#if 1
FadeOut(REDRAW_FIELD);
+ // FadeOut(REDRAW_ALL);
#endif
#if 1
ChangeViewportPropertiesIfNeeded();
#endif
+#if 1
+ OpenDoor(DOOR_OPEN_1 | DOOR_OPEN_2 | DOOR_NO_DELAY);
+#else
OpenDoor(DOOR_OPEN_2 | DOOR_NO_DELAY);
+#endif
#if DEBUG
CheckElementDescriptions();
#if 1
FadeIn(REDRAW_FIELD);
+ // FadeIn(REDRAW_ALL);
#endif
/* copy actual editor door content to door double buffer for OpenDoor() */
+#if 1
+ BlitBitmap(drawto, bitmap_db_door_1, DX, DY, DXSIZE, DYSIZE, 0, 0);
+#else
BlitBitmap(drawto, bitmap_db_door,
DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+#endif
#if 1
/* draw new control window (with border) to window */
BackToFront();
#endif
+#if 0
OpenDoor(DOOR_OPEN_1);
+#endif
}
static void AdjustDrawingAreaGadgets()