GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
}
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
}
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
}
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
}
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
}
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
}
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
num_editor_gadgets = NUM_EDITOR_GADGETS;
- // printf("::: allocating %d gadgets ...\n", num_editor_gadgets);
+ // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
level_editor_gadget =
checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
{
int i;
- // printf("::: freeing %d gadgets ...\n", num_editor_gadgets);
+ // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
for (i = 0; i < num_editor_gadgets; i++)
{
mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
SDL_SetClipboardText(text);
else
- printf("%s", text);
+ Print("%s", text); // print brush data to console and log file
return;
}
ptr++;
}
+ // remap some (historic, now obsolete) elements
+ element = getMappedElement(element);
+
if (element >= NUM_FILE_ELEMENTS)
element = EL_UNKNOWN;
lev_fieldx = level.fieldx = brush_width;
lev_fieldy = level.fieldy = brush_height;
+ boolean use_em_engine = TRUE;
+ boolean use_sp_engine = TRUE;
+ boolean use_mm_engine = TRUE;
+
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ {
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ {
+ int element = Tile[x][y];
+
+ if (!IS_EM_ELEMENT(element) && !ELEM_IS_PLAYER(element))
+ use_em_engine = FALSE;
+
+ if (!IS_SP_ELEMENT(element))
+ use_sp_engine = FALSE;
+
+ if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
+ use_mm_engine = FALSE;
+ }
+ }
+
+ level.game_engine_type = (use_em_engine ? GAME_ENGINE_TYPE_EM :
+ use_sp_engine ? GAME_ENGINE_TYPE_SP :
+ use_mm_engine ? GAME_ENGINE_TYPE_MM :
+ GAME_ENGINE_TYPE_RND);
+
+ // update element selection list
+ ReinitializeElementList();
+ ModifyEditorElementList();
+
SetBorderElement();
DrawEditModeWindow();
CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
}
+static void DrawAreaElementHighlight(boolean highlighted)
+{
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+
+ if (!highlighted)
+ return;
+
+ int x, y;
+
+ for (x = 0; x < ed_fieldx; x++)
+ {
+ for (y = 0; y < ed_fieldy; y++)
+ {
+ int lx = x + level_xpos;
+ int ly = y + level_ypos;
+
+ if (!IN_LEV_FIELD(lx, ly))
+ continue;
+
+ if (Tile[lx][ly] != new_element1)
+ continue;
+
+ int sx = SX + x * ed_tilesize;
+ int sy = SY + y * ed_tilesize;
+ int from_sx = sx;
+ int from_sy = sy;
+ int to_sx = sx + ed_tilesize - 1;
+ int to_sy = sy + ed_tilesize - 1;
+
+ DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
+ DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
+ DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
+ DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
+ }
+ }
+}
+
static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
{
char *template_filename_old = getLocalLevelTemplateFilename();
}
else
{
- ChangeEditModeWindow(last_edit_mode);
+ ChangeEditModeWindow(ED_MODE_DRAWING);
ClickOnGadget(level_editor_gadget[last_level_drawing_function],
MB_LEFTBUTTON);
}
else
{
- ChangeEditModeWindow(last_edit_mode);
+ ChangeEditModeWindow(ED_MODE_DRAWING);
}
break;
}
#ifdef DEBUG
else if (gi->event.type == GD_EVENT_PRESSED)
- printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
+ Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
else if (gi->event.type == GD_EVENT_RELEASED)
- printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
+ Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
else if (gi->event.type == GD_EVENT_MOVING)
- printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
+ Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
else
- printf("default: HandleControlButtons: ? (id == %d)\n", id);
+ Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
#endif
break;
}
ClickOnGadget(level_editor_gadget[i], button);
}
-void HandleLevelEditorIdle(void)
+static void HandleLevelEditorIdle_Properties(void)
{
int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
int x = editor.settings.element_graphic.x + element_border;
unsigned int action_delay_value = GameFrameDelay;
int i;
- if (edit_mode != ED_MODE_PROPERTIES)
- return;
-
if (!DelayReached(&action_delay, action_delay_value))
return;
FrameCounter++; // increase animation frame counter
}
+static void HandleLevelEditorIdle_Drawing(void)
+{
+ static boolean last_highlighted = FALSE;
+ boolean highlighted = (GetKeyModState() & KMOD_Alt);
+
+ if (highlighted != last_highlighted)
+ {
+ DrawAreaElementHighlight(highlighted);
+
+ last_highlighted = highlighted;
+
+ redraw_mask |= REDRAW_FIELD;
+ }
+}
+
+void HandleLevelEditorIdle(void)
+{
+ if (edit_mode == ED_MODE_PROPERTIES)
+ HandleLevelEditorIdle_Properties();
+ else if (edit_mode == ED_MODE_DRAWING)
+ HandleLevelEditorIdle_Drawing();
+}
+
static void ClearEditorGadgetInfoText(void)
{
DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);