rnd-20040103-1-src
[rocksndiamonds.git] / src / editor.c
index 2a26c09f67222d1d7c26b2351796f4aaba71ba41..27eba8b6ee71b3694b2dc17d50bbfcdc68a97945 100644 (file)
@@ -1070,7 +1070,15 @@ static struct ValueTextInfo options_move_pattern[] =
   { MV_ALONG_RIGHT_SIDE,       "along right side"              },
   { MV_TURNING_LEFT,           "turning left"                  },
   { MV_TURNING_RIGHT,          "turning right"                 },
+  { MV_TURNING_LEFT_RIGHT,     "turning left, right"           },
+  { MV_TURNING_RIGHT_LEFT,     "turning right, left"           },
+  { MV_TURNING_RANDOM,         "turning random"                },
   { MV_WHEN_PUSHED,            "when pushed"                   },
+  { MV_WHEN_DROPPED,           "when dropped"                  },
+#if 1
+  { MV_MAZE_RUNNER,            "maze runner style"             },
+  { MV_MAZE_HUNTER,            "maze hunter style"             },
+#endif
   { -1,                                NULL                            }
 };
 
@@ -1125,6 +1133,7 @@ static struct ValueTextInfo options_deadliness[] =
 static struct ValueTextInfo options_consistency[] =
 {
   { EP_CAN_EXPLODE_3X3,                "can explode 3x3"               },
+  { EP_CAN_EXPLODE_DYNA,       "can explode 3+3"               },
   { EP_CAN_EXPLODE_1X1,                "can explode 1x1"               },
   { EP_INDESTRUCTIBLE,         "indestructible"                },
   { -1,                                NULL                            }
@@ -1146,9 +1155,14 @@ static struct ValueTextInfo options_change_direct_action[] =
   { CE_LEFT_BY_PLAYER,         "left by player ..."            },
   { CE_DROPPED_BY_PLAYER,      "dropped by player"             },
   { CE_SWITCHED,               "switched ..."                  },
-  { CE_COLLISION,              "collision ..."                 },
-  { CE_IMPACT,                 "impact"                        },
-  { CE_SMASHED,                        "smashed"                       },
+#if 1
+  { CE_HITTING_SOMETHING,      "hitting something ..."         },
+  { CE_HIT_BY_SOMETHING,       "hit by something ..."          },
+#else
+  { CE_HITTING_SOMETHING,      "collision ..."                 },
+#endif
+  { CE_IMPACT,                 "impact (on something)"         },
+  { CE_SMASHED,                        "smashed (from above)"          },
   { -1,                                NULL                            }
 };
 
@@ -1163,6 +1177,10 @@ static struct ValueTextInfo options_change_other_action[] =
   { CE_OTHER_GETS_COLLECTED,   "player collects"               },
   { CE_OTHER_GETS_DROPPED,     "player drops"                  },
   { CE_OTHER_IS_TOUCHING,      "touching ..."                  },
+#if 1
+  { CE_OTHER_IS_HITTING,       "hitting ..."                   },
+  { CE_OTHER_GETS_HIT,         "hit by ..."                    },
+#endif
   { CE_OTHER_IS_SWITCHING,     "switch of ..."                 },
   { CE_OTHER_IS_CHANGING,      "change of"                     },
   { CE_OTHER_IS_EXPLODING,     "explosion of"                  },
@@ -1177,7 +1195,7 @@ static struct ValueTextInfo options_change_sides[] =
   { CH_SIDE_BOTTOM,            "bottom side"                   },
   { CH_SIDE_LEFT_RIGHT,                "left/right side"               },
   { CH_SIDE_TOP_BOTTOM,                "top/bottom side"               },
-  { CH_SIDE_ANY,               "all sides"                     },
+  { CH_SIDE_ANY,               "any side"                      },
   { -1,                                NULL                            }
 };
 
@@ -2133,7 +2151,11 @@ static int editor_el_more[] =
   EL_BD_FIREFLY,
 
   EL_MOLE_LEFT,
+#if 0
+  EL_MAZE_RUNNER,
+#else
   EL_EMPTY,
+#endif
   EL_MOLE_RIGHT,
   EL_PACMAN,
 
@@ -3058,8 +3080,7 @@ static void ReinitializeElementList()
   int pos = 0;
   int i, j;
 
-  if (editor_elements != NULL)
-    free(editor_elements);
+  checked_free(editor_elements);
 
   if (!initialized)
   {
@@ -4942,11 +4963,13 @@ static void CopyCustomElementPropertiesToEditor(int element)
     (IS_INDESTRUCTIBLE(element) ? EP_INDESTRUCTIBLE :
      CAN_EXPLODE_1X1(element) ? EP_CAN_EXPLODE_1X1 :
      CAN_EXPLODE_3X3(element) ? EP_CAN_EXPLODE_3X3 :
+     CAN_EXPLODE_DYNA(element) ? EP_CAN_EXPLODE_DYNA :
      custom_element.consistency);
   custom_element_properties[EP_EXPLODE_RESULT] =
     (IS_INDESTRUCTIBLE(element) ||
      CAN_EXPLODE_1X1(element) ||
-     CAN_EXPLODE_3X3(element));
+     CAN_EXPLODE_3X3(element) ||
+     CAN_EXPLODE_DYNA(element));
 
   /* special case: sub-settings dependent from main setting */
   if (CAN_EXPLODE_BY_FIRE(element))
@@ -4967,7 +4990,8 @@ static void CopyCustomElementPropertiesToEditor(int element)
      HAS_CHANGE_EVENT(element, CE_LEFT_BY_PLAYER) ? CE_LEFT_BY_PLAYER :
      HAS_CHANGE_EVENT(element, CE_DROPPED_BY_PLAYER) ? CE_DROPPED_BY_PLAYER :
      HAS_CHANGE_EVENT(element, CE_SWITCHED) ? CE_SWITCHED :
-     HAS_CHANGE_EVENT(element, CE_COLLISION) ? CE_COLLISION :
+     HAS_CHANGE_EVENT(element, CE_HITTING_SOMETHING) ? CE_HITTING_SOMETHING :
+     HAS_CHANGE_EVENT(element, CE_HIT_BY_SOMETHING) ? CE_HIT_BY_SOMETHING :
      HAS_CHANGE_EVENT(element, CE_IMPACT) ? CE_IMPACT :
      HAS_CHANGE_EVENT(element, CE_SMASHED) ? CE_SMASHED :
      custom_element_change.direct_action);
@@ -4983,6 +5007,8 @@ static void CopyCustomElementPropertiesToEditor(int element)
      HAS_CHANGE_EVENT(element, CE_OTHER_GETS_COLLECTED) ? CE_OTHER_GETS_COLLECTED :
      HAS_CHANGE_EVENT(element, CE_OTHER_GETS_DROPPED) ? CE_OTHER_GETS_DROPPED :
      HAS_CHANGE_EVENT(element, CE_OTHER_IS_TOUCHING) ? CE_OTHER_IS_TOUCHING :
+     HAS_CHANGE_EVENT(element, CE_OTHER_IS_HITTING) ? CE_OTHER_IS_HITTING :
+     HAS_CHANGE_EVENT(element, CE_OTHER_GETS_HIT) ? CE_OTHER_GETS_HIT :
      HAS_CHANGE_EVENT(element, CE_OTHER_IS_SWITCHING) ? CE_OTHER_IS_SWITCHING :
      HAS_CHANGE_EVENT(element, CE_OTHER_IS_CHANGING) ? CE_OTHER_IS_CHANGING :
      HAS_CHANGE_EVENT(element, CE_OTHER_IS_EXPLODING) ? CE_OTHER_IS_EXPLODING :
@@ -4999,7 +5025,7 @@ static void CopyCustomElementPropertiesToGame(int element)
 
   if (level.use_custom_template)
   {
-    if (Request("Copy and modify level template ?", REQ_ASK))
+    if (Request("Copy and modify level template ?", REQ_ASK))
     {
       level.use_custom_template = FALSE;
       ModifyGadget(level_editor_gadget[GADGET_ID_CUSTOM_USE_TEMPLATE],
@@ -5057,6 +5083,7 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_properties[EP_INDESTRUCTIBLE] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_1X1] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_3X3] = FALSE;
+  custom_element_properties[EP_CAN_EXPLODE_DYNA] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_SMASHED] = FALSE;
   custom_element_properties[EP_CAN_EXPLODE_IMPACT] = FALSE;
@@ -5064,8 +5091,9 @@ static void CopyCustomElementPropertiesToGame(int element)
     custom_element_properties[EP_EXPLODE_RESULT];
 
   /* special case: sub-settings dependent from main setting */
-  if (custom_element_properties[EP_CAN_EXPLODE_3X3] ||
-      custom_element_properties[EP_CAN_EXPLODE_1X1])
+  if (custom_element_properties[EP_CAN_EXPLODE_1X1] ||
+      custom_element_properties[EP_CAN_EXPLODE_3X3] ||
+      custom_element_properties[EP_CAN_EXPLODE_DYNA])
   {
     custom_element_properties[EP_CAN_EXPLODE_BY_FIRE] =
       custom_element.can_explode_by_fire;
@@ -5085,7 +5113,8 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_change_events[CE_LEFT_BY_PLAYER] = FALSE;
   custom_element_change_events[CE_DROPPED_BY_PLAYER] = FALSE;
   custom_element_change_events[CE_SWITCHED] = FALSE;
-  custom_element_change_events[CE_COLLISION] = FALSE;
+  custom_element_change_events[CE_HITTING_SOMETHING] = FALSE;
+  custom_element_change_events[CE_HIT_BY_SOMETHING] = FALSE;
   custom_element_change_events[CE_IMPACT] = FALSE;
   custom_element_change_events[CE_SMASHED] = FALSE;
   custom_element_change_events[custom_element_change.direct_action] =
@@ -5101,6 +5130,8 @@ static void CopyCustomElementPropertiesToGame(int element)
   custom_element_change_events[CE_OTHER_GETS_COLLECTED] = FALSE;
   custom_element_change_events[CE_OTHER_GETS_DROPPED] = FALSE;
   custom_element_change_events[CE_OTHER_IS_TOUCHING] = FALSE;
+  custom_element_change_events[CE_OTHER_IS_HITTING] = FALSE;
+  custom_element_change_events[CE_OTHER_GETS_HIT] = FALSE;
   custom_element_change_events[CE_OTHER_IS_SWITCHING] = FALSE;
   custom_element_change_events[CE_OTHER_IS_CHANGING] = FALSE;
   custom_element_change_events[CE_OTHER_IS_EXPLODING] = FALSE;
@@ -5510,8 +5541,7 @@ char *getElementDescriptionFilename(int element)
   static char *filename = NULL;
   char basename[MAX_FILENAME_LEN];
 
-  if (filename != NULL)
-    free(filename);
+  checked_free(filename);
 
   /* 1st try: look for element description file for exactly this element */
   sprintf(basename, "%s.txt", element_info[element].token_name);
@@ -5547,6 +5577,26 @@ static boolean PrintInfoText(char *text, int font_nr, int start_line)
   return TRUE;
 }
 
+#if 1
+
+static int PrintElementDescriptionFromFile(char *filename, int start_line)
+{
+  int font_nr = FONT_TEXT_2;
+  int font_width = getFontWidth(font_nr);
+  int font_height = getFontHeight(font_nr);
+  int pad_x = ED_SETTINGS_XPOS(0);
+  int pad_y = ED_SETTINGS_YPOS(0) + ED_BORDER_SIZE;
+  int sx = SX + pad_x;
+  int sy = SY + pad_y + start_line * font_height;
+  int max_chars_per_line = (SXSIZE - 2 * pad_x) / font_width;
+  int max_lines_per_screen = (SYSIZE - pad_y) / font_height - 1;
+
+  return DrawTextFromFile(sx, sy, filename, font_nr, max_chars_per_line,
+                         max_lines_per_screen);
+}
+
+#else
+
 static int PrintElementDescriptionFromFile(char *filename, int start_line)
 {
   int font_nr = FONT_TEXT_2;
@@ -5634,6 +5684,8 @@ static int PrintElementDescriptionFromFile(char *filename, int start_line)
   return (current_line - start_line);
 }
 
+#endif
+
 static void DrawPropertiesTabulatorGadgets()
 {
   struct GadgetInfo *gd_gi = level_editor_gadget[GADGET_ID_PROPERTIES_INFO];
@@ -6795,7 +6847,10 @@ static void HandleDrawingAreas(struct GadgetInfo *gi)
 
   /* clicking into drawing area with pressed Control key picks element */
   if (GetKeyModState() & KMOD_Control)
+  {
+    last_drawing_function = drawing_function;
     actual_drawing_function = GADGET_ID_PICK_ELEMENT;
+  }
 
   switch (actual_drawing_function)
   {
@@ -7149,14 +7204,15 @@ static void HandleTextbuttonGadgets(struct GadgetInfo *gi)
   }
   else if (type_id == ED_TEXTBUTTON_ID_SAVE_AS_TEMPLATE)
   {
-    boolean new_template = (!LevelFileExists(-1));
+    char *template_filename = getDefaultLevelFilename(-1);
+    boolean new_template = !fileExists(template_filename);
 
     if (new_template ||
-       Request("Save this template and kill the old ?", REQ_ASK))
+       Request("Save this template and kill the old ?", REQ_ASK))
       SaveLevelTemplate();
 
     if (new_template)
-      Request("Template saved !", REQ_CONFIRM);
+      Request("Template saved !", REQ_CONFIRM);
   }
   else if (type_id == ED_TEXTBUTTON_ID_ADD_CHANGE_PAGE &&
           custom_element.num_change_pages < MAX_CHANGE_PAGES)
@@ -7237,9 +7293,11 @@ static void HandleCheckbuttons(struct GadgetInfo *gi)
   }
   else if (type_id == ED_CHECKBUTTON_ID_CUSTOM_USE_TEMPLATE)
   {
-    if (level.use_custom_template && !LevelFileExists(-1))
+    char *template_filename = getDefaultLevelFilename(-1);
+
+    if (level.use_custom_template && !fileExists(template_filename))
     {
-      Request("No level template found !", REQ_CONFIRM);
+      Request("No level template found !", REQ_CONFIRM);
 
       level.use_custom_template = FALSE;
       ModifyGadget(gi, GDI_CHECKED, FALSE, GDI_END);
@@ -7520,7 +7578,8 @@ static void HandleControlButtons(struct GadgetInfo *gi)
        Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM);
       else
       {
-       boolean new_level = (!LevelFileExists(level_nr));
+       char *level_filename = getDefaultLevelFilename(level_nr);
+       boolean new_level = !fileExists(level_filename);
 
        if (new_level ||
            Request("Save this level and kill the old ?", REQ_ASK))