GADGET_ID_MOVE_DELAY_RND_DOWN,
GADGET_ID_MOVE_DELAY_RND_TEXT,
GADGET_ID_MOVE_DELAY_RND_UP,
+ GADGET_ID_STEP_DELAY_FIX_DOWN,
+ GADGET_ID_STEP_DELAY_FIX_TEXT,
+ GADGET_ID_STEP_DELAY_FIX_UP,
+ GADGET_ID_STEP_DELAY_RND_DOWN,
+ GADGET_ID_STEP_DELAY_RND_TEXT,
+ GADGET_ID_STEP_DELAY_RND_UP,
GADGET_ID_EXPLOSION_DELAY_DOWN,
GADGET_ID_EXPLOSION_DELAY_TEXT,
GADGET_ID_EXPLOSION_DELAY_UP,
// selectbox identifiers
GADGET_ID_TIME_OR_STEPS,
+ GADGET_ID_TIME_SCORE_BASE,
GADGET_ID_GAME_ENGINE_TYPE,
GADGET_ID_LEVELSET_SAVE_MODE,
GADGET_ID_WIND_DIRECTION,
GADGET_ID_SB_OBJECTS_NEEDED,
GADGET_ID_AUTO_EXIT_SOKOBAN,
GADGET_ID_SOLVED_BY_ONE_PLAYER,
+ GADGET_ID_FINISH_DIG_COLLECT,
GADGET_ID_CONTINUOUS_SNAPPING,
GADGET_ID_BLOCK_SNAP_FIELD,
GADGET_ID_BLOCK_LAST_FIELD,
ED_COUNTER_ID_DROP_DELAY_RND,
ED_COUNTER_ID_MOVE_DELAY_FIX,
ED_COUNTER_ID_MOVE_DELAY_RND,
+ ED_COUNTER_ID_STEP_DELAY_FIX,
+ ED_COUNTER_ID_STEP_DELAY_RND,
ED_COUNTER_ID_EXPLOSION_DELAY,
ED_COUNTER_ID_IGNITION_DELAY,
ED_COUNTER_ID_GROUP_CONTENT,
enum
{
ED_SELECTBOX_ID_TIME_OR_STEPS,
+ ED_SELECTBOX_ID_TIME_SCORE_BASE,
ED_SELECTBOX_ID_GAME_ENGINE_TYPE,
ED_SELECTBOX_ID_LEVELSET_SAVE_MODE,
ED_SELECTBOX_ID_WIND_DIRECTION,
ED_CHECKBUTTON_ID_SB_OBJECTS_NEEDED,
ED_CHECKBUTTON_ID_AUTO_EXIT_SOKOBAN,
ED_CHECKBUTTON_ID_SOLVED_BY_ONE_PLAYER,
+ ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT,
ED_CHECKBUTTON_ID_CONTINUOUS_SNAPPING,
ED_CHECKBUTTON_ID_BLOCK_SNAP_FIELD,
ED_CHECKBUTTON_ID_BLOCK_LAST_FIELD,
GADGET_ID_LEVEL_TIMESCORE_DOWN, GADGET_ID_LEVEL_TIMESCORE_UP,
GADGET_ID_LEVEL_TIMESCORE_TEXT, GADGET_ID_NONE,
&level.score[SC_TIME_BONUS],
- "score for each second/step left:", NULL, NULL
+ "score for time or steps left:", NULL, NULL
},
{
ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(12),
NULL, "+random", NULL
},
{
- ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(6),
+ 0, 999,
+ GADGET_ID_STEP_DELAY_FIX_DOWN, GADGET_ID_STEP_DELAY_FIX_UP,
+ GADGET_ID_STEP_DELAY_FIX_TEXT, GADGET_ID_NONE,
+ &custom_element.step_delay_fixed,
+ NULL, "step delay", NULL
+ },
+ {
+ -1, ED_ELEMENT_SETTINGS_YPOS(6),
+ 0, 999,
+ GADGET_ID_STEP_DELAY_RND_DOWN, GADGET_ID_STEP_DELAY_RND_UP,
+ GADGET_ID_STEP_DELAY_RND_TEXT, GADGET_ID_STEP_DELAY_FIX_UP,
+ &custom_element.step_delay_random,
+ NULL, "+random", NULL
+ },
+ {
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
0, 999,
GADGET_ID_EXPLOSION_DELAY_DOWN, GADGET_ID_EXPLOSION_DELAY_UP,
GADGET_ID_EXPLOSION_DELAY_TEXT, GADGET_ID_NONE,
NULL, "explosion delay", NULL
},
{
- ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(13),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(14),
0, 999,
GADGET_ID_IGNITION_DELAY_DOWN, GADGET_ID_IGNITION_DELAY_UP,
GADGET_ID_IGNITION_DELAY_TEXT, GADGET_ID_NONE,
{ -1, NULL }
};
+static struct ValueTextInfo options_time_score_base[] =
+{
+ { 1, "per second/step" },
+ { 10, "per 10 seconds/steps" },
+
+ { -1, NULL }
+};
+
static struct ValueTextInfo options_game_engine_type[] =
{
{ GAME_ENGINE_TYPE_RND, "Rocks'n'Diamonds" },
&level.use_step_counter,
NULL, NULL, "(0 => no limit)", "time or step limit"
},
+ {
+ -1, ED_LEVEL_SETTINGS_YPOS(10),
+ GADGET_ID_TIME_SCORE_BASE, GADGET_ID_LEVEL_TIMESCORE_UP,
+ -1,
+ options_time_score_base,
+ &level.time_score_base,
+ NULL, NULL, NULL, "time score for 1 or 10 seconds/steps"
+ },
{
ED_LEVEL_SETTINGS_XPOS(0), ED_LEVEL_SETTINGS_YPOS(11),
GADGET_ID_GAME_ENGINE_TYPE, GADGET_ID_NONE,
NULL, " can", ":", "leave behind or change element"
},
{
- -1, ED_ELEMENT_SETTINGS_YPOS(7),
+ -1, ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_SMASH_TARGETS, GADGET_ID_CUSTOM_CAN_SMASH,
-1,
options_smash_targets,
NULL, "can smash", NULL, "elements that can be smashed"
},
{
- ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(8),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_SLIPPERY_TYPE, GADGET_ID_NONE,
-1,
options_slippery_type,
NULL, "slippery", NULL, "where other elements fall down"
},
{
- ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(9),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_DEADLINESS, GADGET_ID_NONE,
-1,
options_deadliness,
NULL, "deadly when", NULL, "deadliness of element"
},
{
- ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(10),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_EXPLOSION_TYPE, GADGET_ID_NONE,
-1,
options_explosion_type,
NULL, NULL,
"only one player must enter exit", "level solved by first player in exit"
},
+ {
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(3),
+ GADGET_ID_FINISH_DIG_COLLECT, GADGET_ID_NONE,
+ &level.finish_dig_collect,
+ NULL, NULL,
+ "CE action on finished dig/collect", "only finished dig/collect triggers CE"
+ },
{
ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CONTINUOUS_SNAPPING, GADGET_ID_NONE,
NULL, "element can move with some pattern"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(7),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_CAN_FALL, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_FALL],
NULL, NULL,
"can fall", "element can fall down"
},
{
- -1, ED_ELEMENT_SETTINGS_YPOS(7),
+ -1, ED_ELEMENT_SETTINGS_YPOS(8),
GADGET_ID_CUSTOM_CAN_SMASH, GADGET_ID_CUSTOM_CAN_FALL,
&custom_element_properties[EP_CAN_SMASH],
NULL, " ",
NULL, "element can smash other elements"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(8),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
GADGET_ID_CUSTOM_SLIPPERY, GADGET_ID_NONE,
&custom_element_properties[EP_SLIPPERY],
NULL, NULL,
NULL, "other elements can fall down from it"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(9),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
GADGET_ID_CUSTOM_DEADLY, GADGET_ID_NONE,
&custom_element_properties[EP_DEADLY],
NULL, NULL,
NULL, "element can kill the player"
},
{
- ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(10),
+ ED_ELEMENT_SETTINGS_XPOS(0), ED_ELEMENT_SETTINGS_YPOS(11),
GADGET_ID_CUSTOM_CAN_EXPLODE, GADGET_ID_NONE,
&custom_element_properties[EP_CAN_EXPLODE],
NULL, NULL,
NULL, "element can explode"
},
{
- ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(11),
+ ED_ELEMENT_SETTINGS_XPOS(1), ED_ELEMENT_SETTINGS_YPOS(12),
GADGET_ID_CUSTOM_EXPLODE_FIRE, GADGET_ID_NONE,
&custom_element_properties[EP_EXPLODES_BY_FIRE],
NULL, NULL,
"by fire", "element can explode by fire/explosion"
},
{
- -1, ED_ELEMENT_SETTINGS_YPOS(11),
+ -1, ED_ELEMENT_SETTINGS_YPOS(12),
GADGET_ID_CUSTOM_EXPLODE_SMASH, GADGET_ID_CUSTOM_EXPLODE_FIRE,
&custom_element_properties[EP_EXPLODES_SMASHED],
NULL, " ",
"smashed", "element can explode when smashed"
},
{
- -1, ED_ELEMENT_SETTINGS_YPOS(11),
+ -1, ED_ELEMENT_SETTINGS_YPOS(12),
GADGET_ID_CUSTOM_EXPLODE_IMPACT, GADGET_ID_CUSTOM_EXPLODE_SMASH,
&custom_element_properties[EP_EXPLODES_IMPACT],
NULL, " ",
// ---------- custom content (when exploding) -------------------------------
{
- -1, ED_AREA_3X3_SETTINGS_YPOS(10),
+ -1, ED_AREA_3X3_SETTINGS_YPOS(11),
0, ED_AREA_3X3_SETTINGS_YOFF,
GADGET_ID_CUSTOM_CONTENT, GADGET_ID_NONE, // align three rows
&custom_element.content.e[0][0], 3, 3,
int element = (*editor_elements_info[i].element_list)[j];
if (element >= NUM_FILE_ELEMENTS)
- Error(ERR_WARN, "editor element %d is runtime element", element);
+ Warn("editor element %d is runtime element", element);
if (strEqual(getElementInfoText(element), INFOTEXT_UNKNOWN_ELEMENT))
- Error(ERR_WARN, "no element description text for element %d", element);
+ Warn("no element description text for element %d", element);
}
}
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
}
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
}
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
}
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
}
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
}
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
}
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
GDI_END);
if (gi == NULL)
- Error(ERR_EXIT, "cannot create gadget");
+ Fail("cannot create gadget");
level_editor_gadget[id] = gi;
right_gadget_border[id] =
num_editor_gadgets = NUM_EDITOR_GADGETS;
- // printf("::: allocating %d gadgets ...\n", num_editor_gadgets);
+ // Debug("editor", "allocating %d gadgets ...\n", num_editor_gadgets);
level_editor_gadget =
checked_calloc(num_editor_gadgets * sizeof(struct GadgetInfo *));
{
int i;
- // printf("::: freeing %d gadgets ...\n", num_editor_gadgets);
+ // Debug("editor", "freeing %d gadgets ...\n", num_editor_gadgets);
for (i = 0; i < num_editor_gadgets; i++)
{
return TRUE;
}
- if (!Request("This level is read only! "
+ if (!Request("This level is read-only! "
"Save into personal level set?", REQ_ASK))
return FALSE;
for (i = 0; i < NUM_FILE_ELEMENTS; i++)
if (getElementDescriptionFilename(i) == NULL && !IS_OBSOLETE(i))
- Error(ERR_WARN, "no element description file for element '%s'",
- EL_NAME(i));
+ Warn("no element description file for element '%s'", EL_NAME(i));
}
#endif
// draw checkbutton gadgets
MapCheckbuttonGadget(ED_CHECKBUTTON_ID_USE_INITIAL_INVENTORY);
+ MapCheckbuttonGadget(ED_CHECKBUTTON_ID_FINISH_DIG_COLLECT);
// draw counter gadgets
MapCounterButtons(ED_COUNTER_ID_INVENTORY_SIZE);
checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].x =
ED_ELEMENT_SETTINGS_XPOS(IS_CUSTOM_ELEMENT(properties_element) ? 1 : 0);
checkbutton_info[ED_CHECKBUTTON_ID_CAN_MOVE_INTO_ACID].y =
- ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 6 :
+ ED_ELEMENT_SETTINGS_YPOS(IS_CUSTOM_ELEMENT(properties_element) ? 7 :
IS_BALLOON_ELEMENT(properties_element) ||
HAS_EDITOR_CONTENT(properties_element) ? 1 : 0);
mode == CB_BRUSH_TO_CLIPBOARD_SMALL)
SDL_SetClipboardText(text);
else
- printf("%s", text);
+ Print("%s", text); // print brush data to console and log file
return;
}
ptr++;
}
+ // remap some (historic, now obsolete) elements
+ element = getMappedElement(element);
+
if (element >= NUM_FILE_ELEMENTS)
element = EL_UNKNOWN;
lev_fieldx = level.fieldx = brush_width;
lev_fieldy = level.fieldy = brush_height;
+ boolean use_em_engine = TRUE;
+ boolean use_sp_engine = TRUE;
+ boolean use_mm_engine = TRUE;
+
+ for (x = 0; x < MAX_LEV_FIELDX; x++)
+ {
+ for (y = 0; y < MAX_LEV_FIELDY; y++)
+ {
+ int element = Tile[x][y];
+
+ if (!IS_EM_ELEMENT(element) && !ELEM_IS_PLAYER(element))
+ use_em_engine = FALSE;
+
+ if (!IS_SP_ELEMENT(element))
+ use_sp_engine = FALSE;
+
+ if (!IS_MM_ELEMENT(element) && element != EL_EMPTY)
+ use_mm_engine = FALSE;
+ }
+ }
+
+ level.game_engine_type = (use_em_engine ? GAME_ENGINE_TYPE_EM :
+ use_sp_engine ? GAME_ENGINE_TYPE_SP :
+ use_mm_engine ? GAME_ENGINE_TYPE_MM :
+ GAME_ENGINE_TYPE_RND);
+
+ // update element selection list
+ ReinitializeElementList();
+ ModifyEditorElementList();
+
SetBorderElement();
DrawEditModeWindow();
CopyLevelToUndoBuffer(UNDO_ACCUMULATE);
}
+static void DrawAreaElementHighlight(boolean highlighted)
+{
+ DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos);
+
+ if (!highlighted)
+ return;
+
+ int x, y;
+
+ for (x = 0; x < ed_fieldx; x++)
+ {
+ for (y = 0; y < ed_fieldy; y++)
+ {
+ int lx = x + level_xpos;
+ int ly = y + level_ypos;
+
+ if (!IN_LEV_FIELD(lx, ly))
+ continue;
+
+ if (Tile[lx][ly] != new_element1)
+ continue;
+
+ int sx = SX + x * ed_tilesize;
+ int sy = SY + y * ed_tilesize;
+ int from_sx = sx;
+ int from_sy = sy;
+ int to_sx = sx + ed_tilesize - 1;
+ int to_sy = sy + ed_tilesize - 1;
+
+ DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy);
+ DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy);
+ DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy);
+ DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy);
+ }
+ }
+}
+
static void CopyLevelTemplateToUserLevelSet(char *levelset_subdir)
{
char *template_filename_old = getLocalLevelTemplateFilename();
if (levelset_save_mode == LEVELSET_SAVE_MODE_UPDATE &&
leveldir_current->readonly)
{
- Request("This level set is read only!", REQ_CONFIRM);
+ Request("This level set is read-only!", REQ_CONFIRM);
return;
}
}
else
{
- ChangeEditModeWindow(last_edit_mode);
+ ChangeEditModeWindow(ED_MODE_DRAWING);
ClickOnGadget(level_editor_gadget[last_level_drawing_function],
MB_LEFTBUTTON);
}
else
{
- ChangeEditModeWindow(last_edit_mode);
+ ChangeEditModeWindow(ED_MODE_DRAWING);
}
break;
}
#ifdef DEBUG
else if (gi->event.type == GD_EVENT_PRESSED)
- printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id);
+ Debug("editor", "default: HandleControlButtons: GD_EVENT_PRESSED(%d)", id);
else if (gi->event.type == GD_EVENT_RELEASED)
- printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id);
+ Debug("editor", "default: HandleControlButtons: GD_EVENT_RELEASED(%d)", id);
else if (gi->event.type == GD_EVENT_MOVING)
- printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id);
+ Debug("editor", "default: HandleControlButtons: GD_EVENT_MOVING(%d)", id);
else
- printf("default: HandleControlButtons: ? (id == %d)\n", id);
+ Debug("editor", "default: HandleControlButtons: ? (id == %d)", id);
#endif
break;
}
ClickOnGadget(level_editor_gadget[i], button);
}
-void HandleLevelEditorIdle(void)
+static void HandleLevelEditorIdle_Properties(void)
{
int element_border = graphic_info[IMG_EDITOR_ELEMENT_BORDER].border_size;
int x = editor.settings.element_graphic.x + element_border;
unsigned int action_delay_value = GameFrameDelay;
int i;
- if (edit_mode != ED_MODE_PROPERTIES)
- return;
-
if (!DelayReached(&action_delay, action_delay_value))
return;
FrameCounter++; // increase animation frame counter
}
+static void HandleLevelEditorIdle_Drawing(void)
+{
+ static boolean last_highlighted = FALSE;
+ boolean highlighted = (GetKeyModState() & KMOD_Alt);
+
+ if (highlighted != last_highlighted)
+ {
+ DrawAreaElementHighlight(highlighted);
+
+ last_highlighted = highlighted;
+
+ redraw_mask |= REDRAW_FIELD;
+ }
+}
+
+void HandleLevelEditorIdle(void)
+{
+ if (edit_mode == ED_MODE_PROPERTIES)
+ HandleLevelEditorIdle_Properties();
+ else if (edit_mode == ED_MODE_DRAWING)
+ HandleLevelEditorIdle_Drawing();
+}
+
static void ClearEditorGadgetInfoText(void)
{
DrawBackground(INFOTEXT_XPOS, INFOTEXT_YPOS, INFOTEXT_XSIZE, INFOTEXT_YSIZE);