#define ED_AREA_ELEM_CONTENT6_XPOS (29 * MINI_TILEX)
#define ED_AREA_ELEM_CONTENT6_YPOS (ED_SETTINGS_YPOS(10) + \
ED_GADGET_DISTANCE - MINI_TILEY)
+/* group element content */
+#define ED_AREA_GROUP_CONTENT_XPOS ED_SETTINGS_XPOS(0)
+#define ED_AREA_GROUP_CONTENT_YPOS (22 * MINI_TILEY)
/* values for random placement background drawing area */
#define ED_AREA_RANDOM_BACKGROUND_YPOS (31 * MINI_TILEY)
#define GADGET_ID_CHANGE_CONT_RND_DOWN (GADGET_ID_COUNTER_FIRST + 57)
#define GADGET_ID_CHANGE_CONT_RND_TEXT (GADGET_ID_COUNTER_FIRST + 58)
#define GADGET_ID_CHANGE_CONT_RND_UP (GADGET_ID_COUNTER_FIRST + 59)
+#define GADGET_ID_GROUP_CONTENT_DOWN (GADGET_ID_COUNTER_FIRST + 60)
+#define GADGET_ID_GROUP_CONTENT_TEXT (GADGET_ID_COUNTER_FIRST + 61)
+#define GADGET_ID_GROUP_CONTENT_UP (GADGET_ID_COUNTER_FIRST + 62)
/* drawing area identifiers */
-#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 60)
+#define GADGET_ID_DRAWING_AREA_FIRST (GADGET_ID_COUNTER_FIRST + 63)
#define GADGET_ID_DRAWING_LEVEL (GADGET_ID_DRAWING_AREA_FIRST + 0)
#define GADGET_ID_ELEMENT_CONTENT_0 (GADGET_ID_DRAWING_AREA_FIRST + 1)
#define GADGET_ID_CUSTOM_CHANGE_TARGET (GADGET_ID_DRAWING_AREA_FIRST + 12)
#define GADGET_ID_CUSTOM_CHANGE_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 13)
#define GADGET_ID_CUSTOM_CHANGE_TRIGGER (GADGET_ID_DRAWING_AREA_FIRST + 14)
-#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 15)
+#define GADGET_ID_GROUP_CONTENT (GADGET_ID_DRAWING_AREA_FIRST + 15)
+#define GADGET_ID_RANDOM_BACKGROUND (GADGET_ID_DRAWING_AREA_FIRST + 16)
/* text input identifiers */
-#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 16)
+#define GADGET_ID_TEXT_INPUT_FIRST (GADGET_ID_DRAWING_AREA_FIRST + 17)
#define GADGET_ID_LEVEL_NAME (GADGET_ID_TEXT_INPUT_FIRST + 0)
#define GADGET_ID_LEVEL_AUTHOR (GADGET_ID_TEXT_INPUT_FIRST + 1)
#define ED_COUNTER_ID_PUSH_DELAY_RND 14
#define ED_COUNTER_ID_MOVE_DELAY_FIX 15
#define ED_COUNTER_ID_MOVE_DELAY_RND 16
-#define ED_COUNTER_ID_CHANGE_DELAY_FIX 17
-#define ED_COUNTER_ID_CHANGE_DELAY_RND 18
-#define ED_COUNTER_ID_CHANGE_CONT_RND 19
+#define ED_COUNTER_ID_GROUP_CONTENT 17
+#define ED_COUNTER_ID_CHANGE_DELAY_FIX 18
+#define ED_COUNTER_ID_CHANGE_DELAY_RND 19
+#define ED_COUNTER_ID_CHANGE_CONT_RND 20
-#define ED_NUM_COUNTERBUTTONS 20
+#define ED_NUM_COUNTERBUTTONS 21
#define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_XSIZE
#define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_LEVEL_RANDOM
#define ED_DRAWING_ID_CUSTOM_CHANGE_TARGET 12
#define ED_DRAWING_ID_CUSTOM_CHANGE_CONTENT 13
#define ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER 14
-#define ED_DRAWING_ID_RANDOM_BACKGROUND 15
+#define ED_DRAWING_ID_GROUP_CONTENT 15
+#define ED_DRAWING_ID_RANDOM_BACKGROUND 16
-#define ED_NUM_DRAWING_AREAS 16
+#define ED_NUM_DRAWING_AREAS 17
/*
static boolean custom_element_properties[NUM_ELEMENT_PROPERTIES];
static boolean custom_element_change_events[NUM_CHANGE_EVENTS];
static struct ElementChangeInfo custom_element_change;
+static struct ElementGroupInfo group_element_info;
static struct ElementInfo custom_element;
static struct
NULL, " ", "height",
},
- /* ---------- element settings: configure (custom elements) ------------- */
+ /* ---------- element settings: configure (custom elements) -------------- */
{
ED_SETTINGS_XPOS(1), ED_SETTINGS_YPOS(3),
NULL, "+random", NULL
},
+ /* ---------- element settings: configure (group elements) --------------- */
+
+ {
+ ED_SETTINGS_XPOS(0), ED_SETTINGS_YPOS(6),
+ MIN_ELEMENTS_IN_GROUP, MAX_ELEMENTS_IN_GROUP,
+ GADGET_ID_GROUP_CONTENT_DOWN, GADGET_ID_GROUP_CONTENT_UP,
+ GADGET_ID_GROUP_CONTENT_TEXT, GADGET_ID_NONE,
+ &group_element_info.num_elements,
+ NULL, NULL, "number of elements in group"
+ },
+
/* ---------- element settings: advanced (custom elements) --------------- */
{
{ MV_ALONG_RIGHT_SIDE, "along right side" },
{ MV_TURNING_LEFT, "turning left" },
{ MV_TURNING_RIGHT, "turning right" },
+ { MV_TURNING_LEFT_RIGHT, "turning left, right" },
+ { MV_TURNING_RIGHT_LEFT, "turning right, left" },
+ { MV_TURNING_RANDOM, "turning random" },
{ MV_WHEN_PUSHED, "when pushed" },
-#if 0
+ { MV_WHEN_DROPPED, "when dropped" },
+#if 1
{ MV_MAZE_RUNNER, "maze runner style" },
{ MV_MAZE_HUNTER, "maze hunter style" },
#endif
static struct ValueTextInfo options_consistency[] =
{
{ EP_CAN_EXPLODE_3X3, "can explode 3x3" },
+ { EP_CAN_EXPLODE_DYNA, "can explode 3+3" },
{ EP_CAN_EXPLODE_1X1, "can explode 1x1" },
{ EP_INDESTRUCTIBLE, "indestructible" },
{ -1, NULL }
{ CE_LEFT_BY_PLAYER, "left by player ..." },
{ CE_DROPPED_BY_PLAYER, "dropped by player" },
{ CE_SWITCHED, "switched ..." },
-#if 0
- { CE_COLLISION_ACTIVE, "hitting something ..." },
- { CE_COLLISION_PASSIVE, "hit by something ..." },
+#if 1
+ { CE_HITTING_SOMETHING, "hitting something ..." },
+ { CE_HIT_BY_SOMETHING, "hit by something ..." },
#else
- { CE_COLLISION_ACTIVE, "collision ..." },
+ { CE_HITTING_SOMETHING, "collision ..." },
#endif
{ CE_IMPACT, "impact (on something)" },
{ CE_SMASHED, "smashed (from above)" },
{ CE_OTHER_GETS_COLLECTED, "player collects" },
{ CE_OTHER_GETS_DROPPED, "player drops" },
{ CE_OTHER_IS_TOUCHING, "touching ..." },
-#if 0
- { CE_OTHER_IS_COLL_ACTIVE, "hitting ..." },
- { CE_OTHER_IS_COLL_PASSIVE, "hit by ..." },
+#if 1
+ { CE_OTHER_IS_HITTING, "hitting ..." },
+ { CE_OTHER_GETS_HIT, "hit by ..." },
#endif
{ CE_OTHER_IS_SWITCHING, "switch of ..." },
{ CE_OTHER_IS_CHANGING, "change of" },
NULL, NULL, NULL
},
+ /* ---------- group element content -------------------------------------- */
+
+ {
+ ED_AREA_GROUP_CONTENT_XPOS, ED_AREA_GROUP_CONTENT_YPOS,
+ MAX_ELEMENTS_IN_GROUP, 1,
+ GADGET_ID_GROUP_CONTENT, GADGET_ID_NONE,
+ "content:", NULL, NULL
+ },
+
/* ---------- random background (for random painting) -------------------- */
{
static void ModifyEditorCounter(int, int);
static void ModifyEditorCounterLimits(int, int, int);
static void ModifyEditorSelectbox(int, int);
+static void ModifyEditorDrawingArea(int, int, int);
static void ModifyEditorElementList();
static void RedrawDrawingElements();
static void DrawDrawingWindow();
static int num_editor_hl_custom_more = SIZEOF_ARRAY_INT(editor_hl_custom_more);
static int num_editor_el_custom_more = SIZEOF_ARRAY_INT(editor_el_custom_more);
+static int editor_hl_group[] =
+{
+ EL_CHAR('G'),
+ EL_CHAR('R'),
+ EL_CHAR('O'),
+ EL_CHAR('U'),
+
+ EL_CHAR('P'),
+ EL_CHAR(' '),
+ EL_CHAR(' '),
+ EL_CHAR(' '),
+
+ EL_CHAR('E'),
+ EL_CHAR('L'),
+ EL_CHAR('E'),
+ EL_CHAR('M'),
+
+ EL_CHAR('E'),
+ EL_CHAR('N'),
+ EL_CHAR('T'),
+ EL_CHAR('S'),
+};
+
+static int editor_el_group[] =
+{
+ EL_GROUP_START + 0,
+ EL_GROUP_START + 1,
+ EL_GROUP_START + 2,
+ EL_GROUP_START + 3,
+
+ EL_GROUP_START + 4,
+ EL_GROUP_START + 5,
+ EL_GROUP_START + 6,
+ EL_GROUP_START + 7,
+
+ EL_GROUP_START + 8,
+ EL_GROUP_START + 9,
+ EL_GROUP_START + 10,
+ EL_GROUP_START + 11,
+
+ EL_GROUP_START + 12,
+ EL_GROUP_START + 13,
+ EL_GROUP_START + 14,
+ EL_GROUP_START + 15
+};
+static int *editor_hl_group_ptr = editor_hl_group;
+static int *editor_el_group_ptr = editor_el_group;
+static int num_editor_hl_group = SIZEOF_ARRAY_INT(editor_hl_group);
+static int num_editor_el_group = SIZEOF_ARRAY_INT(editor_el_group);
+
+static int editor_hl_group_more[] =
+{
+};
+
+static int editor_el_group_more[] =
+{
+ EL_GROUP_START + 16,
+ EL_GROUP_START + 17,
+ EL_GROUP_START + 18,
+ EL_GROUP_START + 19,
+
+ EL_GROUP_START + 20,
+ EL_GROUP_START + 21,
+ EL_GROUP_START + 22,
+ EL_GROUP_START + 23,
+
+ EL_GROUP_START + 24,
+ EL_GROUP_START + 25,
+ EL_GROUP_START + 26,
+ EL_GROUP_START + 27,
+
+ EL_GROUP_START + 28,
+ EL_GROUP_START + 29,
+ EL_GROUP_START + 30,
+ EL_GROUP_START + 31
+};
+static int *editor_hl_group_more_ptr = editor_hl_group_more;
+static int *editor_el_group_more_ptr = editor_el_group_more;
+static int num_editor_hl_group_more = SIZEOF_ARRAY_INT(editor_hl_group_more);
+static int num_editor_el_group_more = SIZEOF_ARRAY_INT(editor_el_group_more);
+
static int editor_hl_user_defined[] =
{
EL_CHAR('U'),
&editor_hl_custom_more_ptr, &num_editor_hl_custom_more,
&editor_el_custom_more_ptr, &num_editor_el_custom_more
},
+ {
+ &setup.editor.el_custom,
+ &editor_hl_group_ptr, &num_editor_hl_group,
+ &editor_el_group_ptr, &num_editor_el_group
+ },
+ {
+ &setup.editor.el_custom_more,
+ &editor_hl_group_more_ptr, &num_editor_hl_group_more,
+ &editor_el_group_more_ptr, &num_editor_el_group_more
+ },
{
&setup.editor.el_user_defined,
&editor_hl_user_defined_ptr, &num_editor_hl_user_defined,
(input ? IMG_EDITOR_ELEMENT_BORDER_INPUT : IMG_EDITOR_ELEMENT_BORDER);
Bitmap *src_bitmap;
int src_x, src_y;
- int num_mini_tilex = width / MINI_TILEX + 1;
- int num_mini_tiley = width / MINI_TILEY + 1;
+ int num_mini_tilex = width / MINI_TILEX + 1;
+ int num_mini_tiley = height / MINI_TILEY + 1;
int x, y;
getMiniGraphicSource(border_graphic, &src_bitmap, &src_x, &src_y);
else if (id == ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER)
DrawMiniGraphicExt(drawto, gi->x, gi->y,
el2edimg(custom_element_change.trigger_element));
+ else if (id == ED_DRAWING_ID_GROUP_CONTENT)
+ for (x = 0; x < group_element_info.num_elements; x++)
+ DrawMiniGraphicExt(drawto, gi->x + x * MINI_TILEX, gi->y,
+ el2edimg(group_element_info.element[x]));
else if (id >= ED_DRAWING_ID_ELEMENT_CONTENT_0 &&
id <= ED_DRAWING_ID_ELEMENT_CONTENT_7)
{
static void UnmapDrawingArea(int id)
{
- UnmapGadget(level_editor_gadget[id]);
+ UnmapGadget(level_editor_gadget[drawingarea_info[id].gadget_id]);
}
static void UnmapLevelEditorWindowGadgets()
(IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
CAN_EXPLODE_1X1(element) ? EP_CAN_EXPLODE_1X1 :
CAN_EXPLODE_3X3(element) ? EP_CAN_EXPLODE_3X3 :
+ CAN_EXPLODE_DYNA(element) ? EP_CAN_EXPLODE_DYNA :
custom_element.consistency);
custom_element_properties[EP_EXPLODE_RESULT] =
(IS_INDESTRUCTIBLE(element) ||
CAN_EXPLODE_1X1(element) ||
- CAN_EXPLODE_3X3(element));
+ CAN_EXPLODE_3X3(element) ||
+ CAN_EXPLODE_DYNA(element));
/* special case: sub-settings dependent from main setting */
if (CAN_EXPLODE_BY_FIRE(element))
HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
- HAS_CHANGE_EVENT(element, CE_COLLISION_ACTIVE) ? CE_COLLISION_ACTIVE :
- HAS_CHANGE_EVENT(element, CE_COLLISION_PASSIVE) ? CE_COLLISION_PASSIVE :
+ HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
+ HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
custom_element_change.direct_action);
HAS_CHANGE_EVENT(element, CE_OTHER_GETS_COLLECTED) ? CE_OTHER_GETS_COLLECTED :
HAS_CHANGE_EVENT(element, CE_OTHER_GETS_DROPPED) ? CE_OTHER_GETS_DROPPED :
HAS_CHANGE_EVENT(element, CE_OTHER_IS_TOUCHING) ? CE_OTHER_IS_TOUCHING :
- HAS_CHANGE_EVENT(element, CE_OTHER_IS_COLL_ACTIVE) ? CE_OTHER_IS_COLL_ACTIVE :
- HAS_CHANGE_EVENT(element, CE_OTHER_IS_COLL_PASSIVE) ? CE_OTHER_IS_COLL_PASSIVE :
+ HAS_CHANGE_EVENT(element, CE_OTHER_IS_HITTING) ? CE_OTHER_IS_HITTING :
+ HAS_CHANGE_EVENT(element, CE_OTHER_GETS_HIT) ? CE_OTHER_GETS_HIT :
HAS_CHANGE_EVENT(element, CE_OTHER_IS_SWITCHING) ? CE_OTHER_IS_SWITCHING :
HAS_CHANGE_EVENT(element, CE_OTHER_IS_CHANGING) ? CE_OTHER_IS_CHANGING :
HAS_CHANGE_EVENT(element, CE_OTHER_IS_EXPLODING) ? CE_OTHER_IS_EXPLODING :
custom_element_change.other_action);
}
+static void CopyGroupElementPropertiesToEditor(int element)
+{
+ group_element_info = *element_info[element].group;
+ custom_element = element_info[element]; /* needed for description */
+}
+
+static void CopyElementPropertiesToEditor(int element)
+{
+ if (IS_CUSTOM_ELEMENT(element))
+ CopyCustomElementPropertiesToEditor(element);
+ else if (IS_GROUP_ELEMENT(element))
+ CopyGroupElementPropertiesToEditor(element);
+}
+
static void CopyCustomElementPropertiesToGame(int element)
{
int i;
custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
custom_element_properties[EP_CAN_EXPLODE_1X1] = FALSE;
custom_element_properties[EP_CAN_EXPLODE_3X3] = FALSE;
+ custom_element_properties[EP_CAN_EXPLODE_DYNA] = FALSE;
custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] = FALSE;
custom_element_properties[EP_CAN_EXPLODE_SMASHED] = FALSE;
custom_element_properties[EP_CAN_EXPLODE_IMPACT] = FALSE;
custom_element_properties[EP_EXPLODE_RESULT];
/* special case: sub-settings dependent from main setting */
- if (custom_element_properties[EP_CAN_EXPLODE_3X3] ||
- custom_element_properties[EP_CAN_EXPLODE_1X1])
+ if (custom_element_properties[EP_CAN_EXPLODE_1X1] ||
+ custom_element_properties[EP_CAN_EXPLODE_3X3] ||
+ custom_element_properties[EP_CAN_EXPLODE_DYNA])
{
custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] =
custom_element.can_explode_by_fire;
custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
custom_element_change_events[CE_SWITCHED] = FALSE;
- custom_element_change_events[CE_COLLISION_ACTIVE] = FALSE;
- custom_element_change_events[CE_COLLISION_PASSIVE] = FALSE;
+ custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
+ custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
custom_element_change_events[CE_IMPACT] = FALSE;
custom_element_change_events[CE_SMASHED] = FALSE;
custom_element_change_events[custom_element_change.direct_action] =
custom_element_change_events[CE_OTHER_GETS_COLLECTED] = FALSE;
custom_element_change_events[CE_OTHER_GETS_DROPPED] = FALSE;
custom_element_change_events[CE_OTHER_IS_TOUCHING] = FALSE;
- custom_element_change_events[CE_OTHER_IS_COLL_ACTIVE] = FALSE;
- custom_element_change_events[CE_OTHER_IS_COLL_PASSIVE] = FALSE;
+ custom_element_change_events[CE_OTHER_IS_HITTING] = FALSE;
+ custom_element_change_events[CE_OTHER_GETS_HIT] = FALSE;
custom_element_change_events[CE_OTHER_IS_SWITCHING] = FALSE;
custom_element_change_events[CE_OTHER_IS_CHANGING] = FALSE;
custom_element_change_events[CE_OTHER_IS_EXPLODING] = FALSE;
custom_element_change = *element_info[element].change;
}
+static void CopyGroupElementPropertiesToGame(int element)
+{
+ element_info[element] = custom_element;
+ *element_info[element].group = group_element_info;
+
+ /* mark that this group element has been modified */
+ element_info[element].modified_settings = TRUE;
+}
+
+static void CopyElementPropertiesToGame(int element)
+{
+ if (IS_CUSTOM_ELEMENT(element))
+ CopyCustomElementPropertiesToGame(element);
+ else if (IS_GROUP_ELEMENT(element))
+ CopyGroupElementPropertiesToGame(element);
+}
+
void DrawLevelEd()
{
CloseDoor(DOOR_CLOSE_ALL);
ModifyGadget(gi, GDI_SELECTBOX_INDEX, new_index_value, GDI_END);
}
+static void ModifyEditorDrawingArea(int drawingarea_id, int xsize, int ysize)
+{
+ int gadget_id = drawingarea_info[drawingarea_id].gadget_id;
+ struct GadgetInfo *gi = level_editor_gadget[gadget_id];
+
+ ModifyGadget(gi, GDI_AREA_SIZE, xsize, ysize, GDI_END);
+}
+
static void ModifyEditorElementList()
{
int i;
DrawBackground(SX + drawingarea_info[id].x - MINI_TILEX / 2,
SY + drawingarea_info[id].y - MINI_TILEY / 2,
4 * MINI_TILEX,
- 4 * MINI_TILEX + ED_GADGET_TEXT_DISTANCE + font_height);
+ 4 * MINI_TILEY + ED_GADGET_TEXT_DISTANCE + font_height);
}
}
DrawText(x, y + 2 * MINI_TILEY, "smashed", FONT_TEXT_1);
}
+static void DrawGroupElementArea(int element)
+{
+ int num_elements = group_element_info.num_elements;
+ int id = ED_DRAWING_ID_GROUP_CONTENT;
+ int sx = SX + drawingarea_info[id].x - MINI_TILEX / 2;
+ int sy = SY + drawingarea_info[id].y - MINI_TILEY / 2;
+ int xsize = MAX_ELEMENTS_IN_GROUP;
+ int ysize = 1;
+
+ if (drawingarea_info[id].text_left != NULL)
+ sx += getTextWidthForDrawingArea(drawingarea_info[id].text_left);
+
+ UnmapDrawingArea(id);
+
+ ModifyEditorDrawingArea(id, num_elements, 1);
+
+ /* delete content areas in case of reducing number of them */
+ DrawBackground(sx, sy, (xsize + 1) * MINI_TILEX, (ysize + 1) * MINI_TILEY);
+
+ MapDrawingArea(id);
+}
+
static void DrawEnvelopeTextArea(int envelope_nr)
{
int id = ED_TEXTAREA_ID_ENVELOPE_INFO;
int i;
/* draw additional "advanced" tabulator for custom elements */
- if (IS_CUSTOM_ELEMENT(properties_element))
+ if (IS_CUSTOM_ELEMENT(properties_element) ||
+ IS_GROUP_ELEMENT(properties_element))
id_last = ED_TEXTBUTTON_ID_PROPERTIES_ADVANCED;
for (i = id_first; i <= id_last; i++)
"[Custom Element %d]", properties_element - EL_CUSTOM_START + 1);
screen_line++;
}
+ else if (IS_GROUP_ELEMENT(properties_element))
+ {
+ DrawTextF(pad_x, pad_y + screen_line++ * font2_height, FONT_TEXT_3,
+ "[Group Element %d]", properties_element - EL_GROUP_START + 1);
+ screen_line++;
+ }
#endif
/* ----- print number of elements / percentage of this element in level */
if (IS_GEM(properties_element) ||
IS_CUSTOM_ELEMENT(properties_element) ||
+ IS_GROUP_ELEMENT(properties_element) ||
IS_ENVELOPE(properties_element) ||
HAS_CONTENT(properties_element))
return TRUE;
/* draw drawing area gadgets */
DrawCustomContentArea();
+ /* draw text input gadgets */
+ MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
+ }
+ else if (IS_GROUP_ELEMENT(properties_element))
+ {
+ /* draw stickybutton gadget */
+ i = ED_CHECKBUTTON_ID_STICK_ELEMENT;
+ checkbutton_info[i].y = ED_SETTINGS_YPOS(0);
+ MapCheckbuttonGadget(i);
+
+ /* draw counter gadgets */
+ MapCounterButtons(ED_COUNTER_ID_GROUP_CONTENT);
+
+ /* draw drawing area gadgets */
+ DrawGroupElementArea(properties_element);
+
/* draw text input gadgets */
MapTextInputGadget(ED_TEXTINPUT_ID_ELEMENT_NAME);
}
static void DrawPropertiesAdvancedDrawingAreas()
{
MapDrawingArea(ED_DRAWING_ID_CUSTOM_GRAPHIC);
- MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
- MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
- DrawCustomChangeContentArea();
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ {
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TARGET);
+ MapDrawingArea(ED_DRAWING_ID_CUSTOM_CHANGE_TRIGGER);
+
+ DrawCustomChangeContentArea();
+ }
redraw_mask |= REDRAW_FIELD;
}
checkbutton_info[i].y = ED_SETTINGS_YPOS(0);
MapCheckbuttonGadget(i);
- /* draw checkbutton gadgets */
- for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
- i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
+ if (IS_CUSTOM_ELEMENT(properties_element))
+ {
+ /* draw checkbutton gadgets */
+ for (i = ED_CHECKBUTTON_ID_CHANGE_FIRST;
+ i <= ED_CHECKBUTTON_ID_CHANGE_LAST; i++)
MapCheckbuttonGadget(i);
- /* draw counter gadgets */
- for (i = ED_COUNTER_ID_CHANGE_FIRST; i <= ED_COUNTER_ID_CHANGE_LAST; i++)
- MapCounterButtons(i);
+ /* draw counter gadgets */
+ for (i = ED_COUNTER_ID_CHANGE_FIRST;
+ i <= ED_COUNTER_ID_CHANGE_LAST; i++)
+ MapCounterButtons(i);
+
+ /* draw selectbox gadgets */
+ for (i = ED_SELECTBOX_ID_CHANGE_FIRST;
+ i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
+ MapSelectboxGadget(i);
- /* draw selectbox gadgets */
- for (i = ED_SELECTBOX_ID_CHANGE_FIRST; i <= ED_SELECTBOX_ID_CHANGE_LAST; i++)
- MapSelectboxGadget(i);
+ /* draw textbutton gadgets */
+ for (i = ED_TEXTBUTTON_ID_CHANGE_FIRST;
+ i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
+ MapTextbuttonGadget(i);
- /* draw textbutton gadgets */
- for (i=ED_TEXTBUTTON_ID_CHANGE_FIRST; i <= ED_TEXTBUTTON_ID_CHANGE_LAST; i++)
- MapTextbuttonGadget(i);
+ /* draw graphicbutton gadgets */
+ for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
+ i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
+ MapGraphicbuttonGadget(i);
+ }
+ else if (IS_GROUP_ELEMENT(properties_element))
+ {
+ /* draw checkbutton gadgets */
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE);
- /* draw graphicbutton gadgets */
- for (i = ED_GRAPHICBUTTON_ID_CHANGE_FIRST;
- i <= ED_GRAPHICBUTTON_ID_CHANGE_LAST; i++)
- MapGraphicbuttonGadget(i);
+ /* draw textbutton gadgets */
+ MapTextbuttonGadget(ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE);
+ }
/* draw drawing area gadgets */
DrawPropertiesAdvancedDrawingAreas();
/* make sure that previous properties edit mode exists for this element */
if (edit_mode_properties == ED_MODE_PROPERTIES_ADVANCED &&
- !IS_CUSTOM_ELEMENT(properties_element))
+ !IS_CUSTOM_ELEMENT(properties_element) &&
+ !IS_GROUP_ELEMENT(properties_element))
edit_mode_properties = ED_MODE_PROPERTIES_CONFIG;
- if (IS_CUSTOM_ELEMENT(properties_element))
- CopyCustomElementPropertiesToEditor(properties_element);
+ CopyElementPropertiesToEditor(properties_element);
UnmapLevelEditorWindowGadgets();
UnmapLevelEditorToolboxDrawingGadgets();
new_element = GFX_ELEMENT(new_element);
custom_element.gfx_element = new_element;
- CopyCustomElementPropertiesToGame(properties_element);
+ CopyElementPropertiesToGame(properties_element);
UpdateCustomElementGraphicGadgets();
CopyCustomElementPropertiesToGame(properties_element);
}
+ else if (id == GADGET_ID_GROUP_CONTENT)
+ {
+ group_element_info.element[sx] = new_element;
+
+ CopyGroupElementPropertiesToGame(properties_element);
+ }
else if (id == GADGET_ID_RANDOM_BACKGROUND)
random_placement_background_element = new_element;
else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
PickDrawingElement(button, custom_element_change.content[sx][sy]);
else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
PickDrawingElement(button, custom_element_change.trigger_element);
+ else if (id == GADGET_ID_GROUP_CONTENT)
+ PickDrawingElement(button, group_element_info.element[sx]);
else if (id == GADGET_ID_RANDOM_BACKGROUND)
PickDrawingElement(button, random_placement_background_element);
else if (id >= GADGET_ID_ELEMENT_CONTENT_0 &&
DrawElementContentAreas();
break;
+ case ED_COUNTER_ID_GROUP_CONTENT:
+ DrawGroupElementArea(properties_element);
+ CopyGroupElementPropertiesToGame(properties_element);
+ break;
+
case ED_COUNTER_ID_ENVELOPE_XSIZE:
case ED_COUNTER_ID_ENVELOPE_YSIZE:
DrawEnvelopeTextArea(-1);
counter_id <= ED_COUNTER_ID_CUSTOM_LAST) ||
(counter_id >= ED_COUNTER_ID_CHANGE_FIRST &&
counter_id <= ED_COUNTER_ID_CHANGE_LAST))
- CopyCustomElementPropertiesToGame(properties_element);
+ CopyElementPropertiesToGame(properties_element);
}
static void HandleTextInputGadgets(struct GadgetInfo *gi)
if (type_id == ED_TEXTINPUT_ID_ELEMENT_NAME)
{
- CopyCustomElementPropertiesToGame(properties_element);
+ CopyElementPropertiesToGame(properties_element);
ModifyEditorElementList(); /* update changed button info text */
}
type_id <= ED_SELECTBOX_ID_CUSTOM_LAST) ||
(type_id >= ED_SELECTBOX_ID_CHANGE_FIRST &&
type_id <= ED_SELECTBOX_ID_CHANGE_LAST))
- CopyCustomElementPropertiesToGame(properties_element);
+ CopyElementPropertiesToGame(properties_element);
}
static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
}
else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE)
{
- boolean new_template = (!LevelFileExists(-1));
+ char *template_filename = getDefaultLevelFilename(-1);
+ boolean new_template = !fileExists(template_filename);
if (new_template ||
Request("Save this template and kill the old ?", REQ_ASK))
type_id <= ED_CHECKBUTTON_ID_CHANGE_LAST &&
type_id != ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE))
{
- CopyCustomElementPropertiesToGame(properties_element);
+ CopyElementPropertiesToGame(properties_element);
}
if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_GRAPHIC)
}
else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE)
{
- if (level.use_custom_template && !LevelFileExists(-1))
+ char *template_filename = getDefaultLevelFilename(-1);
+
+ if (level.use_custom_template && !fileExists(template_filename))
{
Request("No level template found !", REQ_CONFIRM);
Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
else
{
- boolean new_level = (!LevelFileExists(level_nr));
+ char *level_filename = getDefaultLevelFilename(level_nr);
+ boolean new_level = !fileExists(level_filename);
if (new_level ||
Request("Save this level and kill the old ?", REQ_ASK))
else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
getElementInfoText(custom_element_change.trigger_element));
+ else if (id == GADGET_ID_GROUP_CONTENT)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
+ getElementInfoText(group_element_info.element[sx]));
else if (id == GADGET_ID_RANDOM_BACKGROUND)
DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2, "%s",
getElementInfoText(random_placement_background_element));
else if (id == GADGET_ID_CUSTOM_CHANGE_TRIGGER)
DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"Other element triggering change");
+ else if (id == GADGET_ID_GROUP_CONTENT)
+ DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
+ "Group element position: %d", sx + 1);
else if (id == GADGET_ID_RANDOM_BACKGROUND)
DrawTextS(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FONT_TEXT_2,
"Random placement background");