE_RADIO_BUTTON,
+ "draw connected items", 'd'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_DRAW_LINE, GADGET_ID_LINE,
+ &editor.button.draw_line, GD_TYPE_RADIO_BUTTON,
+ "draw lines", 'l'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_DRAW_ARC, GADGET_ID_ARC,
+ &editor.button.draw_arc, GD_TYPE_RADIO_BUTTON,
+ "draw arcs", 'a'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_DRAW_RECTANGLE, GADGET_ID_RECTANGLE,
+ &editor.button.draw_rectangle, GD_TYPE_RADIO_BUTTON,
+ "draw outline rectangles", 'r'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_DRAW_FILLED_BOX, GADGET_ID_FILLED_BOX,
+ &editor.button.draw_filled_box, GD_TYPE_RADIO_BUTTON,
+ "draw filled rectangles", 'R'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_ROTATE_UP, GADGET_ID_WRAP_UP,
+ &editor.button.rotate_up, GD_TYPE_NORMAL_BUTTON,
+ "wrap (rotate) level up", 0
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_DRAW_TEXT, GADGET_ID_TEXT,
+ &editor.button.draw_text, GD_TYPE_RADIO_BUTTON,
+ "enter text elements", 't'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_FLOOD_FILL, GADGET_ID_FLOOD_FILL,
+ &editor.button.flood_fill, GD_TYPE_RADIO_BUTTON,
+ "flood fill", 'f'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_ROTATE_LEFT, GADGET_ID_WRAP_LEFT,
+ &editor.button.rotate_left, GD_TYPE_NORMAL_BUTTON,
+ "wrap (rotate) level left", 0
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_ZOOM_LEVEL, GADGET_ID_ZOOM,
+ &editor.button.zoom_level, GD_TYPE_NORMAL_BUTTON,
+ "zoom level tile size", '+'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_ROTATE_RIGHT, GADGET_ID_WRAP_RIGHT,
+ &editor.button.rotate_right, GD_TYPE_NORMAL_BUTTON,
+ "wrap (rotate) level right", 0
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_DRAW_RANDOM, GADGET_ID_RANDOM_PLACEMENT,
+ &editor.button.draw_random, GD_TYPE_NORMAL_BUTTON,
+ "random element placement", 0
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_GRAB_BRUSH, GADGET_ID_GRAB_BRUSH,
+ &editor.button.grab_brush, GD_TYPE_RADIO_BUTTON,
+ "grab brush", 'b'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_ROTATE_DOWN, GADGET_ID_WRAP_DOWN,
+ &editor.button.rotate_down, GD_TYPE_NORMAL_BUTTON,
+ "wrap (rotate) level down", 0
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_PICK_ELEMENT, GADGET_ID_PICK_ELEMENT,
+ &editor.button.pick_element, GD_TYPE_RADIO_BUTTON,
+ "pick drawing element", ','
+ },
+
+ // ---------- level control buttons -----------------------------------------
+
+ {
+ IMG_GFX_EDITOR_BUTTON_UNDO, GADGET_ID_UNDO,
+ &editor.button.undo, GD_TYPE_NORMAL_BUTTON,
+ "undo/redo last operation", 'u'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_CONF, GADGET_ID_INFO,
+ &editor.button.conf, GD_TYPE_NORMAL_BUTTON,
+ "properties of level", 'I'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_SAVE, GADGET_ID_SAVE,
+ &editor.button.save, GD_TYPE_NORMAL_BUTTON,
+ "save level", 'S'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_CLEAR, GADGET_ID_CLEAR,
+ &editor.button.clear, GD_TYPE_NORMAL_BUTTON,
+ "clear level", 'C'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_TEST, GADGET_ID_TEST,
+ &editor.button.test, GD_TYPE_NORMAL_BUTTON,
+ "test level", 'T'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_EXIT, GADGET_ID_EXIT,
+ &editor.button.exit, GD_TYPE_NORMAL_BUTTON,
+ "exit level editor", 'E'
+ },
+
+ // ---------- CE and GE control buttons -------------------------------------
+
+ {
+ IMG_GFX_EDITOR_BUTTON_CE_COPY_FROM, GADGET_ID_CUSTOM_COPY_FROM,
+ &editor.button.ce_copy_from, GD_TYPE_RADIO_BUTTON,
+ "copy settings from other element", 0
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_CE_COPY_TO, GADGET_ID_CUSTOM_COPY_TO,
+ &editor.button.ce_copy_to, GD_TYPE_RADIO_BUTTON,
+ "copy settings to other element", 0
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_CE_SWAP, GADGET_ID_CUSTOM_EXCHANGE,
+ &editor.button.ce_swap, GD_TYPE_RADIO_BUTTON,
+ "exchange element with other element", 0
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_CE_COPY, GADGET_ID_CUSTOM_COPY,
+ &editor.button.ce_copy, GD_TYPE_NORMAL_BUTTON,
+ "copy settings from this element", 0
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_CE_PASTE, GADGET_ID_CUSTOM_PASTE,
+ &editor.button.ce_paste, GD_TYPE_NORMAL_BUTTON,
+ "paste settings to this element", 0
+ },
+
+ // ---------- palette control buttons ---------------------------------------
+
+ {
+ IMG_GFX_EDITOR_BUTTON_PROPERTIES, GADGET_ID_PROPERTIES,
+ &editor.button.properties, GD_TYPE_NORMAL_BUTTON,
+ "properties of drawing element", 'p'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_LEFT, GADGET_ID_ELEMENT_LEFT,
+ &editor.button.element_left, GD_TYPE_NORMAL_BUTTON,
+ "properties of drawing element 1", '1'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_MIDDLE, GADGET_ID_ELEMENT_MIDDLE,
+ &editor.button.element_middle, GD_TYPE_NORMAL_BUTTON,
+ "properties of drawing element 2", '2'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_ELEMENT_RIGHT, GADGET_ID_ELEMENT_RIGHT,
+ &editor.button.element_right, GD_TYPE_NORMAL_BUTTON,
+ "properties of drawing element 3", '3'
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_PALETTE, GADGET_ID_PALETTE,
+ &editor.button.palette, GD_TYPE_NORMAL_BUTTON,
+ "show list of elements", 'e'
+ }
+};
+
+static int random_placement_value = 10;
+static int random_placement_method = RANDOM_USE_QUANTITY;
+static int random_placement_background_element = EL_SAND;
+static boolean random_placement_background_restricted = FALSE;
+static boolean stick_element_properties_window = FALSE;
+static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
+static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
+static struct ElementChangeInfo custom_element_change;
+static struct ElementGroupInfo group_element_info;
+static struct ElementInfo custom_element;
+
+static char levelset_name[MAX_LEVEL_NAME_LEN + 1];
+static char levelset_author[MAX_LEVEL_AUTHOR_LEN + 1];
+static int levelset_num_levels = 100;
+static boolean levelset_use_levelset_artwork = FALSE;
+static boolean levelset_copy_level_template = FALSE;
+static int levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
+
+static struct
+{
+ int x, y;
+ int min_value, max_value;
+ int gadget_id_down, gadget_id_up;
+ int gadget_id_text;
+ int gadget_id_align;
+ int *value;
+ char *text_above, *text_left, *text_right;
+} counterbutton_info[ED_NUM_COUNTERBUTTONS] =
+{
+ // ---------- current level number ------------------------------------------
+
+ {
+ -1, -1, // these values are not constant, but can change at runtime
+ 1, 100,
+ GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP,
+ GADGET_ID_SELECT_LEVEL_TEXT, GADGET_ID_NONE,
+ &level_nr,
+ NULL, NULL, NULL
+ },
+
+ // ---------- level and editor settings -------------------------------------
+
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
+ MIN_LEV_FIELDX, MAX_LEV_FIELDX,
+ GADGET_ID_LEVEL_XSIZE_DOWN, GADGET_ID_LEVEL_XSIZE_UP,
+ GADGET_ID_LEVEL_XSIZE_TEXT, GADGET_ID_NONE,
+ &level.fieldx,
+ "playfield size:", NULL, "width",
+ },
+ {
+ -1, ED_LEVEL_SETTINGS_YPOS(4),
+ MIN_LEV_FIELDY, MAX_LEV_FIELDY,
+ GADGET_ID_LEVEL_YSIZE_DOWN, GADGET_ID_LEVEL_YSIZE_UP,
+ GADGET_ID_LEVEL_YSIZE_TEXT, GADGET_ID_LEVEL_XSIZE_UP,
+ &level.fieldy,
+ NULL, " ", "height",
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
+ 0, 999,
+ GADGET_ID_LEVEL_GEMSLIMIT_DOWN, GADGET_ID_LEVEL_GEMSLIMIT_UP,
+ GADGET_ID_LEVEL_GEMSLIMIT_TEXT, GADGET_ID_NONE,
+ &level.gems_needed,
+ NULL, "number of gems to collect:", NULL
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
+ 0, 9999,
+ GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP,
+ GADGET_ID_LEVEL_TIMELIMIT_TEXT, GADGET_ID_NONE,
+ &level.time,
+ "time or step limit to solve level:", NULL, NULL
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
+ 0, 999,
+ GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
+ GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
+ &level.score[SC_TIME_BONUS],
+ "score for each second/step left:", NULL, NULL
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
+ 0, 9999,
+ GADGET_ID_LEVEL_RANDOM_SEED_DOWN, GADGET_ID_LEVEL_RANDOM_SEED_UP,
+ GADGET_ID_LEVEL_RANDOM_SEED_TEXT, GADGET_ID_NONE,
+ &level.random_seed,
+ NULL, "random seed:", "(0 => random)"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
+ 1, MAX_LEVELS,
+ GADGET_ID_LEVELSET_NUM_LEVELS_DOWN, GADGET_ID_LEVELSET_NUM_LEVELS_UP,
+ GADGET_ID_LEVELSET_NUM_LEVELS_TEXT, GADGET_ID_NONE,
+ &levelset_num_levels,
+ "number of levels:", NULL, NULL,
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
+ 1, 100,
+ GADGET_ID_LEVEL_RANDOM_DOWN, GADGET_ID_LEVEL_RANDOM_UP,
+ GADGET_ID_LEVEL_RANDOM_TEXT, GADGET_ID_NONE,
+ &random_placement_value,
+ "random element placement:", NULL, "in"
+ },
+
+ // ---------- element settings: configure (various elements) ----------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ MIN_SCORE, MAX_SCORE,
+ GADGET_ID_ELEMENT_VALUE1_DOWN, GADGET_ID_ELEMENT_VALUE1_UP,
+ GADGET_ID_ELEMENT_VALUE1_TEXT, GADGET_ID_NONE,
+ NULL, // will be set when used
+ NULL, NULL, NULL
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ MIN_SCORE, MAX_SCORE,
+ GADGET_ID_ELEMENT_VALUE2_DOWN, GADGET_ID_ELEMENT_VALUE2_UP,
+ GADGET_ID_ELEMENT_VALUE2_TEXT, GADGET_ID_NONE,
+ NULL, // will be set when used
+ NULL, NULL, NULL
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ MIN_SCORE, MAX_SCORE,
+ GADGET_ID_ELEMENT_VALUE3_DOWN, GADGET_ID_ELEMENT_VALUE3_UP,
+ GADGET_ID_ELEMENT_VALUE3_TEXT, GADGET_ID_NONE,
+ NULL, // will be set when used
+ NULL, NULL, NULL
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ MIN_SCORE, MAX_SCORE,
+ GADGET_ID_ELEMENT_VALUE4_DOWN, GADGET_ID_ELEMENT_VALUE4_UP,
+ GADGET_ID_ELEMENT_VALUE4_TEXT, GADGET_ID_NONE,
+ NULL, // will be set when used
+ NULL, NULL, NULL
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
+ GADGET_ID_YAMYAM_CONTENT_DOWN, GADGET_ID_YAMYAM_CONTENT_UP,
+ GADGET_ID_YAMYAM_CONTENT_TEXT, GADGET_ID_NONE,
+ &level.num_yamyam_contents,
+ NULL, NULL, "number of content areas"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
+ MIN_ELEMENT_CONTENTS, MAX_ELEMENT_CONTENTS,
+ GADGET_ID_BALL_CONTENT_DOWN, GADGET_ID_BALL_CONTENT_UP,
+ GADGET_ID_BALL_CONTENT_TEXT, GADGET_ID_NONE,
+ &level.num_ball_contents,
+ NULL, NULL, "number of content areas"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
+ MIN_ANDROID_ELEMENTS, MAX_ANDROID_ELEMENTS,
+ GADGET_ID_ANDROID_CONTENT_DOWN, GADGET_ID_ANDROID_CONTENT_UP,
+ GADGET_ID_ANDROID_CONTENT_TEXT, GADGET_ID_NONE,
+ &level.num_android_clone_elements,
+ NULL, NULL, "number of clonable elements"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ MIN_ENVELOPE_XSIZE, MAX_ENVELOPE_XSIZE,
+ GADGET_ID_ENVELOPE_XSIZE_DOWN, GADGET_ID_ENVELOPE_XSIZE_UP,
+ GADGET_ID_ENVELOPE_XSIZE_TEXT, GADGET_ID_NONE,
+ NULL, // will be set when used
+ NULL, NULL, "width",
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(0),
+ MIN_ENVELOPE_YSIZE, MAX_ENVELOPE_YSIZE,
+ GADGET_ID_ENVELOPE_YSIZE_DOWN, GADGET_ID_ENVELOPE_YSIZE_UP,
+ GADGET_ID_ENVELOPE_YSIZE_TEXT, GADGET_ID_ENVELOPE_XSIZE_UP,
+ NULL, // will be set when used
+ NULL, " ", "height",
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ MIN_INITIAL_INVENTORY_SIZE, MAX_INITIAL_INVENTORY_SIZE,
+ GADGET_ID_INVENTORY_SIZE_DOWN, GADGET_ID_INVENTORY_SIZE_UP,
+ GADGET_ID_INVENTORY_SIZE_TEXT, GADGET_ID_NONE,
+ &level.initial_inventory_size[0],
+ NULL, NULL, "number of inventory elements"
+ },
+
+ // ---------- element settings: configure 1 (custom elements) ---------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
+ MIN_SCORE, MAX_SCORE,
+ GADGET_ID_CUSTOM_SCORE_DOWN, GADGET_ID_CUSTOM_SCORE_UP,
+ GADGET_ID_CUSTOM_SCORE_TEXT, GADGET_ID_NONE,
+ &custom_element.collect_score_initial,
+ NULL, "CE score", " "
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(5),
+ MIN_COLLECT_COUNT, MAX_COLLECT_COUNT,
+ GADGET_ID_CUSTOM_GEMCOUNT_DOWN, GADGET_ID_CUSTOM_GEMCOUNT_UP,
+ GADGET_ID_CUSTOM_GEMCOUNT_TEXT, GADGET_ID_CUSTOM_SCORE_UP,
+ &custom_element.collect_count_initial,
+ NULL, "CE count", NULL
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
+ 0, 9999,
+ GADGET_ID_CUSTOM_VALUE_FIX_DOWN, GADGET_ID_CUSTOM_VALUE_FIX_UP,
+ GADGET_ID_CUSTOM_VALUE_FIX_TEXT, GADGET_ID_NONE,
+ &custom_element.ce_value_fixed_initial,
+ NULL, "CE value", NULL
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
+ 0, 9999,
+ GADGET_ID_CUSTOM_VALUE_RND_DOWN, GADGET_ID_CUSTOM_VALUE_RND_UP,
+ GADGET_ID_CUSTOM_VALUE_RND_TEXT, GADGET_ID_CUSTOM_VALUE_FIX_UP,
+ &custom_element.ce_value_random_initial,
+ NULL, "+random", NULL
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
+ 0, 999,
+ GADGET_ID_PUSH_DELAY_FIX_DOWN, GADGET_ID_PUSH_DELAY_FIX_UP,
+ GADGET_ID_PUSH_DELAY_FIX_TEXT, GADGET_ID_NONE,
+ &custom_element.push_delay_fixed,
+ NULL, "push delay", NULL
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(6),
+ 0, 999,
+ GADGET_ID_PUSH_DELAY_RND_DOWN, GADGET_ID_PUSH_DELAY_RND_UP,
+ GADGET_ID_PUSH_DELAY_RND_TEXT, GADGET_ID_PUSH_DELAY_FIX_UP,
+ &custom_element.push_delay_random,
+ NULL, "+random", NULL
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(7),
+ 0, 999,
+ GADGET_ID_DROP_DELAY_FIX_DOWN, GADGET_ID_DROP_DELAY_FIX_UP,
+ GADGET_ID_DROP_DELAY_FIX_TEXT, GADGET_ID_NONE,
+ &custom_element.drop_delay_fixed,
+ NULL, "drop delay", NULL
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(7),
+ 0, 999,
+ GADGET_ID_DROP_DELAY_RND_DOWN, GADGET_ID_DROP_DELAY_RND_UP,
+ GADGET_ID_DROP_DELAY_RND_TEXT, GADGET_ID_DROP_DELAY_FIX_UP,
+ &custom_element.drop_delay_random,
+ NULL, "+random", NULL
+ },
+
+ // ---------- element settings: configure 2 (custom elements) ---------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
+ 0, 999,
+ GADGET_ID_MOVE_DELAY_FIX_DOWN, GADGET_ID_MOVE_DELAY_FIX_UP,
+ GADGET_ID_MOVE_DELAY_FIX_TEXT, GADGET_ID_NONE,
+ &custom_element.move_delay_fixed,
+ NULL, "move delay", NULL
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(5),
+ 0, 999,
+ GADGET_ID_MOVE_DELAY_RND_DOWN, GADGET_ID_MOVE_DELAY_RND_UP,
+ GADGET_ID_MOVE_DELAY_RND_TEXT, GADGET_ID_MOVE_DELAY_FIX_UP,
+ &custom_element.move_delay_random,
+ NULL, "+random", NULL
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
+ 0, 999,
+ GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
+ GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
+ &custom_element.explosion_delay,
+ NULL, "explosion delay", NULL
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
+ 0, 999,
+ GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
+ GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
+ &custom_element.ignition_delay,
+ NULL, "ignition delay", "(by fire)"
+ },
+
+ // ---------- element settings: configure (group elements) ------------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
+ GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
+ GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
+ &group_element_info.num_elements,
+ NULL, NULL, "number of elements in group"
+ },
+
+ // ---------- element settings: advanced (custom elements) ------------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(2),
+ 0, 999,
+ GADGET_ID_CHANGE_DELAY_FIX_DOWN, GADGET_ID_CHANGE_DELAY_FIX_UP,
+ GADGET_ID_CHANGE_DELAY_FIX_TEXT, GADGET_ID_NONE,
+ &custom_element_change.delay_fixed,
+ NULL, "CE delay", NULL,
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(2),
+ 0, 999,
+ GADGET_ID_CHANGE_DELAY_RND_DOWN, GADGET_ID_CHANGE_DELAY_RND_UP,
+ GADGET_ID_CHANGE_DELAY_RND_TEXT, GADGET_ID_CHANGE_DELAY_FIX_UP,
+ &custom_element_change.delay_random,
+ NULL, "+random", NULL
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(3), ED_ELEMENT_SETTINGS_YPOS(12),
+ 0, 100,
+ GADGET_ID_CHANGE_CONT_RND_DOWN, GADGET_ID_CHANGE_CONT_RND_UP,
+ GADGET_ID_CHANGE_CONT_RND_TEXT, GADGET_ID_NONE,
+ &custom_element_change.random_percentage,
+ NULL, "use random replace:", "%"
+ },
+};
+
+static struct
+{
+ int x, y;
+ int gadget_id;
+ int size;
+ char *value;
+ char *text_above, *infotext;
+} textinput_info[ED_NUM_TEXTINPUT] =
+{
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
+ GADGET_ID_LEVEL_NAME,
+ MAX_LEVEL_NAME_LEN,
+ level.name,
+ "Title:", "Title for this level"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
+ GADGET_ID_LEVEL_AUTHOR,
+ MAX_LEVEL_AUTHOR_LEN,
+ level.author,
+ "Author:", "Author for this level"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(0),
+ GADGET_ID_LEVELSET_NAME,
+ MAX_LEVEL_NAME_LEN,
+ levelset_name,
+ "Title:", "Title for this or new level set"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(2),
+ GADGET_ID_LEVELSET_AUTHOR,
+ MAX_LEVEL_AUTHOR_LEN,
+ levelset_author,
+ "Author:", "Author for this or new level set"
+ },
+ {
+ -1, -1, // these values are not constant, but can change at runtime
+ GADGET_ID_ELEMENT_NAME,
+ MAX_ELEMENT_NAME_LEN - 2, // currently 2 chars less editable
+ custom_element.description,
+ NULL, "Element name"
+ }
+};
+
+static struct
+{
+ int x, y;
+ int gadget_id;
+ int xsize, ysize;
+ char *value;
+ char *text_above, *infotext;
+} textarea_info[ED_NUM_TEXTAREAS] =
+{
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_ENVELOPE_INFO,
+ MAX_ENVELOPE_XSIZE, MAX_ENVELOPE_YSIZE,
+ NULL,
+ "Envelope Content:", "Envelope Content"
+ }
+};
+
+static struct ValueTextInfo options_time_or_steps[] =
+{
+ { 0, "seconds" },
+ { 1, "steps" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_game_engine_type[] =
+{
+ { GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
+ { GAME_ENGINE_TYPE_EM, "Emerald Mine" },
+ { GAME_ENGINE_TYPE_SP, "Supaplex" },
+ { GAME_ENGINE_TYPE_MM, "Mirror Magic" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_levelset_save_mode[] =
+{
+ { LEVELSET_SAVE_MODE_UPDATE, "Update this level set" },
+ { LEVELSET_SAVE_MODE_CREATE, "Create new level set" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_wind_direction[] =
+{
+ { MV_START_NONE, "none" },
+ { MV_START_LEFT, "left" },
+ { MV_START_RIGHT, "right" },
+ { MV_START_UP, "up" },
+ { MV_START_DOWN, "down" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_player_speed[] =
+{
+ { 0, "frozen" },
+ { 1, "very slow" },
+ { 2, "slow" },
+ { 4, "normal" },
+ { 8, "fast" },
+ { 16, "very fast" },
+ { 32, "ultrafast" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_access_type[] =
+{
+ { EP_WALKABLE, "walkable" },
+ { EP_PASSABLE, "passable" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_access_layer[] =
+{
+ { EP_ACCESSIBLE_OVER, "over" },
+ { EP_ACCESSIBLE_INSIDE, "inside" },
+ { EP_ACCESSIBLE_UNDER, "under" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_access_protected[] =
+{
+ { 0, "unprotected" },
+ { 1, "protected" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_access_direction[] =
+{
+ { MV_NO_DIRECTION, "no direction" },
+ { MV_LEFT, "left" },
+ { MV_RIGHT, "right" },
+ { MV_UP, "up" },
+ { MV_DOWN, "down" },
+ { MV_LEFT | MV_UP, "left + up" },
+ { MV_LEFT | MV_DOWN, "left + down" },
+ { MV_RIGHT | MV_UP, "right + up" },
+ { MV_RIGHT | MV_DOWN, "right + down" },
+ { MV_HORIZONTAL, "horizontal" },
+ { MV_VERTICAL, "vertical" },
+ { MV_HORIZONTAL | MV_UP, "horizontal + up" },
+ { MV_HORIZONTAL | MV_DOWN, "horizontal + down" },
+ { MV_VERTICAL | MV_LEFT, "vertical + left" },
+ { MV_VERTICAL | MV_RIGHT, "vertical + right" },
+ { MV_ALL_DIRECTIONS, "all directions" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_walk_to_action[] =
+{
+ { EP_DIGGABLE, "diggable" },
+ { EP_COLLECTIBLE_ONLY, "collectible" },
+ { EP_DROPPABLE, "collectible & droppable" },
+ { EP_THROWABLE, "collectible & throwable" },
+ { EP_PUSHABLE, "pushable" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_move_pattern[] =
+{
+ { MV_LEFT, "left" },
+ { MV_RIGHT, "right" },
+ { MV_UP, "up" },
+ { MV_DOWN, "down" },
+ { MV_HORIZONTAL, "horizontal" },
+ { MV_VERTICAL, "vertical" },
+ { MV_ALL_DIRECTIONS, "all directions" },
+ { MV_WIND_DIRECTION, "wind direction" },
+ { MV_TOWARDS_PLAYER, "towards player" },
+ { MV_AWAY_FROM_PLAYER, "away from player" },
+ { MV_ALONG_LEFT_SIDE, "along left side" },
+ { MV_ALONG_RIGHT_SIDE, "along right side" },
+ { MV_TURNING_LEFT, "turning left" },
+ { MV_TURNING_RIGHT, "turning right" },
+ { MV_TURNING_LEFT_RIGHT, "turning left, right" },
+ { MV_TURNING_RIGHT_LEFT, "turning right, left" },
+ { MV_TURNING_RANDOM, "turning random" },
+ { MV_MAZE_RUNNER, "maze runner style" },
+ { MV_MAZE_HUNTER, "maze hunter style" },
+ { MV_WHEN_PUSHED, "when pushed" },
+ { MV_WHEN_DROPPED, "when dropped/thrown" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_move_direction[] =
+{
+ { MV_START_AUTOMATIC, "automatic" },
+ { MV_START_LEFT, "left" },
+ { MV_START_RIGHT, "right" },
+ { MV_START_UP, "up" },
+ { MV_START_DOWN, "down" },
+ { MV_START_RANDOM, "random" },
+ { MV_START_PREVIOUS, "previous" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_move_stepsize[] =
+{
+ { 0, "not moving" },
+ { 1, "very slow" },
+ { 2, "slow" },
+ { 4, "normal" },
+ { 8, "fast" },
+ { 16, "very fast" },
+ { 32, "even faster" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_move_leave_type[] =
+{
+ { LEAVE_TYPE_UNLIMITED, "leave behind" },
+ { LEAVE_TYPE_LIMITED, "change it to" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_smash_targets[] =
+{
+ { EP_CAN_SMASH_PLAYER, "player" },
+#if 0
+ { EP_CAN_SMASH_ENEMIES, "enemies" },
+#endif
+ { EP_CAN_SMASH_EVERYTHING, "everything" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_slippery_type[] =
+{
+ { SLIPPERY_ANY_RANDOM, "random" },
+ { SLIPPERY_ANY_LEFT_RIGHT, "left, right" },
+ { SLIPPERY_ANY_RIGHT_LEFT, "right, left" },
+ { SLIPPERY_ONLY_LEFT, "only left" },
+ { SLIPPERY_ONLY_RIGHT, "only right" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_deadliness[] =
+{
+ { EP_DONT_RUN_INTO, "running into" },
+ { EP_DONT_COLLIDE_WITH, "colliding with" },
+ { EP_DONT_GET_HIT_BY, "getting hit by" },
+ { EP_DONT_TOUCH, "touching" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_explosion_type[] =
+{
+ { EXPLODES_3X3, "3x3" },
+ { EXPLODES_CROSS, "3+3" },
+ { EXPLODES_1X1, "1x1" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_time_units[] =
+{
+ { 1, "frames" },
+ { FRAMES_PER_SECOND, "seconds" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_change_direct_action[] =
+{
+ { CE_TOUCHED_BY_PLAYER, "touched by player" },
+ { CE_PRESSED_BY_PLAYER, "pressed by player" },
+ { CE_SWITCHED_BY_PLAYER, "switched by player" },
+ { CE_SNAPPED_BY_PLAYER, "snapped by player" },
+ { CE_PUSHED_BY_PLAYER, "pushed by player" },
+ { CE_ENTERED_BY_PLAYER, "entered by player" },
+ { CE_LEFT_BY_PLAYER, "left by player" },
+ { CE_DROPPED_BY_PLAYER, "dropped/thrown by player" },
+ { CE_SWITCHED, "switched" },
+ { CE_HITTING_SOMETHING, "hitting something" },
+ { CE_HIT_BY_SOMETHING, "hit by something" },
+#if 0
+ { CE_BLOCKED, "blocked" },
+#endif
+ { CE_IMPACT, "impact (on something)" },
+ { CE_SMASHED, "smashed (from above)" },
+#if 0
+ { CE_VALUE_CHANGES, "CE value changes" },
+ { CE_SCORE_CHANGES, "CE score changes" },
+#endif
+ { CE_VALUE_GETS_ZERO, "CE value gets 0" },
+ { CE_SCORE_GETS_ZERO, "CE score gets 0" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_change_other_action[] =
+{
+ { CE_PLAYER_TOUCHES_X, "player touches" },
+ { CE_PLAYER_PRESSES_X, "player presses" },
+ { CE_PLAYER_SWITCHES_X, "player switches" },
+ { CE_PLAYER_SNAPS_X, "player snaps" },
+ { CE_PLAYER_PUSHES_X, "player pushes" },
+ { CE_PLAYER_ENTERS_X, "player enters" },
+ { CE_PLAYER_LEAVES_X, "player leaves" },
+ { CE_PLAYER_DIGS_X, "player digs" },
+ { CE_PLAYER_COLLECTS_X, "player collects" },
+ { CE_PLAYER_DROPS_X, "player drops/throws" },
+ { CE_TOUCHING_X, "touching" },
+ { CE_HITTING_X, "hitting" },
+ { CE_DIGGING_X, "digging" },
+ { CE_HIT_BY_X, "hit by" },
+ { CE_SWITCH_OF_X, "switch of" },
+ { CE_CHANGE_OF_X, "change by page of" },
+ { CE_EXPLOSION_OF_X, "explosion of" },
+ { CE_MOVE_OF_X, "move of" },
+ { CE_CREATION_OF_X, "creation of" },
+ { CE_VALUE_CHANGES_OF_X, "CE value changes of" },
+ { CE_SCORE_CHANGES_OF_X, "CE score changes of" },
+ { CE_VALUE_GETS_ZERO_OF_X, "CE value gets 0 of" },
+ { CE_SCORE_GETS_ZERO_OF_X, "CE score gets 0 of" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_change_trigger_side[] =
+{
+ { CH_SIDE_LEFT, "left" },
+ { CH_SIDE_RIGHT, "right" },
+ { CH_SIDE_TOP, "top" },
+ { CH_SIDE_BOTTOM, "bottom" },
+ { CH_SIDE_LEFT_RIGHT, "left/right" },
+ { CH_SIDE_TOP_BOTTOM, "top/bottom" },
+ { CH_SIDE_ANY, "any" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_change_trigger_player[] =
+{
+ { CH_PLAYER_1, "1" },
+ { CH_PLAYER_2, "2" },
+ { CH_PLAYER_3, "3" },
+ { CH_PLAYER_4, "4" },
+ { CH_PLAYER_ANY, "any" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_change_trigger_page[] =
+{
+ { (1 << 0), "1" },
+ { (1 << 1), "2" },
+ { (1 << 2), "3" },
+ { (1 << 3), "4" },
+ { (1 << 4), "5" },
+ { (1 << 5), "6" },
+ { (1 << 6), "7" },
+ { (1 << 7), "8" },
+ { (1 << 8), "9" },
+ { (1 << 9), "10" },
+ { (1 << 10), "11" },
+ { (1 << 11), "12" },
+ { (1 << 12), "13" },
+ { (1 << 13), "14" },
+ { (1 << 14), "15" },
+ { (1 << 15), "16" },
+ { (1 << 16), "17" },
+ { (1 << 17), "18" },
+ { (1 << 18), "19" },
+ { (1 << 19), "20" },
+ { (1 << 20), "21" },
+ { (1 << 21), "22" },
+ { (1 << 22), "23" },
+ { (1 << 23), "24" },
+ { (1 << 24), "25" },
+ { (1 << 25), "26" },
+ { (1 << 26), "27" },
+ { (1 << 27), "28" },
+ { (1 << 28), "29" },
+ { (1 << 29), "30" },
+ { (1 << 30), "31" },
+ { (1 << 31), "32" },
+ { CH_PAGE_ANY, "any" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_change_replace_when[] =
+{
+ { CP_WHEN_EMPTY, "empty" },
+ { CP_WHEN_WALKABLE, "walkable" },
+ { CP_WHEN_DIGGABLE, "diggable" },
+ { CP_WHEN_COLLECTIBLE, "collectible" },
+ { CP_WHEN_REMOVABLE, "removable" },
+ { CP_WHEN_DESTRUCTIBLE, "destructible" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_type[] =
+{
+ { CA_NO_ACTION, "no action" },
+ { CA_UNDEFINED, " " },
+ { CA_HEADLINE_LEVEL_ACTIONS, "[level]" },
+ { CA_RESTART_LEVEL, "restart level" },
+ { CA_SHOW_ENVELOPE, "show envelope" },
+ { CA_SET_LEVEL_TIME, "set time" },
+ { CA_SET_LEVEL_SCORE, "set score" },
+ { CA_SET_LEVEL_GEMS, "set gems" },
+ { CA_SET_LEVEL_WIND, "set wind dir." },
+ { CA_SET_LEVEL_RANDOM_SEED, "set rand. seed" },
+ { CA_UNDEFINED, " " },
+ { CA_HEADLINE_PLAYER_ACTIONS, "[player]" },
+ { CA_MOVE_PLAYER, "move player" },
+ { CA_EXIT_PLAYER, "exit player" },
+ { CA_KILL_PLAYER, "kill player" },
+ { CA_SET_PLAYER_KEYS, "set keys" },
+ { CA_SET_PLAYER_SPEED, "set speed" },
+ { CA_SET_PLAYER_SHIELD, "set shield" },
+ { CA_SET_PLAYER_GRAVITY, "set gravity" },
+ { CA_SET_PLAYER_ARTWORK, "set artwork" },
+ { CA_SET_PLAYER_INVENTORY, "set inventory" },
+ { CA_UNDEFINED, " " },
+ { CA_HEADLINE_CE_ACTIONS, "[CE]" },
+ { CA_SET_CE_VALUE, "set CE value" },
+ { CA_SET_CE_SCORE, "set CE score" },
+ { CA_SET_CE_ARTWORK, "set CE artwork" },
+ { CA_UNDEFINED, " " },
+ { CA_HEADLINE_ENGINE_ACTIONS, "[engine]" },
+ { CA_SET_ENGINE_SCAN_MODE, "set scan mode" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_mode_none[] =
+{
+ { CA_MODE_UNDEFINED, " " },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_mode_assign[] =
+{
+ { CA_MODE_SET, "=" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_mode_add_remove[] =
+{
+ { CA_MODE_ADD, "+" },
+ { CA_MODE_SUBTRACT, "-" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_mode_calculate[] =
+{
+ { CA_MODE_SET, "=" },
+ { CA_MODE_ADD, "+" },
+ { CA_MODE_SUBTRACT, "-" },
+ { CA_MODE_MULTIPLY, "*" },
+ { CA_MODE_DIVIDE, "/" },
+ { CA_MODE_MODULO, "%" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_arg_none[] =
+{
+ { CA_ARG_UNDEFINED, " " },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_arg_player[] =
+{
+ { CA_ARG_PLAYER_HEADLINE, "[player]" },
+ { CA_ARG_PLAYER_1, "1" },
+ { CA_ARG_PLAYER_2, "2" },
+ { CA_ARG_PLAYER_3, "3" },
+ { CA_ARG_PLAYER_4, "4" },
+ { CA_ARG_PLAYER_ANY, "any" },
+ { CA_ARG_PLAYER_TRIGGER, "trigger" },
+ { CA_ARG_PLAYER_ACTION, "action ->" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_arg_number[] =
+{
+ { CA_ARG_NUMBER_HEADLINE, "[number]" },
+ { CA_ARG_0, "0" },
+ { CA_ARG_1, "1" },
+ { CA_ARG_2, "2" },
+ { CA_ARG_3, "3" },
+ { CA_ARG_4, "4" },
+ { CA_ARG_5, "5" },
+ { CA_ARG_10, "10" },
+ { CA_ARG_100, "100" },
+ { CA_ARG_1000, "1000" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_NUMBER_MIN, "min" },
+ { CA_ARG_NUMBER_MAX, "max" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_NUMBER_RESET, "reset" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_NUMBER_CE_VALUE, "CE value" },
+ { CA_ARG_NUMBER_CE_SCORE, "CE score" },
+ { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_NUMBER_LEVEL_TIME, "time" },
+ { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
+ { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
+ { CA_ARG_ELEMENT_CV_TARGET, "target" },
+ { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
+ { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
+ { CA_ARG_ELEMENT_CS_TARGET, "target" },
+ { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
+ { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_arg_value[] =
+{
+ { CA_ARG_NUMBER_HEADLINE, "[number]" },
+ { CA_ARG_0, "0" },
+ { CA_ARG_1, "1" },
+ { CA_ARG_2, "2" },
+ { CA_ARG_3, "3" },
+ { CA_ARG_4, "4" },
+ { CA_ARG_5, "5" },
+ { CA_ARG_10, "10" },
+ { CA_ARG_100, "100" },
+ { CA_ARG_1000, "1000" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_NUMBER_MIN, "min" },
+ { CA_ARG_NUMBER_MAX, "max" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_NUMBER_RESET, "reset" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_NUMBER_CE_VALUE, "CE value" },
+ { CA_ARG_NUMBER_CE_SCORE, "CE score" },
+ { CA_ARG_NUMBER_CE_DELAY, "CE delay" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_NUMBER_LEVEL_TIME, "time" },
+ { CA_ARG_NUMBER_LEVEL_GEMS, "gems" },
+ { CA_ARG_NUMBER_LEVEL_SCORE, "score" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_ELEMENT_CV_HEADLINE, "[CE value]" },
+ { CA_ARG_ELEMENT_CV_TARGET, "target" },
+ { CA_ARG_ELEMENT_CV_TRIGGER, "trigger" },
+ { CA_ARG_ELEMENT_CV_ACTION, "action ->" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_ELEMENT_CS_HEADLINE, "[CE score]" },
+ { CA_ARG_ELEMENT_CS_TARGET, "target" },
+ { CA_ARG_ELEMENT_CS_TRIGGER, "trigger" },
+ { CA_ARG_ELEMENT_CS_ACTION, "action ->" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_ELEMENT_NR_HEADLINE, "[element]" },
+ { CA_ARG_ELEMENT_NR_TARGET, "target" },
+ { CA_ARG_ELEMENT_NR_TRIGGER, "trigger" },
+ { CA_ARG_ELEMENT_NR_ACTION, "action ->" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_arg_envelope[] =
+{
+ { CA_ARG_NUMBER_HEADLINE, "[number]" },
+ { CA_ARG_1, "1" },
+ { CA_ARG_2, "2" },
+ { CA_ARG_3, "3" },
+ { CA_ARG_4, "4" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_ELEMENT_HEADLINE, "[element]" },
+ { CA_ARG_ELEMENT_TARGET, "target" },
+ { CA_ARG_ELEMENT_TRIGGER, "trigger" },
+ { CA_ARG_ELEMENT_ACTION, "action ->" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_arg_key[] =
+{
+ { CA_ARG_NUMBER_HEADLINE, "[number]" },
+ { CA_ARG_1, "1" },
+ { CA_ARG_2, "2" },
+ { CA_ARG_3, "3" },
+ { CA_ARG_4, "4" },
+ { CA_ARG_5, "5" },
+ { CA_ARG_6, "6" },
+ { CA_ARG_7, "7" },
+ { CA_ARG_8, "8" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_ELEMENT_HEADLINE, "[element]" },
+ { CA_ARG_ELEMENT_TARGET, "target" },
+ { CA_ARG_ELEMENT_TRIGGER, "trigger" },
+ { CA_ARG_ELEMENT_ACTION, "action ->" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_arg_speed[] =
+{
+ { CA_ARG_SPEED_HEADLINE, "[speed]" },
+ { CA_ARG_SPEED_NOT_MOVING, "frozen" },
+ { CA_ARG_SPEED_VERY_SLOW, "very slow" },
+ { CA_ARG_SPEED_SLOW, "slow" },
+ { CA_ARG_SPEED_NORMAL, "normal" },
+ { CA_ARG_SPEED_FAST, "fast" },
+ { CA_ARG_SPEED_VERY_FAST, "very fast" },
+ { CA_ARG_SPEED_EVEN_FASTER, "ultrafast" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_SPEED_SLOWER, "slower" },
+ { CA_ARG_SPEED_FASTER, "faster" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_SPEED_RESET, "reset" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_arg_shield[] =
+{
+ { CA_ARG_SHIELD_HEADLINE, "[shield]" },
+ { CA_ARG_SHIELD_OFF, "off" },
+ { CA_ARG_SHIELD_NORMAL, "normal" },
+ { CA_ARG_SHIELD_DEADLY, "deadly" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_arg_artwork[] =
+{
+ { CA_ARG_ELEMENT_HEADLINE, "[element]" },
+ { CA_ARG_ELEMENT_TARGET, "target" },
+ { CA_ARG_ELEMENT_TRIGGER, "trigger" },
+ { CA_ARG_ELEMENT_ACTION, "action ->" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_ELEMENT_RESET, "reset" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_arg_gravity[] =
+{
+ { CA_ARG_GRAVITY_HEADLINE, "[gravity]" },
+ { CA_ARG_GRAVITY_ON, "on" },
+ { CA_ARG_GRAVITY_OFF, "off" },
+ { CA_ARG_GRAVITY_TOGGLE, "toggle" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_arg_direction[] =
+{
+ { CA_ARG_DIRECTION_HEADLINE, "[dir.]" },
+ { CA_ARG_DIRECTION_NONE, "none" },
+ { CA_ARG_DIRECTION_LEFT, "left" },
+ { CA_ARG_DIRECTION_RIGHT, "right" },
+ { CA_ARG_DIRECTION_UP, "up" },
+ { CA_ARG_DIRECTION_DOWN, "down" },
+ { CA_ARG_DIRECTION_TRIGGER, "trigger" },
+ { CA_ARG_DIRECTION_TRIGGER_BACK, "-trigger" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_arg_scan_mode[] =
+{
+ { CA_ARG_SCAN_MODE_HEADLINE, "[mode]" },
+ { CA_ARG_SCAN_MODE_NORMAL, "normal" },
+ { CA_ARG_SCAN_MODE_REVERSE, "reverse" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_action_arg_inventory[] =
+{
+ { CA_ARG_INVENTORY_HEADLINE, "[add]" },
+ { CA_ARG_ELEMENT_TARGET, "+ target" },
+ { CA_ARG_ELEMENT_TRIGGER, "+ trigger" },
+ { CA_ARG_ELEMENT_ACTION, "+ action" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_INVENTORY_RM_HEADLINE,"[remove]" },
+ { CA_ARG_INVENTORY_RM_TARGET, "- target" },
+ { CA_ARG_INVENTORY_RM_TRIGGER,"- trigger" },
+ { CA_ARG_INVENTORY_RM_ACTION, "- action" },
+ { CA_ARG_INVENTORY_RM_FIRST, "- first" },
+ { CA_ARG_INVENTORY_RM_LAST, "- last" },
+ { CA_ARG_INVENTORY_RM_ALL, "- all" },
+ { CA_ARG_UNDEFINED, " " },
+ { CA_ARG_INVENTORY_RESET, "reset" },
+
+ { -1, NULL }
+};
+
+static char options_change_page_strings[MAX_CHANGE_PAGES][10];
+static struct ValueTextInfo options_change_page[MAX_CHANGE_PAGES + 1] =
+{
+ { -1, NULL }
+};
+
+static struct ValueTextInfo options_group_choice_mode[] =
+{
+ { ANIM_RANDOM, "random" },
+ { ANIM_LOOP, "loop" },
+ { ANIM_LINEAR, "linear" },
+ { ANIM_PINGPONG, "pingpong" },
+ { ANIM_PINGPONG2, "pingpong 2" },
+
+ { -1, NULL }
+};
+
+static struct ValueTextInfo *action_arg_modes[] =
+{
+ options_action_mode_none,
+ options_action_mode_assign,
+ options_action_mode_add_remove,
+ options_action_mode_calculate,
+};
+
+static struct
+{
+ int value;
+ int mode;
+ struct ValueTextInfo *options;
+}
+action_arg_options[] =
+{
+ { CA_NO_ACTION, 0, options_action_arg_none, },
+ { CA_EXIT_PLAYER, 0, options_action_arg_player, },
+ { CA_KILL_PLAYER, 0, options_action_arg_player, },
+ { CA_MOVE_PLAYER, 0, options_action_arg_direction, },
+ { CA_RESTART_LEVEL, 0, options_action_arg_none, },
+ { CA_SHOW_ENVELOPE, 0, options_action_arg_envelope, },
+ { CA_SET_LEVEL_TIME, 3, options_action_arg_number, },
+ { CA_SET_LEVEL_GEMS, 3, options_action_arg_number, },
+ { CA_SET_LEVEL_SCORE, 3, options_action_arg_number, },
+ { CA_SET_LEVEL_WIND, 1, options_action_arg_direction, },
+ { CA_SET_LEVEL_RANDOM_SEED, 1, options_action_arg_number, },
+ { CA_SET_PLAYER_KEYS, 2, options_action_arg_key, },
+ { CA_SET_PLAYER_SPEED, 1, options_action_arg_speed, },
+ { CA_SET_PLAYER_SHIELD, 1, options_action_arg_shield, },
+ { CA_SET_PLAYER_GRAVITY, 1, options_action_arg_gravity, },
+ { CA_SET_PLAYER_ARTWORK, 1, options_action_arg_artwork, },
+ { CA_SET_PLAYER_INVENTORY, 0, options_action_arg_inventory, },
+ { CA_SET_CE_VALUE, 3, options_action_arg_value, },
+ { CA_SET_CE_SCORE, 3, options_action_arg_value, },
+ { CA_SET_CE_ARTWORK, 1, options_action_arg_artwork, },
+ { CA_SET_ENGINE_SCAN_MODE, 1, options_action_arg_scan_mode, },
+
+ { -1, FALSE, NULL }
+};
+
+static struct
+{
+ int x, y;
+ int gadget_id;
+ int gadget_id_align;
+ int size; // char size of selectbox or '-1' (dynamically determined)
+ struct ValueTextInfo *options;
+ int *value;
+ char *text_above, *text_left, *text_right, *infotext;
+} selectbox_info[ED_NUM_SELECTBOX] =
+{
+ // ---------- level and editor settings -------------------------------------
+
+ {
+ -1, ED_LEVEL_SETTINGS_YPOS(8),
+ GADGET_ID_TIME_OR_STEPS, GADGET_ID_LEVEL_TIMELIMIT_UP,
+ -1,
+ options_time_or_steps,
+ &level.use_step_counter,
+ NULL, NULL, "(0 => no limit)", "time or step limit"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
+ GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
+ -1,
+ options_game_engine_type,
+ &level.game_engine_type,
+ NULL, "game engine:", NULL, "game engine"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
+ GADGET_ID_LEVELSET_SAVE_MODE, GADGET_ID_NONE,
+ -1,
+ options_levelset_save_mode,
+ &levelset_save_mode,
+ "Action:", NULL, NULL, "action when saving level set"
+ },
+
+ // ---------- element settings: configure (several elements) ----------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ GADGET_ID_WIND_DIRECTION, GADGET_ID_NONE,
+ -1,
+ options_wind_direction,
+ &level.wind_direction_initial,
+ NULL, "initial wind direction:", NULL, "initial wind direction"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
+ GADGET_ID_PLAYER_SPEED, GADGET_ID_NONE,
+ -1,
+ options_player_speed,
+ &level.initial_player_stepsize[0],
+ NULL, "initial player speed:", NULL, "initial player speed"
+ },
+
+ // ---------- element settings: configure 1 (custom elements) ---------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_CUSTOM_ACCESS_TYPE, GADGET_ID_NONE,
+ -1,
+ options_access_type,
+ &custom_element.access_type,
+ NULL, NULL, NULL, "type of access to this field"
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_CUSTOM_ACCESS_LAYER, GADGET_ID_CUSTOM_ACCESS_TYPE,
+ -1,
+ options_access_layer,
+ &custom_element.access_layer,
+ NULL, NULL, NULL, "layer of access for this field"
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_CUSTOM_ACCESS_PROTECTED, GADGET_ID_CUSTOM_ACCESS_LAYER,
+ -1,
+ options_access_protected,
+ &custom_element.access_protected,
+ NULL, NULL, NULL, "protected access for this field"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_CUSTOM_ACCESS_DIRECTION, GADGET_ID_NONE,
+ -1,
+ options_access_direction,
+ &custom_element.access_direction,
+ NULL, "from", NULL, "access direction for this field"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
+ GADGET_ID_CUSTOM_WALK_TO_ACTION, GADGET_ID_NONE,
+ -1,
+ options_walk_to_action,
+ &custom_element.walk_to_action,
+ NULL, NULL, NULL, "diggable/collectible/pushable"
+ },
+
+ // ---------- element settings: configure 2 (custom elements) ---------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_MOVE_PATTERN, GADGET_ID_NONE,
+ -1,
+ options_move_pattern,
+ &custom_element.move_pattern,
+ NULL, "can move", NULL, "element move pattern"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_CUSTOM_MOVE_DIRECTION, GADGET_ID_NONE,
+ -1,
+ options_move_direction,
+ &custom_element.move_direction_initial,
+ NULL, "starts moving", NULL, "initial element move direction"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
+ GADGET_ID_CUSTOM_MOVE_STEPSIZE, GADGET_ID_NONE,
+ -1,
+ options_move_stepsize,
+ &custom_element.move_stepsize,
+ NULL, "move/fall speed", NULL, "speed of element movement"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE, GADGET_ID_NONE,
+ -1,
+ options_move_leave_type,
+ &custom_element.move_leave_type,
+ // left text with leading spaces to place gadget next to "can dig" gadget
+ // (needed because drawing area gadgets created after selectbox gadgets)
+ // NULL, "can dig: can", ":", "leave behind or change element"
+ NULL, " can", ":", "leave behind or change element"
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(7),
+ GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
+ -1,
+ options_smash_targets,
+ &custom_element.smash_targets,
+ NULL, "can smash", NULL, "elements that can be smashed"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
+ GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
+ -1,
+ options_slippery_type,
+ &custom_element.slippery_type,
+ NULL, "slippery", NULL, "where other elements fall down"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
+ GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
+ -1,
+ options_deadliness,
+ &custom_element.deadliness,
+ NULL, "deadly when", NULL, "deadliness of element"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
+ GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
+ -1,
+ options_explosion_type,
+ &custom_element.explosion_type,
+ NULL, "can explode", NULL, "explosion type"
+ },
+
+ // ---------- element settings: advanced (custom elements) ------------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_CHANGE_TIME_UNITS, GADGET_ID_NONE,
+ -1,
+ options_time_units,
+ &custom_element_change.delay_frames,
+ NULL, "delay time given in", NULL, "delay time units for change"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(4),
+ GADGET_ID_CHANGE_DIRECT_ACTION, GADGET_ID_NONE,
+ -1,
+ options_change_direct_action,
+ &custom_element_change.direct_action,
+ NULL, NULL, NULL, "type of direct action"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(5),
+ GADGET_ID_CHANGE_OTHER_ACTION, GADGET_ID_NONE,
+ -1,
+ options_change_other_action,
+ &custom_element_change.other_action,
+ NULL, NULL, "element:", "type of other element action"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(6),
+ GADGET_ID_CHANGE_SIDE, GADGET_ID_NONE,
+ -1,
+ options_change_trigger_side,
+ &custom_element_change.trigger_side,
+ NULL, "at", "side", "element side triggering change"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
+ GADGET_ID_CHANGE_PLAYER, GADGET_ID_NONE,
+ -1,
+ options_change_trigger_player,
+ &custom_element_change.trigger_player,
+ NULL, "player:", " ", "player that causes change"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(7),
+ GADGET_ID_CHANGE_PAGE, GADGET_ID_CHANGE_PLAYER,
+ -1,
+ options_change_trigger_page,
+ &custom_element_change.trigger_page,
+ NULL, "page:", NULL, "change page that causes change"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(10),
+ GADGET_ID_CHANGE_REPLACE_WHEN, GADGET_ID_NONE,
+ -1,
+ options_change_replace_when,
+ &custom_element_change.replace_when,
+ NULL, "replace when", NULL, "which elements can be replaced"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
+ GADGET_ID_ACTION_TYPE, GADGET_ID_NONE,
+ -1,
+ options_action_type,
+ &custom_element_change.action_type,
+ NULL, NULL, NULL, "action on specified condition"
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(13),
+ GADGET_ID_ACTION_MODE, GADGET_ID_ACTION_TYPE,
+ -1,
+ options_action_mode_none,
+ &custom_element_change.action_mode,
+ NULL, NULL, NULL, "action operator"
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(13),
+ GADGET_ID_ACTION_ARG, GADGET_ID_ACTION_MODE,
+ -1,
+ options_action_arg_none,
+ &custom_element_change.action_arg,
+ NULL, NULL, NULL, "action parameter"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
+ GADGET_ID_SELECT_CHANGE_PAGE, GADGET_ID_NONE,
+ 3,
+ options_change_page,
+ &custom_element.current_change_page,
+ NULL, NULL, NULL, "element change page"
+ },
+
+ // ---------- element settings: configure (group elements) ------------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
+ GADGET_ID_GROUP_CHOICE_MODE, GADGET_ID_NONE,
+ -1,
+ options_group_choice_mode,
+ &group_element_info.choice_mode,
+ NULL, "choice type:", NULL, "type of group element choice"
+ },
+};
+
+static struct
+{
+ int x, y;
+ int gadget_id;
+ int gadget_id_align;
+ int size;
+ char *text;
+ char *text_above, *text_left, *text_right, *infotext;
+} textbutton_info[ED_NUM_TEXTBUTTONS] =
+{
+ // ---------- level and editor settings (tabs) ------------------------------
+
+ {
+ ED_LEVEL_TABS_XPOS(0), ED_LEVEL_TABS_YPOS(0),
+ GADGET_ID_LEVELINFO_LEVEL, GADGET_ID_NONE,
+ 8, "Level",
+ NULL, NULL, NULL, "Configure level properties"
+ },
+ {
+ -1, -1,
+ GADGET_ID_LEVELINFO_LEVELSET, GADGET_ID_LEVELINFO_LEVEL,
+ 8, "Levelset",
+ NULL, NULL, NULL, "Update this or create new level set"
+ },
+ {
+ -1, -1,
+ GADGET_ID_LEVELINFO_EDITOR, GADGET_ID_LEVELINFO_LEVELSET,
+ 8, "Editor",
+ NULL, NULL, NULL, "Configure editor properties"
+ },
+
+ // ---------- element settings (tabs) ---------------------------------------
+
+ {
+ ED_ELEMENT_TABS_XPOS(0), ED_ELEMENT_TABS_YPOS(0),
+ GADGET_ID_PROPERTIES_INFO, GADGET_ID_NONE,
+ 8, "Info",
+ NULL, NULL, NULL, "Show information about element"
+ },
+ {
+ -1, -1,
+ GADGET_ID_PROPERTIES_CONFIG, GADGET_ID_PROPERTIES_INFO,
+ 8, "Config",
+ NULL, NULL, NULL, "Configure element properties"
+ },
+ {
+ -1, -1,
+ GADGET_ID_PROPERTIES_CONFIG_1, GADGET_ID_PROPERTIES_INFO,
+ 8, "Config 1",
+ NULL, NULL, NULL, "Configure element properties, part 1"
+ },
+ {
+ -1, -1,
+ GADGET_ID_PROPERTIES_CONFIG_2, GADGET_ID_PROPERTIES_CONFIG_1,
+ 8, "Config 2",
+ NULL, NULL, NULL, "Configure element properties, part 2"
+ },
+ {
+ -1, -1,
+ GADGET_ID_PROPERTIES_CHANGE, GADGET_ID_PROPERTIES_CONFIG_2,
+ 8, "Change",
+ NULL, NULL, NULL, "Configure custom element change pages"
+ },
+
+ // ---------- level and editor settings (buttons) ---------------------------
+
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(10),
+ GADGET_ID_SAVE_LEVELSET, GADGET_ID_LEVELSET_SAVE_MODE,
+ -1, "Save",
+ NULL, NULL, NULL, "Update or create level set"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
+ GADGET_ID_SAVE_AS_TEMPLATE_2, GADGET_ID_NONE,
+ -1, "Save",
+ NULL, NULL, "this level as level template",
+ "Save current settings as new template"
+ },
+
+ // ---------- element settings (buttons) ------------------------------------
+
+ {
+ -1, -1,
+ GADGET_ID_SAVE_AS_TEMPLATE_1, GADGET_ID_CUSTOM_USE_TEMPLATE_1,
+ -1, "Save",
+ NULL, " ", "As Template",
+ "Save current settings as new template"
+ },
+ {
+ -1, -1,
+ GADGET_ID_ADD_CHANGE_PAGE, GADGET_ID_PASTE_CHANGE_PAGE,
+ -1, "New",
+ NULL, NULL, NULL, "Add new change page"
+ },
+ {
+ -1, -1,
+ GADGET_ID_DEL_CHANGE_PAGE, GADGET_ID_ADD_CHANGE_PAGE,
+ -1, "Delete",
+ NULL, NULL, NULL, "Delete current change page"
+ },
+};
+
+static struct
+{
+ int graphic;
+ int x, y;
+ int gadget_id;
+ int gadget_id_align;
+ char *text_left, *text_right, *infotext;
+} graphicbutton_info[ED_NUM_GRAPHICBUTTONS] =
+{
+ {
+ IMG_EDITOR_COUNTER_DOWN,
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
+ GADGET_ID_PREV_CHANGE_PAGE, GADGET_ID_NONE,
+ NULL, NULL, "select previous change page"
+ },
+ {
+ IMG_EDITOR_COUNTER_UP,
+ -1, ED_ELEMENT_SETTINGS_YPOS(14),
+ GADGET_ID_NEXT_CHANGE_PAGE, GADGET_ID_SELECT_CHANGE_PAGE,
+ NULL, "change page", "select next change page"
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_CP_COPY,
+ -1, ED_ELEMENT_SETTINGS_YPOS(14),
+ GADGET_ID_COPY_CHANGE_PAGE, GADGET_ID_NEXT_CHANGE_PAGE,
+ " ", NULL, "copy settings from this change page"
+ },
+ {
+ IMG_GFX_EDITOR_BUTTON_CP_PASTE,
+ -1, ED_ELEMENT_SETTINGS_YPOS(14),
+ GADGET_ID_PASTE_CHANGE_PAGE, GADGET_ID_COPY_CHANGE_PAGE,
+ NULL, NULL, "paste settings to this change page"
+ },
+};
+
+static struct
+{
+ int x, y;
+} scrollbutton_pos[ED_NUM_SCROLLBUTTONS];
+
+static struct
+{
+ int graphic;
+ int gadget_id;
+ char *infotext;
+} scrollbutton_info[ED_NUM_SCROLLBUTTONS] =
+{
+ {
+ IMG_EDITOR_PLAYFIELD_SCROLL_UP,
+ GADGET_ID_SCROLL_UP,
+ "scroll level editing area up"
+ },
+ {
+ IMG_EDITOR_PLAYFIELD_SCROLL_DOWN,
+ GADGET_ID_SCROLL_DOWN,
+ "scroll level editing area down"
+ },
+ {
+ IMG_EDITOR_PLAYFIELD_SCROLL_LEFT,
+ GADGET_ID_SCROLL_LEFT,
+ "scroll level editing area left"
+ },
+ {
+ IMG_EDITOR_PLAYFIELD_SCROLL_RIGHT,
+ GADGET_ID_SCROLL_RIGHT,
+ "scroll level editing area right"
+ },
+ {
+ IMG_EDITOR_PALETTE_SCROLL_UP,
+ GADGET_ID_SCROLL_LIST_UP,
+ "scroll element list up ('Page Up')"
+ },
+ {
+ IMG_EDITOR_PALETTE_SCROLL_DOWN,
+ GADGET_ID_SCROLL_LIST_DOWN,
+ "scroll element list down ('Page Down')"
+ },
+};
+
+static struct
+{
+ int x, y;
+ int width, height;
+ int wheel_x, wheel_y;
+ int wheel_width, wheel_height;
+} scrollbar_pos[ED_NUM_SCROLLBARS];
+
+static struct
+{
+ int graphic;
+ int type;
+ int gadget_id;
+ char *infotext;
+} scrollbar_info[ED_NUM_SCROLLBARS] =
+{
+ {
+ IMG_EDITOR_PLAYFIELD_SCROLLBAR,
+ GD_TYPE_SCROLLBAR_HORIZONTAL,
+ GADGET_ID_SCROLL_HORIZONTAL,
+ "scroll level editing area horizontally"
+ },
+ {
+ IMG_EDITOR_PLAYFIELD_SCROLLBAR,
+ GD_TYPE_SCROLLBAR_VERTICAL,
+ GADGET_ID_SCROLL_VERTICAL,
+ "scroll level editing area vertically"
+ },
+ {
+ IMG_EDITOR_PALETTE_SCROLLBAR,
+ GD_TYPE_SCROLLBAR_VERTICAL,
+ GADGET_ID_SCROLL_LIST_VERTICAL,
+ "scroll element list vertically"
+ }
+};
+
+
+static struct
+{
+ int x, y;
+ int gadget_id;
+ int gadget_id_align;
+ int radio_button_nr;
+ int *value;
+ int checked_value;
+ char *text_left, *text_right, *infotext;
+} radiobutton_info[ED_NUM_RADIOBUTTONS] =
+{
+ {
+ -1, ED_LEVEL_SETTINGS_YPOS(0),
+ GADGET_ID_RANDOM_PERCENTAGE, GADGET_ID_LEVEL_RANDOM_UP,
+ RADIO_NR_RANDOM_ELEMENTS,
+ &random_placement_method, RANDOM_USE_PERCENTAGE,
+ " ", "percentage", "use percentage for random elements"
+ },
+ {
+ -1, ED_LEVEL_SETTINGS_YPOS(0),
+ GADGET_ID_RANDOM_QUANTITY, GADGET_ID_RANDOM_PERCENTAGE,
+ RADIO_NR_RANDOM_ELEMENTS,
+ &random_placement_method, RANDOM_USE_QUANTITY,
+ " ", "quantity", "use quantity for random elements"
+ }
+};
+
+static struct
+{
+ int x, y;
+ int gadget_id;
+ int gadget_id_align;
+ boolean *value;
+ char *text_above, *text_left, *text_right, *infotext;
+} checkbutton_info[ED_NUM_CHECKBUTTONS] =
+{
+ // ---------- level and editor settings -------------------------------------
+
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(6),
+ GADGET_ID_AUTO_COUNT_GEMS, GADGET_ID_NONE,
+ &level.auto_count_gems,
+ NULL, NULL,
+ "automatically count gems needed", "set counter to number of gems"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(7),
+ GADGET_ID_USE_LEVELSET_ARTWORK, GADGET_ID_NONE,
+ &levelset_use_levelset_artwork,
+ NULL, NULL,
+ "use current custom artwork", "use custom artwork of this level set"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(8),
+ GADGET_ID_COPY_LEVEL_TEMPLATE, GADGET_ID_NONE,
+ &levelset_copy_level_template,
+ NULL, NULL,
+ "copy current level template", "copy level template of this level set"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(1),
+ GADGET_ID_RANDOM_RESTRICTED, GADGET_ID_NONE,
+ &random_placement_background_restricted,
+ NULL, NULL,
+ "restrict random placement to:", "set random placement restriction"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(4),
+ GADGET_ID_CUSTOM_USE_TEMPLATE_3, GADGET_ID_NONE,
+ &setup.editor.use_template_for_new_levels,
+ "Template for new levels and CE/GE:", NULL,
+ "use template for new levels", "use template for level properties"
+ },
+ {
+ ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(5),
+ GADGET_ID_CUSTOM_USE_TEMPLATE_2, GADGET_ID_NONE,
+ &level.use_custom_template,
+ NULL, NULL,
+ "use template for custom elements", "use template for custom properties"
+ },
+
+ // ---------- element settings: configure (various elements) ----------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ GADGET_ID_STICK_ELEMENT, GADGET_ID_NONE,
+ &stick_element_properties_window,
+ NULL, NULL,
+ "stick this screen to edit content","stick this screen to edit content"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_EM_SLIPPERY_GEMS, GADGET_ID_NONE,
+ &level.em_slippery_gems,
+ NULL, NULL,
+ "slip down from certain flat walls","use EM/DC style slipping behaviour"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_EM_EXPLODES_BY_FIRE, GADGET_ID_NONE,
+ &level.em_explodes_by_fire,
+ NULL, NULL,
+ "explodes with chain reaction", "use R'n'D style explosion behaviour"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_USE_SPRING_BUG, GADGET_ID_NONE,
+ &level.use_spring_bug,
+ NULL, NULL,
+ "use spring pushing bug", "use odd spring pushing behaviour"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_USE_TIME_ORB_BUG, GADGET_ID_NONE,
+ &level.use_time_orb_bug,
+ NULL, NULL,
+ "use time orb bug", "use odd time orb behaviour"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
+ GADGET_ID_USE_LIFE_BUGS, GADGET_ID_NONE,
+ &level.use_life_bugs,
+ NULL, NULL,
+ "use buggy element behaviour", "use odd (historic) element behaviour"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_RANDOM_BALL_CONTENT, GADGET_ID_NONE,
+ &level.ball_random,
+ NULL, NULL,
+ "create single random element", "only create one element from content"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_INITIAL_BALL_STATE, GADGET_ID_NONE,
+ &level.ball_state_initial,
+ NULL, NULL,
+ "magic ball initially activated", "activate magic ball after level start"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ GADGET_ID_GROW_INTO_DIGGABLE, GADGET_ID_NONE,
+ &level.grow_into_diggable,
+ NULL, NULL,
+ "can grow into anything diggable", "grow into more than just sand"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ GADGET_ID_SB_FIELDS_NEEDED, GADGET_ID_NONE,
+ &level.sb_fields_needed,
+ NULL, NULL,
+ "all fields need to be filled", "require all SB fields to be solved"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ GADGET_ID_SB_OBJECTS_NEEDED, GADGET_ID_NONE,
+ &level.sb_objects_needed,
+ NULL, NULL,
+ "all objects need to be placed", "require all SB objects to be solved"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_AUTO_EXIT_SOKOBAN, GADGET_ID_NONE,
+ &level.auto_exit_sokoban,
+ NULL, NULL,
+ "exit level if all tasks solved", "automatically finish Sokoban levels"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
+ GADGET_ID_SOLVED_BY_ONE_PLAYER, GADGET_ID_NONE,
+ &level.solved_by_one_player,
+ NULL, NULL,
+ "only one player must enter exit", "level solved by first player in exit"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
+ GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
+ &level.continuous_snapping,
+ NULL, NULL,
+ "continuous snapping", "use snapping without releasing key"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
+ GADGET_ID_BLOCK_SNAP_FIELD, GADGET_ID_NONE,
+ &level.block_snap_field,
+ NULL, NULL,
+ "block snapped field when snapping", "use snapping delay to show animation"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_BLOCK_LAST_FIELD, GADGET_ID_NONE,
+ &level.block_last_field,
+ NULL, NULL,
+ "block last field when moving", "player blocks last field when moving"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_SP_BLOCK_LAST_FIELD, GADGET_ID_NONE,
+ &level.sp_block_last_field,
+ NULL, NULL,
+ "block last field when moving", "player blocks last field when moving"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_INSTANT_RELOCATION, GADGET_ID_NONE,
+ &level.instant_relocation,
+ NULL, NULL,
+ "no scrolling when relocating", "player gets relocated without delay"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
+ GADGET_ID_SHIFTED_RELOCATION, GADGET_ID_NONE,
+ &level.shifted_relocation,
+ NULL, NULL,
+ "no centering when relocating", "level not centered after relocation"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(5),
+ GADGET_ID_LAZY_RELOCATION, GADGET_ID_NONE,
+ &level.lazy_relocation,
+ NULL, NULL,
+ "only redraw off-screen relocation","no redraw if relocation target visible"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
+ GADGET_ID_USE_START_ELEMENT, GADGET_ID_NONE,
+ &level.use_start_element[0],
+ NULL, NULL,
+ "use level start element:", "start level at this element's position"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
+ GADGET_ID_USE_ARTWORK_ELEMENT, GADGET_ID_NONE,
+ &level.use_artwork_element[0],
+ NULL, NULL,
+ "use artwork from element:", "use player artwork from other element"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(12),
+ GADGET_ID_USE_EXPLOSION_ELEMENT, GADGET_ID_NONE,
+ &level.use_explosion_element[0],
+ NULL, NULL,
+ "use explosion from element:", "use explosion properties from element"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
+ GADGET_ID_INITIAL_GRAVITY, GADGET_ID_NONE,
+ &level.initial_player_gravity[0],
+ NULL, NULL,
+ "use initial gravity", "set initial player gravity"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_USE_INITIAL_INVENTORY, GADGET_ID_NONE,
+ &level.use_initial_inventory[0],
+ NULL, NULL,
+ "use initial inventory:", "use collected elements on level start"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(6),
+ GADGET_ID_CAN_PASS_TO_WALKABLE, GADGET_ID_NONE,
+ &level.can_pass_to_walkable,
+ NULL, NULL,
+ "can pass to walkable element", "player can pass to empty or walkable"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_CAN_FALL_INTO_ACID, GADGET_ID_NONE,
+ &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
+ NULL, NULL,
+ "can fall into acid (with gravity)","player can fall into acid pool"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(0),
+ GADGET_ID_CAN_MOVE_INTO_ACID, GADGET_ID_NONE,
+ &custom_element_properties[EP_CAN_MOVE_INTO_ACID],
+ NULL, NULL,
+ "can move into acid", "element can move into acid pool"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_DONT_COLLIDE_WITH, GADGET_ID_NONE,
+ &custom_element_properties[EP_DONT_COLLIDE_WITH],
+ NULL, NULL,
+ "deadly when colliding with", "element is deadly when hitting player"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_ENVELOPE_AUTOWRAP, GADGET_ID_NONE,
+ &level.envelope[0].autowrap,
+ NULL, NULL,
+ "auto-wrap", "automatically wrap envelope text"
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_ENVELOPE_CENTERED, GADGET_ID_ENVELOPE_AUTOWRAP,
+ &level.envelope[0].centered,
+ NULL, " ",
+ "centered", "automatically center envelope text"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_MM_LASER_RED, GADGET_ID_NONE,
+ &level.mm_laser_red,
+ "choose color components for laser:", NULL,
+ "red", "use red color components in laser"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_MM_LASER_GREEN, GADGET_ID_NONE,
+ &level.mm_laser_green,
+ NULL, NULL,
+ "green", "use green color components in laser"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_MM_LASER_BLUE, GADGET_ID_NONE,
+ &level.mm_laser_blue,
+ NULL, NULL,
+ "blue", "use blue color components in laser"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_DF_LASER_RED, GADGET_ID_NONE,
+ &level.df_laser_red,
+ "choose color components for laser:", NULL,
+ "red", "use red color components in laser"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_DF_LASER_GREEN, GADGET_ID_NONE,
+ &level.df_laser_green,
+ NULL, NULL,
+ "green", "use green color components in laser"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_DF_LASER_BLUE, GADGET_ID_NONE,
+ &level.df_laser_blue,
+ NULL, NULL,
+ "blue", "use blue color components in laser"
+ },
+
+ // ---------- element settings: configure 1 (custom elements) ---------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_USE_GRAPHIC, GADGET_ID_NONE,
+ &custom_element.use_gfx_element,
+ NULL, NULL,
+ "use graphic of element:", "use existing element graphic"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(14),
+ GADGET_ID_CUSTOM_USE_TEMPLATE_1, GADGET_ID_NONE,
+ &level.use_custom_template,
+ NULL, NULL,
+ "use template", "use template for custom properties"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_CUSTOM_ACCESSIBLE, GADGET_ID_NONE,
+ &custom_element_properties[EP_ACCESSIBLE],
+ NULL, NULL,
+ NULL, "player can walk to or pass this field"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
+ GADGET_ID_CUSTOM_GRAV_REACHABLE, GADGET_ID_NONE,
+ &custom_element_properties[EP_GRAVITY_REACHABLE],
+ NULL, NULL,
+ "reachable despite gravity", "player can walk/dig despite gravity"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
+ GADGET_ID_CUSTOM_USE_LAST_VALUE, GADGET_ID_NONE,
+ &custom_element.use_last_ce_value,
+ NULL, NULL,
+ "use last CE value after change", "use last CE value after change"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(4),
+ GADGET_ID_CUSTOM_WALK_TO_OBJECT, GADGET_ID_NONE,
+ &custom_element_properties[EP_WALK_TO_OBJECT],
+ NULL, NULL,
+ NULL, "player can dig/collect/push element"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
+ GADGET_ID_CUSTOM_INDESTRUCTIBLE, GADGET_ID_NONE,
+ &custom_element_properties[EP_INDESTRUCTIBLE],
+ NULL, NULL,
+ "indestructible", "element is indestructible"
+ },
+
+ // ---------- element settings: configure 2 (custom elements) ---------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_CAN_MOVE, GADGET_ID_NONE,
+ &custom_element_properties[EP_CAN_MOVE],
+ NULL, NULL,
+ NULL, "element can move with some pattern"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
+ GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
+ &custom_element_properties[EP_CAN_FALL],
+ NULL, NULL,
+ "can fall", "element can fall down"
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(7),
+ GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
+ &custom_element_properties[EP_CAN_SMASH],
+ NULL, " ",
+ NULL, "element can smash other elements"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
+ GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
+ &custom_element_properties[EP_SLIPPERY],
+ NULL, NULL,
+ NULL, "other elements can fall down from it"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
+ GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
+ &custom_element_properties[EP_DEADLY],
+ NULL, NULL,
+ NULL, "element can kill the player"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
+ GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
+ &custom_element_properties[EP_CAN_EXPLODE],
+ NULL, NULL,
+ NULL, "element can explode"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
+ GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
+ &custom_element_properties[EP_EXPLODES_BY_FIRE],
+ NULL, NULL,
+ "by fire", "element can explode by fire/explosion"
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(11),
+ GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
+ &custom_element_properties[EP_EXPLODES_SMASHED],
+ NULL, " ",
+ "smashed", "element can explode when smashed"
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(11),
+ GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
+ &custom_element_properties[EP_EXPLODES_IMPACT],
+ NULL, " ",
+ "impact", "element can explode on impact"
+ },
+
+ // ---------- element settings: advanced (custom elements) ------------------
+
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(1),
+ GADGET_ID_CUSTOM_CAN_CHANGE, GADGET_ID_NONE,
+ &custom_element_change.can_change,
+ NULL, NULL,
+ "element changes to:", "change element on specified condition"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(2),
+ GADGET_ID_CHANGE_DELAY, GADGET_ID_NONE,
+ &custom_element_change_events[CE_DELAY],
+ NULL, NULL,
+ NULL, "element changes after delay"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(4),
+ GADGET_ID_CHANGE_BY_DIRECT_ACT, GADGET_ID_NONE,
+ &custom_element_change_events[CE_BY_DIRECT_ACTION],
+ NULL, NULL,
+ NULL, "element changes by direct action"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(5),
+ GADGET_ID_CHANGE_BY_OTHER_ACT, GADGET_ID_NONE,
+ &custom_element_change_events[CE_BY_OTHER_ACTION],
+ NULL, NULL,
+ NULL, "element changes by other element"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
+ GADGET_ID_CHANGE_USE_EXPLOSION, GADGET_ID_NONE,
+ &custom_element_change.explode,
+ NULL, NULL,
+ "explode instead of change", "element explodes instead of change"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
+ GADGET_ID_CHANGE_USE_CONTENT, GADGET_ID_NONE,
+ &custom_element_change.use_target_content,
+ NULL, NULL,
+ "use extended change target:", "element changes to more elements"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(11),
+ GADGET_ID_CHANGE_ONLY_COMPLETE, GADGET_ID_NONE,
+ &custom_element_change.only_if_complete,
+ NULL, NULL,
+ "replace all or nothing", "only replace when all can be changed"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(2), ED_ELEMENT_SETTINGS_YPOS(12),
+ GADGET_ID_CHANGE_USE_RANDOM, GADGET_ID_NONE,
+ &custom_element_change.use_random_replace,
+ NULL, NULL,
+ NULL, "use percentage for random replace"
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(13),
+ GADGET_ID_CHANGE_HAS_ACTION, GADGET_ID_NONE,
+ &custom_element_change.has_action,
+ NULL, NULL,
+ NULL, "execute action on specified condition"
+ },
+};
+
+static struct
+{
+ int x, y;
+ int xoffset, yoffset;
+ int gadget_id;
+ int gadget_id_align;
+ int *value;
+ int area_xsize, area_ysize;
+ char *text_left, *text_right, *text_below, *infotext;
+} drawingarea_info[ED_NUM_DRAWING_AREAS] =
+{
+ // ---------- level playfield content ---------------------------------------
+
+ {
+ 0, 0,
+ 0, 0,
+ GADGET_ID_DRAWING_LEVEL, GADGET_ID_NONE,
+ NULL,
+ -1, -1, // these values are not constant, but can change at runtime
+ NULL, NULL, NULL, NULL
+ },
+
+ // ---------- yam yam content -----------------------------------------------
+
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
+ ED_AREA_YAMYAM_CONTENT_XOFF(0), ED_AREA_YAMYAM_CONTENT_YOFF(0),
+ GADGET_ID_YAMYAM_CONTENT_0, GADGET_ID_NONE,
+ &level.yamyam_content[0].e[0][0], 3, 3,
+ NULL, NULL, "1", NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
+ ED_AREA_YAMYAM_CONTENT_XOFF(1), ED_AREA_YAMYAM_CONTENT_YOFF(1),
+ GADGET_ID_YAMYAM_CONTENT_1, GADGET_ID_NONE,
+ &level.yamyam_content[1].e[0][0], 3, 3,
+ NULL, NULL, "2", NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
+ ED_AREA_YAMYAM_CONTENT_XOFF(2), ED_AREA_YAMYAM_CONTENT_YOFF(2),
+ GADGET_ID_YAMYAM_CONTENT_2, GADGET_ID_NONE,
+ &level.yamyam_content[2].e[0][0], 3, 3,
+ NULL, NULL, "3", NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
+ ED_AREA_YAMYAM_CONTENT_XOFF(3), ED_AREA_YAMYAM_CONTENT_YOFF(3),
+ GADGET_ID_YAMYAM_CONTENT_3, GADGET_ID_NONE,
+ &level.yamyam_content[3].e[0][0], 3, 3,
+ NULL, NULL, "4", NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
+ ED_AREA_YAMYAM_CONTENT_XOFF(4), ED_AREA_YAMYAM_CONTENT_YOFF(4),
+ GADGET_ID_YAMYAM_CONTENT_4, GADGET_ID_NONE,
+ &level.yamyam_content[4].e[0][0], 3, 3,
+ NULL, NULL, "5", NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
+ ED_AREA_YAMYAM_CONTENT_XOFF(5), ED_AREA_YAMYAM_CONTENT_YOFF(5),
+ GADGET_ID_YAMYAM_CONTENT_5, GADGET_ID_NONE,
+ &level.yamyam_content[5].e[0][0], 3, 3,
+ NULL, NULL, "6", NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
+ ED_AREA_YAMYAM_CONTENT_XOFF(6), ED_AREA_YAMYAM_CONTENT_YOFF(6),
+ GADGET_ID_YAMYAM_CONTENT_6, GADGET_ID_NONE,
+ &level.yamyam_content[6].e[0][0], 3, 3,
+ NULL, NULL, "7", NULL
+ },
+ {
+ ED_AREA_YAMYAM_CONTENT_XPOS, ED_AREA_YAMYAM_CONTENT_YPOS,
+ ED_AREA_YAMYAM_CONTENT_XOFF(7), ED_AREA_YAMYAM_CONTENT_YOFF(7),
+ GADGET_ID_YAMYAM_CONTENT_7, GADGET_ID_NONE,
+ &level.yamyam_content[7].e[0][0], 3, 3,
+ NULL, NULL, "8", NULL
+ },
+
+ // ---------- magic ball content --------------------------------------------
+
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
+ ED_AREA_MAGIC_BALL_CONTENT_XOFF(0), ED_AREA_MAGIC_BALL_CONTENT_YOFF(0),
+ GADGET_ID_MAGIC_BALL_CONTENT_0, GADGET_ID_NONE,
+ &level.ball_content[0].e[0][0], 3, 3,
+ NULL, NULL, "1", NULL
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
+ ED_AREA_MAGIC_BALL_CONTENT_XOFF(1), ED_AREA_MAGIC_BALL_CONTENT_YOFF(1),
+ GADGET_ID_MAGIC_BALL_CONTENT_1, GADGET_ID_NONE,
+ &level.ball_content[1].e[0][0], 3, 3,
+ NULL, NULL, "2", NULL
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
+ ED_AREA_MAGIC_BALL_CONTENT_XOFF(2), ED_AREA_MAGIC_BALL_CONTENT_YOFF(2),
+ GADGET_ID_MAGIC_BALL_CONTENT_2, GADGET_ID_NONE,
+ &level.ball_content[2].e[0][0], 3, 3,
+ NULL, NULL, "3", NULL
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
+ ED_AREA_MAGIC_BALL_CONTENT_XOFF(3), ED_AREA_MAGIC_BALL_CONTENT_YOFF(3),
+ GADGET_ID_MAGIC_BALL_CONTENT_3, GADGET_ID_NONE,
+ &level.ball_content[3].e[0][0], 3, 3,
+ NULL, NULL, "4", NULL
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
+ ED_AREA_MAGIC_BALL_CONTENT_XOFF(4), ED_AREA_MAGIC_BALL_CONTENT_YOFF(4),
+ GADGET_ID_MAGIC_BALL_CONTENT_4, GADGET_ID_NONE,
+ &level.ball_content[4].e[0][0], 3, 3,
+ NULL, NULL, "5", NULL
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
+ ED_AREA_MAGIC_BALL_CONTENT_XOFF(5), ED_AREA_MAGIC_BALL_CONTENT_YOFF(5),
+ GADGET_ID_MAGIC_BALL_CONTENT_5, GADGET_ID_NONE,
+ &level.ball_content[5].e[0][0], 3, 3,
+ NULL, NULL, "6", NULL
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
+ ED_AREA_MAGIC_BALL_CONTENT_XOFF(6), ED_AREA_MAGIC_BALL_CONTENT_YOFF(6),
+ GADGET_ID_MAGIC_BALL_CONTENT_6, GADGET_ID_NONE,
+ &level.ball_content[6].e[0][0], 3, 3,
+ NULL, NULL, "7", NULL
+ },
+ {
+ ED_AREA_MAGIC_BALL_CONTENT_XPOS, ED_AREA_MAGIC_BALL_CONTENT_YPOS,
+ ED_AREA_MAGIC_BALL_CONTENT_XOFF(7), ED_AREA_MAGIC_BALL_CONTENT_YOFF(7),
+ GADGET_ID_MAGIC_BALL_CONTENT_7, GADGET_ID_NONE,
+ &level.ball_content[7].e[0][0], 3, 3,
+ NULL, NULL, "8", NULL
+ },
+
+ // ---------- android content -----------------------------------------------
+
+ {
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(5),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_ANDROID_CONTENT, GADGET_ID_NONE,
+ &level.android_clone_element[0], MAX_ANDROID_ELEMENTS, 1,
+ "elements:", NULL, NULL, "elements android can clone"
+ },
+
+ // ---------- amoeba content ------------------------------------------------
+
+ {
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(3),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_AMOEBA_CONTENT, GADGET_ID_NONE,
+ &level.amoeba_content, 1, 1,
+ "content:", NULL, NULL, "amoeba content"
+ },
+
+ // ---------- level start element -------------------------------------------
+
+ {
+ -1, ED_AREA_1X1_SETTINGS_YPOS(10),
+ 0, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_START_ELEMENT, GADGET_ID_USE_START_ELEMENT,
+ &level.start_element[0], 1, 1,
+ NULL, NULL, NULL, "level start element"
+ },
+
+ // ---------- player artwork element ----------------------------------------
+
+ {
+ -1, ED_AREA_1X1_SETTINGS_YPOS(11),
+ 0, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_ARTWORK_ELEMENT, GADGET_ID_USE_ARTWORK_ELEMENT,
+ &level.artwork_element[0], 1, 1,
+ NULL, NULL, NULL, "element for player artwork"
+ },
+
+ // ---------- player explosion element --------------------------------------
+
+ {
+ -1, ED_AREA_1X1_SETTINGS_YPOS(12),
+ 0, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_EXPLOSION_ELEMENT, GADGET_ID_USE_EXPLOSION_ELEMENT,
+ &level.explosion_element[0], 1, 1,
+ NULL, NULL, NULL, "element for player explosion"
+ },
+
+ // ---------- player initial inventory --------------------------------------
+
+ {
+ -1, ED_AREA_1X1_SETTINGS_YPOS(1),
+ 0, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_INVENTORY_CONTENT, GADGET_ID_USE_INITIAL_INVENTORY,
+ &level.initial_inventory_content[0][0], MAX_INITIAL_INVENTORY_SIZE, 1,
+ NULL, NULL, NULL, "content for initial inventory"
+ },
+
+ // ---------- element settings: configure 1 (custom elements) ---------------
+
+ // ---------- custom graphic ------------------------------------------------
+
+ {
+ -1, ED_AREA_1X1_SETTINGS_YPOS(1),
+ 0, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_CUSTOM_GRAPHIC, GADGET_ID_CUSTOM_USE_GRAPHIC,
+ &custom_element.gfx_element_initial,1, 1,
+ NULL, NULL, NULL, "custom graphic element"
+ },
+
+ // ---------- element settings: configure 2 (custom elements) ---------------
+
+ // ---------- custom content (when exploding) -------------------------------
+
+ {
+ -1, ED_AREA_3X3_SETTINGS_YPOS(10),
+ 0, ED_AREA_3X3_SETTINGS_YOFF,
+ GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
+ &custom_element.content.e[0][0], 3, 3,
+ "content:", NULL, NULL, NULL
+ },
+
+ // ---------- custom enter and leave element (when moving) ------------------
+
+ {
+ ED_AREA_1X1_SETTINGS_XPOS(1), ED_AREA_1X1_SETTINGS_YPOS(3),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_CUSTOM_MOVE_ENTER, GADGET_ID_NONE,
+ &custom_element.move_enter_element, 1, 1,
+ "can dig:", " ", NULL, "element that can be digged/collected"
+ },
+ {
+ -1, ED_AREA_1X1_SETTINGS_YPOS(3),
+ 0, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_CUSTOM_MOVE_LEAVE, GADGET_ID_CUSTOM_MOVE_LEAVE_TYPE,
+ &custom_element.move_leave_element, 1, 1,
+ NULL, NULL, NULL, "element that will be left behind"
+ },
+
+ // ---------- element settings: advanced (custom elements) ------------------
+
+ // ---------- custom change target ------------------------------------------
+
+ {
+ -1, ED_AREA_1X1_SETTINGS_YPOS(1),
+ 0, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_CUSTOM_CHANGE_TARGET, GADGET_ID_CUSTOM_CAN_CHANGE,
+ &custom_element_change.target_element, 1, 1,
+ NULL, "after/when:", NULL, "new target element after change"
+ },
+
+ // ---------- custom change content (extended change target) ----------------
+
+ {
+ -1, ED_AREA_3X3_SETTINGS_YPOS(9),
+ 0, ED_AREA_3X3_SETTINGS_YOFF,
+ GADGET_ID_CUSTOM_CHANGE_CONTENT, GADGET_ID_NONE, // align three rows
+ &custom_element_change.target_content.e[0][0], 3, 3,
+ NULL, NULL, NULL, "new extended elements after change"
+ },
+
+ // ---------- custom change trigger (element causing change) ----------------
+
+ {
+ -1, ED_AREA_1X1_SETTINGS_YPOS(5),
+ 0, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_CUSTOM_CHANGE_TRIGGER, GADGET_ID_CHANGE_OTHER_ACTION,
+ &custom_element_change.initial_trigger_element, 1, 1,
+ NULL, NULL, NULL, "other element triggering change"
+ },
+
+ // ---------- custom change action (element used for action) ----------------
+
+ {
+ -1, ED_AREA_1X1_SETTINGS_YPOS(13),
+ 0, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_CUSTOM_CHANGE_ACTION, GADGET_ID_ACTION_ARG,
+ &custom_element_change.action_element, 1, 1,
+ NULL, NULL, NULL, "element used as action parameter"
+ },
+
+ // ---------- group element content -----------------------------------------
+
+ {
+ ED_AREA_1X1_SETTINGS_XPOS(0), ED_AREA_1X1_SETTINGS_YPOS(2),
+ ED_AREA_1X1_SETTINGS_XOFF, ED_AREA_1X1_SETTINGS_YOFF,
+ GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
+ &group_element_info.element[0], MAX_ELEMENTS_IN_GROUP, 1,
+ "content:", NULL, NULL, NULL
+ },
+
+ // ---------- random background (for random painting) -----------------------
+
+ {
+ -1, ED_AREA_1X1_LSETTINGS_YPOS(1),
+ 0, ED_AREA_1X1_LSETTINGS_YOFF,
+ GADGET_ID_RANDOM_BACKGROUND, GADGET_ID_RANDOM_RESTRICTED,
+ &random_placement_background_element, 1, 1,
+ NULL, NULL, NULL, "random placement background"
+ },
+};
+
+
+// ----------------------------------------------------------------------------
+// some internally used variables
+// ----------------------------------------------------------------------------
+
+// maximal size of level editor drawing area
+static int MAX_ED_FIELDX, MAX_ED_FIELDY;
+
+// actual size of level editor drawing area
+static int ed_fieldx, ed_fieldy;
+
+// actual position of level editor drawing area in level playfield
+static int level_xpos = -1, level_ypos = -1;
+
+// actual tile size used to display playfield drawing area
+static int ed_tilesize = DEFAULT_EDITOR_TILESIZE;
+static int ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
+
+#define IN_ED_FIELD(x,y) IN_FIELD(x, y, ed_fieldx, ed_fieldy)
+
+// drawing elements on the three mouse buttons
+static int new_element1 = EL_WALL;
+static int new_element2 = EL_EMPTY;
+static int new_element3 = EL_SAND;
+
+#define IS_VALID_BUTTON(button) (button >= 1 && button <= 3)
+#define BUTTON_ELEMENT(button) ((button) == 1 ? new_element1 : \
+ (button) == 2 ? new_element2 : \
+ (button) == 3 ? new_element3 : EL_EMPTY)
+
+#define BUTTON_TILE_SIZE(x) ((x) >= TILESIZE ? TILESIZE : MINI_TILESIZE)
+
+static int use_permanent_palette = TRUE;
+
+#define PX (use_permanent_palette ? DX : SX)
+#define PY (use_permanent_palette ? DY : SY)
+#define PXSIZE (use_permanent_palette ? DXSIZE : SXSIZE)
+#define PYSIZE (use_permanent_palette ? DYSIZE : SYSIZE)
+
+// forward declaration for internal use
+static void CopyBrushToCursor(int, int);
+static void DeleteBrushFromCursor(void);
+static void ModifyEditorCounterValue(int, int);
+static void ModifyEditorCounterLimits(int, int, int);
+static void ModifyEditorSelectboxValue(int, int);
+static void ModifyEditorSelectboxOptions(int, struct ValueTextInfo *);
+static void ModifyEditorDrawingArea(int, int, int);
+static void ModifyEditorElementList(void);
+static void AdjustElementListScrollbar(void);
+static void RedrawDrawingElements(void);
+static void DrawDrawingWindowExt(boolean);
+static void DrawDrawingWindow(void);
+static void DrawLevelInfoWindow(void);
+static void DrawPropertiesWindow(void);
+static void DrawPaletteWindow(void);
+static void UpdateCustomElementGraphicGadgets(void);
+static boolean checkPropertiesConfig(int);
+static void SetAutomaticNumberOfGemsNeeded(void);
+static void ClearEditorGadgetInfoText(void);
+static void CopyLevelToUndoBuffer(int);
+static void HandleDrawingAreas(struct GadgetInfo *);
+static void HandleCounterButtons(struct GadgetInfo *);
+static void HandleTextInputGadgets(struct GadgetInfo *);
+static void HandleTextAreaGadgets(struct GadgetInfo *);
+static void HandleSelectboxGadgets(struct GadgetInfo *);
+static void HandleTextbuttonGadgets(struct GadgetInfo *);
+static void HandleGraphicbuttonGadgets(struct GadgetInfo *);
+static void HandleRadiobuttons(struct GadgetInfo *);
+static void HandleCheckbuttons(struct GadgetInfo *);
+static void HandleControlButtons(struct GadgetInfo *);
+static void HandleDrawingAreaInfo(struct GadgetInfo *);
+static void PrintEditorGadgetInfoText(struct GadgetInfo *);
+static boolean AskToCopyAndModifyLevelTemplate(void);
+static boolean getDrawModeHiRes(void);
+static int getTabulatorBarWidth(void);
+static int getTabulatorBarHeight(void);
+static Pixel getTabulatorBarColor(void);
+
+static int num_editor_gadgets = 0; // dynamically determined
+
+static struct GadgetInfo **level_editor_gadget = NULL;
+static int *right_gadget_border = NULL;
+
+static int drawing_function = GADGET_ID_SINGLE_ITEMS;
+static int last_drawing_function = GADGET_ID_SINGLE_ITEMS;
+static boolean draw_with_brush = FALSE;
+static int properties_element = 0;
+
+static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+static short IntelliDrawBuffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+static int undo_buffer_position = 0;
+static int undo_buffer_steps = 0;
+static int redo_buffer_steps = 0;
+
+static int edit_mode;
+static int edit_mode_levelinfo;
+static int edit_mode_properties;
+
+static int element_shift = 0;
+
+static int editor_el_players[] =
+{
+ EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4
+};
+static int *editor_el_players_ptr = editor_el_players;
+static int num_editor_el_players = ARRAY_SIZE(editor_el_players);
+
+static int editor_hl_boulderdash[] =
+{
+ EL_INTERNAL_CASCADE_BD_ACTIVE,
+ EL_CHAR('B'),
+ EL_CHAR('D'),
+ EL_EMPTY,
+};
+
+static int editor_el_boulderdash[] =
+{
+ EL_EMPTY,
+ EL_SAND,
+ EL_BD_ROCK,
+ EL_BD_DIAMOND,
+
+ EL_STEELWALL,
+ EL_BD_WALL,
+ EL_BD_EXPANDABLE_WALL,
+ EL_BD_MAGIC_WALL,
+
+ EL_BD_AMOEBA,
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_FIREFLY_UP,
+ EL_EXIT_CLOSED,
+
+ EL_BD_BUTTERFLY_LEFT,
+ EL_BD_FIREFLY_LEFT,
+ EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_FIREFLY_RIGHT,
+
+ EL_EMPTY,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_FIREFLY_DOWN,
+ EL_EXIT_OPEN,
+};
+static int *editor_hl_boulderdash_ptr = editor_hl_boulderdash;
+static int *editor_el_boulderdash_ptr = editor_el_boulderdash;
+static int num_editor_hl_boulderdash = ARRAY_SIZE(editor_hl_boulderdash);
+static int num_editor_el_boulderdash = ARRAY_SIZE(editor_el_boulderdash);
+
+static int editor_hl_emerald_mine[] =
+{
+ EL_INTERNAL_CASCADE_EM_ACTIVE,
+ EL_CHAR('E'),
+ EL_CHAR('M'),
+ EL_EMPTY,
+};
+
+static int editor_el_emerald_mine[] =
+{
+ EL_SAND,
+ EL_ROCK,
+ EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FULL,
+
+ EL_STEELWALL,
+ EL_WALL,
+ EL_WALL_SLIPPERY,
+ EL_MAGIC_WALL,
+
+ EL_EMERALD,
+ EL_DIAMOND,
+ EL_NUT,
+ EL_BOMB,
+
+ EL_EM_DYNAMITE,
+ EL_EM_DYNAMITE_ACTIVE,
+ EL_EM_EXIT_CLOSED,
+ EL_EM_EXIT_OPEN,
+
+ EL_YAMYAM_UP,
+ EL_BUG_UP,
+ EL_SPACESHIP_UP,
+ EL_ROBOT,
+
+ EL_BUG_LEFT,
+ EL_SPACESHIP_LEFT,
+ EL_BUG_RIGHT,
+ EL_SPACESHIP_RIGHT,
+
+ EL_ROBOT_WHEEL,
+ EL_BUG_DOWN,
+ EL_SPACESHIP_DOWN,
+ EL_INVISIBLE_WALL,
+
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_AMOEBA_DROP,
+
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+ EL_AMOEBA_WET,
+
+ EL_EM_KEY_1,
+ EL_EM_KEY_2,
+ EL_EM_KEY_3,
+ EL_EM_KEY_4,
+
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+
+ EL_EM_GATE_1_GRAY,
+ EL_EM_GATE_2_GRAY,
+ EL_EM_GATE_3_GRAY,
+ EL_EM_GATE_4_GRAY,
+};
+static int *editor_hl_emerald_mine_ptr = editor_hl_emerald_mine;
+static int *editor_el_emerald_mine_ptr = editor_el_emerald_mine;
+static int num_editor_hl_emerald_mine = ARRAY_SIZE(editor_hl_emerald_mine);
+static int num_editor_el_emerald_mine = ARRAY_SIZE(editor_el_emerald_mine);
+
+static int editor_hl_emerald_mine_club[] =
+{
+ EL_INTERNAL_CASCADE_EMC_ACTIVE,
+ EL_CHAR('E'),
+ EL_CHAR('M'),
+ EL_CHAR('C'),
+};
+
+static int editor_el_emerald_mine_club[] =
+{
+ EL_EMC_KEY_5,
+ EL_EMC_KEY_6,
+ EL_EMC_KEY_7,
+ EL_EMC_KEY_8,
+
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+
+ EL_EMC_STEELWALL_1,
+ EL_EMC_STEELWALL_2,
+ EL_EMC_STEELWALL_3,
+ EL_EMC_STEELWALL_4,
+
+ EL_EMC_WALL_13,
+ EL_EMC_WALL_14,
+ EL_EMC_WALL_15,
+ EL_EMC_WALL_16,
+
+ EL_EMC_WALL_SLIPPERY_1,
+ EL_EMC_WALL_SLIPPERY_2,
+ EL_EMC_WALL_SLIPPERY_3,
+ EL_EMC_WALL_SLIPPERY_4,
+
+ EL_EMC_WALL_1,
+ EL_EMC_WALL_2,
+ EL_EMC_WALL_3,
+ EL_EMC_WALL_4,
+
+ EL_EMC_WALL_5,
+ EL_EMC_WALL_6,
+ EL_EMC_WALL_7,
+ EL_EMC_WALL_8,
+
+ EL_EMC_WALL_9,
+ EL_EMC_WALL_10,
+ EL_EMC_WALL_11,
+ EL_EMC_WALL_12,
+
+ EL_EMC_GRASS,
+ EL_EMC_FAKE_GRASS,
+ EL_EMC_PLANT,
+ EL_EMC_DRIPPER,
+
+ EL_EMC_MAGIC_BALL,
+ EL_EMC_MAGIC_BALL_SWITCH,
+ EL_SPRING,
+ EL_EMC_SPRING_BUMPER,
+
+ EL_EMC_LENSES,
+ EL_EMC_MAGNIFIER,
+ EL_EMPTY,
+ EL_EMPTY,
+
+ EL_BALLOON,
+ EL_YAMYAM_UP,
+ EL_BALLOON_SWITCH_UP,
+ EL_BALLOON_SWITCH_ANY,
+
+ EL_YAMYAM_LEFT,
+ EL_BALLOON_SWITCH_LEFT,
+ EL_YAMYAM_RIGHT,
+ EL_BALLOON_SWITCH_RIGHT,
+
+ EL_EMC_ANDROID,
+ EL_YAMYAM_DOWN,
+ EL_BALLOON_SWITCH_DOWN,
+ EL_BALLOON_SWITCH_NONE,
+};
+static int *editor_hl_emerald_mine_club_ptr = editor_hl_emerald_mine_club;
+static int *editor_el_emerald_mine_club_ptr = editor_el_emerald_mine_club;
+static int num_editor_hl_emerald_mine_club = ARRAY_SIZE(editor_hl_emerald_mine_club);
+static int num_editor_el_emerald_mine_club = ARRAY_SIZE(editor_el_emerald_mine_club);
+
+static int editor_hl_rnd[] =
+{
+ EL_INTERNAL_CASCADE_RND_ACTIVE,
+ EL_CHAR('R'),
+ EL_CHAR('N'),
+ EL_CHAR('D'),
+};
+
+static int editor_el_rnd[] =
+{
+ EL_DYNAMITE, // RND
+ EL_DYNAMITE_ACTIVE, // RND
+ EL_EMPTY,
+ EL_EMPTY,
+
+ EL_KEY_1,
+ EL_KEY_2,
+ EL_KEY_3,
+ EL_KEY_4,
+
+ EL_GATE_1,
+ EL_GATE_2,
+ EL_GATE_3,
+ EL_GATE_4,
+
+ EL_GATE_1_GRAY,
+ EL_GATE_2_GRAY,
+ EL_GATE_3_GRAY,
+ EL_GATE_4_GRAY,
+
+ EL_ARROW_LEFT,
+ EL_ARROW_RIGHT,
+ EL_ARROW_UP,
+ EL_ARROW_DOWN,
+
+ EL_AMOEBA_DEAD,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_GAME_OF_LIFE,
+
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_BIOMAZE,
+
+ EL_WALL_EMERALD_YELLOW,
+ EL_WALL_EMERALD_RED,
+ EL_WALL_EMERALD_PURPLE,
+ EL_WALL_BD_DIAMOND,
+
+ EL_SPEED_PILL,
+ EL_PACMAN_UP,
+ EL_TIME_ORB_FULL,
+ EL_TIME_ORB_EMPTY,
+
+ EL_PACMAN_LEFT,
+ EL_DARK_YAMYAM,
+ EL_PACMAN_RIGHT,
+ EL_YAMYAM, // RND
+
+ EL_BLACK_ORB,
+ EL_PACMAN_DOWN,
+ EL_LAMP,
+ EL_LAMP_ACTIVE,
+
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_STONEBLOCK,
+
+ EL_MOLE,
+ EL_PENGUIN,
+ EL_PIG,
+ EL_DRAGON,
+
+ EL_BUG,
+ EL_MOLE_UP,
+ EL_BD_BUTTERFLY,
+ EL_BD_FIREFLY,
+
+ EL_MOLE_LEFT,
+ EL_SATELLITE,
+ EL_MOLE_RIGHT,
+ EL_PACMAN,
+
+ EL_SPACESHIP,
+ EL_MOLE_DOWN,
+ EL_INVISIBLE_STEELWALL,
+ EL_INVISIBLE_WALL,
+
+ EL_EXPANDABLE_WALL,
+ EL_EXPANDABLE_WALL_HORIZONTAL,
+ EL_EXPANDABLE_WALL_VERTICAL,
+ EL_EXPANDABLE_WALL_ANY,
+};
+static int *editor_hl_rnd_ptr = editor_hl_rnd;
+static int *editor_el_rnd_ptr = editor_el_rnd;
+static int num_editor_hl_rnd = ARRAY_SIZE(editor_hl_rnd);
+static int num_editor_el_rnd = ARRAY_SIZE(editor_el_rnd);
+
+static int editor_hl_sokoban[] =
+{
+ EL_INTERNAL_CASCADE_SB_ACTIVE,
+ EL_CHAR('S'),
+ EL_CHAR('B'),
+ EL_EMPTY,
+};
+
+static int editor_el_sokoban[] =
+{
+ EL_SOKOBAN_OBJECT,
+ EL_SOKOBAN_FIELD_EMPTY,
+ EL_SOKOBAN_FIELD_FULL,
+ EL_SOKOBAN_FIELD_PLAYER,
+};
+static int *editor_hl_sokoban_ptr = editor_hl_sokoban;
+static int *editor_el_sokoban_ptr = editor_el_sokoban;
+static int num_editor_hl_sokoban = ARRAY_SIZE(editor_hl_sokoban);
+static int num_editor_el_sokoban = ARRAY_SIZE(editor_el_sokoban);
+
+static int editor_hl_supaplex[] =
+{
+ EL_INTERNAL_CASCADE_SP_ACTIVE,
+ EL_CHAR('S'),
+ EL_CHAR('P'),
+ EL_EMPTY,
+};
+
+static int editor_el_supaplex[] =
+{
+ EL_SP_MURPHY,
+ EL_EMPTY,
+ EL_SP_BASE,
+ EL_SP_BUGGY_BASE,
+
+ EL_SP_INFOTRON,
+ EL_SP_ZONK,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+
+ EL_SP_DISK_RED,
+ EL_SP_DISK_ORANGE,
+ EL_SP_DISK_YELLOW,
+ EL_SP_TERMINAL,
+
+ EL_SP_EXIT_CLOSED,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+
+ EL_SP_HARDWARE_GRAY,
+ EL_SP_HARDWARE_GREEN,
+ EL_SP_HARDWARE_BLUE,
+ EL_SP_HARDWARE_RED,
+
+ EL_SP_HARDWARE_BASE_1,
+ EL_SP_HARDWARE_BASE_2,
+ EL_SP_HARDWARE_BASE_3,
+ EL_SP_HARDWARE_BASE_4,
+
+ EL_SP_HARDWARE_BASE_5,
+ EL_SP_HARDWARE_BASE_6,
+ EL_SP_HARDWARE_YELLOW,
+ EL_SP_CHIP_TOP,
+
+ EL_SP_CHIP_SINGLE,
+ EL_SP_CHIP_LEFT,
+ EL_SP_CHIP_RIGHT,
+ EL_SP_CHIP_BOTTOM,
+};
+static int *editor_hl_supaplex_ptr = editor_hl_supaplex;
+static int *editor_el_supaplex_ptr = editor_el_supaplex;
+static int num_editor_hl_supaplex = ARRAY_SIZE(editor_hl_supaplex);
+static int num_editor_el_supaplex = ARRAY_SIZE(editor_el_supaplex);
+
+static int editor_hl_diamond_caves[] =
+{
+ EL_INTERNAL_CASCADE_DC_ACTIVE,
+ EL_CHAR('D'),
+ EL_CHAR('C'),
+ EL_CHAR('2'),
+};
+
+static int editor_el_diamond_caves[] =
+{
+ EL_EM_STEEL_EXIT_CLOSED, // DC2
+ EL_EM_STEEL_EXIT_OPEN, // DC2
+ EL_WALL_EMERALD, // DC2
+ EL_WALL_DIAMOND, // DC2
+
+ EL_PEARL,
+ EL_CRYSTAL,
+ EL_WALL_PEARL,
+ EL_WALL_CRYSTAL,
+
+ EL_CONVEYOR_BELT_1_LEFT,
+ EL_CONVEYOR_BELT_1_MIDDLE,
+ EL_CONVEYOR_BELT_1_RIGHT,
+ EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+
+ EL_CONVEYOR_BELT_2_LEFT,
+ EL_CONVEYOR_BELT_2_MIDDLE,
+ EL_CONVEYOR_BELT_2_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+
+ EL_CONVEYOR_BELT_3_LEFT,
+ EL_CONVEYOR_BELT_3_MIDDLE,
+ EL_CONVEYOR_BELT_3_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+
+ EL_CONVEYOR_BELT_4_LEFT,
+ EL_CONVEYOR_BELT_4_MIDDLE,
+ EL_CONVEYOR_BELT_4_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+
+ EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+ EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+
+ EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+ EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH,
+
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_SWITCH_UP,
+ EL_SWITCHGATE_SWITCH_DOWN,
+
+ EL_LIGHT_SWITCH,
+ EL_LIGHT_SWITCH_ACTIVE,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
+
+ EL_STEEL_EXIT_CLOSED,
+ EL_STEEL_EXIT_OPEN,
+ EL_STEELWALL_SLIPPERY,
+ EL_INVISIBLE_SAND,
+
+ EL_QUICKSAND_FAST_EMPTY,
+ EL_QUICKSAND_FAST_FULL,
+ EL_LANDMINE,
+ EL_DC_LANDMINE,
+
+ EL_SHIELD_NORMAL,
+ EL_SHIELD_DEADLY,
+ EL_EXTRA_TIME,
+ EL_DC_MAGIC_WALL,
+
+ EL_ENVELOPE_1,
+ EL_ENVELOPE_2,
+ EL_ENVELOPE_3,
+ EL_ENVELOPE_4,
+
+ EL_SIGN_RADIOACTIVITY,
+ EL_SIGN_WHEELCHAIR,
+ EL_SIGN_PARKING,
+ EL_SIGN_NO_ENTRY,
+
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+
+#if 0
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
+ EL_SIGN_HEART,
+ EL_SIGN_CROSS,
+
+ EL_SIGN_FRANKIE,
+ EL_EMPTY,
+ EL_EMPTY,
+ EL_EMPTY,
+
+ EL_SPERMS,
+ EL_BULLET,
+ EL_HEART,
+ EL_CROSS,
+
+ EL_FRANKIE,
+ EL_EMPTY,
+ EL_EMPTY,
+ EL_EMPTY,
+#endif
+
+ EL_DC_STEELWALL_2_SINGLE,
+ EL_DC_STEELWALL_2_TOP,
+ EL_SIGN_EXCLAMATION,
+ EL_SIGN_STOP,
+
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_RIGHT,
+
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_DC_GATE_WHITE,
+
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_DC_KEY_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_DC_GATE_FAKE_GRAY,
+
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_EMPTY,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_EXPANDABLE_STEELWALL_ANY,
+};
+static int *editor_hl_diamond_caves_ptr = editor_hl_diamond_caves;
+static int *editor_el_diamond_caves_ptr = editor_el_diamond_caves;
+static int num_editor_hl_diamond_caves = ARRAY_SIZE(editor_hl_diamond_caves);
+static int num_editor_el_diamond_caves = ARRAY_SIZE(editor_el_diamond_caves);
+
+static int editor_hl_dx_boulderdash[] =
+{
+ EL_INTERNAL_CASCADE_DX_ACTIVE,
+ EL_CHAR('D'),
+ EL_CHAR('X'),
+ EL_EMPTY,
+};
+
+static int editor_el_dx_boulderdash[] =
+{
+ EL_EMPTY,
+ EL_TUBE_RIGHT_DOWN,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_DOWN,
+
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL_LEFT,
+
+ EL_TUBE_VERTICAL,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_LEFT_UP,
+
+ EL_TRAP,
+ EL_DX_SUPABOMB,
+ EL_EMPTY,
+ EL_EMPTY
+};
+static int *editor_hl_dx_boulderdash_ptr = editor_hl_dx_boulderdash;
+static int *editor_el_dx_boulderdash_ptr = editor_el_dx_boulderdash;
+static int num_editor_hl_dx_boulderdash = ARRAY_SIZE(editor_hl_dx_boulderdash);
+static int num_editor_el_dx_boulderdash = ARRAY_SIZE(editor_el_dx_boulderdash);
+
+static int editor_hl_mirror_magic[] =
+{
+ EL_INTERNAL_CASCADE_MM_ACTIVE,
+ EL_CHAR('M'),
+ EL_CHAR('M'),
+ EL_EMPTY,
+};
+
+static int editor_el_mirror_magic[] =
+{
+ EL_MM_MCDUFFIN_RIGHT,
+ EL_MM_MCDUFFIN_UP,
+ EL_MM_MCDUFFIN_LEFT,
+ EL_MM_MCDUFFIN_DOWN,
+
+ EL_MM_MIRROR_START,
+ EL_MM_MIRROR_FIXED_START,
+ EL_MM_POLARIZER_START,
+ EL_MM_POLARIZER_CROSS_START,
+
+ EL_MM_TELEPORTER_RED_START,
+ EL_MM_TELEPORTER_YELLOW_START,
+ EL_MM_TELEPORTER_GREEN_START,
+ EL_MM_TELEPORTER_BLUE_START,
+
+ EL_MM_PRISM,
+ EL_MM_FUSE_ACTIVE,
+ EL_MM_PACMAN_RIGHT,
+ EL_MM_EXIT_CLOSED,
+
+ EL_MM_KETTLE,
+ EL_MM_BOMB,
+ EL_MM_KEY,
+ EL_MM_FUEL_FULL,
+
+ EL_MM_LIGHTBULB,
+ EL_MM_LIGHTBULB_ACTIVE,
+ EL_MM_GRAY_BALL,
+ EL_MM_LIGHTBALL,
+
+ EL_MM_STEEL_WALL,
+ EL_MM_WOODEN_WALL,
+ EL_MM_ICE_WALL,
+ EL_MM_AMOEBA_WALL,
+
+ EL_MM_STEEL_LOCK,
+ EL_MM_WOODEN_LOCK,
+ EL_MM_STEEL_BLOCK,
+ EL_MM_WOODEN_BLOCK,
+
+ EL_MM_STEEL_GRID_FIXED_1,
+ EL_MM_STEEL_GRID_FIXED_2,
+ EL_MM_STEEL_GRID_FIXED_3,
+ EL_MM_STEEL_GRID_FIXED_4,
+
+ EL_MM_WOODEN_GRID_FIXED_1,
+ EL_MM_WOODEN_GRID_FIXED_2,
+ EL_MM_WOODEN_GRID_FIXED_3,
+ EL_MM_WOODEN_GRID_FIXED_4
+};
+static int *editor_hl_mirror_magic_ptr = editor_hl_mirror_magic;
+static int *editor_el_mirror_magic_ptr = editor_el_mirror_magic;
+static int num_editor_hl_mirror_magic = ARRAY_SIZE(editor_hl_mirror_magic);
+static int num_editor_el_mirror_magic = ARRAY_SIZE(editor_el_mirror_magic);
+
+static int editor_hl_deflektor[] =
+{
+ EL_INTERNAL_CASCADE_DF_ACTIVE,
+ EL_CHAR('D'),
+ EL_CHAR('F'),
+ EL_EMPTY,
+};
+
+static int editor_el_deflektor[] =
+{
+ EL_DF_LASER_RIGHT,
+ EL_DF_LASER_UP,
+ EL_DF_LASER_LEFT,
+ EL_DF_LASER_DOWN,
+
+ EL_DF_RECEIVER_RIGHT,
+ EL_DF_RECEIVER_UP,
+ EL_DF_RECEIVER_LEFT,
+ EL_DF_RECEIVER_DOWN,
+
+ EL_DF_MIRROR_START,
+ EL_DF_MIRROR_ROTATING_START,
+ EL_DF_CELL,
+ EL_DF_MINE,
+
+ EL_DF_FIBRE_OPTIC_RED_1,
+ EL_DF_FIBRE_OPTIC_YELLOW_1,
+ EL_DF_FIBRE_OPTIC_GREEN_1,
+ EL_DF_FIBRE_OPTIC_BLUE_1,
+
+ EL_DF_STEEL_GRID_FIXED_START,
+ EL_DF_STEEL_GRID_ROTATING_START,
+ EL_DF_WOODEN_GRID_FIXED_START,
+ EL_DF_WOODEN_GRID_ROTATING_START,
+
+ EL_DF_STEEL_WALL,
+ EL_DF_WOODEN_WALL,
+ EL_DF_REFRACTOR,
+ EL_EMPTY
+};
+static int *editor_hl_deflektor_ptr = editor_hl_deflektor;
+static int *editor_el_deflektor_ptr = editor_el_deflektor;
+static int num_editor_hl_deflektor = ARRAY_SIZE(editor_hl_deflektor);
+static int num_editor_el_deflektor = ARRAY_SIZE(editor_el_deflektor);
+
+static int editor_hl_chars[] =
+{
+ EL_INTERNAL_CASCADE_CHARS_ACTIVE,
+ EL_CHAR('T'),
+ EL_CHAR('X'),
+ EL_CHAR('T'),
+};
+
+static int editor_el_chars[] =
+{
+ EL_CHAR(' '),
+ EL_CHAR('!'),
+ EL_CHAR('"'),
+ EL_CHAR('#'),
+
+ EL_CHAR('$'),
+ EL_CHAR('%'),
+ EL_CHAR('&'),
+ EL_CHAR('\''),
+
+ EL_CHAR('('),
+ EL_CHAR(')'),
+ EL_CHAR('*'),
+ EL_CHAR('+'),
+
+ EL_CHAR(','),
+ EL_CHAR('-'),
+ EL_CHAR('.'),
+ EL_CHAR('/'),
+
+ EL_CHAR('0'),
+ EL_CHAR('1'),
+ EL_CHAR('2'),
+ EL_CHAR('3'),
+
+ EL_CHAR('4'),
+ EL_CHAR('5'),
+ EL_CHAR('6'),
+ EL_CHAR('7'),
+
+ EL_CHAR('8'),
+ EL_CHAR('9'),
+ EL_CHAR(':'),
+ EL_CHAR(';'),
+
+ EL_CHAR('<'),
+ EL_CHAR('='),
+ EL_CHAR('>'),
+ EL_CHAR('?'),
+
+ EL_CHAR('@'),
+ EL_CHAR('A'),
+ EL_CHAR('B'),
+ EL_CHAR('C'),
+
+ EL_CHAR('D'),
+ EL_CHAR('E'),
+ EL_CHAR('F'),
+ EL_CHAR('G'),
+
+ EL_CHAR('H'),
+ EL_CHAR('I'),
+ EL_CHAR('J'),
+ EL_CHAR('K'),
+
+ EL_CHAR('L'),
+ EL_CHAR('M'),
+ EL_CHAR('N'),
+ EL_CHAR('O'),
+
+ EL_CHAR('P'),
+ EL_CHAR('Q'),
+ EL_CHAR('R'),
+ EL_CHAR('S'),
+
+ EL_CHAR('T'),
+ EL_CHAR('U'),
+ EL_CHAR('V'),
+ EL_CHAR('W'),
+
+ EL_CHAR('X'),
+ EL_CHAR('Y'),
+ EL_CHAR('Z'),
+ EL_CHAR('['),
+
+ EL_CHAR('\\'),
+ EL_CHAR(']'),
+ EL_CHAR('^'),
+ EL_CHAR('_'),
+
+ EL_CHAR(CHAR_BYTE_COPYRIGHT),
+ EL_CHAR(CHAR_BYTE_UMLAUT_A),
+ EL_CHAR(CHAR_BYTE_UMLAUT_O),
+ EL_CHAR(CHAR_BYTE_UMLAUT_U),
+
+ EL_CHAR(CHAR_BYTE_DEGREE),
+ EL_CHAR(CHAR_BYTE_REGISTERED),
+ EL_CHAR(FONT_ASCII_CURSOR),
+ EL_CHAR(FONT_ASCII_BUTTON),
+
+ EL_CHAR(FONT_ASCII_UP),
+ EL_CHAR(FONT_ASCII_DOWN),
+ EL_CHAR(' '),
+ EL_CHAR(' ')
+};
+static int *editor_hl_chars_ptr = editor_hl_chars;
+static int *editor_el_chars_ptr = editor_el_chars;
+static int num_editor_hl_chars = ARRAY_SIZE(editor_hl_chars);
+static int num_editor_el_chars = ARRAY_SIZE(editor_el_chars);
+
+static int editor_hl_steel_chars[] =
+{
+ EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
+ EL_STEEL_CHAR('T'),
+ EL_STEEL_CHAR('X'),
+ EL_STEEL_CHAR('T'),
+};
+
+static int editor_el_steel_chars[] =
+{
+ EL_STEEL_CHAR(' '),
+ EL_STEEL_CHAR('!'),
+ EL_STEEL_CHAR('"'),
+ EL_STEEL_CHAR('#'),
+
+ EL_STEEL_CHAR('$'),
+ EL_STEEL_CHAR('%'),
+ EL_STEEL_CHAR('&'),
+ EL_STEEL_CHAR('\''),
+
+ EL_STEEL_CHAR('('),
+ EL_STEEL_CHAR(')'),
+ EL_STEEL_CHAR('*'),
+ EL_STEEL_CHAR('+'),
+
+ EL_STEEL_CHAR(','),
+ EL_STEEL_CHAR('-'),
+ EL_STEEL_CHAR('.'),
+ EL_STEEL_CHAR('/'),
+
+ EL_STEEL_CHAR('0'),
+ EL_STEEL_CHAR('1'),
+ EL_STEEL_CHAR('2'),
+ EL_STEEL_CHAR('3'),
+
+ EL_STEEL_CHAR('4'),
+ EL_STEEL_CHAR('5'),
+ EL_STEEL_CHAR('6'),
+ EL_STEEL_CHAR('7'),
+
+ EL_STEEL_CHAR('8'),
+ EL_STEEL_CHAR('9'),
+ EL_STEEL_CHAR(':'),
+ EL_STEEL_CHAR(';'),
+
+ EL_STEEL_CHAR('<'),
+ EL_STEEL_CHAR('='),
+ EL_STEEL_CHAR('>'),
+ EL_STEEL_CHAR('?'),
+
+ EL_STEEL_CHAR('@'),
+ EL_STEEL_CHAR('A'),
+ EL_STEEL_CHAR('B'),
+ EL_STEEL_CHAR('C'),
+
+ EL_STEEL_CHAR('D'),
+ EL_STEEL_CHAR('E'),
+ EL_STEEL_CHAR('F'),
+ EL_STEEL_CHAR('G'),
+
+ EL_STEEL_CHAR('H'),
+ EL_STEEL_CHAR('I'),
+ EL_STEEL_CHAR('J'),
+ EL_STEEL_CHAR('K'),
+
+ EL_STEEL_CHAR('L'),
+ EL_STEEL_CHAR('M'),
+ EL_STEEL_CHAR('N'),
+ EL_STEEL_CHAR('O'),
+
+ EL_STEEL_CHAR('P'),
+ EL_STEEL_CHAR('Q'),
+ EL_STEEL_CHAR('R'),
+ EL_STEEL_CHAR('S'),
+
+ EL_STEEL_CHAR('T'),
+ EL_STEEL_CHAR('U'),
+ EL_STEEL_CHAR('V'),
+ EL_STEEL_CHAR('W'),
+
+ EL_STEEL_CHAR('X'),
+ EL_STEEL_CHAR('Y'),
+ EL_STEEL_CHAR('Z'),
+ EL_STEEL_CHAR('['),
+
+ EL_STEEL_CHAR('\\'),
+ EL_STEEL_CHAR(']'),
+ EL_STEEL_CHAR('^'),
+ EL_STEEL_CHAR('_'),
+
+ EL_STEEL_CHAR(CHAR_BYTE_COPYRIGHT),
+ EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_A),
+ EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_O),
+ EL_STEEL_CHAR(CHAR_BYTE_UMLAUT_U),
+
+ EL_STEEL_CHAR(CHAR_BYTE_DEGREE),
+ EL_STEEL_CHAR(CHAR_BYTE_REGISTERED),
+ EL_STEEL_CHAR(FONT_ASCII_CURSOR),
+ EL_STEEL_CHAR(FONT_ASCII_BUTTON),
+
+ EL_STEEL_CHAR(FONT_ASCII_UP),
+ EL_STEEL_CHAR(FONT_ASCII_DOWN),
+ EL_STEEL_CHAR(' '),
+ EL_STEEL_CHAR(' ')
+};
+static int *editor_hl_steel_chars_ptr = editor_hl_steel_chars;
+static int *editor_el_steel_chars_ptr = editor_el_steel_chars;
+static int num_editor_hl_steel_chars = ARRAY_SIZE(editor_hl_steel_chars);
+static int num_editor_el_steel_chars = ARRAY_SIZE(editor_el_steel_chars);
+
+static int editor_hl_custom[] =
+{
+ EL_INTERNAL_CASCADE_CE_ACTIVE,
+ EL_CHAR('C'),
+ EL_CHAR('E'),
+ EL_EMPTY,
+};
+
+static int editor_el_custom[] =
+{
+ EL_CUSTOM_START + 0,
+ EL_CUSTOM_START + 1,
+ EL_CUSTOM_START + 2,
+ EL_CUSTOM_START + 3,
+
+ EL_CUSTOM_START + 4,
+ EL_CUSTOM_START + 5,
+ EL_CUSTOM_START + 6,
+ EL_CUSTOM_START + 7,
+
+ EL_CUSTOM_START + 8,
+ EL_CUSTOM_START + 9,
+ EL_CUSTOM_START + 10,
+ EL_CUSTOM_START + 11,
+
+ EL_CUSTOM_START + 12,
+ EL_CUSTOM_START + 13,
+ EL_CUSTOM_START + 14,
+ EL_CUSTOM_START + 15,
+
+ EL_CUSTOM_START + 16,
+ EL_CUSTOM_START + 17,
+ EL_CUSTOM_START + 18,
+ EL_CUSTOM_START + 19,
+
+ EL_CUSTOM_START + 20,
+ EL_CUSTOM_START + 21,
+ EL_CUSTOM_START + 22,
+ EL_CUSTOM_START + 23,
+
+ EL_CUSTOM_START + 24,
+ EL_CUSTOM_START + 25,
+ EL_CUSTOM_START + 26,
+ EL_CUSTOM_START + 27,
+
+ EL_CUSTOM_START + 28,
+ EL_CUSTOM_START + 29,
+ EL_CUSTOM_START + 30,
+ EL_CUSTOM_START + 31,
+
+ EL_CUSTOM_START + 32,
+ EL_CUSTOM_START + 33,
+ EL_CUSTOM_START + 34,
+ EL_CUSTOM_START + 35,
+
+ EL_CUSTOM_START + 36,
+ EL_CUSTOM_START + 37,
+ EL_CUSTOM_START + 38,
+ EL_CUSTOM_START + 39,
+
+ EL_CUSTOM_START + 40,
+ EL_CUSTOM_START + 41,
+ EL_CUSTOM_START + 42,
+ EL_CUSTOM_START + 43,
+
+ EL_CUSTOM_START + 44,
+ EL_CUSTOM_START + 45,
+ EL_CUSTOM_START + 46,
+ EL_CUSTOM_START + 47,
+
+ EL_CUSTOM_START + 48,
+ EL_CUSTOM_START + 49,
+ EL_CUSTOM_START + 50,
+ EL_CUSTOM_START + 51,
+
+ EL_CUSTOM_START + 52,
+ EL_CUSTOM_START + 53,
+ EL_CUSTOM_START + 54,
+ EL_CUSTOM_START + 55,
+
+ EL_CUSTOM_START + 56,
+ EL_CUSTOM_START + 57,
+ EL_CUSTOM_START + 58,
+ EL_CUSTOM_START + 59,
+
+ EL_CUSTOM_START + 60,
+ EL_CUSTOM_START + 61,
+ EL_CUSTOM_START + 62,
+ EL_CUSTOM_START + 63,
+
+ EL_CUSTOM_START + 64,
+ EL_CUSTOM_START + 65,
+ EL_CUSTOM_START + 66,
+ EL_CUSTOM_START + 67,
+
+ EL_CUSTOM_START + 68,
+ EL_CUSTOM_START + 69,
+ EL_CUSTOM_START + 70,
+ EL_CUSTOM_START + 71,
+
+ EL_CUSTOM_START + 72,
+ EL_CUSTOM_START + 73,
+ EL_CUSTOM_START + 74,
+ EL_CUSTOM_START + 75,
+
+ EL_CUSTOM_START + 76,
+ EL_CUSTOM_START + 77,
+ EL_CUSTOM_START + 78,
+ EL_CUSTOM_START + 79,
+
+ EL_CUSTOM_START + 80,
+ EL_CUSTOM_START + 81,
+ EL_CUSTOM_START + 82,
+ EL_CUSTOM_START + 83,
+
+ EL_CUSTOM_START + 84,
+ EL_CUSTOM_START + 85,
+ EL_CUSTOM_START + 86,
+ EL_CUSTOM_START + 87,
+
+ EL_CUSTOM_START + 88,
+ EL_CUSTOM_START + 89,
+ EL_CUSTOM_START + 90,
+ EL_CUSTOM_START + 91,
+
+ EL_CUSTOM_START + 92,
+ EL_CUSTOM_START + 93,
+ EL_CUSTOM_START + 94,
+ EL_CUSTOM_START + 95,
+
+ EL_CUSTOM_START + 96,
+ EL_CUSTOM_START + 97,
+ EL_CUSTOM_START + 98,
+ EL_CUSTOM_START + 99,
+
+ EL_CUSTOM_START + 100,
+ EL_CUSTOM_START + 101,
+ EL_CUSTOM_START + 102,
+ EL_CUSTOM_START + 103,
+
+ EL_CUSTOM_START + 104,
+ EL_CUSTOM_START + 105,
+ EL_CUSTOM_START + 106,
+ EL_CUSTOM_START + 107,
+
+ EL_CUSTOM_START + 108,
+ EL_CUSTOM_START + 109,
+ EL_CUSTOM_START + 110,
+ EL_CUSTOM_START + 111,
+
+ EL_CUSTOM_START + 112,
+ EL_CUSTOM_START + 113,
+ EL_CUSTOM_START + 114,
+ EL_CUSTOM_START + 115,
+
+ EL_CUSTOM_START + 116,
+ EL_CUSTOM_START + 117,
+ EL_CUSTOM_START + 118,
+ EL_CUSTOM_START + 119,
+
+ EL_CUSTOM_START + 120,
+ EL_CUSTOM_START + 121,
+ EL_CUSTOM_START + 122,
+ EL_CUSTOM_START + 123,
+
+ EL_CUSTOM_START + 124,
+ EL_CUSTOM_START + 125,
+ EL_CUSTOM_START + 126,
+ EL_CUSTOM_START + 127,
+
+ EL_CUSTOM_START + 128,
+ EL_CUSTOM_START + 129,
+ EL_CUSTOM_START + 130,
+ EL_CUSTOM_START + 131,
+
+ EL_CUSTOM_START + 132,
+ EL_CUSTOM_START + 133,
+ EL_CUSTOM_START + 134,
+ EL_CUSTOM_START + 135,
+
+ EL_CUSTOM_START + 136,
+ EL_CUSTOM_START + 137,
+ EL_CUSTOM_START + 138,
+ EL_CUSTOM_START + 139,
+
+ EL_CUSTOM_START + 140,
+ EL_CUSTOM_START + 141,
+ EL_CUSTOM_START + 142,
+ EL_CUSTOM_START + 143,
+
+ EL_CUSTOM_START + 144,
+ EL_CUSTOM_START + 145,
+ EL_CUSTOM_START + 146,
+ EL_CUSTOM_START + 147,
+
+ EL_CUSTOM_START + 148,
+ EL_CUSTOM_START + 149,
+ EL_CUSTOM_START + 150,
+ EL_CUSTOM_START + 151,
+
+ EL_CUSTOM_START + 152,
+ EL_CUSTOM_START + 153,
+ EL_CUSTOM_START + 154,
+ EL_CUSTOM_START + 155,
+
+ EL_CUSTOM_START + 156,
+ EL_CUSTOM_START + 157,
+ EL_CUSTOM_START + 158,
+ EL_CUSTOM_START + 159,
+
+ EL_CUSTOM_START + 160,
+ EL_CUSTOM_START + 161,
+ EL_CUSTOM_START + 162,
+ EL_CUSTOM_START + 163,
+
+ EL_CUSTOM_START + 164,
+ EL_CUSTOM_START + 165,
+ EL_CUSTOM_START + 166,
+ EL_CUSTOM_START + 167,
+
+ EL_CUSTOM_START + 168,
+ EL_CUSTOM_START + 169,
+ EL_CUSTOM_START + 170,
+ EL_CUSTOM_START + 171,
+
+ EL_CUSTOM_START + 172,
+ EL_CUSTOM_START + 173,
+ EL_CUSTOM_START + 174,
+ EL_CUSTOM_START + 175,
+
+ EL_CUSTOM_START + 176,
+ EL_CUSTOM_START + 177,
+ EL_CUSTOM_START + 178,
+ EL_CUSTOM_START + 179,
+
+ EL_CUSTOM_START + 180,
+ EL_CUSTOM_START + 181,
+ EL_CUSTOM_START + 182,
+ EL_CUSTOM_START + 183,
+
+ EL_CUSTOM_START + 184,
+ EL_CUSTOM_START + 185,
+ EL_CUSTOM_START + 186,
+ EL_CUSTOM_START + 187,
+
+ EL_CUSTOM_START + 188,
+ EL_CUSTOM_START + 189,
+ EL_CUSTOM_START + 190,
+ EL_CUSTOM_START + 191,
+
+ EL_CUSTOM_START + 192,
+ EL_CUSTOM_START + 193,
+ EL_CUSTOM_START + 194,
+ EL_CUSTOM_START + 195,
+
+ EL_CUSTOM_START + 196,
+ EL_CUSTOM_START + 197,
+ EL_CUSTOM_START + 198,
+ EL_CUSTOM_START + 199,
+
+ EL_CUSTOM_START + 200,
+ EL_CUSTOM_START + 201,
+ EL_CUSTOM_START + 202,
+ EL_CUSTOM_START + 203,
+
+ EL_CUSTOM_START + 204,
+ EL_CUSTOM_START + 205,
+ EL_CUSTOM_START + 206,
+ EL_CUSTOM_START + 207,
+
+ EL_CUSTOM_START + 208,
+ EL_CUSTOM_START + 209,
+ EL_CUSTOM_START + 210,
+ EL_CUSTOM_START + 211,
+
+ EL_CUSTOM_START + 212,
+ EL_CUSTOM_START + 213,
+ EL_CUSTOM_START + 214,
+ EL_CUSTOM_START + 215,
+
+ EL_CUSTOM_START + 216,
+ EL_CUSTOM_START + 217,
+ EL_CUSTOM_START + 218,
+ EL_CUSTOM_START + 219,
+
+ EL_CUSTOM_START + 220,
+ EL_CUSTOM_START + 221,
+ EL_CUSTOM_START + 222,
+ EL_CUSTOM_START + 223,
+
+ EL_CUSTOM_START + 224,
+ EL_CUSTOM_START + 225,
+ EL_CUSTOM_START + 226,
+ EL_CUSTOM_START + 227,
+
+ EL_CUSTOM_START + 228,
+ EL_CUSTOM_START + 229,
+ EL_CUSTOM_START + 230,
+ EL_CUSTOM_START + 231,
+
+ EL_CUSTOM_START + 232,
+ EL_CUSTOM_START + 233,
+ EL_CUSTOM_START + 234,
+ EL_CUSTOM_START + 235,
+
+ EL_CUSTOM_START + 236,
+ EL_CUSTOM_START + 237,
+ EL_CUSTOM_START + 238,
+ EL_CUSTOM_START + 239,
+
+ EL_CUSTOM_START + 240,
+ EL_CUSTOM_START + 241,
+ EL_CUSTOM_START + 242,
+ EL_CUSTOM_START + 243,
+
+ EL_CUSTOM_START + 244,
+ EL_CUSTOM_START + 245,
+ EL_CUSTOM_START + 246,
+ EL_CUSTOM_START + 247,
+
+ EL_CUSTOM_START + 248,
+ EL_CUSTOM_START + 249,
+ EL_CUSTOM_START + 250,
+ EL_CUSTOM_START + 251,
+
+ EL_CUSTOM_START + 252,
+ EL_CUSTOM_START + 253,
+ EL_CUSTOM_START + 254,
+ EL_CUSTOM_START + 255
+};
+static int *editor_hl_custom_ptr = editor_hl_custom;
+static int *editor_el_custom_ptr = editor_el_custom;
+static int num_editor_hl_custom = ARRAY_SIZE(editor_hl_custom);
+static int num_editor_el_custom = ARRAY_SIZE(editor_el_custom);
+
+static int editor_hl_group[] =
+{
+ EL_INTERNAL_CASCADE_GE_ACTIVE,
+ EL_CHAR('G'),
+ EL_CHAR('E'),
+ EL_EMPTY,
+};
+
+static int editor_el_group[] =
+{
+ EL_GROUP_START + 0,
+ EL_GROUP_START + 1,
+ EL_GROUP_START + 2,
+ EL_GROUP_START + 3,
+
+ EL_GROUP_START + 4,
+ EL_GROUP_START + 5,
+ EL_GROUP_START + 6,
+ EL_GROUP_START + 7,
+
+ EL_GROUP_START + 8,
+ EL_GROUP_START + 9,
+ EL_GROUP_START + 10,
+ EL_GROUP_START + 11,
+
+ EL_GROUP_START + 12,
+ EL_GROUP_START + 13,
+ EL_GROUP_START + 14,
+ EL_GROUP_START + 15,
+
+ EL_GROUP_START + 16,
+ EL_GROUP_START + 17,
+ EL_GROUP_START + 18,
+ EL_GROUP_START + 19,
+
+ EL_GROUP_START + 20,
+ EL_GROUP_START + 21,
+ EL_GROUP_START + 22,
+ EL_GROUP_START + 23,
+
+ EL_GROUP_START + 24,
+ EL_GROUP_START + 25,
+ EL_GROUP_START + 26,
+ EL_GROUP_START + 27,
+
+ EL_GROUP_START + 28,
+ EL_GROUP_START + 29,
+ EL_GROUP_START + 30,
+ EL_GROUP_START + 31
+};
+static int *editor_hl_group_ptr = editor_hl_group;
+static int *editor_el_group_ptr = editor_el_group;
+static int num_editor_hl_group = ARRAY_SIZE(editor_hl_group);
+static int num_editor_el_group = ARRAY_SIZE(editor_el_group);
+
+static int editor_hl_reference[] =
+{
+ EL_INTERNAL_CASCADE_REF_ACTIVE,
+ EL_CHAR('R'),
+ EL_CHAR('E'),
+ EL_CHAR('F')
+};
+
+static int editor_el_reference[] =
+{
+ EL_TRIGGER_PLAYER,
+ EL_TRIGGER_ELEMENT,
+ EL_TRIGGER_CE_VALUE,
+ EL_TRIGGER_CE_SCORE,
+
+ EL_SELF,
+ EL_ANY_ELEMENT,
+ EL_CURRENT_CE_VALUE,
+ EL_CURRENT_CE_SCORE,
+
+ EL_PREV_CE_8,
+ EL_PREV_CE_7,
+ EL_PREV_CE_6,
+ EL_PREV_CE_5,
+
+ EL_PREV_CE_4,
+ EL_PREV_CE_3,
+ EL_PREV_CE_2,
+ EL_PREV_CE_1,
+
+ EL_NEXT_CE_1,
+ EL_NEXT_CE_2,
+ EL_NEXT_CE_3,
+ EL_NEXT_CE_4,
+
+ EL_NEXT_CE_5,
+ EL_NEXT_CE_6,
+ EL_NEXT_CE_7,
+ EL_NEXT_CE_8,
+};
+static int *editor_hl_reference_ptr = editor_hl_reference;
+static int *editor_el_reference_ptr = editor_el_reference;
+static int num_editor_hl_reference = ARRAY_SIZE(editor_hl_reference);
+static int num_editor_el_reference = ARRAY_SIZE(editor_el_reference);
+
+static int editor_hl_user_defined[] =
+{
+ EL_INTERNAL_CASCADE_USER_ACTIVE,
+ EL_CHAR('M'),
+ EL_CHAR('Y'),
+ EL_EMPTY,
+};
+
+static int *editor_hl_user_defined_ptr = editor_hl_user_defined;
+static int *editor_el_user_defined_ptr = NULL;
+static int num_editor_hl_user_defined = ARRAY_SIZE(editor_hl_user_defined);
+static int num_editor_el_user_defined = 0;
+
+static int editor_hl_dynamic[] =
+{
+ EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
+ EL_CHAR('U'),
+ EL_CHAR('S'),
+ EL_CHAR('E'),
+};
+
+static int *editor_hl_dynamic_ptr = editor_hl_dynamic;
+static int *editor_el_dynamic_ptr = NULL;
+static int num_editor_hl_dynamic = ARRAY_SIZE(editor_hl_dynamic);
+static int num_editor_el_dynamic = 0;
+
+static int editor_hl_empty[] = { EL_EMPTY };
+static int *editor_el_empty = NULL; // dynamically allocated
+
+static int *editor_hl_empty_ptr = editor_hl_empty;
+static int *editor_el_empty_ptr = NULL;
+static int num_editor_hl_empty = 0;
+static int num_editor_el_empty = 0; // dynamically determined, if needed
+
+static boolean use_el_empty = FALSE;
+
+static int *editor_elements = NULL; // dynamically allocated
+static int num_editor_elements = 0; // dynamically determined
+
+static boolean setup_editor_cascade_never = FALSE;
+
+static boolean setup_editor_el_players = TRUE;
+static boolean setup_editor_el_boulderdash = TRUE;
+static boolean setup_editor_el_emerald_mine = TRUE;
+static boolean setup_editor_el_emerald_mine_club = TRUE;
+static boolean setup_editor_el_more = TRUE;
+static boolean setup_editor_el_sokoban = TRUE;
+static boolean setup_editor_el_supaplex = TRUE;
+static boolean setup_editor_el_diamond_caves = TRUE;
+static boolean setup_editor_el_dx_boulderdash = TRUE;
+static boolean setup_editor_el_mirror_magic = TRUE;
+static boolean setup_editor_el_deflektor = TRUE;
+static boolean setup_editor_el_chars = TRUE;
+static boolean setup_editor_el_steel_chars = TRUE;
+static boolean setup_editor_el_custom = TRUE;
+static boolean setup_editor_el_user_defined = TRUE;
+static boolean setup_editor_el_dynamic = TRUE;
+
+static int editor_hl_unused[] = { EL_EMPTY };
+static int *editor_hl_unused_ptr = editor_hl_unused;
+static int num_editor_hl_unused = 0;
+
+static struct
+{
+ boolean *setup_value;
+ boolean *setup_cascade_value;
+
+ int **headline_list;
+ int *headline_list_size;
+
+ int **element_list;
+ int *element_list_size;
+
+ boolean last_setup_value;
+}
+editor_elements_info[] =
+{
+ {
+ &setup_editor_el_players,
+ &setup_editor_cascade_never,
+ &editor_hl_unused_ptr, &num_editor_hl_unused,
+ &editor_el_players_ptr, &num_editor_el_players
+ },
+ {
+ &setup_editor_el_boulderdash,
+ &setup.editor_cascade.el_bd,
+ &editor_hl_boulderdash_ptr, &num_editor_hl_boulderdash,
+ &editor_el_boulderdash_ptr, &num_editor_el_boulderdash
+ },
+ {
+ &setup_editor_el_emerald_mine,
+ &setup.editor_cascade.el_em,
+ &editor_hl_emerald_mine_ptr, &num_editor_hl_emerald_mine,
+ &editor_el_emerald_mine_ptr, &num_editor_el_emerald_mine
+ },
+ {
+ &setup_editor_el_emerald_mine_club,
+ &setup.editor_cascade.el_emc,
+ &editor_hl_emerald_mine_club_ptr, &num_editor_hl_emerald_mine_club,
+ &editor_el_emerald_mine_club_ptr, &num_editor_el_emerald_mine_club
+ },
+ {
+ &setup_editor_el_more,
+ &setup.editor_cascade.el_rnd,
+ &editor_hl_rnd_ptr, &num_editor_hl_rnd,
+ &editor_el_rnd_ptr, &num_editor_el_rnd
+ },
+ {
+ &setup_editor_el_sokoban,
+ &setup.editor_cascade.el_sb,
+ &editor_hl_sokoban_ptr, &num_editor_hl_sokoban,
+ &editor_el_sokoban_ptr, &num_editor_el_sokoban
+ },
+ {
+ &setup_editor_el_supaplex,
+ &setup.editor_cascade.el_sp,
+ &editor_hl_supaplex_ptr, &num_editor_hl_supaplex,
+ &editor_el_supaplex_ptr, &num_editor_el_supaplex
+ },
+ {
+ &setup_editor_el_diamond_caves,
+ &setup.editor_cascade.el_dc,
+ &editor_hl_diamond_caves_ptr, &num_editor_hl_diamond_caves,
+ &editor_el_diamond_caves_ptr, &num_editor_el_diamond_caves
+ },
+ {
+ &setup_editor_el_dx_boulderdash,
+ &setup.editor_cascade.el_dx,
+ &editor_hl_dx_boulderdash_ptr, &num_editor_hl_dx_boulderdash,
+ &editor_el_dx_boulderdash_ptr, &num_editor_el_dx_boulderdash
+ },
+ {
+ &setup_editor_el_mirror_magic,
+ &setup.editor_cascade.el_mm,
+ &editor_hl_mirror_magic_ptr, &num_editor_hl_mirror_magic,
+ &editor_el_mirror_magic_ptr, &num_editor_el_mirror_magic
+ },
+ {
+ &setup_editor_el_deflektor,
+ &setup.editor_cascade.el_df,
+ &editor_hl_deflektor_ptr, &num_editor_hl_deflektor,
+ &editor_el_deflektor_ptr, &num_editor_el_deflektor
+ },
+ {
+ &setup_editor_el_chars,
+ &setup.editor_cascade.el_chars,
+ &editor_hl_chars_ptr, &num_editor_hl_chars,
+ &editor_el_chars_ptr, &num_editor_el_chars
+ },
+ {
+ &setup_editor_el_steel_chars,
+ &setup.editor_cascade.el_steel_chars,
+ &editor_hl_steel_chars_ptr, &num_editor_hl_steel_chars,
+ &editor_el_steel_chars_ptr, &num_editor_el_steel_chars
+ },
+ {
+ &setup_editor_el_custom,
+ &setup.editor_cascade.el_ce,
+ &editor_hl_custom_ptr, &num_editor_hl_custom,
+ &editor_el_custom_ptr, &num_editor_el_custom
+ },
+ {
+ &setup_editor_el_custom,
+ &setup.editor_cascade.el_ge,
+ &editor_hl_group_ptr, &num_editor_hl_group,
+ &editor_el_group_ptr, &num_editor_el_group
+ },
+ {
+ &setup_editor_el_custom,
+ &setup.editor_cascade.el_ref,
+ &editor_hl_reference_ptr, &num_editor_hl_reference,
+ &editor_el_reference_ptr, &num_editor_el_reference
+ },
+ {
+ &setup_editor_el_user_defined,
+ &setup.editor_cascade.el_user,
+ &editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
+ &editor_el_user_defined_ptr, &num_editor_el_user_defined
+ },
+ {
+ &setup_editor_el_dynamic,
+ &setup.editor_cascade.el_dynamic,
+ &editor_hl_dynamic_ptr, &num_editor_hl_dynamic,
+ &editor_el_dynamic_ptr, &num_editor_el_dynamic,
+ },
+ {
+ &use_el_empty,
+ &use_el_empty,
+ &editor_hl_empty_ptr, &num_editor_hl_empty,
+ &editor_el_empty_ptr, &num_editor_el_empty,
+ },
+ {
+ NULL,
+ NULL,
+ NULL, NULL,
+ NULL, NULL
+ }
+};
+
+
+// ----------------------------------------------------------------------------
+// functions
+// ----------------------------------------------------------------------------
+
+static int getMaxInfoTextLength(void)
+{
+ return (SXSIZE / getFontWidth(INFOTEXT_FONT));
+}
+
+static int getTextWidthForGadget(char *text)
+{
+ if (text == NULL)
+ return 0;
+
+ return (getTextWidth(text, FONT_TEXT_1) + ED_GADGET_TEXT_DISTANCE);
+}
+
+static int getTextWidthForDrawingArea(char *text)
+{
+ if (text == NULL)
+ return 0;
+
+ return (getTextWidth(text, FONT_TEXT_1) + ED_DRAWINGAREA_TEXT_DISTANCE);
+}
+
+static int getRightGadgetBorder(struct GadgetInfo *gi, char *text)
+{
+ return (gi->x + gi->width + getTextWidthForGadget(text));
+}
+
+static char *getElementInfoText(int element)
+{
+ char *info_text = NULL;
+
+ if (element < MAX_NUM_ELEMENTS)
+ {
+ if (strlen(element_info[element].description) > 0)
+ info_text = element_info[element].description;
+ else if (element_info[element].custom_description != NULL)
+ info_text = element_info[element].custom_description;
+ else if (element_info[element].editor_description != NULL)
+ info_text = element_info[element].editor_description;
+ }
+
+ if (info_text == NULL)
+ info_text = INFOTEXT_UNKNOWN_ELEMENT;
+
+ return info_text;
+}
+
+static char *getElementDescriptionFilenameExt(char *basename)
+{
+ char *elements_subdir = "elements";
+ static char *elements_subdir2 = NULL;
+ static char *filename = NULL;
+
+ if (elements_subdir2 == NULL)
+ elements_subdir2 = getPath2(DOCS_DIRECTORY, elements_subdir);
+
+ checked_free(filename);
+
+ // 1st try: look for element description in current level set directory
+ filename = getPath3(getCurrentLevelDir(), elements_subdir2, basename);
+ if (fileExists(filename))
+ return filename;
+
+ free(filename);
+
+ // 2nd try: look for element description in the game's base directory
+ filename = getPath3(options.docs_directory, elements_subdir, basename);
+ if (fileExists(filename))
+ return filename;
+
+ return NULL;
+}
+
+static char *getElementDescriptionFilename(int element)
+{
+ char basename[MAX_FILENAME_LEN];
+ char *filename;
+
+ // 1st try: look for element description file for exactly this element
+ sprintf(basename, "%s.txt", element_info[element].token_name);
+ filename = getElementDescriptionFilenameExt(basename);
+ if (filename != NULL)
+ return filename;
+
+ // 2nd try: look for element description file for this element's class
+ sprintf(basename, "%s.txt", element_info[element].class_name);
+ filename = getElementDescriptionFilenameExt(basename);
+ if (filename != NULL)
+ return filename;
+
+ return NULL;
+}
+
+static boolean suppressBorderElement(void)
+{
+ return (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
+ lev_fieldx <= MAX_ED_FIELDX &&
+ lev_fieldy <= MAX_ED_FIELDY);
+}
+
+static void InitDynamicEditorElementList(int **elements, int *num_elements)
+{
+ boolean element_found[NUM_FILE_ELEMENTS];
+ int i, x, y;
+
+ // initialize list of used elements to "not used"
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ element_found[i] = FALSE;
+
+ // find all elements used in current level
+ for (y = 0; y < lev_fieldy; y++)
+ for (x = 0; x < lev_fieldx; x++)
+ if (Feld[x][y] < NUM_FILE_ELEMENTS) // should always be true
+ element_found[Feld[x][y]] = TRUE;
+
+ *num_elements = 0;
+
+ // count number of elements used in current level
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ if (element_found[i])
+ (*num_elements)++;
+
+ // add space for up to 3 more elements for padding that may be needed
+ *num_elements += 3;
+
+ // free memory for old list of elements, if needed
+ checked_free(*elements);
+
+ // allocate memory for new list of elements
+ *elements = checked_malloc(*num_elements * sizeof(int));
+
+ *num_elements = 0;
+
+ // add all elements used in current level (non-custom/group elements)
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ if (element_found[i] && !(IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
+ (*elements)[(*num_elements)++] = i;
+
+ // add all elements used in current level (custom/group elements)
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ if (element_found[i] && (IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)))
+ (*elements)[(*num_elements)++] = i;
+
+ while (*num_elements % 4) // pad with empty elements, if needed
+ (*elements)[(*num_elements)++] = EL_EMPTY;
+}
+
+static void ReinitializeElementList_EnableSections(void)
+{
+ // default: enable all element sections
+
+ setup_editor_el_players = TRUE;
+ setup_editor_el_boulderdash = TRUE;
+ setup_editor_el_emerald_mine = TRUE;
+ setup_editor_el_emerald_mine_club = TRUE;
+ setup_editor_el_more = TRUE;
+ setup_editor_el_sokoban = TRUE;
+ setup_editor_el_supaplex = TRUE;
+ setup_editor_el_diamond_caves = TRUE;
+ setup_editor_el_dx_boulderdash = TRUE;
+ setup_editor_el_mirror_magic = TRUE;
+ setup_editor_el_deflektor = TRUE;
+ setup_editor_el_chars = TRUE;
+ setup_editor_el_steel_chars = TRUE;
+
+ setup_editor_el_custom = TRUE;
+ setup_editor_el_user_defined = TRUE;
+ setup_editor_el_dynamic = TRUE;
+
+ // now disable all element sections not to be displayed
+
+ if (!setup.editor.el_classic)
+ {
+ setup_editor_el_players = FALSE;
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_emerald_mine = FALSE;
+ setup_editor_el_emerald_mine_club = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_supaplex = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ setup_editor_el_chars = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+ }
+
+ if (!setup.editor.el_custom)
+ {
+ setup_editor_el_custom = FALSE;
+ }
+
+ if (!setup.editor.el_user_defined)
+ {
+ setup_editor_el_user_defined = FALSE;
+ }
+
+ if (!setup.editor.el_dynamic)
+ {
+ setup_editor_el_dynamic = FALSE;
+ }
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_RND)
+ {
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_supaplex = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+
+ setup_editor_el_custom = FALSE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ setup_editor_el_players = FALSE;
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_emerald_mine = FALSE;
+ setup_editor_el_emerald_mine_club = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_mirror_magic = FALSE;
+ setup_editor_el_deflektor = FALSE;
+ setup_editor_el_chars = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+
+ setup_editor_el_custom = FALSE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ setup_editor_el_players = FALSE;
+ setup_editor_el_boulderdash = FALSE;
+ setup_editor_el_emerald_mine = FALSE;
+ setup_editor_el_emerald_mine_club = FALSE;
+ setup_editor_el_more = FALSE;
+ setup_editor_el_sokoban = FALSE;
+ setup_editor_el_supaplex = FALSE;
+ setup_editor_el_diamond_caves = FALSE;
+ setup_editor_el_dx_boulderdash = FALSE;
+ setup_editor_el_steel_chars = FALSE;
+
+ setup_editor_el_custom = FALSE;
+ }
+}
+
+static void ReinitializeElementList(void)
+{
+ static boolean initialization_needed = TRUE;
+ int pos = 0;
+ int i, j;
+
+ ReinitializeElementList_EnableSections();
+
+ if (initialization_needed)
+ {
+ LoadSetup_EditorCascade(); // load last editor cascade state
+
+ // initialize editor cascade element from saved cascade state
+ for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
+ {
+ int *cascade_element = &(*editor_elements_info[i].headline_list)[0];
+ boolean cascade_value = *editor_elements_info[i].setup_cascade_value;
+
+ if (IS_EDITOR_CASCADE(*cascade_element))
+ *cascade_element =
+ (cascade_value ? EL_CASCADE_ACTIVE(*cascade_element) :
+ EL_CASCADE_INACTIVE(*cascade_element));
+ }
+
+ initialization_needed = FALSE;
+ }
+
+ checked_free(editor_elements);
+
+ // reload optional user defined element list for each invocation of editor
+ LoadUserDefinedEditorElementList(&editor_el_user_defined_ptr,
+ &num_editor_el_user_defined);
+
+ // initialize dynamic level element list for each invocation of editor
+ InitDynamicEditorElementList(&editor_el_dynamic_ptr,
+ &num_editor_el_dynamic);
+
+ // initialize list of empty elements (used for padding, if needed)
+ for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
+ editor_el_empty[i] = EL_EMPTY;
+
+ // do some sanity checks for each element from element list
+ for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
+ {
+ for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
+ {
+ int element = (*editor_elements_info[i].element_list)[j];
+
+ if (element >= NUM_FILE_ELEMENTS)
+ Error(ERR_WARN, "editor element %d is runtime element", element);
+
+ if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
+ Error(ERR_WARN, "no element description text for element %d", element);
+ }
+ }
+
+ num_editor_elements = 0;
+ use_el_empty = FALSE;
+
+ // determine size of element list
+ for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
+ {
+ boolean found_inactive_cascade = FALSE;
+
+ if (*editor_elements_info[i].setup_value)
+ {
+ if (setup.editor.el_headlines)
+ {
+ // required for correct padding of palette headline buttons
+ if (*editor_elements_info[i].headline_list_size > 0)
+ num_editor_elements += ED_ELEMENTLIST_COLS;
+
+ for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
+ {
+ int element = (*editor_elements_info[i].headline_list)[j];
+
+ if (IS_EDITOR_CASCADE_INACTIVE(element))
+ found_inactive_cascade = TRUE;
+ }
+ }
+
+ if (found_inactive_cascade)
+ continue;
+
+ // required for correct padding of palette element buttons
+ int element_list_size = *editor_elements_info[i].element_list_size;
+ int element_rows =
+ (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
+ int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
+
+ num_editor_elements += element_buttons;
+ }
+ }
+
+ if (num_editor_elements < ED_NUM_ELEMENTLIST_BUTTONS)
+ {
+ // offer at least as many elements as element buttons exist
+ use_el_empty = TRUE;
+ num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS - num_editor_elements;
+
+ num_editor_elements += num_editor_el_empty;
+ }
+ else
+ {
+ num_editor_el_empty = 0;
+ }
+
+ editor_elements = checked_malloc(num_editor_elements * sizeof(int));
+
+ // fill element list
+ for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
+ {
+ boolean found_inactive_cascade = FALSE;
+
+ if (*editor_elements_info[i].setup_value)
+ {
+ if (setup.editor.el_headlines)
+ {
+ // required for correct padding of palette headline buttons
+ int headline_size = (*editor_elements_info[i].headline_list_size > 0 ?
+ ED_ELEMENTLIST_COLS : 0);
+
+ for (j = 0; j < headline_size; j++)
+ {
+ // use empty elements for padding of palette headline buttons
+ int element = (j < *editor_elements_info[i].headline_list_size ?
+ (*editor_elements_info[i].headline_list)[j] :
+ editor_el_empty[0]);
+
+ editor_elements[pos++] = element;
+
+ if (IS_EDITOR_CASCADE_INACTIVE(element))
+ found_inactive_cascade = TRUE;
+ }
+ }
+
+ if (found_inactive_cascade)
+ continue;
+
+ // required for correct padding of palette element buttons
+ int element_list_size = *editor_elements_info[i].element_list_size;
+ int element_rows =
+ (element_list_size + ED_ELEMENTLIST_COLS - 1) / ED_ELEMENTLIST_COLS;
+ int element_buttons = ED_ELEMENTLIST_COLS * element_rows;
+
+ // copy all elements from element list
+ for (j = 0; j < element_list_size; j++)
+ editor_elements[pos++] = (*editor_elements_info[i].element_list)[j];
+
+ // use empty elements for padding of palette element buttons
+ for (j = 0; j < element_buttons - element_list_size; j++)
+ editor_elements[pos++] = editor_el_empty[0];
+ }
+ }
+
+ // (this function is also called before editor gadgets are initialized!)
+ AdjustElementListScrollbar();
+}
+
+void PrintEditorElementList(void)
+{
+ boolean *stop = &setup_editor_el_user_defined;
+ int i, j;
+
+ for (i = 0; editor_elements_info[i].setup_value != stop; i++)
+ {
+ int cascade_element = (*editor_elements_info[i].headline_list)[0];
+
+ if (IS_EDITOR_CASCADE(cascade_element))
+ {
+ int cascade_element_show = EL_CASCADE_INACTIVE(cascade_element);
+ char *headline = element_info[cascade_element_show].editor_description;
+
+ PrintLineWithPrefix("# ", "-", 77);
+ Print("# %s\n", headline);
+ PrintLineWithPrefix("# ", "-", 77);
+ }
+
+ for (j = 0; j < *editor_elements_info[i].headline_list_size; j++)
+ {
+ int element = (*editor_elements_info[i].headline_list)[j];
+
+ if (IS_EDITOR_CASCADE(element))
+ element = EL_CHAR_MINUS;
+
+ Print("# %s\n", element_info[element].token_name);
+ }
+
+ if (j > 0)
+ Print("#\n");
+
+ for (j = 0; j < *editor_elements_info[i].element_list_size; j++)
+ {
+ int element = (*editor_elements_info[i].element_list)[j];
+
+ Print("# %s\n", element_info[element].token_name);
+ }
+
+ if (j > 0)
+ Print("#\n");
+ }
+}
+
+static void ReinitializeElementListButtons(void)
+{
+ static boolean last_setup_value_headlines = FALSE;
+ static boolean initialization_needed = TRUE;
+ int i;
+
+ if (!initialization_needed) // check if editor element setup has changed
+ {
+ if (last_setup_value_headlines != setup.editor.el_headlines)
+ initialization_needed = TRUE;
+
+ for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
+ if (editor_elements_info[i].last_setup_value !=
+ *editor_elements_info[i].setup_value)
+ initialization_needed = TRUE;
+ }
+
+ if (!initialization_needed)
+ return;
+
+ FreeLevelEditorGadgets();
+ CreateLevelEditorGadgets();
+
+ // store current setup values for next invocation of this function
+ last_setup_value_headlines = setup.editor.el_headlines;
+ for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
+ editor_elements_info[i].last_setup_value =
+ *editor_elements_info[i].setup_value;
+
+ initialization_needed = FALSE;
+}
+
+static void DrawElementBorder(int dest_x, int dest_y, int width, int height,
+ boolean input)
+{
+ int border_graphic =
+ (input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
+ struct GraphicInfo *g = &graphic_info[border_graphic];
+ Bitmap *src_bitmap = g->bitmap;
+ int src_x = g->src_x;
+ int src_y = g->src_y;
+ int border_size = g->border_size;
+ int border_xpos = g->width - border_size;
+ int border_ypos = g->height - border_size;
+ int tilesize = ED_DRAWINGAREA_TILE_SIZE;
+ int i;
+
+ BlitBitmap(src_bitmap, drawto, src_x, src_y,
+ border_size, border_size,
+ dest_x - border_size, dest_y - border_size);
+ BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y,
+ border_size, border_size,
+ dest_x + width, dest_y - border_size);
+ BlitBitmap(src_bitmap, drawto, src_x, src_y + border_ypos,
+ border_size, border_size,
+ dest_x - border_size, dest_y + height);
+ BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_ypos,
+ border_size, border_size,
+ dest_x + width, dest_y + height);
+
+ for (i = 0; i < width / tilesize; i++)
+ {
+ BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y,
+ tilesize, border_size,
+ dest_x + i * tilesize, dest_y - border_size);
+ BlitBitmap(src_bitmap, drawto, src_x + border_size, src_y + border_ypos,
+ tilesize, border_size,
+ dest_x + i * tilesize, dest_y + height);
+ }
+
+ for (i = 0; i < height / tilesize; i++)
+ {
+ BlitBitmap(src_bitmap, drawto, src_x, src_y + border_size,
+ border_size, tilesize,
+ dest_x - border_size, dest_y + i * tilesize);
+ BlitBitmap(src_bitmap, drawto, src_x + border_xpos, src_y + border_size,
+ border_size, tilesize,
+ dest_x + width, dest_y + i * tilesize);
+ }
+
+ ClearRectangle(drawto, dest_x - 1, dest_y - 1, width + 2, height + 2);
+}
+
+static void DrawEditorLevelBorderLine(int x, int y, int xsize, int ysize)
+{
+ int xsize_tile = MAX(ed_tilesize, xsize);
+ int ysize_tile = MAX(ed_tilesize, ysize);
+ int xsize_full = xsize + 1;
+ int ysize_full = ysize + 1;
+ int xsize_thin = (xsize < ed_tilesize ? 1 : xsize);
+ int ysize_thin = (ysize < ed_tilesize ? 1 : ysize);
+ Pixel line_color = getTabulatorBarColor();
+
+ if (line_color == BLACK_PIXEL) // black => transparent
+ return;
+
+ FillRectangle(drawto, SX + x, SY + y, xsize_tile, ysize_tile, BLACK_PIXEL);
+ FillRectangle(drawto, SX + x, SY + y, xsize_full, ysize_full, line_color);
+ FillRectangle(drawto, SX + x, SY + y, xsize_thin, ysize_thin, BLACK_PIXEL);
+}
+
+static void DrawEditorLevelBorderLinesIfNeeded(void)
+{
+ int xsize = lev_fieldx * ed_tilesize;
+ int ysize = lev_fieldy * ed_tilesize;
+ int line_size = getTabulatorBarHeight();
+
+ if (!suppressBorderElement())
+ return;
+
+ // draw little border line around editable level playfield
+
+ if (xsize < SXSIZE)
+ DrawEditorLevelBorderLine(xsize, 0, line_size, ysize);
+
+ if (ysize < SYSIZE)
+ DrawEditorLevelBorderLine(0, ysize, xsize, line_size);
+
+ if (xsize < SXSIZE && ysize < SYSIZE)
+ DrawEditorLevelBorderLine(xsize, ysize, line_size, line_size);
+}
+
+static void DrawEditorElement(int x, int y, int element)
+{
+ DrawSizedElement(x, y, element, ed_tilesize);
+}
+
+static void DrawEditorElementThruMask(int x, int y, int element)
+{
+ DrawSizedElementThruMask(x, y, element, ed_tilesize);
+}
+
+static void DrawEditorElementOrWall(int x, int y, int scroll_x, int scroll_y)
+{
+ DrawSizedElementOrWall(x, y, scroll_x, scroll_y, ed_tilesize);
+}
+
+static void DrawEditorLevel(int size_x, int size_y, int scroll_x, int scroll_y)
+{
+ DrawSizedLevel(size_x, size_y, scroll_x, scroll_y, ed_tilesize);
+ DrawEditorLevelBorderLinesIfNeeded();
+}
+
+static void DrawDrawingArea(int id)
+{
+ struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
+ int x, y;
+
+ int *value = drawingarea_info[id].value;
+ int area_xsize = drawingarea_info[id].area_xsize;
+ int area_ysize = drawingarea_info[id].area_ysize;
+ int tilesize = ED_DRAWINGAREA_TILE_SIZE;
+
+ for (x = 0; x < area_xsize; x++)
+ for (y = 0; y < area_ysize; y++)
+ DrawSizedGraphicExt(drawto,
+ gi->x + x * tilesize,
+ gi->y + y * tilesize,
+ el2edimg(value[x * area_ysize + y]), 0, tilesize);
+}
+
+static void ScrollEditorLevel(int from_x, int from_y, int scroll)
+{
+ int x, y;
+ int dx = (scroll == ED_SCROLL_LEFT ? -1 : scroll == ED_SCROLL_RIGHT ? 1 : 0);
+ int dy = (scroll == ED_SCROLL_UP ? -1 : scroll == ED_SCROLL_DOWN ? 1 : 0);
+
+ BlitBitmap(drawto, drawto,
+ SX + (dx == -1 ? ed_tilesize : 0),
+ SY + (dy == -1 ? ed_tilesize : 0),
+ (ed_fieldx * ed_tilesize) - (dx != 0 ? ed_tilesize : 0),
+ (ed_fieldy * ed_tilesize) - (dy != 0 ? ed_tilesize : 0),
+ SX + (dx == +1 ? ed_tilesize : 0),
+ SY + (dy == +1 ? ed_tilesize : 0));
+
+ if (dx)
+ {
+ x = (dx == 1 ? 0 : ed_fieldx - 1);
+ for (y = 0; y < ed_fieldy; y++)
+ DrawEditorElementOrWall(x, y, from_x, from_y);
+ }
+ else if (dy)
+ {
+ y = (dy == 1 ? 0 : ed_fieldy - 1);
+ for (x = 0; x < ed_fieldx; x++)
+ DrawEditorElementOrWall(x, y, from_x, from_y);
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+ BackToFront();
+}
+
+static void getEditorGraphicSource(int element, int tile_size, Bitmap **bitmap,
+ int *x, int *y)
+{
+ getSizedGraphicSource(el2edimg(element), 0, tile_size, bitmap, x, y);
+}
+
+static void CreateControlButtons(void)
+{
+ struct GadgetInfo *gi;
+ int i;
+
+ // create toolbox buttons
+ for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
+ {
+ int id = controlbutton_info[i].gadget_id;
+ int type = controlbutton_info[i].gadget_type;
+ int graphic = controlbutton_info[i].graphic;
+ struct XYTileSize *pos = controlbutton_info[i].pos;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ Bitmap *deco_bitmap = NULL;
+ int deco_x = 0, deco_y = 0, deco_xpos = 0, deco_ypos = 0;
+ int tile_size = 0, deco_shift = 0;
+ boolean deco_masked = FALSE;
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->pressed_xoffset;
+ int gd_y2 = gd->src_y + gd->pressed_yoffset;
+ int gd_x1a = gd->src_x + gd->active_xoffset;
+ int gd_y1a = gd->src_y + gd->active_yoffset;
+ int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
+ int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
+ int x = pos->x;
+ int y = pos->y;
+ unsigned int event_mask;
+ int radio_button_nr = RADIO_NR_NONE;
+ boolean checked = FALSE;
+
+ if (type == GD_TYPE_RADIO_BUTTON)
+ {
+ event_mask = GD_EVENT_PRESSED;
+ radio_button_nr = RADIO_NR_DRAWING_TOOLBOX;
+
+ if (id == drawing_function)
+ checked = TRUE;
+ }
+ else
+ {
+ if (id == GADGET_ID_WRAP_LEFT ||
+ id == GADGET_ID_WRAP_RIGHT ||
+ id == GADGET_ID_WRAP_UP ||
+ id == GADGET_ID_WRAP_DOWN)
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+ else
+ event_mask = GD_EVENT_RELEASED;
+ }
+
+ if (id == GADGET_ID_PROPERTIES ||
+ id == GADGET_ID_PALETTE)
+ {
+ x += DX;
+ y += DY;
+ }
+ else if (id == GADGET_ID_ELEMENT_LEFT ||
+ id == GADGET_ID_ELEMENT_MIDDLE ||
+ id == GADGET_ID_ELEMENT_RIGHT)
+ {
+ x += DX;
+ y += DY;
+
+ int element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
+ id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
+ id == GADGET_ID_ELEMENT_RIGHT ? new_element3 : EL_EMPTY);
+
+ tile_size = BUTTON_TILE_SIZE(id == GADGET_ID_ELEMENT_LEFT ?
+ editor.button.element_left.tile_size :
+ id == GADGET_ID_ELEMENT_MIDDLE ?
+ editor.button.element_middle.tile_size :
+ id == GADGET_ID_ELEMENT_RIGHT ?
+ editor.button.element_right.tile_size : 0);
+
+ // make sure that decoration does not overlap gadget border
+ tile_size = MIN(tile_size, MIN(gd->width, gd->height));
+
+ getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x,&deco_y);
+
+ deco_xpos = (gd->width - tile_size) / 2;
+ deco_ypos = (gd->height - tile_size) / 2;
+ deco_shift = 1;
+ deco_masked = gd->draw_masked;
+ }
+ else
+ {
+ x += EX;
+ y += EY;
+ }
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, graphic,
+ GDI_INFO_TEXT, controlbutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, gd->width,
+ GDI_HEIGHT, gd->height,
+ GDI_TYPE, type,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_RADIO_NR, radio_button_nr,
+ GDI_CHECKED, checked,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
+ GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
+ GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
+ GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+ GDI_DECORATION_SIZE, tile_size, tile_size,
+ GDI_DECORATION_SHIFTING, deco_shift, deco_shift,
+ GDI_DECORATION_MASKED, deco_masked,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+
+ // these values are not constant, but can change at runtime
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].x = ED_SCROLL_UP_XPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_UP].y = ED_SCROLL_UP_YPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].x = ED_SCROLL_DOWN_XPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_DOWN].y = ED_SCROLL_DOWN_YPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].x = ED_SCROLL_LEFT_XPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_LEFT].y = ED_SCROLL_LEFT_YPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].x = ED_SCROLL_RIGHT_XPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_AREA_RIGHT].y = ED_SCROLL_RIGHT_YPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].x = ED_SCROLL2_UP_XPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_UP].y = ED_SCROLL2_UP_YPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].x = ED_SCROLL2_DOWN_XPOS;
+ scrollbutton_pos[ED_SCROLLBUTTON_ID_LIST_DOWN].y = ED_SCROLL2_DOWN_YPOS;
+
+ // create buttons for scrolling of drawing area and element list
+ for (i = 0; i < ED_NUM_SCROLLBUTTONS; i++)
+ {
+ int id = scrollbutton_info[i].gadget_id;
+ int graphic = scrollbutton_info[i].graphic;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ Bitmap *gd_bitmap = gd->bitmap;
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->pressed_xoffset;
+ int gd_y2 = gd->src_y + gd->pressed_yoffset;
+ int width = gd->width;
+ int height = gd->height;
+ int x = scrollbutton_pos[i].x;
+ int y = scrollbutton_pos[i].y;
+ unsigned int event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ if (id == GADGET_ID_SCROLL_LIST_UP ||
+ id == GADGET_ID_SCROLL_LIST_DOWN)
+ {
+ x += PX;
+ y += PY;
+ }
+ else
+ {
+ x += SX;
+ y += SY;
+ }
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, graphic,
+ GDI_INFO_TEXT, scrollbutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_HEIGHT, height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+
+ // create buttons for element list
+ for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
+ {
+ int id = GADGET_ID_ELEMENTLIST_FIRST + i;
+ int graphic = IMG_EDITOR_PALETTE_BUTTON;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ Bitmap *gd_bitmap = gd->bitmap;
+ Bitmap *deco_bitmap;
+ int deco_x, deco_y, deco_xpos, deco_ypos;
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->pressed_xoffset;
+ int gd_y2 = gd->src_y + gd->pressed_yoffset;
+ int xx = i % ED_ELEMENTLIST_BUTTONS_HORIZ;
+ int yy = i / ED_ELEMENTLIST_BUTTONS_HORIZ;
+ int x = PX + ED_ELEMENTLIST_XPOS + xx * gd->width;
+ int y = PY + ED_ELEMENTLIST_YPOS + yy * gd->height;
+ int element = editor_elements[i];
+ int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
+ unsigned int event_mask = GD_EVENT_RELEASED;
+
+ getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
+
+ deco_xpos = (gd->width - tile_size) / 2;
+ deco_ypos = (gd->height - tile_size) / 2;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, graphic,
+ GDI_INFO_TEXT, getElementInfoText(element),
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, gd->width,
+ GDI_HEIGHT, gd->height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd_bitmap, gd_x2, gd_y2,
+ GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y,
+ GDI_DECORATION_POSITION, deco_xpos, deco_ypos,
+ GDI_DECORATION_SIZE, tile_size, tile_size,
+ GDI_DECORATION_SHIFTING, 1, 1,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+}
+
+static void CreateCounterButtons(void)
+{
+ int max_infotext_len = getMaxInfoTextLength();
+ int i;
+
+ for (i = 0; i < ED_NUM_COUNTERBUTTONS; i++)
+ {
+ int j;
+ int x = SX + ED_SETTINGS_X(counterbutton_info[i].x); // down count button
+ int y = SY + ED_SETTINGS_Y(counterbutton_info[i].y);
+
+ // determine horizontal position to the right of specified gadget
+ if (counterbutton_info[i].gadget_id_align != GADGET_ID_NONE)
+ x = (right_gadget_border[counterbutton_info[i].gadget_id_align] +
+ ED_GADGET_TEXT_DISTANCE);
+
+ // determine horizontal offset for leading text
+ if (counterbutton_info[i].text_left != NULL)
+ x += getTextWidthForGadget(counterbutton_info[i].text_left);
+
+ for (j = 0; j < 2; j++)
+ {
+ struct GadgetInfo *gi;
+ int id = (j == 0 ?
+ counterbutton_info[i].gadget_id_down :
+ counterbutton_info[i].gadget_id_up);
+ int graphic;
+ struct GraphicInfo *gd;
+ int gd_x1, gd_x2, gd_y1, gd_y2;
+ unsigned int event_mask;
+ char infotext[max_infotext_len + 1];
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ if (i == ED_COUNTER_ID_SELECT_LEVEL)
+ {
+ graphic = (j == 0 ?
+ IMG_GFX_EDITOR_BUTTON_PREV_LEVEL :
+ IMG_GFX_EDITOR_BUTTON_NEXT_LEVEL);
+
+ event_mask |= GD_EVENT_RELEASED;
+
+ if (j == 0)
+ {
+ x = DX + editor.button.prev_level.x;
+ y = DY + editor.button.prev_level.y;
+ }
+ else
+ {
+ x = DX + editor.button.next_level.x;
+ y = DY + editor.button.next_level.y;
+ }
+ }
+ else
+ {
+ graphic = (j == 0 ?
+ IMG_EDITOR_COUNTER_DOWN :
+ IMG_EDITOR_COUNTER_UP);
+ }
+
+ gd = &graphic_info[graphic];
+
+ gd_x1 = gd->src_x;
+ gd_y1 = gd->src_y;
+ gd_x2 = gd->src_x + gd->pressed_xoffset;
+ gd_y2 = gd->src_y + gd->pressed_yoffset;
+
+ sprintf(infotext, "%s counter value by 1, 5 or 10",
+ (j == 0 ? "decrease" : "increase"));
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, graphic,
+ GDI_INFO_TEXT, infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, gd->width,
+ GDI_HEIGHT, gd->height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleCounterButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, counterbutton_info[i].text_right);
+
+ x += gi->width + ED_GADGET_SMALL_DISTANCE; // text count button
+
+ if (j == 0)
+ {
+ int font_type = FONT_INPUT_1;
+ int font_type_active = FONT_INPUT_1_ACTIVE;
+
+ id = counterbutton_info[i].gadget_id_text;
+
+ event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
+
+ if (i == ED_COUNTER_ID_SELECT_LEVEL)
+ {
+ graphic = IMG_GFX_EDITOR_INPUT_LEVEL_NUMBER;
+
+ font_type = FONT_LEVEL_NUMBER;
+ font_type_active = FONT_LEVEL_NUMBER_ACTIVE;
+
+ x = DX + editor.input.level_number.x;
+ y = DY + editor.input.level_number.y;
+ }
+ else
+ {
+ graphic = IMG_EDITOR_COUNTER_INPUT;
+ }
+
+ gd = &graphic_info[graphic];
+
+ gd_x1 = gd->src_x;
+ gd_y1 = gd->src_y;
+ gd_x2 = gd->src_x + gd->active_xoffset;
+ gd_y2 = gd->src_y + gd->active_yoffset;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, graphic,
+ GDI_INFO_TEXT, "enter counter value",
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_TYPE, GD_TYPE_TEXT_INPUT_NUMERIC,
+ GDI_NUMBER_VALUE, 0,
+ GDI_NUMBER_MIN, counterbutton_info[i].min_value,
+ GDI_NUMBER_MAX, counterbutton_info[i].max_value,
+ GDI_TEXT_SIZE, 3, // minimal counter text size
+ GDI_TEXT_FONT, font_type,
+ GDI_TEXT_FONT_ACTIVE, font_type_active,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, gd->border_size, gd->border_size,
+ GDI_DESIGN_WIDTH, gd->width,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleCounterButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, counterbutton_info[i].text_right);
+
+ x += gi->width + ED_GADGET_SMALL_DISTANCE; // up count button
+ }
+ }
+ }
+}
+
+static void CreateDrawingAreas(void)
+{
+ int i;
+
+ // these values are not constant, but can change at runtime
+ drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_xsize = MAX_ED_FIELDX;
+ drawingarea_info[ED_DRAWING_ID_DRAWING_LEVEL].area_ysize = MAX_ED_FIELDY;
+
+ for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
+ {
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ int id = drawingarea_info[i].gadget_id;
+ int x = SX + ED_AREA_SETTINGS_X(drawingarea_info[i]);
+ int y = SY + ED_AREA_SETTINGS_Y(drawingarea_info[i]);
+ int area_xsize = drawingarea_info[i].area_xsize;
+ int area_ysize = drawingarea_info[i].area_ysize;
+ int item_size = (id == GADGET_ID_DRAWING_LEVEL ?
+ ed_tilesize : ED_DRAWINGAREA_TILE_SIZE);
+
+ event_mask =
+ GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING |
+ GD_EVENT_OFF_BORDERS | GD_EVENT_PIXEL_PRECISE;
+
+ // determine horizontal position to the right of specified gadget
+ if (drawingarea_info[i].gadget_id_align != GADGET_ID_NONE)
+ x = (right_gadget_border[drawingarea_info[i].gadget_id_align] +
+ ED_DRAWINGAREA_TEXT_DISTANCE);
+
+ // determine horizontal offset for leading text
+ if (drawingarea_info[i].text_left != NULL)
+ x += getTextWidthForDrawingArea(drawingarea_info[i].text_left);
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_TYPE, GD_TYPE_DRAWING_AREA,
+ GDI_AREA_SIZE, area_xsize, area_ysize,
+ GDI_ITEM_SIZE, item_size, item_size,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleDrawingAreaInfo,
+ GDI_CALLBACK_ACTION, HandleDrawingAreas,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, drawingarea_info[i].text_right);
+ }
+}
+
+static void CreateTextInputGadgets(void)
+{
+ struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
+ int max_infotext_len = getMaxInfoTextLength();
+ int i;
+
+ for (i = 0; i < ED_NUM_TEXTINPUT; i++)
+ {
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->active_xoffset;
+ int gd_y2 = gd->src_y + gd->active_yoffset;
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ char infotext[MAX_OUTPUT_LINESIZE + 1];
+ int id = textinput_info[i].gadget_id;
+ int x, y;
+
+ if (i == ED_TEXTINPUT_ID_ELEMENT_NAME)
+ {
+ int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
+ int border_size = gd->border_size;
+ int font_nr = FONT_INPUT_1;
+ int font_height = getFontHeight(font_nr);
+ int xoffset = element_border + TILEX + element_border + 3 * border_size;
+ int yoffset = element_border + (TILEY - font_height) / 2;
+
+ x = (editor.settings.element_name.x != -1 ?
+ editor.settings.element_name.x :
+ editor.settings.element_graphic.x + xoffset) - border_size;
+ y = (editor.settings.element_name.y != -1 ?
+ editor.settings.element_name.y :
+ editor.settings.element_graphic.y + yoffset) - border_size;
+ }
+ else
+ {
+ x = ED_SETTINGS_X(textinput_info[i].x);
+ y = ED_SETTINGS_Y(textinput_info[i].y);
+ }
+
+ event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
+
+ sprintf(infotext, "Enter %s", textinput_info[i].infotext);
+ infotext[max_infotext_len] = '\0';
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, infotext,
+ GDI_X, SX + x,
+ GDI_Y, SY + y,
+ GDI_TYPE, GD_TYPE_TEXT_INPUT_ALPHANUMERIC,
+ GDI_TEXT_VALUE, textinput_info[i].value,
+ GDI_TEXT_SIZE, textinput_info[i].size,
+ GDI_TEXT_FONT, FONT_INPUT_1,
+ GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, gd->border_size, gd->border_size,
+ GDI_DESIGN_WIDTH, gd->width,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleTextInputGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+}
+
+static void CreateTextAreaGadgets(void)
+{
+ int max_infotext_len = getMaxInfoTextLength();
+ int i;
+
+ for (i = 0; i < ED_NUM_TEXTAREAS; i++)
+ {
+ struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXTAREA];
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->active_xoffset;
+ int gd_y2 = gd->src_y + gd->active_yoffset;
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ char infotext[MAX_OUTPUT_LINESIZE + 1];
+ int id = textarea_info[i].gadget_id;
+ int area_xsize = textarea_info[i].xsize;
+ int area_ysize = textarea_info[i].ysize;
+
+ event_mask = GD_EVENT_TEXT_LEAVING;
+
+ sprintf(infotext, "Enter %s", textarea_info[i].infotext);
+ infotext[max_infotext_len] = '\0';
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, infotext,
+ GDI_X, SX + ED_SETTINGS_X(textarea_info[i].x),
+ GDI_Y, SY + ED_SETTINGS_Y(textarea_info[i].y),
+ GDI_TYPE, GD_TYPE_TEXT_AREA,
+ GDI_AREA_SIZE, area_xsize, area_ysize,
+ GDI_TEXT_FONT, FONT_INPUT_1,
+ GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, gd->border_size, gd->border_size,
+ GDI_DESIGN_WIDTH, gd->width,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleTextAreaGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+}
+
+static void CreateSelectboxGadgets(void)
+{
+ int max_infotext_len = getMaxInfoTextLength();
+ int i, j;
+
+ for (i = 0; i < ED_NUM_SELECTBOX; i++)
+ {
+ struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_SELECTBOX_INPUT];
+ struct GraphicInfo *gd2 = &graphic_info[IMG_EDITOR_SELECTBOX_BUTTON];
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->active_xoffset;
+ int gd_y2 = gd->src_y + gd->active_yoffset;
+ int selectbox_button_xsize = gd2->width;
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ char infotext[MAX_OUTPUT_LINESIZE + 1];
+ int id = selectbox_info[i].gadget_id;
+ int x = SX + ED_SETTINGS_X(selectbox_info[i].x);
+ int y = SY + ED_SETTINGS_Y(selectbox_info[i].y);
+
+ if (selectbox_info[i].size == -1) // dynamically determine size
+ {
+ // (we cannot use -1 for uninitialized values if we directly compare
+ // with results from strlen(), because the '<' and '>' operation will
+ // implicitely cast -1 to an unsigned integer value!)
+ selectbox_info[i].size = 0;
+
+ for (j = 0; selectbox_info[i].options[j].text != NULL; j++)
+ if (strlen(selectbox_info[i].options[j].text) > selectbox_info[i].size)
+ selectbox_info[i].size = strlen(selectbox_info[i].options[j].text);
+
+ selectbox_info[i].size++; // add one character empty space
+ }
+
+ event_mask = GD_EVENT_RELEASED |
+ GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING;
+
+ // determine horizontal position to the right of specified gadget
+ if (selectbox_info[i].gadget_id_align != GADGET_ID_NONE)
+ x = (right_gadget_border[selectbox_info[i].gadget_id_align] +
+ ED_GADGET_TEXT_DISTANCE);
+
+ // determine horizontal offset for leading text
+ if (selectbox_info[i].text_left != NULL)
+ x += getTextWidthForGadget(selectbox_info[i].text_left);
+
+ sprintf(infotext, "Select %s", selectbox_info[i].infotext);
+ infotext[max_infotext_len] = '\0';
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_INFO_TEXT, infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_TYPE, GD_TYPE_SELECTBOX,
+ GDI_SELECTBOX_OPTIONS, selectbox_info[i].options,
+ GDI_SELECTBOX_CHAR_UNSELECTABLE, '[',
+ GDI_TEXT_SIZE, selectbox_info[i].size,
+ GDI_TEXT_FONT, FONT_INPUT_1,
+ GDI_TEXT_FONT_ACTIVE, FONT_INPUT_1_ACTIVE,
+ GDI_TEXT_FONT_UNSELECTABLE, FONT_TEXT_1,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, gd->border_size, gd->border_size,
+ GDI_BORDER_SIZE_SELECTBUTTON, selectbox_button_xsize,
+ GDI_DESIGN_WIDTH, gd->width,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleSelectboxGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, selectbox_info[i].text_right);
+ }
+}
+
+static void CreateTextbuttonGadgets(void)
+{
+ int max_infotext_len = getMaxInfoTextLength();
+ int i;
+
+ for (i = 0; i < ED_NUM_TEXTBUTTONS; i++)
+ {
+ int id = textbutton_info[i].gadget_id;
+ int is_tab_button =
+ ((id >= GADGET_ID_LEVELINFO_LEVEL && id <= GADGET_ID_LEVELINFO_EDITOR) ||
+ (id >= GADGET_ID_PROPERTIES_INFO && id <= GADGET_ID_PROPERTIES_CHANGE));
+ int graphic =
+ (is_tab_button ? IMG_EDITOR_TABBUTTON : IMG_EDITOR_TEXTBUTTON);
+ int gadget_distance =
+ (is_tab_button ? ED_GADGET_SMALL_DISTANCE : ED_GADGET_TEXT_DISTANCE);
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->pressed_xoffset;
+ int gd_y2 = gd->src_y + gd->pressed_yoffset;
+ int gd_x1a = gd->src_x + gd->active_xoffset;
+ int gd_y1a = gd->src_y + gd->active_yoffset;
+ int border_xsize = gd->border_size + gd->draw_xoffset;
+ int border_ysize = gd->border_size;
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ char infotext[MAX_OUTPUT_LINESIZE + 1];
+ int x = SX + ED_SETTINGS_X(textbutton_info[i].x);
+ int y = SY + ED_SETTINGS_Y(textbutton_info[i].y);
+
+ if (textbutton_info[i].size == -1) // dynamically determine size
+ textbutton_info[i].size = strlen(textbutton_info[i].text);
+
+ event_mask = GD_EVENT_RELEASED;
+
+ sprintf(infotext, "%s", textbutton_info[i].infotext);
+ infotext[max_infotext_len] = '\0';
+
+ // determine horizontal position to the right of specified gadget
+ if (textbutton_info[i].gadget_id_align != GADGET_ID_NONE)
+ {
+ int gadget_id_align = textbutton_info[i].gadget_id_align;
+
+ x = right_gadget_border[gadget_id_align] + gadget_distance;
+
+ if (textbutton_info[i].y == -1)
+ y = level_editor_gadget[gadget_id_align]->y;
+ }
+
+ // determine horizontal offset for leading text
+ if (textbutton_info[i].text_left != NULL)
+ x += getTextWidthForGadget(textbutton_info[i].text_left);
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, graphic,
+ GDI_INFO_TEXT, infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_TYPE, GD_TYPE_TEXT_BUTTON,
+ GDI_TEXT_VALUE, textbutton_info[i].text,
+ GDI_TEXT_SIZE, textbutton_info[i].size,
+ GDI_TEXT_FONT, FONT_INPUT_2,
+ GDI_TEXT_FONT_ACTIVE, FONT_INPUT_2_ACTIVE,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
+ GDI_BORDER_SIZE, border_xsize, border_ysize,
+ GDI_DESIGN_WIDTH, gd->width,
+ GDI_DECORATION_SHIFTING, 1, 1,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleTextbuttonGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, textbutton_info[i].text_right);
+ }
+}
+
+static void CreateGraphicbuttonGadgets(void)
+{
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ int i;
+
+ // create buttons for scrolling of drawing area and element list
+ for (i = 0; i < ED_NUM_GRAPHICBUTTONS; i++)
+ {
+ int id = graphicbutton_info[i].gadget_id;
+ int x = SX + ED_SETTINGS_X(graphicbutton_info[i].x);
+ int y = SY + ED_SETTINGS_Y(graphicbutton_info[i].y);
+ int graphic = graphicbutton_info[i].graphic;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->pressed_xoffset;
+ int gd_y2 = gd->src_y + gd->pressed_yoffset;
+
+ event_mask = GD_EVENT_PRESSED | GD_EVENT_REPEATED;
+
+ // determine horizontal position to the right of specified gadget
+ if (graphicbutton_info[i].gadget_id_align != GADGET_ID_NONE)
+ x = (right_gadget_border[graphicbutton_info[i].gadget_id_align] +
+ ED_GADGET_TEXT_DISTANCE);
+
+ // determine horizontal offset for leading text
+ if (graphicbutton_info[i].text_left != NULL)
+ x += getTextWidthForGadget(graphicbutton_info[i].text_left);
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, graphic,
+ GDI_INFO_TEXT, graphicbutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, gd->width,
+ GDI_HEIGHT, gd->height,
+ GDI_TYPE, GD_TYPE_NORMAL_BUTTON,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleGraphicbuttonGadgets,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, graphicbutton_info[i].text_right);
+ }
+}
+
+static void CreateScrollbarGadgets(void)
+{
+ int i;
+
+ // these values are not constant, but can change at runtime
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].x =
+ SX + ED_SCROLL_HORIZONTAL_XPOS;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].y =
+ SY + ED_SCROLL_HORIZONTAL_YPOS;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].width =
+ ED_SCROLL_HORIZONTAL_XSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].height =
+ ED_SCROLL_HORIZONTAL_YSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_x = SX;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_y = SY;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_width = SXSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_HORIZONTAL].wheel_height = SYSIZE;
+
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].x =
+ SX + ED_SCROLL_VERTICAL_XPOS;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].y =
+ SY + ED_SCROLL_VERTICAL_YPOS;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].width =
+ ED_SCROLL_VERTICAL_XSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].height =
+ ED_SCROLL_VERTICAL_YSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_x = SX;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_y = SY;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_width = SXSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_AREA_VERTICAL].wheel_height = SYSIZE;
+
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].x =
+ PX + ED_SCROLL2_VERTICAL_XPOS;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].y =
+ PY + ED_SCROLL2_VERTICAL_YPOS;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].width =
+ ED_SCROLL2_VERTICAL_XSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].height =
+ ED_SCROLL2_VERTICAL_YSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_x = PX;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_y = PY;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_width = PXSIZE;
+ scrollbar_pos[ED_SCROLLBAR_ID_LIST_VERTICAL].wheel_height = PYSIZE;
+
+ for (i = 0; i < ED_NUM_SCROLLBARS; i++)
+ {
+ int id = scrollbar_info[i].gadget_id;
+ int graphic = scrollbar_info[i].graphic;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->pressed_xoffset;
+ int gd_y2 = gd->src_y + gd->pressed_yoffset;
+ struct GadgetInfo *gi;
+ int items_max, items_visible, item_position;
+ unsigned int event_mask;
+
+ if (i == ED_SCROLLBAR_ID_LIST_VERTICAL)
+ {
+ items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
+ items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
+ item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
+ }
+ else // drawing area scrollbars
+ {
+ if (scrollbar_info[i].type == GD_TYPE_SCROLLBAR_HORIZONTAL)
+ {
+ items_max = MAX(lev_fieldx + 2, ed_fieldx);
+ items_visible = ed_fieldx;
+ item_position = 0;
+ }
+ else
+ {
+ items_max = MAX(lev_fieldy + 2, ed_fieldy);
+ items_visible = ed_fieldy;
+ item_position = 0;
+ }
+ }
+
+ event_mask = GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS;
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, graphic,
+ GDI_INFO_TEXT, scrollbar_info[i].infotext,
+ GDI_X, scrollbar_pos[i].x,
+ GDI_Y, scrollbar_pos[i].y,
+ GDI_WIDTH, scrollbar_pos[i].width,
+ GDI_HEIGHT, scrollbar_pos[i].height,
+ GDI_TYPE, scrollbar_info[i].type,
+ GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position,
+ GDI_WHEEL_AREA_X, scrollbar_pos[i].wheel_x,
+ GDI_WHEEL_AREA_Y, scrollbar_pos[i].wheel_y,
+ GDI_WHEEL_AREA_WIDTH, scrollbar_pos[i].wheel_width,
+ GDI_WHEEL_AREA_HEIGHT, scrollbar_pos[i].wheel_height,
+ GDI_STATE, GD_BUTTON_UNPRESSED,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_BORDER_SIZE, gd->border_size, gd->border_size,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleControlButtons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ }
+}
+
+static void CreateCheckbuttonGadgets(void)
+{
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ int i;
+
+ event_mask = GD_EVENT_PRESSED;
+
+ for (i = 0; i < ED_NUM_CHECKBUTTONS; i++)
+ {
+ int id = checkbutton_info[i].gadget_id;
+ int graphic = (id == GADGET_ID_STICK_ELEMENT ? IMG_EDITOR_STICKYBUTTON :
+ IMG_EDITOR_CHECKBOX);
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->pressed_xoffset;
+ int gd_y2 = gd->src_y + gd->pressed_yoffset;
+ int gd_x1a = gd->src_x + gd->active_xoffset;
+ int gd_y1a = gd->src_y + gd->active_yoffset;
+ int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
+ int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
+ int x = SX + ED_SETTINGS_X(checkbutton_info[i].x);
+ int y = SY + ED_SETTINGS_Y(checkbutton_info[i].y);
+
+ // determine horizontal position to the right of specified gadget
+ if (checkbutton_info[i].gadget_id_align != GADGET_ID_NONE)
+ x = (right_gadget_border[checkbutton_info[i].gadget_id_align] +
+ ED_GADGET_TEXT_DISTANCE);
+
+ // determine horizontal offset for leading text
+ if (checkbutton_info[i].text_left != NULL)
+ x += getTextWidthForGadget(checkbutton_info[i].text_left);
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, graphic,
+ GDI_INFO_TEXT, checkbutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, gd->width,
+ GDI_HEIGHT, gd->height,
+ GDI_TYPE, GD_TYPE_CHECK_BUTTON,
+ GDI_CHECKED, *checkbutton_info[i].value,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
+ GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleCheckbuttons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, checkbutton_info[i].text_right);
+ }
+}
+
+static void CreateRadiobuttonGadgets(void)
+{
+ int graphic = IMG_EDITOR_RADIOBUTTON;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+ int gd_x1 = gd->src_x;
+ int gd_y1 = gd->src_y;
+ int gd_x2 = gd->src_x + gd->pressed_xoffset;
+ int gd_y2 = gd->src_y + gd->pressed_yoffset;
+ int gd_x1a = gd->src_x + gd->active_xoffset;
+ int gd_y1a = gd->src_y + gd->active_yoffset;
+ int gd_x2a = gd->src_x + gd->active_xoffset + gd->pressed_xoffset;
+ int gd_y2a = gd->src_y + gd->active_yoffset + gd->pressed_yoffset;
+ struct GadgetInfo *gi;
+ unsigned int event_mask;
+ int i;
+
+ event_mask = GD_EVENT_PRESSED;
+
+ for (i = 0; i < ED_NUM_RADIOBUTTONS; i++)
+ {
+ int id = radiobutton_info[i].gadget_id;
+ int x = SX + ED_SETTINGS_X(radiobutton_info[i].x);
+ int y = SY + ED_SETTINGS_Y(radiobutton_info[i].y);
+
+ int checked =
+ (*radiobutton_info[i].value == radiobutton_info[i].checked_value);
+
+ // determine horizontal position to the right of specified gadget
+ if (radiobutton_info[i].gadget_id_align != GADGET_ID_NONE)
+ x = (right_gadget_border[radiobutton_info[i].gadget_id_align] +
+ ED_GADGET_TEXT_DISTANCE);
+
+ // determine horizontal offset for leading text
+ if (radiobutton_info[i].text_left != NULL)
+ x += getTextWidthForGadget(radiobutton_info[i].text_left);
+
+ gi = CreateGadget(GDI_CUSTOM_ID, id,
+ GDI_CUSTOM_TYPE_ID, i,
+ GDI_IMAGE_ID, graphic,
+ GDI_INFO_TEXT, radiobutton_info[i].infotext,
+ GDI_X, x,
+ GDI_Y, y,
+ GDI_WIDTH, gd->width,
+ GDI_HEIGHT, gd->height,
+ GDI_TYPE, GD_TYPE_RADIO_BUTTON,
+ GDI_RADIO_NR, radiobutton_info[i].radio_button_nr,
+ GDI_CHECKED, checked,
+ GDI_DESIGN_UNPRESSED, gd->bitmap, gd_x1, gd_y1,
+ GDI_DESIGN_PRESSED, gd->bitmap, gd_x2, gd_y2,
+ GDI_ALT_DESIGN_UNPRESSED, gd->bitmap, gd_x1a, gd_y1a,
+ GDI_ALT_DESIGN_PRESSED, gd->bitmap, gd_x2a, gd_y2a,
+ GDI_EVENT_MASK, event_mask,
+ GDI_CALLBACK_INFO, HandleEditorGadgetInfoText,
+ GDI_CALLBACK_ACTION, HandleRadiobuttons,
+ GDI_END);
+
+ if (gi == NULL)
+ Error(ERR_EXIT, "cannot create gadget");
+
+ level_editor_gadget[id] = gi;
+ right_gadget_border[id] =
+ getRightGadgetBorder(gi, radiobutton_info[i].text_right);
+ }
+}
+
+void CreateLevelEditorGadgets(void)
+{
+ // force EDITOR font inside level editor
+ SetFontStatus(GAME_MODE_EDITOR);
+
+ // these values are not constant, but can change at runtime
+ ed_fieldx = MAX_ED_FIELDX - 1;
+ ed_fieldy = MAX_ED_FIELDY - 1;
+
+ num_editor_gadgets = NUM_EDITOR_GADGETS;
+
+ // printf("::: allocating %d gadgets ...\n", num_editor_gadgets);
+
+ level_editor_gadget =
+ checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
+ right_gadget_border =
+ checked_calloc(num_editor_gadgets * sizeof(int));
+
+ // set number of empty (padding) element buttons to maximum number of buttons
+ num_editor_el_empty = ED_NUM_ELEMENTLIST_BUTTONS;
+
+ editor_el_empty = checked_calloc(num_editor_el_empty * sizeof(int));
+ editor_el_empty_ptr = editor_el_empty;
+
+ use_permanent_palette = !editor.palette.show_as_separate_screen;
+
+ ReinitializeElementList();
+
+ CreateControlButtons();
+ CreateScrollbarGadgets();
+
+ // order of function calls is important because of cross-references
+ CreateCheckbuttonGadgets();
+ CreateCounterButtons();
+ CreateRadiobuttonGadgets();
+ CreateTextInputGadgets();
+ CreateTextAreaGadgets();
+ CreateSelectboxGadgets();
+ CreateGraphicbuttonGadgets();
+ CreateTextbuttonGadgets();
+ CreateDrawingAreas();
+
+ ResetFontStatus();
+}
+
+void FreeLevelEditorGadgets(void)
+{
+ int i;
+
+ // printf("::: freeing %d gadgets ...\n", num_editor_gadgets);
+
+ for (i = 0; i < num_editor_gadgets; i++)
+ {
+ FreeGadget(level_editor_gadget[i]);
+
+ level_editor_gadget[i] = NULL;
+ }
+
+ checked_free(level_editor_gadget);
+ checked_free(right_gadget_border);
+
+ checked_free(editor_el_empty);
+}
+
+static void MapCounterButtons(int id)
+{
+ int font_nr = FONT_TEXT_1;
+ int font_height = getFontHeight(font_nr);
+ int gadget_id_down = counterbutton_info[id].gadget_id_down;
+ int gadget_id_text = counterbutton_info[id].gadget_id_text;
+ int gadget_id_up = counterbutton_info[id].gadget_id_up;
+ struct GadgetInfo *gi_down = level_editor_gadget[gadget_id_down];
+ struct GadgetInfo *gi_text = level_editor_gadget[gadget_id_text];
+ struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
+ int xoffset_left = getTextWidthForGadget(counterbutton_info[id].text_left);
+ int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+ int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
+ int yoffset = (gi_down->height - font_height) / 2;
+ int x_left = gi_down->x - xoffset_left;
+ int x_right; // set after gadget position was modified
+ int y_above = gi_down->y - yoffset_above;
+ int x = gi_down->x;
+ int y; // set after gadget position was modified
+
+ // counter limits must be changed first to prevent value truncation
+ ModifyEditorCounterLimits(id, counterbutton_info[id].min_value,
+ counterbutton_info[id].max_value);
+
+ // right text position might have changed after setting position above
+ x_right = gi_up->x + gi_up->width + xoffset_right;
+
+ ModifyEditorCounterValue(id, *counterbutton_info[id].value);
+
+ // set position for "value[1,2,3,4]" counter gadgets (score in most cases)
+ if (id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
+ id <= ED_COUNTER_ID_ELEMENT_VALUE4)
+ {
+ ModifyGadget(gi_down, GDI_Y,
+ SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
+ ModifyGadget(gi_text, GDI_Y,
+ SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
+ ModifyGadget(gi_up, GDI_Y,
+ SY + ED_SETTINGS_Y(counterbutton_info[id].y), GDI_END);
+ }
+
+ // vertical position might have changed after setting position above
+ y = gi_up->y + yoffset;
+
+ if (counterbutton_info[id].text_above)
+ DrawText(x, y_above, counterbutton_info[id].text_above, font_nr);
+
+ if (counterbutton_info[id].text_left)
+ DrawText(x_left, y, counterbutton_info[id].text_left, font_nr);
+
+ if (counterbutton_info[id].text_right)
+ DrawText(x_right, y, counterbutton_info[id].text_right, font_nr);
+
+ MapGadget(gi_down);
+ MapGadget(gi_text);
+ MapGadget(gi_up);
+}
+
+static void MapControlButtons(void)
+{
+ int counter_id;
+ int i;
+
+ // map toolbox buttons (excluding special CE toolbox buttons)
+ for (i = 0; i < ED_NUM_CTRL1_2_BUTTONS; i++)
+ MapGadget(level_editor_gadget[i]);
+
+ // map toolbox buttons (element properties buttons)
+ for (i = ED_NUM_CTRL1_4_BUTTONS; i < ED_NUM_CTRL1_7_BUTTONS; i++)
+ MapGadget(level_editor_gadget[i]);
+
+ if (use_permanent_palette)
+ {
+ // map buttons to select elements
+ for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
+ MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
+ }
+
+ // map buttons to select level
+ counter_id = ED_COUNTER_ID_SELECT_LEVEL;
+ counterbutton_info[counter_id].min_value = leveldir_current->first_level;
+ counterbutton_info[counter_id].max_value = leveldir_current->last_level;
+ MapCounterButtons(counter_id);
+}
+
+static void MapDrawingArea(int id)
+{
+ int font_nr = FONT_TEXT_1;
+ int font_height = getFontHeight(font_nr);
+ struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
+ int area_xsize = gi->drawing.area_xsize;
+ int area_ysize = gi->drawing.area_ysize;
+ int xoffset_left = getTextWidthForDrawingArea(drawingarea_info[id].text_left);
+ int xoffset_below = getTextWidth(drawingarea_info[id].text_below, font_nr);
+ int x_left = gi->x - xoffset_left;
+ int x_right = gi->x + gi->width + ED_DRAWINGAREA_TEXT_DISTANCE;
+ int x_below = gi->x + (gi->width - xoffset_below) / 2;
+ int y_side = gi->y + (gi->height - font_height) / 2;
+ int y_below = gi->y + gi->height + ED_DRAWINGAREA_TEXT_DISTANCE;
+
+ if (drawingarea_info[id].text_left)
+ DrawText(x_left, y_side, drawingarea_info[id].text_left, font_nr);
+
+ if (drawingarea_info[id].text_right)
+ DrawText(x_right, y_side, drawingarea_info[id].text_right, font_nr);
+
+ if (drawingarea_info[id].text_below)
+ DrawText(x_below, y_below, drawingarea_info[id].text_below, font_nr);
+
+ if (id != ED_DRAWING_ID_DRAWING_LEVEL)
+ {
+ DrawElementBorder(gi->x, gi->y,
+ area_xsize * ED_DRAWINGAREA_TILE_SIZE,
+ area_ysize * ED_DRAWINGAREA_TILE_SIZE, TRUE);
+
+ DrawDrawingArea(id);
+ }
+
+ MapGadget(gi);
+}
+
+static void MapTextInputGadget(int id)
+{
+ int font_nr = FONT_TEXT_1;
+ int font_height = getFontHeight(font_nr);
+ struct GadgetInfo *gi = level_editor_gadget[textinput_info[id].gadget_id];
+ int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
+ int x_above = ED_SETTINGS_X(textinput_info[id].x);
+ int y_above = ED_SETTINGS_Y(textinput_info[id].y) - yoffset_above;
+
+ if (textinput_info[id].text_above)
+ DrawTextS(x_above, y_above, font_nr, textinput_info[id].text_above);
+
+ ModifyGadget(gi, GDI_TEXT_VALUE, textinput_info[id].value, GDI_END);
+
+ MapGadget(gi);
+}
+
+static void MapTextAreaGadget(int id)
+{
+ int font_nr = FONT_TEXT_1;
+ int font_height = getFontHeight(font_nr);
+ struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
+ int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
+ int x_above = ED_SETTINGS_X(textarea_info[id].x);
+ int y_above = ED_SETTINGS_Y(textarea_info[id].y) - yoffset_above;
+
+ if (textarea_info[id].text_above)
+ DrawTextS(x_above, y_above, font_nr, textarea_info[id].text_above);
+
+ ModifyGadget(gi, GDI_TEXT_VALUE, textarea_info[id].value, GDI_END);
+
+ MapGadget(gi);
+}
+
+static void MapSelectboxGadget(int id)
+{
+ int font_nr = FONT_TEXT_1;
+ int font_height = getFontHeight(font_nr);
+ struct GadgetInfo *gi = level_editor_gadget[selectbox_info[id].gadget_id];
+ int xoffset_left = getTextWidthForGadget(selectbox_info[id].text_left);
+ int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+ int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
+ int yoffset = (gi->height - font_height) / 2;
+ int x_left = gi->x - xoffset_left;
+ int x_right = gi->x + gi->width + xoffset_right;
+ int y_above = gi->y - yoffset_above;
+ int x = gi->x;
+ int y = gi->y + yoffset;
+
+ if (selectbox_info[id].text_above)
+ DrawText(x, y_above, selectbox_info[id].text_above, font_nr);
+
+ if (selectbox_info[id].text_left)
+ DrawText(x_left, y, selectbox_info[id].text_left, font_nr);
+
+ if (selectbox_info[id].text_right)
+ DrawText(x_right, y, selectbox_info[id].text_right, font_nr);
+
+ ModifyEditorSelectboxValue(id, *selectbox_info[id].value);
+
+ MapGadget(gi);
+}
+
+static void MapTextbuttonGadget(int id)
+{
+ int font_nr = FONT_TEXT_1;
+ int font_height = getFontHeight(font_nr);
+ struct GadgetInfo *gi = level_editor_gadget[textbutton_info[id].gadget_id];
+ int xoffset_left = getTextWidthForGadget(textbutton_info[id].text_left);
+ int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+ int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
+ int yoffset = (gi->height - font_height) / 2;
+ int x_left = gi->x - xoffset_left;
+ int x_right = gi->x + gi->width + xoffset_right;
+ int y_above = gi->y - yoffset_above;
+ int x = gi->x;
+ int y = gi->y + yoffset;
+
+ // only show button to delete change pages when more than minimum pages
+ if (id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
+ custom_element.num_change_pages == MIN_CHANGE_PAGES)
+ return;
+
+ if (textbutton_info[id].text_above)
+ DrawText(x, y_above, textbutton_info[id].text_above, font_nr);
+
+ if (textbutton_info[id].text_left)
+ DrawText(x_left, y, textbutton_info[id].text_left, font_nr);
+
+ if (textbutton_info[id].text_right)
+ DrawText(x_right, y, textbutton_info[id].text_right, font_nr);
+
+ MapGadget(gi);
+}
+
+static void MapGraphicbuttonGadget(int id)
+{
+ int font_nr = FONT_TEXT_1;
+ int font_height = getFontHeight(font_nr);
+ struct GadgetInfo *gi= level_editor_gadget[graphicbutton_info[id].gadget_id];
+ int xoffset_left = getTextWidthForGadget(graphicbutton_info[id].text_left);
+ int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+ int yoffset = (gi->height - font_height) / 2;
+ int x_left = gi->x - xoffset_left;
+ int x_right = gi->x + gi->width + xoffset_right;
+ int y = gi->y + yoffset;
+
+ if (graphicbutton_info[id].text_left)
+ DrawText(x_left, y, graphicbutton_info[id].text_left, font_nr);
+
+ if (graphicbutton_info[id].text_right)
+ DrawText(x_right, y, graphicbutton_info[id].text_right, font_nr);
+
+ MapGadget(gi);
+}
+
+static void MapRadiobuttonGadget(int id)
+{
+ int font_nr = FONT_TEXT_1;
+ int font_height = getFontHeight(font_nr);
+ struct GadgetInfo *gi = level_editor_gadget[radiobutton_info[id].gadget_id];
+ int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
+ int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+ int yoffset = (gi->height - font_height) / 2;
+ int x_left = gi->x - xoffset_left;
+ int x_right = gi->x + gi->width + xoffset_right;
+ int y = gi->y + yoffset;
+ boolean checked =
+ (*radiobutton_info[id].value == radiobutton_info[id].checked_value);
+
+ if (radiobutton_info[id].text_left)
+ DrawText(x_left, y, radiobutton_info[id].text_left, font_nr);
+
+ if (radiobutton_info[id].text_right)
+ DrawText(x_right, y, radiobutton_info[id].text_right, font_nr);
+
+ ModifyGadget(gi, GDI_CHECKED, checked, GDI_END);
+
+ MapGadget(gi);
+}
+
+static void MapCheckbuttonGadget(int id)
+{
+ int font_nr = FONT_TEXT_1;
+ int font_height = getFontHeight(font_nr);
+ struct GadgetInfo *gi = level_editor_gadget[checkbutton_info[id].gadget_id];
+ int xoffset_left = getTextWidthForGadget(checkbutton_info[id].text_left);
+ int xoffset_right = ED_GADGET_TEXT_DISTANCE;
+ int yoffset_above = font_height + ED_GADGET_LINE_DISTANCE;
+ int yoffset = (gi->height - font_height) / 2;
+ int y_above = gi->y - yoffset_above;
+ int x = gi->x;
+ int x_left, x_right, y; // set after gadget position was modified
+
+ // set position for gadgets with dynamically determined position
+ if (checkbutton_info[id].x != -1) // do not change dynamic positions
+ ModifyGadget(gi, GDI_X, SX + ED_SETTINGS_X(checkbutton_info[id].x),GDI_END);
+ ModifyGadget(gi, GDI_Y, SY + ED_SETTINGS_Y(checkbutton_info[id].y), GDI_END);
+
+ x_left = gi->x - xoffset_left;
+ x_right = gi->x + gi->width + xoffset_right;
+ y = gi->y + yoffset;
+
+ if (checkbutton_info[id].text_above)
+ DrawText(x, y_above, checkbutton_info[id].text_above, font_nr);
+
+ if (checkbutton_info[id].text_left)
+ DrawText(x_left, y, checkbutton_info[id].text_left, font_nr);
+
+ if (checkbutton_info[id].text_right)
+ DrawText(x_right, y, checkbutton_info[id].text_right, font_nr);
+
+ ModifyGadget(gi, GDI_CHECKED, *checkbutton_info[id].value, GDI_END);
+
+ MapGadget(gi);
+}
+
+static void MapMainDrawingArea(void)
+{
+ boolean no_horizontal_scrollbar = (lev_fieldx + 2 <= ed_fieldx);
+ boolean no_vertical_scrollbar = (lev_fieldy + 2 <= ed_fieldy);
+ int i;
+
+ if (suppressBorderElement())
+ {
+ no_horizontal_scrollbar = (lev_fieldx <= ed_fieldx);
+ no_vertical_scrollbar = (lev_fieldy <= ed_fieldy);
+ }
+
+ for (i=ED_SCROLLBUTTON_ID_AREA_FIRST; i <= ED_SCROLLBUTTON_ID_AREA_LAST; i++)
+ {
+ if (((i == ED_SCROLLBUTTON_ID_AREA_LEFT ||
+ i == ED_SCROLLBUTTON_ID_AREA_RIGHT) &&
+ no_horizontal_scrollbar) ||
+ ((i == ED_SCROLLBUTTON_ID_AREA_UP ||
+ i == ED_SCROLLBUTTON_ID_AREA_DOWN) &&
+ no_vertical_scrollbar))
+ continue;
+
+ MapGadget(level_editor_gadget[scrollbutton_info[i].gadget_id]);
+ }
+
+ for (i = ED_SCROLLBAR_ID_AREA_FIRST; i <= ED_SCROLLBAR_ID_AREA_LAST; i++)
+ {
+ if ((i == ED_SCROLLBAR_ID_AREA_HORIZONTAL && no_horizontal_scrollbar) ||
+ (i == ED_SCROLLBAR_ID_AREA_VERTICAL && no_vertical_scrollbar))
+ continue;
+
+ MapGadget(level_editor_gadget[scrollbar_info[i].gadget_id]);
+ }
+
+ MapDrawingArea(ED_DRAWING_ID_DRAWING_LEVEL);
+}
+
+static void MapOrUnmapLevelEditorToolboxCustomGadgets(boolean map)
+{
+ int i;
+
+ for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
+ {
+ if (i == GADGET_ID_CUSTOM_COPY_FROM ||
+ i == GADGET_ID_CUSTOM_COPY_TO ||
+ i == GADGET_ID_CUSTOM_EXCHANGE ||
+ i == GADGET_ID_CUSTOM_COPY ||
+ i == GADGET_ID_CUSTOM_PASTE)
+ {
+ if (map)
+ MapGadget(level_editor_gadget[i]);
+ else
+ UnmapGadget(level_editor_gadget[i]);
+ }
+ }
+}
+
+static void MapLevelEditorToolboxCustomGadgets(void)
+{
+ MapOrUnmapLevelEditorToolboxCustomGadgets(TRUE);
+}
+
+static void UnmapLevelEditorToolboxCustomGadgets(void)
+{
+ MapOrUnmapLevelEditorToolboxCustomGadgets(FALSE);
+}
+
+static void MapOrUnmapLevelEditorToolboxDrawingGadgets(boolean map)
+{
+ int i;
+
+ for (i = 0; i < ED_NUM_CTRL1_BUTTONS; i++)
+ {
+ if (i != GADGET_ID_SINGLE_ITEMS &&
+ i != GADGET_ID_PICK_ELEMENT)
+ {
+ struct GadgetInfo *gi = level_editor_gadget[i];
+
+ if (map)
+ {
+ MapGadget(gi);
+ }
+ else
+ {
+ int graphic = IMG_EDITOR_NO_TOOLBOX_BUTTON;
+ struct GraphicInfo *gd = &graphic_info[graphic];
+
+ UnmapGadget(gi);
+
+ BlitBitmap(gd->bitmap, drawto, gd->src_x, gd->src_y,
+ gi->width, gi->height, gi->x, gi->y);
+
+ redraw_mask |= REDRAW_DOOR_3;
+ }
+ }
+ }
+}
+
+static void MapLevelEditorToolboxDrawingGadgets(void)
+{
+ MapOrUnmapLevelEditorToolboxDrawingGadgets(TRUE);
+}
+
+static void UnmapLevelEditorToolboxDrawingGadgets(void)
+{
+ MapOrUnmapLevelEditorToolboxDrawingGadgets(FALSE);
+}
+
+static void UnmapDrawingArea(int id)
+{
+ UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
+}
+
+static void UnmapLevelEditorFieldGadgets(void)
+{
+ int i;
+
+ for (i = 0; i < num_editor_gadgets; i++)
+ if (IN_GFX_FIELD_FULL(level_editor_gadget[i]->x,
+ level_editor_gadget[i]->y))
+ UnmapGadget(level_editor_gadget[i]);
+}
+
+void UnmapLevelEditorGadgets(void)
+{
+ int i;
+
+ for (i = 0; i < num_editor_gadgets; i++)
+ UnmapGadget(level_editor_gadget[i]);
+}
+
+static void ResetUndoBuffer(void)
+{
+ undo_buffer_position = -1;
+ undo_buffer_steps = -1;
+ redo_buffer_steps = 0;
+
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+
+ level.changed = FALSE;
+}
+
+static void DrawEditModeWindowExt(boolean remap_toolbox_gadgets)
+{
+ if (remap_toolbox_gadgets)
+ {
+ ModifyEditorElementList();
+ RedrawDrawingElements();
+ }
+
+ if (edit_mode == ED_MODE_INFO)
+ DrawLevelInfoWindow();
+ else if (edit_mode == ED_MODE_PROPERTIES)
+ DrawPropertiesWindow();
+ else if (edit_mode == ED_MODE_PALETTE)
+ DrawPaletteWindow();
+ else // edit_mode == ED_MODE_DRAWING
+ DrawDrawingWindowExt(remap_toolbox_gadgets);
+}
+
+static void DrawEditModeWindow(void)
+{
+ DrawEditModeWindowExt(TRUE);
+}
+
+static void DrawEditModeWindow_PlayfieldOnly(void)
+{
+ DrawEditModeWindowExt(FALSE);
+}
+
+static void ChangeEditModeWindow(int new_edit_mode)
+{
+ edit_mode = (new_edit_mode != edit_mode ? new_edit_mode : ED_MODE_DRAWING);
+
+ DrawEditModeWindow();
+}
+
+static boolean LevelChanged(void)
+{
+ boolean field_changed = FALSE;
+ int x, y;
+
+ for (y = 0; y < lev_fieldy; y++)
+ for (x = 0; x < lev_fieldx; x++)
+ if (Feld[x][y] != level.field[x][y])
+ field_changed = TRUE;
+
+ return (level.changed || field_changed);
+}
+
+static boolean PrepareSavingIntoPersonalLevelSet(void)
+{
+ static LevelDirTree *last_copied_leveldir = NULL;
+ static LevelDirTree *last_written_leveldir = NULL;
+ static int last_copied_level_nr = -1;
+ static int last_written_level_nr = -1;
+ LevelDirTree *leveldir_former = leveldir_current;
+ int level_nr_former = level_nr;
+ int new_level_nr;
+
+ // remember last mod/save so that for current session, we write
+ // back to the same personal copy, asking only about overwrite.
+ if (leveldir_current == last_copied_leveldir &&
+ level_nr == last_copied_level_nr)
+ {
+ // "cd" to personal level set dir (as used when writing last copy)
+ leveldir_current = last_written_leveldir;
+ level_nr = last_written_level_nr;
+
+ return TRUE;
+ }
+
+ if (!Request("This level is read only! "
+ "Save into personal level set?", REQ_ASK))
+ return FALSE;
+
+ // "cd" to personal level set dir (for writing copy the first time)
+ leveldir_current =
+ getTreeInfoFromIdentifier(leveldir_first, getLoginName());
+
+ // this may happen if "setup.internal.create_user_levelset" is FALSE
+ // or if file "levelinfo.conf" is missing in personal user level set
+ if (leveldir_current == NULL)
+ {
+ Request("Cannot find personal level set?!", REQ_CONFIRM);
+
+ leveldir_current = leveldir_former;
+
+ return FALSE;
+ }
+
+ // find unused level number
+ for (new_level_nr = leveldir_current->first_level; ; new_level_nr++)
+ {
+ static char *level_filename = NULL;
+
+ setString(&level_filename, getDefaultLevelFilename(new_level_nr));
+
+ if (!fileExists(level_filename))
+ break;
+ }
+
+ last_copied_leveldir = leveldir_former;
+ last_copied_level_nr = level_nr_former;
+
+ last_written_leveldir = leveldir_current;
+ last_written_level_nr = level_nr = new_level_nr;
+
+ return TRUE;
+}
+
+static void ModifyLevelInfoForSavingIntoPersonalLevelSet(char *former_name)
+{
+ static char *filename_levelinfo = NULL, *mod_name = NULL;
+ FILE *file;
+
+ // annotate this copy-and-mod in personal levelinfo.conf
+ setString(&filename_levelinfo,
+ getPath2(getCurrentLevelDir(), LEVELINFO_FILENAME));
+
+ if ((file = fopen(filename_levelinfo, MODE_APPEND)))
+ {
+ fprintf(file, "\n");
+ fprintf(file, "# level %d was modified from:\n", level_nr);
+ fprintf(file, "# - previous level set name: %s\n",
+ former_name);
+ fprintf(file, "# - level within previous set: %d \"%s\"\n",
+ level.file_info.nr, level.name);
+ fprintf(file, "# - previous author: %s\n",
+ level.author);
+ fprintf(file, "# - previous save date: ");
+
+ if (level.creation_date.src == DATE_SRC_LEVELFILE)
+ {
+ fprintf(file, "%04d-%02d-%02d\n",
+ level.creation_date.year,
+ level.creation_date.month,
+ level.creation_date.day);
+ }
+ else
+ {
+ fprintf(file, "not recorded\n");
+ }
+
+ fclose(file);
+ }
+
+ if (level_nr > leveldir_current->last_level)
+ UpdateUserLevelSet(getLoginName(), NULL, NULL, level_nr + 9);
+
+ // else: allow the save even if annotation failed
+
+ // now... spray graffiti on the old level vital statistics
+ // user can change these; just trying to set a good baseline
+
+ // don't truncate names for fear of making offensive or silly:
+ // long-named original author only recorded in levelinfo.conf.
+ // try to fit "Joe after Bob", "Joe (ed.)", then just "Joe"
+ if (!strEqual(level.author, leveldir_current->author))
+ {
+ setString(&mod_name, getStringCat3(leveldir_current->author,
+ " after ", level.author));
+
+ if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
+ setString(&mod_name,
+ getStringCat2(leveldir_current->author, " (ed.)"));
+
+ if (strlen(mod_name) > MAX_LEVEL_AUTHOR_LEN)
+ setString(&mod_name, leveldir_current->author);
+
+ strncpy(level.author, mod_name, MAX_LEVEL_AUTHOR_LEN);
+
+ // less worried about truncation here
+ setString(&mod_name, getStringCat2("Mod: ", level.name));
+ strncpy(level.name, mod_name, MAX_LEVEL_NAME_LEN);
+ }
+}
+
+static void CopyPlayfield(short src[MAX_LEV_FIELDX][MAX_LEV_FIELDY],
+ short dst[MAX_LEV_FIELDX][MAX_LEV_FIELDY])
+{
+ int x, y;
+
+ for (x = 0; x < lev_fieldx; x++)
+ for (y = 0; y < lev_fieldy; y++)
+ dst[x][y] = src[x][y];
+}
+
+static int setSelectboxValue(int selectbox_id, int new_value)
+{
+ int new_index_value = 0;
+ int i;
+
+ for (i = 0; selectbox_info[selectbox_id].options[i].text != NULL; i++)
+ if (selectbox_info[selectbox_id].options[i].value == new_value)
+ new_index_value = i;
+
+ *selectbox_info[selectbox_id].value =
+ selectbox_info[selectbox_id].options[new_index_value].value;
+
+ return new_index_value;
+}
+
+static void setSelectboxSpecialActionVariablesIfNeeded(void)
+{
+ int i;
+
+ // change action mode and arg variables according to action type variable
+ for (i = 0; action_arg_options[i].value != -1; i++)
+ {
+ if (action_arg_options[i].value == custom_element_change.action_type)
+ {
+ int mode = action_arg_options[i].mode;
+
+ // only change if corresponding selectbox has changed
+ if (selectbox_info[ED_SELECTBOX_ID_ACTION_MODE].options !=
+ action_arg_modes[mode])
+ custom_element_change.action_mode = -1;
+
+ // only change if corresponding selectbox has changed
+ if (selectbox_info[ED_SELECTBOX_ID_ACTION_ARG].options !=
+ action_arg_options[i].options)
+ custom_element_change.action_arg = -1;
+
+ break;
+ }
+ }
+}
+
+static void setSelectboxSpecialActionOptions(void)
+{
+ int i;
+
+ // change action mode and arg selectbox according to action type selectbox
+ for (i = 0; action_arg_options[i].value != -1; i++)
+ {
+ if (action_arg_options[i].value == custom_element_change.action_type)
+ {
+ int mode = action_arg_options[i].mode;
+
+ ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_MODE,
+ action_arg_modes[mode]);
+ ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_MODE,
+ custom_element_change.action_mode);
+
+ ModifyEditorSelectboxOptions(ED_SELECTBOX_ID_ACTION_ARG,
+ action_arg_options[i].options);
+ ModifyEditorSelectboxValue(ED_SELECTBOX_ID_ACTION_ARG,
+ custom_element_change.action_arg);
+ break;
+ }
+ }
+}
+
+static void copy_custom_element_settings(int element_from, int element_to)
+{
+ struct ElementInfo *ei_from = &element_info[element_from];
+ struct ElementInfo *ei_to = &element_info[element_to];
+
+ copyElementInfo(ei_from, ei_to);
+}
+
+static void replace_custom_element_in_settings(int element_from,
+ int element_to)
+{
+ int i, j, x, y;
+
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ {
+ struct ElementInfo *ei = &element_info[i];
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ if (ei->content.e[x][y] == element_from)
+ ei->content.e[x][y] = element_to;
+
+ for (j = 0; j < ei->num_change_pages; j++)
+ {
+ struct ElementChangeInfo *change = &ei->change_page[j];
+
+ if (change->target_element == element_from)
+ change->target_element = element_to;
+
+ if (change->initial_trigger_element == element_from)
+ change->initial_trigger_element = element_to;
+
+ if (change->action_element == element_from)
+ change->action_element = element_to;
+
+ for (y = 0; y < 3; y++)
+ for (x = 0; x < 3; x++)
+ if (change->target_content.e[x][y] == element_from)
+ change->target_content.e[x][y] = element_to;
+ }
+
+ if (ei->group != NULL) // group or internal
+ for (j = 0; j < MAX_ELEMENTS_IN_GROUP; j++)
+ if (ei->group->element[j] == element_from)
+ ei->group->element[j] = element_to;
+ }
+}
+
+static void replace_custom_element_in_playfield(int element_from,
+ int element_to)
+{
+ int x, y;
+
+ for (x = 0; x < lev_fieldx; x++)
+ for (y = 0; y < lev_fieldy; y++)
+ if (Feld[x][y] == element_from)
+ Feld[x][y] = element_to;
+}
+
+static boolean CopyCustomElement(int element_old, int element_new,
+ int copy_mode)
+{
+ int copy_mode_orig = copy_mode;
+
+ if (copy_mode == GADGET_ID_CUSTOM_COPY)
+ {
+ element_new = (IS_CUSTOM_ELEMENT(element_old) ?
+ EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
+ copy_mode = GADGET_ID_CUSTOM_COPY_TO;
+ }
+ else if (copy_mode == GADGET_ID_CUSTOM_PASTE)
+ {
+ element_old = (IS_CUSTOM_ELEMENT(element_new) ?
+ EL_INTERNAL_CLIPBOARD_CUSTOM : EL_INTERNAL_CLIPBOARD_GROUP);
+ copy_mode = GADGET_ID_CUSTOM_COPY_TO;
+
+ level.changed = TRUE;
+ }
+ else if (IS_CUSTOM_ELEMENT(element_old) && !IS_CUSTOM_ELEMENT(element_new))
+ {
+ Request("Please choose custom element!", REQ_CONFIRM);
+
+ return FALSE;
+ }
+ else if (IS_GROUP_ELEMENT(element_old) && !IS_GROUP_ELEMENT(element_new))
+ {
+ Request("Please choose group element!", REQ_CONFIRM);
+
+ return FALSE;
+ }
+ else
+ {
+ level.changed = TRUE;
+ }
+
+ // when modifying custom/group element, ask for copying level template
+ if (copy_mode_orig != GADGET_ID_CUSTOM_COPY && level.use_custom_template)
+ {
+ if (!AskToCopyAndModifyLevelTemplate())
+ return FALSE;
+ }
+
+ if (copy_mode == GADGET_ID_CUSTOM_COPY_FROM)
+ {
+ copy_custom_element_settings(element_new, element_old);
+ }
+ else if (copy_mode == GADGET_ID_CUSTOM_COPY_TO)
+ {
+ copy_custom_element_settings(element_old, element_new);
+ }
+ else if (copy_mode == GADGET_ID_CUSTOM_EXCHANGE)
+ {
+ copy_custom_element_settings(element_old, EL_INTERNAL_DUMMY);
+ copy_custom_element_settings(element_new, element_old);
+ copy_custom_element_settings(EL_INTERNAL_DUMMY, element_new);
+
+ replace_custom_element_in_settings(element_old, EL_INTERNAL_DUMMY);
+ replace_custom_element_in_settings(element_new, element_old);
+ replace_custom_element_in_settings(EL_INTERNAL_DUMMY, element_new);
+
+ replace_custom_element_in_playfield(element_old, EL_INTERNAL_DUMMY);
+ replace_custom_element_in_playfield(element_new, element_old);
+ replace_custom_element_in_playfield(EL_INTERNAL_DUMMY, element_new);
+ }
+
+ UpdateCustomElementGraphicGadgets();
+ DrawPropertiesWindow();
+
+ return TRUE;
+}
+
+static void CopyCustomElementPropertiesToEditor(int element)
+{
+ int i;
+ int current_change_page = element_info[element].current_change_page;
+
+ // dynamically (re)build selectbox for selecting change page
+ for (i = 0; i < element_info[element].num_change_pages; i++)
+ {
+ sprintf(options_change_page_strings[i], "%d", i + 1);
+
+ options_change_page[i].value = i;
+ options_change_page[i].text = options_change_page_strings[i];
+ }
+
+ options_change_page[i].value = -1;
+ options_change_page[i].text = NULL;
+
+ // needed here to initialize combined element properties
+ InitElementPropertiesEngine(level.game_version);
+
+ element_info[element].change =
+ &element_info[element].change_page[current_change_page];
+
+ custom_element = element_info[element];
+ custom_element_change = *element_info[element].change;
+
+ // needed to initially set selectbox options for special action options
+ setSelectboxSpecialActionOptions();
+
+ // needed to initially set selectbox value variables to reliable defaults
+ for (i = 0; i < ED_NUM_SELECTBOX; i++)
+ setSelectboxValue(i, *selectbox_info[i].value);
+
+ for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
+ custom_element_properties[i] = HAS_PROPERTY(element, i);
+
+ for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+ custom_element_change_events[i] = HAS_CHANGE_EVENT(element, i);
+
+ // ---------- element settings: configure (custom elements) -----------------
+
+ // set accessible layer selectbox help value
+ custom_element.access_type =
+ (IS_WALKABLE(element) ? EP_WALKABLE :
+ IS_PASSABLE(element) ? EP_PASSABLE :
+ custom_element.access_type);
+ custom_element.access_layer =
+ (IS_ACCESSIBLE_OVER(element) ? EP_ACCESSIBLE_OVER :
+ IS_ACCESSIBLE_INSIDE(element) ? EP_ACCESSIBLE_INSIDE :
+ IS_ACCESSIBLE_UNDER(element) ? EP_ACCESSIBLE_UNDER :
+ custom_element.access_layer);
+ custom_element.access_protected =
+ (IS_PROTECTED(element) ? 1 : 0);
+ custom_element_properties[EP_ACCESSIBLE] =
+ (IS_ACCESSIBLE_OVER(element) ||
+ IS_ACCESSIBLE_INSIDE(element) ||
+ IS_ACCESSIBLE_UNDER(element));
+
+ // set walk-to-object action selectbox help value
+ custom_element.walk_to_action =
+ (IS_DIGGABLE(element) ? EP_DIGGABLE :
+ IS_COLLECTIBLE_ONLY(element) ? EP_COLLECTIBLE_ONLY :
+ IS_DROPPABLE(element) ? EP_DROPPABLE :
+ IS_THROWABLE(element) ? EP_THROWABLE :
+ IS_PUSHABLE(element) ? EP_PUSHABLE :
+ custom_element.walk_to_action);
+ custom_element_properties[EP_WALK_TO_OBJECT] =
+ (IS_DIGGABLE(element) ||
+ IS_COLLECTIBLE_ONLY(element) ||
+ IS_DROPPABLE(element) ||
+ IS_THROWABLE(element) ||
+ IS_PUSHABLE(element));
+
+ // set smash targets selectbox help value
+ custom_element.smash_targets =
+ (CAN_SMASH_EVERYTHING(element) ? EP_CAN_SMASH_EVERYTHING :
+ CAN_SMASH_ENEMIES(element) ? EP_CAN_SMASH_ENEMIES :
+ CAN_SMASH_PLAYER(element) ? EP_CAN_SMASH_PLAYER :
+ custom_element.smash_targets);
+ custom_element_properties[EP_CAN_SMASH] =
+ (CAN_SMASH_EVERYTHING(element) ||
+ CAN_SMASH_ENEMIES(element) ||
+ CAN_SMASH_PLAYER(element));
+
+ // set deadliness selectbox help value
+ custom_element.deadliness =
+ (DONT_TOUCH(element) ? EP_DONT_TOUCH :
+ DONT_GET_HIT_BY(element) ? EP_DONT_GET_HIT_BY :
+ DONT_COLLIDE_WITH(element) ? EP_DONT_COLLIDE_WITH :
+ DONT_RUN_INTO(element) ? EP_DONT_RUN_INTO :
+ custom_element.deadliness);
+ custom_element_properties[EP_DEADLY] =
+ (DONT_TOUCH(element) ||
+ DONT_GET_HIT_BY(element) ||
+ DONT_COLLIDE_WITH(element) ||
+ DONT_RUN_INTO(element));
+
+ // ---------- element settings: advanced (custom elements) ------------------
+
+ // set "change by direct action" selectbox help value
+ custom_element_change.direct_action =
+ (HAS_CHANGE_EVENT(element, CE_TOUCHED_BY_PLAYER) ? CE_TOUCHED_BY_PLAYER :
+ HAS_CHANGE_EVENT(element, CE_PRESSED_BY_PLAYER) ? CE_PRESSED_BY_PLAYER :
+ HAS_CHANGE_EVENT(element, CE_SWITCHED_BY_PLAYER) ? CE_SWITCHED_BY_PLAYER :
+ HAS_CHANGE_EVENT(element, CE_SNAPPED_BY_PLAYER) ? CE_SNAPPED_BY_PLAYER :
+ HAS_CHANGE_EVENT(element, CE_PUSHED_BY_PLAYER) ? CE_PUSHED_BY_PLAYER :
+ HAS_CHANGE_EVENT(element, CE_ENTERED_BY_PLAYER) ? CE_ENTERED_BY_PLAYER :
+ HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
+ HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
+ HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
+ HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
+ HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
+ HAS_CHANGE_EVENT(element, CE_BLOCKED) ? CE_BLOCKED :
+ HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
+ HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
+ HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES) ? CE_VALUE_CHANGES :
+ HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES) ? CE_SCORE_CHANGES :
+ HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO) ? CE_VALUE_GETS_ZERO :
+ HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO) ? CE_SCORE_GETS_ZERO :
+ custom_element_change.direct_action);
+
+ // set "change by other element action" selectbox help value
+ custom_element_change.other_action =
+ (HAS_CHANGE_EVENT(element, CE_PLAYER_TOUCHES_X) ? CE_PLAYER_TOUCHES_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_PRESSES_X) ? CE_PLAYER_PRESSES_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_SWITCHES_X) ? CE_PLAYER_SWITCHES_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_SNAPS_X) ? CE_PLAYER_SNAPS_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_PUSHES_X) ? CE_PLAYER_PUSHES_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_ENTERS_X) ? CE_PLAYER_ENTERS_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_LEAVES_X) ? CE_PLAYER_LEAVES_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_DIGS_X) ? CE_PLAYER_DIGS_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_COLLECTS_X) ? CE_PLAYER_COLLECTS_X :
+ HAS_CHANGE_EVENT(element, CE_PLAYER_DROPS_X) ? CE_PLAYER_DROPS_X :
+ HAS_CHANGE_EVENT(element, CE_TOUCHING_X) ? CE_TOUCHING_X :
+ HAS_CHANGE_EVENT(element, CE_HITTING_X) ? CE_HITTING_X :
+ HAS_CHANGE_EVENT(element, CE_DIGGING_X) ? CE_DIGGING_X :
+ HAS_CHANGE_EVENT(element, CE_HIT_BY_X) ? CE_HIT_BY_X :
+ HAS_CHANGE_EVENT(element, CE_SWITCH_OF_X) ? CE_SWITCH_OF_X :
+ HAS_CHANGE_EVENT(element, CE_CHANGE_OF_X) ? CE_CHANGE_OF_X :
+ HAS_CHANGE_EVENT(element, CE_EXPLOSION_OF_X) ? CE_EXPLOSION_OF_X :
+ HAS_CHANGE_EVENT(element, CE_MOVE_OF_X) ? CE_MOVE_OF_X :
+ HAS_CHANGE_EVENT(element, CE_CREATION_OF_X) ? CE_CREATION_OF_X :
+ HAS_CHANGE_EVENT(element, CE_VALUE_CHANGES_OF_X) ? CE_VALUE_CHANGES_OF_X :
+ HAS_CHANGE_EVENT(element, CE_SCORE_CHANGES_OF_X) ? CE_SCORE_CHANGES_OF_X :
+ HAS_CHANGE_EVENT(element, CE_VALUE_GETS_ZERO_OF_X) ? CE_VALUE_GETS_ZERO_OF_X :
+ HAS_CHANGE_EVENT(element, CE_SCORE_GETS_ZERO_OF_X) ? CE_SCORE_GETS_ZERO_OF_X :
+ custom_element_change.other_action);
+}
+
+static void CopyGroupElementPropertiesToEditor(int element)
+{
+ group_element_info = *element_info[element].group;
+ custom_element = element_info[element]; // needed for description
+}
+
+static void CopyClassicElementPropertiesToEditor(int element)
+{
+ if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
+ custom_element_properties[EP_CAN_MOVE_INTO_ACID] =
+ getMoveIntoAcidProperty(&level, element);
+
+ if (MAYBE_DONT_COLLIDE_WITH(element))
+ custom_element_properties[EP_DONT_COLLIDE_WITH] =
+ getDontCollideWithProperty(&level, element);
+}
+
+static void CopyElementPropertiesToEditor(int element)
+{
+ if (IS_CUSTOM_ELEMENT(element))
+ CopyCustomElementPropertiesToEditor(element);
+ else if (IS_GROUP_ELEMENT(element))
+ CopyGroupElementPropertiesToEditor(element);
+ else
+ CopyClassicElementPropertiesToEditor(element);
+}
+
+static boolean AskToCopyAndModifyLevelTemplate(void)
+{
+ if (Request("Copy and modify settings from level template?", REQ_ASK))
+ {
+ level.use_custom_template = FALSE;
+
+ ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_1],
+ GDI_CHECKED, FALSE, GDI_END);
+ ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE_2],
+ GDI_CHECKED, FALSE, GDI_END);
+
+ return TRUE;
+ }
+ else
+ {
+ LoadLevelTemplate(-1); // this resets all element modifications ...
+
+ DrawEditModeWindow(); // ... and copies them to 'custom_element'
+
+ return FALSE;
+ }
+}
+
+static void CopyCustomElementPropertiesToGame(int element)
+{
+ int i;
+ int access_type_and_layer;
+
+ // mark that this custom element has been modified
+ custom_element.modified_settings = TRUE;
+ level.changed = TRUE;
+
+ if (level.use_custom_template)
+ AskToCopyAndModifyLevelTemplate();
+
+ element_info[element] = custom_element;
+ *element_info[element].change = custom_element_change;
+
+ // ---------- element settings: configure (custom elements) -----------------
+
+ // set accessible property from checkbox and selectbox
+ custom_element_properties[EP_WALKABLE_OVER] = FALSE;
+ custom_element_properties[EP_WALKABLE_INSIDE] = FALSE;
+ custom_element_properties[EP_WALKABLE_UNDER] = FALSE;
+ custom_element_properties[EP_PASSABLE_OVER] = FALSE;
+ custom_element_properties[EP_PASSABLE_INSIDE] = FALSE;
+ custom_element_properties[EP_PASSABLE_UNDER] = FALSE;
+ access_type_and_layer = ((custom_element.access_type == EP_WALKABLE ?
+ EP_WALKABLE_OVER : EP_PASSABLE_OVER) +
+ (custom_element.access_layer - EP_ACCESSIBLE_OVER));
+ custom_element_properties[access_type_and_layer] =
+ custom_element_properties[EP_ACCESSIBLE];
+ custom_element_properties[EP_PROTECTED] =
+ (custom_element.access_protected != 0 &&
+ custom_element_properties[EP_ACCESSIBLE]);
+
+ // set walk-to-object property from checkbox and selectbox
+ custom_element_properties[EP_DIGGABLE] = FALSE;
+ custom_element_properties[EP_COLLECTIBLE_ONLY] = FALSE;
+ custom_element_properties[EP_DROPPABLE] = FALSE;
+ custom_element_properties[EP_THROWABLE] = FALSE;
+ custom_element_properties[EP_PUSHABLE] = FALSE;
+ custom_element_properties[custom_element.walk_to_action] =
+ custom_element_properties[EP_WALK_TO_OBJECT];
+
+ // set smash property from checkbox and selectbox
+ custom_element_properties[EP_CAN_SMASH_PLAYER] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_ENEMIES] = FALSE;
+ custom_element_properties[EP_CAN_SMASH_EVERYTHING] = FALSE;
+ custom_element_properties[custom_element.smash_targets] =
+ custom_element_properties[EP_CAN_SMASH];
+
+ // set deadliness property from checkbox and selectbox
+ custom_element_properties[EP_DONT_RUN_INTO] = FALSE;
+ custom_element_properties[EP_DONT_COLLIDE_WITH] = FALSE;
+ custom_element_properties[EP_DONT_GET_HIT_BY] = FALSE;
+ custom_element_properties[EP_DONT_TOUCH] = FALSE;
+ custom_element_properties[custom_element.deadliness] =
+ custom_element_properties[EP_DEADLY];
+
+ // ---------- element settings: advanced (custom elements) ------------------
+
+ // set player change event from checkbox and selectbox
+ custom_element_change_events[CE_TOUCHED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_PRESSED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_SWITCHED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_SNAPPED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_PUSHED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_ENTERED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
+ custom_element_change_events[CE_SWITCHED] = FALSE;
+ custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
+ custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
+ custom_element_change_events[CE_BLOCKED] = FALSE;
+ custom_element_change_events[CE_IMPACT] = FALSE;
+ custom_element_change_events[CE_SMASHED] = FALSE;
+ custom_element_change_events[CE_VALUE_CHANGES] = FALSE;
+ custom_element_change_events[CE_SCORE_CHANGES] = FALSE;
+ custom_element_change_events[CE_VALUE_GETS_ZERO] = FALSE;
+ custom_element_change_events[CE_SCORE_GETS_ZERO] = FALSE;
+ custom_element_change_events[custom_element_change.direct_action] =
+ custom_element_change_events[CE_BY_DIRECT_ACTION];
+
+ // set other element action change event from checkbox and selectbox
+ custom_element_change_events[CE_PLAYER_TOUCHES_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_PRESSES_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_SWITCHES_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_SNAPS_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_PUSHES_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_ENTERS_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_LEAVES_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_DIGS_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_COLLECTS_X] = FALSE;
+ custom_element_change_events[CE_PLAYER_DROPS_X] = FALSE;
+ custom_element_change_events[CE_TOUCHING_X] = FALSE;
+ custom_element_change_events[CE_HITTING_X] = FALSE;
+ custom_element_change_events[CE_DIGGING_X] = FALSE;
+ custom_element_change_events[CE_HIT_BY_X] = FALSE;
+ custom_element_change_events[CE_SWITCH_OF_X] = FALSE;
+ custom_element_change_events[CE_CHANGE_OF_X] = FALSE;
+ custom_element_change_events[CE_EXPLOSION_OF_X] = FALSE;
+ custom_element_change_events[CE_MOVE_OF_X] = FALSE;
+ custom_element_change_events[CE_CREATION_OF_X] = FALSE;
+ custom_element_change_events[CE_VALUE_CHANGES_OF_X] = FALSE;
+ custom_element_change_events[CE_SCORE_CHANGES_OF_X] = FALSE;
+ custom_element_change_events[CE_VALUE_GETS_ZERO_OF_X] = FALSE;
+ custom_element_change_events[CE_SCORE_GETS_ZERO_OF_X] = FALSE;
+ custom_element_change_events[custom_element_change.other_action] =
+ custom_element_change_events[CE_BY_OTHER_ACTION];
+
+ for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
+ SET_PROPERTY(element, i, custom_element_properties[i]);
+
+ for (i = 0; i < NUM_CHANGE_EVENTS; i++)
+ SET_CHANGE_EVENT(element, i, custom_element_change_events[i]);
+
+ // copy change events also to special level editor variable
+ custom_element = element_info[element];
+ custom_element_change = *element_info[element].change;
+
+ // needed here to restore runtime value "element_info[element].gfx_element"
+ InitElementPropertiesGfxElement();
+}
+
+static void CopyGroupElementPropertiesToGame(int element)
+{
+ // mark that this group element has been modified
+ custom_element.modified_settings = TRUE;
+ level.changed = TRUE;
+
+ if (level.use_custom_template)
+ AskToCopyAndModifyLevelTemplate();
+
+ element_info[element] = custom_element;
+ *element_info[element].group = group_element_info;
+
+ // needed here to restore runtime value "element_info[element].gfx_element"
+ InitElementPropertiesGfxElement();
+}
+
+static void CopyClassicElementPropertiesToGame(int element)
+{
+ if (ELEM_IS_PLAYER(element) || COULD_MOVE_INTO_ACID(element))
+ setMoveIntoAcidProperty(&level, element,
+ custom_element_properties[EP_CAN_MOVE_INTO_ACID]);
+
+ if (MAYBE_DONT_COLLIDE_WITH(element))
+ setDontCollideWithProperty(&level, element,
+ custom_element_properties[EP_DONT_COLLIDE_WITH]);
+}
+
+static void CopyElementPropertiesToGame(int element)
+{
+ if (IS_CUSTOM_ELEMENT(element))
+ CopyCustomElementPropertiesToGame(element);
+ else if (IS_GROUP_ELEMENT(element))
+ CopyGroupElementPropertiesToGame(element);
+ else
+ CopyClassicElementPropertiesToGame(element);
+}
+
+#if DEBUG
+static void CheckElementDescriptions(void)
+{
+ int i;
+
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
+ Error(ERR_WARN, "no element description file for element '%s'",
+ EL_NAME(i));
+}
+#endif
+
+static int getMaxEdFieldX(boolean has_scrollbar)
+{
+ int scrollbar_width = (has_scrollbar ? ED_SCROLLBUTTON_XSIZE : 0);
+ int sxsize = SXSIZE - scrollbar_width;
+ int max_ed_fieldx = sxsize / ed_tilesize;
+
+ return max_ed_fieldx;
+}
+
+static int getMaxEdFieldY(boolean has_scrollbar)
+{
+ int infotext_height = (IN_PIX_FIELD(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY) ?
+ INFOTEXT_YSIZE_FULL : 0);
+ int scrollbar_height = (has_scrollbar ? ED_SCROLLBUTTON_YSIZE : 0);
+ int sysize = SYSIZE - scrollbar_height - infotext_height;
+ int max_ed_fieldy = sysize / ed_tilesize;
+
+ return max_ed_fieldy;
+}
+
+static void InitZoomLevelSettings(int zoom_tilesize)
+{
+ static int last_game_engine_type = GAME_ENGINE_TYPE_UNKNOWN;
+
+ if (zoom_tilesize == -1 && level.game_engine_type != last_game_engine_type)
+ {
+ ed_tilesize = setup.auto_setup.editor_zoom_tilesize;
+ ed_tilesize_default = DEFAULT_EDITOR_TILESIZE;
+
+ // make sure that tile size is always a power of 2
+ ed_tilesize = (1 << log_2(ed_tilesize));
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ ed_tilesize = DEFAULT_EDITOR_TILESIZE_MM;
+ ed_tilesize_default = DEFAULT_EDITOR_TILESIZE_MM;
+ }
+ }
+
+ last_game_engine_type = level.game_engine_type;
+
+ // limit zoom tilesize by upper and lower bound
+ ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
+
+ // store zoom tilesize in auto setup file only if it was manually changed
+ if (zoom_tilesize != -1)
+ setup.auto_setup.editor_zoom_tilesize = ed_tilesize;
+
+ MAX_ED_FIELDX = getMaxEdFieldX(FALSE);
+ MAX_ED_FIELDY = getMaxEdFieldY(FALSE);
+}
+
+static void InitDrawingElements(void)
+{
+ static int game_engine_type_last = GAME_ENGINE_TYPE_UNKNOWN;
+
+ if (level.game_engine_type == game_engine_type_last)
+ return;
+
+ if (level.game_engine_type == GAME_ENGINE_TYPE_SP)
+ {
+ new_element1 = EL_SP_CHIP_SINGLE;
+ new_element2 = EL_EMPTY;
+ new_element3 = EL_SP_BASE;
+ }
+ else if (level.game_engine_type == GAME_ENGINE_TYPE_MM)
+ {
+ new_element1 = EL_MM_MIRROR_START;
+ new_element2 = EL_EMPTY;
+ new_element3 = EL_MM_WOODEN_WALL;
+ }
+ else
+ {
+ new_element1 = EL_WALL;
+ new_element2 = EL_EMPTY;
+ new_element3 = EL_SAND;
+ }
+
+ game_engine_type_last = level.game_engine_type;
+}
+
+static void InitLevelSetInfo(void)
+{
+ snprintf(levelset_name, MAX_LEVEL_NAME_LEN + 1,
+ "%s", leveldir_current->name);
+ snprintf(levelset_author, MAX_LEVEL_AUTHOR_LEN + 1,
+ "%s", leveldir_current->author);
+
+ levelset_num_levels = leveldir_current->levels;
+
+ levelset_use_levelset_artwork = FALSE;
+ levelset_copy_level_template = FALSE;
+
+ levelset_save_mode = LEVELSET_SAVE_MODE_UPDATE;
+}
+
+static void ChangeEditorToLevelSet(char *levelset_subdir)
+{
+ leveldir_current = getTreeInfoFromIdentifier(leveldir_first, levelset_subdir);
+
+ // the previous level set might have used custom artwork
+ ReloadCustomArtwork(0);
+
+ LoadLevelSetup_SeriesInfo();
+
+ SaveLevelSetup_LastSeries();
+ SaveLevelSetup_SeriesInfo();
+
+ TapeErase();
+
+ LoadLevel(level_nr);
+ LoadScore(level_nr);
+
+ DrawLevelEd();
+}
+
+static boolean useEditorDoorAnimation(void)
+{
+ struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
+ boolean door_1_viewport_unchanged =
+ (vp_door_1->x == DX &&
+ vp_door_1->y == DY &&
+ vp_door_1->width == DXSIZE &&
+ vp_door_1->height == DYSIZE);
+ boolean door_1_contains_toolbox =
+ (EX >= DX &&
+ EY >= DY &&
+ EX + EXSIZE <= DX + DXSIZE &&
+ EY + EYSIZE <= DY + DYSIZE);
+
+ return (door_1_viewport_unchanged && door_1_contains_toolbox);
+}
+
+static void DrawEditorDoorBackground(int graphic, int x, int y,
+ int width, int height)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+
+ if (g->bitmap != NULL)
+ BlitBitmap(g->bitmap, drawto, g->src_x, g->src_y,
+ MIN(width, g->width), MIN(height, g->height), x, y);
+ else
+ ClearRectangle(drawto, x, y, width, height);
+}
+
+static void DrawEditorDoorContent(void)
+{
+ // needed for gadgets drawn on background (like palette scrollbar)
+ SetDoorBackgroundImage(IMG_UNDEFINED);
+
+ // copy default editor door content to main double buffer
+ DrawEditorDoorBackground(IMG_BACKGROUND_PALETTE, DX, DY, DXSIZE, DYSIZE);
+
+ // draw bigger door
+ DrawSpecialEditorDoor();
+
+ // draw new control window
+ DrawEditorDoorBackground(IMG_BACKGROUND_TOOLBOX, EX, EY, EXSIZE, EYSIZE);
+
+ // draw all toolbox gadgets to editor doors
+ MapControlButtons();
+
+ // draw all palette gadgets to editor doors
+ ModifyEditorElementList();
+ RedrawDrawingElements();
+
+ // copy actual editor door content to door double buffer for OpenDoor()
+ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
+}
+
+void DrawLevelEd(void)
+{
+ int fade_mask = REDRAW_FIELD;
+
+ FadeSoundsAndMusic();
+
+ if (CheckFadeAll())
+ fade_mask = REDRAW_ALL;
+
+ FadeOut(fade_mask);
+
+ // needed if different viewport properties defined for editor
+ ChangeViewportPropertiesIfNeeded();
+
+ ClearField();
+
+ InitZoomLevelSettings(-1);
+ InitDrawingElements();
+ InitLevelSetInfo();
+
+#if DEBUG
+ CheckElementDescriptions();
+#endif
+
+ if (level_editor_test_game)
+ {
+ CopyPlayfield(level.field, Feld);
+ CopyPlayfield(FieldBackup, level.field);
+
+ level_editor_test_game = FALSE;
+ }
+ else
+ {
+ edit_mode = ED_MODE_DRAWING;
+ edit_mode_levelinfo = ED_MODE_LEVELINFO_LEVEL;
+ edit_mode_properties = ED_MODE_PROPERTIES_INFO;
+
+ ResetUndoBuffer();
+
+ level_xpos = -1;
+ level_ypos = -1;
+ }
+
+ // redraw_mask |= REDRAW_ALL;
+
+ FreeLevelEditorGadgets();
+ CreateLevelEditorGadgets();
+
+ ReinitializeElementList(); // update dynamic level element list
+ ReinitializeElementListButtons(); // custom element may look different
+
+ InitElementPropertiesGfxElement();
+
+ UnmapAllGadgets();
+
+ DrawEditModeWindow_PlayfieldOnly();
+
+ DrawMaskedBorder(fade_mask);
+
+ // use door animation if door 1 viewport is unchanged and contains toolbox
+ if (useEditorDoorAnimation())
+ {
+ FadeIn(fade_mask);
+
+ DrawEditorDoorContent();
+
+ OpenDoor(DOOR_OPEN_1 | DOOR_FORCE_ANIM);
+ }
+ else
+ {
+ DrawEditorDoorContent();
+
+ FadeIn(fade_mask);
+ }
+
+ SetDoorState(DOOR_OPEN_1 | DOOR_OPEN_2);
+}
+
+static void AdjustDrawingAreaGadgets(void)
+{
+ int ed_xsize = lev_fieldx + 2;
+ int ed_ysize = lev_fieldy + 2;
+ int max_ed_fieldx = MAX_ED_FIELDX;
+ int max_ed_fieldy = MAX_ED_FIELDY;
+ boolean horizontal_scrollbar_needed;
+ boolean vertical_scrollbar_needed;
+ int x, y, width, height;
+
+ if (suppressBorderElement())
+ {
+ ed_xsize = max_ed_fieldx;
+ ed_ysize = max_ed_fieldy;
+ }
+
+ // check if we need any scrollbars
+ horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
+ vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
+
+ // check if we have a smaller editor field because of scrollbars
+ max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
+ max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
+
+ // check again if we now need more scrollbars because of less space
+ horizontal_scrollbar_needed = (ed_xsize > max_ed_fieldx);
+ vertical_scrollbar_needed = (ed_ysize > max_ed_fieldy);
+
+ // check if editor field gets even smaller after adding new scrollbars
+ max_ed_fieldx = getMaxEdFieldX(vertical_scrollbar_needed);
+ max_ed_fieldy = getMaxEdFieldY(horizontal_scrollbar_needed);
+
+ ed_fieldx = (ed_xsize > max_ed_fieldx ? max_ed_fieldx : ed_xsize);
+ ed_fieldy = (ed_ysize > max_ed_fieldy ? max_ed_fieldy : ed_ysize);
+
+ x = SX + ed_fieldx * ed_tilesize;
+ y = SY + ed_fieldy * ed_tilesize;
+
+ width = ed_fieldx * ed_tilesize - 2 * ED_SCROLLBUTTON_XSIZE;
+ height = ed_fieldy * ed_tilesize - 2 * ED_SCROLLBUTTON_YSIZE;
+
+ // adjust drawing area gadget
+ ModifyGadget(level_editor_gadget[GADGET_ID_DRAWING_LEVEL],
+ GDI_AREA_SIZE, ed_fieldx, ed_fieldy,
+ GDI_ITEM_SIZE, ed_tilesize, ed_tilesize,
+ GDI_END);
+
+ // adjust horizontal scrollbar gadgets
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LEFT],
+ GDI_Y, y,
+ GDI_END);
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_RIGHT],
+ GDI_X, x - ED_SCROLLBUTTON_XSIZE,
+ GDI_Y, y,
+ GDI_END);
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
+ GDI_Y, y,
+ GDI_WIDTH, width,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldx,
+ GDI_END);
+
+ // adjust vertical scrollbar gadgets
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_UP],
+ GDI_X, x,
+ GDI_END);
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_DOWN],
+ GDI_X, x,
+ GDI_Y, y - ED_SCROLLBUTTON_YSIZE,
+ GDI_END);
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
+ GDI_X, x,
+ GDI_HEIGHT, height,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, ed_fieldy,
+ GDI_END);
+}
+
+static void AdjustLevelScrollPosition(void)
+{
+ if (level_xpos < -1)
+ level_xpos = -1;
+ if (level_xpos > lev_fieldx - ed_fieldx + 1)
+ level_xpos = lev_fieldx - ed_fieldx + 1;
+ if (lev_fieldx < ed_fieldx - 2)
+ level_xpos = -1;
+
+ if (level_ypos < -1)
+ level_ypos = -1;
+ if (level_ypos > lev_fieldy - ed_fieldy + 1)
+ level_ypos = lev_fieldy - ed_fieldy + 1;
+ if (lev_fieldy < ed_fieldy - 2)
+ level_ypos = -1;
+
+ if (suppressBorderElement())
+ {
+ level_xpos = 0;
+ level_ypos = 0;
+ }
+}
+
+static void AdjustEditorScrollbar(int id)
+{
+ struct GadgetInfo *gi = level_editor_gadget[id];
+ int items_max, items_visible, item_position;
+
+ if (id == GADGET_ID_SCROLL_HORIZONTAL)
+ {
+ items_max = MAX(lev_fieldx + 2, ed_fieldx);
+ items_visible = ed_fieldx;
+ item_position = level_xpos + 1;
+ }
+ else
+ {
+ items_max = MAX(lev_fieldy + 2, ed_fieldy);
+ items_visible = ed_fieldy;
+ item_position = level_ypos + 1;
+ }
+
+ if (item_position > items_max - items_visible)
+ item_position = items_max - items_visible;
+
+ ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+}
+
+static void AdjustElementListScrollbar(void)
+{
+ struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL];
+ int items_max, items_visible, item_position;
+
+ // correct position of element list scrollbar
+ if (element_shift < 0)
+ element_shift = 0;
+ if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
+ element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
+
+ items_max = num_editor_elements / ED_ELEMENTLIST_BUTTONS_HORIZ;
+ items_visible = ED_ELEMENTLIST_BUTTONS_VERT;
+ item_position = element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ;
+
+ ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max,
+ GDI_SCROLLBAR_ITEMS_VISIBLE, items_visible,
+ GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END);
+}
+
+static void ModifyEditorCounterValue(int counter_id, int new_value)
+{
+ int *counter_value = counterbutton_info[counter_id].value;
+ int gadget_id = counterbutton_info[counter_id].gadget_id_text;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+
+ ModifyGadget(gi, GDI_NUMBER_VALUE, new_value, GDI_END);
+
+ if (counter_value != NULL)
+ *counter_value = gi->textinput.number_value;
+}
+
+static void ModifyEditorCounterLimits(int counter_id, int min, int max)
+{
+ int gadget_id = counterbutton_info[counter_id].gadget_id_text;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+
+ ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END);
+
+ if (counter_id >= ED_COUNTER_ID_ELEMENT_VALUE1 &&
+ counter_id <= ED_COUNTER_ID_ELEMENT_VALUE4)
+ {
+ int gadget_id_up = counterbutton_info[counter_id].gadget_id_up;
+ struct GadgetInfo *gi_up = level_editor_gadget[gadget_id_up];
+
+ ModifyGadget(gi, GDI_TEXT_SIZE, (max < 10 ? 1 : 3), GDI_END);
+ ModifyGadget(gi_up, GDI_X, gi->x + gi->width + ED_GADGET_SMALL_DISTANCE,
+ GDI_END);
+ }
+}
+
+static void ModifyEditorSelectboxValue(int selectbox_id, int new_value)
+{
+ int gadget_id = selectbox_info[selectbox_id].gadget_id;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+ int new_index_value = setSelectboxValue(selectbox_id, new_value);
+
+ ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
+}
+
+static void ModifyEditorSelectboxOptions(int selectbox_id,
+ struct ValueTextInfo *options)
+{
+ int gadget_id = selectbox_info[selectbox_id].gadget_id;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+
+ selectbox_info[selectbox_id].options = options;
+
+ // set index to zero -- list may be shorter now (correct later, if needed)
+ ModifyGadget(gi, GDI_SELECTBOX_INDEX, 0,
+ GDI_SELECTBOX_OPTIONS, options, GDI_END);
+}
+
+static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
+{
+ int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+
+ drawingarea_info[drawingarea_id].area_xsize = xsize;
+ drawingarea_info[drawingarea_id].area_ysize = ysize;
+
+ ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
+}
+
+static void ModifyEditorElementList(void)
+{
+ int i;
+
+ if (!use_permanent_palette && edit_mode != ED_MODE_PALETTE)
+ return;
+
+ for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
+ {
+ int gadget_id = GADGET_ID_ELEMENTLIST_FIRST + i;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+ struct GadgetDesign *gd = &gi->deco.design;
+ int element = editor_elements[element_shift + i];
+ int tile_size = BUTTON_TILE_SIZE(editor.palette.tile_size);
+
+ UnmapGadget(gi);
+
+ getEditorGraphicSource(element, tile_size, &gd->bitmap, &gd->x, &gd->y);
+
+ ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END);
+
+ MapGadget(gi);
+ }
+}
+
+static void DrawDrawingElementGraphic(int element, struct XYTileSize *pos)
+{
+ int graphic = el2edimg(element);
+ int tile_size = BUTTON_TILE_SIZE(pos->tile_size);
+
+ if (pos->x == -1 &&
+ pos->y == -1)
+ return;
+
+ DrawSizedGraphicExt(drawto, DX + pos->x, DY + pos->y, graphic, 0, tile_size);
+}
+
+static void ModifyDrawingElementButton(int element, int id)
+{
+ struct GadgetInfo *gi = level_editor_gadget[id];
+ Bitmap *deco_bitmap;
+ int deco_x, deco_y;
+ int tile_size = gi->deco.width;
+
+ getEditorGraphicSource(element, tile_size, &deco_bitmap, &deco_x, &deco_y);
+
+ ModifyGadget(gi, GDI_DECORATION_DESIGN, deco_bitmap, deco_x, deco_y, GDI_END);
+}
+
+static void PickDrawingElement(int button, int element)
+{
+ struct
+ {
+ int *new_element;
+ struct XYTileSize *pos;
+ int id;
+ } de, drawing_elements[] =
+ {
+ { &new_element1, &editor.palette.element_left, GADGET_ID_ELEMENT_LEFT },
+ { &new_element2, &editor.palette.element_middle, GADGET_ID_ELEMENT_MIDDLE },
+ { &new_element3, &editor.palette.element_right, GADGET_ID_ELEMENT_RIGHT },
+ };
+
+ if (button < 1 || button > 3)
+ return;
+
+ if (IS_MM_WALL(element))
+ element = map_mm_wall_element(element);
+
+ de = drawing_elements[button - 1];
+
+ *de.new_element = element; // update global drawing element variable
+
+ DrawDrawingElementGraphic(element, de.pos);
+ ModifyDrawingElementButton(element, de.id);
+
+ redraw_mask |= REDRAW_DOOR_1;
+}
+
+static void RedrawDrawingElements(void)
+{
+ PickDrawingElement(1, new_element1);
+ PickDrawingElement(2, new_element2);
+ PickDrawingElement(3, new_element3);
+}
+
+static void DrawDrawingWindowExt(boolean remap_toolbox_gadgets)
+{
+ stick_element_properties_window = FALSE;
+
+ SetMainBackgroundImage(IMG_UNDEFINED);
+ ClearField();
+
+ UnmapLevelEditorFieldGadgets();
+
+ AdjustDrawingAreaGadgets();
+ AdjustLevelScrollPosition();
+ AdjustEditorScrollbar(GADGET_ID_SCROLL_HORIZONTAL);
+ AdjustEditorScrollbar(GADGET_ID_SCROLL_VERTICAL);
+
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+
+ MapMainDrawingArea();
+
+ if (remap_toolbox_gadgets)
+ {
+ UnmapLevelEditorToolboxCustomGadgets();
+ MapLevelEditorToolboxDrawingGadgets();
+ }
+}
+
+static void DrawDrawingWindow(void)
+{
+ DrawDrawingWindowExt(TRUE);
+}
+
+static int getTabulatorBarWidth(void)
+{
+ struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
+ struct GadgetInfo *gd_gi4 = level_editor_gadget[GADGET_ID_PROPERTIES_CHANGE];
+
+ return gd_gi4->x - gd_gi1->x + gd_gi4->width;
+}
+
+static int getTabulatorBarHeight(void)
+{
+ return ED_TAB_BAR_HEIGHT;
+}
+
+static Pixel getTabulatorBarColor(void)
+{
+ struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
+ struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
+ int gd_x = gd->x + gd_gi1->border.width / 2;
+ int gd_y = gd->y + gd_gi1->height - 1;
+
+ return GetPixel(gd->bitmap, gd_x, gd_y);
+}
+
+static void DrawLevelInfoTabulatorGadgets(void)
+{
+ struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_LEVELINFO_LEVEL];
+ Pixel tab_color = getTabulatorBarColor();
+ int id_first = ED_TAB_BUTTON_ID_LEVELINFO_FIRST;
+ int id_last = ED_TAB_BUTTON_ID_LEVELINFO_LAST;
+ int i;
+
+ for (i = id_first; i <= id_last; i++)
+ {
+ int gadget_id = textbutton_info[i].gadget_id;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+ boolean active = (i != edit_mode_levelinfo);
+
+ // draw background line below tabulator button
+ ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
+
+ // draw solid line below inactive tabulator buttons
+ if (!active && tab_color != BLACK_PIXEL) // black => transparent
+ FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
+ ED_GADGET_TINY_DISTANCE, tab_color);
+
+ ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
+ MapTextbuttonGadget(i);
+ }
+
+ // draw little border line below tabulator buttons
+ if (tab_color != BLACK_PIXEL) // black => transparent
+ FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
+ ED_GADGET_TINY_DISTANCE,
+ getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
+}
+
+static void DrawPropertiesTabulatorGadgets(void)
+{
+ struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
+ struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
+ int gd_x = gd->x + gd_gi1->border.width / 2;
+ int gd_y = gd->y + gd_gi1->height - 1;
+ Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
+ int id_first = ED_TEXTBUTTON_ID_PROPERTIES_INFO;
+ int id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG;
+ int i;
+
+ // draw two config tabulators for player elements
+ if (ELEM_IS_PLAYER(properties_element))
+ id_last = ED_TEXTBUTTON_ID_PROPERTIES_CONFIG_2;
+
+ // draw two config and one "change" tabulator for custom elements
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ id_last = ED_TEXTBUTTON_ID_PROPERTIES_CHANGE;
+
+ for (i = id_first; i <= id_last; i++)
+ {
+ int gadget_id = textbutton_info[i].gadget_id;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+ boolean active = (i != edit_mode_properties);
+
+ // use "config 1" and "config 2" instead of "config" for players and CEs
+ if (i == ED_TEXTBUTTON_ID_PROPERTIES_CONFIG &&
+ (ELEM_IS_PLAYER(properties_element) ||
+ IS_CUSTOM_ELEMENT(properties_element)))
+ continue;
+
+ // draw background line below tabulator button
+ ClearRectangleOnBackground(drawto, gi->x, gi->y + gi->height, gi->width, 1);
+
+ // draw solid line below inactive tabulator buttons
+ if (!active && tab_color != BLACK_PIXEL) // black => transparent
+ FillRectangle(drawto, gi->x, gi->y + gi->height, gi->width,
+ ED_GADGET_TINY_DISTANCE, tab_color);
+
+ ModifyGadget(gi, GDI_ACTIVE, active, GDI_END);
+ MapTextbuttonGadget(i);
+ }
+
+ // draw little border line below tabulator buttons
+ if (tab_color != BLACK_PIXEL) // black => transparent
+ FillRectangle(drawto, gd_gi1->x, gd_gi1->y + gd_gi1->height +
+ ED_GADGET_TINY_DISTANCE,
+ getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
+}
+
+static void PrintInfoText(char *text, int font_nr, int xpos, int ypos)
+{
+ DrawText(SX + xpos, SY + ypos, text, font_nr);
+}
+
+static int PrintElementDescriptionFromFile(char *filename, int font_nr,
+ int xpos, int ypos)
+{
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int max_chars_per_line = (SXSIZE - 2 * xpos) / font_width;
+ int max_lines_drawable = (SYSIZE - ypos) / font_height - 1;
+
+ return DrawTextFile(SX + xpos, SY + ypos, filename, font_nr,
+ max_chars_per_line, -1, max_lines_drawable, 0, -1,
+ TRUE, FALSE, FALSE);
+}
+
+static void DrawLevelInfoLevel(void)
+{
+ int i;
+
+ // draw counter gadgets
+ for (i = ED_COUNTER_ID_LEVEL_FIRST; i <= ED_COUNTER_ID_LEVEL_LAST; i++)
+ MapCounterButtons(i);
+
+ // draw checkbutton gadgets
+ for (i = ED_CHECKBUTTON_ID_LEVEL_FIRST; i<= ED_CHECKBUTTON_ID_LEVEL_LAST; i++)
+ MapCheckbuttonGadget(i);
+
+ // draw selectbox gadgets
+ for (i = ED_SELECTBOX_ID_LEVEL_FIRST; i <= ED_SELECTBOX_ID_LEVEL_LAST; i++)
+ MapSelectboxGadget(i);
+
+ // draw text input gadgets
+ for (i = ED_TEXTINPUT_ID_LEVEL_FIRST; i <= ED_TEXTINPUT_ID_LEVEL_LAST; i++)
+ MapTextInputGadget(i);
+}
+
+static char *getLevelSubdirFromSaveMode(int save_mode)
+{
+ if (save_mode == LEVELSET_SAVE_MODE_CREATE)
+ return getNewUserLevelSubdir();
+
+ return leveldir_current->subdir;
+}
+
+static void DrawLevelInfoLevelSet_DirectoryInfo(void)
+{
+ char *directory_text = "Level set directory:";
+ char *directory_name = getLevelSubdirFromSaveMode(levelset_save_mode);
+ int font1_nr = FONT_TEXT_1;
+ int font2_nr = FONT_TEXT_2;
+ int font1_height = getFontHeight(font1_nr);
+ int yoffset_above = font1_height + ED_GADGET_LINE_DISTANCE;
+ int x = ED_LEVEL_SETTINGS_X(0);
+ int y = ED_LEVEL_SETTINGS_Y(6);
+
+ PrintInfoText(directory_text, font1_nr, x, y - yoffset_above);
+ PrintInfoText(directory_name, font2_nr, x, y);
+}
+
+static void DrawLevelInfoLevelSet(void)
+{
+ boolean artwork_exists = checkIfCustomArtworkExistsForCurrentLevelSet();
+ boolean template_exists = fileExists(getLocalLevelTemplateFilename());
+ int i;
+
+ // draw counter gadgets
+ for (i = ED_COUNTER_ID_LEVELSET_FIRST; i <= ED_COUNTER_ID_LEVELSET_LAST; i++)
+ MapCounterButtons(i);
+
+ // draw checkbutton gadgets
+ for (i = ED_CHECKBUTTON_ID_LEVELSET_FIRST; i <= ED_CHECKBUTTON_ID_LEVELSET_LAST; i++)
+ {
+ if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE ||
+ (i == ED_CHECKBUTTON_ID_USE_LEVELSET_ARTWORK && !artwork_exists) ||
+ (i == ED_CHECKBUTTON_ID_COPY_LEVEL_TEMPLATE && !template_exists))
+ continue;
+
+ MapCheckbuttonGadget(i);
+ }
+
+ // draw selectbox gadgets
+ for (i = ED_SELECTBOX_ID_LEVELSET_FIRST; i <= ED_SELECTBOX_ID_LEVELSET_LAST; i++)
+ MapSelectboxGadget(i);
+
+ // draw text input gadgets
+ for (i = ED_TEXTINPUT_ID_LEVELSET_FIRST; i <= ED_TEXTINPUT_ID_LEVELSET_LAST; i++)
+ MapTextInputGadget(i);
+
+ // draw textbutton gadgets
+ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_LEVELSET);
+
+ // draw info text
+ DrawLevelInfoLevelSet_DirectoryInfo();
+}
+
+static void DrawLevelInfoEditor(void)
+{
+ int i;
+
+ // draw counter gadgets
+ for (i = ED_COUNTER_ID_EDITOR_FIRST; i <= ED_COUNTER_ID_EDITOR_LAST; i++)
+ MapCounterButtons(i);
+
+ // draw checkbutton gadgets
+ for (i=ED_CHECKBUTTON_ID_EDITOR_FIRST; i<= ED_CHECKBUTTON_ID_EDITOR_LAST; i++)
+ MapCheckbuttonGadget(i);
+
+ // draw radiobutton gadgets
+ for (i=ED_RADIOBUTTON_ID_EDITOR_FIRST; i<= ED_RADIOBUTTON_ID_EDITOR_LAST; i++)
+ MapRadiobuttonGadget(i);
+
+ // draw drawing area
+ MapDrawingArea(ED_DRAWING_ID_RANDOM_BACKGROUND);
+
+ // draw textbutton gadgets
+ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2);
+}
+
+static void DrawLevelInfoWindow(void)
+{
+ char *text = "Global Settings";
+ int font_nr = FONT_TITLE_1;
+ struct MenuPosInfo *pos = &editor.settings.headline;
+ int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font_nr), pos->align);
+ int sy = SY + pos->y;
+
+ stick_element_properties_window = FALSE;
+
+ SetAutomaticNumberOfGemsNeeded();
+
+ UnmapLevelEditorFieldGadgets();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
+ ClearField();
+
+ DrawText(sx, sy, text, font_nr);
+
+ DrawLevelInfoTabulatorGadgets();
+
+ if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVEL)
+ DrawLevelInfoLevel();
+ else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_LEVELSET)
+ DrawLevelInfoLevelSet();
+ else if (edit_mode_levelinfo == ED_MODE_LEVELINFO_EDITOR)
+ DrawLevelInfoEditor();
+}
+
+static void DrawCustomContentArea(void)
+{
+ int id = ED_DRAWING_ID_CUSTOM_CONTENT;
+ struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
+ int x1 = right_gadget_border[GADGET_ID_CUSTOM_DEADLINESS];
+ int x2 = right_gadget_border[GADGET_ID_CUSTOM_EXPLOSION_TYPE];
+ int x3 = right_gadget_border[GADGET_ID_CUSTOM_EXPLODE_IMPACT];
+ int xoffset = ED_GADGET_SPACE_DISTANCE;
+
+ // add distance for potential left text (without drawing area border)
+ x2 += getTextWidthForGadget(drawingarea_info[id].text_left);
+
+ ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
+
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CONTENT);
+}
+
+static void DrawCustomChangeContentArea(void)
+{
+ int id = ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT;
+ struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[id].gadget_id];
+ int x1 = right_gadget_border[GADGET_ID_CHANGE_USE_CONTENT];
+ int x2 = right_gadget_border[GADGET_ID_CHANGE_REPLACE_WHEN];
+ int x3 = right_gadget_border[GADGET_ID_CHANGE_ONLY_COMPLETE];
+ int xoffset = ED_GADGET_SPACE_DISTANCE;
+
+ ModifyGadget(gi, GDI_X, MAX(x1, MAX(x2, x3)) + xoffset, GDI_END);
+
+ MapDrawingArea(id);
+}
+
+static void RemoveElementContentArea(int id, int font_height)
+{
+ int border_size = ED_DRAWINGAREA_BORDER_SIZE;
+
+ DrawBackground(SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size,
+ SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size,
+ 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
+ 3 * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size +
+ ED_GADGET_TEXT_DISTANCE + font_height);
+}
+
+static void DrawYamYamContentAreas(void)
+{
+ int font_nr = FONT_TEXT_1;
+ int font_height = getFontHeight(font_nr);
+ int tilesize = ED_DRAWINGAREA_TILE_SIZE;
+ int yoffset = (tilesize - font_height) / 2;
+ int x = SX + ED_AREA_YAMYAM_CONTENT_X(3) + 4 * tilesize;
+ int y = SY + ED_AREA_YAMYAM_CONTENT_Y(3) + yoffset;
+ int i;
+
+ // display counter to choose number of element content areas
+ MapCounterButtons(ED_COUNTER_ID_YAMYAM_CONTENT);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ {
+ int id = ED_DRAWING_ID_YAMYAM_CONTENT_0 + i;
+
+ if (i < level.num_yamyam_contents)
+ {
+ MapDrawingArea(id);
+ }
+ else
+ {
+ UnmapDrawingArea(id);
+
+ // delete content areas in case of reducing number of them
+ RemoveElementContentArea(id, font_height);
+ }
+ }
+
+ DrawText(x, y + 0 * tilesize, "content", font_nr);
+ DrawText(x, y + 1 * tilesize, "when", font_nr);
+ DrawText(x, y + 2 * tilesize, "smashed", font_nr);
+}
+
+static void DrawMagicBallContentAreas(void)
+{
+ int font_nr = FONT_TEXT_1;
+ int font_height = getFontHeight(font_nr);
+ int tilesize = ED_DRAWINGAREA_TILE_SIZE;
+ int yoffset = (tilesize - font_height) / 2;
+ int x = SX + ED_AREA_MAGIC_BALL_CONTENT_X(3) + 4 * tilesize;
+ int y = SY + ED_AREA_MAGIC_BALL_CONTENT_Y(3) + yoffset;
+ int i;
+
+ // display counter to choose number of element content areas
+ MapCounterButtons(ED_COUNTER_ID_BALL_CONTENT);
+
+ for (i = 0; i < MAX_ELEMENT_CONTENTS; i++)
+ {
+ int id = ED_DRAWING_ID_MAGIC_BALL_CONTENT_0 + i;
+
+ if (i < level.num_ball_contents)
+ {
+ MapDrawingArea(id);
+ }
+ else
+ {
+ UnmapDrawingArea(id);
+
+ // delete content areas in case of reducing number of them
+ RemoveElementContentArea(id, font_height);
+ }
+ }
+
+ DrawText(x, y + 0 * tilesize, "generated", font_nr);
+ DrawText(x, y + 1 * tilesize, "when", font_nr);
+ DrawText(x, y + 2 * tilesize, "active", font_nr);
+}
+
+static void DrawAndroidElementArea(int element)
+{
+ int id = ED_DRAWING_ID_ANDROID_CONTENT;
+ int num_elements = level.num_android_clone_elements;
+ int border_size = ED_DRAWINGAREA_BORDER_SIZE;
+ int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
+ int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
+ int xsize = MAX_ANDROID_ELEMENTS;
+ int ysize = 1;
+
+ // display counter to choose number of element areas
+ MapCounterButtons(ED_COUNTER_ID_ANDROID_CONTENT);
+
+ if (drawingarea_info[id].text_left != NULL)
+ sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
+
+ UnmapDrawingArea(id);
+
+ ModifyEditorDrawingArea(id, num_elements, 1);
+
+ // delete content areas in case of reducing number of them
+ DrawBackground(sx, sy,
+ xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
+ ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
+
+ MapDrawingArea(id);
+}
+
+static void DrawGroupElementArea(int element)
+{
+ int id = ED_DRAWING_ID_GROUP_CONTENT;
+ int num_elements = group_element_info.num_elements;
+ int border_size = ED_DRAWINGAREA_BORDER_SIZE;
+ int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
+ int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
+ int xsize = MAX_ELEMENTS_IN_GROUP;
+ int ysize = 1;
+
+ if (drawingarea_info[id].text_left != NULL)
+ sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
+
+ UnmapDrawingArea(id);
+
+ ModifyEditorDrawingArea(id, num_elements, 1);
+
+ // delete content areas in case of reducing number of them
+ DrawBackground(sx, sy,
+ xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
+ ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
+
+ MapDrawingArea(id);
+}
+
+static void DrawPlayerInitialInventoryArea(int element)
+{
+ int id = ED_DRAWING_ID_INVENTORY_CONTENT;
+ int player_nr = GET_PLAYER_NR(element);
+ int num_elements = level.initial_inventory_size[player_nr];
+ int border_size = ED_DRAWINGAREA_BORDER_SIZE;
+ int sx = SX + ED_AREA_SETTINGS_X(drawingarea_info[id]) - border_size;
+ int sy = SY + ED_AREA_SETTINGS_Y(drawingarea_info[id]) - border_size;
+ int xsize = MAX_INITIAL_INVENTORY_SIZE;
+ int ysize = 1;
+
+ // determine horizontal position to the right of specified gadget
+ if (drawingarea_info[id].gadget_id_align != GADGET_ID_NONE)
+ sx = (right_gadget_border[drawingarea_info[id].gadget_id_align] +
+ ED_DRAWINGAREA_TEXT_DISTANCE);
+
+ // determine horizontal offset for leading text
+ if (drawingarea_info[id].text_left != NULL)
+ sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
+
+ UnmapDrawingArea(id);
+
+ ModifyEditorDrawingArea(id, num_elements, 1);
+
+ // delete content areas in case of reducing number of them
+ DrawBackground(sx, sy,
+ xsize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size,
+ ysize * ED_DRAWINGAREA_TILE_SIZE + 2 * border_size);
+
+ MapDrawingArea(id);
+}
+
+static void DrawEnvelopeTextArea(int envelope_nr)
+{
+ int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
+ struct GadgetInfo *gi = level_editor_gadget[textarea_info[id].gadget_id];
+
+ UnmapGadget(gi);
+ DrawBackground(gi->x, gi->y, gi->width, gi->height);
+
+ if (envelope_nr != -1)
+ textarea_info[id].value = level.envelope[envelope_nr].text;
+
+ ModifyGadget(gi, GDI_AREA_SIZE,
+ *counterbutton_info[ED_COUNTER_ID_ENVELOPE_XSIZE].value,
+ *counterbutton_info[ED_COUNTER_ID_ENVELOPE_YSIZE].value,
+ GDI_END);
+
+ MapTextAreaGadget(ED_TEXTAREA_ID_ENVELOPE_INFO);
+}
+
+static void DrawPropertiesInfo(void)
+{
+ static struct
+ {
+ int value;
+ char *text;
+ }
+ properties[] =
+ {
+ // configurable properties
+
+ { EP_WALKABLE_OVER, "- player can walk over it" },
+ { EP_WALKABLE_INSIDE, "- player can walk inside it" },
+ { EP_WALKABLE_UNDER, "- player can walk under it" },
+ { EP_PASSABLE_OVER, "- player can pass over it" },
+ { EP_PASSABLE_INSIDE, "- player can pass through it" },
+ { EP_PASSABLE_UNDER, "- player can pass under it" },
+ { EP_PROTECTED, "- player is protected by it" },
+
+ { EP_DIGGABLE, "- can be digged away" },
+ { EP_COLLECTIBLE, "- can be collected" },
+ { EP_DROPPABLE, "- can be dropped after collecting" },
+ { EP_THROWABLE, "- can be thrown after collecting" },
+ { EP_PUSHABLE, "- can be pushed" },
+
+ { EP_CAN_FALL, "- can fall" },
+ { EP_CAN_MOVE, "- can move" },
+
+ { EP_CAN_SMASH_PLAYER, "- can smash player" },
+#if 0
+ { EP_CAN_SMASH_ENEMIES, "- can smash good and bad guys" },
+#endif
+ { EP_CAN_SMASH_EVERYTHING, "- can smash everything smashable" },
+
+ { EP_SLIPPERY, "- slippery for falling elements" },
+ { EP_EM_SLIPPERY_WALL, "- slippery for some gems (EM style)" },
+
+ { EP_DONT_RUN_INTO, "- deadly when running into" },
+ { EP_DONT_COLLIDE_WITH, "- deadly when colliding with" },
+ { EP_DONT_GET_HIT_BY, "- deadly when getting hit by" },
+ { EP_DONT_TOUCH, "- deadly when touching" },
+
+ { EP_INDESTRUCTIBLE, "- indestructible" },
+
+ { EP_CAN_EXPLODE_BY_FIRE, "- can explode by fire or explosions" },
+ { EP_CAN_EXPLODE_SMASHED, "- can explode when smashed" },
+ { EP_CAN_EXPLODE_IMPACT, "- can explode on impact" },
+
+ { EP_CAN_CHANGE, "- can change to other element" },
+
+ // pre-defined properties
+ { EP_CAN_PASS_MAGIC_WALL, "- can pass magic walls" },
+ { EP_CAN_PASS_DC_MAGIC_WALL,"- can pass magic walls (DC style)" },
+ { EP_SWITCHABLE, "- can be switched" },
+#if 0
+ { EP_HAS_EDITOR_CONTENT, "- can contain other elements" },
+#endif
+
+ { -1, NULL }
+ };
+ char *filename = getElementDescriptionFilename(properties_element);
+ char *percentage_text = "In this level: ";
+ char *properties_text = "Standard properties: ";
+ char *description_text = "Description:";
+ char *no_description_text = "No description available.";
+ char *none_text = "None";
+ float percentage;
+ int num_elements_in_level;
+ int num_standard_properties = 0;
+ int font1_nr = FONT_TEXT_1;
+ int font2_nr = FONT_TEXT_2;
+ int font1_width = getFontWidth(font1_nr);
+ int font1_height = getFontHeight(font1_nr);
+ int font2_height = getFontHeight(font2_nr);
+ int line1_height = font1_height + ED_GADGET_LINE_DISTANCE;
+ int font2_yoffset = (font1_height - font2_height) / 2;
+ int percentage_text_len = strlen(percentage_text) * font1_width;
+ int properties_text_len = strlen(properties_text) * font1_width;
+ int xpos = ED_ELEMENT_SETTINGS_X(0);
+ int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
+ int i, x, y;
+
+ if (setup.editor.show_element_token)
+ {
+ int font3_nr = FONT_TEXT_3;
+ int font3_height = getFontHeight(font3_nr);
+
+ DrawTextF(xpos, ypos, font3_nr,
+ "[%s]", element_info[properties_element].token_name);
+
+ ypos += 2 * font3_height;
+ }
+
+ // ----- print number of elements / percentage of this element in level
+
+ num_elements_in_level = 0;
+ for (y = 0; y < lev_fieldy; y++)
+ for (x = 0; x < lev_fieldx; x++)
+ if (Feld[x][y] == properties_element)
+ num_elements_in_level++;
+ percentage = num_elements_in_level * 100.0 / (lev_fieldx * lev_fieldy);
+
+ DrawTextS(xpos, ypos, font1_nr, percentage_text);
+
+ if (num_elements_in_level > 0)
+ DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
+ "%d (%.2f %%)", num_elements_in_level, percentage);
+ else
+ DrawTextF(xpos + percentage_text_len, ypos + font2_yoffset, font2_nr,
+ none_text);
+
+ ypos += 2 * MAX(font1_height, font2_height);
+
+ // ----- print standard properties of this element
+
+ DrawTextS(xpos, ypos, font1_nr, properties_text);
+
+ ypos += line1_height;
+
+ for (i = 0; properties[i].value != -1; i++)
+ {
+ if (!HAS_PROPERTY(properties_element, properties[i].value))
+ continue;
+
+ DrawTextS(xpos, ypos, font2_nr, properties[i].text);
+
+ ypos += font2_height;
+
+ num_standard_properties++;
+ }
+
+ if (num_standard_properties == 0)
+ {
+ DrawTextS(xpos + properties_text_len, ypos - line1_height + font2_yoffset,
+ font2_nr, none_text);
+
+ ypos -= (line1_height - font1_height);
+ }
+
+ ypos += MAX(font1_height, font2_height);
+
+ // ----- print special description of this element
+
+ PrintInfoText(description_text, font1_nr, xpos, ypos);
+
+ ypos += line1_height;
+
+ if (PrintElementDescriptionFromFile(filename, font2_nr, xpos, ypos) == 0)
+ PrintInfoText(no_description_text, font1_nr, xpos, ypos - line1_height);
+}
+
+#define TEXT_COLLECTING "Score for collecting"
+#define TEXT_SMASHING "Score for smashing"
+#define TEXT_SLURPING "Score for slurping robot"
+#define TEXT_CRACKING "Score for cracking"
+#define TEXT_AMOEBA_SPEED "Speed of amoeba growth"
+#define TEXT_DURATION "Duration when activated"
+#define TEXT_DELAY_ON "Delay before activating"
+#define TEXT_DELAY_OFF "Delay before deactivating"
+#define TEXT_DELAY_EXPLODING "Delay before exploding"
+#define TEXT_DELAY_MOVING "Delay before moving"
+#define TEXT_BALL_DELAY "Element generation delay"
+#define TEXT_MOVE_SPEED "Speed of android moving"
+#define TEXT_CLONE_SPEED "Speed of android cloning"
+#define TEXT_GAME_OF_LIFE_1 "Min neighbours to survive"
+#define TEXT_GAME_OF_LIFE_2 "Max neighbours to survive"
+#define TEXT_GAME_OF_LIFE_3 "Min neighbours to create"
+#define TEXT_GAME_OF_LIFE_4 "Max neighbours to create"
+#define TEXT_TIME_BONUS "Extra time to solve level"
+
+static struct
+{
+ int element;
+ int *value;
+ char *text;
+} elements_with_counter[] =
+{
+ { EL_EMERALD, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_BD_DIAMOND, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_EMERALD_YELLOW, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_EMERALD_RED, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_EMERALD_PURPLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_SP_INFOTRON, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_DIAMOND, &level.score[SC_DIAMOND], TEXT_COLLECTING },
+ { EL_CRYSTAL, &level.score[SC_CRYSTAL], TEXT_COLLECTING },
+ { EL_PEARL, &level.score[SC_PEARL], TEXT_COLLECTING },
+ { EL_BUG, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_RIGHT, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_UP, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BUG_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_RIGHT,&level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_UP, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_LEFT, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_BD_BUTTERFLY_DOWN, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_SP_ELECTRON, &level.score[SC_BUG], TEXT_SMASHING },
+ { EL_SPACESHIP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_RIGHT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SPACESHIP_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_RIGHT,&level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_UP, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_LEFT, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_BD_FIREFLY_DOWN, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_SP_SNIKSNAK, &level.score[SC_SPACESHIP], TEXT_SMASHING },
+ { EL_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_YAMYAM_LEFT, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_YAMYAM_RIGHT, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_YAMYAM_UP, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_YAMYAM_DOWN, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_DARK_YAMYAM, &level.score[SC_YAMYAM], TEXT_SMASHING },
+ { EL_ROBOT, &level.score[SC_ROBOT], TEXT_SMASHING },
+ { EL_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_NUT, &level.score[SC_NUT], TEXT_CRACKING },
+ { EL_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
+ { EL_EM_DYNAMITE, &level.score[SC_DYNAMITE], TEXT_COLLECTING },
+ { EL_DYNABOMB_INCREASE_NUMBER,&level.score[SC_DYNAMITE],TEXT_COLLECTING },
+ { EL_DYNABOMB_INCREASE_SIZE, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
+ { EL_DYNABOMB_INCREASE_POWER, &level.score[SC_DYNAMITE],TEXT_COLLECTING },
+ { EL_SHIELD_NORMAL, &level.score[SC_SHIELD], TEXT_COLLECTING },
+ { EL_SHIELD_DEADLY, &level.score[SC_SHIELD], TEXT_COLLECTING },
+ { EL_EXTRA_TIME, &level.extra_time_score, TEXT_COLLECTING },
+ { EL_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_1, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_2, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_3, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EM_KEY_4, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_5, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_6, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_7, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_EMC_KEY_8, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_DC_KEY_WHITE, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_MM_KETTLE, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_DF_CELL, &level.score[SC_EMERALD], TEXT_COLLECTING },
+ { EL_MM_KEY, &level.score[SC_KEY], TEXT_COLLECTING },
+ { EL_MM_LIGHTBALL, &level.score[SC_ELEM_BONUS], TEXT_COLLECTING },
+ { EL_MM_PACMAN, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_MM_PACMAN_RIGHT, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_MM_PACMAN_UP, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_MM_PACMAN_LEFT, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_MM_PACMAN_DOWN, &level.score[SC_PACMAN], TEXT_SMASHING },
+ { EL_AMOEBA_WET, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_AMOEBA_DRY, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_AMOEBA_FULL, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_BD_AMOEBA, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_EMC_DRIPPER, &level.amoeba_speed, TEXT_AMOEBA_SPEED },
+ { EL_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
+ { EL_BD_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
+ { EL_DC_MAGIC_WALL, &level.time_magic_wall, TEXT_DURATION },
+ { EL_ROBOT_WHEEL, &level.time_wheel, TEXT_DURATION },
+
+ { EL_TIMEGATE_SWITCH, &level.time_timegate, TEXT_DURATION },
+ { EL_DC_TIMEGATE_SWITCH,&level.time_timegate, TEXT_DURATION },
+ { EL_LIGHT_SWITCH, &level.time_light, TEXT_DURATION },
+ { EL_LIGHT_SWITCH_ACTIVE, &level.time_light, TEXT_DURATION },
+ { EL_SHIELD_NORMAL, &level.shield_normal_time, TEXT_DURATION },
+ { EL_SHIELD_DEADLY, &level.shield_deadly_time, TEXT_DURATION },
+ { EL_EXTRA_TIME, &level.extra_time, TEXT_TIME_BONUS },
+ { EL_TIME_ORB_FULL, &level.time_orb_time, TEXT_TIME_BONUS },
+ { EL_GAME_OF_LIFE, &level.game_of_life[0], TEXT_GAME_OF_LIFE_1 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[1], TEXT_GAME_OF_LIFE_2 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[2], TEXT_GAME_OF_LIFE_3 },
+ { EL_GAME_OF_LIFE, &level.game_of_life[3], TEXT_GAME_OF_LIFE_4 },
+ { EL_BIOMAZE, &level.biomaze[0], TEXT_GAME_OF_LIFE_1 },
+ { EL_BIOMAZE, &level.biomaze[1], TEXT_GAME_OF_LIFE_2 },
+ { EL_BIOMAZE, &level.biomaze[2], TEXT_GAME_OF_LIFE_3 },
+ { EL_BIOMAZE, &level.biomaze[3], TEXT_GAME_OF_LIFE_4 },
+
+ { EL_EMC_ANDROID, &level.android_move_time, TEXT_MOVE_SPEED },
+ { EL_EMC_ANDROID, &level.android_clone_time, TEXT_CLONE_SPEED },
+ { EL_EMC_MAGIC_BALL, &level.ball_time, TEXT_BALL_DELAY },
+ { EL_EMC_LENSES, &level.lenses_score, TEXT_COLLECTING },
+ { EL_EMC_MAGNIFIER, &level.magnify_score, TEXT_COLLECTING },
+ { EL_SPRING, &level.slurp_score, TEXT_SLURPING },
+ { EL_EMC_LENSES, &level.lenses_time, TEXT_DURATION },
+ { EL_EMC_MAGNIFIER, &level.magnify_time, TEXT_DURATION },
+ { EL_MM_FUSE_ACTIVE, &level.mm_time_fuse, TEXT_DELAY_OFF },
+ { EL_MM_BOMB, &level.mm_time_bomb, TEXT_DELAY_EXPLODING },
+ { EL_MM_GRAY_BALL, &level.mm_time_ball, TEXT_DELAY_ON },
+ { EL_MM_STEEL_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
+ { EL_MM_WOODEN_BLOCK, &level.mm_time_block, TEXT_DELAY_MOVING },
+
+ { -1, NULL, NULL }
+};
+
+static boolean checkPropertiesConfig(int element)
+{
+ int i;
+
+ if (IS_GEM(element) ||
+ IS_CUSTOM_ELEMENT(element) ||
+ IS_GROUP_ELEMENT(element) ||
+ IS_BALLOON_ELEMENT(element) ||
+ IS_ENVELOPE(element) ||
+ IS_MM_MCDUFFIN(element) ||
+ IS_DF_LASER(element) ||
+ ELEM_IS_PLAYER(element) ||
+ HAS_EDITOR_CONTENT(element) ||
+ CAN_GROW(element) ||
+ COULD_MOVE_INTO_ACID(element) ||
+ MAYBE_DONT_COLLIDE_WITH(element) ||
+ element == EL_SOKOBAN_OBJECT ||
+ element == EL_SOKOBAN_FIELD_EMPTY ||
+ element == EL_SOKOBAN_FIELD_FULL)
+ return TRUE;
+ else
+ for (i = 0; elements_with_counter[i].element != -1; i++)
+ if (elements_with_counter[i].element == element)
+ return TRUE;
+
+ return FALSE;
+}
+
+static void SetAutomaticNumberOfGemsNeeded(void)
+{
+ int x, y;
+
+ if (!level.auto_count_gems)
+ return;
+
+ level.gems_needed = 0;
+
+ for (x = 0; x < lev_fieldx; x++)
+ {
+ for (y = 0; y < lev_fieldy; y++)
+ {
+ int element = Feld[x][y];
+
+ switch (element)
+ {
+ case EL_EMERALD:
+ case EL_EMERALD_YELLOW:
+ case EL_EMERALD_RED:
+ case EL_EMERALD_PURPLE:
+ case EL_BD_DIAMOND:
+ case EL_WALL_EMERALD:
+ case EL_WALL_EMERALD_YELLOW:
+ case EL_WALL_EMERALD_RED:
+ case EL_WALL_EMERALD_PURPLE:
+ case EL_WALL_BD_DIAMOND:
+ case EL_NUT:
+ case EL_SP_INFOTRON:
+ case EL_MM_KETTLE:
+ case EL_DF_CELL:
+ level.gems_needed++;
+ break;
+
+ case EL_DIAMOND:
+ case EL_WALL_DIAMOND:
+ level.gems_needed += 3;
+ break;
+
+ case EL_PEARL:
+ case EL_WALL_PEARL:
+ level.gems_needed += 5;
+ break;
+
+ case EL_CRYSTAL:
+ case EL_WALL_CRYSTAL:
+ level.gems_needed += 8;
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+
+ ModifyEditorCounterValue(ED_COUNTER_ID_LEVEL_GEMSLIMIT, level.gems_needed);
+}
+
+static void DrawPropertiesConfig(void)
+{
+ boolean draw_footer_line = FALSE;
+ int max_num_element_counters = 4;
+ int num_element_counters = 0;
+ int i;
+
+ if (!checkPropertiesConfig(properties_element))
+ {
+ int xpos = ED_ELEMENT_SETTINGS_X(0);
+ int ypos = ED_ELEMENT_SETTINGS_Y(0) + ED_GADGET_SMALL_DISTANCE;
+
+ PrintInfoText("No configuration options available.",
+ FONT_TEXT_1, xpos, ypos);
+
+ return;
+ }
+
+ // check if there are elements where a value can be chosen for
+ for (i = 0; elements_with_counter[i].element != -1; i++)
+ {
+ if (elements_with_counter[i].element == properties_element)
+ {
+ int counter_id = ED_COUNTER_ID_ELEMENT_VALUE1 + num_element_counters;
+
+ counterbutton_info[counter_id].y =
+ ED_ELEMENT_SETTINGS_YPOS(
+ (HAS_EDITOR_CONTENT(properties_element) ? 1 : 0) +
+ (CAN_GROW(properties_element) ? 1 : 0) +
+ (COULD_MOVE_INTO_ACID(properties_element) ? 1 : 0) +
+ (MAYBE_DONT_COLLIDE_WITH(properties_element) ? 1 : 0) +
+ (properties_element == EL_EMC_MAGIC_BALL ? 2 : 0) +
+ num_element_counters);
+
+ counterbutton_info[counter_id].value = elements_with_counter[i].value;
+ counterbutton_info[counter_id].text_right= elements_with_counter[i].text;
+
+ if (properties_element == EL_GAME_OF_LIFE ||
+ properties_element == EL_BIOMAZE)
+ {
+ counterbutton_info[counter_id].min_value = 0; // min neighbours
+ counterbutton_info[counter_id].max_value = 8; // max neighbours
+ }
+ else
+ {
+ // !!! CHANGE THIS FOR CERTAIN ELEMENTS !!!
+ counterbutton_info[counter_id].min_value = MIN_SCORE;
+ counterbutton_info[counter_id].max_value = MAX_SCORE;
+ }
+
+ MapCounterButtons(counter_id);
+
+ num_element_counters++;
+ if (num_element_counters >= max_num_element_counters)
+ break;
+ }
+ }
+
+ if (HAS_EDITOR_CONTENT(properties_element))
+ {
+ // draw stickybutton gadget
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
+
+ if (IS_AMOEBOID(properties_element))
+ MapDrawingArea(ED_DRAWING_ID_AMOEBA_CONTENT);
+ else if (properties_element == EL_YAMYAM ||
+ properties_element == EL_YAMYAM_LEFT ||
+ properties_element == EL_YAMYAM_RIGHT ||
+ properties_element == EL_YAMYAM_UP ||
+ properties_element == EL_YAMYAM_DOWN)
+ DrawYamYamContentAreas();
+ else if (properties_element == EL_EMC_MAGIC_BALL)
+ {
+ DrawMagicBallContentAreas();
+
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_RANDOM_BALL_CONTENT);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_BALL_STATE);
+ }
+ else if (properties_element == EL_EMC_ANDROID)
+ DrawAndroidElementArea(properties_element);
+ }
+
+ if (ELEM_IS_PLAYER(properties_element))
+ {
+ int player_nr = GET_PLAYER_NR(properties_element);
+
+ // these properties can be set for every player individually
+
+ if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
+ {
+ drawingarea_info[ED_DRAWING_ID_START_ELEMENT].value =
+ &level.start_element[player_nr];
+ drawingarea_info[ED_DRAWING_ID_ARTWORK_ELEMENT].value =
+ &level.artwork_element[player_nr];
+ drawingarea_info[ED_DRAWING_ID_EXPLOSION_ELEMENT].value =
+ &level.explosion_element[player_nr];
+
+ checkbutton_info[ED_CHECKBUTTON_ID_USE_START_ELEMENT].value =
+ &level.use_start_element[player_nr];
+ checkbutton_info[ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT].value =
+ &level.use_artwork_element[player_nr];
+ checkbutton_info[ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT].value =
+ &level.use_explosion_element[player_nr];
+ checkbutton_info[ED_CHECKBUTTON_ID_INITIAL_GRAVITY].value =
+ &level.initial_player_gravity[player_nr];
+
+ selectbox_info[ED_SELECTBOX_ID_PLAYER_SPEED].value =
+ &level.initial_player_stepsize[player_nr];
+
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID);
+ MapCheckbuttonGadget(properties_element == EL_SP_MURPHY ?
+ ED_CHECKBUTTON_ID_SP_BLOCK_LAST_FIELD :
+ ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INSTANT_RELOCATION);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SHIFTED_RELOCATION);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_LAZY_RELOCATION);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_START_ELEMENT);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_ARTWORK_ELEMENT);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_EXPLOSION_ELEMENT);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_INITIAL_GRAVITY);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_PASS_TO_WALKABLE);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER);
+
+ MapDrawingArea(ED_DRAWING_ID_START_ELEMENT);
+ MapDrawingArea(ED_DRAWING_ID_ARTWORK_ELEMENT);
+ MapDrawingArea(ED_DRAWING_ID_EXPLOSION_ELEMENT);
+
+ MapSelectboxGadget(ED_SELECTBOX_ID_PLAYER_SPEED);
+ }
+ else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
+ {
+ drawingarea_info[ED_DRAWING_ID_INVENTORY_CONTENT].value =
+ &level.initial_inventory_content[player_nr][0];
+
+ counterbutton_info[ED_COUNTER_ID_INVENTORY_SIZE].value =
+ &level.initial_inventory_size[player_nr];
+
+ checkbutton_info[ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY].value =
+ &level.use_initial_inventory[player_nr];
+
+ // draw checkbutton gadgets
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
+
+ // draw counter gadgets
+ MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
+
+ // draw drawing area gadgets
+ DrawPlayerInitialInventoryArea(properties_element);
+ }
+ }
+
+ if (IS_GEM(properties_element))
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_SLIPPERY_GEMS);
+
+ if (properties_element == EL_EM_DYNAMITE)
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_EM_EXPLODES_BY_FIRE);
+
+ if (COULD_MOVE_INTO_ACID(properties_element) &&
+ !ELEM_IS_PLAYER(properties_element) &&
+ (!IS_CUSTOM_ELEMENT(properties_element) ||
+ edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2))
+ {
+ // set position for checkbutton for "can move into acid"
+ checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
+ ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
+ checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
+ ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
+ IS_BALLOON_ELEMENT(properties_element) ||
+ HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
+
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID);
+ }
+
+ if (MAYBE_DONT_COLLIDE_WITH(properties_element))
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH);
+
+ if (properties_element == EL_SPRING)
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_SPRING_BUG);
+
+ if (properties_element == EL_TIME_ORB_FULL)
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_TIME_ORB_BUG);
+
+ if (properties_element == EL_GAME_OF_LIFE ||
+ properties_element == EL_BIOMAZE)
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_LIFE_BUGS);
+
+ if (CAN_GROW(properties_element))
+ {
+ checkbutton_info[ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE].y =
+ ED_ELEMENT_SETTINGS_YPOS(HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
+
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_GROW_INTO_DIGGABLE);
+ }
+
+ if (properties_element == EL_SOKOBAN_FIELD_EMPTY)
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_FIELDS_NEEDED);
+
+ if (properties_element == EL_SOKOBAN_OBJECT)
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED);
+
+ if (properties_element == EL_SOKOBAN_OBJECT ||
+ properties_element == EL_SOKOBAN_FIELD_EMPTY ||
+ properties_element == EL_SOKOBAN_FIELD_FULL)
+ {
+ checkbutton_info[ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN].y =
+ ED_ELEMENT_SETTINGS_XPOS(properties_element == EL_SOKOBAN_FIELD_FULL ?
+ 0 : 1);
+
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN);
+ }
+
+ if (IS_BALLOON_ELEMENT(properties_element))
+ MapSelectboxGadget(ED_SELECTBOX_ID_WIND_DIRECTION);
+
+ if (IS_ENVELOPE(properties_element))
+ {
+ int counter1_id = ED_COUNTER_ID_ENVELOPE_XSIZE;
+ int counter2_id = ED_COUNTER_ID_ENVELOPE_YSIZE;
+ int button1_id = ED_CHECKBUTTON_ID_ENVELOPE_AUTOWRAP;
+ int button2_id = ED_CHECKBUTTON_ID_ENVELOPE_CENTERED;
+ int envelope_nr = properties_element - EL_ENVELOPE_1;
+
+ counterbutton_info[counter1_id].value = &level.envelope[envelope_nr].xsize;
+ counterbutton_info[counter2_id].value = &level.envelope[envelope_nr].ysize;
+
+ checkbutton_info[button1_id].value = &level.envelope[envelope_nr].autowrap;
+ checkbutton_info[button2_id].value = &level.envelope[envelope_nr].centered;
+
+ // display counter to choose size of envelope text area
+ MapCounterButtons(counter1_id);
+ MapCounterButtons(counter2_id);
+
+ // display checkbuttons to choose auto-wrap and alignment properties
+ MapCheckbuttonGadget(button1_id);
+ MapCheckbuttonGadget(button2_id);
+
+ DrawEnvelopeTextArea(envelope_nr);
+ }
+
+ if (IS_MM_MCDUFFIN(properties_element))
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_RED);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_GREEN);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_MM_LASER_BLUE);
+ }
+
+ if (IS_DF_LASER(properties_element))
+ {
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_RED);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_GREEN);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_DF_LASER_BLUE);
+ }
+
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ {
+ // draw stickybutton gadget
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
+
+ if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_1)
+ {
+ // draw checkbutton gadgets
+ for (i = ED_CHECKBUTTON_ID_CUSTOM1_FIRST;
+ i <= ED_CHECKBUTTON_ID_CUSTOM1_LAST; i++)
+ MapCheckbuttonGadget(i);
+
+ // draw counter gadgets
+ for (i = ED_COUNTER_ID_CUSTOM1_FIRST;
+ i <= ED_COUNTER_ID_CUSTOM1_LAST; i++)
+ MapCounterButtons(i);
+
+ // draw selectbox gadgets
+ for (i = ED_SELECTBOX_ID_CUSTOM1_FIRST;
+ i <= ED_SELECTBOX_ID_CUSTOM1_LAST; i++)
+ MapSelectboxGadget(i);
+
+ // draw textbutton gadgets
+ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
+
+ // draw text input gadgets
+ MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
+
+ // draw drawing area gadgets
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
+
+ draw_footer_line = TRUE;
+ }
+ else if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG_2)
+ {
+ // draw checkbutton gadgets
+ for (i = ED_CHECKBUTTON_ID_CUSTOM2_FIRST;
+ i <= ED_CHECKBUTTON_ID_CUSTOM2_LAST; i++)
+ MapCheckbuttonGadget(i);
+
+ // draw counter gadgets
+ for (i = ED_COUNTER_ID_CUSTOM2_FIRST;
+ i <= ED_COUNTER_ID_CUSTOM2_LAST; i++)
+ MapCounterButtons(i);
+
+ // draw selectbox gadgets
+ for (i = ED_SELECTBOX_ID_CUSTOM2_FIRST;
+ i <= ED_SELECTBOX_ID_CUSTOM2_LAST; i++)
+ MapSelectboxGadget(i);
+
+ // draw drawing area gadgets
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_ENTER);
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_MOVE_LEAVE);
+ DrawCustomContentArea();
+ }
+ }
+ else if (IS_GROUP_ELEMENT(properties_element))
+ {
+ // draw stickybutton gadget
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
+
+ // draw checkbutton gadgets
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1);
+
+ // draw counter gadgets
+ MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
+
+ // draw selectbox gadgets
+ MapSelectboxGadget(ED_SELECTBOX_ID_GROUP_CHOICE_MODE);
+
+ // draw textbutton gadgets
+ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1);
+
+ // draw drawing area gadgets
+ DrawGroupElementArea(properties_element);
+
+ // draw text input gadgets
+ MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
+
+ // draw drawing area gadgets
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
+
+ draw_footer_line = TRUE;
+ }
+
+ // draw little footer border line above CE/GE use/save template gadgets
+ if (draw_footer_line)
+ {
+ struct GadgetInfo *gd_gi1 = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
+ struct GadgetDesign *gd = &gd_gi1->alt_design[GD_BUTTON_UNPRESSED];
+ int gd_x = gd->x + gd_gi1->border.width / 2;
+ int gd_y = gd->y + gd_gi1->height - 1;
+ Pixel tab_color = GetPixel(gd->bitmap, gd_x, gd_y);
+
+ if (tab_color != BLACK_PIXEL) // black => transparent
+ FillRectangle(drawto,
+ SX + ED_ELEMENT_SETTINGS_X(0),
+ SY + ED_ELEMENT_SETTINGS_Y(14) - ED_SETTINGS_TABS_YOFFSET -
+ ED_TAB_BAR_HEIGHT,
+ getTabulatorBarWidth(), getTabulatorBarHeight(), tab_color);
+ }
+}
+
+static void DrawPropertiesChangeDrawingAreas(void)
+{
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ {
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_ACTION);
+
+ DrawCustomChangeContentArea();
+ }
+
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void DrawPropertiesChange(void)
+{
+ int i;
+
+ // needed to initially set selectbox options for special action options
+ setSelectboxSpecialActionOptions();
+
+ // draw stickybutton gadget
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_STICK_ELEMENT);
+
+ // draw checkbutton gadgets
+ for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
+ i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
+ MapCheckbuttonGadget(i);
+
+ // draw counter gadgets
+ for (i = ED_COUNTER_ID_CHANGE_FIRST;
+ i <= ED_COUNTER_ID_CHANGE_LAST; i++)
+ MapCounterButtons(i);
+
+ // draw selectbox gadgets
+ for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
+ i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
+ MapSelectboxGadget(i);
+
+ // draw textbutton gadgets
+ for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
+ i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
+ MapTextbuttonGadget(i);
+
+ // draw graphicbutton gadgets
+ for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
+ i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
+ MapGraphicbuttonGadget(i);
+
+ // draw drawing area gadgets
+ DrawPropertiesChangeDrawingAreas();
+}
+
+static void DrawEditorElementAnimation(int x, int y)
+{
+ int graphic = el2img(properties_element);
+ int frame = (ANIM_MODE(graphic) == ANIM_CE_VALUE ?
+ custom_element.ce_value_fixed_initial :
+ ANIM_MODE(graphic) == ANIM_CE_SCORE ?
+ custom_element.collect_score_initial : FrameCounter);
+
+ DrawFixedGraphicAnimationExt(drawto, x, y, graphic, frame, NO_MASKING);
+}
+
+static void DrawEditorElementName(int x, int y, int font_nr)
+{
+ char *element_name = getElementInfoText(properties_element);
+ int font_width = getFontWidth(font_nr);
+ int font_height = getFontHeight(font_nr);
+ int max_text_width = SXSIZE - x - ED_ELEMENT_SETTINGS_X(0);
+ int max_chars_per_line = max_text_width / font_width;
+ char buffer[max_chars_per_line + 1];
+
+ if (strlen(element_name) <= max_chars_per_line)
+ DrawTextS(x, y, font_nr, element_name);
+ else
+ {
+ int next_pos = max_chars_per_line;
+
+ strncpy(buffer, element_name, max_chars_per_line);
+ buffer[max_chars_per_line] = '\0';
+
+ if (element_name[max_chars_per_line] == ' ')
+ next_pos++;
+ else
+ {
+ int i;
+
+ for (i = max_chars_per_line - 1; i >= 0; i--)
+ if (buffer[i] == ' ')
+ break;
+
+ if (strlen(&element_name[i + 1]) <= max_chars_per_line)
+ {
+ buffer[i] = '\0';
+ next_pos = i + 1;
+ }
+ }
+
+ DrawTextS(x, y - font_height / 2, font_nr, buffer);
+
+ strncpy(buffer, &element_name[next_pos], max_chars_per_line);
+ buffer[max_chars_per_line] = '\0';
+
+ DrawTextS(x, y + font_height / 2, font_nr, buffer);
+ }
+}
+
+static void DrawPropertiesWindow(void)
+{
+ struct GraphicInfo *gd = &graphic_info[IMG_EDITOR_INPUT_TEXT];
+ int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
+ int border_size = gd->border_size;
+ int font_nr = FONT_TEXT_1;
+ int font_height = getFontHeight(font_nr);
+ int xoffset = TILEX + element_border + 3 * border_size;
+ int yoffset = (TILEY - font_height) / 2;
+ int x1 = editor.settings.element_graphic.x + element_border;
+ int y1 = editor.settings.element_graphic.y + element_border;
+ int x2 = (editor.settings.element_name.x == -1 ? x1 + xoffset :
+ editor.settings.element_name.x);
+ int y2 = (editor.settings.element_name.y == -1 ? y1 + yoffset :
+ editor.settings.element_name.y);
+ char *text = "Element Settings";
+ int font2_nr = FONT_TITLE_1;
+ struct MenuPosInfo *pos = &editor.settings.headline;
+ int sx = SX + ALIGNED_XPOS(pos->x, getTextWidth(text, font2_nr), pos->align);
+ int sy = SY + pos->y;
+
+ stick_element_properties_window = FALSE;
+
+ // make sure that previous properties edit mode exists for this element
+ if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG_2 &&
+ !IS_CUSTOM_ELEMENT(properties_element))
+ edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_2;
+
+ if (edit_mode_properties > ED_MODE_PROPERTIES_CONFIG &&
+ !ELEM_IS_PLAYER(properties_element) &&
+ !IS_CUSTOM_ELEMENT(properties_element))
+ edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
+
+ if (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG &&
+ (ELEM_IS_PLAYER(properties_element) ||
+ IS_CUSTOM_ELEMENT(properties_element)))
+ edit_mode_properties = ED_MODE_PROPERTIES_CONFIG_1;
+
+ CopyElementPropertiesToEditor(properties_element);
+
+ UnmapLevelEditorFieldGadgets();
+ UnmapLevelEditorToolboxDrawingGadgets();
+ UnmapLevelEditorToolboxCustomGadgets();
+
+ if (IS_CUSTOM_ELEMENT(properties_element) ||
+ IS_GROUP_ELEMENT(properties_element))
+ MapLevelEditorToolboxCustomGadgets();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
+ ClearField();
+
+ DrawText(sx, sy, text, font2_nr);
+
+ FrameCounter = 0; // restart animation frame counter
+
+ DrawElementBorder(SX + x1, SY + y1, TILEX, TILEY, FALSE);
+ DrawEditorElementAnimation(SX + x1, SY + y1);
+ DrawEditorElementName(x2, y2, font_nr);
+
+ DrawPropertiesTabulatorGadgets();
+
+ if (edit_mode_properties == ED_MODE_PROPERTIES_INFO)
+ DrawPropertiesInfo();
+ else if (edit_mode_properties == ED_MODE_PROPERTIES_CHANGE)
+ DrawPropertiesChange();
+ else // (edit_mode_properties == ED_MODE_PROPERTIES_CONFIG[_1|_2])
+ DrawPropertiesConfig();
+}
+
+static void DrawPaletteWindow(void)
+{
+ int i;
+
+ UnmapLevelEditorFieldGadgets();
+
+ SetMainBackgroundImage(IMG_BACKGROUND_EDITOR);
+ ClearField();
+
+ // map buttons to select elements
+ for (i = 0; i < ED_NUM_ELEMENTLIST_BUTTONS; i++)
+ MapGadget(level_editor_gadget[GADGET_ID_ELEMENTLIST_FIRST + i]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_UP]);
+ MapGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_DOWN]);
+}
+
+static void UpdateCustomElementGraphicGadgets(void)
+{
+ int i;
+
+ InitElementPropertiesGfxElement();
+
+ ModifyEditorElementList();
+ RedrawDrawingElements();
+
+ // force redraw of all mapped drawing area gadgets
+ for (i = 0; i < ED_NUM_DRAWING_AREAS; i++)
+ {
+ struct GadgetInfo *gi = level_editor_gadget[drawingarea_info[i].gadget_id];
+
+ if (gi->mapped)
+ MapDrawingArea(i);
+ }
+}
+
+static int getOpenDirectionFromTube(int element)
+{
+ switch (element)
+ {
+ case EL_TUBE_LEFT_UP: return (MV_LEFT | MV_UP);
+ case EL_TUBE_LEFT_DOWN: return (MV_LEFT | MV_DOWN);
+ case EL_TUBE_RIGHT_UP: return (MV_RIGHT | MV_UP);
+ case EL_TUBE_RIGHT_DOWN: return (MV_RIGHT | MV_DOWN);
+ case EL_TUBE_HORIZONTAL: return (MV_HORIZONTAL);
+ case EL_TUBE_HORIZONTAL_UP: return (MV_HORIZONTAL | MV_UP);
+ case EL_TUBE_HORIZONTAL_DOWN: return (MV_HORIZONTAL | MV_DOWN);
+ case EL_TUBE_VERTICAL: return (MV_VERTICAL);
+ case EL_TUBE_VERTICAL_LEFT: return (MV_VERTICAL | MV_LEFT);
+ case EL_TUBE_VERTICAL_RIGHT: return (MV_VERTICAL | MV_RIGHT);
+ case EL_TUBE_ANY: return (MV_ANY_DIRECTION);
+ }
+
+ return MV_NONE;
+}
+
+static int getTubeFromOpenDirection(int direction)
+{
+ switch (direction)
+ {
+ case (MV_LEFT | MV_UP): return EL_TUBE_LEFT_UP;
+ case (MV_LEFT | MV_DOWN): return EL_TUBE_LEFT_DOWN;
+ case (MV_RIGHT | MV_UP): return EL_TUBE_RIGHT_UP;
+ case (MV_RIGHT | MV_DOWN): return EL_TUBE_RIGHT_DOWN;
+ case (MV_HORIZONTAL): return EL_TUBE_HORIZONTAL;
+ case (MV_HORIZONTAL | MV_UP): return EL_TUBE_HORIZONTAL_UP;
+ case (MV_HORIZONTAL | MV_DOWN): return EL_TUBE_HORIZONTAL_DOWN;
+ case (MV_VERTICAL): return EL_TUBE_VERTICAL;
+ case (MV_VERTICAL | MV_LEFT): return EL_TUBE_VERTICAL_LEFT;
+ case (MV_VERTICAL | MV_RIGHT): return EL_TUBE_VERTICAL_RIGHT;
+ case (MV_ANY_DIRECTION): return EL_TUBE_ANY;
+
+ // if only one direction, fall back to simple tube with that direction
+ case (MV_LEFT): return EL_TUBE_HORIZONTAL;
+ case (MV_RIGHT): return EL_TUBE_HORIZONTAL;
+ case (MV_UP): return EL_TUBE_VERTICAL;
+ case (MV_DOWN): return EL_TUBE_VERTICAL;
+ }
+
+ return EL_EMPTY;
+}
+
+static int getTubeFromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getTubeFromOpenDirection(direction);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getOpenDirectionFromBelt(int element)
+{
+ int belt_dir = getBeltDirFromBeltElement(element);
+
+ return (belt_dir == MV_LEFT ? MV_RIGHT :
+ belt_dir == MV_RIGHT ? MV_LEFT :
+ belt_dir == MV_NONE ? MV_HORIZONTAL : belt_dir);
+}
+
+static int getBeltFromNrAndOpenDirection(int nr, int direction)
+{
+ int belt_dir = (direction == MV_LEFT ? MV_RIGHT :
+ direction == MV_RIGHT ? MV_LEFT :
+ direction == MV_HORIZONTAL ? MV_NONE : direction);
+
+ if (direction == MV_NONE)
+ return EL_EMPTY;
+
+ return getBeltElementFromBeltNrAndBeltDir(nr, belt_dir);
+}
+
+static int getBeltFromNrAndOpenDirectionNotEmpty(int nr, int direction,
+ int element_old)
+{
+ int element_new = getBeltFromNrAndOpenDirection(nr, direction);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getOpenDirectionFromPool(int element)
+{
+ switch (element)
+ {
+ case EL_ACID_POOL_TOPLEFT: return (MV_DOWN | MV_RIGHT);
+ case EL_ACID_POOL_TOPRIGHT: return (MV_DOWN | MV_LEFT);
+ case EL_ACID_POOL_BOTTOMLEFT: return (MV_UP | MV_RIGHT);
+ case EL_ACID_POOL_BOTTOMRIGHT: return (MV_UP | MV_LEFT);
+ case EL_ACID_POOL_BOTTOM: return (MV_HORIZONTAL | MV_UP);
+ case EL_ACID: return (MV_HORIZONTAL | MV_DOWN);
+ }
+
+ return MV_NONE;
+}
+
+static int getPoolFromOpenDirection(int direction)
+{
+ switch (direction)
+ {
+ case (MV_DOWN | MV_RIGHT): return EL_ACID_POOL_TOPLEFT;
+ case (MV_DOWN | MV_LEFT): return EL_ACID_POOL_TOPRIGHT;
+ case (MV_UP | MV_RIGHT): return EL_ACID_POOL_BOTTOMLEFT;
+ case (MV_UP | MV_LEFT): return EL_ACID_POOL_BOTTOMRIGHT;
+ case (MV_HORIZONTAL | MV_UP): return EL_ACID_POOL_BOTTOM;
+ case (MV_HORIZONTAL | MV_DOWN): return EL_ACID;
+ }
+
+ return EL_EMPTY;
+}
+
+static int getPoolFromOpenDirectionExt(int direction, int help_element)
+{
+ int element = getPoolFromOpenDirection(direction);
+ int help_direction = getOpenDirectionFromPool(help_element);
+
+ if (element == EL_EMPTY)
+ {
+ int help_direction_vertical = help_direction & MV_VERTICAL;
+
+ element = getPoolFromOpenDirection(direction | help_direction_vertical);
+ }
+
+ if (element == EL_EMPTY)
+ {
+ int help_direction_horizontal = help_direction & MV_HORIZONTAL;
+
+ element = getPoolFromOpenDirection(direction | help_direction_horizontal);
+ }
+
+ return element;
+}
+
+static int getPoolFromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getPoolFromOpenDirectionExt(direction, element_old);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getOpenDirectionFromPillar(int element)
+{
+ switch (element)
+ {
+ case EL_EMC_WALL_1: return (MV_DOWN);
+ case EL_EMC_WALL_2: return (MV_VERTICAL);
+ case EL_EMC_WALL_3: return (MV_UP);
+ }
+
+ return MV_NONE;
+}
+
+static int getPillarFromOpenDirection(int direction)
+{
+ switch (direction)
+ {
+ case (MV_DOWN): return EL_EMC_WALL_1;
+ case (MV_VERTICAL): return EL_EMC_WALL_2;
+ case (MV_UP): return EL_EMC_WALL_3;
+ }
+
+ return EL_EMPTY;
+}
+
+static int getPillarFromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getPillarFromOpenDirection(direction);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getOpenDirectionFromSteel2(int element)
+{
+ switch (element)
+ {
+ case EL_DC_STEELWALL_2_LEFT: return (MV_RIGHT);
+ case EL_DC_STEELWALL_2_RIGHT: return (MV_LEFT);
+ case EL_DC_STEELWALL_2_TOP: return (MV_DOWN);
+ case EL_DC_STEELWALL_2_BOTTOM: return (MV_UP);
+ case EL_DC_STEELWALL_2_HORIZONTAL: return (MV_HORIZONTAL);
+ case EL_DC_STEELWALL_2_VERTICAL: return (MV_VERTICAL);
+ case EL_DC_STEELWALL_2_MIDDLE: return (MV_ANY_DIRECTION);
+ case EL_DC_STEELWALL_2_SINGLE: return (MV_NONE);
+ }
+
+ return MV_NONE;
+}
+
+static int getSteel2FromOpenDirection(int direction)
+{
+ switch (direction)
+ {
+ case (MV_RIGHT): return EL_DC_STEELWALL_2_LEFT;
+ case (MV_LEFT): return EL_DC_STEELWALL_2_RIGHT;
+ case (MV_DOWN): return EL_DC_STEELWALL_2_TOP;
+ case (MV_UP): return EL_DC_STEELWALL_2_BOTTOM;
+ case (MV_HORIZONTAL): return EL_DC_STEELWALL_2_HORIZONTAL;
+ case (MV_VERTICAL): return EL_DC_STEELWALL_2_VERTICAL;
+ case (MV_ANY_DIRECTION): return EL_DC_STEELWALL_2_MIDDLE;
+ case (MV_NONE): return EL_DC_STEELWALL_2_SINGLE;
+ }
+
+ return EL_EMPTY;
+}
+
+static int getSteel2FromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getSteel2FromOpenDirection(direction);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getOpenDirectionFromChip(int element)
+{
+ switch (element)
+ {
+ case EL_SP_CHIP_SINGLE: return (MV_NONE);
+ case EL_SP_CHIP_LEFT: return (MV_RIGHT);
+ case EL_SP_CHIP_RIGHT: return (MV_LEFT);
+ case EL_SP_CHIP_TOP: return (MV_DOWN);
+ case EL_SP_CHIP_BOTTOM: return (MV_UP);
+ }
+
+ return MV_NONE;
+}
+
+static int getChipFromOpenDirection(int direction)
+{
+ switch (direction)
+ {
+ case (MV_NONE): return EL_SP_CHIP_SINGLE;
+ case (MV_LEFT): return EL_SP_CHIP_RIGHT;
+ case (MV_RIGHT): return EL_SP_CHIP_LEFT;
+ case (MV_UP): return EL_SP_CHIP_BOTTOM;
+ case (MV_DOWN): return EL_SP_CHIP_TOP;
+ }
+
+ return EL_EMPTY;
+}
+
+static int getChipFromOpenDirectionNotEmpty(int direction, int element_old)
+{
+ int element_new = getChipFromOpenDirection(direction);
+
+ return (element_new != EL_EMPTY ? element_new : element_old);
+}
+
+static int getClosedTube(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromTube(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_TUBE(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromTube(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getTubeFromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedBelt(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int nr = getBeltNrFromBeltElement(element_old);
+ int direction_old = getOpenDirectionFromBelt(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_BELT(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromBelt(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getBeltFromNrAndOpenDirection(nr, direction_new);
+}
+
+static int getClosedPool(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromPool(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) &&
+ IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromPool(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getPoolFromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedPillar(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromPillar(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_EMC_PILLAR(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromPillar(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getPillarFromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedSteel2(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromSteel2(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_DC_STEELWALL_2(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromSteel2(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getSteel2FromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static int getClosedChip(int x, int y)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ int element_old = IntelliDrawBuffer[x][y];
+ int direction_old = getOpenDirectionFromChip(element_old);
+ int direction_new = MV_NONE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+
+ if (IN_LEV_FIELD(xx, yy) && IS_SP_CHIP(IntelliDrawBuffer[xx][yy]) &&
+ (direction_old & dir) &&
+ (getOpenDirectionFromChip(IntelliDrawBuffer[xx][yy]) & dir_opposite))
+ direction_new |= dir;
+ }
+
+ return getChipFromOpenDirectionNotEmpty(direction_new, element_old);
+}
+
+static void SetElementSimpleExt(int x, int y, int dx, int dy, int element,
+ boolean change_level)
+{
+ int sx = x - level_xpos;
+ int sy = y - level_ypos;
+ int old_element = Feld[x][y];
+ int new_element = element;
+ unsigned int new_bitmask = (getDrawModeHiRes() ? (dx + 1) << (dy * 2) : 0x0f);
+ boolean draw_masked = FALSE;
+
+ if (IS_MM_WALL_EDITOR(element))
+ {
+ element = map_mm_wall_element_editor(element) | new_bitmask;
+
+ if (IS_MM_WALL(old_element))
+ element |= MM_WALL_BITS(old_element);
+
+ if (!change_level)
+ draw_masked = TRUE;
+ }
+ else if (IS_MM_WALL(old_element) && element == EL_EMPTY)
+ {
+ int element_changed = old_element & ~new_bitmask;
+
+ if (MM_WALL_BITS(element_changed) != 0)
+ element = element_changed;
+ }
+
+ IntelliDrawBuffer[x][y] = element;
+
+ if (change_level)
+ Feld[x][y] = element;
+
+ if (IN_ED_FIELD(sx, sy))
+ {
+ if (IS_MM_WALL(old_element) && new_element == EL_EMPTY)
+ DrawSizedWallParts_MM(sx, sy, EL_EMPTY, ed_tilesize, FALSE, new_bitmask);
+ else if (draw_masked)
+ DrawEditorElementThruMask(sx, sy, element);
+ else
+ DrawEditorElement(sx, sy, element);
+ }
+}
+
+static void SetElementSimple(int x, int y, int element, boolean change_level)
+{
+ SetElementSimpleExt(x, y, 0, 0, element, change_level);
+}
+
+static void MergeAndCloseNeighbourElements(int x1, int y1, int *element1,
+ int x2, int y2, int *element2,
+ int (*close_function)(int, int),
+ boolean change_level)
+{
+ // set neighbour elements to newly determined connections
+ SetElementSimple(x1, y1, *element1, change_level);
+ SetElementSimple(x2, y2, *element2, change_level);
+
+ // remove all open connections of neighbour elements
+ *element1 = close_function(x1, y1);
+ *element2 = close_function(x2, y2);
+
+ // set neighbour elements to new, minimized connections
+ SetElementSimple(x1, y1, *element1, change_level);
+ SetElementSimple(x2, y2, *element2, change_level);
+}
+
+static void SetElementIntelliDraw(int x, int y, int new_element,
+ boolean change_level, int button)
+{
+ static int xy[4][2] =
+ {
+ { -1, 0 },
+ { +1, 0 },
+ { 0, -1 },
+ { 0, +1 }
+ };
+ static int last_x = -1;
+ static int last_y = -1;
+
+ if (new_element == EL_UNDEFINED)
+ {
+ last_x = -1;
+ last_y = -1;
+
+ return;
+ }
+
+ int old_element = IntelliDrawBuffer[x][y];
+
+ if (IS_TUBE(new_element))
+ {
+ int last_element_new = EL_UNDEFINED;
+ int direction = MV_NONE;
+ int i;
+
+ // if old element is of same kind, keep all existing directions
+ if (IS_TUBE(old_element))
+ direction |= getOpenDirectionFromTube(old_element);
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_TUBE(IntelliDrawBuffer[last_x][last_y]))
+ {
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+ int last_element_old = IntelliDrawBuffer[last_x][last_y];
+ int last_direction_old = getOpenDirectionFromTube(last_element_old);
+ int last_direction_new = last_direction_old | dir_opposite;
+
+ last_element_new = getTubeFromOpenDirection(last_direction_new);
+
+ direction |= dir;
+ }
+ }
+
+ new_element = getTubeFromOpenDirectionNotEmpty(direction, new_element);
+
+ if (last_element_new != EL_UNDEFINED)
+ MergeAndCloseNeighbourElements(x, y, &new_element,
+ last_x, last_y, &last_element_new,
+ getClosedTube, change_level);
+ }
+ else if (IS_BELT(new_element))
+ {
+ int belt_nr = getBeltNrFromBeltElement(new_element);
+ int last_element_new = EL_UNDEFINED;
+ int direction = MV_NONE;
+ int i;
+
+ // if old element is of same kind, keep all existing directions
+ if (IS_BELT(old_element))
+ direction |= getOpenDirectionFromBelt(old_element);
+
+ for (i = MV_BIT_LEFT; i <= MV_BIT_RIGHT; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_BELT(IntelliDrawBuffer[last_x][last_y]))
+ {
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+ int last_element_old = IntelliDrawBuffer[last_x][last_y];
+ int last_belt_nr = getBeltNrFromBeltElement(last_element_old);
+ int last_direction_old = getOpenDirectionFromBelt(last_element_old);
+ int last_direction_new = last_direction_old | dir_opposite;
+
+ last_element_new = getBeltFromNrAndOpenDirection(last_belt_nr,
+ last_direction_new);
+ direction |= dir;
+ }
+ }
+
+ new_element = getBeltFromNrAndOpenDirectionNotEmpty(belt_nr, direction,
+ new_element);
+ if (last_element_new != EL_UNDEFINED)
+ MergeAndCloseNeighbourElements(x, y, &new_element,
+ last_x, last_y, &last_element_new,
+ getClosedBelt, change_level);
+ }
+ else if (IS_ACID_POOL_OR_ACID(new_element))
+ {
+ int last_element_new = EL_UNDEFINED;
+ int direction = MV_NONE;
+ int i;
+
+ // if old element is of same kind, keep all existing directions
+ if (IS_ACID_POOL_OR_ACID(old_element))
+ direction |= getOpenDirectionFromPool(old_element);
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_ACID_POOL_OR_ACID(IntelliDrawBuffer[last_x][last_y]))
+ {
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+ int last_element_old = IntelliDrawBuffer[last_x][last_y];
+ int last_direction_old = getOpenDirectionFromPool(last_element_old);
+ int last_direction_new = last_direction_old | dir_opposite;
+
+ last_element_new = getPoolFromOpenDirection(last_direction_new);
+
+ direction |= dir;
+ }
+ }
+
+ // special corrections needed for intuitively correct acid pool drawing
+ if (last_element_new == EL_EMPTY)
+ last_element_new = new_element;
+ else if (last_element_new != EL_UNDEFINED)
+ new_element = last_element_new;
+
+ new_element = getPoolFromOpenDirectionNotEmpty(direction, new_element);
+
+ if (last_element_new != EL_UNDEFINED)
+ MergeAndCloseNeighbourElements(x, y, &new_element,
+ last_x, last_y, &last_element_new,
+ getClosedPool, change_level);
+ }
+ else if (IS_EMC_PILLAR(new_element))
+ {
+ int last_element_new = EL_UNDEFINED;
+ int direction = MV_NONE;
+ int i;
+
+ // if old element is of same kind, keep all existing directions
+ if (IS_EMC_PILLAR(old_element))
+ direction |= getOpenDirectionFromPillar(old_element);
+
+ for (i = MV_BIT_UP; i <= MV_BIT_DOWN; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_EMC_PILLAR(IntelliDrawBuffer[last_x][last_y]))
+ {
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+ int last_element_old = IntelliDrawBuffer[last_x][last_y];
+ int last_direction_old = getOpenDirectionFromPillar(last_element_old);
+ int last_direction_new = last_direction_old | dir_opposite;
+
+ last_element_new = getPillarFromOpenDirection(last_direction_new);
+
+ direction |= dir;
+ }
+ }
+
+ new_element = getPillarFromOpenDirectionNotEmpty(direction, new_element);
+
+ if (last_element_new != EL_UNDEFINED)
+ MergeAndCloseNeighbourElements(x, y, &new_element,
+ last_x, last_y, &last_element_new,
+ getClosedPillar, change_level);
+ }
+ else if (IS_DC_STEELWALL_2(new_element))
+ {
+ int last_element_new = EL_UNDEFINED;
+ int direction = MV_NONE;
+ int i;
+
+ // if old element is of same kind, keep all existing directions
+ if (IS_DC_STEELWALL_2(old_element))
+ direction |= getOpenDirectionFromSteel2(old_element);
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_DC_STEELWALL_2(IntelliDrawBuffer[last_x][last_y]))
+ {
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+ int last_element_old = IntelliDrawBuffer[last_x][last_y];
+ int last_direction_old = getOpenDirectionFromSteel2(last_element_old);
+ int last_direction_new = last_direction_old | dir_opposite;
+
+ last_element_new = getSteel2FromOpenDirection(last_direction_new);
+
+ direction |= dir;
+ }
+ }
+
+ new_element = getSteel2FromOpenDirectionNotEmpty(direction, new_element);
+
+ if (last_element_new != EL_UNDEFINED)
+ MergeAndCloseNeighbourElements(x, y, &new_element,
+ last_x, last_y, &last_element_new,
+ getClosedSteel2, change_level);
+ }
+ else if (IS_SP_CHIP(new_element))
+ {
+ int last_element_new = EL_UNDEFINED;
+ int direction = MV_NONE;
+ int i;
+
+ // (do not keep existing directions, regardless of kind of old element)
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_SP_CHIP(IntelliDrawBuffer[last_x][last_y]))
+ {
+ int dir = MV_DIR_FROM_BIT(i);
+ int dir_opposite = MV_DIR_OPPOSITE(dir);
+ int last_element_old = IntelliDrawBuffer[last_x][last_y];
+ int last_direction_old = getOpenDirectionFromChip(last_element_old);
+ int last_direction_new = last_direction_old | dir_opposite;
+
+ if (last_direction_old == MV_NONE)
+ {
+ last_element_new = getChipFromOpenDirection(last_direction_new);
+ direction |= dir;
+ }
+ else if (last_direction_old & (dir | dir_opposite))
+ {
+ direction |= MV_DIR_OPPOSITE(last_direction_old);
+ }
+ else
+ {
+ direction |= MV_DIR_OPPOSITE(dir);
+ }
+ }
+ }
+
+ new_element = getChipFromOpenDirectionNotEmpty(direction, new_element);
+
+ if (last_element_new != EL_UNDEFINED)
+ MergeAndCloseNeighbourElements(x, y, &new_element,
+ last_x, last_y, &last_element_new,
+ getClosedChip, change_level);
+ }
+ else if (IS_SP_HARDWARE_BASE(new_element))
+ {
+ int nr = GetSimpleRandom(6);
+
+ new_element = (nr == 0 ? EL_SP_HARDWARE_BASE_1 :
+ nr == 1 ? EL_SP_HARDWARE_BASE_2 :
+ nr == 2 ? EL_SP_HARDWARE_BASE_3 :
+ nr == 3 ? EL_SP_HARDWARE_BASE_4 :
+ nr == 4 ? EL_SP_HARDWARE_BASE_5 : EL_SP_HARDWARE_BASE_6);
+ }
+ else if (new_element == EL_SP_HARDWARE_GREEN ||
+ new_element == EL_SP_HARDWARE_BLUE ||
+ new_element == EL_SP_HARDWARE_RED)
+ {
+ int nr = GetSimpleRandom(3);
+
+ new_element = (nr == 0 ? EL_SP_HARDWARE_GREEN :
+ nr == 1 ? EL_SP_HARDWARE_BLUE : EL_SP_HARDWARE_RED);
+ }
+ else if (IS_GROUP_ELEMENT(new_element))
+ {
+ boolean connected_drawing = FALSE;
+ int i;
+
+ for (i = 0; i < NUM_DIRECTIONS; i++)
+ {
+ int xx = x + xy[i][0];
+ int yy = y + xy[i][1];
+
+ if (last_x == xx && last_y == yy && IN_LEV_FIELD(last_x, last_y) &&
+ IS_IN_GROUP_EL(IntelliDrawBuffer[last_x][last_y], new_element))
+ connected_drawing = TRUE;
+ }
+
+ if (!connected_drawing)
+ ResolveGroupElement(new_element);
+
+ new_element = GetElementFromGroupElement(new_element);
+ }
+ else if (IS_BELT_SWITCH(old_element))
+ {
+ int belt_nr = getBeltNrFromBeltSwitchElement(old_element);
+ int belt_dir = getBeltDirFromBeltSwitchElement(old_element);
+
+ belt_dir = (belt_dir == MV_LEFT ? MV_NONE :
+ belt_dir == MV_NONE ? MV_RIGHT : MV_LEFT);
+
+ new_element = getBeltSwitchElementFromBeltNrAndBeltDir(belt_nr, belt_dir);
+ }
+ else
+ {
+ static int swappable_elements[][2] =
+ {
+ { EL_EXIT_CLOSED, EL_EXIT_OPEN },
+ { EL_DYNAMITE, EL_DYNAMITE_ACTIVE },
+ { EL_EM_DYNAMITE, EL_EM_DYNAMITE_ACTIVE },
+ { EL_QUICKSAND_EMPTY, EL_QUICKSAND_FULL },
+ { EL_EMERALD, EL_WALL_EMERALD },
+ { EL_EMERALD_YELLOW, EL_WALL_EMERALD_YELLOW },
+ { EL_EMERALD_RED, EL_WALL_EMERALD_RED },
+ { EL_EMERALD_PURPLE, EL_WALL_EMERALD_PURPLE },
+ { EL_DIAMOND, EL_WALL_DIAMOND },
+ { EL_BD_DIAMOND, EL_WALL_BD_DIAMOND },
+ { EL_GATE_1, EL_GATE_1_GRAY },
+ { EL_GATE_2, EL_GATE_2_GRAY },
+ { EL_GATE_3, EL_GATE_3_GRAY },
+ { EL_GATE_4, EL_GATE_4_GRAY },
+ { EL_EM_GATE_1, EL_EM_GATE_1_GRAY },
+ { EL_EM_GATE_2, EL_EM_GATE_2_GRAY },
+ { EL_EM_GATE_3, EL_EM_GATE_3_GRAY },
+ { EL_EM_GATE_4, EL_EM_GATE_4_GRAY },
+ { EL_EMC_GATE_5, EL_EMC_GATE_5_GRAY },
+ { EL_EMC_GATE_6, EL_EMC_GATE_6_GRAY },
+ { EL_EMC_GATE_7, EL_EMC_GATE_7_GRAY },
+ { EL_EMC_GATE_8, EL_EMC_GATE_8_GRAY },
+ { EL_DC_GATE_WHITE, EL_DC_GATE_WHITE_GRAY },
+ { EL_TIME_ORB_EMPTY, EL_TIME_ORB_FULL },
+ { EL_LAMP, EL_LAMP_ACTIVE },
+ { EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL },
+ { EL_SP_BASE, EL_SP_BUGGY_BASE },
+ { EL_PEARL, EL_WALL_PEARL },
+ { EL_CRYSTAL, EL_WALL_CRYSTAL },
+ { EL_TIMEGATE_CLOSED, EL_TIMEGATE_OPEN },
+ { EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_OPEN },
+ { EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN },
+ { EL_DC_SWITCHGATE_SWITCH_UP, EL_DC_SWITCHGATE_SWITCH_DOWN },
+ { EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE },
+ { EL_LANDMINE, EL_DC_LANDMINE },
+ { EL_SHIELD_NORMAL, EL_SHIELD_DEADLY },
+ { EL_STEEL_EXIT_CLOSED, EL_STEEL_EXIT_OPEN },
+ { EL_EM_EXIT_CLOSED, EL_EM_EXIT_OPEN },
+ { EL_EM_STEEL_EXIT_CLOSED, EL_EM_STEEL_EXIT_OPEN },
+ { EL_QUICKSAND_FAST_EMPTY, EL_QUICKSAND_FAST_FULL },
+ { EL_MM_EXIT_CLOSED, EL_MM_EXIT_OPEN },
+ { EL_MM_FUSE, EL_MM_FUSE_ACTIVE },
+ { EL_MM_LIGHTBULB, EL_MM_LIGHTBULB_ACTIVE },
+ { EL_MM_FUEL_EMPTY, EL_MM_FUEL_FULL },
+
+ { -1, -1 },
+ };
+ static int rotatable_elements_4[][4] =
+ {
+ {
+ EL_BUG_UP,
+ EL_BUG_RIGHT,
+ EL_BUG_DOWN,
+ EL_BUG_LEFT
+ },
+ {
+ EL_SPACESHIP_UP,
+ EL_SPACESHIP_RIGHT,
+ EL_SPACESHIP_DOWN,
+ EL_SPACESHIP_LEFT
+ },
+ {
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_BUTTERFLY_RIGHT,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_BUTTERFLY_LEFT
+ },
+ {
+ EL_BD_FIREFLY_UP,
+ EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_DOWN,
+ EL_BD_FIREFLY_LEFT
+ },
+ {
+ EL_PACMAN_UP,
+ EL_PACMAN_RIGHT,
+ EL_PACMAN_DOWN,
+ EL_PACMAN_LEFT
+ },
+ {
+ EL_YAMYAM_UP,
+ EL_YAMYAM_RIGHT,
+ EL_YAMYAM_DOWN,
+ EL_YAMYAM_LEFT
+ },
+ {
+ EL_ARROW_UP,
+ EL_ARROW_RIGHT,
+ EL_ARROW_DOWN,
+ EL_ARROW_LEFT
+ },
+ {
+ EL_SP_PORT_UP,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_LEFT
+ },
+ {
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_PORT_LEFT
+ },
+ {
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT
+ },
+ {
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT
+ },
+ {
+ EL_MOLE_UP,
+ EL_MOLE_RIGHT,
+ EL_MOLE_DOWN,
+ EL_MOLE_LEFT
+ },
+ {
+ EL_BALLOON_SWITCH_UP,
+ EL_BALLOON_SWITCH_RIGHT,
+ EL_BALLOON_SWITCH_DOWN,
+ EL_BALLOON_SWITCH_LEFT
+ },
+ {
+ EL_MM_MCDUFFIN_UP,
+ EL_MM_MCDUFFIN_RIGHT,
+ EL_MM_MCDUFFIN_DOWN,
+ EL_MM_MCDUFFIN_LEFT
+ },
+ {
+ EL_MM_MIRROR_FIXED_1,
+ EL_MM_MIRROR_FIXED_4,
+ EL_MM_MIRROR_FIXED_3,
+ EL_MM_MIRROR_FIXED_2
+ },
+ {
+ EL_MM_STEEL_GRID_FIXED_1,
+ EL_MM_STEEL_GRID_FIXED_4,
+ EL_MM_STEEL_GRID_FIXED_2,
+ EL_MM_STEEL_GRID_FIXED_3
+ },
+ {
+ EL_MM_WOODEN_GRID_FIXED_1,
+ EL_MM_WOODEN_GRID_FIXED_4,
+ EL_MM_WOODEN_GRID_FIXED_2,
+ EL_MM_WOODEN_GRID_FIXED_3
+ },
+ {
+ EL_MM_POLARIZER_CROSS_1,
+ EL_MM_POLARIZER_CROSS_4,
+ EL_MM_POLARIZER_CROSS_3,
+ EL_MM_POLARIZER_CROSS_2
+ },
+ {
+ EL_MM_PACMAN_UP,
+ EL_MM_PACMAN_RIGHT,
+ EL_MM_PACMAN_DOWN,
+ EL_MM_PACMAN_LEFT
+ },
+ {
+ EL_DF_LASER_UP,
+ EL_DF_LASER_RIGHT,
+ EL_DF_LASER_DOWN,
+ EL_DF_LASER_LEFT
+ },
+ {
+ EL_DF_RECEIVER_UP,
+ EL_DF_RECEIVER_RIGHT,
+ EL_DF_RECEIVER_DOWN,
+ EL_DF_RECEIVER_LEFT
+ },
+
+ {
+ -1,
+ },
+ };
+ static int rotatable_elements_8[][8] =
+ {
+ {
+ EL_DF_STEEL_GRID_FIXED_1,
+ EL_DF_STEEL_GRID_FIXED_8,
+ EL_DF_STEEL_GRID_FIXED_7,
+ EL_DF_STEEL_GRID_FIXED_6,
+ EL_DF_STEEL_GRID_FIXED_5,
+ EL_DF_STEEL_GRID_FIXED_4,
+ EL_DF_STEEL_GRID_FIXED_3,
+ EL_DF_STEEL_GRID_FIXED_2
+ },
+ {
+ EL_DF_WOODEN_GRID_FIXED_1,
+ EL_DF_WOODEN_GRID_FIXED_8,
+ EL_DF_WOODEN_GRID_FIXED_7,
+ EL_DF_WOODEN_GRID_FIXED_6,
+ EL_DF_WOODEN_GRID_FIXED_5,
+ EL_DF_WOODEN_GRID_FIXED_4,
+ EL_DF_WOODEN_GRID_FIXED_3,
+ EL_DF_WOODEN_GRID_FIXED_2
+ },
+ {
+ EL_DF_STEEL_GRID_ROTATING_1,
+ EL_DF_STEEL_GRID_ROTATING_8,
+ EL_DF_STEEL_GRID_ROTATING_7,
+ EL_DF_STEEL_GRID_ROTATING_6,
+ EL_DF_STEEL_GRID_ROTATING_5,
+ EL_DF_STEEL_GRID_ROTATING_4,
+ EL_DF_STEEL_GRID_ROTATING_3,
+ EL_DF_STEEL_GRID_ROTATING_2
+ },
+ {
+ EL_DF_WOODEN_GRID_ROTATING_1,
+ EL_DF_WOODEN_GRID_ROTATING_8,
+ EL_DF_WOODEN_GRID_ROTATING_7,
+ EL_DF_WOODEN_GRID_ROTATING_6,
+ EL_DF_WOODEN_GRID_ROTATING_5,
+ EL_DF_WOODEN_GRID_ROTATING_4,
+ EL_DF_WOODEN_GRID_ROTATING_3,
+ EL_DF_WOODEN_GRID_ROTATING_2
+ },
+
+ {
+ -1,
+ },
+ };
+ static int rotatable_elements_16[][16] =
+ {
+ {
+ EL_MM_MIRROR_1,
+ EL_MM_MIRROR_16,
+ EL_MM_MIRROR_15,
+ EL_MM_MIRROR_14,
+ EL_MM_MIRROR_13,
+ EL_MM_MIRROR_12,
+ EL_MM_MIRROR_11,
+ EL_MM_MIRROR_10,
+ EL_MM_MIRROR_9,
+ EL_MM_MIRROR_8,
+ EL_MM_MIRROR_7,
+ EL_MM_MIRROR_6,
+ EL_MM_MIRROR_5,
+ EL_MM_MIRROR_4,
+ EL_MM_MIRROR_3,
+ EL_MM_MIRROR_2
+ },
+ {
+ EL_MM_TELEPORTER_5,
+ EL_MM_TELEPORTER_4,
+ EL_MM_TELEPORTER_3,
+ EL_MM_TELEPORTER_2,
+ EL_MM_TELEPORTER_1,
+ EL_MM_TELEPORTER_16,
+ EL_MM_TELEPORTER_15,
+ EL_MM_TELEPORTER_14,
+ EL_MM_TELEPORTER_13,
+ EL_MM_TELEPORTER_12,
+ EL_MM_TELEPORTER_11,
+ EL_MM_TELEPORTER_10,
+ EL_MM_TELEPORTER_9,
+ EL_MM_TELEPORTER_8,
+ EL_MM_TELEPORTER_7,
+ EL_MM_TELEPORTER_6
+ },
+ {
+ EL_MM_TELEPORTER_RED_5,
+ EL_MM_TELEPORTER_RED_4,
+ EL_MM_TELEPORTER_RED_3,
+ EL_MM_TELEPORTER_RED_2,
+ EL_MM_TELEPORTER_RED_1,
+ EL_MM_TELEPORTER_RED_16,
+ EL_MM_TELEPORTER_RED_15,
+ EL_MM_TELEPORTER_RED_14,
+ EL_MM_TELEPORTER_RED_13,
+ EL_MM_TELEPORTER_RED_12,
+ EL_MM_TELEPORTER_RED_11,
+ EL_MM_TELEPORTER_RED_10,
+ EL_MM_TELEPORTER_RED_9,
+ EL_MM_TELEPORTER_RED_8,
+ EL_MM_TELEPORTER_RED_7,
+ EL_MM_TELEPORTER_RED_6
+ },
+ {
+ EL_MM_TELEPORTER_YELLOW_5,
+ EL_MM_TELEPORTER_YELLOW_4,
+ EL_MM_TELEPORTER_YELLOW_3,
+ EL_MM_TELEPORTER_YELLOW_2,
+ EL_MM_TELEPORTER_YELLOW_1,
+ EL_MM_TELEPORTER_YELLOW_16,
+ EL_MM_TELEPORTER_YELLOW_15,
+ EL_MM_TELEPORTER_YELLOW_14,
+ EL_MM_TELEPORTER_YELLOW_13,
+ EL_MM_TELEPORTER_YELLOW_12,
+ EL_MM_TELEPORTER_YELLOW_11,
+ EL_MM_TELEPORTER_YELLOW_10,
+ EL_MM_TELEPORTER_YELLOW_9,
+ EL_MM_TELEPORTER_YELLOW_8,
+ EL_MM_TELEPORTER_YELLOW_7,
+ EL_MM_TELEPORTER_YELLOW_6
+ },
+ {
+ EL_MM_TELEPORTER_GREEN_5,
+ EL_MM_TELEPORTER_GREEN_4,
+ EL_MM_TELEPORTER_GREEN_3,
+ EL_MM_TELEPORTER_GREEN_2,
+ EL_MM_TELEPORTER_GREEN_1,
+ EL_MM_TELEPORTER_GREEN_16,
+ EL_MM_TELEPORTER_GREEN_15,
+ EL_MM_TELEPORTER_GREEN_14,
+ EL_MM_TELEPORTER_GREEN_13,
+ EL_MM_TELEPORTER_GREEN_12,
+ EL_MM_TELEPORTER_GREEN_11,
+ EL_MM_TELEPORTER_GREEN_10,
+ EL_MM_TELEPORTER_GREEN_9,
+ EL_MM_TELEPORTER_GREEN_8,
+ EL_MM_TELEPORTER_GREEN_7,
+ EL_MM_TELEPORTER_GREEN_6
+ },
+ {
+ EL_MM_TELEPORTER_BLUE_5,
+ EL_MM_TELEPORTER_BLUE_4,
+ EL_MM_TELEPORTER_BLUE_3,
+ EL_MM_TELEPORTER_BLUE_2,
+ EL_MM_TELEPORTER_BLUE_1,
+ EL_MM_TELEPORTER_BLUE_16,
+ EL_MM_TELEPORTER_BLUE_15,
+ EL_MM_TELEPORTER_BLUE_14,
+ EL_MM_TELEPORTER_BLUE_13,
+ EL_MM_TELEPORTER_BLUE_12,
+ EL_MM_TELEPORTER_BLUE_11,
+ EL_MM_TELEPORTER_BLUE_10,
+ EL_MM_TELEPORTER_BLUE_9,
+ EL_MM_TELEPORTER_BLUE_8,
+ EL_MM_TELEPORTER_BLUE_7,
+ EL_MM_TELEPORTER_BLUE_6
+ },
+ {
+ EL_MM_POLARIZER_1,
+ EL_MM_POLARIZER_16,
+ EL_MM_POLARIZER_15,
+ EL_MM_POLARIZER_14,
+ EL_MM_POLARIZER_13,
+ EL_MM_POLARIZER_12,
+ EL_MM_POLARIZER_11,
+ EL_MM_POLARIZER_10,
+ EL_MM_POLARIZER_9,
+ EL_MM_POLARIZER_8,
+ EL_MM_POLARIZER_7,
+ EL_MM_POLARIZER_6,
+ EL_MM_POLARIZER_5,
+ EL_MM_POLARIZER_4,
+ EL_MM_POLARIZER_3,
+ EL_MM_POLARIZER_2
+ },
+ {
+ EL_DF_MIRROR_1,
+ EL_DF_MIRROR_16,
+ EL_DF_MIRROR_15,
+ EL_DF_MIRROR_14,
+ EL_DF_MIRROR_13,
+ EL_DF_MIRROR_12,
+ EL_DF_MIRROR_11,
+ EL_DF_MIRROR_10,
+ EL_DF_MIRROR_9,
+ EL_DF_MIRROR_8,
+ EL_DF_MIRROR_7,
+ EL_DF_MIRROR_6,
+ EL_DF_MIRROR_5,
+ EL_DF_MIRROR_4,
+ EL_DF_MIRROR_3,
+ EL_DF_MIRROR_2
+ },
+ {
+ EL_DF_MIRROR_ROTATING_1,
+ EL_DF_MIRROR_ROTATING_16,
+ EL_DF_MIRROR_ROTATING_15,
+ EL_DF_MIRROR_ROTATING_14,
+ EL_DF_MIRROR_ROTATING_13,
+ EL_DF_MIRROR_ROTATING_12,
+ EL_DF_MIRROR_ROTATING_11,
+ EL_DF_MIRROR_ROTATING_10,
+ EL_DF_MIRROR_ROTATING_9,
+ EL_DF_MIRROR_ROTATING_8,
+ EL_DF_MIRROR_ROTATING_7,
+ EL_DF_MIRROR_ROTATING_6,
+ EL_DF_MIRROR_ROTATING_5,
+ EL_DF_MIRROR_ROTATING_4,
+ EL_DF_MIRROR_ROTATING_3,
+ EL_DF_MIRROR_ROTATING_2
+ },
+
+ {
+ -1,
+ },
+ };
+ int i, j;
+
+ for (i = 0; swappable_elements[i][0] != -1; i++)
+ {
+ int element1 = swappable_elements[i][0];
+ int element2 = swappable_elements[i][1];
+
+ if (old_element == element1 || old_element == element2)
+ new_element = (old_element == element1 ? element2 : element1);
+ }
+
+ for (i = 0; rotatable_elements_4[i][0] != -1; i++)
+ {
+ for (j = 0; j < 4; j++)
+ {
+ int element = rotatable_elements_4[i][j];
+
+ if (old_element == element)
+ new_element = (button == 1 ? rotatable_elements_4[i][(j + 3) % 4] :
+ button == 2 ? rotatable_elements_4[i][0] :
+ button == 3 ? rotatable_elements_4[i][(j + 1) % 4] :
+ old_element);
+ }
+ }
+
+ for (i = 0; rotatable_elements_8[i][0] != -1; i++)
+ {
+ for (j = 0; j < 8; j++)
+ {
+ int element = rotatable_elements_8[i][j];
+
+ if (old_element == element)
+ new_element = (button == 1 ? rotatable_elements_8[i][(j + 7) % 8] :
+ button == 2 ? rotatable_elements_8[i][0] :
+ button == 3 ? rotatable_elements_8[i][(j + 1) % 8] :
+ old_element);
+ }
+ }
+
+ for (i = 0; rotatable_elements_16[i][0] != -1; i++)
+ {
+ for (j = 0; j < 16; j++)
+ {
+ int element = rotatable_elements_16[i][j];
+
+ if (old_element == element)
+ new_element = (button == 1 ? rotatable_elements_16[i][(j + 15) % 16] :
+ button == 2 ? rotatable_elements_16[i][0] :
+ button == 3 ? rotatable_elements_16[i][(j + 1) % 16] :
+ old_element);
+ }
+ }
+
+ if (old_element != new_element)
+ {
+ int max_infotext_len = getMaxInfoTextLength();
+ char infotext[MAX_OUTPUT_LINESIZE + 1];
+
+ strncpy(infotext, getElementInfoText(new_element), max_infotext_len);
+ infotext[max_infotext_len] = '\0';
+
+ ClearEditorGadgetInfoText();
+
+ DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT,
+ infotext);
+ }
+ }
+
+ SetElementSimple(x, y, new_element, change_level);
+
+ last_x = x;
+ last_y = y;
+}
+
+static void ResetIntelliDraw(void)
+{
+ int x, y;
+
+ for (x = 0; x < lev_fieldx; x++)
+ for (y = 0; y < lev_fieldy; y++)
+ IntelliDrawBuffer[x][y] = Feld[x][y];
+
+ SetElementIntelliDraw(-1, -1, EL_UNDEFINED, FALSE, -1);
+}
+
+static boolean draw_mode_hires = FALSE;
+
+static boolean isHiresTileElement(int element)
+{
+ return (IS_MM_WALL(element) || element == EL_EMPTY);
+}
+
+static boolean isHiresDrawElement(int element)
+{
+ return (IS_MM_WALL_EDITOR(element) || element == EL_EMPTY);
+}
+
+static void SetDrawModeHiRes(int element)
+{
+ draw_mode_hires =
+ (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
+ isHiresDrawElement(element));
+}
+
+static boolean getDrawModeHiRes(void)
+{
+ return draw_mode_hires;
+}
+
+static int getLoResScreenPos(int pos)
+{
+ return (getDrawModeHiRes() ? pos / 2 : pos);
+}
+
+static int getLoResScreenMod(int pos)
+{
+ return (getDrawModeHiRes() ? pos % 2 : 0);
+}
+
+static void SetElementExt(int x, int y, int dx, int dy, int element,
+ boolean change_level, int button)
+{
+ if (element < 0)
+ SetElementSimple(x, y, Feld[x][y], change_level);
+ else if (GetKeyModState() & KMOD_Shift && !IS_MM_WALL_EDITOR(element))
+ SetElementIntelliDraw(x, y, element, change_level, button);
+ else
+ SetElementSimpleExt(x, y, dx, dy, element, change_level);
+}
+
+static void SetElement(int x, int y, int element)
+{
+ SetElementExt(x, y, 0, 0, element, TRUE, -1);
+}
+
+static void SetElementButton(int x, int y, int dx, int dy, int element,
+ int button)
+{
+ SetElementExt(x, y, dx, dy, element, TRUE, button);
+}
+
+static void SetElementHiRes(int sx2, int sy2, int element, boolean change_level)
+{
+ int lx = getLoResScreenPos(sx2) + level_xpos;
+ int ly = getLoResScreenPos(sy2) + level_ypos;
+ int dx = getLoResScreenMod(sx2);
+ int dy = getLoResScreenMod(sy2);
+
+ SetElementExt(lx, ly, dx, dy, element, change_level, -1);
+}
+
+static void SetLevelElementHiRes(int lx2, int ly2, int element)
+{
+ int lx = lx2 / 2;
+ int ly = ly2 / 2;
+ int dx = lx2 % 2;
+ int dy = ly2 % 2;
+
+ SetElementExt(lx, ly, dx, dy, element, TRUE, -1);
+}
+
+static int getLevelElementHiRes(int lx2, int ly2)
+{
+ int lx = lx2 / 2;
+ int ly = ly2 / 2;
+ int dx = lx2 % 2;
+ int dy = ly2 % 2;
+ int element = Feld[lx][ly];
+ unsigned int bitmask = (dx + 1) << (dy * 2);
+
+ if (IS_MM_WALL(element))
+ {
+ if (element & bitmask)
+ return map_mm_wall_element(element);
+ else
+ return EL_EMPTY;
+ }
+
+ return element;
+}
+
+static void DrawLineElement(int x, int y, int element, boolean change_level)
+{
+ SetElementHiRes(x, y, element, change_level);
+}
+
+static void DrawLine(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ int xsize = ABS(to_x - from_x);
+ int ysize = ABS(to_y - from_y);
+ int dx = (to_x < from_x ? -1 : +1);
+ int dy = (to_y < from_y ? -1 : +1);
+ int i;
+
+ if (from_y == to_y) // horizontal line
+ {
+ for (i = 0; i <= xsize; i++)
+ DrawLineElement(from_x + i * dx, from_y, element, change_level);
+ }
+ else if (from_x == to_x) // vertical line
+ {
+ for (i = 0; i <= ysize; i++)
+ DrawLineElement(from_x, from_y + i * dy, element, change_level);
+ }
+ else // diagonal line
+ {
+ if (ysize < xsize) // a < 1
+ {
+ float a = (float)ysize / (float)xsize;
+
+ for (i = 0; i <= xsize; i++)
+ {
+ int x = dx * i;
+ int y = dy * (int)(a * i + 0.5);
+
+ DrawLineElement(from_x + x, from_y + y, element, change_level);
+ }
+ }
+ else // a >= 1
+ {
+ float a = (float)xsize / (float)ysize;
+
+ for (i = 0; i <= ysize; i++)
+ {
+ int x = dx * (int)(a * i + 0.5);
+ int y = dy * i;
+
+ DrawLineElement(from_x + x, from_y + y, element, change_level);
+ }
+ }
+ }
+}
+
+static void DrawBox(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ DrawLine(from_x, from_y, from_x, to_y, element, change_level);
+ DrawLine(from_x, to_y, to_x, to_y, element, change_level);
+ DrawLine(to_x, to_y, to_x, from_y, element, change_level);
+ DrawLine(to_x, from_y, from_x, from_y, element, change_level);
+}
+
+static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ int y;
+
+ if (from_y > to_y)
+ swap_number_pairs(&from_x, &from_y, &to_x, &to_y);
+
+ for (y = from_y; y <= to_y; y++)
+ DrawLine(from_x, y, to_x, y, element, change_level);
+}
+
+static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2,
+ int element, boolean change_level)
+{
+ int to_x = to_x2 - (to_x2 > from_x ? +1 : -1);
+ int to_y = to_y2 - (to_y2 > from_y ? +1 : -1);
+ int len_x = ABS(to_x - from_x);
+ int len_y = ABS(to_y - from_y);
+ int radius, x, y;
+
+ radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5);
+
+ // not optimal (some points get drawn twice) but simple,
+ // and fast enough for the few points we are drawing
+
+ for (x = 0; x <= radius; x++)
+ {
+ int sx, sy, sx2, sy2, lx, ly;
+
+ y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5);
+
+ sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
+ sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
+ sx = getLoResScreenPos(sx2);
+ sy = getLoResScreenPos(sy2);
+ lx = sx + level_xpos;
+ ly = sy + level_ypos;
+
+ if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
+ DrawLineElement(sx2, sy2, element, change_level);
+ }
+
+ for (y = 0; y <= radius; y++)
+ {
+ int sx, sy, sx2, sy2, lx, ly;
+
+ x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5);
+
+ sx2 = from_x + x * (from_x < to_x2 ? +1 : -1);
+ sy2 = from_y + y * (from_y < to_y2 ? +1 : -1);
+ sx = getLoResScreenPos(sx2);
+ sy = getLoResScreenPos(sy2);
+ lx = sx + level_xpos;
+ ly = sy + level_ypos;
+
+ if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
+ DrawLineElement(sx2, sy2, element, change_level);
+ }
+}
+
+static void DrawArc(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ int to_x2 = to_x + (to_x < from_x ? -1 : +1);
+ int to_y2 = to_y + (to_y > from_y ? +1 : -1);
+
+ DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
+}
+
+#define DRAW_CIRCLES_BUTTON_AVAILABLE 0
+
+#if DRAW_CIRCLES_BUTTON_AVAILABLE
+static void DrawCircle(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ int to_x2 = to_x + (to_x < from_x ? -1 : +1);
+ int to_y2 = to_y + (to_y > from_y ? +1 : -1);
+ int mirror_to_x2 = from_x - (to_x2 - from_x);
+ int mirror_to_y2 = from_y - (to_y2 - from_y);
+
+ DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level);
+ DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level);
+ DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level);
+ DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level);
+}
+#endif
+
+static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y)
+{
+ int from_sx, from_sy;
+ int to_sx, to_sy;
+
+ if (from_x > to_x)
+ swap_numbers(&from_x, &to_x);
+
+ if (from_y > to_y)
+ swap_numbers(&from_y, &to_y);
+
+ from_sx = SX + from_x * ed_tilesize;
+ from_sy = SY + from_y * ed_tilesize;
+ to_sx = SX + (to_x + 1) * ed_tilesize - 1;
+ to_sy = SY + (to_y + 1) * ed_tilesize - 1;
+
+ DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
+ DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
+ DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
+ DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
+
+ if (from_x == to_x && from_y == to_y)
+ MarkTileDirty(from_x/2, from_y/2);
+ else
+ redraw_mask |= REDRAW_FIELD;
+}
+
+static void DrawAreaBox(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ DrawBox(from_x, from_y, to_x, to_y, element, change_level);
+}
+
+static void SelectArea(int from_x, int from_y, int to_x, int to_y,
+ int element, boolean change_level)
+{
+ if (element == -1 || change_level)
+ DrawAreaBox(from_x, from_y, to_x, to_y, -1, FALSE);
+ else
+ DrawAreaBorder(from_x, from_y, to_x, to_y);
+}
+
+// values for CopyBrushExt()
+#define CB_AREA_TO_BRUSH 0
+#define CB_BRUSH_TO_CURSOR 1
+#define CB_BRUSH_TO_LEVEL 2
+#define CB_DELETE_OLD_CURSOR 3
+#define CB_DUMP_BRUSH 4
+#define CB_DUMP_BRUSH_SMALL 5
+#define CB_CLIPBOARD_TO_BRUSH 6
+#define CB_BRUSH_TO_CLIPBOARD 7
+#define CB_BRUSH_TO_CLIPBOARD_SMALL 8
+#define CB_UPDATE_BRUSH_POSITION 9
+
+#define MAX_CB_PART_SIZE 10
+#define MAX_CB_LINE_SIZE (MAX_LEV_FIELDX + 1) // text plus newline
+#define MAX_CB_NUM_LINES (MAX_LEV_FIELDY)
+#define MAX_CB_TEXT_SIZE (MAX_CB_LINE_SIZE * \
+ MAX_CB_NUM_LINES * \
+ MAX_CB_PART_SIZE)
+
+static void DrawBrushElement(int sx, int sy, int element, boolean change_level)
+{
+ DrawLineElement(sx, sy, element, change_level);
+}
+
+static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y,
+ int button, int mode)
+{
+ static short brush_buffer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+ static int brush_width, brush_height;
+ static int last_cursor_x = -1, last_cursor_y = -1;
+ static boolean delete_old_brush = FALSE;
+ int new_element = BUTTON_ELEMENT(button);
+ int x, y;
+
+ if (mode == CB_DUMP_BRUSH ||
+ mode == CB_DUMP_BRUSH_SMALL ||
+ mode == CB_BRUSH_TO_CLIPBOARD ||
+ mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
+ {
+ if (edit_mode != ED_MODE_DRAWING)
+ return;
+
+ char part[MAX_CB_PART_SIZE + 1] = "";
+ char text[MAX_CB_TEXT_SIZE + 1] = "";
+ int width = (draw_with_brush ? brush_width : lev_fieldx);
+ int height = (draw_with_brush ? brush_height : lev_fieldy);
+ char *format = "%s%03d";
+
+ for (y = 0; y < height; y++)
+ for (x = 0; x < width; x++)
+ if ((draw_with_brush ? brush_buffer[x][y] : Feld[x][y]) > 999)
+ format = "%s%04d";
+
+ for (y = 0; y < height; y++)
+ {
+ for (x = 0; x < width; x++)
+ {
+ int element = (draw_with_brush ? brush_buffer[x][y] : Feld[x][y]);
+ char *prefix = (mode == CB_DUMP_BRUSH ||
+ mode == CB_BRUSH_TO_CLIPBOARD ? "`" : "¸");
+
+ if (element >= NUM_FILE_ELEMENTS)
+ element = EL_UNKNOWN;
+
+ // copy brush to level sketch text buffer for the R'n'D forum:
+ // - large tiles: `xxx or `xxxx (0x60 ASCII)
+ // - small tiles: ¸xxx or ¸xxxx (0xb8 ISO-8859-1, 0xc2b8 UTF-8)
+ snprintf(part, MAX_CB_PART_SIZE + 1, format, prefix, element);
+ strcat(text, part);
+ }
+
+ strcat(text, "\n");
+ }
+
+ if (mode == CB_BRUSH_TO_CLIPBOARD ||
+ mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
+ SDL_SetClipboardText(text);
+ else
+ printf("%s", text);
+
+ return;
+ }
+
+ if (mode == CB_CLIPBOARD_TO_BRUSH)
+ {
+ if (edit_mode != ED_MODE_DRAWING)
+ return;
+
+ if (!SDL_HasClipboardText())
+ {
+ Request("Clipboard is empty!", REQ_CONFIRM);
+
+ return;
+ }
+
+ boolean copy_to_brush = (draw_with_brush ||
+ drawing_function == GADGET_ID_GRAB_BRUSH);
+
+ // this will delete the old brush, if already drawing with a brush
+ if (copy_to_brush)
+ ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON);
+
+ // initialization is required for "odd" (incomplete) clipboard content
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ brush_buffer[x][y] = EL_EMPTY;
+
+ brush_width = 0;
+ brush_height = 0;
+ x = 0;
+ y = 0;
+
+ char *clipboard_text = SDL_GetClipboardText();
+ char *ptr = clipboard_text;
+ boolean allow_new_row = FALSE;
+ boolean stop = FALSE;
+
+ while (*ptr && !stop)
+ {
+ boolean prefix_found = FALSE;
+ boolean start_new_row = FALSE;
+
+ // level sketch element number prefixes (may be multi-byte characters)
+ char *prefix_list[] = { "`", "¸" };
+ int i;
+
+ for (i = 0; i < ARRAY_SIZE(prefix_list); i++)
+ {
+ char *prefix = prefix_list[i];
+
+ // check if string is large enough for prefix
+ if (strlen(ptr) < strlen(prefix))
+ {
+ stop = TRUE;
+
+ break;
+ }
+
+ // check if string starts with prefix
+ if (strPrefix(ptr, prefix))
+ {
+ ptr += strlen(prefix);
+
+ prefix_found = TRUE;
+
+ break;
+ }
+ }
+
+ // check if prefix found and followed by (at least) three digits
+ if (prefix_found &&
+ strlen(ptr) >= 3 &&
+ ptr[0] >= '0' && ptr[0] <= '9' &&
+ ptr[1] >= '0' && ptr[1] <= '9' &&
+ ptr[2] >= '0' && ptr[2] <= '9')
+ {
+ int element = ((ptr[0] - '0') * 100 +
+ (ptr[1] - '0') * 10 +
+ (ptr[2] - '0'));
+
+ ptr += 3;
+
+ // level sketch element number might consist of four digits
+ if (ptr[0] >= '0' && ptr[0] <= '9')
+ {
+ element = element * 10 + (ptr[0] - '0');
+ ptr++;
+ }
+
+ if (element >= NUM_FILE_ELEMENTS)
+ element = EL_UNKNOWN;
+
+ brush_buffer[x][y] = element;
+
+ brush_width = MAX(x + 1, brush_width);
+ brush_height = MAX(y + 1, brush_height);
+
+ x++;
+
+ if (x >= MAX_LEV_FIELDX)
+ start_new_row = TRUE;
+
+ allow_new_row = TRUE;
+ }
+ else
+ {
+ if ((*ptr == '\n' || *ptr == '\r') && allow_new_row)
+ start_new_row = TRUE;
+
+ ptr++; // !!! FIX THIS for real UTF-8 handling !!!
+ }
+
+ if (start_new_row)
+ {
+ x = 0;
+ y++;
+
+ if (y >= MAX_LEV_FIELDY)
+ stop = TRUE;
+
+ allow_new_row = FALSE;
+ }
+ }
+
+ SDL_free(clipboard_text);
+
+ if (brush_width == 0 || brush_height == 0)
+ {
+ Request("No level sketch found in clipboard!", REQ_CONFIRM);
+
+ return;
+ }
+
+ if (copy_to_brush)
+ {
+ struct GadgetInfo *gi = level_editor_gadget[GADGET_ID_DRAWING_LEVEL];
+ int mx, my;
+
+ SDL_GetMouseState(&mx, &my);
+
+ // if inside drawing area, activate and draw brush at last mouse position
+ if (mx >= gi->x && mx < gi->x + gi->width &&
+ my >= gi->y && my < gi->y + gi->height)
+ CopyBrushToCursor(last_cursor_x, last_cursor_y);
+
+ draw_with_brush = TRUE;
+ }
+ else
+ {
+ char request[100];
+
+ sprintf(request, "Replace level with %dx%d level sketch from clipboard?",
+ brush_width, brush_height);
+
+ if (!Request(request, REQ_ASK))
+ return;
+
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ Feld[x][y] = brush_buffer[x][y];
+
+ lev_fieldx = level.fieldx = brush_width;
+ lev_fieldy = level.fieldy = brush_height;
+
+ SetBorderElement();
+
+ DrawEditModeWindow();
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+ }
+
+ return;
+ }
+
+ if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush)
+ return;
+
+ if (mode == CB_AREA_TO_BRUSH)
+ {
+ int from_lx, from_ly;
+
+ if (from_x > to_x)
+ swap_numbers(&from_x, &to_x);
+
+ if (from_y > to_y)
+ swap_numbers(&from_y, &to_y);
+
+ brush_width = to_x - from_x + 1;
+ brush_height = to_y - from_y + 1;
+
+ from_lx = from_x + level_xpos;
+ from_ly = from_y + level_ypos;
+
+ for (y = 0; y < brush_height; y++)
+ {
+ for (x = 0; x < brush_width; x++)
+ {
+ brush_buffer[x][y] = Feld[from_lx + x][from_ly + y];
+
+ if (button != 1)
+ DrawBrushElement(from_x + x, from_y + y, new_element, TRUE);
+ }
+ }
+
+ if (button != 1)
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+
+ delete_old_brush = FALSE;
+ }
+ else if (mode == CB_BRUSH_TO_CURSOR || mode == CB_DELETE_OLD_CURSOR ||
+ mode == CB_BRUSH_TO_LEVEL)
+ {
+ int cursor_x = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_x : from_x);
+ int cursor_y = (mode == CB_DELETE_OLD_CURSOR ? last_cursor_y : from_y);
+ int cursor_from_x = cursor_x - brush_width / 2;
+ int cursor_from_y = cursor_y - brush_height / 2;
+ int border_from_x = cursor_x, border_from_y = cursor_y;
+ int border_to_x = cursor_x, border_to_y = cursor_y;
+
+ if (mode != CB_DELETE_OLD_CURSOR && delete_old_brush)
+ CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
+
+ if (!IN_ED_FIELD(cursor_x, cursor_y) ||
+ !IN_LEV_FIELD(cursor_x + level_xpos, cursor_y + level_ypos))
+ {
+ delete_old_brush = FALSE;
+
+ return;
+ }
+
+ for (y = 0; y < brush_height; y++)
+ {
+ for (x = 0; x < brush_width; x++)
+ {
+ int sx = cursor_from_x + x;
+ int sy = cursor_from_y + y;
+ int lx = sx + level_xpos;
+ int ly = sy + level_ypos;
+ boolean change_level = (mode == CB_BRUSH_TO_LEVEL);
+ int element = (mode == CB_DELETE_OLD_CURSOR ? -1 :
+ mode == CB_BRUSH_TO_CURSOR || button == 1 ?
+ brush_buffer[x][y] : new_element);
+
+ if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
+ {
+ if (sx < border_from_x)
+ border_from_x = sx;
+ else if (sx > border_to_x)
+ border_to_x = sx;
+ if (sy < border_from_y)
+ border_from_y = sy;
+ else if (sy > border_to_y)
+ border_to_y = sy;
+
+ DrawBrushElement(sx, sy, element, change_level);
+ }
+ }
+ }
+
+ if (mode != CB_DELETE_OLD_CURSOR)
+ DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y);
+
+ last_cursor_x = cursor_x;
+ last_cursor_y = cursor_y;
+
+ delete_old_brush = TRUE;
+ }
+
+ if (mode == CB_UPDATE_BRUSH_POSITION)
+ {
+ last_cursor_x = from_x;
+ last_cursor_y = from_y;
+ }
+}
+
+static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y,
+ int button)
+{
+ CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH);
+}
+
+static void CopyBrushToLevel(int x, int y, int button)
+{
+ CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL);
+}
+
+static void CopyBrushToCursor(int x, int y)
+{
+ CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR);
+}
+
+static void UpdateBrushPosition(int x, int y)
+{
+ CopyBrushExt(x, y, 0, 0, 0, CB_UPDATE_BRUSH_POSITION);
+}
+
+static void DeleteBrushFromCursor(void)
+{
+ CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR);
+}
+
+void DumpBrush(void)
+{
+ CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH);
+}
+
+void DumpBrush_Small(void)
+{
+ CopyBrushExt(0, 0, 0, 0, 0, CB_DUMP_BRUSH_SMALL);
+}
+
+void CopyClipboardToBrush(void)
+{
+ CopyBrushExt(0, 0, 0, 0, 0, CB_CLIPBOARD_TO_BRUSH);
+}
+
+void CopyBrushToClipboard(void)
+{
+ CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD);
+}
+
+void CopyBrushToClipboard_Small(void)
+{
+ CopyBrushExt(0, 0, 0, 0, 0, CB_BRUSH_TO_CLIPBOARD_SMALL);
+}
+
+void UndoLevelEditorOperation(void)
+{
+ ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], -1);
+}
+
+void RedoLevelEditorOperation(void)
+{
+ ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
+}
+
+static void FloodFill(int from_x, int from_y, int fill_element)
+{
+ FloodFillLevel(from_x, from_y, fill_element, Feld, lev_fieldx, lev_fieldy);
+}
+
+static void FloodFillWall_MM(int from_sx2, int from_sy2, int fill_element)
+{
+ int from_x = from_sx2 + 2 * level_xpos;
+ int from_y = from_sy2 + 2 * level_ypos;
+ int max_fillx = lev_fieldx * 2;
+ int max_filly = lev_fieldy * 2;
+ short FillFeld[max_fillx][max_filly];
+ int x, y;
+
+ for (x = 0; x < max_fillx; x++)
+ for (y = 0; y < max_filly; y++)
+ FillFeld[x][y] = getLevelElementHiRes(x, y);
+
+ FloodFillLevelExt(from_x, from_y, fill_element, max_fillx, max_filly,
+ FillFeld, max_fillx, max_filly);
+
+ for (x = 0; x < max_fillx; x++)
+ for (y = 0; y < max_filly; y++)
+ if (FillFeld[x][y] == fill_element)
+ SetLevelElementHiRes(x, y, FillFeld[x][y]);
+}
+
+// values for DrawLevelText() modes
+#define TEXT_INIT 0
+#define TEXT_SETCURSOR 1
+#define TEXT_WRITECHAR 2
+#define TEXT_BACKSPACE 3
+#define TEXT_NEWLINE 4
+#define TEXT_END 5
+#define TEXT_QUERY_TYPING 6
+
+static int DrawLevelText(int sx, int sy, char letter, int mode)
+{
+ static short delete_buffer[MAX_LEV_FIELDX];
+ static int start_sx;
+ static int last_sx, last_sy;
+ static boolean typing = FALSE;
+ int letter_element = EL_CHAR_ASCII0 + letter;
+ int lx = 0, ly = 0;
+
+ // map lower case letters to upper case and convert special characters
+ if (letter >= 'a' && letter <= 'z')
+ letter_element = EL_CHAR_ASCII0 + letter + (int)('A' - 'a');
+ else if (letter == CHAR_BYTE_UMLAUT_a || letter == CHAR_BYTE_UMLAUT_A)
+ letter_element = EL_CHAR_AUMLAUT;
+ else if (letter == CHAR_BYTE_UMLAUT_o || letter == CHAR_BYTE_UMLAUT_O)
+ letter_element = EL_CHAR_OUMLAUT;
+ else if (letter == CHAR_BYTE_UMLAUT_u || letter == CHAR_BYTE_UMLAUT_U)
+ letter_element = EL_CHAR_UUMLAUT;
+ else if (letter == '^')
+ letter_element = EL_CHAR_COPYRIGHT;
+ else
+ letter_element = EL_CHAR_ASCII0 + letter;
+
+ if (mode != TEXT_INIT)
+ {
+ if (!typing)
+ return FALSE;
+
+ if (mode != TEXT_SETCURSOR)
+ {
+ sx = last_sx;
+ sy = last_sy;
+ }
+
+ lx = last_sx + level_xpos;
+ ly = last_sy + level_ypos;
+ }
+
+ switch (mode)
+ {
+ case TEXT_INIT:
+ if (typing)
+ DrawLevelText(0, 0, 0, TEXT_END);
+
+ typing = TRUE;
+ start_sx = sx;
+ last_sx = sx;
+ last_sy = sy;
+ DrawLevelText(sx, sy, 0, TEXT_SETCURSOR);
+ break;
+
+ case TEXT_SETCURSOR:
+ DrawEditorElement(last_sx, last_sy, Feld[lx][ly]);
+ DrawAreaBorder(sx, sy, sx, sy);
+ StartTextInput(SX + sx * ed_tilesize, SY + sy * ed_tilesize,
+ ed_tilesize, ed_tilesize);
+ last_sx = sx;
+ last_sy = sy;
+ break;
+
+ case TEXT_WRITECHAR:
+ if (letter_element >= EL_CHAR_START && letter_element <= EL_CHAR_END)
+ {
+ if (new_element1 >= EL_STEEL_CHAR_START &&
+ new_element1 <= EL_STEEL_CHAR_END)
+ letter_element = letter_element - EL_CHAR_START + EL_STEEL_CHAR_START;
+
+ delete_buffer[sx - start_sx] = Feld[lx][ly];
+ Feld[lx][ly] = letter_element;
+
+ if (sx + 1 < ed_fieldx && lx + 1 < lev_fieldx)
+ DrawLevelText(sx + 1, sy, 0, TEXT_SETCURSOR);
+ else if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
+ DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
+ else
+ DrawLevelText(0, 0, 0, TEXT_END);
+
+ level.changed = TRUE;
+ }
+ break;
+
+ case TEXT_BACKSPACE:
+ if (sx > start_sx)
+ {
+ Feld[lx - 1][ly] = delete_buffer[sx - start_sx - 1];
+ DrawEditorElement(sx - 1, sy, Feld[lx - 1][ly]);
+ DrawLevelText(sx - 1, sy, 0, TEXT_SETCURSOR);
+ }
+ break;
+
+ case TEXT_NEWLINE:
+ if (sy + 1 < ed_fieldy && ly + 1 < lev_fieldy)
+ DrawLevelText(start_sx, sy + 1, 0, TEXT_SETCURSOR);
+ else
+ DrawLevelText(0, 0, 0, TEXT_END);
+ break;
+
+ case TEXT_END:
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+ DrawEditorElement(sx, sy, Feld[lx][ly]);
+ StopTextInput();
+ typing = FALSE;
+ break;
+
+ case TEXT_QUERY_TYPING:
+ break;
+
+ default:
+ break;
+ }
+
+ return typing;
+}
+
+static void SetTextCursor(int unused_sx, int unused_sy, int sx, int sy,
+ int element, boolean change_level)
+{
+ int lx = sx + level_xpos;
+ int ly = sy + level_ypos;
+
+ if (element == -1)
+ DrawEditorElement(sx, sy, Feld[lx][ly]);
+ else
+ DrawAreaBorder(sx, sy, sx, sy);
+}
+
+static void CheckLevelBorderElement(boolean redraw_playfield)
+{
+ int last_border_element = BorderElement;
+
+ SetBorderElement();
+
+ if (redraw_playfield && BorderElement != last_border_element)
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+}
+
+static void CopyLevelToUndoBuffer(int mode)
+{
+ static boolean accumulated_undo = FALSE;
+ boolean new_undo_buffer_position = TRUE;
+ int x, y;
+
+ if (undo_buffer_steps == 0)
+ accumulated_undo = FALSE;
+
+ switch (mode)
+ {
+ case UNDO_IMMEDIATE:
+ accumulated_undo = FALSE;
+ break;
+
+ case UNDO_ACCUMULATE:
+ if (accumulated_undo)
+ new_undo_buffer_position = FALSE;
+ accumulated_undo = TRUE;
+ break;
+
+ default:
+ break;
+ }
+
+ if (new_undo_buffer_position)
+ {
+ // advance position in undo buffer ring
+ undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
+
+ if (undo_buffer_steps < NUM_UNDO_STEPS - 1)
+ undo_buffer_steps++;
+ }
+
+ // always reset redo buffer when storing level change into undo buffer
+ redo_buffer_steps = 0;
+
+ for (x = 0; x < lev_fieldx; x++)
+ for (y = 0; y < lev_fieldy; y++)
+ UndoBuffer[undo_buffer_position][x][y] = Feld[x][y];
+
+ // check if drawing operation forces change of border style
+ CheckLevelBorderElement(TRUE);
+
+ level.changed = TRUE;
+}
+
+static void RandomPlacement(int new_element)
+{
+ static boolean free_position[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+ int num_free_positions = 0;
+ int num_percentage, num_elements;
+ int x, y;
+
+ ResetIntelliDraw();
+
+ // determine number of free positions for randomly placing the new element
+ for (x = 0; x < lev_fieldx; x++) for (y = 0; y < lev_fieldy; y++)
+ {
+ free_position[x][y] =
+ (random_placement_background_restricted ?
+ Feld[x][y] == random_placement_background_element :
+ Feld[x][y] != new_element);
+
+ if (free_position[x][y])
+ num_free_positions++;
+ }
+
+ // determine number of new elements to place there
+ num_percentage = num_free_positions * random_placement_value / 100;
+ num_elements = (random_placement_method == RANDOM_USE_PERCENTAGE ?
+ num_percentage : random_placement_value);
+
+ // if less free positions than elements to place, fill all these positions
+ if (num_free_positions < num_elements)
+ {
+ for (x = 0; x < lev_fieldx; x++)
+ for (y = 0; y < lev_fieldy; y++)
+ if (free_position[x][y])
+ SetElement(x, y, new_element);
+ }
+ else
+ {
+ while (num_elements > 0)
+ {
+ x = GetSimpleRandom(lev_fieldx);
+ y = GetSimpleRandom(lev_fieldy);
+
+ // don't place element at the same position twice
+ if (free_position[x][y])
+ {
+ free_position[x][y] = FALSE;
+ SetElement(x, y, new_element);
+ num_elements--;
+ }
+ }
+ }
+
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+}
+
+static void WrapLevel(int dx, int dy)
+{
+ int wrap_dx = lev_fieldx - dx;
+ int wrap_dy = lev_fieldy - dy;
+ int x, y;
+
+ for (x = 0; x < lev_fieldx; x++)
+ for (y = 0; y < lev_fieldy; y++)
+ FieldBackup[x][y] = Feld[x][y];
+
+ for (x = 0; x < lev_fieldx; x++)
+ for (y = 0; y < lev_fieldy; y++)
+ Feld[x][y] =
+ FieldBackup[(x + wrap_dx) % lev_fieldx][(y + wrap_dy) % lev_fieldy];
+
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+ CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
+}
+
+static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
+{
+ char *template_filename_old = getLocalLevelTemplateFilename();
+ char *template_filename_new =
+ getPath2(getUserLevelDir(levelset_subdir), LEVELTEMPLATE_FILENAME);
+
+ if (copyFile(template_filename_old, template_filename_new) != 0)
+ Request("Cannot copy level template!", REQ_CONFIRM);
+
+ free(template_filename_new);
+}
+
+static void HandleDrawingAreas(struct GadgetInfo *gi)
+{
+ static boolean started_inside_drawing_area = FALSE;
+ static int last_sx = -1, last_sy = -1;
+ static int last_sx2 = -1, last_sy2 = -1;
+ int id = gi->custom_id;
+ int type_id = gi->custom_type_id;
+ boolean button_press_event;
+ boolean button_release_event;
+ boolean inside_drawing_area = !gi->event.off_borders;
+ boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL);
+ int actual_drawing_function;
+ int button = gi->event.button;
+ int new_element = BUTTON_ELEMENT(button);
+ int sx = gi->event.x, sy = gi->event.y;
+ int min_sx = 0, min_sy = 0;
+ int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1;
+ int item_xsize = gi->drawing.item_xsize, item_ysize = gi->drawing.item_ysize;
+ int mini_item_xsize = item_xsize / 2, mini_item_ysize = item_ysize / 2;
+ int sx2 = gi->event.mx / mini_item_xsize;
+ int sy2 = gi->event.my / mini_item_ysize;
+ int dx = sx2 % 2;
+ int dy = sy2 % 2;
+ int lx = 0, ly = 0;
+ int min_lx = 0, min_ly = 0;
+ int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
+ int x, y;
+
+ button_press_event = (gi->event.type == GD_EVENT_PRESSED);
+ button_release_event = (gi->event.type == GD_EVENT_RELEASED);
+
+ // make sure to stay inside drawing area boundaries
+ sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
+ sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
+
+ if (draw_level)
+ {
+ // get positions inside level field
+ lx = sx + level_xpos;
+ ly = sy + level_ypos;
+
+ if (!IN_LEV_FIELD(lx, ly))
+ inside_drawing_area = FALSE;
+
+ // make sure to stay inside level field boundaries
+ lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
+ ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
+
+ // correct drawing area positions accordingly
+ sx = lx - level_xpos;
+ sy = ly - level_ypos;
+ }
+
+ // also correct MM wall-sized (double) drawing area positions accordingly
+ if (sx2 / 2 < sx || sx2 / 2 > sx)
+ {
+ dx = (sx2 / 2 < sx ? 0 : 1);
+ sx2 = sx * 2 + dx;
+ }
+ if (sy2 / 2 < sy || sy2 / 2 > sy)
+ {
+ dy = (sy2 / 2 < sy ? 0 : 1);
+ sy2 = sy * 2 + dy;
+ }
+
+ if (button_release_event)
+ {
+ last_sx = -1;
+ last_sy = -1;
+ last_sx2 = -1;
+ last_sy2 = -1;
+ }
+ else if (!button_press_event)
+ {
+ int old_element = (IN_LEV_FIELD(lx, ly) ? Feld[lx][ly] : EL_UNDEFINED);
+ boolean hires_drawing = (level.game_engine_type == GAME_ENGINE_TYPE_MM &&
+ isHiresTileElement(old_element) &&
+ isHiresDrawElement(new_element));
+
+ // prevent handling events for every pixel position when moving mouse
+ if ((sx == last_sx && sy == last_sy && !hires_drawing) ||
+ (sx2 == last_sx2 && sy2 == last_sy2))
+ return;
+ }
+
+ last_sx = sx;
+ last_sy = sy;
+ last_sx2 = sx2;
+ last_sy2 = sy2;
+
+ if (button_press_event)
+ started_inside_drawing_area = inside_drawing_area;
+
+ if (!started_inside_drawing_area)
+ return;
+
+ if (!IS_VALID_BUTTON(button))
+ return;
+
+ if (!button && !button_release_event)
+ return;
+
+ // handle info callback for each invocation of action callback
+ gi->callback_info(gi);
+
+ // automatically switch to 'single item' drawing mode, if needed
+ actual_drawing_function =
+ (draw_level || drawing_function == GADGET_ID_PICK_ELEMENT ?
+ drawing_function : GADGET_ID_SINGLE_ITEMS);
+
+ // clicking into drawing area with pressed Control key picks element
+ if (GetKeyModState() & KMOD_Control)
+ {
+ last_drawing_function = drawing_function;
+ actual_drawing_function = GADGET_ID_PICK_ELEMENT;
+ }
+
+ if (GetKeyModState() & KMOD_Shift)
+ {
+ if (button_press_event || button_release_event)
+ ResetIntelliDraw();
+ }
+
+ SetDrawModeHiRes(-1); // reset to normal draw mode
+
+ switch (actual_drawing_function)
+ {
+ case GADGET_ID_SINGLE_ITEMS:
+ if (draw_level)
+ {
+ if (button_release_event)
+ {
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+
+ if (edit_mode == ED_MODE_DRAWING && draw_with_brush &&
+ !inside_drawing_area)
+ DeleteBrushFromCursor();
+ }
+
+ if (!button || button_release_event)
+ break;
+
+ if (draw_with_brush)
+ {
+ CopyBrushToLevel(sx, sy, button);
+ }
+ else
+ {
+ SetDrawModeHiRes(new_element);
+
+ if (ELEM_IS_PLAYER(new_element))
+ {
+ // remove player at old position
+ for (y = 0; y < lev_fieldy; y++)
+ {
+ for (x = 0; x < lev_fieldx; x++)
+ {
+ int old_element = Feld[x][y];
+
+ if (ELEM_IS_PLAYER(old_element))
+ {
+ int replaced_with_element =
+ (old_element == EL_SOKOBAN_FIELD_PLAYER &&
+ new_element == EL_PLAYER_1 ? EL_SOKOBAN_FIELD_EMPTY :
+
+ old_element == EL_SOKOBAN_FIELD_PLAYER &&
+ new_element == old_element ? EL_SOKOBAN_FIELD_EMPTY :
+
+ new_element == EL_SOKOBAN_FIELD_PLAYER &&
+ old_element == EL_PLAYER_1 ? EL_EMPTY :
+
+ new_element >= EL_PLAYER_1 &&
+ new_element <= EL_PLAYER_4 &&
+ new_element == old_element ? EL_EMPTY :
+
+ old_element);
+
+ SetElement(x, y, replaced_with_element);
+ }
+ }
+ }
+ }
+
+ SetElementButton(lx, ly, dx, dy, new_element, button);
+ }
+ }
+ else if (!button_release_event)
+ {
+ int pos = sx * drawingarea_info[type_id].area_ysize + sy;
+
+ if (item_xsize == MINI_TILEX && item_ysize == MINI_TILEY)
+ DrawMiniGraphicExt(drawto,
+ gi->x + sx * MINI_TILEX,
+ gi->y + sy * MINI_TILEY,
+ el2edimg(new_element));
+ else
+ DrawFixedGraphicExt(drawto,
+ gi->x + sx * TILEX,
+ gi->y + sy * TILEY,
+ el2edimg(new_element), 0);
+
+ if (id == GADGET_ID_CUSTOM_GRAPHIC)
+ new_element = GFX_ELEMENT(new_element);
+
+ drawingarea_info[type_id].value[pos] = new_element;
+
+ CopyElementPropertiesToGame(properties_element);
+
+ if (id == GADGET_ID_CUSTOM_GRAPHIC)
+ {
+ UpdateCustomElementGraphicGadgets();
+
+ FrameCounter = 0; // restart animation frame counter
+ }
+ }
+ break;
+
+ case GADGET_ID_CONNECTED_ITEMS:
+ {
+ static int last_sx = -1;
+ static int last_sy = -1;
+
+ if (button_release_event)
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+
+ if (button)
+ {
+ SetDrawModeHiRes(new_element);
+
+ if (getDrawModeHiRes())
+ {
+ sx = sx2;
+ sy = sy2;
+ }
+
+ if (!button_press_event)
+ DrawLine(last_sx, last_sy, sx, sy, new_element, TRUE);
+
+ last_sx = sx;
+ last_sy = sy;
+ }
+ }
+ break;
+
+ case GADGET_ID_LINE:
+ case GADGET_ID_ARC:
+ case GADGET_ID_RECTANGLE:
+ case GADGET_ID_FILLED_BOX:
+ SetDrawModeHiRes(new_element);
+
+ if (getDrawModeHiRes())
+ {
+ sx = sx2;
+ sy = sy2;
+ }
+ // FALLTHROUGH
+ case GADGET_ID_GRAB_BRUSH:
+ case GADGET_ID_TEXT:
+ {
+ static int last_sx = -1;
+ static int last_sy = -1;
+ static int start_sx = -1;
+ static int start_sy = -1;
+ void (*draw_func)(int, int, int, int, int, boolean);
+
+ if (drawing_function == GADGET_ID_LINE)
+ draw_func = DrawLine;
+ else if (drawing_function == GADGET_ID_ARC)
+ draw_func = DrawArc;
+ else if (drawing_function == GADGET_ID_RECTANGLE)
+ draw_func = DrawBox;
+ else if (drawing_function == GADGET_ID_FILLED_BOX)
+ draw_func = DrawFilledBox;
+ else if (drawing_function == GADGET_ID_GRAB_BRUSH)
+ draw_func = SelectArea;
+ else // (drawing_function == GADGET_ID_TEXT)
+ draw_func = SetTextCursor;
+
+ if (button_press_event)
+ {
+ draw_func(sx, sy, sx, sy, new_element, FALSE);
+ start_sx = last_sx = sx;
+ start_sy = last_sy = sy;
+
+ if (drawing_function == GADGET_ID_TEXT)
+ DrawLevelText(0, 0, 0, TEXT_END);
+ }
+ else if (button_release_event)
+ {
+ draw_func(start_sx, start_sy, sx, sy, new_element, TRUE);
+ if (drawing_function == GADGET_ID_GRAB_BRUSH)
+ {
+ CopyAreaToBrush(start_sx, start_sy, sx, sy, button);
+ CopyBrushToCursor(sx, sy);
+ ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
+ MB_LEFTBUTTON);
+ draw_with_brush = TRUE;
+ }
+ else if (drawing_function == GADGET_ID_TEXT)
+ DrawLevelText(sx, sy, 0, TEXT_INIT);
+ else
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+ }
+ else if (last_sx != sx || last_sy != sy)
+ {
+ draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE);
+ if (IS_MM_WALL_EDITOR(new_element)) // clear wall background
+ draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE);
+ draw_func(start_sx, start_sy, sx, sy, new_element, FALSE);
+ last_sx = sx;
+ last_sy = sy;
+ }
+ }
+ break;
+
+ case GADGET_ID_FLOOD_FILL:
+ if (button_press_event && Feld[lx][ly] != new_element)
+ {
+ if (IS_MM_WALL_EDITOR(new_element))
+ FloodFillWall_MM(sx2, sy2, new_element);
+ else
+ FloodFill(lx, ly, new_element);
+
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+ CopyLevelToUndoBuffer(UNDO_IMMEDIATE);
+ }
+ break;
+
+ case GADGET_ID_PICK_ELEMENT:
+ if (button_release_event)
+ ClickOnGadget(level_editor_gadget[last_drawing_function],
+ MB_LEFTBUTTON);
+ else if (draw_level)
+ PickDrawingElement(button, Feld[lx][ly]);
+ else
+ {
+ int pos = sx * drawingarea_info[type_id].area_ysize + sy;
+
+ PickDrawingElement(button, drawingarea_info[type_id].value[pos]);
+ }
+
+ default:
+ break;
+ }
+
+ // do not mark level as modified for certain non-level-changing gadgets
+ if ((type_id >= ED_DRAWING_ID_EDITOR_FIRST &&
+ type_id <= ED_DRAWING_ID_EDITOR_LAST) ||
+ actual_drawing_function == GADGET_ID_GRAB_BRUSH ||
+ actual_drawing_function == GADGET_ID_PICK_ELEMENT)
+ return;
+
+ level.changed = TRUE;
+}
+
+static void HandleCounterButtons(struct GadgetInfo *gi)
+{
+ int gadget_id = gi->custom_id;
+ int counter_id = gi->custom_type_id;
+ int button = gi->event.button;
+ int *counter_value = counterbutton_info[counter_id].value;
+ int step = BUTTON_STEPSIZE(button) *
+ (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1);
+
+ if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
+ {
+ boolean pressed = (gi->event.type == GD_EVENT_PRESSED);
+ boolean released = (gi->event.type == GD_EVENT_RELEASED);
+ boolean level_changed = LevelChanged();
+
+ if ((level_changed && pressed) || (!level_changed && released))
+ return;
+
+ if (level_changed && !Request("Level has changed! Discard changes?",
+ REQ_ASK))
+ {
+ if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
+ ModifyEditorCounterValue(counter_id, *counter_value);
+
+ return;
+ }
+ }
+
+ if (gadget_id == counterbutton_info[counter_id].gadget_id_text)
+ *counter_value = gi->textinput.number_value;
+ else
+ ModifyEditorCounterValue(counter_id, *counter_value + step);
+
+ if (counter_id == ED_COUNTER_ID_SELECT_LEVEL)
+ {
+ int last_game_engine_type = level.game_engine_type;
+
+ LoadLevel(level_nr);
+ LoadScore(level_nr);
+
+ SaveLevelSetup_SeriesInfo();
+
+ TapeErase();
+
+ ResetUndoBuffer();
+ DrawEditModeWindow();
+
+ if (level.game_engine_type != last_game_engine_type)
+ {
+ // update element selection list
+ ReinitializeElementList();
+ ModifyEditorElementList();
+ }
+
+ return;
+ }
+
+ switch (counter_id)
+ {
+ case ED_COUNTER_ID_YAMYAM_CONTENT:
+ DrawYamYamContentAreas();
+ break;
+
+ case ED_COUNTER_ID_BALL_CONTENT:
+ DrawMagicBallContentAreas();
+ break;
+
+ case ED_COUNTER_ID_ANDROID_CONTENT:
+ DrawAndroidElementArea(properties_element);
+ break;
+
+ case ED_COUNTER_ID_GROUP_CONTENT:
+ DrawGroupElementArea(properties_element);
+ CopyGroupElementPropertiesToGame(properties_element);
+ break;
+
+ case ED_COUNTER_ID_INVENTORY_SIZE:
+ DrawPlayerInitialInventoryArea(properties_element);
+ break;
+
+ case ED_COUNTER_ID_ENVELOPE_XSIZE:
+ case ED_COUNTER_ID_ENVELOPE_YSIZE:
+ DrawEnvelopeTextArea(-1);
+ break;
+
+ case ED_COUNTER_ID_LEVEL_XSIZE:
+ case ED_COUNTER_ID_LEVEL_YSIZE:
+ lev_fieldx = level.fieldx;
+ lev_fieldy = level.fieldy;
+
+ // check if resizing of level results in change of border border
+ SetBorderElement();
+
+ break;
+
+ default:
+ break;
+ }
+
+ if ((counter_id >= ED_COUNTER_ID_CUSTOM_FIRST &&
+ counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
+ (counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
+ counter_id <= ED_COUNTER_ID_CHANGE_LAST))
+ CopyElementPropertiesToGame(properties_element);
+
+ // do not mark level as modified for certain non-level-changing gadgets
+ if ((counter_id >= ED_COUNTER_ID_LEVELSET_FIRST &&
+ counter_id <= ED_COUNTER_ID_LEVELSET_LAST) ||
+ (counter_id >= ED_COUNTER_ID_EDITOR_FIRST &&
+ counter_id <= ED_COUNTER_ID_EDITOR_LAST))
+ return;
+
+ level.changed = TRUE;
+}
+
+static void HandleTextInputGadgets(struct GadgetInfo *gi)
+{
+ int type_id = gi->custom_type_id;
+
+ strcpy(textinput_info[type_id].value, gi->textinput.value);
+
+ if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
+ {
+ CopyElementPropertiesToGame(properties_element);
+
+ ModifyEditorElementList(); // update changed button info text
+ }
+
+ // do not mark level as modified for certain non-level-changing gadgets
+ if (type_id >= ED_TEXTINPUT_ID_LEVELSET_FIRST &&
+ type_id <= ED_TEXTINPUT_ID_LEVELSET_LAST)
+ return;
+
+ level.changed = TRUE;
+}
+
+static void HandleTextAreaGadgets(struct GadgetInfo *gi)
+{
+ int type_id = gi->custom_type_id;
+
+ strncpy(textarea_info[type_id].value, gi->textarea.value,
+ MAX_ENVELOPE_TEXT_LEN);
+ textarea_info[type_id].value[MAX_ENVELOPE_TEXT_LEN] = '\0';
+
+ level.changed = TRUE;
+}
+
+static void HandleSelectboxGadgets(struct GadgetInfo *gi)
+{
+ int type_id = gi->custom_type_id;
+ int value_old = *selectbox_info[type_id].value;
+ int value_new = selectbox_info[type_id].options[gi->selectbox.index].value;
+
+ *selectbox_info[type_id].value = value_new;
+
+ if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE)
+ {
+ DrawLevelInfoWindow();
+ }
+ else if (type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
+ {
+ element_info[properties_element].current_change_page = gi->selectbox.index;
+
+ DrawPropertiesWindow();
+ }
+ else if ((type_id >= ED_SELECTBOX_ID_CUSTOM_FIRST &&
+ type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
+ (type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
+ type_id <= ED_SELECTBOX_ID_CHANGE_LAST) ||
+ (type_id == ED_SELECTBOX_ID_GROUP_CHOICE_MODE))
+ {
+ if (type_id == ED_SELECTBOX_ID_ACTION_TYPE)
+ {
+ // when changing action type, also check action mode and action arg
+ if (value_old != value_new)
+ setSelectboxSpecialActionVariablesIfNeeded();
-static int level_xpos,level_ypos;
-static BOOL edit_mode;
-static BOOL name_typing;
-static int new_element1 = EL_MAUERWERK;
-static int new_element2 = EL_LEERRAUM;
-static int new_element3 = EL_ERDREICH;
-
-int element_shift;
-int editor_element[] =
-{
- EL_SPIELFIGUR,
- EL_LEERRAUM,
- EL_ERDREICH,
- EL_FELSBROCKEN,
-
- EL_BETON,
- EL_MAUERWERK,
- EL_MAUER_LEBT,
- EL_FELSBODEN,
-
- EL_SIEB_LEER,
- EL_SIEB2_LEER,
- EL_KOKOSNUSS,
- EL_BOMBE,
-
- EL_EDELSTEIN,
- EL_DIAMANT,
- EL_EDELSTEIN2,
- EL_EDELSTEIN3,
-
- EL_MORAST_LEER,
- EL_MORAST_VOLL,
- EL_AUSGANG_ZU,
- EL_AUSGANG_AUF,
-
- EL_KAEFER,
- EL_FLIEGER,
- EL_MAMPFER,
- EL_MAMPFER2,
-
- EL_ZOMBIE,
- EL_PACMAN,
- EL_DYNAMIT_AUS,
- EL_DYNAMIT,
-
- EL_BADEWANNE1,
- EL_SALZSAEURE,
- EL_BADEWANNE2,
- EL_BADEWANNE,
-
- EL_BADEWANNE3,
- EL_BADEWANNE4,
- EL_BADEWANNE5,
- EL_UNSICHTBAR,
-
- EL_TROPFEN,
- EL_AMOEBE_TOT,
- EL_AMOEBE_NASS,
- EL_AMOEBE_NORM,
-
- EL_AMOEBE_VOLL,
- EL_LIFE,
- EL_LIFE_ASYNC,
- EL_ABLENK_AUS,
-
- EL_ERZ_EDEL,
- EL_ERZ_DIAM,
- EL_ERZ_EDEL2,
- EL_ERZ_EDEL3,
-
- EL_ZEIT_VOLL,
- EL_ZEIT_LEER,
-
- EL_DYNABOMB_NR,
- EL_DYNABOMB_SZ,
-
-/*
- EL_BIRNE_AUS,
- EL_BIRNE_EIN,
-*/
-
- EL_SCHLUESSEL1,
- EL_SCHLUESSEL2,
- EL_SCHLUESSEL3,
- EL_SCHLUESSEL4,
-
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
-
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
-
- EL_KAEFER_R,
- EL_KAEFER_O,
- EL_KAEFER_L,
- EL_KAEFER_U,
-
- EL_FLIEGER_R,
- EL_FLIEGER_O,
- EL_FLIEGER_L,
- EL_FLIEGER_U,
-
- EL_PACMAN_R,
- EL_PACMAN_O,
- EL_PACMAN_L,
- EL_PACMAN_U,
-
- EL_CHAR_AUSRUF,
- EL_CHAR_ZOLL,
- EL_CHAR_DOLLAR,
- EL_CHAR_PROZ,
-
- EL_CHAR_APOSTR,
- EL_CHAR_KLAMM1,
- EL_CHAR_KLAMM2,
- EL_CHAR_PLUS,
-
- EL_CHAR_KOMMA,
- EL_CHAR_MINUS,
- EL_CHAR_PUNKT,
- EL_CHAR_SLASH,
-
- EL_CHAR_0 + 0,
- EL_CHAR_0 + 1,
- EL_CHAR_0 + 2,
- EL_CHAR_0 + 3,
-
- EL_CHAR_0 + 4,
- EL_CHAR_0 + 5,
- EL_CHAR_0 + 6,
- EL_CHAR_0 + 7,
-
- EL_CHAR_0 + 8,
- EL_CHAR_0 + 9,
- EL_CHAR_DOPPEL,
- EL_CHAR_SEMIKL,
-
- EL_CHAR_LT,
- EL_CHAR_GLEICH,
- EL_CHAR_GT,
- EL_CHAR_FRAGE,
-
- EL_CHAR_AT,
- EL_CHAR_A + 0,
- EL_CHAR_A + 1,
- EL_CHAR_A + 2,
-
- EL_CHAR_A + 3,
- EL_CHAR_A + 4,
- EL_CHAR_A + 5,
- EL_CHAR_A + 6,
-
- EL_CHAR_A + 7,
- EL_CHAR_A + 8,
- EL_CHAR_A + 9,
- EL_CHAR_A + 10,
-
- EL_CHAR_A + 11,
- EL_CHAR_A + 12,
- EL_CHAR_A + 13,
- EL_CHAR_A + 14,
-
- EL_CHAR_A + 15,
- EL_CHAR_A + 16,
- EL_CHAR_A + 17,
- EL_CHAR_A + 18,
-
- EL_CHAR_A + 19,
- EL_CHAR_A + 20,
- EL_CHAR_A + 21,
- EL_CHAR_A + 22,
-
- EL_CHAR_A + 23,
- EL_CHAR_A + 24,
- EL_CHAR_A + 25,
- EL_CHAR_AE,
-
- EL_CHAR_OE,
- EL_CHAR_UE,
- EL_CHAR_COPY
-};
-int elements_in_list = sizeof(editor_element)/sizeof(int);
-
-void DrawLevelEd()
-{
- int i, graphic;
-
- level_xpos=-1;
- level_ypos=-1;
- edit_mode = TRUE;
- name_typing = FALSE;
- element_shift = 0;
-
- CloseDoor(DOOR_CLOSE_2);
-
- DrawMiniLevel(level_xpos,level_ypos);
- FadeToFront();
-
- XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY1,
- DXSIZE,DYSIZE,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1);
- XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX6+ED_BUTTON_ELEM_XPOS,
- DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS,
- 4*ED_BUTTON_ELEM_XSIZE,5*ED_BUTTON_ELEM_YSIZE,
- DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS,
- DOOR_GFX_PAGEY1+ED_BUTTON_EUP_Y2POS);
-
- for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
- {
- if (i < elements_in_list)
- graphic = el2gfx(editor_element[i]);
- else
- graphic = GFX_LEERRAUM;
-
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_BUTTON_ELEM_XPOS+3 +
- (i%MAX_ELEM_X)*ED_BUTTON_ELEM_XSIZE,
- DOOR_GFX_PAGEY1+ED_BUTTON_ELEM_YPOS+3 +
- (i/MAX_ELEM_X)*ED_BUTTON_ELEM_YSIZE,
- graphic);
- }
-
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_LEFT_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_LEFT_YPOS,
- el2gfx(new_element1));
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_MIDDLE_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_MIDDLE_YPOS,
- el2gfx(new_element2));
- DrawMiniGraphicExtHiRes(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX1+ED_WIN_MB_RIGHT_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_MB_RIGHT_YPOS,
- el2gfx(new_element3));
- DrawTextExt(pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
- int2str(level_nr,2),FS_SMALL,FC_SPECIAL1);
- XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+3,
- DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
- 7,FONT3_YSIZE,
- DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
- XCopyArea(display,pix[PIX_DB_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX2+ED_WIN_LEVELNR_XPOS+14,
- DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS,
- 7,FONT3_YSIZE,
- DOOR_GFX_PAGEX1+ED_WIN_LEVELNR_XPOS+9,
- DOOR_GFX_PAGEY1+ED_WIN_LEVELNR_YPOS);
-
- XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
- VXSIZE,VYSIZE,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
-
- OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2);
-}
-
-void DrawControlWindow()
-{
- int i,x,y;
-
- ClearWindow();
-
- /* Inhalt der Mampfer */
- DrawText(ED_COUNT_GADGET_XPOS+1,SY+6,
- "Contents of a smashed cruncher:",FS_SMALL,FC_YELLOW);
- for(i=0;i<4;i++) for(y=0;y<4;y++) for(x=0;x<4;x++)
- {
- DrawMiniElement(1+5*i+x,2+y,EL_ERDREICH);
- XFillRectangle(display,drawto,gc,
- SX+(1+5*i)*MINI_TILEX+MINI_TILEX/2-1,
- SY+(2)*MINI_TILEY+MINI_TILEY/2-1,
- 3*MINI_TILEX+2,3*MINI_TILEY+2);
- }
- XCopyArea(display,drawto,drawto,gc,
- SX+1*MINI_TILEX,SY+2*MINI_TILEY,
- 4*5*MINI_TILEX,5*MINI_TILEY,
- SX+1*MINI_TILEX-MINI_TILEX/2,SY+2*MINI_TILEY-MINI_TILEY/2);
- for(i=0;i<4;i++)
- {
- for(y=0;y<3;y++) for(x=0;x<3;x++)
- DrawMiniElement(1+5*i+x,2+y,level.mampfer_inhalt[i][x][y]);
-
- DrawText(SX+MINI_TILEX+(5*i+1)*MINI_TILEX+1,
- SY+2*MINI_TILEY+(4)*MINI_TILEY-4,
- int2str(i+1,1),FS_SMALL,FC_YELLOW);
- }
-
- /* Inhalt der Amöbe */
- for(y=0;y<2;y++) for(x=0;x<2;x++)
- {
- DrawMiniElement(29+x,26+y,EL_ERDREICH);
- XFillRectangle(display,drawto,gc,
- SX+29*MINI_TILEX+MINI_TILEX/2-1,
- SY+26*MINI_TILEY+MINI_TILEY/2-1,
- MINI_TILEX+2,MINI_TILEY+2);
- }
- XCopyArea(display,drawto,drawto,gc,
- SX+29*MINI_TILEX,SY+26*MINI_TILEY,
- 3*MINI_TILEX,3*MINI_TILEY,
- SX+29*MINI_TILEX-MINI_TILEX/2,SY+26*MINI_TILEY-MINI_TILEY/2);
- DrawMiniElement(29,26,level.amoebe_inhalt);
-
- for(i=0;i<11+3+2;i++)
- {
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
- DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
- DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
- ED_COUNT_GADGET_XPOS,
- ED_COUNT_GADGET_YPOS+i*ED_COUNT_GADGET_YSIZE);
-
- if (i<11)
- DrawText(ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+i*ED_COUNT_GADGET_YSIZE,
- int2str(level.score[i],3),FS_SMALL,FC_YELLOW);
- else if (i==11)
- DrawText(ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
- int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
- else if (i==12)
- DrawText(ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
- int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
- else if (i==13)
- DrawText(ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
- int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
- else if (i==14)
- DrawText(ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
- int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
- else if (i==15)
- DrawText(ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
- int2str(level.time,3),FS_SMALL,FC_YELLOW);
- }
-
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+0*ED_COUNT_TEXT_YSIZE,
- "Score for Emerald",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+1*ED_COUNT_TEXT_YSIZE,
- "Score for Diamond",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+2*ED_COUNT_TEXT_YSIZE,
- "Score for smashing a Bug",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+3*ED_COUNT_TEXT_YSIZE,
- "Score for smashing a Spaceship",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+4*ED_COUNT_TEXT_YSIZE,
- "Score for smashing a Cruncher",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+5*ED_COUNT_TEXT_YSIZE,
- "Score for smashing an Alien",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+6*ED_COUNT_TEXT_YSIZE,
- "Score for smashing a Pacman",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+7*ED_COUNT_TEXT_YSIZE,
- "Score for cracking a nut",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+8*ED_COUNT_TEXT_YSIZE,
- "Score for dynamite",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+9*ED_COUNT_TEXT_YSIZE,
- "Score for key",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+10*ED_COUNT_TEXT_YSIZE,
- "Score for each 10 seconds left",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+11*ED_COUNT_TEXT_YSIZE,
- "Speed of the amoeba / Content",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+12*ED_COUNT_TEXT_YSIZE,
- "Time for magic wall",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+13*ED_COUNT_TEXT_YSIZE,
- "Time for wheel",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+14*ED_COUNT_TEXT_YSIZE,
- "Emeralds needed in this level",FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_TEXT_XPOS,ED_COUNT_TEXT_YPOS+15*ED_COUNT_TEXT_YSIZE,
- "Time available for this level",FS_SMALL,FC_YELLOW);
-
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS,
- DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
- ED_WIN_COUNT_XSIZE,ED_WIN_COUNT_YSIZE,
- ED_COUNT_GADGET_XPOS,
- ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
- for(i=1;i<31;i++)
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- DOOR_GFX_PAGEX4+ED_WIN_COUNT_XPOS+3+2*FONT2_XSIZE,
- DOOR_GFX_PAGEY1+ED_WIN_COUNT_YPOS,
- ED_WIN_COUNT_XSIZE-3-2*FONT2_XSIZE,ED_WIN_COUNT_YSIZE,
- ED_COUNT_GADGET_XPOS+3+i*FONT2_XSIZE,
- ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE);
- DrawText(ED_COUNT_GADGET_XPOS+5,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- level.name,FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_GADGET_XPOS+(30+3)*FONT2_XSIZE-5,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- "Title",FS_SMALL,FC_YELLOW);
-
- DrawText(ED_SIZE_GADGET_XPOS,ED_SIZE_GADGET_YPOS-18,
- "Playfield size:",FS_SMALL,FC_YELLOW);
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
- DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
- DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
- ED_SIZE_GADGET_XPOS,
- ED_SIZE_GADGET_YPOS+0*ED_COUNT_GADGET_YSIZE);
- XCopyArea(display,pix[PIX_DOOR],drawto,gc,
- DOOR_GFX_PAGEX4+ED_BUTTON_MINUS_XPOS,
- DOOR_GFX_PAGEY1+ED_BUTTON_MINUS_YPOS,
- DXSIZE-4,ED_BUTTON_MINUS_YSIZE,
- ED_SIZE_GADGET_XPOS,
- ED_SIZE_GADGET_YPOS+1*ED_COUNT_GADGET_YSIZE);
- DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+0*ED_SIZE_TEXT_YSIZE,
- "Width",FS_SMALL,FC_YELLOW);
- DrawText(ED_SIZE_TEXT_XPOS,ED_SIZE_TEXT_YPOS+1*ED_SIZE_TEXT_YSIZE,
- "Height",FS_SMALL,FC_YELLOW);
- DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
- int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
- DrawText(ED_SIZE_VALUE_XPOS,ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
- int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
-}
-
-void ScrollMiniLevel(int from_x, int from_y, int scroll)
-{
- int x,y;
- int dx = (scroll==ED_SCROLL_LEFT ? -1 : scroll==ED_SCROLL_RIGHT ? 1 : 0);
- int dy = (scroll==ED_SCROLL_UP ? -1 : scroll==ED_SCROLL_DOWN ? 1 : 0);
-
- XCopyArea(display,drawto,drawto,gc,
- SX+MINI_TILEX*(dx==-1),SY+MINI_TILEY*(dy==-1),
- SXSIZE-MINI_TILEX*ABS(dx),SYSIZE-MINI_TILEY*ABS(dy),
- SX+MINI_TILEX*(dx==+1),SY+MINI_TILEY*(dy==+1));
- if (dx)
+ DrawPropertiesChange();
+ }
+
+ CopyElementPropertiesToGame(properties_element);
+ }
+ else if (type_id == ED_SELECTBOX_ID_GAME_ENGINE_TYPE)
{
- x = (dx==1 ? 0 : 2*SCR_FIELDX-1);
- for(y=0;y<2*SCR_FIELDY;y++)
- DrawMiniElementOrWall(x,y,from_x,from_y);
+ // update element selection list
+ ReinitializeElementList();
+ ModifyEditorElementList();
}
- else if (dy)
+
+ // do not mark level as modified for certain non-level-changing gadgets
+ if (type_id == ED_SELECTBOX_ID_LEVELSET_SAVE_MODE ||
+ type_id == ED_SELECTBOX_ID_SELECT_CHANGE_PAGE)
+ return;
+
+ level.changed = TRUE;
+}
+
+static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
+{
+ int type_id = gi->custom_type_id;
+ int i;
+
+ if (type_id >= ED_TAB_BUTTON_ID_LEVELINFO_FIRST &&
+ type_id <= ED_TAB_BUTTON_ID_LEVELINFO_LAST)
+ {
+ edit_mode_levelinfo = gi->custom_type_id;
+
+ DrawLevelInfoWindow();
+ }
+ else if (type_id >= ED_TAB_BUTTON_ID_PROPERTIES_FIRST &&
+ type_id <= ED_TAB_BUTTON_ID_PROPERTIES_LAST)
{
- y = (dy==1 ? 0 : 2*SCR_FIELDY-1);
- for(x=0;x<2*SCR_FIELDX;x++)
- DrawMiniElementOrWall(x,y,from_x,from_y);
+ edit_mode_properties = gi->custom_type_id;
+
+ DrawPropertiesWindow();
}
+ else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_1 ||
+ type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE_2)
+ {
+ boolean new_template = !fileExists(getLocalLevelTemplateFilename());
- redraw_mask |= REDRAW_FIELD;
- BackToFront();
+ // backup original "level.field" (needed to track playfield changes)
+ CopyPlayfield(level.field, FieldBackup);
+
+ // "SaveLevelTemplate()" uses "level.field", so copy editor playfield
+ CopyPlayfield(Feld, level.field);
+
+ if (new_template ||
+ Request("Save this template and kill the old?", REQ_ASK))
+ SaveLevelTemplate();
+
+ if (new_template)
+ Request("Template saved!", REQ_CONFIRM);
+
+ // restore original "level.field" (needed to track playfield changes)
+ CopyPlayfield(FieldBackup, level.field);
+ }
+ else if (type_id == ED_TEXTBUTTON_ID_SAVE_LEVELSET)
+ {
+ char *levelset_subdir = getLevelSubdirFromSaveMode(levelset_save_mode);
+
+ if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
+ leveldir_current->readonly)
+ {
+ Request("This level set is read only!", REQ_CONFIRM);
+
+ return;
+ }
+
+ if (strEqual(levelset_name, ""))
+ {
+ Request("Please enter level set title!", REQ_CONFIRM);
+
+ return;
+ }
+
+ if (strEqual(levelset_author, ""))
+ {
+ Request("Please enter level set author!", REQ_CONFIRM);
+
+ return;
+ }
+
+ if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE)
+ {
+ if (UpdateUserLevelSet(levelset_subdir,
+ levelset_name,
+ levelset_author,
+ levelset_num_levels))
+ {
+ Request("Level set updated!", REQ_CONFIRM);
+ }
+ else
+ {
+ Request("Updating level set failed!", REQ_CONFIRM);
+ }
+ }
+ else if (levelset_save_mode == LEVELSET_SAVE_MODE_CREATE)
+ {
+ if (level.changed && !Request("Level has changed! Discard changes?",
+ REQ_ASK))
+ return;
+
+ if (CreateUserLevelSet(levelset_subdir,
+ levelset_name,
+ levelset_author,
+ levelset_num_levels,
+ levelset_use_levelset_artwork))
+ {
+ if (levelset_copy_level_template)
+ CopyLevelTemplateToUserLevelSet(levelset_subdir);
+
+ Request("New level set created!", REQ_CONFIRM);
+
+ AddUserLevelSetToLevelInfo(levelset_subdir);
+ ChangeEditorToLevelSet(levelset_subdir);
+ }
+ else
+ {
+ Request("Creating new level set failed!", REQ_CONFIRM);
+ }
+ }
+ }
+ else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
+ custom_element.num_change_pages < MAX_CHANGE_PAGES)
+ {
+ struct ElementInfo *ei = &element_info[properties_element];
+
+ // when modifying custom element, ask for copying level template
+ if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
+ return;
+
+ setElementChangePages(ei, ei->num_change_pages + 1);
+
+ // set new change page to be new current change page
+ ei->current_change_page = ei->num_change_pages - 1;
+ ei->change = &ei->change_page[ei->current_change_page];
+
+ setElementChangeInfoToDefaults(ei->change);
+
+ DrawPropertiesWindow();
+
+ level.changed = TRUE;
+ }
+ else if (type_id == ED_TEXTBUTTON_ID_DEL_CHANGE_PAGE &&
+ custom_element.num_change_pages > MIN_CHANGE_PAGES)
+ {
+ struct ElementInfo *ei = &element_info[properties_element];
+
+ // when modifying custom element, ask for copying level template
+ if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
+ return;
+
+ // copy all change pages after change page to be deleted
+ for (i = ei->current_change_page; i < ei->num_change_pages - 1; i++)
+ ei->change_page[i] = ei->change_page[i + 1];
+
+ setElementChangePages(ei, ei->num_change_pages - 1);
+
+ DrawPropertiesWindow();
+
+ level.changed = TRUE;
+ }
}
-void AdjustLevelScrollPosition()
+static void HandleGraphicbuttonGadgets(struct GadgetInfo *gi)
{
- if (level_xpos<-1)
- level_xpos = -1;
- if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
- level_xpos = lev_fieldx-2*SCR_FIELDX+1;
- if (lev_fieldx<2*SCR_FIELDX-2)
- level_xpos = -1;
+ int type_id = gi->custom_type_id;
- if (level_ypos<-1)
- level_ypos = -1;
- if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
- level_ypos = lev_fieldy-2*SCR_FIELDY+1;
- if (lev_fieldy<2*SCR_FIELDY-2)
- level_ypos = -1;
+ if (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ||
+ type_id == ED_GRAPHICBUTTON_ID_NEXT_CHANGE_PAGE)
+ {
+ struct ElementInfo *ei = &element_info[properties_element];
+ int step = BUTTON_STEPSIZE(gi->event.button);
+
+ step *= (type_id == ED_GRAPHICBUTTON_ID_PREV_CHANGE_PAGE ? -1 : +1);
+ ei->current_change_page += step;
+
+ if (ei->current_change_page < 0)
+ ei->current_change_page = 0;
+ else if (ei->current_change_page >= ei->num_change_pages)
+ ei->current_change_page = ei->num_change_pages - 1;
+
+ DrawPropertiesWindow();
+ }
+ else if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE ||
+ type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
+ {
+ struct ElementInfo *ei = &element_info[properties_element];
+ int current_change_page = ei->current_change_page;
+
+ if (type_id == ED_GRAPHICBUTTON_ID_COPY_CHANGE_PAGE)
+ {
+ element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0] =
+ ei->change_page[current_change_page];
+ }
+ else if (type_id == ED_GRAPHICBUTTON_ID_PASTE_CHANGE_PAGE)
+ {
+ // when modifying custom element, ask for copying level template
+ if (level.use_custom_template && !AskToCopyAndModifyLevelTemplate())
+ return;
+
+ ei->change_page[current_change_page] =
+ element_info[EL_INTERNAL_CLIPBOARD_CHANGE].change_page[0];
+
+ level.changed = TRUE;
+ }
+
+ DrawPropertiesWindow();
+ }
+}
+
+static void HandleRadiobuttons(struct GadgetInfo *gi)
+{
+ int type_id = gi->custom_type_id;
+
+ *radiobutton_info[type_id].value =
+ radiobutton_info[type_id].checked_value;
+
+ // do not mark level as modified for certain non-level-changing gadgets
+ if (type_id >= ED_RADIOBUTTON_ID_EDITOR_FIRST &&
+ type_id <= ED_RADIOBUTTON_ID_EDITOR_LAST)
+ return;
+
+ level.changed = TRUE;
+}
+
+static void HandleCheckbuttons(struct GadgetInfo *gi)
+{
+ int type_id = gi->custom_type_id;
+
+ *checkbutton_info[type_id].value ^= TRUE;
+
+ if (type_id == ED_CHECKBUTTON_ID_CAN_FALL_INTO_ACID ||
+ type_id == ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID ||
+ type_id == ED_CHECKBUTTON_ID_DONT_COLLIDE_WITH ||
+ (((type_id >= ED_CHECKBUTTON_ID_CUSTOM_FIRST &&
+ type_id <= ED_CHECKBUTTON_ID_CUSTOM_LAST) ||
+ (type_id >= ED_CHECKBUTTON_ID_CHANGE_FIRST &&
+ type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST)) &&
+ type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1))
+ {
+ CopyElementPropertiesToGame(properties_element);
+ }
+
+ if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
+ {
+ UpdateCustomElementGraphicGadgets();
+ }
+ else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_1 ||
+ type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2)
+ {
+ boolean template_related_changes_found = FALSE;
+ int i;
+
+ // check if any custom or group elements have been changed
+ for (i = 0; i < NUM_FILE_ELEMENTS; i++)
+ if ((IS_CUSTOM_ELEMENT(i) || IS_GROUP_ELEMENT(i)) &&
+ element_info[i].modified_settings)
+ template_related_changes_found = TRUE;
+
+ if (level.use_custom_template &&
+ !fileExists(getGlobalLevelTemplateFilename()))
+ {
+ Request("No level template found!", REQ_CONFIRM);
+
+ level.use_custom_template = FALSE;
+
+ ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
+
+ return;
+ }
+
+ if (level.use_custom_template &&
+ template_related_changes_found &&
+ !Request("Discard changes and use level template?", REQ_ASK))
+ {
+ level.use_custom_template = FALSE;
+
+ ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
+
+ return;
+ }
+
+ if (!level.use_custom_template &&
+ Request("Copy settings from level template?", REQ_ASK))
+ {
+ return;
+ }
+
+ LoadLevelTemplate(level.use_custom_template ? -1 : level_nr);
+
+ DrawEditModeWindow();
+ }
+ else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_3)
+ {
+ if (setup.editor.use_template_for_new_levels &&
+ !fileExists(getGlobalLevelTemplateFilename()))
+ {
+ Request("No level template found!", REQ_CONFIRM);
+
+ return;
+ }
+
+ if (setup.editor.use_template_for_new_levels &&
+ level.changed &&
+ !Request("Discard level and load template?", REQ_ASK))
+ {
+ return;
+ }
+
+ if (!setup.editor.use_template_for_new_levels &&
+ level.changed &&
+ !Request("Discard level and use empty level?", REQ_ASK))
+ {
+ return;
+ }
+
+ LoadLevel(level_nr);
+ LoadScore(level_nr);
+
+ TapeErase();
+
+ ResetUndoBuffer();
+ DrawEditModeWindow();
+ }
+ else if (type_id == ED_CHECKBUTTON_ID_AUTO_COUNT_GEMS)
+ {
+ SetAutomaticNumberOfGemsNeeded();
+ }
+
+ // do not mark level as modified for certain non-level-changing gadgets
+ if ((type_id >= ED_CHECKBUTTON_ID_LEVELSET_FIRST &&
+ type_id <= ED_CHECKBUTTON_ID_LEVELSET_LAST) ||
+ (type_id >= ED_CHECKBUTTON_ID_EDITOR_FIRST &&
+ type_id <= ED_CHECKBUTTON_ID_EDITOR_LAST &&
+ type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE_2) ||
+ type_id == ED_CHECKBUTTON_ID_STICK_ELEMENT)
+ return;
+
+ level.changed = TRUE;
}
-void FloodFill(int from_x, int from_y, int fill_element)
+static void HandleControlButtons(struct GadgetInfo *gi)
{
- int i,x,y;
- int old_element;
- static int check[4][2] = { -1,0, 0,-1, 1,0, 0,1 };
- static int safety = 0;
+ static int last_level_drawing_function = GADGET_ID_SINGLE_ITEMS;
+ static int last_edit_mode = ED_MODE_DRAWING;
+ static int last_custom_copy_mode = -1;
+ static int last_button = 0;
+ int id = gi->custom_id;
+ int button = gi->event.button;
+ int step = BUTTON_STEPSIZE(button);
+ int new_element = BUTTON_ELEMENT(button);
+ int last_properties_element = properties_element;
+ int x, y;
+
+ if (edit_mode == ED_MODE_DRAWING && drawing_function == GADGET_ID_TEXT)
+ DrawLevelText(0, 0, 0, TEXT_END);
+
+ if (id < ED_NUM_CTRL1_BUTTONS &&
+ id != GADGET_ID_SINGLE_ITEMS &&
+ id != GADGET_ID_PICK_ELEMENT &&
+ edit_mode != ED_MODE_DRAWING &&
+ drawing_function != GADGET_ID_PICK_ELEMENT &&
+ !(GetKeyModState() & KMOD_Control))
+ ChangeEditModeWindow(ED_MODE_DRAWING);
+
+ // element copy mode active, but no element button pressed => deactivate
+ if (last_custom_copy_mode != -1 && id < ED_NUM_CTRL_BUTTONS)
+ last_custom_copy_mode = -1;
+
+ // when showing palette on element buttons, change element of button used
+ if (editor.palette.show_on_element_buttons &&
+ id >= GADGET_ID_ELEMENT_LEFT && id <= GADGET_ID_ELEMENT_RIGHT)
+ {
+ last_button = id - GADGET_ID_ELEMENT_LEFT + 1;
+
+ id = GADGET_ID_PALETTE;
+ }
+
+ switch (id)
+ {
+ case GADGET_ID_SCROLL_LEFT:
+ if (level_xpos >= 0)
+ {
+ if (lev_fieldx < ed_fieldx - 2)
+ break;
+
+ level_xpos -= step;
+ if (level_xpos < -1)
+ level_xpos = -1;
+ if (button == 1)
+ ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_RIGHT);
+ else
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
+ GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
+ }
+ break;
+
+ case GADGET_ID_SCROLL_RIGHT:
+ if (level_xpos <= lev_fieldx - ed_fieldx)
+ {
+ if (lev_fieldx < ed_fieldx - 2)
+ break;
+
+ level_xpos += step;
+ if (level_xpos > lev_fieldx - ed_fieldx + 1)
+ level_xpos = lev_fieldx - ed_fieldx + 1;
+ if (button == 1)
+ ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_LEFT);
+ else
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_HORIZONTAL],
+ GDI_SCROLLBAR_ITEM_POSITION, level_xpos + 1, GDI_END);
+ }
+ break;
+
+ case GADGET_ID_SCROLL_UP:
+ if (level_ypos >= 0)
+ {
+ if (lev_fieldy < ed_fieldy - 2)
+ break;
+
+ level_ypos -= step;
+ if (level_ypos < -1)
+ level_ypos = -1;
+ if (button == 1)
+ ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_DOWN);
+ else
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
+ GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
+ }
+ break;
+
+ case GADGET_ID_SCROLL_DOWN:
+ if (level_ypos <= lev_fieldy - ed_fieldy)
+ {
+ if (lev_fieldy < ed_fieldy - 2)
+ break;
+
+ level_ypos += step;
+ if (level_ypos > lev_fieldy - ed_fieldy + 1)
+ level_ypos = lev_fieldy - ed_fieldy + 1;
+ if (button == 1)
+ ScrollEditorLevel(level_xpos, level_ypos, ED_SCROLL_UP);
+ else
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_VERTICAL],
+ GDI_SCROLLBAR_ITEM_POSITION, level_ypos + 1, GDI_END);
+ }
+ break;
+
+ case GADGET_ID_SCROLL_HORIZONTAL:
+ level_xpos = gi->event.item_position - 1;
+
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+ BackToFront();
+
+ break;
+
+ case GADGET_ID_SCROLL_VERTICAL:
+ level_ypos = gi->event.item_position - 1;
+
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+ BackToFront();
+
+ break;
+
+ case GADGET_ID_SCROLL_LIST_UP:
+ case GADGET_ID_SCROLL_LIST_DOWN:
+ case GADGET_ID_SCROLL_LIST_VERTICAL:
+ if (id == GADGET_ID_SCROLL_LIST_VERTICAL)
+ element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ;
+ else
+ {
+ step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1);
+ element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
+
+ if (element_shift < 0)
+ element_shift = 0;
+ if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
+ element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
+
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
+ GDI_SCROLLBAR_ITEM_POSITION,
+ element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
+ }
+
+ ModifyEditorElementList();
+
+ break;
+
+ case GADGET_ID_PROPERTIES:
+ // always switch off element properties when they are already displayed
+ last_properties_element = new_element;
+ case GADGET_ID_ELEMENT_LEFT:
+ case GADGET_ID_ELEMENT_MIDDLE:
+ case GADGET_ID_ELEMENT_RIGHT:
+ properties_element = (id == GADGET_ID_ELEMENT_LEFT ? new_element1 :
+ id == GADGET_ID_ELEMENT_MIDDLE ? new_element2 :
+ id == GADGET_ID_ELEMENT_RIGHT ? new_element3 :
+ new_element);
+
+ if (edit_mode != ED_MODE_PROPERTIES)
+ {
+ last_edit_mode = edit_mode;
+
+ ChangeEditModeWindow(ED_MODE_PROPERTIES);
+
+ last_level_drawing_function = drawing_function;
+ ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS],
+ MB_LEFTBUTTON);
+ }
+ else if (properties_element != last_properties_element)
+ {
+ DrawEditModeWindow();
+ }
+ else
+ {
+ ChangeEditModeWindow(last_edit_mode);
+
+ ClickOnGadget(level_editor_gadget[last_level_drawing_function],
+ MB_LEFTBUTTON);
+ }
+ break;
+
+ case GADGET_ID_PALETTE:
+ if (edit_mode != ED_MODE_PALETTE)
+ {
+ last_edit_mode = edit_mode;
+
+ ChangeEditModeWindow(ED_MODE_PALETTE);
+ }
+ else
+ {
+ ChangeEditModeWindow(last_edit_mode);
+ }
+ break;
+
+ case GADGET_ID_WRAP_LEFT:
+ WrapLevel(-step, 0);
+ break;
+
+ case GADGET_ID_WRAP_RIGHT:
+ WrapLevel(step, 0);
+ break;
+
+ case GADGET_ID_WRAP_UP:
+ WrapLevel(0, -step);
+ break;
+
+ case GADGET_ID_WRAP_DOWN:
+ WrapLevel(0, step);
+ break;
+
+ case GADGET_ID_SINGLE_ITEMS:
+ case GADGET_ID_CONNECTED_ITEMS:
+ case GADGET_ID_LINE:
+ case GADGET_ID_ARC:
+ case GADGET_ID_TEXT:
+ case GADGET_ID_RECTANGLE:
+ case GADGET_ID_FILLED_BOX:
+ case GADGET_ID_FLOOD_FILL:
+ case GADGET_ID_GRAB_BRUSH:
+ case GADGET_ID_PICK_ELEMENT:
+ if (drawing_function != GADGET_ID_PICK_ELEMENT)
+ last_drawing_function = drawing_function;
+ drawing_function = id;
+ draw_with_brush = FALSE;
+ break;
+
+ case GADGET_ID_RANDOM_PLACEMENT:
+ RandomPlacement(new_element);
+ break;
+
+ case GADGET_ID_ZOOM:
+ // zoom level editor tile size in or out (or reset to default size)
+ ed_tilesize = (button == 1 ? ed_tilesize * 2 :
+ button == 2 ? ed_tilesize_default :
+ button == 3 ? ed_tilesize / 2 : ed_tilesize);
+
+ // when using touch device, cycle through all zoom tilesizes
+ if (runtime.uses_touch_device && ed_tilesize > TILESIZE)
+ ed_tilesize = MICRO_TILESIZE;
+
+ // limit zoom level by upper and lower bound
+ ed_tilesize = MIN(MAX(MICRO_TILESIZE, ed_tilesize), TILESIZE);
+
+ InitZoomLevelSettings(ed_tilesize);
+
+ if (edit_mode == ED_MODE_DRAWING)
+ {
+ DrawDrawingWindow();
+
+ // redraw zoom gadget info text
+ PrintEditorGadgetInfoText(level_editor_gadget[id]);
+ }
+
+ // save current editor zoom tilesize
+ SaveSetup_AutoSetup();
+
+ break;
+
+ case GADGET_ID_CUSTOM_COPY_FROM:
+ case GADGET_ID_CUSTOM_COPY_TO:
+ case GADGET_ID_CUSTOM_EXCHANGE:
+ last_custom_copy_mode = id;
+ last_drawing_function = drawing_function;
+ break;
+
+ case GADGET_ID_CUSTOM_COPY:
+ CopyCustomElement(properties_element, -1, id);
+ break;
+
+ case GADGET_ID_CUSTOM_PASTE:
+ CopyCustomElement(-1, properties_element, id);
+ break;
+
+ case GADGET_ID_UNDO:
+ if (button < 0) // keep button value (even if modifier keys are pressed)
+ button = -button;
+ else if (button == 1 && GetKeyModState() & (KMOD_Shift | KMOD_Control))
+ button = 3;
+
+ if (button == 1 && undo_buffer_steps == 0)
+ {
+ Request("Undo buffer empty!", REQ_CONFIRM);
+
+ break;
+ }
+ else if (button == 2)
+ {
+ break;
+ }
+ else if (button == 3 && redo_buffer_steps == 0)
+ {
+ Request("Redo buffer empty!", REQ_CONFIRM);
+
+ break;
+ }
+
+ if (edit_mode != ED_MODE_DRAWING)
+ ChangeEditModeWindow(ED_MODE_DRAWING);
+
+ if (button == 1)
+ {
+ // undo
+
+ undo_buffer_position =
+ (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS;
+
+ undo_buffer_steps--;
+ redo_buffer_steps++;
+ }
+ else
+ {
+ // redo
- safety++;
+ undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS;
- if (safety>lev_fieldx*lev_fieldy)
- {
- fprintf(stderr,"Something went wrong in 'FloodFill()'. Please debug.\n");
- exit(-1);
- }
+ undo_buffer_steps++;
+ redo_buffer_steps--;
+ }
- old_element = Feld[from_x][from_y];
- Feld[from_x][from_y] = fill_element;
+ for (x = 0; x < lev_fieldx; x++)
+ for (y = 0; y < lev_fieldy; y++)
+ Feld[x][y] = UndoBuffer[undo_buffer_position][x][y];
- for(i=0;i<4;i++)
- {
- x = from_x+check[i][0];
- y = from_y+check[i][1];
+ // check if undo operation forces change of border style
+ CheckLevelBorderElement(FALSE);
- if (IN_LEV_FIELD(x,y) && Feld[x][y]==old_element)
- FloodFill(x,y,fill_element);
- }
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
- safety--;
-}
+ break;
-void LevelEd(int mx, int my, int button)
-{
- static int last_button = 0;
- static int in_field_pressed = FALSE;
- static BOOL use_floodfill = FALSE;
- int x = (mx-SX)/MINI_TILEX;
- int y = (my-SY)/MINI_TILEY;
+ case GADGET_ID_INFO:
+ if (edit_mode != ED_MODE_INFO)
+ {
+ last_edit_mode = edit_mode;
- if (use_floodfill) /********** FLOOD FILL **********/
- {
- if (button)
- {
- if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
+ ChangeEditModeWindow(ED_MODE_INFO);
+ }
+ else
{
- int from_x, from_y;
- int fill_element;
+ ChangeEditModeWindow(last_edit_mode);
+ }
+ break;
- if (x>lev_fieldx || y>lev_fieldy ||
- (x==0 && level_xpos<0) ||
- (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
- (y==0 && level_ypos<0) ||
- (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY))
- return;
+ case GADGET_ID_CLEAR:
+ if (edit_mode != ED_MODE_DRAWING)
+ ChangeEditModeWindow(ED_MODE_DRAWING);
- from_x = x+level_xpos;
- from_y = y+level_ypos;
- fill_element = (button==1 ? new_element1 :
- button==2 ? new_element2 :
- button==3 ? new_element3 : 0);
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ Feld[x][y] = (button == 1 ? EL_EMPTY : new_element);
- FloodFill(from_x,from_y,fill_element);
- DrawMiniLevel(level_xpos,level_ypos);
- }
+ CopyLevelToUndoBuffer(GADGET_ID_CLEAR);
- use_floodfill = FALSE;
- CloseDoor(DOOR_CLOSE_1);
- OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
- }
- return;
- }
- else /********** EDIT/CTRL-FENSTER **********/
- {
- int choice = CheckElemButtons(mx,my,button);
- int elem_pos = choice-ED_BUTTON_ELEM;
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+ break;
- switch(choice)
+ case GADGET_ID_SAVE:
{
- case ED_BUTTON_EUP:
- case ED_BUTTON_EDOWN:
- if ((choice==ED_BUTTON_EUP && element_shift>0) ||
- (choice==ED_BUTTON_EDOWN &&
- element_shift<elements_in_list-MAX_ELEM_X*MAX_ELEM_Y))
- {
- int i, step;
-
- step = (button==1 ? MAX_ELEM_X : button==2 ? 5*MAX_ELEM_X :
- elements_in_list);
- element_shift += (choice==ED_BUTTON_EUP ? -step : step);
- if (element_shift<0)
- element_shift = 0;
- if (element_shift>elements_in_list-MAX_ELEM_X*MAX_ELEM_Y)
- element_shift = elements_in_list-MAX_ELEM_X*MAX_ELEM_Y;
- if (element_shift % MAX_ELEM_X)
- element_shift += MAX_ELEM_X-(element_shift % MAX_ELEM_X);
-
- for(i=0;i<MAX_ELEM_X*MAX_ELEM_Y;i++)
- DrawElemButton(i+2,ED_BUTTON_RELEASED);
- BackToFront();
- Delay(100000);
- }
+ // saving read-only levels into personal level set modifies global vars
+ // "leveldir_current" and "level_nr"; restore them after saving level
+ LevelDirTree *leveldir_former = leveldir_current;
+ int level_nr_former = level_nr;
+ char *level_filename;
+ boolean new_level;
+
+ if (leveldir_current->readonly &&
+ !PrepareSavingIntoPersonalLevelSet())
break;
- default:
- if (elem_pos>=0 && elem_pos<MAX_ELEM_X*MAX_ELEM_Y)
+
+ level_filename = getDefaultLevelFilename(level_nr);
+ new_level = !fileExists(level_filename);
+
+ if (new_level ||
+ Request("Save this level and kill the old?", REQ_ASK))
+ {
+ if (leveldir_former->readonly)
+ ModifyLevelInfoForSavingIntoPersonalLevelSet(leveldir_former->name);
+
+ SetAutomaticNumberOfGemsNeeded();
+
+ CopyPlayfield(Feld, level.field);
+ SaveLevel(level_nr);
+
+ level.changed = FALSE;
+
+ if (new_level)
{
- int new_element;
+ char level_saved_msg[64];
- if (elem_pos+element_shift < elements_in_list)
- new_element = editor_element[elem_pos+element_shift];
+ if (leveldir_former->readonly)
+ sprintf(level_saved_msg,
+ "Level saved as level %d into personal level set!",
+ level_nr);
else
- new_element = EL_LEERRAUM;
-
- if (last_button==1)
- new_element1 = new_element;
- else if (last_button==2)
- new_element2 = new_element;
- else if (last_button==3)
- new_element3 = new_element;
-
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_LEFT_XPOS,
- DY+ED_WIN_MB_LEFT_YPOS,
- el2gfx(new_element1));
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_MIDDLE_XPOS,
- DY+ED_WIN_MB_MIDDLE_YPOS,
- el2gfx(new_element2));
- DrawMiniGraphicExtHiRes(drawto,gc,
- DX+ED_WIN_MB_RIGHT_XPOS,
- DY+ED_WIN_MB_RIGHT_YPOS,
- el2gfx(new_element3));
- redraw_mask |= REDRAW_DOOR_1;
+ strcpy(level_saved_msg, "Level saved!");
+
+ Request(level_saved_msg, REQ_CONFIRM);
}
- break;
+ }
+
+ // "cd" back to copied-from levelset (in case of saved read-only level)
+ leveldir_current = leveldir_former;
+ level_nr = level_nr_former;
+
+ break;
}
- if (edit_mode) /********** EDIT-FENSTER **********/
- {
- switch(CheckEditButtons(mx,my,button))
- {
- case ED_BUTTON_CTRL:
- CloseDoor(DOOR_CLOSE_2);
- DrawControlWindow();
- XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX4,DOOR_GFX_PAGEY1+80,
- VXSIZE,VYSIZE,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
- OpenDoor(DOOR_OPEN_2);
- edit_mode = FALSE;
- break;
- case ED_BUTTON_FILL:
- AreYouSure("Caution ! Flood fill mode ! Choose area !",AYS_OPEN);
- use_floodfill = TRUE;
- return;
- break;
- case ED_BUTTON_LEFT:
- if (level_xpos>=0)
- {
- if (lev_fieldx<2*SCR_FIELDX-2)
- break;
+ case GADGET_ID_TEST:
+ if (LevelChanged())
+ level.game_version = GAME_VERSION_ACTUAL;
- level_xpos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
- if (level_xpos<-1)
- level_xpos = -1;
- if (button==1)
- ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_RIGHT);
- else
- DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
- }
- break;
- case ED_BUTTON_RIGHT:
- if (level_xpos<=lev_fieldx-2*SCR_FIELDX)
- {
- if (lev_fieldx<2*SCR_FIELDX-2)
- break;
+ CopyPlayfield(level.field, FieldBackup);
+ CopyPlayfield(Feld, level.field);
- level_xpos += (button==1 ? 1 : button==2 ? 5 : lev_fieldx);
- if (level_xpos>lev_fieldx-2*SCR_FIELDX+1)
- level_xpos = lev_fieldx-2*SCR_FIELDX+1;
- if (button==1)
- ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_LEFT);
- else
- DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
- }
- break;
- case ED_BUTTON_UP:
- if (level_ypos>=0)
- {
- if (lev_fieldy<2*SCR_FIELDY-2)
- break;
+ CopyNativeLevel_RND_to_Native(&level);
- level_ypos -= (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
- if (level_ypos<-1)
- level_ypos = -1;
- if (button==1)
- ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_DOWN);
- else
- DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
- }
- break;
- case ED_BUTTON_DOWN:
- if (level_ypos<=lev_fieldy-2*SCR_FIELDY)
- {
- if (lev_fieldy<2*SCR_FIELDY-2)
- break;
+ UnmapLevelEditorGadgets();
+ UndrawSpecialEditorDoor();
- level_ypos += (button==1 ? 1 : button==2 ? 5 : lev_fieldy);
- if (level_ypos>lev_fieldy-2*SCR_FIELDY+1)
- level_ypos = lev_fieldy-2*SCR_FIELDY+1;
- if (button==1)
- ScrollMiniLevel(level_xpos,level_ypos,ED_SCROLL_UP);
- else
- DrawMiniLevel(level_xpos,level_ypos);
- BackToFront();
- Delay(100000);
- }
- break;
- default:
- break;
- }
+ CloseDoor(DOOR_CLOSE_ALL);
- if (mx>=SX && mx<SX+SXSIZE && my>=SY && my<SY+SYSIZE)
- {
- int new_element;
+ // needed before playing if editor playfield area has different size
+ ClearRectangle(drawto, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+
+ // redraw_mask = REDRAW_ALL;
+
+ level_editor_test_game = TRUE;
+
+ StartGameActions(FALSE, setup.autorecord, level.random_seed);
- if (button && !motion_status)
- in_field_pressed = TRUE;
+ break;
- if (!button || !in_field_pressed || button<1 || button>3 ||
- (y==0 && level_ypos<0) ||
- (y==2*SCR_FIELDY-1 && level_ypos>lev_fieldy-2*SCR_FIELDY) ||
- (x==0 && level_xpos<0) ||
- (x==2*SCR_FIELDX-1 && level_xpos>lev_fieldx-2*SCR_FIELDX) ||
- x>lev_fieldx || y>lev_fieldy)
- return;
+ case GADGET_ID_EXIT:
+ RequestExitLevelEditor(TRUE, FALSE); // if level has changed, ask user
+ break;
- new_element = (button==1 ? new_element1 :
- button==2 ? new_element2 :
- button==3 ? new_element3 : 0);
+ default:
+ if (id >= GADGET_ID_ELEMENTLIST_FIRST &&
+ id <= GADGET_ID_ELEMENTLIST_LAST)
+ {
+ int element_position = id - GADGET_ID_ELEMENTLIST_FIRST;
+ int new_element = editor_elements[element_position + element_shift];
- if (new_element != Feld[x+level_xpos][y+level_ypos])
+ if (IS_EDITOR_CASCADE(new_element))
{
- if (new_element==EL_SPIELFIGUR) /* Jeder nur EINE Figur bitte... */
+ int i;
+
+ for (i = 0; editor_elements_info[i].setup_value != NULL; i++)
{
- int x,y;
+ int *cascade_element= &(*editor_elements_info[i].headline_list)[0];
+ boolean *cascade_value=editor_elements_info[i].setup_cascade_value;
- for(x=0;x<lev_fieldx;x++) for(y=0;y<lev_fieldy;y++)
+ if (*cascade_element == new_element)
{
- if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
- {
- Feld[x][y] = EL_LEERRAUM;
- if (x-level_xpos>=0 && x-level_xpos<2*SCR_FIELDX &&
- y-level_ypos>=0 && y-level_ypos<2*SCR_FIELDY)
- DrawMiniElement(x-level_xpos,y-level_ypos,EL_LEERRAUM);
- }
- }
- }
-
- Feld[x+level_xpos][y+level_ypos] = new_element;
- DrawMiniElement(x,y,new_element);
- }
- }
- else if (!motion_status) /* Mauszeiger nicht im Level-Feld */
- in_field_pressed = FALSE;
- }
- else /********** KONTROLL-FENSTER **********/
- {
- static long choice_delay = 0;
- int choice = CheckCountButtons(mx,my,button);
- int step = (button==1 ? 1 : button==2 ? 5 : button==3 ? 10 : 0);
+ *cascade_element = EL_CASCADE_TOGGLE(*cascade_element);
+ *cascade_value = IS_EDITOR_CASCADE_ACTIVE(*cascade_element);
- if (choice>=0 && choice<36 && DelayReached(&choice_delay,10))
- {
- if (!(choice % 2))
- step = -step;
+ // update element selection list
+ ReinitializeElementList();
+ ModifyEditorElementList();
- choice /= 2;
+ // update cascading gadget info text
+ PrintEditorGadgetInfoText(level_editor_gadget[id]);
- if (choice<11)
- {
- level.score[choice] += step;
- if (level.score[choice]<0)
- level.score[choice] = 0;
- else if (level.score[choice]>255)
- level.score[choice] = 255;
- }
- else if (choice==11)
- {
- level.tempo_amoebe += step;
- if (level.tempo_amoebe<0)
- level.tempo_amoebe = 0;
- else if (level.tempo_amoebe>255)
- level.tempo_amoebe = 255;
- }
- else if (choice==12)
- {
- level.dauer_sieb += step;
- if (level.dauer_sieb<0)
- level.dauer_sieb = 0;
- else if (level.dauer_sieb>255)
- level.dauer_sieb = 255;
- }
- else if (choice==13)
- {
- level.dauer_ablenk += step;
- if (level.dauer_ablenk<0)
- level.dauer_ablenk = 0;
- else if (level.dauer_ablenk>255)
- level.dauer_ablenk = 255;
- }
- else if (choice==14)
- {
- level.edelsteine += step;
- if (level.edelsteine<0)
- level.edelsteine = 0;
- else if (level.edelsteine>999)
- level.edelsteine = 999;
- }
- else if (choice==15)
- {
- level.time += step;
- if (level.time<0)
- level.time = 0;
- else if (level.time>999)
- level.time = 999;
- }
- else if (choice==16)
- {
- lev_fieldx += step;
- if (lev_fieldx<MIN_LEV_FIELDX)
- lev_fieldx = MIN_LEV_FIELDX;
- else if (lev_fieldx>MAX_LEV_FIELDX)
- lev_fieldx = MAX_LEV_FIELDX;
- level.fieldx = lev_fieldx;
- }
- else if (choice==17)
- {
- lev_fieldy += step;
- if (lev_fieldy<MIN_LEV_FIELDY)
- lev_fieldy = MIN_LEV_FIELDY;
- else if (lev_fieldy>MAX_LEV_FIELDY)
- lev_fieldy = MAX_LEV_FIELDY;
- level.fieldy = lev_fieldy;
- }
+ // save current editor cascading state
+ SaveSetup_EditorCascade();
- if (choice<11)
- DrawText(ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
- int2str(level.score[choice],3),FS_SMALL,FC_YELLOW);
- else if (choice==11)
- DrawText(ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+11*ED_COUNT_GADGET_YSIZE,
- int2str(level.tempo_amoebe,3),FS_SMALL,FC_YELLOW);
- else if (choice==12)
- DrawText(ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+12*ED_COUNT_GADGET_YSIZE,
- int2str(level.dauer_sieb,3),FS_SMALL,FC_YELLOW);
- else if (choice==13)
- DrawText(ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+13*ED_COUNT_GADGET_YSIZE,
- int2str(level.dauer_ablenk,3),FS_SMALL,FC_YELLOW);
- else if (choice==14)
- DrawText(ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+14*ED_COUNT_GADGET_YSIZE,
- int2str(level.edelsteine,3),FS_SMALL,FC_YELLOW);
- else if (choice==15)
- DrawText(ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+15*ED_COUNT_GADGET_YSIZE,
- int2str(level.time,3),FS_SMALL,FC_YELLOW);
- else if (choice==16)
- DrawText(ED_SIZE_VALUE_XPOS,
- ED_SIZE_VALUE_YPOS+0*ED_SIZE_GADGET_YSIZE,
- int2str(level.fieldx,3),FS_SMALL,FC_YELLOW);
- else if (choice==17)
- DrawText(ED_SIZE_VALUE_XPOS,
- ED_SIZE_VALUE_YPOS+1*ED_SIZE_GADGET_YSIZE,
- int2str(level.fieldy,3),FS_SMALL,FC_YELLOW);
-
- redraw_mask &= ~REDRAW_FIELD;
- if (choice<16)
- XCopyArea(display,drawto,window,gc,
- ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE,
- 3*FONT2_XSIZE,FONT2_YSIZE,
- ED_COUNT_VALUE_XPOS,
- ED_COUNT_VALUE_YPOS+choice*ED_COUNT_GADGET_YSIZE);
- else
- XCopyArea(display,drawto,window,gc,
- ED_SIZE_VALUE_XPOS,
- ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE,
- 3*FONT2_XSIZE,FONT2_YSIZE,
- ED_SIZE_VALUE_XPOS,
- ED_SIZE_VALUE_YPOS+(choice-16)*ED_SIZE_GADGET_YSIZE);
- XFlush(display);
- }
-
- switch(CheckCtrlButtons(mx,my,button))
- {
- case ED_BUTTON_EDIT:
- CloseDoor(DOOR_CLOSE_2);
- AdjustLevelScrollPosition();
- DrawMiniLevel(level_xpos,level_ypos);
- XCopyArea(display,pix[PIX_DOOR],pix[PIX_DB_DOOR],gc,
- DOOR_GFX_PAGEX6,DOOR_GFX_PAGEY2,
- VXSIZE,VYSIZE,
- DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY2);
- OpenDoor(DOOR_OPEN_2);
- edit_mode = TRUE;
- break;
- case ED_BUTTON_CLEAR:
- if (AreYouSure("Are you sure to clear this level ?",AYS_ASK))
- {
- for(x=0;x<MAX_LEV_FIELDX;x++)
- for(y=0;y<MAX_LEV_FIELDY;y++)
- Feld[x][y] = EL_ERDREICH;
- DrawMiniLevel(level_xpos,level_ypos);
- }
- break;
- case ED_BUTTON_UNDO:
- if (AreYouSure("Exit without saving ?",AYS_ASK | AYS_STAY_OPEN))
- {
- CloseDoor(DOOR_CLOSE_BOTH);
- game_status=MAINMENU;
- DrawMainMenu();
- }
- else
- {
- CloseDoor(DOOR_CLOSE_1);
- OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+ break;
+ }
}
+
break;
- case ED_BUTTON_EXIT:
+ }
+
+ if (last_custom_copy_mode != -1)
+ {
+ if (CopyCustomElement(properties_element, new_element,
+ last_custom_copy_mode))
{
- int figur_vorhanden = FALSE;
- for(y=0;y<lev_fieldy;y++)
- for(x=0;x<lev_fieldx;x++)
- if (Feld[x][y]==EL_SPIELFIGUR || Feld[x][y]==EL_SPIELER1)
- figur_vorhanden = TRUE;
-
- if (!figur_vorhanden)
- AreYouSure("No Level without Gregor Mc Duffin please !",
- AYS_CONFIRM);
- else
- {
- if (AreYouSure("Save this level and kill the old ?",
- AYS_ASK | AYS_STAY_OPEN))
- {
- for(x=0;x<lev_fieldx;x++)
- for(y=0;y<lev_fieldy;y++)
- Ur[x][y]=Feld[x][y];
- SaveLevel(level_nr);
- }
- CloseDoor(DOOR_CLOSE_BOTH);
- game_status=MAINMENU;
- DrawMainMenu();
- }
+ ClickOnGadget(level_editor_gadget[last_drawing_function],
+ MB_LEFTBUTTON);
+
+ last_custom_copy_mode = -1;
}
+
break;
- default:
- break;
- }
+ }
- if (mx>=ED_COUNT_GADGET_XPOS &&
- mx<ED_COUNT_GADGET_XPOS+31*FONT2_XSIZE+10 &&
- my>=ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE &&
- my<ED_COUNT_GADGET_YPOS+16*ED_COUNT_GADGET_YSIZE+ED_WIN_COUNT_YSIZE)
- {
- if (!name_typing)
+ // change element of button used to show palette
+ if (editor.palette.show_on_element_buttons)
+ button = last_button;
+
+ PickDrawingElement(button, new_element);
+
+ if (!stick_element_properties_window &&
+ drawing_function != GADGET_ID_PICK_ELEMENT &&
+ !(GetKeyModState() & KMOD_Control))
{
- name_typing = TRUE;
- DrawText(ED_COUNT_GADGET_XPOS+5,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- level.name,FS_SMALL,FC_GREEN);
- DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- "<",FS_SMALL,FC_RED);
+ properties_element = new_element;
+ if (edit_mode == ED_MODE_PROPERTIES)
+ DrawPropertiesWindow();
}
+
+ if (drawing_function == GADGET_ID_PICK_ELEMENT)
+ ClickOnGadget(level_editor_gadget[last_drawing_function],
+ MB_LEFTBUTTON);
+
+ if (!use_permanent_palette)
+ ChangeEditModeWindow(last_edit_mode);
}
+#ifdef DEBUG
+ else if (gi->event.type == GD_EVENT_PRESSED)
+ printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
+ else if (gi->event.type == GD_EVENT_RELEASED)
+ printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
+ else if (gi->event.type == GD_EVENT_MOVING)
+ printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
else
+ printf("default: HandleControlButtons: ? (id == %d)\n", id);
+#endif
+ break;
+ }
+}
+
+void HandleLevelEditorKeyInput(Key key)
+{
+ char letter = getCharFromKey(key);
+
+ if (drawing_function == GADGET_ID_TEXT &&
+ DrawLevelText(0, 0, 0, TEXT_QUERY_TYPING) == TRUE)
+ {
+ if (letter)
+ DrawLevelText(0, 0, letter, TEXT_WRITECHAR);
+ else if (key == KSYM_Delete || key == KSYM_BackSpace)
+ DrawLevelText(0, 0, 0, TEXT_BACKSPACE);
+ else if (key == KSYM_Return)
+ DrawLevelText(0, 0, 0, TEXT_NEWLINE);
+ else if (key == KSYM_Escape)
+ DrawLevelText(0, 0, 0, TEXT_END);
+
+ return;
+ }
+
+ int id = GADGET_ID_NONE;
+ int new_element_shift = element_shift;
+ int step = ED_ELEMENTLIST_BUTTONS_VERT - 1;
+ int button = MB_LEFTBUTTON;
+ int i;
+
+ switch (key)
+ {
+ case KSYM_Left:
+ id = GADGET_ID_SCROLL_LEFT;
+ break;
+ case KSYM_Right:
+ id = GADGET_ID_SCROLL_RIGHT;
+ break;
+ case KSYM_Up:
+ id = GADGET_ID_SCROLL_UP;
+ break;
+ case KSYM_Down:
+ id = GADGET_ID_SCROLL_DOWN;
+ break;
+
+ case KSYM_Page_Up:
+ case KSYM_Page_Down:
+ step *= (key == KSYM_Page_Up ? -1 : +1);
+ element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ;
+
+ if (element_shift < 0)
+ element_shift = 0;
+ if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
+ element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
+
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
+ GDI_SCROLLBAR_ITEM_POSITION,
+ element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
+
+ ModifyEditorElementList();
+
+ break;
+
+ case KSYM_Home:
+ case KSYM_End:
+ element_shift = (key == KSYM_Home ? 0 :
+ num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS);
+
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
+ GDI_SCROLLBAR_ITEM_POSITION,
+ element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
+
+ ModifyEditorElementList();
+
+ break;
+
+ case KSYM_Insert:
+ case KSYM_Delete:
+
+ // this is needed to prevent interference with running "True X-Mouse"
+ if (GetKeyModStateFromEvents() & KMOD_Control)
+ break;
+
+ // check for last or next editor cascade block in element list
+ for (i = 0; i < num_editor_elements; i++)
{
- if (name_typing)
- {
- name_typing = FALSE;
- DrawText(ED_COUNT_GADGET_XPOS+5,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- level.name,FS_SMALL,FC_YELLOW);
- DrawText(ED_COUNT_GADGET_XPOS+5+strlen(level.name)*FONT2_XSIZE,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- " ",FS_SMALL,FC_RED);
- }
+ if ((key == KSYM_Insert && i == element_shift) ||
+ (key == KSYM_Delete && new_element_shift > element_shift))
+ break;
+
+ // jump to next cascade block (or to start of element list)
+ if (i == 0 || IS_EDITOR_CASCADE(editor_elements[i]))
+ new_element_shift = i;
}
- if (mx>=SX+29*MINI_TILEX && mx<SX+30*MINI_TILEX &&
- my>=SY+26*MINI_TILEY && my<SY+27*MINI_TILEY)
- {
- int new_element;
+ if (i < num_editor_elements)
+ element_shift = new_element_shift;
- if (!button || button<1 || button>3)
- return;
+ if (element_shift > num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS)
+ element_shift = num_editor_elements - ED_NUM_ELEMENTLIST_BUTTONS;
- new_element = (button==1 ? new_element1 :
- button==2 ? new_element2 :
- button==3 ? new_element3 : 0);
+ ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL],
+ GDI_SCROLLBAR_ITEM_POSITION,
+ element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END);
- if (new_element != level.amoebe_inhalt)
- {
- level.amoebe_inhalt = new_element;
- DrawMiniElement(29,26,new_element);
- }
- }
+ ModifyEditorElementList();
- if (mx>=SX+1*MINI_TILEX && mx<SX+(1+4*5)*MINI_TILEX &&
- my>=SY+2*MINI_TILEY && my<SY+(2+3)*MINI_TILEY)
- {
- int x = (mx-SX-1*MINI_TILEX)/MINI_TILEX;
- int y = (my-SY-2*MINI_TILEY)/MINI_TILEY;
- int i = x/5;
- int new_element;
+ break;
- x = x-i*5;
- if (i>=0 && i<43 && x>=0 && x<3 && y>=0 && y<3)
- {
- if (button && !motion_status)
- in_field_pressed = TRUE;
+ case KSYM_Escape:
+ if (edit_mode == ED_MODE_DRAWING)
+ RequestExitLevelEditor(setup.ask_on_escape_editor, TRUE);
+ else if (edit_mode == ED_MODE_INFO)
+ HandleControlButtons(level_editor_gadget[GADGET_ID_INFO]);
+ else if (edit_mode == ED_MODE_PROPERTIES)
+ HandleControlButtons(level_editor_gadget[GADGET_ID_PROPERTIES]);
+ else if (edit_mode == ED_MODE_PALETTE)
+ HandleControlButtons(level_editor_gadget[GADGET_ID_PALETTE]);
+ else // should never happen
+ ChangeEditModeWindow(ED_MODE_DRAWING);
- if (!button || !in_field_pressed || button<1 || button>3)
- return;
+ break;
- new_element = (button==1 ? new_element1 :
- button==2 ? new_element2 :
- button==3 ? new_element3 : 0);
+ default:
+ break;
+ }
- if (new_element != level.mampfer_inhalt[i][x][y])
- {
- level.mampfer_inhalt[i][x][y] = new_element;
- DrawMiniElement(1+5*i+x,2+y,new_element);
- }
+ if (id != GADGET_ID_NONE)
+ ClickOnGadget(level_editor_gadget[id], button);
+ else if (letter == '1' || letter == '?')
+ ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_LEFT], button);
+ else if (letter == '2')
+ ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_MIDDLE], button);
+ else if (letter == '3')
+ ClickOnGadget(level_editor_gadget[GADGET_ID_ELEMENT_RIGHT], button);
+ else if (letter == '.')
+ ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button);
+ else if (letter == 'U')
+ ClickOnGadget(level_editor_gadget[GADGET_ID_UNDO], 3);
+ else if (letter == '-' || key == KSYM_KP_Subtract)
+ ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 3);
+ else if (letter == '0' || key == KSYM_KP_0)
+ ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 2);
+ else if (letter == '+' || key == KSYM_KP_Add ||
+ letter == '=') // ("Shift-=" is "+" on US keyboards)
+ ClickOnGadget(level_editor_gadget[GADGET_ID_ZOOM], 1);
+ else if (key == KSYM_Return ||
+ key == KSYM_space ||
+ key == setup.shortcut.toggle_pause)
+ ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button);
+ else
+ for (i = 0; i < ED_NUM_CTRL_BUTTONS; i++)
+ if (letter && letter == controlbutton_info[i].shortcut)
+ if (!anyTextGadgetActive())
+ ClickOnGadget(level_editor_gadget[i], button);
+}
+
+void HandleLevelEditorIdle(void)
+{
+ int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
+ int x = editor.settings.element_graphic.x + element_border;
+ int y = editor.settings.element_graphic.y + element_border;
+ static unsigned int action_delay = 0;
+ unsigned int action_delay_value = GameFrameDelay;
+ int i;
+
+ if (edit_mode != ED_MODE_PROPERTIES)
+ return;
+
+ if (!DelayReached(&action_delay, action_delay_value))
+ return;
+
+ for (i = 0; i < ED_NUM_SELECTBOX; i++)
+ {
+ struct GadgetInfo *gi = level_editor_gadget[selectbox_info[i].gadget_id];
+
+ if (gi->mapped && gi->active && gi->selectbox.open)
+ return;
+ }
+
+ DrawEditorElementAnimation(SX + x, SY + y);
+
+ redraw_mask |= REDRAW_FIELD;
+
+ FrameCounter++; // increase animation frame counter
+}
+
+static void ClearEditorGadgetInfoText(void)
+{
+ DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);
+}
+
+void PrintEditorGadgetInfoText(struct GadgetInfo *gi)
+{
+ char infotext[MAX_OUTPUT_LINESIZE + 1];
+ char shortcut[MAX_OUTPUT_LINESIZE + 1];
+ int max_infotext_len = getMaxInfoTextLength();
+
+ if (gi == NULL || strlen(gi->info_text) == 0)
+ return;
+
+ strncpy(infotext, gi->info_text, max_infotext_len);
+ infotext[max_infotext_len] = '\0';
+
+ if (gi->custom_id < ED_NUM_CTRL_BUTTONS)
+ {
+ int key = controlbutton_info[gi->custom_id].shortcut;
+
+ if (key)
+ {
+ if (gi->custom_id == GADGET_ID_SINGLE_ITEMS)
+ sprintf(shortcut, " ('.' or '%c')", key);
+ else if (gi->custom_id == GADGET_ID_PICK_ELEMENT)
+ sprintf(shortcut, " ('%c' or 'Ctrl')", key);
+ else if (gi->custom_id == GADGET_ID_TEST)
+ sprintf(shortcut, " ('Enter' or 'Shift-%c')", key);
+ else if (gi->custom_id == GADGET_ID_UNDO)
+ sprintf(shortcut, " ('%c/Shift-U')", key);
+ else if (gi->custom_id == GADGET_ID_ZOOM)
+ sprintf(shortcut, " ('%c', '0', '-')", key);
+ else
+ sprintf(shortcut, " ('%s%c')",
+ (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key);
+
+ if (strlen(infotext) + strlen(shortcut) <= max_infotext_len)
+ strcat(infotext, shortcut);
+ }
+ }
+
+ DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, INFOTEXT_FONT);
+}
+
+void HandleEditorGadgetInfoText(void *ptr)
+{
+ struct GadgetInfo *gi = (struct GadgetInfo *)ptr;
+
+ if (game_status != GAME_MODE_EDITOR)
+ return;
+
+ ClearEditorGadgetInfoText();
+
+ if (gi == NULL || gi->event.type == GD_EVENT_INFO_LEAVING)
+ return;
+
+ // misuse this function to delete brush cursor, if needed
+ if (edit_mode == ED_MODE_DRAWING && draw_with_brush)
+ DeleteBrushFromCursor();
+
+ PrintEditorGadgetInfoText(gi);
+}
+
+static void HandleDrawingAreaInfo(struct GadgetInfo *gi)
+{
+ static int start_lx, start_ly;
+ int id = gi->custom_id;
+ int type_id = gi->custom_type_id;
+ int sx = gi->event.x;
+ int sy = gi->event.y;
+ int lx = sx + level_xpos;
+ int ly = sy + level_ypos;
+ int min_sx = 0, min_sy = 0;
+ int max_sx = gi->drawing.area_xsize - 1;
+ int max_sy = gi->drawing.area_ysize - 1;
+ int actual_drawing_function = drawing_function;
+ int max_infotext_len = getMaxInfoTextLength();
+ char infotext[MAX_OUTPUT_LINESIZE + 1];
+ char *text;
+
+ infotext[0] = '\0'; // start with empty info text
+
+ // pressed Control key: simulate picking element
+ if (GetKeyModState() & KMOD_Control)
+ actual_drawing_function = GADGET_ID_PICK_ELEMENT;
+
+ ClearEditorGadgetInfoText();
+
+ if (gi->event.type == GD_EVENT_INFO_LEAVING)
+ return;
+
+ // make sure to stay inside drawing area boundaries
+ sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx);
+ sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy);
+
+ if (id == GADGET_ID_DRAWING_LEVEL)
+ {
+ if (button_status)
+ {
+ int min_lx = 0, min_ly = 0;
+ int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1;
+
+ // get positions inside level field
+ lx = sx + level_xpos;
+ ly = sy + level_ypos;
+
+ // make sure to stay inside level field boundaries
+ lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx);
+ ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly);
+
+ // correct drawing area positions accordingly
+ sx = lx - level_xpos;
+ sy = ly - level_ypos;
+ }
+
+ if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly))
+ {
+ if (button_status) // if (gi->state == GD_BUTTON_PRESSED)
+ {
+ if (gi->event.type == GD_EVENT_PRESSED)
+ {
+ start_lx = lx;
+ start_ly = ly;
}
- else if (!motion_status)/* Mauszeiger nicht im Cruncher-Feld */
- in_field_pressed = FALSE;
+
+ switch (actual_drawing_function)
+ {
+ case GADGET_ID_SINGLE_ITEMS:
+ text = "Drawing single items";
+ break;
+ case GADGET_ID_CONNECTED_ITEMS:
+ text = "Drawing connected items";
+ break;
+ case GADGET_ID_LINE:
+ text = "Drawing line";
+ break;
+ case GADGET_ID_ARC:
+ text = "Drawing arc";
+ break;
+ case GADGET_ID_TEXT:
+ text = "Setting text cursor";
+ break;
+ case GADGET_ID_RECTANGLE:
+ text = "Drawing rectangle";
+ break;
+ case GADGET_ID_FILLED_BOX:
+ text = "Drawing filled box";
+ break;
+ case GADGET_ID_FLOOD_FILL:
+ text = "Flood fill";
+ break;
+ case GADGET_ID_GRAB_BRUSH:
+ text = "Grabbing brush";
+ break;
+ case GADGET_ID_PICK_ELEMENT:
+ text = "Picking element";
+ break;
+
+ default:
+ text = "Drawing position";
+ break;
+ }
+
+ if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
+ sprintf(infotext, "%s: %d, %d", text, lx, ly);
+ else
+ sprintf(infotext, "%s: %d, %d", text,
+ ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1);
}
- else if (!motion_status) /* Mauszeiger nicht im Cruncher-Feld */
- in_field_pressed = FALSE;
+ else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
+ strncpy(infotext, getElementInfoText(Feld[lx][ly]), max_infotext_len);
+ else
+ sprintf(infotext, "Level position: %d, %d", lx, ly);
+ }
+
+ // misuse this function to draw brush cursor, if needed
+ if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status)
+ {
+ if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly))
+ CopyBrushToCursor(sx, sy);
+ else
+ DeleteBrushFromCursor();
}
+
+ if (!draw_with_brush)
+ UpdateBrushPosition(sx, sy);
+ }
+ else if (actual_drawing_function == GADGET_ID_PICK_ELEMENT)
+ {
+ int pos = sx * drawingarea_info[type_id].area_ysize + sy;
+ int element = drawingarea_info[type_id].value[pos];
+
+ strncpy(infotext, getElementInfoText(element), max_infotext_len);
+ }
+ else
+ {
+ if (id == GADGET_ID_CUSTOM_CONTENT)
+ sprintf(infotext, "custom element content position: %d, %d", sx, sy);
+ else if (id == GADGET_ID_GROUP_CONTENT)
+ sprintf(infotext, "group element position: %d", sx + 1);
+ else if (id >= GADGET_ID_YAMYAM_CONTENT_0 &&
+ id <= GADGET_ID_YAMYAM_CONTENT_7)
+ sprintf(infotext, "content area %d position: %d, %d",
+ id - GADGET_ID_YAMYAM_CONTENT_0 + 1, sx, sy);
+ else if (id >= GADGET_ID_MAGIC_BALL_CONTENT_0 &&
+ id <= GADGET_ID_MAGIC_BALL_CONTENT_7)
+ sprintf(infotext, "content area %d position: %d, %d",
+ id - GADGET_ID_MAGIC_BALL_CONTENT_0 + 1, sx, sy);
+ else if (id == GADGET_ID_ANDROID_CONTENT)
+ sprintf(infotext, "android element position: %d", sx + 1);
+ else if (drawingarea_info[type_id].infotext != NULL)
+ strcpy(infotext, drawingarea_info[type_id].infotext);
}
- last_button = button;
+ infotext[max_infotext_len] = '\0';
- BackToFront();
+ if (strlen(infotext) > 0)
+ DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, INFOTEXT_FONT, infotext);
}
-void LevelNameTyping(KeySym key)
+void RequestExitLevelEditor(boolean ask_if_level_has_changed,
+ boolean quick_quit)
{
- unsigned char ascii = 0;
- int len = strlen(level.name);
+ if (!ask_if_level_has_changed ||
+ !LevelChanged() ||
+ Request("Level has changed! Exit without saving?",
+ REQ_ASK | REQ_STAY_OPEN))
+ {
+ struct RectWithBorder *vp_door_1 = &viewport.door_1[GAME_MODE_MAIN];
+ struct RectWithBorder *vp_door_2 = &viewport.door_2[GAME_MODE_MAIN];
- if (!name_typing)
- return;
+ // draw normal door
+ UndrawSpecialEditorDoor();
- if (key>=XK_A && key<=XK_Z)
- ascii = 'A'+(char)(key-XK_A);
- else if (key>=XK_a && key<=XK_z)
- ascii = 'a'+(char)(key-XK_a);
- else if (key>=XK_0 && key<=XK_9)
- ascii = '0'+(char)(key-XK_0);
-#ifdef XK_LATIN1
- else if (key>=XK_space && key<=XK_at)
- ascii = ' '+(char)(key-XK_space);
- else if (key==XK_Adiaeresis)
- ascii = 'Ä';
- else if (key==XK_Odiaeresis)
- ascii = 'Ö';
- else if (key==XK_Udiaeresis)
- ascii = 'Ü';
- else if (key==XK_adiaeresis)
- ascii = 'ä';
- else if (key==XK_odiaeresis)
- ascii = 'ö';
- else if (key==XK_udiaeresis)
- ascii = 'ü';
- else if (key==XK_underscore)
- ascii = '_';
-#endif
+ // use door animation if door 1 viewport is unchanged and contains toolbox
+ if (useEditorDoorAnimation())
+ CloseDoor(DOOR_CLOSE_1 | DOOR_FORCE_ANIM);
+
+ // close editor doors if viewport definition is the same as in main menu
+ if (vp_door_1->x == DX &&
+ vp_door_1->y == DY &&
+ vp_door_1->width == DXSIZE &&
+ vp_door_1->height == DYSIZE &&
+ vp_door_2->x == VX &&
+ vp_door_2->y == VY &&
+ vp_door_2->width == VXSIZE &&
+ vp_door_2->height == VYSIZE)
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+ else
+ SetDoorState(DOOR_CLOSE_2);
+
+ BackToFront();
- if (ascii && len<MAX_LEVNAMLEN-2)
- {
- level.name[len] = ascii;
- level.name[len+1] = 0;
- len++;
-
- DrawTextExt(drawto,gc,
- ED_COUNT_GADGET_XPOS+5,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- level.name,FS_SMALL,FC_GREEN);
- DrawTextExt(window,gc,
- ED_COUNT_GADGET_XPOS+5,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- level.name,FS_SMALL,FC_GREEN);
- DrawTextExt(drawto,gc,
- ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- "<",FS_SMALL,FC_RED);
- DrawTextExt(window,gc,
- ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- "<",FS_SMALL,FC_RED);
- }
- else if (key==XK_Delete && len>0)
- {
- level.name[len-1] = 0;
- len--;
-
- DrawTextExt(drawto,gc,
- ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- "< ",FS_SMALL,FC_GREEN);
- DrawTextExt(window,gc,
- ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- "< ",FS_SMALL,FC_GREEN);
- }
- else if (key==XK_Return)
- {
- DrawTextExt(drawto,gc,
- ED_COUNT_GADGET_XPOS+5,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- level.name,FS_SMALL,FC_YELLOW);
- DrawTextExt(window,gc,
- ED_COUNT_GADGET_XPOS+5,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- level.name,FS_SMALL,FC_YELLOW);
- DrawTextExt(drawto,gc,
- ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- " ",FS_SMALL,FC_YELLOW);
- DrawTextExt(window,gc,
- ED_COUNT_GADGET_XPOS+5+len*FONT2_XSIZE,
- ED_COUNT_TEXT_YPOS+16*ED_COUNT_TEXT_YSIZE,
- " ",FS_SMALL,FC_YELLOW);
-
- name_typing = FALSE;
+ if (quick_quit)
+ FadeSkipNextFadeIn();
+
+ SetGameStatus(GAME_MODE_MAIN);
+
+ DrawMainMenu();
+ }
+ else
+ {
+ if (!global.use_envelope_request)
+ {
+ CloseDoor(DOOR_CLOSE_1);
+ OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK);
+ }
}
}