static void UnmapDrawingArea(int id)
{
- UnmapGadget(level_editor_gadget[id]);
+ UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
}
static void UnmapLevelEditorWindowGadgets()
static void CopyGroupElementPropertiesToEditor(int element)
{
group_element_info = *element_info[element].group;
+ custom_element = element_info[element]; /* needed for description */
+}
+
+static void CopyElementPropertiesToEditor(int element)
+{
+ if (IS_CUSTOM_ELEMENT(element))
+ CopyCustomElementPropertiesToEditor(element);
+ else if (IS_GROUP_ELEMENT(element))
+ CopyGroupElementPropertiesToEditor(element);
}
static void CopyCustomElementPropertiesToGame(int element)
static void CopyGroupElementPropertiesToGame(int element)
{
+ element_info[element] = custom_element;
+ *element_info[element].group = group_element_info;
+
/* mark that this group element has been modified */
element_info[element].modified_settings = TRUE;
+}
- *element_info[element].group = group_element_info;
+static void CopyElementPropertiesToGame(int element)
+{
+ if (IS_CUSTOM_ELEMENT(element))
+ CopyCustomElementPropertiesToGame(element);
+ else if (IS_GROUP_ELEMENT(element))
+ CopyGroupElementPropertiesToGame(element);
}
void DrawLevelEd()
int i;
/* draw additional "advanced" tabulator for custom elements */
- if (IS_CUSTOM_ELEMENT(properties_element))
+ if (IS_CUSTOM_ELEMENT(properties_element) ||
+ IS_GROUP_ELEMENT(properties_element))
id_last = ED_TEXTBUTTON_ID_PROPERTIES_ADVANCED;
for (i = id_first; i <= id_last; i++)
"[Custom Element %d]", properties_element - EL_CUSTOM_START + 1);
screen_line++;
}
+ else if (IS_GROUP_ELEMENT(properties_element))
+ {
+ DrawTextF(pad_x, pad_y + screen_line++ * font2_height, FONT_TEXT_3,
+ "[Group Element %d]", properties_element - EL_GROUP_START + 1);
+ screen_line++;
+ }
#endif
/* ----- print number of elements / percentage of this element in level */
/* draw text input gadgets */
MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
}
-
- if (IS_GROUP_ELEMENT(properties_element))
+ else if (IS_GROUP_ELEMENT(properties_element))
{
/* draw stickybutton gadget */
i = ED_CHECKBUTTON_ID_STICK_ELEMENT;
checkbutton_info[i].y = ED_SETTINGS_YPOS(0);
MapCheckbuttonGadget(i);
+ /* draw counter gadgets */
MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
+ /* draw drawing area gadgets */
DrawGroupElementArea(properties_element);
+
+ /* draw text input gadgets */
+ MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
}
}
static void DrawPropertiesAdvancedDrawingAreas()
{
MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
- MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
- MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
- DrawCustomChangeContentArea();
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ {
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
+
+ DrawCustomChangeContentArea();
+ }
redraw_mask |= REDRAW_FIELD;
}
checkbutton_info[i].y = ED_SETTINGS_YPOS(0);
MapCheckbuttonGadget(i);
- /* draw checkbutton gadgets */
- for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
- i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ {
+ /* draw checkbutton gadgets */
+ for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
+ i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
MapCheckbuttonGadget(i);
- /* draw counter gadgets */
- for (i = ED_COUNTER_ID_CHANGE_FIRST; i <= ED_COUNTER_ID_CHANGE_LAST; i++)
- MapCounterButtons(i);
+ /* draw counter gadgets */
+ for (i = ED_COUNTER_ID_CHANGE_FIRST;
+ i <= ED_COUNTER_ID_CHANGE_LAST; i++)
+ MapCounterButtons(i);
+
+ /* draw selectbox gadgets */
+ for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
+ i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
+ MapSelectboxGadget(i);
- /* draw selectbox gadgets */
- for (i = ED_SELECTBOX_ID_CHANGE_FIRST; i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
- MapSelectboxGadget(i);
+ /* draw textbutton gadgets */
+ for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
+ i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
+ MapTextbuttonGadget(i);
- /* draw textbutton gadgets */
- for (i=ED_TEXTBUTTON_ID_CHANGE_FIRST; i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
- MapTextbuttonGadget(i);
+ /* draw graphicbutton gadgets */
+ for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
+ i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
+ MapGraphicbuttonGadget(i);
+ }
+ else if (IS_GROUP_ELEMENT(properties_element))
+ {
+ /* draw checkbutton gadgets */
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE);
- /* draw graphicbutton gadgets */
- for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
- i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
- MapGraphicbuttonGadget(i);
+ /* draw textbutton gadgets */
+ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
+ }
/* draw drawing area gadgets */
DrawPropertiesAdvancedDrawingAreas();
/* make sure that previous properties edit mode exists for this element */
if (edit_mode_properties == ED_MODE_PROPERTIES_ADVANCED &&
- !IS_CUSTOM_ELEMENT(properties_element))
+ !IS_CUSTOM_ELEMENT(properties_element) &&
+ !IS_GROUP_ELEMENT(properties_element))
edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
- if (IS_CUSTOM_ELEMENT(properties_element))
- CopyCustomElementPropertiesToEditor(properties_element);
-
- if (IS_GROUP_ELEMENT(properties_element))
- CopyGroupElementPropertiesToEditor(properties_element);
+ CopyElementPropertiesToEditor(properties_element);
UnmapLevelEditorWindowGadgets();
UnmapLevelEditorToolboxDrawingGadgets();
new_element = GFX_ELEMENT(new_element);
custom_element.gfx_element = new_element;
- CopyCustomElementPropertiesToGame(properties_element);
+ CopyElementPropertiesToGame(properties_element);
UpdateCustomElementGraphicGadgets();
PickDrawingElement(button, custom_element_change.content[sx][sy]);
else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
PickDrawingElement(button, custom_element_change.trigger_element);
+ else if (id == GADGET_ID_GROUP_CONTENT)
+ PickDrawingElement(button, group_element_info.element[sx]);
else if (id == GADGET_ID_RANDOM_BACKGROUND)
PickDrawingElement(button, random_placement_background_element);
else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
(counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
counter_id <= ED_COUNTER_ID_CHANGE_LAST))
- CopyCustomElementPropertiesToGame(properties_element);
+ CopyElementPropertiesToGame(properties_element);
}
static void HandleTextInputGadgets(struct GadgetInfo *gi)
if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
{
- CopyCustomElementPropertiesToGame(properties_element);
+ CopyElementPropertiesToGame(properties_element);
ModifyEditorElementList(); /* update changed button info text */
}
type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
(type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
type_id <= ED_SELECTBOX_ID_CHANGE_LAST))
- CopyCustomElementPropertiesToGame(properties_element);
+ CopyElementPropertiesToGame(properties_element);
}
static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST &&
type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE))
{
- CopyCustomElementPropertiesToGame(properties_element);
+ CopyElementPropertiesToGame(properties_element);
}
if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
getElementInfoText(custom_element_change.trigger_element));
+ else if (id == GADGET_ID_GROUP_CONTENT)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(group_element_info.element[sx]));
else if (id == GADGET_ID_RANDOM_BACKGROUND)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
getElementInfoText(random_placement_background_element));
else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"Other element triggering change");
+ else if (id == GADGET_ID_GROUP_CONTENT)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
+ "Group element position: %d", sx + 1);
else if (id == GADGET_ID_RANDOM_BACKGROUND)
DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"Random placement background");